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Legion Beta - Build 21952
Build 21952 will be deployed to the Beta realms soon.




Calculators Updated




Artifact Trait Cost Increase
The traits you purchase in your Artifact tree have had a significant cost increase. Items that grant Artifact Power were very significantly buffed.

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Legion - Arcway and Court of Stars Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Seeing how this dungeon attunement experiment has played out over the past few weeks, there's no question that tuning and pacing are currently missing the mark. Even setting aside item level expectations, when it comes to Normal and Heroic difficulty, most max-level players use the random dungeon queue. Going from picking a random 1 out of 8 dungeons to a random 1 out of 9 or 10 doesn't feel like much of a reward. And early players to unlock them would have faced brutal wait times if they tried to queue for those dungeons specifically, due to the small matchmaking pool. That's of course a far cry from the excitement of earning access to a new Heroic dungeon back in Burning Crusade, for example.

But at the same time, closely tying these dungeons to the zone progression strengthens both sides of the equation. Each dungeon is situated in the context of the overall story arc of the zone (particularly important for Court of Stars), and the zone storyline offers access to meaningful new content as a reward to complement the usual items and Artifact Power.

In the next beta build, both Arcway and Court of Stars will only be available as Mythic dungeons, unlocked at an appropriate point midway through the main Suramar questline. And in hopefully the build after that, you'll see a few extra items spicing up the loot tables of those dungeons as an extra attraction once they're unlocked. Their Normal and Heroic versions were already far less likely to be seen, due to queue mechanics, and this change is aimed at clarifying the role of these dungeons as endgame unlocked content.

It's crucial to remember that while the label "Mythic" may conjure up visions of hardcore raiding and may seem intimidating for those who haven't yet tried them, the main difference between Heroic and Mythic dungeons lies in the expected item level (810 vs. 830ish) and the fact that there is no random matchmaking available for the latter. An organized group of 5 players with experience and gear from Heroic dungeons should find success when venturing into Mythic. Higher levels of Mythic, accessed via Keystones, are where the major challenges lie.

Mythic+ isn't available until raids open. Standard, level 1, mythic is. At least last we heard and that could change.
Correct. Standard Mythic dungeons (zone in, kill stuff, loot stuff, weekly lockout) will be open right away. The only part that won't be there right away is the "Mythic+" Keystone system, since that parallels other endgame progression systems like raiding and the rated PvP season.

Now I will have to wait to continue the Suramar storyline until I'm geared for Mythic?
The Arcway and Court of Stars quests will be optional - they'll become available at the appropriate points in the story, but you'll be able to continue the main quest campaign even if you don't finish them. The intent is for unlocking Suramar's dungeons to be a reward for progressing that far in the questline, not to block further quest progress until they are completed.

Mythic Dungeon Loot
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Does completing higher difficulty mythic+ actually guarantee better loot or is it just you have a higher chance of getting high level titanforged? (Or in other words, is the current beta version of loot intended to be like live or is everything placeholder essentially?)
The details of the loot progression are still pending, and are/were waiting on a bit of code support to handle the final implementation. Completing higher-level Mythic dungeons should gradually raise the base item level of the rewards from the end-of-dungeon chests, with a more significant effect on the weekly reward chest for highest tier cleared.

New Items
You can see the full list of new items on the WoWDB beta site.

Level Type Name
1Junk Silver Mackerel Recipes
110Junk Mote of Light
110Mount Vindictive Gladiator's Storm Dragon
110Mount Fearless Gladiator's Storm Dragon
110Mount Cruel Gladiator's Storm Dragon
110Mount Ferocious Gladiator's Storm Dragon
110Mount Fierce Gladiator's Storm Dragon
110Mount Demonic Gladiator's Storm Dragon
40Mount Arcadian War Turtle
110Leatherworking Pattern Recipe: Elderhorn Riding Harness
110Engineering Schematic Schematic: Reaves Module: Bling Mode
100Shoulder Boon of the Nether
850Neck Pendant of Liquid Horror
850Mail Gauntlets of Fractured Dreams
850Plate Tarnished Dreamkeeper's Gauntlets
1Other Traveler's Spark


Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Class Hall
  • The Prestige Successfully reach Prestige level 2 1 and be recognized for your valor by the leaders of the Horde. 10 points.
  • The Prestige Successfully reach Prestige level 2 1 and be recognized for your valor by the leaders of the Alliance. 10 points.

