Update: Tier tokens will drop from Group Loot / Master loot, Personal loot awards the armor piece itself.

Azeroth Armory: Forging Warglaive

Gamescom Developer Q&A
Our friends at FatBossTV had the chance to sit down with WatcherDev and talk about Patch 7.1 and Legion!


Patch 7.1
  • Patch 7.1 has three major pieces: Karazhan, a small raid, and additional quests in Suramar.
  • We will get a lot more detail on Patch 7.1 after Legion launches.
  • Patch 7.1 was announced now to underscore the team's commitment to patch content as part of Legion.
  • Karazhan is a Mythic dungeon (not Mythic+) with a weekly lockout.
  • Karazhan is a long enough dungeon that some people might do part of it one night and then come back to finish it another night.
  • Patch 6.2.3 was a pretty successful patch for what it was, mostly a systems patch that revitalized existing content and gave players a reason to revisit stuff.


New Dungeons
  • The old dungeon structure didn't give the team a good way to add dungeons that fit into the existing ecosystem of dungeons without stepping on the old ones.
  • When ZA and ZG were introduced, they gave better loot than the older dungeons, so people went from running a diverse set of dungeons to running just the troll dungeons.
  • With Mythic+ dungeons and Warforged/Titanforged gear in dungeons the team can add new dungeons that have a higher baseline difficulty and rewards that coexist the existing dungeons.

Raid Release Schedule
  • There will be a blog post coming out in the next few days that has the full raid release schedule.
  • The schedule will be similar to previous expansions, where everything is closed for the first three weeks, then Normal and Heroic Nightmare open, the PvP season begins, and Mythic keystones become available
  • Nighthold is an early 2017 raid, towards the very beginning of 2017.
  • In Warlords, it felt like Foundry came out too soon in relation to Highmaul for a lot of guilds and raid groups. The top end raiders were ready for it, but tons of other players were still working on it. Foundry came out and they felt rushed into that.

Mythic+ Dungeons
  • The world first type raiders will be playing a lot the first few weeks of raiding. Instead of doing five split clears they may end up doing lots of Mythic+ dungeons, which isn't the end of the world.
  • The average group will probably play through all of the Mythic keystones in the group and that is it. That might take 12 - 15 dungeon runs, which is longer than most guilds raid in a week.
  • It would be easy to add a hard weekly lockout on Mythic keystones to prevent people from farming them for loot, but that would lead to people logging in on Tuesday, doing their Mythic run for the week, and being done.
  • With keystones, if you log in later in the week and have a fresh keystone ready to go, people will be lining up to run the dungeon with you.
  • Currently rewards cap out at Mythic+ 10, which rewards gear that is roughly on par with Heroic Nightmare gear. The real reward comes from the weekly chest, rewarding the mythic raid gear.

Legendary Items
  • There is a little bit of tuning still to be done on the legendary items that are outliers.
  • There will still be some items that are the best and some that are the worst.
  • The legendary items are a chance to try out interesting effects that aren't just a damage throughput increase.
  • If you are someone that never sets foot in a raid zone, getting a legendary item should still be exciting for you.
  • There are some legendary items that are amazing in a raid over a long fight that aren't as useful for a player that is just soloing in the world. A more utility related legendary might be a huge deal for that player.
  • There are plans to add more legendary items as the expansion progresses.
  • The team decided not to start out with a system that allowed you to target a specific legendary item.
  • As more are added, there will be some threshold at which there are so many out there that it feels like you can't reasonably expect to get any of the specific ones you want. At that point being able to target certain legendary items will make sense.

Artifact Weapons
  • The team will avoid nerfing a spec from being a little too good to the worst so that you don't feel that all of your Artifact progression was a waste.
  • Artifacts are something that will continue to grow and evolve so that Artifact Power matters for the entirety of Legion.
  • Classes are balanced against each other without Artifacts or Legendary items. The Artifacts and Legendary items are then balanced against each other separately.

Melee vs Ranged
  • In Mythic+ dungeons melee do really well thanks to their cleave and mobility compared to casters that have to stand still.
  • Melee may be a little stronger in Mythic+ dungeons while ranged are a little stronger in raids, which is fine as long as the gap isn't too large.
  • The team doesn't want to solve the melee vs ranged problem by making life boring for melee and making raid mechanics that don't target them at all.
  • The community doesn't do a great job when something is 1% better and they claim it is the only viable option and everything else is garbage.

