Legion Panel at PAX West
Blizzard was at PAX to talk about Legion and the next chapter in its evolution. You can watch the panel here. We already got some Patch 7.1 details at Gamescom.

  • Patch 7.1 probably will be on the PTR in the next couple of weeks.
  • Karazhan isn't just an update of the old raid, there are new areas and bosses.
  • The WoW companion app will let you do missions and see world quests on Android and iOS.
  • Trial of Valor has three bosses, fits in between the two previously announced raids, and has some good trinkets.



World of Warcraft Companion App
  • You can see a video overview here.
  • A free World of Warcraft companion app is coming out on Tuesday Android and iOS!
  • You can do missions from your phone, complete them, and get the loot.
  • You can research Order Hall talents.
  • You can manage your champion's equipment.
  • You can train new troops.
  • You can see world quests, rewards, and timers on the app.
  • You can sort and filter the quests.
  • You will need to be logged out of the game to use the app. (Zorbrix)
  • Now we know what the Mobile App Icons in Legion were for!

Karazhan
  • Khadgar was shoring up the defenses of Karazhan last time we were there.
  • When we come back in Patch 7.1, the demons have broken in to Karazhan.
  • You can quest with Khadgar outside of Karazhan to rid the area of Legion influence.
  • Karazhan is slightly more challenging than five player Mythic and is on a weekly lockout, so the team can be very generous with the loot.
  • Karazhan feels like a love letter to five man dungeons, fans will really love it.
  • There is an upside down section, a chess encounter, an Alice in Wonderland section, and all new plays.
  • In Legion, there are more endgame activities other than raiding and PvP, there is something for almost everyone.
  • The team has gone back to old raids in the past and turned them into dungeons, but Karazhan is done differently.
  • In the past, the team has changed the art or added a few new mechanics to a boss, but Karazhan deserves much more.
  • When the team did Karazhan, they wanted to add entire new areas and bosses to the dungeon.
  • There will be a mix of the nostalgia that makes Karazhan feel awesome and a fresh new experience.
  • This isn't an update of the old Karazhan.

Trial of Valor Raid
  • This raid ties up the story of Odyn and Helya.
  • You fought Odyn in a dungeon and bring him down a little bit before the challenge ends.
  • Odyn is brought down a little further in the raid, deems you worthy, sends you to Helheim.
  • In Helheim, you fight Guarm, the three headed dog you see Helheim during questing.
  • You then get to fight Helya!
  • You will play through different parts of Illidan's life and get a continuation of his story in this raid.
  • Trial of Valor fits between the two raids that have already been announced, some good trinkets drop here.

Suramar
  • You go on the offensive, taking the fight to Elisande and the Legion to deny them the Nightwell.
  • There will be around nine weeks of weekly quests, allowing you to play through more of the story each week.
  • A lot of the content is pretty far along, it will probably be on the PTR in the next couple of weeks.

Q&A
  • Starting with Garrisons, the team designed new systems for a single expansion, so they don't have to keep bringing the system forward and updating them.
  • This same idea was applied to Artifacts in Legion, so the traits can be baked into the class in the future if they aren't brought into a new expansion.
  • Ogres as a new playable race has come up many times before.
  • The team to use phasing really sparingly. It is a tool to show really powerful story moments, but that is a single player experience in a MMO. The feeling of community and being able to play with friends is important.
  • There is a difference between phasing and sharding. Sharding is used to create multiple copies of zones so that there aren't 5000 players in the same zone.
  • Expect to see the zone scaling technology expanded.
  • The team had to restrain themselves and avoid making everything scale. So far it has worked well!
  • The scaling tech exists, the question is where they should use it and where it fits.
  • The team can't comment on if we have seen the last of Vol'jin.
  • Demon Hunter movement kept triggering checks the game uses for cheating detection during early development, but it has worked out pretty well so far.
  • At one point double jump and glide worked with a mount, so you could double jump on a mount.
  • The team went into Warlords thinking about the story for the next few expansions so that they would flow together well.
  • The zone scaling tech was added fairly late in Legion, there was originally a leveling zone flow.
  • A lot of the Order Hall campaigns are designed as solo scenarios, as they are very narrative focused pieces of content.

Legion Recap
  • The reviews and fan reception has been really positive!
  • Concurrent user numbers are huge, higher than they have been in several years.
  • Demon Hunters didn't feel right for the longest time, but the custom emotes, VO, animations and other work solved that.
  • Coming up with the new Artifacts that weren't previously well know was one of the most fun things during development.
  • The team took the parts of Garrisons that worked and modified them to include in Order Halls.
  • You get a smaller number of important and meaningful Champions. You learn about them and can take them out into the zones with you.
  • Players have asked for more class specific content over the years, so Legion really delivered on the class specific content.
  • This makes playing different classes a different and unique experience.
  • Level scaling allows the team to send you back to areas used when leveling and show new story there, rather than sending you to a small part of the Broken Isles at max level.