Class Hall
  • Legendary Research Research all options in your Class Order Hall Advancement. 5 points. your Class Hall Upgrades. 5 points.

Legion
Quests

Missions
Class Hall

Mounts
Feats of Strength
  • Cruel Gladiator's Storm Dragon Name changed from "Cruel Gladiator's Courser" to "Cruel Gladiator's Storm Dragon". Obtain the Cruel Gladiator's Courser Storm Dragon from Legion Arena Season 3.
  • Fearless Gladiator's Storm Dragon Name changed from "Fearless Gladiator's Infernal" to "Fearless Gladiator's Storm Dragon". Obtain the Fearless Gladiator's Infernal Storm Dragon from Legion Arena Season 2.
  • Ferocious Gladiator's Storm Dragon Name changed from "Ferocious Gladiator's Courser" to "Ferocious Gladiator's Storm Dragon". Obtain the Ferocious Gladiator's Courser Storm Dragon from Legion Arena Season 4.
  • Vindictive Gladiator's Storm Dragon Name changed from "Vindictive Gladiator's Infernal" to "Vindictive Gladiator's Storm Dragon". Obtain the Vindictive Gladiator's Infernal Storm Dragon from Legion Arena Season 1.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Arcadian War Turtle (New) Summons and dismisses a rideable Arcadian War Turtle. Account wide. 1.5 sec cast.
  • Coldflame Infernal Name changed from "Cruel Gladiator's Infernal" to "Coldflame Infernal". Summons and dismisses your Cruel Gladiator's Coldflame Infernal. Account wide. 1.5 sec cast.
  • Fathom Dweller Summons and dismisses a rideable Fathom Dweller. Can only be used underwater. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Felblaze Infernal Name changed from "Vindictive Gladiator's Infernal" to "Felblaze Infernal". Summons and dismisses your Vindictive Gladiator's Felblaze Infernal. Account wide. 1.5 sec cast.
  • Flarecore Infernal Name changed from "Fearless Gladiator's Infernal" to "Flarecore Infernal". Summons and dismisses your Fearless Gladiator's Flarecore Infernal. Account wide. 1.5 sec cast.
  • Hellfire Infernal Name changed from "Demonic Gladiator's Infernal" to "Hellfire Infernal". Summons and dismisses your Demonic Gladiator's Hellfire Infernal. Account wide. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consumption Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. Artifact, Active Mitigation 100% of that damage. Artifact. Melee range. Instant. 45 sec cooldown.
  • Consumption Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. Instant. 100% of that damage. Instant.

PvP Talents
  • Blood for Blood Heart Strike damage increased by 100% 50%, and no longer costs a Rune but 5% 10% of your total Health instead. Blood DeathKnight - Tier 5 PvP Talent.
  • Wandering Plague Causes [ 1 Causes [ 8 + 20% of AP ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Unholy DeathKnight - Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 100% of weapon damage + 2.000 * 105% of weapon damage + 315% 110% of weapon damage + 330% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.
  • Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes do not consume Fury. Passive. refund 20 Fury. Passive.
  • Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes do not consume refund 20 Fury. 40 Fury. Melee range. Instant.
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 546.3% of AP ] Chaos damage. This ability always crits Eye Beam always critically strikes. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.

Talents
  • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 2.000 * 100% of weapon damage + 4.000 * 105% of weapon damage + 2.000 * 315% 110% of weapon damage + 2.000 * 330% of weapon damage ] against the first target struck. Havoc Demon Hunter - Level 102 Talent.

PvP Talents
  • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 30 sec cooldown. 45 sec cooldown.

Vengeance
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 412.5% [ 165% of AP ] Fire damage, and an additional [ 150% [ 60% of AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Rage of the Sleeper Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 250% of AP ] Nature damage back at your attackers. Requires Bear Form. Artifact, Active Mitigation. Instant. 1.5 min cooldown. Instant. 1.5 min cooldown.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 240% [ 280% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown.
  • Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all your spells by 40% 35% and causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid - Level 75 Talent. Instant. 3 min cooldown.