Ability Pruning
  • You prune a plant to guide its growth in new directions that are hopefully more aesthetically pleasing. It is removing stuff to make room to add new stuff.
  • One of the themes of Legion class design is to emphasize strengths and weaknesses of classes.
  • A lot of the things that were removed were removed after looking back at classes over the years where the class designers had taken the easy route. The team was coming up with a new set of abilities for an expansion or needed new talents and asked themselves what that class needed. If a class wasn't very mobile, they gave them a talent row with mobility options. Players thought this was amazing and what they always wanted, but that led to a lot of homogenization.
  • In a world where no one has weaknesses there are also no strengths.
  • In Legion there is now room to add interesting utility, especially for specs that feel like they don't bring much beyond their throughput.
  • Bring the player, not the class was a reaction to the hyper regimented raid structure of Burning Crusade where buffs were party based and synergy was more important than anything else.
  • The team would like to get back to a place where if you are a PuG leader, you are looking at your raid comp and saying, "We could really use a Hunter, let's look for a good hunter", rather than "Let's look for any ranged DPS, especially the flavor of the month that is 2% better and thus is the only viable one". Obviously this isn't the case literally right now, but it is what the team is thinking about and would like to move towards over the course of patches and future content.

Expansion Launches
  • There is a lot that has been done by the server team and how the world is designed that will make the Legion launch smoother than the Warlords launch.
  • Zones scale in level so the population will be distributed across the different zones.
  • Under heavy load there will also be multiple versions of the same zone on the same server to make sure that server performance is okay and gameplay feels good.
  • One of the things that caused problems for servers at Warlords launch, especially on the Horde side, was the Spyglass that was needed to start the Horde Garrison. It was only usable by one player at a time, which caused a bit of a bottleneck.
  • The team hotfixed the Spyglass to be usable by multiple players at a time, but something went wrong with the hofix and then no one could use the Spyglass!
  • Horde players in North America were all stuck there for a few hours until the team could fix it, resulting in a big clump of players all hitting the garrison at the same time, making server problems much worse.
  • Everyone on the server was doing Frostfire at the same time, resulting in a laggy zone and even more players building up there, making things even worse.

Raid Structure and Rewards
  • The current raid structure didn't change this expansion because there isn't a huge problem to fix. All of the raid structure changes in previous expansions were targeted at solving a particular problem.
  • Classic to Burning Crusade changed because the logistics of 40 man raiding were overwhelming for a lot of guilds, players were a cog in the giant raid machine. "Your job is to dispel this one person and that is your only job in this giant 40 player group". It was fun for the raid leader to plan all of that out but less fun for the players.
  • The introduction of 10 player raiding allowed the team to let more types of players and groups experience the content.
  • Flexible raiding is probably the best raid structure the team has done and is working well.
  • Three difficulties plus Raid Finder means that there is a raid difficulty for all of the different groups. Normal for friends, family, and PuGs. Heroic for guilds that are formed for the purpose of raiding, Mythic for the extremely hardcore players.
  • Mythic needed a fixed size so that tuning could be done in a way that is satisfying.
  • Being able to split the raid into groups that could go off and do a mechanic and assuming that the raid had one of every class was part of the encounters that the team wanted to design for Mythic, so the 20 player size felt like the right number. A smaller group size such as 15 players might have also worked, but that would have been tougher for the groups that were already at 25.
  • The team was worried that LFR was growing too much in prominence in some ways, so they wanted to make sure that players were doing regular group raiding didn't also feel obligated to do lots of Raid Finder to complement that. The team probably overdid this in Warlords by removing Tier sets from Raid Finder, so they are coming back to Raid Finder in Legion.
  • Most of the players that are raiding competitively will already have set pieces before that Raid Finder wing opens, so they won't feel obligated to go and do it when it opens.
  • If you have been really unlucky and want your set bonus, this gives you another chance to go and get that last piece.


Warcraft Movie - Additional Scene
An additional scene that wasn't in the theater release of the Warcraft Movie was posted today! Duncan Jones confirmed that this is one of the extra scenes on the DVD that releases on September 27th.

This article was originally published in forum thread: Gamescom Developer Q&A, Warcraft Movie Additional Scene started by chaud View original post
Comments 127 Comments
  1. mmoc02a203ff78's Avatar
    Grom, didn't he got Doomhammered in one of the scenes in the movie, or was it a different guy? Still, funny. Good old Arnold flex
  1. Gloriandus's Avatar
    I guess the best way to push people to do Mythic is to make numerous things Mythic-only.
  1. Alex Gaigen's Avatar
    Their voices sounds different from the Movie
  1. Galathir's Avatar
    What, Grom can talk? Incredible. I thought he could only stand beside Gul'dan silently.

    Shame. It's a small scene that added a lot of depth to Blackhand and Grommash. Obviously it had to be cut.

    In Legion there is now room to add interesting utility, especially for specs that feel like they don't bring much beyond their throughput.
    DKs say hi. We'd like to have some of that utility you speak of. But you rather take it away from us, right?
  1. deadman1's Avatar
    The issue with the "melee is stronger in Mythic+" is there is 3 spots for DPS in dungeons, whereas in raids, there is 15-20+ spots for DPS so you can afford to bring a supposedly weaker class/spec than in a dungeon.

