BlizzCon 2016 - In-Game Cinematics - The Cutscenes of Legion

  • The in-game cinematic department has almost doubled in size over the previous year.
  • The team did double the number of cinematics in Legion compared to Warlords.
  • The in game cinematics use game assets and the game engine to get things done, making it much faster to create cinematics.
  • The team has a custom version of the game client used to make their cinematics.
  • They can generate background characters and crowds from in-game assets.
  • How does the team determine which in game moments should be a cinematic?
  • Some of the big ideas are very obviously in need of a cinematic, but others come from strong moments during the questing experience.
  • If a moment in game is going to be remembered for years to come, it should become a cinematic.
  • The death of Ysera was a huge moment in World of Warcraft.
  • The team started by looking at the key characters involved, starting with Elune. The team looked at the Night Elves, their architecture, art, and objects. They have a specific color palette and designs.
  • The team added some extra touches to her model and texture to capture the feeling of the moment.
  • Fresh grass is left behind after Ysera is gone. The game team added this area to the game itself.
  • The team really created a moment you will remember.
  • Suramar was being worked on during the Broken Shore cinematic.
  • The team had to fit an entire history lesson for the zone in a few minute cinematic.
  • The Suramar cinematic was an exercise in efficiency. Some of the panels from the comic were created in game to help tell the story.
  • There is a camera system that allows the team to take a single camera, place it at a point, and move it to another point in the world.
  • They can also take an entire scene and move it to another part of the world.
  • Crowd tools can also make a city look busy, with crowds going everywhere.
  • Genn vs Sylvanas was a cinematic that had to be created very carefully. It needed to feel good for both factions, regardless of the outcome.
  • The Broken Shore cinematic was one of the most ambitious they have ever done.
  • Sylvanas already existed, so the team just had to work on making her ready for animation, including allowing her face to show emotion.
  • There are also generic characters for each race that make up a library the team can use.
  • The team started with the basic worgen form and then added more of a mane.
  • There were four different versions of Genn created, two human and two Worgen.
  • Vol'jin was created from the basic troll model and then adding additional armor. The majority of time was spent on his textures, adding bruises, fel creep, and other changes to sell the story.
  • Mekkatorque was the most challenging to create.
  • Varian has been created several times now for different expansions. The Legion Varian was very detailed and the team delivered a very compelling performance.
  • There were 21 characters for The Broken Shore cinematic, with additional variations pushing it above 30. In Warlords the most complex cinematic had 5.
  • In Legion, the team doubled the amount of facial controllers on each character, going to 100. The team has been unifying their rigging system across different animation departments.
  • The animation library is getting bigger and bigger.
  • The first minute of the Broken Shore cinematic differs depending on your faction. This Fog of War keeps you from seeing what exactly happened with the other faction. The team was excited to see how it would play out. The forums exploded and the Alliance and Horde were going at each other, so it worked out great. The Horde had a lot of moments occur that the Alliance didn't see.
  • The team had to follow up with Vol'jin so they created the funeral cinematic, The Fate of the Horde.
  • The lighting and cinematography parts of the pipeline were important for this cinematic.
  • Sylvanas having a conversation with Vol'jin on its own isn't very exciting, so the lighting and cinematography was important to make it exciting and tell the story well.
  • Vol'jin looks tragic, badly beaten. He got a custom lighting pass and color correction for his last few sentences.
  • The Broken Shore Finale was challenging to make. They knew how it would start and what would happen to Varian, but not how. They spent weeks on a storyboard trying to figure out how it would play out. There had to be a very convincing reason that Varian would sacrifice himself. This is where the gunship came in. It created a single point where all of his men would be.
  • Varian got back up and kept fighting through demons, even though the Legion is endless.
  • Gul'dan had a line and tone of voice that created the most important moment.
  • Varian returned in a cinematic for Heroes of the Storm. How would this hero react to appearing in the Nexus?
  • For Tracer it was an amusement part, Gul'dan wanted unlimited power, and Stitches just wanted some friends.
  • Varian's reaction to the Nexus was an important question. He was a hero that needed to be honored, especially after what just happened in WoW.
  • Ragnaros had never been portrayed in a cinematic before, so they wanted to make sure he was a giant monster.
  • Varian is kept on the defense most of the time, but he never gives up.
  • The team realized they wanted something very special for this cinematic, so the pre-rendered cinematics team was utilized to increase shot complexity and level of detail.

This article was originally published in forum thread: BlizzCon 2016 - In-Game Cinematics - The Cutscenes of Legion started by chaud View original post
Comments 28 Comments
  1. Snackwiches's Avatar
    They need a panel for this? There were only a handful of cutscenes and none of them were particularly impressive. Not harping on this because that's not the kind of game WoW is but it just strikes me as odd as having a panel for like a half dozen notable badly animated in-engine cinematics.
  1. Romire's Avatar
    Whats new with them?
  1. mmoc4dd871e486's Avatar
    "If a moment in game is going to be remembered for years to come, it should become a cinematic."

