BlizzCon 2016 - Engineering Panel, WoW Account Actions, Quick Join Toasts, Q&A Time

Post-BlizzCon Q&A with Ion Hazzikostas
Today WatcherDev answered questions about Patch 7.1.5 and Patch 7.2. The next Q&A will be coming in the first few weeks of December.

You can watch Part 1 and Part 2 of the Q&A on Twitch.

Upcoming Content
  • Patch 7.1.5 is coming to the PTR soon, hopefully early next week.
  • On Tuesday the item level of Trial of Valor gear will be increased by 5 item levels.
  • This Tuesday all legendary items will have their item level increased by 15, so they will all be item level 910.

Patch 7.3
  • Argus is part of Patch 7.3.
  • Argus will not be a leveling experience, it isn't an expansion.
  • Patch 7.3 will take us to Argus. Outdoor zone, quests, raid.
  • It will be the capstone of Legion story. We take the fight to them to get more than just a temporary peace.

Patch 7.2 and Nighthold
  • Nighthold is targeted to open in mid to late January.
  • Patch 7.2 and the Tomb of Sargeras will come later.
  • When Patch 7.2 comes out players will still be progressing through Nighthold, but probably ready for all of the other new outdoor content.
  • Tomb of Sargeras will not open when Patch 7.2 goes live. Part of the story leads you to the Tomb of Sargeras.
  • Hellfire Citadel was released too soon.

Karazhan
  • The team is happy with how Karazhan has worked out so far. A blend of nostalgia and some very cool new stuff.
  • There were around 300,000 premade group finder groups for Karazhan globally last week.
  • The team looks at how long it takes from releasing to running back to your corpse, with 90 seconds at the high end being okay.

Trial of Valor
  • The team is happy with Trial of Valor overall. They see it as bosses 8, 9, and 10 of this tier, mostly for people who are done with Emerald Nightmare.
  • There have been some things that needed to be hotfixed in Trial of Valor, but the team is mostly happy with the difficulty.
  • The gear rewarded from Trial of Valor is probably not as strong as it should have been.

Secondary Stats
  • The team is looking at classes and specs with extreme secondary stat discrepancies. Secondary stats beating primary stats, such as for Fire Mage, is a problem.
  • The team would rather try to solve the ring and neck stat problem rather than just going back to primary stats on them. Secondary stats on them can make them more meaningful than they used to be.
  • Some specs aren't fun to play with low crit or haste, so secondary stats started higher than they have in the past without reaching very high levels at the end of the expansion. This worked on most gear, but on jewelry it did not. In Patch 7.1.5 the rate at which secondary stats grow on jewelry will be increased.
  • The power of secondary stats may be brought down a bit.
  • A 15 item level upgrade should always be worth equipping. Less than that item level should usually win, but not always.
  • Hit and Expertise made reforging pretty awful. They are gone now, which helps, but reforging is still not the best.
  • You can look at an item, see that you would want it if you could reforge it, and think that would solve it. It isn't an intuitive decision, you needed to do a lot of math to ensure it was really an upgrade. It would allow some items to become upgrades, but that doesn't solve the underlying problem.

Patch 7.1.5 Class Changes
  • "Reworking" a class is more expansion level changes. The team is focusing on talent choices, restoring utility, secondary stat weights, and small mechanic changes.
  • There is still ongoing work for Patch 7.1.5, so all of the changes won't be in the initial PTR build. This is an ongoing project that the team will work on over the entire expansion.
  • Class changes fit well in the 7.X.5 patches planned, so expect to see more of them in the future.

Artifact Appearances
  • Artifact appearances won't be removed at the end of the expansion. You will be able to see them and unlock them still.
  • You will be able to earn the appearances so you can transmog other weapons to look like the Artifacts after Legion is over in some time limited way.
  • The team will figure out a solution to making the Artifact cat and bear forms available after Legion.

Model Updates
  • A ghoul model update is coming in a future patch, maybe Patch 7.2.
  • Water elemental is on the list for an update in the future as well.

Battlegrounds
  • There aren't any new battlegrounds planned for the upcoming patches that have been announced, effort went into PvP brawls there.
  • The team definitely wants to make more battlegrounds, they just need to find something that fits thematically. It isn't a big Alliance vs Horde moment right now.
  • There are a lot of existing battlegrounds. As the pool of battlegrounds gets larger, the team also has to consider if they move to a map rotation or some kind of focused pool.