    It's weird to see a dev be so unaware of their own game, not surprising with blizz, but weird.
  1. kamuimac's Avatar
    "Patch 7.1 has three major pieces: Karazhan, a small raid, and additional quests in Suramar."

    so its official now Nighthold is 7.2 and t20 - gj blizzard thats how you make artificial 3rd tier
  1. Marston's Avatar
    Quote Originally Posted by Alex Gaigen View Post
    Their voices sounds different from the Movie
    If I had to take a guess, probably this scene got cut before the soundwork was finished.
  1. Gadzooks's Avatar
    >The team was worried that LFR was growing too much in prominence in some ways, so they wanted to make sure that players were doing regular group raiding didn't also feel obligated to do lots of Raid Finder to complement that. The team probably overdid this in Warlords by removing Tier sets from Raid Finder, so they are coming back to Raid Finder in Legion.

    The actual problem was raiders crying that their raid leaders forced them to do LFR for VALOR, not gear. They were'nt running LFR for the gimped LFR gear sets. How Ion can not get this is astounding to me.
  1. Galathir's Avatar
    Quote Originally Posted by kamuimac View Post
    "Patch 7.1 has three major pieces: Karazhan, a small raid, and additional quests in Suramar."

    so its official now Nighthold is 7.2 and t20 - gj blizzard thats how you make artificial 3rd tier
    Why would you assume that? Nightmare and Nighthold could both be 7.0 with Nighthold just unlocked later and 7.1 following later 2017.
  1. mmoc925aeb179c's Avatar
    Quote Originally Posted by Mush View Post
    The issue with the "melee is stronger in Mythic+" is there is 3 spots for DPS in dungeons, whereas in raids, there is 15-20+ spots for DPS so you can afford to bring a supposedly weaker class/spec than in a dungeon.

    It's weird to see a dev be so unaware of their own game, not surprising with blizz, but weird.
    Grip is utility and it's also the reason why dks end up in progression teams. Gripping adds is very valuable.
  1. Shullski's Avatar
    Quote Originally Posted by Galathir View Post
    Why would you assume that? Nightmare and Nighthold could both be 7.0 with Nighthold just unlocked later and 7.1 following later 2017.
    You assumed people here use logic. First mistake.
  1. dalekevj's Avatar
    Quote Originally Posted by Gloriandus View Post
    I guess the best way to push people to do Mythic is to make numerous things Mythic-only.
    I hadn't realised that until now... shame wasted for me then
  1. Traveler Voltin's Avatar
    mythic only? i knew it.
    so the mythic only shit continues.
  1. mmocd822a99f32's Avatar
    Absolutely love this deleted scene! It was great to read in the novelisation, and I was looking forward to seeing it on the home release, and this early online release is very unexpected! There have been more bonus features uploaded today, but I'm going to stop myself watching them, and wait to see them on the official release.

    And wait! Is the 7.1 Karazhan dungeon Mythic-only?! What the hell?!?! I don't do Mythic dungeons, so does that mean I'm barred from doing this content?! Why the hell would Blizzard only allow one difficulty for this first part of major content, and shut non-hardcore (in the highest difficulty sense of the term, rather than time spent) players out? Absolutely awful move by Blizzard. I got my hopes up for being able to loosely trust them again, and this is taking that away.

    Quote Originally Posted by Annie Mee View Post
    Grom, didn't he got Doomhammered in one of the scenes in the movie, or was it a different guy? Still, funny.
    No, that was just a random Orc (I believe in the novelisation he's named as a Bleeding Hollow Orc). Grom could be found throughout the film, especially during Callan's death scene and the final battle after Llane's death and Blackhand's death.

    Quote Originally Posted by Alex Gaigen View Post
    Their voices sounds different from the Movie
    As someone else has suggested, it most likely got cut before the audio was finalised. Personally I prefer their voices without such heavy audio effects, as you can actually understand what they say first time round! In the theatrical cut, the dialogue was far more difficult to make out than they should have been, as a result of the heavy alterations. While the voices sound too un-Orc-like without, I wish they had stopped at a halfway point.
  1. Sentynel's Avatar
    Quote Originally Posted by kamuimac View Post
    "Patch 7.1 has three major pieces: Karazhan, a small raid, and additional quests in Suramar."

    so its official now Nighthold is 7.2 and t20 - gj blizzard thats how you make artificial 3rd tier
    Blatantly wrong. I won't even bother with an actual reply.
  1. mmoc02a203ff78's Avatar
    Quote Originally Posted by ahunter8056 View Post
    Absolutely love this deleted scene! It was great to read in the novelisation, and I was looking forward to seeing it on the home release, and this early online release is very unexpected! There have been more bonus features uploaded today, but I'm going to stop myself watching them, and wait to see them on the official release.


