Today was the Developer Q&A about World Quests and Demon Invasions with Jeremy Feasel. There is no Q&A scheduled for next week, but a Demon Hunters Q&A with Jonathan LeCraft is coming soon.
Adding World Quests
- The World Quest system will be easy for the team to add additional content to, so expect to see new content for it in future patches.
- The system uses groups of world quests that are mutually exclusive with other quests in that space. There are only so many Highmountain quests that can be up at a time.
- The team can increase the probability of new world quests showing up and remove older world quests as they add new ones.
World Quests in Older Zones
- The team wants to see how the World Quest system works out before looking at doing them in older zones.
- The Legion Invasions are essentially World Quests that take place in the older zones.
- There may be a few world quests in the old world in patches, such as the revamped fishing tournament.
Gearing Up
- It is up to you as a player to decide how you want to progress your character.
- You can gear up to some extent with world quests, but the hardest content you can do will reward the best gear.
UI
- You will be able to filter out primary and secondary profession quests, as well as pet battle quests in the UI.
- There are already addons that allow to you to see and filter world quests in different ways.
- If there are really popular features in world quest addons that are useful, Blizzard may add them to the base UI.
World Quest Incentives
- The Order Hall system helps to make you more effective out in the game world. You are building up your bodyguards and boosting the amount of Artifact Power you gain.
- You may get to a point where you don't need Order Hall resources from world quests as urgently anymore, as there is other rewarding content that will progress your character.
Mists of Pandaria Daily Quests
- Mists of Pandaria initially had too many daily quests, but it did have some great content in the endgame.
- Legion is probably closer to a version 2 of the Mists of Pandaria daily quest system.
- The quests in Mists of Pandaria didn't feel especially rewarding. You got some rep and gold, but had to wait for a couple months to unlock the rep you needed. Until then the quests didn't really matter.
- You should feel like you can get cool stuff from quests every day.
- The quests in Mists of Pandaria had some variety, but in Legion there around 1000 world quests, so you will have lots of choices!
- In Mists of Pandaria you could quickly fall behind on daily quests, which wasn't ideal.
- In Legion if you don't log in for several days, you will have more world quests up when you log back in than someone who is clearing their map every day.
- There were some fun quests in Mists of Pandaria, such as the Roll Club!
- You may not see the same world boss more than a few times a year due to the huge amount of world quests.
Weekly Event
- The Apexis Weekend has been replaced by a World Quest Weekend.
- You get bonus reputation for the factions that you are doing world quests for, as well a chance at additional loot.
- None of the events will be turned on until Legion has been out for a little while. This gives everyone time to level and do the initial activities that they want to do.
PvP World Quests
- The team added lots of fun and wacky things to the PvP world quests that you can't add to arenas.
- There are FFA areas, you can ride on goats during PvP, turn into murlocs, and more!
- The team also wanted to try some PvE in PvP, with the Warden Towers.
- These Towers have powerful NPCs of different classes guarding them, so when you are attacking them you are a tempting target for the other faction.
- There isn't an incentive for the other side to come and defend their tower, but they can if they want to.
Pet Battles
- Pet Battle world quests contribute to the pet battle system itself, giving you tokens, stones, vanity items, and more.
- Pet Battle quests also can be done to finish your emissary quests.
Faction Emissary Quests
- Every day there is an emissary up, sending you to do 4 of the world quests that are up for that faction.
- Completing those quests rewards a cache and a significant amount of rep when you complete the quests.
- These stack for up to 3 days, so you have a bit of a buffer if you can't log in every day.
Legendary Items
- The emissary caches can contain one of the legendary items!
- World quests themselves can't drop a legendary item. The team doesn't want people to feel like they need to go and do every quest for a chance at a legendary item.
Factions and Story
- In Suramar you will progress the story of the faction by doing quests.
- The more reputation you earn and quests that you do, the deeper into the city and story you go.
Quest Types
- You will see pretty much every type of quest WoW has: rare spawns, level up quests, minigames, world bosses, dungeon events, and more.
Demon Invasions
- The team is interested in seeing how the invasions work out.
- The new tech could be used in other places for large scale world content if it works out well.
- Contribute your ideas for world quests if you are interested in seeing the system and content expanded.
Group and Solo Quests
- There are many types of world quests, including lots of group quests.