Legendary Items
  • Legendary items will never all be equal. You won't be as excited to get your last choice as you would for your first choice. The team is looking at the last choices that don't feel like using at all. Fixes for these are coming in Patch 7.1.5.
  • There are few nerfs coming to the high end of legendary items, such as Fire Mage wrists and Unholy Death Knight wrists.
  • Some new legendary items will also be added to the pool.
  • You never feel good about equipping an item that is a throughput downgrade, even if it gives you more utility.
  • When Nighthold comes out you will be able to upgrade your existing legendary item. New legendary items that drop will already be upgraded.
  • There are no plans to allow you to equip more legendary items in Patch 7.2.

Quick Join
  • A hotfix is coming to disable the sound of the toasts from Quick Join.
  • Quick Join is just trying to make it easier for friends to play with each other. Players in the same guild were solo queuing for things in parallel.

Hidden Things
  • The team has learned that the hidden puzzles and mysteries are fun.
  • Kosumoth was the most successful in how it was discovered. It was a very cool experience.
  • The hidden artifact appearances were more of a mixed bag. The Ashbringer or Sheep staff were fun, some were a little more frustrating.
  • The team would like to minimize frustration, lessen the extent that people would need to use macros and datamining to find things. The team would like to do more in the future, maybe not more difficult, but more fun and intuitive. It isn't something they want to overdo, this isn't a scavenger hunt game. Not being sure if a surprise is lurking keeps the game exciting.
  • There are still a few small hidden things that haven't been discovered.
  • There is some bad luck protection for the hidden artifact appearances coming in a future patch. Hidden appearances from world bosses were changed to be a guaranteed drop rather than random.

Dungeon Changes
  • The item level rewarded by normal dungeons will probably be bumped up to 825 with the Heroic and Mythic dungeon retuning in a future patch.
  • The Mythic dungeon achievements won't be changed to a seasonal system. The difficulty going up resets the difficulty of the achievements. There may be some new achievements or affixes added.

Pet Battles
  • Pet Battles are something that the team continues to update, with World Quests and achievements to go with them.
  • Pet Battle dungeon will be talked about more in the future.

Class Mounts
  • Differing class mount appearances only applies to certain classes. This was done where it wouldn't make sense to not do it, such as the priest mount, where Shadow and Holy would need to use different mounts.
  • The Mage mounts change trailing effects based on your spec.
  • All Hunters will ride the same mount, as that feels appropriate, as the specs don't diverge a lot.

Kirin Tor Quests
  • Kirin Tor quests were adjusted to be slightly less common. They just haven't popped recently.
  • They were popping up twice in a given week, which felt too frequent.
  • These are quirky non-traditional content.
  • If they continue to not appear the team will bump back up the rate. The goal is twice every three weeks or so.

Auction House
  • There are more Auction House improvements coming, the only question is when. It shouldn't be necessary to use an addon to use the auction house, but right now it significantly improves the experience.
  • The team would like to move towards a commodity like treatment of many stackable items, such as allowing people to buy part of a stack.

Bonus Rolls
  • Gold from the world boss is just there to indicate that you successfully killed the boss. The world quest that goes with the boss is the baseline reward.
  • The current system is designed to reward currency on a failed bonus roll, but the team is working towards allowing you to get Artifact Power instead.

Class Trials
  • The Class Trial tutorial was focused on damage dealing specs, allowing returning players to catch up on the basics of the spec so they can go and level.
  • There is just one spec to remove any extra choice and confusion.
  • If you finish the tutorial you can try the other specs.
  • The one exception is classes with different DPS specs, as Balance and Feral are very different playstyles.

Challenge Mode Teleports
  • The Challenge Mode teleports were very helpful. The reward system in previous expansions gave cosmetics, prestige and achievements. In Warlords you got a teleport for each dungeon. In Legion the Mythic+ dungeons give you power rewards.

