Weekend Wacky Wild Decks

Class Design on the 7.1.5 PTR
Originally Posted by Blizzard (Blue Tracker)
We’re making some significant changes to many specializations in Patch 7.1.5, and this has understandably resulted in some concern and confusion, particularly from players who may be less familiar with our PTR and development processes. So, we’d like to take a moment to explain what’s going on and how it pertains to what you’re seeing (or haven’t yet seen) on the PTR.

First, it’s important to understand the role that the PTR plays in our overall development process. At this stage, Patch 7.1.5 is still a work in progress. The PTR is only a snapshot of where we happened to be in development at the time the build was created. There are a lot of people working on WoW, and a lot of projects in various stages of completion. As a result, especially at this early stage of the PTR cycle, you’re going to see a lot of incomplete or unfinished work. Quite often, when something you see doesn’t make sense, it’s simply because we hadn’t finished making it make sense before the latest build was created.

Looking specifically at class design, the changes you’re seeing so far are focused primarily on how each spec plays in terms of mechanics, rotations, ability sets, talent options, etc. As some of these changes are fairly significant, we haven’t been making many adjustments to overall performance just yet. We need each spec to be completely functional before we can start tuning its effectiveness.

Right now, the build currently live on the 7.1.5 PTR is only about halfway through those mechanical changes. We’ve been continuing to work hard on getting those finished, and the next build should give you a clearer picture of what’s happening with your spec. We’ll try to share as much insight as we can into what we’re doing at that point.

Artifact Power Exploit Actions
Players that exploited the world quests to gain excessive Artifact Power will lose that Artifact Power.



Patch 7.1.5 PTR - Artifact Knowledge Catch Up
Patch 7.1.5 allows you to complete Knowledge is Power to convert 500 x Order Resources into Artifact Research Synopsis.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the upcoming Patch 7.1.5 (currently on the PTR for testing), you will be able to purchase ranks of Artifact Knowledge instantly for Order Resources up until a certain rank, at which point you'll have to continue with researching Artifact Knowledge as normal.

As things currently are, if you're only just starting out at 110 right now, the amount of time needed to research the lower ranks of Artifact Knowledge is already a lot shorter than the 5 days needed to research ranks at the opposite end of the spectrum.

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Item Luck
Hey all,

I'd just like to clear up a common misconception I've seen come up a lot in of recent discussions regarding Legendaries.

In short:

Your total time /played and average item level has no bearing on your chances of obtaining a Legendary.

To be a little more specific:

Player A and Player B could both have exactly 10 days of /played at level 110 and neither of them have a Legendary yet.

Player A has spent most of that time idling in Dalaran or their Order Hall, simply kicking it by the water cooler in guild chat or trade chat. Beyond doing their daily Emissary Cache and a Mythic Dungeon here or there, they don't really do that much in the way of Legendary-eligible content. Now, Player A could get very lucky with their next Emissary Cache and get a Legendary, but they'd be a statistical outlier in this scenario.

Player B, on the other hand, has spent the majority of their time doing Legendary-eligible content. They do their daily Emissary Cache, clear Emerald Nightmare each week, do a Random Legion Heroic Dungeon regularly and participate in a lot of Mythic/Mythic Keystone dungeon runs to help out their friends etc.

At this point in time Player B's chance of getting a Legendary will be much higher than that of Player A. As Player B has participated in far more Legendary-eligible content, their bad luck protection will be ramping up and increasing their chances of a getting a Legendary from their next run of Legendary-eligible content. Hence the saying "if you do the content, the Legendaries will come."

Then player A gets BiS legendaries, while Player B gets the !@#$ tier legendaries that are totally useless. Fast forward some time, Player A and Player B both try to get the same spot in a raid. Of course, player A gets picked because he has better legendaries that actually increase his performance.
Well in this scenario as Player B has been helping their guild out more than Player A has, I think most communal focused guilds would prefer to give the spot to someone like Player B who is actually contributing to helping the guild, rather than the person who got lucky and is simply there for the ride.

