Legion PvP Preview
Lots of changes are coming to Legion PvP:

  • Honor and Conquest currencies are gone!
  • You now earn Honor Points to increase your Honor Level, granting access to more of the PvP talents, as well as Gold and Artifact Power.
  • In PvP instances, you use a stat template for your class and spec, all of your gear is nullified other than the Artifact.
  • Your average item level increases your stat template by a percentage, a 25 item level difference between two players results in a 2.5% difference in stats.
  • These stat templates allow for better tuning, allowing the team to balance for PvP and PvE independently.
  • The strongbox system worked well, so something similar is coming in Legion.
  • You will earn gear from completing battlegrounds and arenas, with quality based on your rating for rated matches.
  • There is no PvP specific gear, so the best players in both PvP and PvE content will be able to earn the best gear.
  • The end-of-season PvP awards are given separately to the top percentages of players in each faction, instead of in relation to the overall player base.
  • There will be shorter and more frequent PvP seasons.
  • Resetting your Honor Level once you reach the cap gives you a Prestige Level.
  • Earning Prestige Levels gives you a badge on your nameplate, unit frames, and scoreboards, as well as a title, wearable faction pennant, Artifact skin, a mount, and pet.
  • Two new arena maps are being added.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.




Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.


In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.


So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet


The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.


Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.
This article was originally published in forum thread: Legion PvP Preview started by chaud View original post
Comments 218 Comments
  1. mmocb477b6e667's Avatar
    Quote Originally Posted by Juther View Post
    The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.


    if you will answer me with " 2,5% is nothing" i will not count it as an answer.
    Read the post again lol.. You will still be able to earn gear through PvP - what they mean with 'no PvP gear' is that we're going back to a vanilla situation where gear is gear, no fancy scaling tech or any of that BS. That's all.
  1. dinth's Avatar
    Quote Originally Posted by Itisamuh View Post
    Except that's exactly what they're doing. Only very high rated players will get gear that's equal in item level to mythic raiders.
    I might've missed it, but I didn't see that stated anywhere. We currently have no idea what the item levels are going to end up being for Legion. Besides, using their extreme example of 25 item levels (which is HUGE and not all that common currently, because of how easy it is to get geared with honor), the 2.5% increase is incredibly small.
  1. thilicen's Avatar
    Quote Originally Posted by Juther View Post
    The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.


    if you will answer me with " 2,5% is nothing" i will not count it as an answer.
    Just what are you on about? The change is awesome, but there is no reason you have to PvE to get the gear, it will be available through PvP as well.
  1. Itisamuh's Avatar
    Quote Originally Posted by dinth View Post
    I might've missed it, but I didn't see that stated anywhere. We currently have no idea what the item levels are going to end up being for Legion. Besides, using their extreme example of 25 item levels (which is HUGE and not all that common currently, because of how easy it is to get geared with honor.), the 2.5% increase doesn't play nearly a big a part as it has in the past.
    Little difference is still a difference. Raiders should have no advantage in PvP over someone who only does unrated PvP at all.
  1. Juther's Avatar
    Quote Originally Posted by thilicen View Post
    Just what are you on about? The change is awesome, but there is no reason you have to PvE to get the gear, it will be available through PvP as well.
    so why bother telling us there will be no more pvp gear through conquest or honor?
  1. dinth's Avatar
    Quote Originally Posted by Itisamuh View Post
    Little difference is still a difference. Raiders should have no advantage in PvP over someone who only does unrated PvP at all.
    Again, you have no idea how the item levels are going to play out. 2.5% is minuscule in the grand scheme of things, and that's only going to be in the most extreme of situations. I feel you're just nitpicking to have something to complain about without having the entire picture.
  1. thilicen's Avatar
    Quote Originally Posted by Juther View Post
    so why bother telling us there will be no more pvp gear through conquest or honor?
    Oh I don't know, because they expect the average player to actually be able to read three lines of text?

    "Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements."

    It's right there.
  1. apoe's Avatar
    From what I understand, the best gear will be available through high end PVE (mythic) or high end PVP (high ratings). How can this be understood as mythic raiding gear giving an advantage when you can also get the best gear through pvp?

    It also means people who do well in pvp can jump into pve content more easily and not be gimped as much. Same thing with raiders trying out pvp and not needing to grind battlegrounds for 10 years.

