Ancient Crafting Calculations - When to use each Recipe

Hearthstone EU Spring Preliminaries Results & Top Decklists, Value Town #71

OCM's Chromie Build, Heroes WTF Moments #50, Heroes Funny & WP Moments #66

Dragons: An Overwatch Animated Short feat. Hanzo and Genji

Legion - Respec Cost Removed
The costs to change specs and talents are changing in the next Legion build:

  • Changing specs in Legion will no longer cost gold!
  • Changing talents will be free in a city or your Order Hall.
  • Changing talents out in the field will require a reagent crafted by Inscription with a cost aimed at groups.
  • Currently, talent changes are free and instant out of combat, which isn't restrictive enough.
  • In the current build the system that is going away worked like this:
    • You could change from any spec to your primary spec for free, with your primary spec set at a class trainer.
    • Your first respec was free, with a cooldown of less than 24 hours to reset the cost to free again.
    • After that, respecs were 19, 39, 58, and capping at 78, with a 24 hour cooldown to drop one cost level each time you changed specs.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've definitely heard much feedback to this effect, and this is something we'd been discussing quite a bit internally as well over the past couple of weeks. In an upcoming build (hopefully the next one; if not, then the one after), the respec cost is gone, and players can freely switch between all specializations with the normal restrictions of cast-time, needing to be out of combat, and so forth.

Ultimately, the intent behind the respec cost (which isn't really a new concept, dating back to 2004 class trainers) was to help reinforce a bit of spec identity through declaring a "primary" spec to which you could always return for free, and to serve as a mild gold sink. But in practice, changing specialization is a pretty significant transformation in terms of action bars, optimal gear in some cases, artifacts, and so forth, and already not something that people were taking lightly. I suspect the cost will not be missed.

An area that has appeared to need a bit more friction, however, is actually talent changes. Especially with no reagent cost at all now, it can be all too easy to activate AoE talents before larger packs of enemies in a dungeon, and then switch back to single-target talents before a lieutenant or a boss. Or someone might switch to a passive movement-speed talent when traversing an area, and then back to something functional before entering combat. At that point, we're often hardly talking about a meaningful choice at all, but rather a nuisance of extra button-presses or UI navigation before you can use your desired talents.

And so, alongside removing the respec cost, that same upcoming build will also restrict the ability to change talents when away from a safe area (defined as an area that provides the Rested state). We currently plan to give Scribes a recipe to craft a consumable Tome that can be dropped in order to allow all nearby players to retalent freely for a time - particularly useful for group play.

A couple of clarifications, one of which will probably be a relief and the other likely less so: The Inscription consumable as currently planned would be something that anyone could drop, not a profession-requiring item like a Jeeves. But, in terms of the materials required, we're thinking of something that's more aimed at groups, and probably not the sort of thing an individual is likely to carry a stack of and use freely.

This is clearly more restrictive than the way it works in Warlords. Why would we ever add restrictions to something like this? Do we just sit around and amuse ourselves by thinking of things to take away from players? (We don't.)

Ultimately, for a choice to be meaningful there has to be some associated cost or trade-off in the process. Do you want to eat your cake, or do you want to save it for another time? If you could do both, that wouldn't be much of a choice.

When it comes to talents, which serve the primary purpose of customization and differentiation, consider two extremes in terms of how they could be handled. Please, take a moment to think through the following scenarios:

First, what if you could switch talents freely, at any time, including while in combat? You'd effectively no longer have a talent system - you'd have a spellbook with another 21 active and passive abilities in it, with keybinds to swap between them as needed. Every player of a given spec would have identical capabilities, with some cumbersome interface management required to swap among them on the fly.

Second, what if you could literally never switch talents, short of making a brand new character? Choosing a talent would be a far, far weightier choice than any decision you currently make in the game (other than choosing your starting class, I suppose). Some favored cookie-cutter specs would emerge, but with 2187 different permutations of talents, there'd be significantly more variety among players. But some niche talents would likely go almost entirely unused (though players who did choose them would be invaluable when those situations arose). And feeling like you'd made a mistake, and were stuck with one or more talents that you didn't like at all, might completely sour your enjoyment of a character.