    No, that was just a random Orc (I believe in the novelisation he's named as a Bleeding Hollow Orc). Grom could be found throughout the film, especially during Callan's death scene and the final battle after Llane's death and Blackhand's death.


    As someone else has suggested, it most likely got cut before the audio was finalised. Personally I prefer their voices without such heavy audio effects, as you can actually understand what they say first time round! In the theatrical cut, the dialogue was far more difficult to make out than they should have been, as a result of the heavy alterations. While the voices sound too un-Orc-like without, I wish they had stopped at a halfway point.
    But this one is Grom right? He looks like Grom at least
  1. mmocd822a99f32's Avatar
    Quote Originally Posted by Annie Mee View Post
    But this one is Grom right? He looks like Grom at least
    Yes, the green Orc in this deleted scene is indeed Grom Hellscream.
  1. grexly75's Avatar
    Quote Originally Posted by kamuimac View Post
    "Patch 7.1 has three major pieces: Karazhan, a small raid, and additional quests in Suramar."

    so its official now Nighthold is 7.2 and t20 - gj blizzard thats how you make artificial 3rd tier
    Understand this if you can, (I know it may be hard for you).. Emerald Nightmare raid has no Tier so it is like what Highmaul was a leg up raid for gearing purposes.. Nighthold is the first tier raid and as such is Tier 19.. The raid mentioned for 7.1 is supposed to be more of a lore type raid (think of Ruby Sanctum) as it is supposed to tie up the main questline story in Stormheim..

    Now you got all that? Good now since we have been told that there are supposedly going to be three tiers this xpac then we have Tiers 20 and 21 to follow and will come out five and ten months after the release of Nighthold..

    Understand now? Hopefully you do (but I doubt it) because your post is complete load of bollocks..
  1. Fayenoor's Avatar
    Quote Originally Posted by Zanjin View Post
    mythic only? i knew it.
    so the mythic only shit continues.
    Why does it matter if it is called Mythic, Heroic or Normal? They can just call it a Normal dungeon and make it insanely hard. Having a really challenging dungeon also makes it relevant for all those small groups who want a meaningful challenge without having to raid.

    If you don't like it, don't do it. Just wait for LFR to grab some loot.
  1. ElDoorO's Avatar
    Quote Originally Posted by Gloriandus View Post
    I guess the best way to push people to do Mythic is to make numerous things Mythic-only.
    This is how they pushed rated BG's. YOU WILL LIKE RATED BG'S OR WE WILL MAKE SURE YOU CAN'T PROGRESS!

    The rest of the quotes are from the page, not you specifically.

    If you have been really unlucky and want your set bonus, this gives you another chance to go and get that last piece.
    Because let's add MORE RNG to unlucky people... that'll do it!

    The team would like to get back to a place where if you are a PuG leader, you are looking at your raid comp and saying, "We could really use a Hunter, let's look for a good hunter", rather than "Let's look for any ranged DPS, especially the flavor of the month that is 2% better and thus is the only viable one". Obviously this isn't the case literally right now, but it is what the team is thinking about and would like to move towards over the course of patches and future content.
    I hope they don't fuck this up, like they usually do, and take the "we can only get a hunter". I'd be happy with "we could really use a hunter" but only if they added "but if we HAD to we could also take a laser turkey or warlock".

    Melee may be a little stronger in Mythic+ dungeons while ranged are a little stronger in raids, which is fine as long as the gap isn't too large.
    So long as nothing is ever again like the invasion crap we're seeing now where the melee get roflstomped.

    In Warlords, it felt like Foundry came out too soon in relation to Highmaul for a lot of guilds and raid groups. The top end raiders were ready for it, but tons of other players were still working on it. Foundry came out and they felt rushed into that.
    This would be less of a deal if they kept pumping out content at the same rate. People would get used to it. They stopped making new content and, basically, quite working on WoD and focused primarily on Legion which is what rubbed a lot of people wrong and is also why I don't trust their promise for more content.

    The old dungeon structure didn't give the team a good way to add dungeons that fit into the existing ecosystem of dungeons without stepping on the old ones.
    Bullshit. Dragon Soul catch-up dungeons worked just fine and let newer players get an entry into raiding much quicker.

    Three difficulties plus Raid Finder means that there is a raid difficulty for all of the different groups. Normal for friends, family, and PuGs. Heroic for guilds that are formed for the purpose of raiding, Mythic for the extremely hardcore players.
    I know going Mythic definitely destroyed a lot of competition on Ghostlands. Merging 2x 10-man groups was disastrous and the majority of the competitive guilds died from it. The aftermath turned into no one wanted any harder than normal and occasionally heroic because finding people with the gear for Mythic was a nightmare and gearing people up almost always ended up badly when someone left.

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