Also as Player B has spent more time doing current content than Player A, they will arguably know how to adapt and adjust to situations (like where they can squeeze out more DPS for example) more readily than Player A will.

There are plenty of groups and guilds clearing Normal and Heroic Emerald Nightmare & Trial of Valor with most of their roster not even having a BiS Legendary. A Legendary should not going to be the sole determining factor in whether or not a coordinated group is going to beat an encounter. Sure, the Legendary might bring enhancements or utility that may make the process smoother, but they're not a through-and-through substitute for skill and execution.

Only, many of us are doing the content but still aren't getting any or just getting bad once that we'll never use.

The system is still the worst idea you ever had and it's completely ruining the experience the game is supposed to deliver. It's no longer fun! Playing the game is NOT fun. Do you not see this?

The legendary system at it's best provides a sense of relief if you manage to get two good ones but at it's worst it just makes you furstrated, angryand disapointed.

That is NOT a good system. Let us target the items that are quickly becoming mandatory (if they aren't already) like you said would be possible.

That small change would make the expantion way better in every way. As it stands now, Legion is by far the worst expantion to date simply becuase of this legendary system.

How do you not see this Blizzard? Why aren't you listening to feedback?

We are listening to, and reading, the feedback and we're regularly forwarding the feedback on. If/when I receive any thoughts or information I can share in regards to feedback received, then I will share it with you as I always have. Not having an answer does not mean you are not being listened too. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Patch 7.1.5 Class Design, Artifact Power Exploit Actions, Artifact Knowledge Catch Up started by chaud View original post
Comments 111 Comments
  1. Sting's Avatar
    Why push out a half finished build for PTR then, especially if the mechanical changes don't make sense? What are we supposed to test in such a case, how broken shit is? This whole thing sounds like a backpedal to me because of the outrage since the release of this first PTR iteration.
  1. MysticalOS's Avatar
    That's what they ALWAYS do sting. They have many different teams doing checkins to a massive code base. heck it's also often why sometimes a new build deploys and guess what it doesn't work on windows 32 or mac or something. Conflicting code changes. 7.1 had a ptr build that didn't work on mac for a week because bnet pushed some bnet changes that weren't compatible without mac code fixes from an entirely diff team. That's just nature of diff teams working on different projects that sync their code into these builds. If they wait for them to be synced all the time though they wouldn't ever deploy any test builds, just release!. So they just deploy them as is but deploy often as they need to.
  1. Asotcha's Avatar
    I don't hate the current Legendary system--if they made them targetable, then people would grind their brains out trying to target them, then complain about being 'forced' to do that one thing. Theyre adding more legendaries and tweaking some of the current ones and in my small opinion I'm ok with this.
  1. grexly75's Avatar
    Quote Originally Posted by Sting View Post
    Why push out a half finished build for PTR then, especially if the mechanical changes don't make sense? What are we supposed to test in such a case, how broken shit is? This whole thing sounds like a backpedal to me because of the outrage since the release of this first PTR iteration.
    You do know what PTR stands for don't you? It stands for Public Test Realm, you see the word "Test" that is there to test various parts of a new upcoming patch for any problems and why there are various builds of said new patch before release.

    And even if they did release a half done PTR patch it does give them valuable feedback from those on the PTR on what is wrong and to fix it, that is why they have a PTR in the first place.
  1. Fayolynn's Avatar
    Quote Originally Posted by Sting View Post
    Why push out a half finished build for PTR then, especially if the mechanical changes don't make sense? What are we supposed to test in such a case, how broken shit is? This whole thing sounds like a backpedal to me because of the outrage since the release of this first PTR iteration.
    Yup the comments scream of damage control.

    "The changes you’re seeing so far are focused primarily on how each spec plays in terms of mechanics, rotations, ability sets, talent options, etc. As some of these changes are fairly significant, we haven’t been making many adjustments to overall performance just yet. We need each spec to be completely functional before we can start tuning its effectiveness."