    WoD pvp is in a weird place, where you need to grind gear, but it doesn't actually make you stronger relative to other players, because everyone else has the same gear too. Grinding gear for no actual reward is a middleground that just doesn't make sense - either make gear exclusive and give an advantage, or remove the grind and make everyone on equal ground. So I like this change.
  1. Juther's Avatar
    Quote Originally Posted by apoe View Post
    From what I understand, the best gear will be available through high end PVE (mythic) or high end PVP (high ratings). How can this be understood as mythic raiding gear giving an advantage when you can also get the best gear through pvp?

    It also means people who do well in pvp can jump into pve content more easily and not be gimped as much. Same thing with raiders trying out pvp and not needing to grind battlegrounds for 10 years.

    I really like this change. I think.
    so i buy pvp gear for gold?

    how can it be better the pve? pvp gear MUST be better then pve ones ON pvp combat.
  1. Schwert's Avatar
    Them splitting the ladder isn't going to help much when so few people are playing. If anything obtaining % based rewards might get higher.
    We had around 700 people walking out with Gladiator last patch on the US servers due to the sheer lack of people on the ladder and it's only going to be worse this patch.

    Do they honestly expect people to just flock to the ladder after 2 expansions of extreme cheating?
    The system they use for rewards distribution worked in BC/WoTLK when everybody and their dog was PvP'ing but the ladder started to tip off in Cata/MoP and now it's absolute hell to climb.

    They need to adjust the % based rewards to be something that's more akin to prize distribution in the past to actually motivate players to play again.
    R1 level players screeched about exclusivity but there comes a point where it's just not motivating and when I'm seeing more BC/WOTLK PVP rewards than Cata/MoP/WoD combined there's a discrepancy problem.
  1. thilicen's Avatar
    Quote Originally Posted by juther View Post
    so i buy pvp gear for gold?

    How can it be better the pve? Pvp gear must be better then pve ones on pvp combat.
    You. Get. Gear. Throug. Lockboxes.
  1. Juther's Avatar
    Quote Originally Posted by thilicen View Post
    You. Get. Gear. Throug. Lockboxes.
    ok my heart is peacefull now. thx my savior!
  1. apoe's Avatar
    Quote Originally Posted by Juther View Post
    so i buy pvp gear for gold?

    how can it be better the pve? pvp gear MUST be better then pve ones ON pvp combat.
    The point is that they are moving away from pve-specific gear and pvp-specific gear, it's just gear and the only differentiation in pvp is item level. Which you can obtain through more than one avenue, including via pvp.
  1. NightTrain32's Avatar
    The number of people that can't just read the post is amazing.

    - Gear will be given out in strongbox's at the end of matches so you don't have to earn currency to buy gear.
    - You will be able to gain the same ilvl of gear as PvE players, its not PvP gear because it doesn't have any special for PvP its just gear.
    - Yes higher rating will mean higher ilvl gear, this is like raiding where only the top percent get mythic gear so like wise only the top percent will get the top gear from PvP.
    - Also there will always be greater rewards for higher rating or difficulty.

    Basically this means you can PvP or PvE and much more easily go between the two.
  1. mmoc4a250f2ed0's Avatar
    FINALLY AFTER ALL THESE YEARS! While everybody plays Alliance and sit on 3K rating, Horde will get GLADIATOR n Rank 1 for 2.2K ! The dream.
  1. Pua's Avatar
    Quote Originally Posted by dinth View Post
    I might've missed it, but I didn't see that stated anywhere. We currently have no idea what the item levels are going to end up being for Legion.
    Let me put it this way - there's absolutely no chance they're going to allow casual PvP battlegrounds and arenas to reward heroic raid level gear, let alone Mythic. So the problem is relatively simple - heroic raiders and above, as things currently read, will be better geared in PvP than those who actually invest time in it. The solution touted is that PvP gear will scale up in PvP, but be scaled down outside of it, which is another way of saying:

    "Raiders can just jump right into PvP if they want, with no drawbacks. PvP players? Sorry, but you need to grind raid gear first".

    The system should work both ways, and it's currently looking like it's not going to. Frankly, I'm getting a little bored of them devaluing every activity that isn't raiding. Not only is it a niche activity, and casual PvP is substantially more popular, it's actually causing non-organised raiders to resent raids entirely. That can't be healthy.

    It's easy to forget that the PvP community is the one that'll survive this game.

    Treating it as as a valued group of players can only be good.
  1. tommyhil622's Avatar
    Correct me if i'm wrong but, the highest ilvl in gear will be PVE gear which will be via raids no?

    And since there's no PVP gear anymore in Legion, people who want to focus on PVP and have the best advantage will have to raid?