    Ysera. ;.;
  1. Oggudrai's Avatar
    I'll surely be remembering that moment in the cinematic that signified the death of the Darkspear's story presence/relevance... The one featured in that frame at the bottom left there...

    Who knows, maybe they'll address that with one of the questions I and others have tried pelting at them for the upcoming Q&A.
  1. vbnm247's Avatar
    I am not a lore nut and even the Ysera cinematic hit me. The music and atmosphere was amazing.
  1. mmoc4dd871e486's Avatar
    Hahahaha! They brought up the Ysera moment after I left the comment.

    Hi, I am from the future.
  1. Freestyle80's Avatar
    Quote Originally Posted by Snackwiches View Post
    They need a panel for this? There were only a handful of cutscenes and none of them were particularly impressive. Not harping on this because that's not the kind of game WoW is but it just strikes me as odd as having a panel for like a half dozen notable badly animated in-engine cinematics.
    yeah, its their convention, they can do what they want

    funny, isnt it?
  1. Thelxi's Avatar
    ".. department has almost doubled in size over the previous year"

    If I had a penny...
  1. TriHard's Avatar
    I love that chick from this panel. She should host Blizzcon next year tbh, truly entertaining person!
  1. mingarrubia's Avatar
    That's the first in-game image of the Nightwell I've seen. Looks really cool (and void related!)
  1. vbnm247's Avatar
    Quote Originally Posted by Farron69 View Post
    I love that chick from this panel. She should host Blizzcon next year tbh, truly entertaining person!
    She was so passionate. Wish i loved my job as much as she loves hers.
  1. TriHard's Avatar
    Quote Originally Posted by vbnm247 View Post
    She was so passionate. Wish i loved my job as much as she loves hers.
    Yeah, I really liked her! I hope we get to see more from her in the future.
  1. Woa's Avatar
    So much wasted time on CINEMATICS? IDGAF as well as probably most of you. I skip every one of them. Ever. The only one I actuaally watched was Lich king.
  1. GreenJesus's Avatar
    Quote Originally Posted by Woa View Post
    So much wasted time on CINEMATICS? IDGAF as well as probably most of you. I skip every one of them. Ever. The only one I actuaally watched was Lich king.
    Dat edge tho. You are missing out bud. If you play an MMORPG and don't care about the lore or story or WORLD then go play CoD.
  1. Primalistion's Avatar
    Jesus people what is wrong with you. Why the fuck are you always complaining ' Why does this have a panel ' Cause it's blizzcon what else ? I love the work that blizzard does show some more appreciation for it !
  1. leviathonlx's Avatar
    It's too bad that we couldn't see half the WoW panels (like both art panels) because Blizzard decided that those panels didn't deserve streams. I guess it's great if you like e-'sports' though.
  1. vbnm247's Avatar
    Quote Originally Posted by Woa View Post
    So much wasted time on CINEMATICS? IDGAF as well as probably most of you. I skip every one of them. Ever. The only one I actuaally watched was Lich king.
    I watched, enjoyed and appreciated all of them. Cinematics are just one area which prove just how much more of an effort Blizz have made with Legion. As the panel showed, they require a lot of work and talent. But I would not expect any of that to mean anything to an ADHD sufferer like you.
  1. Snackwiches's Avatar
    Quote Originally Posted by mariovsgoku View Post
    Dat edge tho. You are missing out bud. If you play an MMORPG and don't care about the lore or story or WORLD then go play CoD.
    I play an MMORPG and I care about lore and story.

    It's absurdly bad, and I mean fucking absurdly bad in WoW though so I just play for gameplay. There are other MMOs I'll look to for story or cutscenes, but it ain't WoW.

    I just found it funny that they had a panel for their really bad cutscenes. Like you'll see better cutscenes in low budget 3DS games. Most of their stuff is just a testament to how badly dated their models and engine are. Never, ever zoom in on that fucking flat armor.
  1. Silvertaurus's Avatar
    No information and screens compilation can express how cool this panel was =/
  1. GreenJesus's Avatar
    Quote Originally Posted by Snackwiches View Post
    I play an MMORPG and I care about lore and story.

    It's absurdly bad, and I mean fucking absurdly bad in WoW though so I just play for gameplay. There are other MMOs I'll look to for story or cutscenes, but it ain't WoW.

    I just found it funny that they had a panel for their really bad cutscenes. Like you'll see better cutscenes in low budget 3DS games. Most of their stuff is just a testament to how badly dated their models and engine are. Never, ever zoom in on that fucking flat armor.
    Okay. Well I really enjoyed them. If you think the majority don't want any cinematics you are insane. ANd how do you know how bad they are if you never watched them?

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