Update (2:00 PM EST): An Overwatch comic has been released.
Update (1:00 PM EST): A Legion patch is on the way!

Warpath Monster Progression for 2.4.1, Mercy Wings and Overwatch Portrait Clarification

Keeping Hearthstone Fresh - Card Nerfs!

Summer Championship Portraits, Tracer Interactions, Tychus' Grenade & Other Bugs

Overwatch Beta Patch 28697 - Gray Progression Frames Removed, Hanamura Disabled, Route 66 Payload Slowed, Bug Fixes

Destruction Warlock Artifact Intro
Destruction Warlocks have a fairly long intro that features Gul'dan! You can see their artifact weapons here, including the sixth variation.



Heirloom Quality Item Color Change
Legion changed the heirloom quality color from the tan that was shared with Artifacts to a light blue, similar to the WoW Token quality color.



Feedback Request - Tapping Rules
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone, we've made a few adjustments to how tapping rules work in Legion, which you've probably already noticed, and would like to get some targeted feedback (and bugs).

Most creatures you'll encounter will now allow up to 5 players on their tap list by default. The mob's name will grey out when you can no longer obtain credit for attacking it.

Parties are a special exception, as we allow your entire party onto the tap list if one person is on the tap list. Please let us know if you find bugs with this, we want you to be able to progress with your group.

Rare spawns, world bosses, and quest bosses will largely continue to allow unlimited tappers, as they have been previously, both to facilitate large group engagements and to remove potential roadblocks.

Thanks!

Why not make tapping unlimited or unlimited per faction?
Once we allow for an unlimited number of tappers, several things happen.

First, loot dropped from the creature is potentially unlimited. Each new person jumping on the tap will increase the loot dropped per server. As a consequence, loot drops might have to scale down to very infrequent drop chances. With a maximum tap limit, we can keep drop chances at a more reasonable value for an individual player.

Second, the "correct" way to play the game becomes a 40-person raid group. While this is awesome for group content like rare elites and world bosses, it would invalidate any interesting spawning or challenge with World Quests that are intended to be completed by a solo player. Limiting the power potential of the group helps retain challenge and gameplay.

Thanks for the feedback, looking forward to further discussion.

Why does this not apply cross-faction?
This is a very good point, let me elucidate the current reasoning for discussion.

Long story short - you're not supposed to like the other faction. You should be encouraged to /shoo them out of the area or initiate PvP, rarely working together unless the threat is a looming and great one (like a world boss).

That said, if there just aren't enough spawns in a quest area, that's a fix we need to make to respawn timers and thresholds and an entirely valid, if separate, point.

By parties we are referring to 5-person groups, sorry for the confusion.

Raid bosses/rare elites/etc. will continue to operate as they have previously, open tap.

Blue Posts
Originally Posted by Blizzard Entertainment
Artifacts and World Quests
On the topic of the Artifact and the role you play on the Broken Isles as a leader of your class, there's a couple of things I can share with you:

First, after getting your Artifact, you do get to play out the role as a leader and important figure within your specific Class Order as a part of your individual class campaign in Legion. Within the space of your individual Class Order, the squabbles and fighting of the Alliance and Horde are put aside for the sake of uniting to battle against the Burning Legion.

Now, as you venture out into the Broken Isles, and into PvP, the external conflict outside of your Class Order will push you, as a player, into some corners where conflict between the factions becomes real and apparent. When working with your Class Order on missions such as these, you are expected to act as, say, a leader of Paladins. This campaign lasts a while over the course of Legion, so the experience of being a leader of your class is not set aside to collect dust so soon.

Second, when you are out in the world, as a leader of your Class Order, other factions in the Broken Isles and beyond may not be willing to respect your order in such a direct way. It's difficult to maintain the expectation of being a leader of this mighty "Order" when the groups you're interacting with care little about your ideals and expectations. All of these factions and groups have their own goals and obligations within themselves. In that sense, you can see how not all factions on the Broken Isles will be addressing you as their leader, or a leader even, as they may not see you as such, or they may be concerning themselves otherwise than paying respects to this "chosen" Paladin of some far off Order that they care little about.

On your notes regarding World Quests - thanks for your feedback! Since the launch of Legion is the first iteration of this system, World Quests will exist only on the Broken Isles. This will help us make sure we can give players plenty to do and see on the Broken Isles! We're really excited about the opportunities the system brings, though, and we love hearing the ideas and feedback on it.