    If they were really just concerns with mechanics/rotation there wouldn't have been any numbers tuning yet.
  1. Zirhark's Avatar
    Quote Originally Posted by Sting View Post
    Why push out a half finished build for PTR then, especially if the mechanical changes don't make sense? What are we supposed to test in such a case, how broken shit is? This whole thing sounds like a backpedal to me because of the outrage since the release of this first PTR iteration.
    Because the guys that capture and push the builds aren't the same guys as the people developing. The patch still needs tested for bugs, not just tuning. As such there is alot to gain on blizzards side by pushing parts of features that are finished so that bugs can be found earlier and fixed faster.

    Remember the PTR is just like beta, it's there for much more than just for us to test out class changes.
  1. Kufell's Avatar
    Quote Originally Posted by Sting View Post
    Why push out a half finished build for PTR then, especially if the mechanical changes don't make sense? What are we supposed to test in such a case, how broken shit is? This whole thing sounds like a backpedal to me because of the outrage since the release of this first PTR iteration.
    Isn't that what the PTR is for? Testing unfinished builds?

    On a serious note; I get what you're trying to say, but actually this is pretty common for development builds, not just with Blizzard, you just don't get to see the development builds of many game/software companies. Builds are put out with various changes being at various levels of polish, as feedback can be provided for the finished components and even feedback on unfinished changes can provide good insight as it gives people more time to find problems, and gives the company statistics to base further changes on.
  1. ildon's Avatar
    Quote Originally Posted by Sting View Post
    Why push out a half finished build for PTR then, especially if the mechanical changes don't make sense? What are we supposed to test in such a case, how broken shit is? This whole thing sounds like a backpedal to me because of the outrage since the release of this first PTR iteration.
    This is just how software development works. If the build compiles, you send it to quality assurance (which is what the PTR is) to test that the changes implemented so far work. There are some changes that are dependent on other changes already working. You have to find out if the first set of changes worked before wasting time on the next set of changes. On top of that, a lot of changes that are just part of a bigger overall picture might be done and there's no reason not to test that those already work.

    So you might ask "Why don't they have patch notes that list the intended changes so people know what the plan is?" The reason is that if they post those changes, even if they put a bunch of caveats that they're incomplete, they're going to get posted all over various WoW news sites and message boards and a lot of people are going to take them as finalized. Even after they update the patch notes, people will have seen and remembered the discarded changes and think that's what's coming and get upset about it. When they just say nothing, they can be like "Well gee, I guess those datamined changes weren't official."

    To make matters even more complicated, again, because of the way software development works, the changes we see on the PTR can often be a week or two old versus what their current internal version or their current plans are. Why bother making patch notes for changes that you already know you've discarded internally? Why try to explain the reasoning behind a change that you've already given up on?

    When it comes to communicating changes possible future changes that might not make it to live, they're basically in a no-win situation. And this isn't speculation, this is what has actually happened in the past when they've taken different approaches to PTRs and patch notes.

    My guess on how the life cycle of a class change works:
    1. Identify a problem with a spec.
    2. Come up with solutions to the problem.
    3. Do some math to make sure the solutions actually solve the problem. Possibly do some rough prototyping on your personal workstation.
    4. Schedule a meeting to discuss the solutions and get people's opinions and approval for the change.
    5. Implement the change.
    6. Commit local changes to code repository.
    7. Make sure it actually works along with whatever other changes have occurred since you last checked out the code.
    8. Code review to make sure you didn't make a silly mistake.
    9. Merge to Master and compile.
    10. Compiled changes go through automated testing process to make sure you didn't break the build.
    11. Internal quality assurance checks your changes and confirms they're working.
    12. Internal QA moves the new build with all changes in the past week (or couple days or whatever) to PTR for external testing.

    And a "change" can literally be "modifying exactly one spell." Changing a class's rotation typically requires changing multiple spells and talents and buffs. The person assigned to change those spells might have 10 changes to make, and the part where they move the build to the PTR might happen when only changes 1-7 are complete.
  1. ImpTaimer's Avatar
    How many more times do the devs have to be proven wrong about their "internal data."?

    Already the comment about two players playing for 10 days and not seeing a legendary means nothing because a player playing within 24-hours of getting mythic+ boosted by guildies can soak up legendaries.