Patch 7.0.3 Hotfixes - September 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The Havoc Demon Hunter Artifact ability Fury of the Illidari no longer plays an extra spell effect visual from the gold trait Rage of the Illidari without the Rage of the Illidari trait learned.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%.
  • Full Moon will now always deal full damage to the primary target. Damage is reduced for secondary targets.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Dead Survival Hunters will now be able to swim in their Eagle Ghost Form.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Spending trait points in the Discipline Priest Artifact will now properly also increase the damage of your Mindbender or Shadowfiend summons.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The Sharas’dal, Scepter of Tides buff Queen’s Decree is no longer dispellable.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Soul Harvest should no longer incorrectly aggro all enemies in sight.
  • Demonic Empowerment, Demonwrath, and Thal'kiel's Consumption no longer require line of sight to your pets.

Class Halls
  • Artifact Power gained from class-specific Class Hall Missions have been increased.
  • Priests who have completed the quest "Recruiting More Troops" should now be able to recruit troops from Vicar Eliza.
  • Bubbling Keg in the Monk Class Hall now respawns more quickly.
  • The Swirling Void Potion item from the Priest Class Hall Advancement "Altars of Blessing" now properly provides the Void Infused buff to players.
  • The different areas of the Shaman Class Hall have been united into a single chat channel.

Dungeons
  • Players are able to enter a Random Legion Heroic if they are locked to all Legion Heroic Dungeons.

Neltharion's Lair
  • Ularogg Cragshaper now starts with more energy when he enters combat.

NPCs
  • Helarjar Soulkeepers will no longer cast Expel Soul.

Professions
  • The engineer-only auction house in Dalaran should now be fully functional.
  • Players should no longer be spammed with new recipe notifications during the blacksmithing quest "Ironhorn Leysmithing".

PvP
  • Demon Hunter Glide speed is reduced while carrying a battleground flag.
  • Demon Hunter Fel Rush speed is reduced when cast in the air while carrying a battleground flag.

Quests
  • The Druid quest “Focusing the Energies” will no longer consume all Blood of Sargeras in your inventory.

Artifact
  • Players who log out during “The Heart of the Dreadscar” should be able to proceed with the quest when they log back in.
  • For “The New Blood”, players can now loot an additional Tome of Blighted Implements to fulfill the requirement to do so if they already have the Tome of Blighted Implements in their inventory.
  • Fleet Admiral Tethys is now available in the Hall of Shadows to turn in "The Dreadblades", even when Fleet Admiral Tethys is in Stormheim.
  • Warriors who enter the scenario for "The Hunter of Heroes" will now properly advance the quest if they walk into Tideskorn rather than take Aerylia’s ride.
  • Tyrosus will now be waiting in Dalaran correctly for Holy Paladins returning to turn in "The Silver Hand".

Azsuna
  • Players should more reliably receive credit during the quest "Back From The Dead".

Highmountain
  • The Legion has it out for Malfurion in the War of the Ancients quest “Huln’s War – Reinforcements”. They are now sending three times as many wrathguards to stop him from summoning dryad reinforcements.

Stormheim
  • Players are now able to turn in "Blood and Gold" at Yotnar, who is visible after completing the later trials in the quest chain.
  • The Ancient Tideskorn Blade for the quest "To Honor the Fallen" should now drop 100% of the time from Kvaldir vrykul in Helmouth Shallows.

Suramar
  • Players leading a Withered army after turning in “Feed Thalyssra” should be able to access a chest that was previously inaccessible.

Zones
  • Added a new graveyard at the top of Thorim's Peak in Stormheim.
This article was originally published in forum thread: Blizzard at PAX West, September 2 Hotfixes started by chaud View original post
Comments 96 Comments
  1. sociald1077's Avatar
    Quote Originally Posted by aviger View Post
    wait..they LITERALLY turned garrisons (order hall) into an app....
    Lots of people wanted that during WoD. I would have LOVED it in WoD, cause then I could log on and do raids and mythics and all that and just do the garrison missions from my phone.

    I will make good use of this app.