We had 25 pages of mostly-valid feedback on the new Wardrobe system which one would assume (especially all the nay-sayers in the thread) is at a 'final enough stage' to provide answer/reasoning. I understand you can't be everywhere at once, but it does seem kind of odd you (collective) pass over such a Hot Topic while commenting on things like Dwarf Transmogs.

I'm not sure if you're in the Alpha or not, but the Wardrobe system is not currently functioning within the Alpha, which leaves us at a place where responding to feedback on an un-finished system is a little weird. Our developers will definitely be interested to hear all the feedback on the system, though.

There are various reasons why we may not reply to certain topics of feedback, including like I said above in regards to them just not being ready or at a stage where we can say much. There's also a lot of others things we are all doing being the scenes that doesn't see the truest light of day, so we do have to respond as we have time, which means you may not get a reply when you expected.

For this thread, it happened to be at the top of the forums when I came to do some reading today.

A lot of us are working on pretty big projects right now, but I'm sure you'll start seeing a lot more of me in the coming days. (Blue Tracker / Official Forums)

Pet Battles
Legion Pet Battle Tuning
Hi all, thanks for all of the feedback both here and on the pet battle forum.

We have a few updates to share, feedback is welcome!

  • Cleave damage reduced by 25% (no longer has a 1 round cooldown). Dev note: We heard your concerns about adding a cooldown to cleave and agreed that this felt like a better solution.
  • Shell Armor duration reduced from 3 rounds to 2. Dev note: Shell armor was very powerful compared to other flat damage reduction abilities, this should bring it more in line with them.
  • The damage bonus from Howl now only affects one attack.
  • Pandaren Water Spirit's Whirlpool and Geyser now share the same ability slot. Dev note: This is our first iteration at disarming the Howl Bomb strategy in PvE, which has proven to be very powerful in too many situations. The goal is to make PvE battles more interesting and encourage the use of a wide variety of pets.
(Blue Tracker / Official Forums)

Update on Alpha Tuning
Screeching Gears also has a 1 round cooldown.

Thanks for the continued feedback! (Blue Tracker / Official Forums)

PvP
PvP Gear in Legion
You will not be buying PvP gear from a vendor in Legion. Instead, all gear will be acquired through the strongbox system.

Battlegrounds and Skirmishes victories have a chance to reward you with gear on par with heroic level Dungeons.

Arenas and Rated Battleground victories have a chance to reward you with gear on par with Raids. As your rating increases, the ilevel of the gear increases. So a player in the 1700 range may be getting Normal Raid level gear while a Gladiator caliber player will be getting Mythic Raid level gear from Arenas. Each bracket rewards gear based on your rating in that particular bracket.

Each week, the first few victories in each rated bracket will be a guaranteed piece of gear. Currently, we're thinking the first two victories but it may increase to three. This is not enabled on Alpha due to a bug. It's been prioritized to be fixed soon.

Also, keep in mind that in Legion, your stats are predetermined in PvP instances. But your overall ilevel will increase those stats. The base item level at 110 is currently set to 800. If your gear level is 810, your stats will be increased by 1%. So while better gear does offer an advantage, it can be more easily overcome than in the past. (Blue Tracker / Official Forums)

PvP Target Dummy
Could we get some Dummies that flag us as 'PvP combat' so we can test functionality of some talents in a controlled environment?
It's a good idea. We'll look into it. (Blue Tracker / Official Forums)

The World of Warcraft 2016 Road to BlizzCon Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 World of Warcraft Arena World Championship will soon be getting underway! With the recent announcement that the Legion expansion will launch starting on August 30, we wanted to provide more details to help European and North American teams who are looking to compete in this year’s Arena World Championship prepare for battle.

To kick things off, three qualifier cups will be held in both regions to decide the teams advancing to the Regional Championships. These cups will be played in the Warlords of Draenor expansion. After these qualifier cups are complete, we will transition to Legion for the American and European Regional Championships, as well as the World Championships at BlizzCon 2016.