Balance
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 470% 450% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 400 LunarPower. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 60 30 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Vulnerable to increase your Marked Shot and Aimed Shot damage by 150%, but only last 8 6 sec and no longer stack. Marksmanship Hunter - Level 60 Talent.
  • Sentinel Applies Hunter's Mark to all enemies near the target. Marksmanship Hunter - Level 15 60 Talent. 40 yd range. Instant.
  • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% for 10 sec. Marksmanship Hunter - Level 30 Talent. 15 Talent.
  • Way of the Mok'Nathal Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 5% 3% for 8 sec, stacking up to 5 4 times. Survival Hunter - Level 15 Talent.

Marksmanship
  • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for 4 sec, and dealing (40% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 10 Focus. Instant. 30 sec cooldown.

Survival
  • Flanking Strike Beast Mastery: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 442.5% of RAP ] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Marksmanship: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 375% of RAP [ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Survival: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 375% of RAP [ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Flanking strike has double the normal chance to trigger Hunting Companion. Hunter - Survival Spec. 50 Focus. Melee range. Instant. 6 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 4 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% 5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.

Talents
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 74.3% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown. 20 sec cooldown.
  • Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing [ 50% [ 65% of Spell Power ] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 800% [ 650% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 4 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt Frostbolt, Ice Lance, and Frozen Orb deal 30% 20% increased damage. Frost Mage - Level 15 Talent.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% 5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 130% [ 135% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 155% [ 165% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Fireball Throws a fiery ball that causes [ 1 + 170% 200% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Inferno Blast Blasts the enemy for [ 120% [ 140% of Spell Power ] Fire damage. This damage is always a critical strike. Unaffected by the global cooldown and castable while casting. Mage - Fire Spec. 1% of Base Mana. 40 yd range. Instant. 0.5 sec cooldown.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 400% 430% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 165% 175% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 50% 55% of Spell Power ] Frost damage. Ice Lance damage is doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Eye of Tyr Releases a blinding flash from Truthguard, causing [ 1 + 300% of AP ] Holy damage to all nearby enemies and reducing all damage they deal to you by 25% for 9 sec. Artifact, Active Mitigation. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
  • Judgment (Retribution) Judges an enemy, dealing [ 1 + 200% of Spell Power ] Holy damage, chaining to an additional target for 35% reduced damage, and causing the target to take 0% increased damage from your Holy Power consumers for 6 sec. spenders for 8 sec.

Talents
  • Divine Purpose Your Holy Power consuming spending abilities have a 15% chance to make your next Holy Power consuming spending ability free. Retribution Paladin - Level 100 Talent.
  • Greater Judgment Your Judgment cooldown is reduced by 2 sec and jumps to 3 additional nearby enemies. Each jump deals 35% less damage ability always deals a critical strike when the target is above 85% health and jumps to 2 additional nearby enemies. Retribution Paladin - Level 30 Talent.

PvP Talents
  • Avenging Light When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 60% 30% of the amount healed. Holy Paladin - Tier 4 PvP Talent.
  • Judgments of the Pure Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 6% of their total health and is dispelled of 1 harmful magical effect if present [ 1 + 250% of Spell Power . Protection Paladin - Tier 5 PvP Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Mindbender Summons a Mindbender to attack the target for 20 sec. Generates 5 15 sec. Generates 4 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 399.96% [ 640% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Shadow Word: Void Blasts the target's mind for [ 1 + 180% 220% of Spell Power ] Shadow damage. Generates 25 Insanity. Shadow Priest - Level 15 Talent. 40 yd range. 1.5 sec cast.

Discipline & Shadow
  • Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 35% 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 35% 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec.