Underpowered Specs
  • Elemental Shaman concerns are on the radar. Single target can use a bump, increased Lava Burst damage. One of the challenges is the overall feel of the spec. There are three big payoff moments, Earth Shock, Lava Burst (cooldown, single target), and Stormkeeper. They all compete to be part of the big moment, so other spells feel watered down. The team is discussing things and doesn't have a final plan at the moment. There is a lot of burst that can be done in some dungeon and raid scenarios. There isn't enough diversity in raid encounters in Emerald Nightmare, no real AoE encounter for Elemental Shaman to shine. You shouldn't be good at dungeons and bad at raids, but good at a certain type of fight and not as great at another. There should be variety in both dungeons and raids.
  • Brewmaster Monks have a community perspective problem. People aren't as familiar with your spec, so they go with someone else rather than "taking a risk". Brewmaster is very strong right now, they just feel different than other tanks. Brewmasters smooth out incoming damage so much, so even if they take a little more damage, it is taken in a way that is predictable. They have incredibly high survival. Healers feel like they can't top off Brewmasters, but they aren't actually dying. Not dying is what tanking is all about. They have great mobility, solid control, good cooldowns, can survive things that no other tank can survive. There may be a high skill cap to playing Brewmaster correctly and no one wants to take a risk. It is the same situation when players decline players with adequate gear for a dungeon in favor of someone with even better gear. People want a smooth run and it is only natural to form a group that has the highest likelihood of success. You should take that risk on Brewmasters.
  • Should the team buff something to brokenly good levels just to get the community to take a look at it?
  • Assuming there is a spec that is great and is just not played much, no one wants it in their group, what is the solution?
This article was originally published in forum thread: Post-BlizzCon Q&A with Ion Hazzikostas started by chaud View original post
Comments 106 Comments
  1. Xires's Avatar
    Quote Originally Posted by Mitters View Post
    Legendaries to 910? Hopefully this is for ones you already wear aswell instead of future drops
    Reading comprehension goes a long way. They said all current ones will get bumped up to 910 and any future ones will already be 910.
  1. Lightbull's Avatar
    Quote Originally Posted by Dhru View Post
    "Assuming there is a spec that is great and is just not played much, no one wants it in their group, what is the solution? "

    Are these people playing their own game? My fire mage has a lvl30 Artifact weapon I would like to play forst but my weapon is only lvl10. If our raidleader could see me with that on raid I would get a guild kick... F*ck you Blizzard!

    AP should be for class not for spec, but of course I was not allowed to test their sh*t...
    That question has nothing to do with your comment... The AP issue is a completely different story to the actual balance of the class. Blizzard has already stated that Brewmaster is strong, but because no one is giving it a try due to the skill cap, it's not being played. How do you fix this problem? You can't buff Brewmaster otherwise they will end up broken and faceroll, and they would have to nerf it again.

    Also, if you're level 30 on your Fire artifact right now, you should have no difficulties getting your Frost weapon up due to Artifact Knowledge. Maybe not to level 30, but to level 20 at least. That's completely fine.
  1. Xires's Avatar
    Quote Originally Posted by Vegas82 View Post
    Well, looks like 7.3 is the final true tier of this expansion.

    - - - Updated - - -



    IDK about all that. 9 months at the longest would be my guess.
    I dunno- nighthold isn't coming out until mid Jan and that is still the first tier.
  1. 0verdose's Avatar
    So they're gonna nerf unholy bracers which owning that legendary is the ONLY way for our spec to stay competitive while not releasing any buffs to unholy to make up for the bracers nerf. Does blizz just want unh to suck for the entire expansion? What's with the complete attention swap to frost?
  1. mmocb0712db3e4's Avatar
    So now that Unholy is one of the bottom specs, let's nerf their best legendary. "Epic balance ideas 101" ...
  1. bassfu's Avatar
    Quote Originally Posted by Vegas82 View Post
    Well, looks like 7.3 is the final true tier of this expansion.

    - - - Updated - - -



    IDK about all that. 9 months at the longest would be my guess.
    They've been releasing patches every two months, 7.3 would be out by March/April. This expansion will be over by June if they keep this ridiculous pace.
  1. Arvandor's Avatar
    Quote Originally Posted by Dhru View Post
    "Assuming there is a spec that is great and is just not played much, no one wants it in their group, what is the solution? "

    Are these people playing their own game? My fire mage has a lvl30 Artifact weapon I would like to play forst but my weapon is only lvl10. If our raidleader could see me with that on raid I would get a guild kick... F*ck you Blizzard!