- Everything in the world allows up to five players of the same faction on the tap list, so you can help out other players with most of the quests.
- All of the rare spawns, elites, world bosses and such are open tap, so anyone can participate.
Quest Reset Timers
- Each bucket of world quests has multiple quests with different reset timers. Some are weekly, some every 3 days, some daily, some every six hours, and some every three hours.
- The team wants the game world to feel dynamic, but they want people to have reasonable times to check in on the quests.
- There should be roughly 10 to 20 things that refresh every play session.
World Quest Replayability
- The team made a lot of world quests with great variety so that you wouldn't see the same quest very often. This should help keep them entertaining.
- Each of the rare spawns have ability specific to their zone, so the fights will change.
- Let the team know if certain quests come up too often or feel stale, as it is easy to shuffle them around or add new ones.
Relics and World Quests
- Relics are somewhwat similar to how we used to get weapon drops, rather than a weapon you get the relic that empowers your artifact.
- The spawn rate of quests that reward Relics was too low and has been increased in beta.
Groups and World Quests
- Outside of progression in Suramar, most quests are the same for everyone the region.
- Everyone will see roughly the same loot from the world quests that are up.
- This way friends can let each other know when there is a cool world quest up.
- If you already got loot from a specific world quest there is fallback loot.
Rewards
- Emissary quests will be the main source of reputation. After that is the individual world quests.
- Artifact Power comes from pretty much everywhere in the game, so you can do pretty much any content to earn it.
Daily Quests
- The faction daily quests spawn every six hours instead of daily. These should be a good replacement for people that miss daily quests.
- These quests take place out in the world and make it feel like you are doing things that make sense for that zone.
- No need to pick up quests, just head out to that location and the talking head will appear.
- There are followups to the world quests, you may come back to a farm and it has been infested again with a slightly different quest.
Pre-Expansion Events
- There will be lots of awesome lore and story that lead up to Legion during the pre-expansion events.
- After Legion launches, this would be a long experience to go through. There will be a shorter version that lets you play through the start and end of the event.
- If you want to experience the full story later, you can go and talk to an NPC in Dalaran to play through it.
- The Demon Invasion is exclusive to the pre-launch period. You won't be able to go back and do these or earn the rewards in the future.
- The pre-expansion patch will be released, the team will make sure everything is working fine, and then later the events will start.
- This delay before the invasion starts gives the team a chance to make sure everything is working well before things kick off.
Reward Item Levels
- Almost all of the loot can be randomly upgraded to the max level of gear available at the time in Legion, including World Quest rewards.
- The higher the difficulty of the content, the higher average item level of gear you will get from it.
- The higher your item level, the higher item level of the loot that will drop.
World Quests and Order Halls
- Your Order Hall tech tree will be leveled up to give you bonuses.
- Your Artifact Knowledge level is increased through your Order Hall to increase your Artifact Power gains.
- The Order Hall should help to make your gameplay more fun.
- The cool parts of garrison were brought forward, such as the bodyguard.
- The Garrison was a major contributor to player progression, but the Order Hall is a contributor to your gameplay experience.
Zone Scaling
- Legion is the first test of level agnostic zones, giving you a choice of progression path.
- There are certain things that the team wants to make sure work out well before they look at applying it to older zones.
- For some players, it doesn't feel good to be unable to outlevel the content. They want to look at a boar from 50 levels ago and feel vastly more powerful than it.
- The team also wants to make sure that the older content feels fun.
- The team spent a lot of time making things feel fun and challenging for Legion questing.
Reward Scaling
- As you increase your item level, you increase the average item level that is rewarded from the world quests.
- This should keep the rewards relevant as you get up to max level gear.
Warden Towers
- There are Warden towers around the Broken Isles, but they don't have the resources to defend them anymore.
- Genn and Sylvanas have a war like mentality, their troops will take over these towers. They want to have a defensible position.
Bonus Objective
- Bonus Objectives will continue in Legion.
World Quest Completion Criteria
- There aren't world quests that have class specific completion criteria at launch, but it is something the team is interested in doing.
- Maybe you and all of your Warlock friends will all need to go to one area and call down internals and fear things.
- Maybe all of the Paladins will have to go and bubble to avoid dying to an AoE.
New Comic: World of Warcraft: Legion #3—"Highmountain: A Mountain Divided"
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