Shadow
  • Mind Blast Blasts the target's mind for [ 325% [ 300% of Spell Power ] Shadow damage. Generates 12 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 10 Insanity, or 30 if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 12 sec cooldown.
  • Vampiric Touch A touch of darkness that causes [ 6 + 60% 70% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 1 + 240% 220% of Spell Power ] Shadow damage and refreshing Shadow Word: Pain and Vampiric Touch to their original duration. Requires Voidform. Generates 16 Insanity. Priest - Shadow Spec. 40 yd range. Instant. 4.5 sec cooldown.
  • Voidform (Discipline, Holy) Activate Voidform, increasing damage by 25% 20% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Activate Voidform, increasing damage by 25% 20%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Flame Shock Sears the target with fire, causing [ 1 + 87.5% 80% of Spell Power ] Fire damage and then an additional [ 7.5 + 43.75% 40% of Spell Power ] Fire damage over 15 sec. Maelstrom increases duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant.
  • Frost Shock Chills the target with frost, causing [ 1 + 60% 52% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 150% 130% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. 40 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Drain Life Drains life from the target, causing [ 6 + 25% 30% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

Talents
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 50% [ 42% of Spell Power ] Fire damage. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 15 sec cooldown.
  • Drain Soul Drains the target's soul, causing [ 6 + 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 300% 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 30% 35% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Mana Tap Consumes 40% Consumes 30% of your current mana to grant 10% increased damage for 20 sec. Warlock - Level 30 Talent. Instant.
  • Roaring Blaze Conflagrate increases your remaining Immolate damage on the target by 50% 60% until Immolate expires or is refreshed. Destruction Warlock - Level 15 Talent.
  • Summon Darkglare Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom. dealing 0 Shadow damage. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 38% 40% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Unstable Affliction Afflicts the target with [ 80% [ 85% of Spell Power ] Shadow damage over 8 sec. Multiple casts accumulate increased damage. If dispelled, deals 200% of its remaining damage to the dispeller and silences them for 4 sec. Refunds 1 Soul Shard if the target dies before 8 sec have elapsed. Warlock - Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 360% 340% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.
  • Incinerate Draws fire toward the enemy, dealing [ 200% [ 185% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Focused Rage Focus your rage on your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior - Level 75 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.

PvP Talents
  • Slaughterhouse When you use Bloodthirst, the damage is increased by 10% and the cooldown is reduced by 1 sec for every 10% 20% health the target is missing. Fury Warrior - Tier 5 PvP Talent.

Arms
  • Bladestorm (New) Arms, Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 7.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury: Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 14.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant. 1.5 min cooldown.

Protection
  • Focused Rage Focus your rage on your next Shield Slam, causing it to deal [ 105% of AP ] additional damage increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.

Professions
Leatherworking
  • Elderhorn Riding Harness Craft an Elderhorn Riding Harness. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Flaming Hoop Craft a Flaming Hoop. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Leather Love Seat Craft a Leather Love Seat. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Leather Pet Bed Craft a Leather Pet Bed. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Leather Pet Leash Craft a Leather Pet Leash. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Stonehide Leather Barding Craft Leather Barding. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Consumption (Rank 1) Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. 100% of that damage.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral

Restoration
  • Dreamwalker (Rank 1) Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for 0.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • It's Cold Outside (Rank 1) Your Water Elemental's Water Bolt deals 30% increased damage and has a 10% chance to generate a charge of Fingers of Frost. Lonely Winter: Frost Bolt, Ice Lance, and Frozen Orb deal an additional 3% increased damage. 3% increased damage.
  • Jouster (Rank 1) When Ice Lance deals damage, you take 0% less damage for 0. 4% less damage for 0.
  • Jouster (Rank 2) When Ice Lance deals damage, you take 0% less damage for 0. 8% less damage for 0.
  • Jouster (Rank 3) When Ice Lance deals damage, you take 0% less damage for 0. 12% less damage for 0.
  • Jouster (Rank 4) When Ice Lance deals damage, you take 0% less damage for 0. 16% less damage for 0.
  • Jouster (Rank 5) When Ice Lance deals damage, you take 0% less damage for 0. 20% less damage for 0.
  • Jouster (Rank 6) When Ice Lance deals damage, you take 0% less damage for 0. 24% less damage for 0.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Gifted Student (Rank 1) You gain 1% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 2) You gain 2% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 3) You gain 3% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 4) You gain 4% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 5) You gain 5% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 6) You gain 6% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Hot Blooded (Rank 1) Name changed from "Adjunct Advantage (Rank 1)" to "Hot Blooded (Rank 1)".
  • Hot Blooded (Rank 2) Name changed from "Adjunct Advantage (Rank 2)" to "Hot Blooded (Rank 2)".
  • Hot Blooded (Rank 3) Name changed from "Adjunct Advantage (Rank 3)" to "Hot Blooded (Rank 3)".
  • Hot Blooded (Rank 4) Name changed from "Adjunct Advantage (Rank 4)" to "Hot Blooded (Rank 4)".
  • Hot Blooded (Rank 5) Name changed from "Adjunct Advantage (Rank 5)" to "Hot Blooded (Rank 5)".
  • Hot Blooded (Rank 6) Name changed from "Adjunct Advantage (Rank 6)" to "Hot Blooded (Rank 6)".