Anyway, we are of course doing neither of those things, but there's a full spectrum of choice that lies in between. We've generally moved away from the second scenario and closer to the first over time (years and years back, respecs were so expensive in relative terms that players often waited for class changes to automatically refund their talents rather than spend the gold to move a point around). Other than the combat restrictions, the live game is not terribly far off from the first scenario.

There's still a fair bit of thought that goes into which talents to select for a raid encounter, where you're in combat for several minutes in a row and facing a variety of threats, and you may have to weigh whether you want better AoE damage for minions in the first phase, or better single-target burst later in the fight; whether you want a passive movement-speed increase for higher overall uptime, or an on-demand active movement ability in case you get targeted by a specific troublesome ability; and so forth.

But most other content, whether it's a single quest boss out in the world, or a dungeon that breaks down to a series of sub-1-minute combats, don't offer nearly that much variety. And so you take the AoE talent for the AoE pack, and the single-target talent for the lone boss, to the point that you might as well just have both of them all the time, which might be powerful, but wouldn't be a choice.

I am actually relieved to hear that a scribe is not a necessity. But what I would like to know is if PvP is being kept in mind. For example, I might throw on my PvP gear to do a battleground. Let's say that takes me 15 minutes. After that, I'm being called to a raid. I need to change out my talents - twice because as we all know, there are certain talents that are better for PvP and certain talents that are better for PvE. I'm not really going to use spring blossoms in PvP due to movement but I might in PvE depending on the encounter.
In this case, if you're returning to any safe area (your Class Order Hall, Dalaran, Stormwind, or whatever) in between activities, you could change talents freely with no cooldown, cost, or other restriction. The Inscription consumable would only come into play if you wanted to change talent out on the fly, in the field.

Warcraft Movie TV Spots
Another 3 TV spots were released today!







Warcraft Movie Character Faces
io9 had the chance to go to ILM and talk to them about the CGI. There are lots of interesting details in the article, as well as some nice pictures of the actors and their CGI faces.




Blue Posts
Originally Posted by Blizzard Entertainment
Character Skin Color Options
I've had plenty of friends who would like a more diverse style of skin choices for many races, humans included. I don't see this as far-fetched feedback by any means.

One of the earliest ideas in RPGs was to create a character modeled after yourself in a fantasy world, where you can go on these spectacular adventures that aren't possible in the real world - the current choices can be limiting in this sense in various situations. Many people who are asking for these additions, among others, simply want a more customizable experience, and there is no harm in that.

Anyways, I've passed this feedback along to the Development team. Let's keep the conversation civil and we will keep this thread open for more feedback and discussion! (Blue Tracker / Official Forums)

Tabards in the Wardrobe
Yep, just to confirm that Tabards will be part of the Transmogrification Wardrobe in Legion. Rejoice, such free inventory, much space, amaze! (Blue Tracker / Official Forums)

Legion Beta Server Issues
Originally Posted by Blizzard Entertainment
Dalaran Underbelly Disabled
In order to address issues with Dalaran NPCs suddenly disappearing, we've decided to disable the Underbelly subzone for the time being. Players with characters saved in that zone will be ported out upon initial login. We're currently investigating permanent solutions to dissapearing NPCs and should have the issue resolved in an upcoming patch.

Due to this change, Subtlety Rogue artifact acquisition questlines will be roadblocked for now. If you experience any other roadblocked questlines with this change, please let us know in your comments below.

Thanks for your patience everyone! (Blue Tracker / Official Forums)

World Server Down
We are working on fixing this right now. Server team is doing battle with an issue impacting Dalaran which is causing it to crash, reboot, crash. Hoping to fix it soon™

Our success in fixing some of the underlying phasing issues seems to uncovered this bug that was previously hidden. (Blue Tracker / Official Forums)

Server Lag
Yes, we are attempting to slay these lag inducing bugs now as well.