    Seems wonky to me if that's the case. Hopefully the strong boxes will provide equal gear, sure 25 item levels is only 2.5% increase,

    but having to resort to pve to boost your pvp is very strange.
  1. Thelxi's Avatar
    Not a fan of the gear changes whatsoever. Acting like random box gear is the best thing ever and so much better than honor/cp vendors.
  1. dinth's Avatar
    Quote Originally Posted by Aviemore View Post
    Let me put it this way - there's absolutely no chance they're going to allow casual PvP battlegrounds and arenas to reward heroic raid level gear, let alone Mythic. So the problem is relatively simple - heroic raiders and above, as things currently read, will be better geared in PvP than those who actually invest time in it. The solution touted is that PvP gear will scale up in PvP, but be scaled down outside of it, which is another way of saying:

    "Raiders can just jump right into PvP if they want, with no drawbacks. PvP players? Sorry, but you need to grind raid gear first".

    The system should work both ways, and it's currently looking like it's not going to. Frankly, I'm getting a little bored of them devaluing every activity that isn't raiding. Not only is it a niche activity, and casual PvP is substantially more popular, it's actually causing non-organised raiders to resent raids entirely. That can't be healthy.

    It's easy to forget that the PvP community is the one that'll survive this game.

    Treating it as as a valued group of players can only be good.
    C̶o̶n̶s̶i̶d̶e̶r̶i̶n̶g̶ ̶t̶h̶a̶t̶ ̶c̶a̶s̶u̶a̶l̶ ̶P̶V̶P̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶c̶a̶n̶ ̶c̶u̶r̶r̶e̶n̶t̶l̶y̶ ̶g̶e̶t̶ ̶h̶o̶n̶o̶r̶ ̶g̶e̶a̶r̶ ̶t̶h̶a̶t̶ ̶s̶c̶a̶l̶e̶s̶ ̶t̶o̶ ̶a̶ ̶h̶i̶g̶h̶e̶r̶ ̶i̶t̶e̶m̶ ̶l̶e̶v̶e̶l̶ ̶t̶h̶a̶n̶ ̶e̶v̶e̶n̶ ̶t̶h̶e̶ ̶b̶e̶s̶t̶ ̶h̶e̶r̶o̶i̶c̶ ̶H̶F̶C̶ ̶g̶e̶a̶r̶,̶ ̶a̶n̶d̶ ̶c̶o̶n̶q̶u̶e̶s̶t̶ ̶g̶e̶a̶r̶ ̶s̶c̶a̶l̶e̶s̶ ̶t̶o̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶i̶t̶e̶m̶ ̶l̶e̶v̶e̶l̶ ̶a̶s̶ ̶t̶h̶e̶ ̶b̶e̶s̶t̶ ̶d̶o̶u̶b̶l̶e̶ ̶u̶p̶g̶r̶a̶d̶e̶d̶ ̶m̶y̶t̶h̶i̶c̶ ̶H̶F̶C̶ ̶g̶e̶a̶r̶ ̶(̶w̶h̶i̶c̶h̶ ̶o̶n̶l̶y̶ ̶d̶r̶o̶p̶s̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶b̶o̶s̶s̶e̶s̶)̶,̶ ̶y̶o̶u̶r̶ ̶a̶r̶g̶u̶m̶e̶n̶t̶ ̶i̶s̶ ̶i̶n̶v̶a̶l̶i̶d̶.̶

    edit: Sorry, misunderstood your point. Carry on!
  1. thilicen's Avatar
    Quote Originally Posted by Aviemore View Post
    Let me put it this way - there's absolutely no chance they're going to allow casual PvP battlegrounds and arenas to reward heroic raid level gear, let alone Mythic. So the problem is relatively simple - heroic raiders and above, as things currently read, will be better geared in PvP than those who actually invest time in it. The solution touted is that PvP gear will scale up in PvP, but be scaled down outside of it, which is another way of saying:

    "Raiders can just jump right into PvP if they want, with no drawbacks. PvP players? Sorry, but you need to grind raid gear first".

    The system should work both ways, and it's currently looking like it's not going to. Frankly, I'm getting a little bored of them devaluing every activity that isn't raiding. Not only is it a niche activity, and casual PvP is substantially more popular, it's actually causing non-organised raiders to resent raids entirely. That can't be healthy.

    It's easy to forget that the PvP community is the one that'll survive this game.

    Treating it as as a valued group of players can only be good.
    "And the best players in both PvP and PvE content will be able to earn the best gear."

    They are literally saying this.

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