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_VISIT_FORGE_TO_START - You haven't You have not yet discovered the true potential of this artifact yet.
  • ARTIFACT_WARLOCK_AFFLICTION - Ulthalesh, the Deadwind Harvester
  • ARTIFACT_WARLOCK_AFFLICTION_2 (New) - The Deadwind Harvester
  • BOUNTY_BOARD_NO_BOUNTIES_DAYS_1 (New) - You'll receive another Emissary Quest tomorrow
  • BOUNTY_BOARD_NO_BOUNTIES_DAYS_2 (New) - You'll receive another Emissary Quest in two days.
  • BOUNTY_BOARD_NO_BOUNTIES_DAYS_3 (New) - You'll receive another Emissary Quest in three days.
  • INSPECT_HONORABLE_KILLS (New) - |cffffd200Honorable Kills:|r %d
  • OPTION_TOOLTIP_COUNTDOWN_FOR_COOLDOWNS - Check this to show a number countdown instead of a radial swipe for action button cooldowns. for action button cooldowns.
  • ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_IN_ZONE - While outdoors in the Broken Isle Isles, your assigned Champion will provide you with the following ability:
  • PVP_RECORD_DESCRIPTION (New) - %d-%d
  • RUNES_TOOLTIP - Used by most Death Knight attacks. One of each rune recharges every 10 sec. Up to three runes recharge at a time.
  • SPELL_FAILED_CUSTOM_ERROR_316 (New) - You can only benefit from the Ritual of Doom once per day.
  • SPELL_FAILED_CUSTOM_ERROR_317 (New) - You cannot perform the Ritual of Doom while attempting to summon the sisters.
  • SPELL_FAILED_CUSTOM_ERROR_318 (New) - You have learned all that you can about your artifact.
  • WARRIOR_ARMS_CORE_ABILITY_6 - Slam, Whirlwind, and Execute sometimes reset Spending your Rage sometimes resets the remaining cooldown on Colossus Smash.
  • YOU_RECEIVED_LABEL (New) - You receive



Misc Changes
Originally Posted by MMO-Champion
Artifact Appearances
Death Knight (Unholy) - Apocalypse
  • Faminebearer #1: Apocalypse - Name changed from "Faminebearer #3: Apocalypse" to "Faminebearer #1: Apocalypse".
  • Faminebearer #3: Apocalypse - Name changed from "Faminebearer #1: Apocalypse" to "Faminebearer #3: Apocalypse".

Demon Hunter (Havoc) - Twinblades of the Deceiver
  • Hand of the Illidari #1: Twinblades of the Deceiver - Name changed from "Hand of the Illidari #2: Twinblades of the Deceiver" to "Hand of the Illidari #1: Twinblades of the Deceiver".
  • Hand of the Illidari #2: Twinblades of the Deceiver - Name changed from "Hand of the Illidari #1: Twinblades of the Deceiver" to "Hand of the Illidari #2: Twinblades of the Deceiver".

Demon Hunter (Vengeance) - The Aldrachi Warblades
  • Boneterror #1: Aldrachi Warblades - Name changed from "Boneterror #2: Aldrachi Warblades" to "Boneterror #1: Aldrachi Warblades".
  • Boneterror #2: Aldrachi Warblades - Name changed from "Boneterror #1: Aldrachi Warblades" to "Boneterror #2: Aldrachi Warblades".
  • Illidari Crest #1: Aldrachi Warblades - Name changed from "Illidari Crest #2: Aldrachi Warblades" to "Illidari Crest #1: Aldrachi Warblades".
  • Illidari Crest #2: Aldrachi Warblades - Name changed from "Illidari Crest #1: Aldrachi Warblades" to "Illidari Crest #2: Aldrachi Warblades".

