Legion PvP Preview
Lots of changes are coming to Legion PvP:

  • Honor and Conquest currencies are gone!
  • You now earn Honor Points to increase your Honor Level, granting access to more of the PvP talents, as well as Gold and Artifact Power.
  • In PvP instances, you use a stat template for your class and spec, all of your gear is nullified other than the Artifact.
  • Your average item level increases your stat template by a percentage, a 25 item level difference between two players results in a 2.5% difference in stats.
  • These stat templates allow for better tuning, allowing the team to balance for PvP and PvE independently.
  • The strongbox system worked well, so something similar is coming in Legion.
  • You will earn gear from completing battlegrounds and arenas, with quality based on your rating for rated matches.
  • There is no PvP specific gear, so the best players in both PvP and PvE content will be able to earn the best gear.
  • The end-of-season PvP awards are given separately to the top percentages of players in each faction, instead of in relation to the overall player base.
  • There will be shorter and more frequent PvP seasons.
  • Resetting your Honor Level once you reach the cap gives you a Prestige Level.
  • Earning Prestige Levels gives you a badge on your nameplate, unit frames, and scoreboards, as well as a title, wearable faction pennant, Artifact skin, a mount, and pet.
  • Two new arena maps are being added.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.




Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.


In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.


So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet


The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.


Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.
This article was originally published in forum thread: Legion PvP Preview started by chaud View original post
Comments 218 Comments
  1. Shawn B's Avatar
    Curious, is there a situation where you won't take the "Gladiator's Medallion" talent?
    I'm not complaining, I just want to know.
  1. Zakkimatsu's Avatar
    So with ilvl driving up the stat template, does this mean that high end mythic raiders will have the highest advantage in PvP? Or will the strong boxes drop gear that will be on par?

    Mythic raiders now are at 735+ while pvp are at 710+. Therefore, mythic raiders have 2.5%+ higher stats than someone who ONLY PvPs.

    I feel like the strongboxes HAVE to drop gear similar to WoD where it scales up in pvp situations.
  1. Arafal's Avatar
    sound awesome imo. can't wait for it :P
  1. technoplex's Avatar
    The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.
    Does this mean we'll have to do high-end raiding to be the best possible at PVP?

    Also, does this mean world PVP will still scale off of gear stats like in MoP?
  1. Putin-Chan's Avatar
    I lol'd when I saw the pathetic pvp wolf reskin mount and it said "A unique mount and pet"
  1. Arafal's Avatar
    Quote Originally Posted by technoplex View Post
    Does this mean we'll have to do high-end raiding to be the best possible at PVP?

    Also, does this mean world PVP will still scale off of gear stats like in MoP?
    you aren't forced to raid because you still get gear through pvp, but it will be just normal gear not pvp specific gear.
    no idea about the world pvp.
  1. jaber2's Avatar
    I'm not a beaver but those two maps I like, dark
  1. ComputerNerd's Avatar
    Quote Originally Posted by Zakkimatsu View Post
    So with ilvl driving up the stat template, does this mean that high end mythic raiders will have the highest advantage in PvP? Or will the strong boxes drop gear that will be on par?

    Mythic raiders now are at 735+ while pvp are at 710+. Therefore, mythic raiders have 2.5%+ higher stats than someone who ONLY PvPs.

    I feel like the strongboxes HAVE to drop gear similar to WoD where it scales up in pvp situations.
    No, skill should always be the determining factor.
    Or we get a repeat where anyone starting late is held down by the gear difference.
    Early on everyone is on a similar level and therefore skill wins out.
    Later one when gear is substantially skewing it away from skill alone, should someone with inferior gear be at a distinct disadvantage and fighting an unfair uphill battle that someone starting earlier did not.
    No, they should not.

    Just worried about the impact of the PvP talents - time will tell how much of a difference those will make.
    Due to lack of forced resets.

    Quote Originally Posted by Arafal123 View Post
    you aren't forced to raid because you still get gear through pvp, but it will be just normal gear not pvp specific gear.
    no idea about the world pvp.
    World pvp is not meant to be "balanced" or controlled, and so there will be no such rules in that.
    Anything goes pretty much.
  1. Breaque's Avatar
    Quote Originally Posted by OneTripleZero View Post
    PvP has literally always been about your skill as a player. Gear did nothing but handicap that. Balancing everyone to even the playing field and letting them duke it out to find who's best skill-wise rather than number-wise is the best thing they could have done.
    Skill in "skirmish" BG's is mostly dueling, and dueling is a sequence of {game}skills that a class use to each opposite class. basically rogue vs rogue who get a better latency will sap, and then you get the combo [cheapshot-backstab- wait for trinket , vanish ,cheapshot, etc] i don't see personal skill there, but a muscle memory for a combo and better connection. if you are playing arena or rated BG, then coordinated and individual skill it is.