Overview of Rules
As this year’s Road to BlizzCon spans two expansions, we are also making some changes to the rules for 2016.
  • As previously announced, teams may once again have a 4-player roster.
  • Once a team has qualified for their Regionals, the team may make one roster swap of one player.
    • Only one roster swap is allowed, and it must be completed before the 6 p.m. PT on September 14, 2016.
    • The roster swap is available to teams with either 3 or 4 players.
    • A 3-player team may use their roster swap to add a fourth person to their roster.
  • If a player on a 4-player team is unable to attend an in-person tournament, that team may continue as a 3-player team.
    • If the team still has their roster swap available, they may use it to add a new fourth player (up until the roster swap deadline).
    • If the team has already used their roster swap, they may not make further additions.
  • It is no longer necessary for all members of a 4-player team to have played in a tournament match in order for all 4 players to advance to Regionals.
  • There is no Arena rating requirement for entry in 2016.
  • The qualifier cups will each have a prize pool.
    • Teams may continue to play in future cups for their region once they have qualified for Regionals.

More details on eligibility, qualifier dates, and complete official rules will be coming soon!

Dark Legacy Comics #533
DLC #533 has been released.

This article was originally published in forum thread: Destro Warlock Artifact Intro, Legion Tapping Rules, Blue Posts, Road to BlizzCon started by chaud View original post
Comments 46 Comments
  1. mmoc37be4d93d6's Avatar
    Wow, R.I.P HowlBomb Combos. One turn, thats a reasonable nerf, one attack? hooooooo boy.
  1. Karamaru's Avatar
    I guess they are going back on their word of PVP gear biening cosmetic and instead just give out PVP gear.
  1. mmoc5337f9d117's Avatar
    "Long story short - you're not supposed to like the other faction. You should be encouraged to /shoo them out of the area or initiate PvP, rarely working together unless the threat is a looming and great one (like a world boss)."

    No. Just no. I have no reason to hate the other faction other than Blizzard needs a reason to have PvP.
    Is the Legion invasion not a looming threat and a great one?
  1. mmoc8927f9c43b's Avatar
    Is it possible to change the colour of the heirlooms back in any way? I'm colourblind and to me that shade of blue is the same shade of grey that trash uses
  1. mmoc7cc7906b4c's Avatar
    Quote Originally Posted by TitanBread View Post
    I guess they are going back on their word of PVP gear biening cosmetic and instead just give out PVP gear.

    Also, keep in mind that in Legion, your stats are predetermined in PvP instances. But your overall ilevel will increase those stats. The base item level at 110 is currently set to 800. If your gear level is 810, your stats will be increased by 1%. So while better gear does offer an advantage, it can be more easily overcome than in the past.
  1. aastarius's Avatar
    Quote Originally Posted by TitanBread View Post
    I guess they are going back on their word of PVP gear biening cosmetic and instead just give out PVP gear.
    There is NO PvP gear ...
  1. mmoc0aa45d37f2's Avatar
    Quote Originally Posted by Darzhan View Post
    Wow, R.I.P HowlBomb Combos. One turn, thats a reasonable nerf, one attack? hooooooo boy.
    Really sad day

    It was a lot of fun!!
    Got me through super annoying bosses with more than unfair aoe mechanics.
    Will be missed little guy
  1. mmoc37be4d93d6's Avatar
    Quote Originally Posted by bany View Post
    Really sad day

    It was a lot of fun!!
    Got me through super annoying bosses with more than unfair aoe mechanics.
    Will be missed little guy
    It was even more fun when people would try to use it in PvP. I think on one event I wont 3 of my 5 PvP battle because I would dodge the impact turn and instantly surrender.

    Might as well mow through everything now in PvE because its about to get harder.
  1. Yriel's Avatar
    Long story short - you're not supposed to like the other faction. You should be encouraged to /shoo them out of the area or initiate PvP, rarely working together unless the threat is a looming and great one (like a world boss).
    PvP, ok i get it, it's reasonable if you are playing on a PvP server.
    But /shoo them away from their questing area is Blizzards solution for PvE servers ? They can't be serious...
  1. Nevcairiel's Avatar
    Quote Originally Posted by TitanBread View Post
    I guess they are going back on their word of PVP gear biening cosmetic and instead just give out PVP gear.
    How did you think PvPers would ever gear themself?

    There is no special PvP gear, its all the same gear with no special stats or special PvP Item Level - however, doing PvP still rewards you with gear so you can progress like any other player.