Druid (Balance) - Scythe of Elune
  • Envoy of Goldrinn #1: Scythe of Elune - Name changed from "Envoy of Goldrin #1: Scythe of Elune" to "Envoy of Goldrinn #1: Scythe of Elune".
  • Envoy of Goldrinn #2: Scythe of Elune - Name changed from "Envoy of Goldrin #2: Scythe of Elune" to "Envoy of Goldrinn #2: Scythe of Elune".
  • Envoy of Goldrinn #3: Scythe of Elune - Name changed from "Envoy of Goldrin #3: Scythe of Elune" to "Envoy of Goldrinn #3: Scythe of Elune".
  • Envoy of Goldrinn #4: Scythe of Elune - Name changed from "Envoy of Goldrin #4: Scythe of Elune" to "Envoy of Goldrinn #4: Scythe of Elune".

Hunter (Marksmanship) - Thas'dorah, Legacy of the Windrunners
  • Ranger-General's Guard #1: Thas'dorah, Legacy of the Windrunners - Name changed from "Ranger-General's Guard #2: Thas'dorah, Legacy of the Windrunners" to "Ranger-General's Guard #1: Thas'dorah, Legacy of the Windrunners".
  • Ranger-General's Guard #2: Thas'dorah, Legacy of the Windrunners - Name changed from "Ranger-General's Guard #1: Thas'dorah, Legacy of the Windrunners" to "Ranger-General's Guard #2: Thas'dorah, Legacy of the Windrunners".

Monk (Windwalker) - Fists of the Heavens
  • Shado-Pan Legacy #1: Fists of the Heavns - Name changed from "Shado Pan Legacy #1: Fists of the Heavns" to "Shado-Pan Legacy #1: Fists of the Heavns".
  • Shado-Pan Legacy #2: Fists of the Heavns - Name changed from "Shado Pan Legacy #2: Fists of the Heavns" to "Shado-Pan Legacy #2: Fists of the Heavns".
  • Shado-Pan Legacy #3: Fists of the Heavns - Name changed from "Shado Pan Legacy #3: Fists of the Heavns" to "Shado-Pan Legacy #3: Fists of the Heavns".
  • Shado-Pan Legacy #4: Fists of the Heavns - Name changed from "Shado Pan Legacy #4: Fists of the Heavns" to "Shado-Pan Legacy #4: Fists of the Heavns".

Paladin (Protection) - Truthguard
  • Dark Keeper's Ward #1: Truthguard - Name changed from "Dark Keeper's Ward #2: Truthguard" to "Dark Keeper's Ward #1: Truthguard".
  • Dark Keeper's Ward #2: Truthguard - Name changed from "Dark Keeper's Ward #1: Truthguard" to "Dark Keeper's Ward #2: Truthguard".

Rogue (Subtlety) - Fangs of the Devourer
  • Bloodfeaster #1: Fangs of the Devourer - Name changed from "Bloodfeaster #3: Fangs of the Devourer" to "Bloodfeaster #1: Fangs of the Devourer".
  • Bloodfeaster #3: Fangs of the Devourer - Name changed from "Bloodfeaster #1: Fangs of the Devourer" to "Bloodfeaster #3: Fangs of the Devourer".

Warrior (Protection) - Scale of the Earth-Warder
  • Deathguard's Gaze #1: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #2: Scale of the Earthwarder" to "Deathguard's Gaze #1: Scale of the Earthwarder".
  • Deathguard's Gaze #2: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #1: Scale of the Earthwarder" to "Deathguard's Gaze #2: Scale of the Earthwarder".

Character Titles
  • %s the Gullible (New)

Currency Types
Legion
  • Order Resources - Used to recruit troops, run missions and research upgrades for your order hall.

Map Areas
Broken Isles
  • Azsuna > Altar of End Times - Music: Zone-70-Azsuna-Walk-E.
  • Eye of Azshara - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
  • Suramar > Sanctum of Enlightenment (New)

Eye of Azshara
  • Eye of Azshara - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
  • Eye of Azshara > Deepbeard's Cove - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-B.
  • Eye of Azshara > Hatecoil Encampment - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-A.
  • Eye of Azshara > Shipwreck Shoals - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
  • Eye of Azshara > Whispering Willows - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-D.

