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Legion - Death Knight Tier 19
Keep in mind that some of these colors will be used for PvP gear and the others for raid gear.





Legion - Ursoc Preview
Ursoc is one of the bosses in The Emerald Nightmare raid. Be sure to read the chat for some bear puns.


Originally Posted by MMO-Champion
  • Overview - Rawr, imma bear.
  • Overwhelm - Ursoc overwhelms a player's defenses, inflicting 1,680,000 Physical damage. This reduces armor by 20% and increases damage taken by Rend Flesh by 100% for 12 sec. This effect stacks.
  • Rend Flesh - Ursoc viciously rends a player, inflicting 1,350,000 Physical damage and an additional 790,000 Physical damage every 2 sec for 12 sec.
  • Focused Gaze - Ursoc focuses his gaze upon a player, charging them after 6 sec and striking them with Crushing Impact. Upon reaching his destination, Ursoc strikes all players with Barreling Impact.
    • Barreling Momentum - Ursoc charges through any players to his target, inflicting 435,000 Physical damage to all targets in his path and knocking them back.
      • Unbalanced - Players in Ursoc's path struck by Barreling Momentum, suffer 500% increased damage from Barreling Momentum for 50 sec.
    • Barreling Impact - When Ursoc reaches his marked target, he inflicts 1,290,000 Physical damage to all players. This effect is reduced by each player Ursoc has charged through.
    • Crushing Impact - Ursoc inflicts 714,000 Physical damage to the target. This damage is reduced the further away the target is from Ursoc.
  • Roaring Cacophony - Releases a mighty roar, inflicting 3,670,000 Physical damage divided evenly among all players within 20 yds.
    • Nightmarish Cacophony - Whenever Ursoc roars, he leaves behind a Nightmare Image. On subsequent Ursoc roars, the Nightmare Image also releases a mighty roar, inflicting 500,000 Shadow damage divided evenly among all players within 20 yds. This effect causes players to run in fear for 6 sec.
    • Miasma - Nightmare Images project a zone of miasma 20 yds around themselves, inflicting 120,000 Shadow damage every 1 sec to players caught within.
    • Echoing Cacophony - Echoes increase the damage done by Roaring Cacophony by 10%. This effect stacks.
  • Blood Frenzy - Ursoc enters a mighty rage at 30% health remaining, increasing attack speed by 20% and damage done by 20%.



Blue Tweets
One of the tweets notes the change to remove Strength, Agility, and Int from the few Legion necks, rings, and cloaks that have been added so far.
Originally Posted by Blizzard Entertainment
Classes
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
With all the mobility in Legion for other casses some additional gap closer for DKs would be great.
Not every class should be highly mobile. That being said, check out the "Death's Flight" talent for Unholy! (WarcraftDevs)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Can you clarify if Prot Paladins still hit 5 targets with Avenger's Shield in Legion?
Avenger's Shield will hit 3 targets baseline, but there may be ways to increase that number. (WarcraftDevs)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Its currently better to not cast lava burst at all on alpha, lightning bolt trumps it in every way.
This isn't something we are seeing, and it is certainly not intended. Can you share any details? (WarcraftDevs)

Character / Items
On the alpha, why do rings and necks not have int, strength, or agility on them?
We’re experimenting with different designs for how rings, necklaces, and cloaks are itemized. Hang tight for details! (WarcraftDevs)

PvP
Will there be any customization with stats in PvP left? (e.g. able to spend some of the template on a certain stat)
What type of customization did you do in the past that you liked? Picking a secondary stat to stack? (holinka)

Will the new Pvp system in legion be introduce to all levels in the pvp range (starting at level 10)
There will be a chance to win items at the completion of a battleground; similar to dungeons while leveling. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
how important would you say math is to game design? or is it all done by computers now?
Math is very important to systems design. Most designers I work with are reasonably skilled at math, and some are experts. (OccupyGStreet)
If you are building levels, narrative or maybe UI, math is less essential. Anything that involves combat is inherently numbers. (OccupyGStreet)
I'd add that you're gonna need good, solid, time-tested vector math if you want anything moving on screen.
It depends how your studio divides design work and engineering work. Math is part of almost all engineering. (OccupyGStreet)
If you're making UI and you want stuff moving around and feeling interactive, math looms ahead!
That may be. I designed a lot of UI for AoE and WoW and never used a calculator. I did for classes and items. (OccupyGStreet)



Songs of Azeroth - Act 4
AFK Players is back with a PvP themed song this time.

This article was originally published in forum thread: Death Knight Tier 19, Ursoc Preview, Tweets, Songs of Azeroth started by chaud View original post
Comments 46 Comments
  1. mmoc9f654c67ef's Avatar
    ¨So much detail in that mythic DK set, gj blizzard
  1. Olrox's Avatar
    Isn't this DK tier set the one that was supposed to be the "mythic" set? It doesn't say that now, so which one is which?
  1. Alayea's Avatar
    Good machinima from AFK Pl@yers as always.
  1. mmoc8c32716f2c's Avatar

    It kinda does, with all the ram shoulder bits.
    I disagree, the skull on the Wrathful set are actually old drake (Sapphiron) model skulls.

    These do look like rams though. Shoulders aside, the set looks nothing like Wrathful IMO
  1. Venziir's Avatar
    Quote Originally Posted by Tidders View Post
    I disagree, the skull on the Wrathful set are actually old drake (Sapphiron) model skulls.

    These do look like rams though. Shoulders aside, the set looks nothing like Wrathful IMO
    But this is WoW, the game where shoulders are just about 85% of a set...