    Quote Originally Posted by Yriel View Post
    PvP, ok i get it, it's reasonable if you are playing on a PvP server.
    But /shoo them away from their questing area is Blizzards solution for PvE servers ? They can't be serious...
    Because that changes how it works today how exactly?
    Tapping still gets *much* more flexible by allowing you to tap the same mobs as people from your own faction (to a degree). This has no downsides. Yet people hate.
  1. mmoc5337f9d117's Avatar
    Quote Originally Posted by Nevcairiel View Post
    Because that changes how it works today how exactly?
    Tapping still gets *much* more flexible by allowing you to tap the same mobs as people from your own faction (to a degree). This has no downsides. Yet people hate.
    They could allow us to tap the same Legion demons that one orc is trying to kill, because Lore. We are fighting them together as a planet. I play on a PvE server, because honestly fuk PvP both lorewise and gameplaywise.
  1. Coconut's Avatar
    Am I the only one who would like the light blue better for Artifacts, since it is a new color and Artifact is a new quality type? It's also a more saturated color, so it stands out more. The old Heirloom/current Artifact beige looks a little tarnished.
  1. Shudder's Avatar
    DLC comic is stupid. Feral has the hardest rotation in the game. Not saying much since they're all easy as shit but still.
  1. Zatachi's Avatar
    Quote Originally Posted by Bambs View Post
    "Long story short - you're not supposed to like the other faction. You should be encouraged to /shoo them out of the area or initiate PvP, rarely working together unless the threat is a looming and great one (like a world boss)."

    No. Just no. I have no reason to hate the other faction other than Blizzard needs a reason to have PvP.
    Is the Legion invasion not a looming threat and a great one?
    Of course the Legion (you know world-devouring demon army) is a mere nuisance between the EPIC battle of red/blue.
    You dont really think we couldnt deal with them as a after thought? FOOL!! Or wait...maybe...INFIDEL!!! Yeah, that sounds right.

    Jokes aside, i do so hope the Legion wins and kill us once and for all. The story from Warcraft 3 was really epic and cool, just because it has no forced faction-war.
    And really, every expac since BC was won by a mixed faction who dont care for red/blue.

    Its sad blizz doesnt have lore in mind when programming the game, that ruins more of WoW than every content drought ever.
  1. kornek21's Avatar
    Quote Originally Posted by TitanBread View Post
    I guess they are going back on their word of PVP gear biening cosmetic and instead just give out PVP gear.

    nope, the pvp gear you get from strongboxes, will be the same stats as normal gear you get from quests (albeit maybe abit better) but mostly they will be gear that sets you apart by the looks of the gear.
  1. ElDoorO's Avatar
    Quote Originally Posted by aastarius View Post
    There is NO PvP gear ...
    Yes there is and depending on your rating is what level your reward will be. High enough and you'll be Mythic "level" is what they said on the forums. PvP gear will be rewarded in strongboxes. They said this.
  1. Tatakau's Avatar
    I'm sure they try and over complicate things, it's just getting silly.
  1. Laylriana's Avatar
    Quote Originally Posted by Shudder View Post
    DLC comic is stupid. Feral has the hardest rotation in the game. Not saying much since they're all easy as shit but still.
    I believe that particular part was to make a play on the word catfish. And the whole point was that someone was blocking the bobber so the fisherman couldn't see when to click to land the fish. Only if you have fished in WOW and had an annoying person who thinks it's cool to sit on top of your bobber does this DLC hit home.
  1. Steehl's Avatar
    That heirloom color change has been in since the Alpha started...
  1. Kyranna's Avatar
    I can only say that separate factions was mildly stupid in 2004, nowadays it's beyond comprehension. Let us group and guild together, raid together, forgive access to the cities if you really have this necessity deep down in your hearts, but everything else should be doable with the entire world population. If I want to be a gnome hugging troll, let me, or a dwarf that admires undeads, why can I not choose to be one? I truly dislike separated factions, I guess that war at all costs is... ok let's not go there.

    You developers went out of your way to remove everything that was stopping players from being walking divinities in 3 clicks, you let us peones go into dungeons and raids with 2 clicks, to sleepwalk through boring and easy content without uttering a word to the player near us, because not even a minimum of coordination is required to do your current "Looking For..." content, you removed every single slowing element that was part of the game in the name of accessibility and yet you want to force down our throats that we're at war with the opposing faction (why? you sound like... ok let's not go there again) even if nobody, not even Wrynn and Sylvanas give a damn anymore.

    You need no excuses, just stop. It's pathetic.

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