Hall of the Guardian
  • Hall of the Guardian - Music: Zone-EbonHAcherusWalk.

Hyjal War of the Ancients Quest
  • Malorne's Nightmare - Music: Zone-70-Druid-MalornesNightmare-A.

Mardum
  • Mardum, the Shattered Abyss - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Cryptic Hollow - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.
  • Mardum, the Shattered Abyss > Despair Ridge - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Fel Expanse - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Forge of Corruption - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.
  • Mardum, the Shattered Abyss > Foul Creche - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Illidari Foothold - Music: [PH] Zone-70-Mardum-IllidariFoothold. Music: Zone-70-Mardum-IllidariFoothold.
  • Mardum, the Shattered Abyss > Inferno Peak - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Molten Shore - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Seat of Command - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Soul Engine - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > The Doom Fortress - Music: [PH] Zone-70-Mardum-TheDoomFortress. Music: Zone-70-Mardum-TheDoomFortress.
  • Mardum, the Shattered Abyss > The Fel Hammer - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.
  • Mardum, the Shattered Abyss > Twisting Nether - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Twisting Nether - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.

Northrend
  • Dalaran > Vargoth's Retreat - Music: Zone-70-Dalaran-Mage-WalkB.

Southshore vs. Tarren Mill
  • Hillsbrad Foothills (Southshore vs. Tarren Mill) - Name changed from "Hillsbrad Foothills" to "Hillsbrad Foothills (Southshore vs. Tarren Mill)".

The Fel Hammer
  • Mardum, the Shattered Abyss - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > The Fel Hammer - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.

Vault of the Wardens
  • Vault of the Wardens - Music: Zone-60-Dungeon-Skyreach-Walk. 70-VOTW-Walk-A.
  • Vault of the Wardens > Chamber of Night - Music: Zone-70-Azsuna-GeneralWalk.

Warden Prison DH Quests
  • Vault of the Wardens - Music: Zone-70-DH-VOTW-Walk-A.
  • Vault of the Wardens > Chamber of Night - Music: Zone-70-Azsuna-GeneralWalk.

Mounts
Flying Mounts
  • Cruel Gladiator's Storm Dragon (New) - Flying Mount. Spell #227989. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 3 Category: Player vs. Player
  • Fearless Gladiator's Storm Dragon (New) - Flying Mount. Spell #227988. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 2 Category: Player vs. Player
  • Ferocious Gladiator's Storm Dragon (New) - Flying Mount. Spell #227991. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 4 Category: Player vs. Player
  • Vindictive Gladiator's Storm Dragon (New) - Flying Mount. Spell #227986. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 1 Category: Player vs. Player

Ground Mounts
  • Arcadian War Turtle (New) - Ground Mount. Spell #227956. "Bred for destruction by an insane warlord in a far-off land, but at least the seat is warm." Profession: Blacksmithing
  • Fel Core Hound - Ground Mount. Spell #213209. "Only the sturdiest-forged chains can restrain this beast." Profession: Blacksmithing
  • Felblaze Infernal - Name changed from "Vindictive Gladiator's Infernal" to "Felblaze Infernal". Ground Mount. Spell #213134. "The Illidari were able to break one of these fiery beasts for use as an unstoppable, fearless mount against the Legion." Drop: PH Gul'dan Zone: The Nighthold
  • Hellfire Infernal - Name changed from "Demonic Gladiator's Infernal" to "Hellfire Infernal". Ground Mount. Spell #171827. "From the bowls of the nether is summoned a creature of pure hatred, bent on burning down any life in its way." Drop: PH Gul'dan (Mythic) Zone: The Nighthold

Scenarios
Finding Magni
  • Step 02: Remove the Infestation - Defeat the invaders!

The Blades of the Fallen Prince
  • Step 09: You Have Your Orders (New) - Depart the Frozen Throne by taking the Acherus Waygate.

World Map Areas
Southshore vs. Tarren Mill
  • Hillsbrad Foothills (Southshore vs. Tarren Mill) - Name changed from "Hillsbrad Foothills" to "Hillsbrad Foothills (Southshore vs. Tarren Mill)".