    AP should be for class not for spec, but of course I was not allowed to test their sh*t...
    great idea for a long time!

    ap for the class and mythic 0 for lfd would solves the core problems in legion!
  1. DesoPL's Avatar
    Yeah cool. I got on my mage items where is versality and idk still why i need it on mage?
  1. Poofieball's Avatar
    Ion Hazzikostas Is the best thing that happend for wow.
  1. Christinaki's Avatar
    Well as a ww monk I got the March of the legion legendary. Now I am looking for a new ring to equip since it's an actual dos loss. Probably most useless legendary in game. Pathetic
  1. Ealyssa's Avatar
    Quote Originally Posted by Lightbull View Post
    Blizzard has already stated that Brewmaster is strong, but because no one is giving it a try due to the skill cap, it's not being played.
    Except that's pure bullshit.

    Every single top end guild have BrM players. If the specs was as good as blizzard state it is you would see BrM everywhere. You don't because they aren't at the level where warrior/druid and even paladin (for different reason) are.

    BrM is a capable tank, no doubt. But far from the "itz a secret OP spec that just nobody plays" bullshit they keep trying to feed us.

    And I have no hate. Legion as a whole is amazing. But on the balance side blizzard looks completely out of touch, more than ever before. PVE balance is bad, PVP balance is plain garbage. Can't understand how they can't see this and some decision that make no sense like buffing mage's specs when other are waaaaay more in need. (No shit ele sucks, why buff mages first ? Seriously WTF ? )
  1. JIMM-'s Avatar
    MORE legendaries into the pool, no thanks please.

    I already looted 4 pieces of generic spec rubbish ( pyrdaz, boots , chest , sephuz) that is purely a stat stick n gives no performance increase, just when i finally thin the pool down to getting all the SPEC Specific legendaries that are actually good and brings massive dps increase, they are about to release more ? FK OFF BLIZZ

    Brewmaster spec just gets shit on by any other tanks maybe except DKs. Terrible balancing from blizz side

    and Elemental has been rubbish ever since they decided to remove the multistrike stats. They were fine in Warlords HFC
  1. oplaid's Avatar
    If the World Quest is the baseline reward, then please fix the damn quests to actually complete when you kill the world boss. I've missed out on quest completion 3 different times now, including this week, after they said they fixed this issue in previous weeks.
  1. PePeNinja's Avatar
    4.....fucking years without new battlegrounds.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Can you please stop finding excues and just make up some new maps....!!!!!!!!!!!!!!!!!!

    Omfg i cant believe this shit.
  1. mmoc2469da80bf's Avatar
    300k sounds about right . That also will be the number of subscribers they will have left if they keep going this way lol .
  1. bubbadubba's Avatar
    Quote Originally Posted by Gaucho- View Post
    Balance is anything, but far from underpowered. Maybe not as strong as Fire Mages - but a big part of their AE gets nerfed with the legendary wrists nerf. Balance has strong utility for raids and mythic+ (BR, treants, Innervate, ability to off tank/taunt) on top of competitive AE and ST damage as proven by WarcraftLogs rankings.
    They said at the blizzcon panel that Balance was one of the classes that has a good rotation but the numbers need to be tweaked as they felt to low.

    The problem with Balance utility is that other classes bring the same thing or something better.

    They only have strong AE and ST if they have the right legendary. That being said, EN is very Balance friendly. Seeing HoV made boomkin show its downsides. Boomkin has very poor mobility and they don't have the rest of a toolkit to make up for it.
  1. Eldonia's Avatar
    "The hidden artifact appearances were more of a mixed bag. The Ashbringer or Sheep staff were fun, some were a little more frustrating."

    My thousands of trout and catfish and the still thousand more to come disagree with this comment about Ashbringer.
  1. fixit's Avatar
    I call shenanigans on 300,000 groups in one week doing Kara.
  1. mmoc418a8f9674's Avatar
    So comming with tuesday, all the ones who got lucky and have their legendarys will get even buffed. But jokes on those which only have one or even no legendary at all. Blizzard saying themselves, lets not be fair and give every1 the chance to play on even field, lets buff the lucky ones some more! LUL
  1. Menz's Avatar
    The team would rather try to solve the ring and neck stat problem rather than just going back to primary stats on them. Secondary stats on them can make them more meaningful than they used to be.
    They like to complicate their life so much :-\

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