Had a quick question if you don't mind Yad, after I finished my Helheim quests on my DH and we got beamed up I dc'ed and cant log back in at all just to that one char. I managed to log in once and my screen is white and it says I'm stunned cant do anything and it dc'ed again. Was wondering if that's happening to everyone or any chance I can get a teleport for my char Laeroth. Thank you!
Happening to many right now. Something else we are working on... It has been a busy day, hehe.

TLDR there are many issues affecting servers which are being fixed right now in parallel. As a result we are frequently restarting servers to pickup changes. Some of these changes are leading to new or previously unknown issues that we then have to fix. Currently playing whack-a-bug. (Blue Tracker / Official Forums)

Phasing Issues
We've had team members looking at the underlying causes of the phasing issues over the weekend and today. The good news is that as we've been digging in to find the root of the problem we've fixed dozens of issues in the system. While we're not confident that we've fixed the root cause once and for all yet we've seen this issue improving throughout the day on the Beta realms from some of the changes we've been making.

We are still on this and it is a very high priority for us and this experience with the launch of Beta has been extremely valuable to us not only for exposing this issue but also the myriad of other load driven problems that have been uncovered thanks to the high volume of players.

We hope to have this resolved soon so people can get back to testing out the content itself rather than being gated by disconnects and phase issues. We've been actively applying fixes for both to the server and clients throughout the day. (Blue Tracker / Official Forums)

Overwatch Short - Dragons
Another Overwatch short has been released! This one looks at the relationship between Hanzo and Genji.

This article was originally published in forum thread: Respec and Talent Swap Cost Changes, Warcraft Movie TV Spots, Blue Posts, Dragons started by chaud View original post
Comments 102 Comments
  1. ZaneBusby's Avatar
    Quote Originally Posted by Life-Binder View Post
    - talent changing is free in cities/order halls

    This is why people are bitching. Because of the major inconvenience to simply swap a talent. Nobody cares if there's a minor gold cost like 10g for a new kind of tome required to swap talents. People were bitching at the concept of it costing them thousands upon thousands of gold to swap specs, when often that's at the request of someone else, not their own choice. A lot of those people didn't actually go and sit in beta and work out how much it cost to swap, like mmo-champion has only just posted. Especially since when mmo-champ first reported on the fact it's going to cost an increasing amount of gold per swap, they didn't give even a single BALLPARK figure, and people feared for the worst.

    I understand that they want to deter people from swapping between every single pull, and fair enough, but a better way to do that would be to make it so you have to be out of combat for 30 seconds before being able to change talents. Nobody's going to make a group sit there and wait 30 seconds before the next pull just to save 15 seconds on that pack of mobs in a dungeon. But if you genuinely wanted to change talents for a difficult boss or something, you're going to have to either drop this new inscription-made table that'll probably set you back a fairly hefty amount to buy to be able to use on a whim, or hearth and get summoned back, because there's no other way to do it. And if nobody in the group happens to have the table on them at the time, and you don't have a warlock in the group, then you're completely SoL. That's absolutely retarded. That's not a deterrent, that's a punishment.
  1. Backjauer's Avatar
    It really won't make much of a difference. Unless you're in a really scrubby raiding guild you'll have the item. People bitching and crying like the sky is falling, it's this community that's dragging the game down far more than anything the devs do.
  1. Vikoloco's Avatar
    If You're going to make me switch talents for a Price, you better make them equally good and just a choise for FUN and not this current BullS**t of "this boss: barrage" "this boss needs: a stun" LET ME CHOOSE ! why do Exotic ammo is so crappy ?! NOBODY uses it, survival spec is dead, i can't even Choose in some rows because i don't have a pet, so Spirit Bond, Blink Strike are useless, i do not have master's call or roar of sacrifice and there's no compensation and no choice. You've ruined talents in WoD (for some specs) I Can't play that which makes me Enjoy the game.
  1. Keristrasza's Avatar
    I have watched that Overwatch short, no less than 10 times now ... seriously, it's so good. It's my favorite so far, and can only hope they do more like that. I really hope that at some point they consider making a full length animated movie of it. o_O
  1. Kolvarg's Avatar
    Quote Originally Posted by Life-Binder View Post
    - spec changing is free
    - talent changing is free in cities/order halls