    Now give me a pet battle app and I'll be very happy.
  1. mmoc7e709cdc23's Avatar
    Quote Originally Posted by Chickat View Post
    Well you gotta think multiple people made multiple demon hunters too.
    Doesn't really matter, because you can't do more than 1 DH in one realm, and i don't think the minimum amount of people who created one on multiple realms matters.
  1. mmoc25fb373f9a's Avatar
    Quote Originally Posted by sociald1077 View Post
    Lots of people wanted that during WoD. I would have LOVED it in WoD, cause then I could log on and do raids and mythics and all that and just do the garrison missions from my phone.
    No you cant, cause as the text says you CANT use the app AND be logged into WoW (what a freakin shame!)
  1. Alopex Major's Avatar
    Yeah, numbers are high now, let's see how people feel in a month. I'm already wandering off to RP and other games.
  1. guardian_titan's Avatar
    Why do I have a feeling the new Karazhan will cause motion sickness issues? I thought Nexus was bad in the area by the rift with the arcane boss. Seems many areas of Karazhan are going to top that by a mile. Guess it's a good thing Kara's mythic only to restrict how many players whine about becoming ill due to the upside down room and swirling backgrounds.
  1. Asotcha's Avatar
    Quote Originally Posted by Chickat View Post
    Well you gotta think multiple people made multiple demon hunters too.
    Probably not a really signifigant amount to dramatically cut the numbers. How many people do you know who really keep up on 3 realms let alone 5? Those guys are in the minority at best. Even if we say that everyone rolled 2 DH to get both choices of follower, that still makes it 2m preorders and thats assuming that every preorder made their pair of DH in time for the infographic to be made--statistically not the case.
  1. LordKain's Avatar
    Quote Originally Posted by Vajarra View Post
    Yeah, numbers are high now, let's see how people feel in a month. I'm already wandering off to RP and other games.
    Go wander off now....go on...bubyyyeeee!

    With so much to do, I'll be playing Legion for quite some time now, dunno what your problem is.
  1. Omians's Avatar
    hope that APP connects to Battlenet and lets you talk with friends and stuff
  1. DesoPL's Avatar
    Suramar uprising?! YEAH!

    I dealing now with Suramar storylines, and i think we need some old good fashioned uprising against opressors.
  1. pfbe's Avatar
    Hopefully, this companion app won't be spyware that will request every permission under the sun to upload photos, videos, location, contacts and other information on or about the user's phone.
  1. Uncle's Avatar
    Expect to see the zone scaling technology expanded.

    What a TERRIBLE MISTAKE that would be ! People who want that are stupid and ignorant, that would mean EVERY ennemy in the whole world would everytime be at YOUR level, you will not be able to visit zones anymore because of multiple aggro, you can't farm old mats because of the lv max ennemies everywhere, do you remember the murlocs? The trolls? And why not also level scaling every dunjeon and raid in the game? Sunwell bosses lv max, for exemple, you couldn't solo any raid anymore.

    Very stupid idea, it's good for current content, as soon it stays at this content max level, but extend that concept is killing the whole concept of a RPG.
    If they really do that, they will kill their game, for real.
  1. Gracin's Avatar
    Quote Originally Posted by Uncle View Post
    Expect to see the zone scaling technology expanded.

    What a TERRIBLE MISTAKE that would be ! People who want that are stupid and ignorant, that would mean EVERY ennemy in the whole world would everytime be at YOUR level, you will not be able to visit zones anymore because of multiple aggro, you can't farm old mats because of the lv max ennemies everywhere, do you remember the murlocs? The trolls? And why not also level scaling every dunjeon and raid in the game? Sunwell bosses lv max, for exemple, you couldn't solo any raid anymore.

    Very stupid idea, it's good for current content, as soon it stays at this content max level, but extend that concept is killing the whole concept of a RPG.
    If they really do that, they will kill their game, for real.
    I honestly don't think we will ever see level scaling beyond content of the current expansion. So Legion will always only scale to 110, the next expac will always only scale to say 120, and so on. I really don't see them implementing it into older content, because the man hours needed to fix the problems like overcrowding of mobs would take quite a chunk of time. You mention the murlocs, and that's a good example because simply looking at a level 8 quest in Elwynn you are sent to kill murlocs for something and you generally end up aggroing 5-6 at a time without trying. For worldwide level scaling to work, each of these would have to be addressed on a case by case basis, otherwise the mobs in question will be vastly overpowered or underpowered.
  1. mmoc7b61e2a4ca's Avatar
    I don't understand why they make a new app and not incorporate new features in the WoW armory app.
  1. mmoc38dc10fd5b's Avatar
    Quote Originally Posted by guardian_titan View Post
    Why do I have a feeling the new Karazhan will cause motion sickness issues? I thought Nexus was bad in the area by the rift with the arcane boss. Seems many areas of Karazhan are going to top that by a mile. Guess it's a good thing Kara's mythic only to restrict how many players whine about becoming ill due to the upside down room and swirling backgrounds.
    Don't worry. Final Fantasy XIV had a dungeon two patches back that was entirely upside down. It didn't cause a problem.