    - - - Updated - - -

    Quote Originally Posted by Tomtaylor View Post
    The entire point you missed is that we looks like lich king xx time :-). As i said its just recycled design that we used to wear xx times.... you missed my point :-) peace
    ... Still missing points, like a champ I see.
  1. Kikabrenes's Avatar
    Ursoc is so cool *-*
  1. mmocaaa1948e8d's Avatar
    Mythic looks great, but the only color variant that looks decent for Normal is Alliance-only...
  1. dixincide's Avatar
    They are really doing well with this tier's armor sets. Loving both the DK and Druids. Almost enough to get me out of my challenge mode gear.
  1. adammo's Avatar
    Best DK set ever . First time its ever made me think "knight of death"
  1. mmoc8b13f609fc's Avatar
    Quote Originally Posted by Venziir View Post
    But this is WoW, the game where shoulders are just about 85% of a set...

    - - - Updated - - -



    ... Still missing points, like a champ I see.

    Be creative and comment something else than others comments to infinity :-) hell yea Mr.Proper.
  1. Lumineus's Avatar
    Quote Originally Posted by Argyn View Post
    Mythic looks great, but the only color variant that looks decent for Normal is Alliance-only...
    Agreed. One of them (Mythic) looks like the Lich King, another (Ally conq) looks like the Lich King's spare outfit, and the rest of them look like the reason the Lich King needs a spare outfit. Apparently he falls into random vats of ketchup and guacamole. Which, I guess, is what happens when you try to make a "Player 2" color scheme for such an iconic design. Along with the feeling of being an also-ran, something I'm sure the other 98% of players "appreciate." How come the HotS team can come up with three different Arthas color schemes that don't look like condiment accidents, but the WoW team cannot?
  1. Magnosh's Avatar
    There are 2 versions of the same set in this video if you keep an eye on the shoulders, I wonder which one will make it, if those tiny little details are what differentiate mythic from heroic it is disappointing. I do think the set looks ok, I'm not a particular fan of it, its like a lame version of the Lich King set and this is why:
    - Helm looks pathetic, it looks awfully similar to the WoD Blacksmith set with tiny minor tweeks and now looking like an owl, that is not fit for the Hand of the Lich King on all seriousness. I honestly don't like the Blacksmith helm from WoD to make it to the Legion official DK set. But then again by looking at Blizzard's idea for helms for DKs I shouldn't be that surprised (seeing Tier18 mythic and hc). They lost the touch after doing MoP Challenge Modes.
    - Shoulders look decent but a bit off specially on the Human model, but I also like shoulders a bit more different, for instance having different ones on each shoulder (e.g. Lich King set, Warrior CM set, dk tier 10)
    - Color schemes, why do we have that rusty cooper/goldish? We are no palas nor warriors. Those bits of wool all over the armor look terrible with that brownish/orangish color, we are not scarecrows either. Generally speaking of the colors they look too shiny too different too rainbowish, was expecting more darkish more pure black/very dark grey.

    But, the belt looks great!
  1. pfbe's Avatar
    Not a fan of the sets, they're getting way too complex / detailed for their own good, in a bad way - none of the details stand out, but they all add to a certain feeling of clutter. And the palette isn't helping either.
  1. themightysven's Avatar
    I came here for to be pelted with bear puns, and it's like you are all hibernating on that.
  1. Niroshi's Avatar
    Except for the first two shown, those are some awful colors palettes.
  1. Magnosh's Avatar
    Quote Originally Posted by Lumineus View Post
    Agreed. One of them (Mythic) looks like the Lich King, another (Ally conq) looks like the Lich King's spare outfit, and the rest of them look like the reason the Lich King needs a spare outfit. Apparently he falls into random vats of ketchup and guacamole. Which, I guess, is what happens when you try to make a "Player 2" color scheme for such an iconic design. Along with the feeling of being an also-ran, something I'm sure the other 98% of players "appreciate." How come the HotS team can come up with three different Arthas color schemes that don't look like condiment accidents, but the WoW team cannot?
    The exact same way the HotS team can come up with an AMAZINGLY EPIC Avatar animation while warriors look like they felt on a chocolate fountain when they use Avatar.
  1. Adamas102's Avatar
    I like that the difference between mythic/elitePVP and the lower sets is more subtle this time around. Some of the color palettes are a bit off, but all in all the set looks pretty amazing.
  1. Sensa's Avatar
    you all know the real problem with all these tier sets (and armour in WoW in general) is, right?

    The real problem is that we're so heavily armoured that you could roll a few bowling balls down a battlefield and wipe out an entire enemy force incapable of getting out of the way and/or standing back up.

    I know this is fantasy and all but the complete lack of any reasonable relationship between the agility our characters portray and the armour they wear actually makes the suspension of disbelief that much harder and the whole experience less immersive if you give it even a second of thought.

    Personally, I always preferred the non tier pieces that appear made of more natural materials (cloth gloves that look like cloth etc) that are less cumbersome and have exposed portions (arms, legs and/or joints like the elbow) as well as headgear that exposes at least part of the face. They are at least somewhat consistent with the nature and method of combat of the character.
  1. Sierra85's Avatar
    Quote Originally Posted by Adamas102 View Post
    I like that the difference between mythic/elitePVP and the lower sets is more subtle this time around. Some of the color palettes are a bit off, but all in all the set looks pretty amazing.
    they should be completely different models, not recolorings.
  1. kornek21's Avatar
    Quote Originally Posted by Lullegzor View Post
    Totally ruining WoW with this early access bullshit.

    nope, only thing ruining wow these days are idiots such as yourself complaining like little babies that havent gotten their candy yet.

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