    and people STILL bitch ?
    Well to be fair, some people enjoyed the old talent system more, and one of the advantages of the new talent system was that it allowed you to basicly make different "loadouts" for different fights/situations, despite being more simplistic overall.

    If it becomes something you can't really change "on demand", it will just become forgetable for most people, something you change very infrequently if the meta changes (for more dedicated players) or if you feel bored / want to try something different.

    It's just another layer of choice/variety being hampered. Instead of talents, they become simply more abilities in your spellbook that you can maybe change later after the raid. It's pretty sour for someone who liked the old system.
  1. mmoc258135eb5a's Avatar
    This is worst idea ever. At first i thought its april fools joke but then i realized its not april. So now i will have to beg scribe to make me tome each time i trying to change talent? Im mythic raider and im not changing talents to have "all abilities available and a lengthy spellbook" /facepalm what a nonsense, im changing talents to utilize my spec as much as possible. That means example when we are proceeding from single target boss fight mechanic into a trash before next boss, im changing my talents to AOE so we can clear trash as fast as possible. And who cares if u can re talent before every pull. Unless you could re talent in the middle of the fight, really WHO CARES? Talents will be swapped before every boss anyway, but now before i know which talents i should pick, for like every other pull on same boss on progress i have to drop this item so i can test which talents are the best. There is theory crafting, but many times talents which seem the best at the time, are not actually the best, and only way to find out is to test it yourself. Who is even coming up with those ideas. I bet its the same person who made Garrison :O
  1. Entrophius's Avatar
    Quote Originally Posted by Zyranthian View Post
    The point of the new talent system was never convenience, I'm not sure where you pulled that from. The driving goal behind it has always been to make talent choices interesting and meaningful again, which if you read the post, is the same goal behind this change too.
    How does a gold cost make talent choices interesting or meaningful?
  1. mmocd8b7f80d95's Avatar
    People literally bitch over anything nowadays, do they?

    -2 million gold mount? RAGE RAGE
    -Spec costs some pitiful pennies? RAGE RAGE
    -Mission UI in class hall? RAGE RAGE
    -Vanilla drama.. oh boy.

    It's getting old, really. Go play some other fcking game, we don't need you in WoW.
  1. Korru's Avatar
    Rage about Rage
  1. mmoc20b49b6ce7's Avatar
    The only problem I have with the new system is that they are giving such a huge chunk of power to scribes.
  1. JaceDraccus's Avatar
    Quote Originally Posted by Vikoloco View Post
    If You're going to make me switch talents for a Price, you better make them equally good and just a choise for FUN and not this current BullS**t of "this boss: barrage" "this boss needs: a stun" LET ME CHOOSE ! why do Exotic ammo is so crappy ?! NOBODY uses it, survival spec is dead, i can't even Choose in some rows because i don't have a pet, so Spirit Bond, Blink Strike are useless, i do not have master's call or roar of sacrifice and there's no compensation and no choice. You've ruined talents in WoD (for some specs) I Can't play that which makes me Enjoy the game.
    Who are you talking to?

    - - - Updated - - -

    Quote Originally Posted by Winterheart View Post
    The only problem I have with the new system is that they are giving such a huge chunk of power to scribes.
    Because scribes already have so much power with glyphs.... no, wait....

    Well, they can make vantus runes, right?

    So power. Such scribe. Wow WoW.