    Speaking of which. In FFXIV every hard mode version of a previous dungeon gets entirely new areas, loot and enemies. With the old one remaining for leveling of course. Don't get me wrong I like it that wow does something good for change, but it's still kinda funny how they talk about something that is the norm for the competition as some revolutionary idea they came up with 'cause Karazhan is special.
  1. mmocae1868ef01's Avatar
    Quote Originally Posted by Balager View Post
    Don't worry. Final Fantasy XIV had a dungeon two patches back that was entirely upside down. It didn't cause a problem.

    Speaking of which. In FFXIV every hard mode version of a previous dungeon gets entirely new areas, loot and enemies. With the old one remaining for leveling of course. Don't get me wrong I like it that wow does something good for change, but it's still kinda funny how they talk about something that is the norm for the competition as some revolutionary idea they came up with 'cause Karazhan is special.
    Because if they didn't then people would cry "OMG KARAZHAN IS 99% REHASHED CONTENT" like they've done previously, just look at ZG/ZA
  1. Granyala's Avatar
    • The team had to restrain themselves and avoid making everything scale. So far it has worked well!
    Bleh. I'm not fond of scaling at all. What is the friggin point of leveling if everything scales up to you?
  1. elvor0's Avatar
    Quote Originally Posted by Granyala View Post
    Bleh. I'm not fond of scaling at all. What is the friggin point of leveling if everything scales up to you?
    So they can use the whole continent for the expansion pack and not just tiny designated 110 areas.
  1. Jodmos's Avatar
    Quote Originally Posted by Uncle View Post
    Expect to see the zone scaling technology expanded.

    What a TERRIBLE MISTAKE that would be ! People who want that are stupid and ignorant, that would mean EVERY ennemy in the whole world would everytime be at YOUR level, you will not be able to visit zones anymore because of multiple aggro, you can't farm old mats because of the lv max ennemies everywhere, do you remember the murlocs? The trolls? And why not also level scaling every dunjeon and raid in the game? Sunwell bosses lv max, for exemple, you couldn't solo any raid anymore.

    Very stupid idea, it's good for current content, as soon it stays at this content max level, but extend that concept is killing the whole concept of a RPG.
    If they really do that, they will kill their game, for real.
    I found that bit the funniest part of the broadcast.

    Everything else was YEAH, CHEER, RAPTUROUS APPLAUSE.

    That bit was meh, yeah, golfclap

    Hate it but agree with comment above about scaling to max level in expansion and not further being the only real option for scaling. A key part of RPGs is getting so much better than opponents that they are trivial to you. It's a power thing. It may not be everyone but I would imagine there are still a lot of people that like running old content when max level (for mounts mostly but also transmog and achievements, and of course revenge on that boss that kept killing you)
  1. Yxion's Avatar
    Quote Originally Posted by Uncle View Post
    Expect to see the zone scaling technology expanded.

    What a TERRIBLE MISTAKE that would be ! People who want that are stupid and ignorant, that would mean EVERY ennemy in the whole world would everytime be at YOUR level, you will not be able to visit zones anymore because of multiple aggro, you can't farm old mats because of the lv max ennemies everywhere, do you remember the murlocs? The trolls? And why not also level scaling every dunjeon and raid in the game? Sunwell bosses lv max, for exemple, you couldn't solo any raid anymore.

    Very stupid idea, it's good for current content, as soon it stays at this content max level, but extend that concept is killing the whole concept of a RPG.
    If they really do that, they will kill their game, for real.
    No, it's not a stupid idea if done correctly. I bet the only way they would do that would be lock the max level of the zone per expansion.
    That would be like, Vanilla zones (excluding Cataclysm zones, ofc) would lock at level 60, BC zones locks at 70 and so on. With that, there wouldn't be difference about farming on max level on anything, because when like, you return to Hellfire Peninsula at max level, mobs would be at 70, Borean Tundra at 80, etc. That also counts towards dungeons, and raids would still be the same.

    Zone scalling is fantastic, and it wound't "kill the concept of RPG", it would make it better. Everyone could level anywhere they wanted, and you wouldn't be tied to a zone because of your level, but the only way they could do this right is doing as I said, and I doubt they would do anything different than that.
  1. Alexander Krizak's Avatar
    I hope Blizzard realizes that when I want scaling for old content, I don't mean scaling it up to max level. What I want is scaling like Legion has, within certain parameters. For instance, instead of Ashenvale having a range of enemies between 20 and 25 and questers outlevelling the zone long before they finish it, scale the zone from 20 to 30 and suddenly people can finish zones when levelling. For post-60 content, just scale all the content for the level restraints of the expansion; now, instead of having to face Hellfire Penninsula again when you hit 60, you'd be able to merrily skip to Nagrand and start levelling there.

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