World Safe Locations
Broken Isles
  • 7.0 Artifacts - Druid - The Fangs of Ashamane Exit - LWB (New)
  • 7.0 Artifacts - Monk - Serenity's End Exit - LWB (New)
  • Suramar - Crimson Forest Gy- Serving the Vineyard (New)

Netherlight Temple
  • 7.0 Class Hall - Priest/Paladin - Netherlight Temple Scenario - GY (HMC) (New)

Pandaria
  • 7.0 Artifacts - Monk - Brewmaster - The Serpent and the Demon Exit - LWB - Name changed from "7.0 Artifacts - Monk - Brewmaster - Trial of the Serpent Exit - LWB" to "7.0 Artifacts - Monk - Brewmaster - The Serpent and the Demon Exit - LWB".
This article was originally published in forum thread: Legion Beta - Build 21952, Legion Dungeon Updates started by chaud View original post
Comments 85 Comments
  1. Foxhoundn's Avatar
    Is Beta character copy working?
  1. Benggaul's Avatar
    Quote Originally Posted by Acidbaron View Post
    Here's a tip, create your own group with people who didn't really do them or haven't done them already. Get the experience there and move up, yes you can't find groups that are head and shoulders above you in experience and gear but nothing stops you from creating your own group and most of the time you have plenty of geared folks around that will carry one or two people in the team.

    Another part is mythic dungeons right now don't award that much they aren't that lucrative to for a larger group of people.

    Anyway all i'm saying is stop making excuses why you can't and instead of waiting for something to be done for you, do something for yourself.
    Quote Originally Posted by Shudder View Post
    Yeah it really sucks you're not allowed to start your own group. Blizzard should change that and hand out more premade licenses...
    I've done this on Live. Ever since Mythic was a thing. I routinely up my ilvl through whatever alternative means I can and while I am LFG I will also try to set up a group myself...all for naught. We will get a group of 4 together and wait an hour for a healer or tank who wants to join a group of people who aren't already overleveling the content (and I'm sitting at around 700 ilvl right now--Mythic only drops 685, right?) and the group will end up disbanding after all of that time because nobody can be found for the 5th spot.

    And I'm not "waiting for something to be done for me". I put in the work to reach an acceptable level for the content, but now I'm gated by completely arbitrary and frankly ludicrous secondary requirements. This has nothing to do with me wanting something for nothing or wanting something handed out to me. This is me actually working towards an in-game goal but being unable to reach it for reasons that are completely beyond my control. I have the same issue with Heroic Raid runs. I've yet to be able to get into a group--or successfully put one together--because a lot of the "hardcore" player set has this absurd mentality that if you're not already eclipsing the content you're worthless.

    I sincerely doubt I'm alone with this particular bit of frustration. In fact I know I'm not as I used to get several of the same people trying to form groups/raids with me during those times. But we always fell short of getting enough people, and we were always denied entry to other forming groups--mostly without any explanation.

    At any rate, I'll reiterate, if they want to make content like this super-secret-elite tier only, fine. But they'd better not gate class/profession/flight progression behind it if they don't want to have to backpedal on it later from the majority who will never see it.
  1. Shudder's Avatar
    I have no issues starting my own group but I'm also in two guilds and therefore know a lot of people. I also have an extensive friends list from past guilds that broke up. It's a social game. A couple of dungeons being mythic only and encouraging socialization is a good thing. Tedious rep grinds and attunements you do alone are stupid.
  1. Aelric70's Avatar
    Quote Originally Posted by Shudder View Post
    Man, this is sad. Calling it right now, Legion is going to flop worse than WoD.

    - - - Updated - - -



    Everyone will be quitting before it happens.
    You're contributing on site that represents less than 5% of the player base, a large chunk of which are hardcore doomsayers and whiners. Let's just say your prediction is highly suspect.
  1. Shudder's Avatar
    Quote Originally Posted by Aelric70 View Post
    You're contributing on site that represents less than 5% of the player base, a large chunk of which are hardcore doomsayers and whiners. Let's just say your prediction is highly suspect.
    Exactly, most here aren't going to care if the game is grindy. Wait till the casuals get their hands on this stuff and see what happens.

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