    - - - Updated - - -

    Quote Originally Posted by Entrophius View Post
    How does a gold cost make talent choices interesting or meaningful?
    It adds some small weight to it. Something to make you consider your options just a little more carefully.
  1. mmoc258135eb5a's Avatar
    Quote Originally Posted by Esubane View Post
    People literally bitch over anything nowadays, do they?

    -2 million gold mount? RAGE RAGE
    -Spec costs some pitiful pennies? RAGE RAGE
    -Mission UI in class hall? RAGE RAGE
    -Vanilla drama.. oh boy.

    It's getting old, really. Go play some other fcking game, we don't need you in WoW.
    Ppl are giving inputs and feedback on changes that is happening. None is raging, its a disscusion and forums are there for. But you are casual player and i dont see how any change can affect you, so why u even going thru WoW ralated stuff?
  1. Dug's Avatar
    lol people bitched so much about having to pay an inconsequential amount of gold to swap specs that Blizzard said fuck it and implemented something worse. Way to go complainers
  1. mmoc442be69514's Avatar
    Thank god i am only playing a single spec on my main. So i am gonna use Spec1 for Single Target talent set and Spec2 for Multi Target talent set. Thats how i do it now. I use the default Multitarget set almost on any trash packs and switch to spec1 or 2 (+ alter talents if necessary) on boss fights. You can even bind the spec change via macro to a hotkey so this works quite fluid. As i understand changings spec should be unchanged to WoD
  1. Uko's Avatar
    I would honestly prefer the respec cost to the talent change I change talents 10x more often than specs.
  1. mmoceb1073a651's Avatar
    Quote Originally Posted by ryudaraku View Post
    You don't understand why it is a stupid idea, some specs have very situational talents that are incredibly powerful in that situation.

    Like Unholy Death Knights and Epidemic, that means a trip to a Main City or Class Hall in the middle of the raid. "Oh look lets hold up the raid for 5 minutes while one guy has to derp around" so basically limiting things to free changes subsidizes Inscriptionists or makes warlocks a must have for every raid team. If they are going to make a cost to switch around talents go back to Tomes of the Mind so I can buy 3 stacks and not have to worry about it.
    There will be a consumable item which can be crafted by scribes and used by anyone to allow people to change talents in an instance, working for a whole group. There are your tomes.
  1. Kuja's Avatar
    Wonder if tabards with restrictions will also be available for all toons in the wardrobe. Like gladiator tabards or rep tabards?
  1. ryudaraku's Avatar
    Quote Originally Posted by scubistacy View Post
    There will be a consumable item which can be crafted by scribes and used by anyone to allow people to change talents in an instance, working for a whole group. There are your tomes.
    Yeah, I covered that

    "subsidizing Inscription"

    also

    "Whoops nobody has inscription, we are boned" is totally never gonna happen.
  1. JaceDraccus's Avatar
    Quote Originally Posted by ryudaraku View Post
    Yeah, I covered that

    "subsidizing Inscription"

    also

    "Whoops nobody has inscription, we are boned" is totally never gonna happen.
    You don't need to have inscription, just make sure you've bought some tomes.
  1. un_known's Avatar
    Am i reading this wrong? or has everyone who has raged on this missed something here?

    Changing specs in Legion will no longer cost gold!
    Changing talents will be free in a city or your Order Hall.
    Changing talents out in the field will require a reagent crafted by Inscription with a cost aimed at groups.
    Currently, talent changes are free and instant out of combat, which isn't restrictive enough.
    In the current build the system that is going away worked like this:
    You could change from any spec to your primary spec for free, with your primary spec set at a class trainer.
    Your first respec was free, with a cooldown of less than 24 hours to reset the cost to free again.
    After that, respecs were 19, 39, 58, and capping at 78, with a 24 hour cooldown to drop one cost level each time you changed specs.


    doesn't the bolded part basically say that the cost is going away? yet i still see people on beta forums raging about it?

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