    The thing is , they are applying that for all BG's. if you are catching my drift.
  1. Kyzr's Avatar
    Quote Originally Posted by Machinima Shawn View Post
    Curious, is there a situation where you won't take the "Gladiator's Medallion" talent?
    I'm not complaining, I just want to know.
    Some classes don't mind playing without it, especially races like Undead and Human that have racials which share a short 30s DR with it. Mages can aggressively play without the trinket, and DKs often take Desecrated Ground which makes Relentless seem much more appealing.
  1. Itisamuh's Avatar
    Most of it is looking good, but a couple things are worth criticizing:

    1. Little difference in gear is still not the same as no difference. There is no reason a mythic raider should do better in PvP than someone who PvPs all the time. Why they continue to avoid just making it where there are no differences in stats at all is just a mystery to me. The percentages they used were also bogus, pretty sure 25 item levels is nowhere near a 25% difference right now. Stop beating around the bush and just take gear out of the equation.

    2. This is more of a concern than a criticism, but I worry that unrated PvP will award no gear at all, based on them saying it depends what your rating is. I have no interest in rated PvP, and I should not have to do that or raid to do well in unrated PvP.

    3. The whole idea of giving rewards based on which faction you are in seems horribly prone to abuse. What would be to stop Alliance players from faction changing to Horde right before the season ends, to go from Rival to Gladiator? They will definitely need to wipe ratings and MMR when people do any form of faction or server transfer.
  1. dinth's Avatar
    Quote Originally Posted by Zakkimatsu View Post
    So with ilvl driving up the stat template, does this mean that high end mythic raiders will have the highest advantage in PvP? Or will the strong boxes drop gear that will be on par?

    Mythic raiders now are at 735+ while pvp are at 710+. Therefore, mythic raiders have 2.5%+ higher stats than someone who ONLY PvPs.

    I feel like the strongboxes HAVE to drop gear similar to WoD where it scales up in pvp situations.
    As it currently stands, pvp gear scales up to 730/740 for honor/conquest gear. So there's not really a gap. It's obvious they're trying to make things more skill based, so I really doubt they will make it where mythic raiders have an advantage.
  1. Bisso's Avatar
    Quote Originally Posted by Grievuuz View Post
    RIP WoW PvP.

    No complaints here, it's most likely going to become infinitely superior to how it's functioned for the last 10 years, but it'll be a completely different game.

    Welcome, WoW PvP 2.0
    Yup, a much needed change, it does indeed kills the whole Meta, but I think it's for the better. IMO, they should have gone even further and remove ilvl from the equations. Or else some people will complain PVE will be the new way to do PVP.

    All pvp multiplayer games that attract both players and viewers right now has no out-of-the-game progression. By that I mean, if you play StarCraft 2, Counter-Strike, Dota, HotS, only skills matter, has you are all at the same level no matter how many hours you've put into the game. And ultimately, I think this is the best way to get people interested in PVP. You can't expect to have some people try PVP if, once they get into a arena or battleground, realize they will need a couple of weeks to feel competitive. You need to hook them right away, give them all they need from the get go, and if they like it, they will stay.
  1. thilicen's Avatar
    Quote Originally Posted by OneTripleZero View Post
    PvP has literally always been about your skill as a player. Gear did nothing but handicap that. Balancing everyone to even the playing field and letting them duke it out to find who's best skill-wise rather than number-wise is the best thing they could have done.
    You have no idea how happy this makes me. And aside from that, being a freshly leveled character no longer has to be a handicap to your team, THAT is a game changer.
  1. Lery's Avatar
    Two new arenas sounds great for the arena crowd. I'm assuming they're adding new battlegrounds, but just forgot to mention that part?
  1. Juther's Avatar
    i've to PvE in order to PvP, why this STUPID thing?
  1. Breaque's Avatar
    Quote Originally Posted by ComputerNerd View Post
    You beat them due to them not having cooldowns, not because you outplayed them.
    Player versus player should be about reacting to an opponent, actually being versus them.
    You killed them when they had no such options.
    I am very sure you didn't play vanilla wow, so i understand your statement is inapt.
  1. thilicen's Avatar
    Quote Originally Posted by Juther View Post
    i've to PvE in order to PvP, why this STUPID thing?
    How the fuck did you reach that conclusion?
  1. Itisamuh's Avatar
    Quote Originally Posted by dinth View Post
    As it currently stands, pvp gear scales up to 730/740 for honor/conquest gear. So there's not really a gap. It's obvious they're trying to make things more skill based, so I really doubt they will make it where mythic raiders have an advantage.
    Except that's exactly what they're doing. Only very high rated players will get gear that's equal in item level to mythic raiders.
  1. Juther's Avatar
    Quote Originally Posted by thilicen View Post
    How the fuck did you reach that conclusion?
    The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.


    if you will answer me with " 2,5% is nothing" i will not count it as an answer.

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