    Even dismissing guild carries, there are people doing LFD "casually" and raking in legendaries.

    Their system doesn't work. It's just a carrot on the stick to keep people who aren't lucky playing.
  1. Stormykitten's Avatar
    The ptr thing is pretty much common design sense but it's understandable players get heated when it's hard to foresee where your spec will land. We just got to be patient and offer constructive feedback.
  1. ImpTaimer's Avatar
    Quote Originally Posted by Stormykitten View Post
    The ptr thing is pretty much common design sense but it's understandable players get heated when it's hard to foresee where your spec will land. We just got to be patient and offer constructive feedback.
    You mean like during Alpha/Beta? Cause that worked out so great.
  1. mmoc4271df43de's Avatar
    problem why some people hate legendary drop system is, in my friend guild man who completed week before 110 next week droped 3 legendaries in 5 days, and some people after month and half still didnt have one
  1. Zabatakis's Avatar
    Blizzard hears the community, but they do not listen. There is a difference. They view their communication with the players like a parent driving a car with a toddler giving advice in the back. They nod and say niceties to placate the child with absolutely zero intention of taking any advice what so ever.

    Mostly that is the right thing to do, but they probably should make exceptions from time to time.
  1. Cobrakai's Avatar
    Quote Originally Posted by Zabatakis View Post
    Blizzard hears the community, but they do not listen. There is a difference. They view their communication with the players like a parent driving a car with a toddler giving advice in the back. They nod and say niceties to placate the child with absolutely zero intention of taking any advice what so ever.

    Mostly that is the right thing to do, but they probably should make exceptions from time to time.
    eh, most of the people complaining are hilariously out of perspective. legendaries used to be gated behind the hardest content and really long investments of time. now they can drop from dungeons. pretty soon people will be pissed if blizz doesn't mail them them their gear every month.

    if people are getting this upset over their bad luck, maybe they should take a break and go outside once or twice instead of screaming at their computer screens.
  1. ImpTaimer's Avatar
    Quote Originally Posted by Zabatakis View Post
    Blizzard hears the community, but they do not listen. There is a difference. They view their communication with the players like a parent driving a car with a toddler giving advice in the back. They nod and say niceties to placate the child with absolutely zero intention of taking any advice what so ever.

    Mostly that is the right thing to do, but they probably should make exceptions from time to time.
    You're not insightful enough to realize that this isn't the same team working on the game as Vanilla-BC-WotlK.

    This is equivalent to boss telling their customers to "fuck off".

    If you want to ride on the "parent" fallacy, the current dev team are step parents insulting a kid that their real parents "left because they didn't love them" and that they should "get over it". Unfortunately you can't call child protective services on "bad devs".

    Quote Originally Posted by Cobrakai View Post
    eh, most of the people complaining are hilariously out of perspective. legendaries used to be gated behind the hardest content and really long investments of time. now they can drop from dungeons. pretty soon people will be pissed if blizz doesn't mail them them their gear every month.

    if people are getting this upset over their bad luck, maybe they should take a break and go outside once or twice instead of screaming at their computer screens.
    Speaking of "out of perspective"...
  1. Elestia's Avatar
    There's nothing wrong with legendaries being random.

    The whiney bratty entitlement tempertantrums of the try hard raider never cease to disappoint.
  1. mmoc9a20a9f209's Avatar
    The person who wrote that last response to blue post really needs to chill.

    I am not a big fan of how you obtain legendaries myself, but for completely different reasons. As for what he is talking about? if you take three seconds to think about it, you will realize that it's not entirely a new fucking concept. It is just a low percentage drop. Period.
    Legion isn't the first expansions to have them. One could almost say that low percentage drops have been there since start of the game. Why does their presence make this the worst expansion all of the sudden? Probably because he didn't get the one he wanted so he is upset now.
  1. Darkeon's Avatar
    Power tied down to RNG values.
    People with Legendary items\BiS: It's fine!
    People without Legendaries Items\Shitty ones: It's not fine!

    It's obviously a good system!
  1. mmoc17dca7fbbd's Avatar
    does this mean we are all pretty much focked?

    If I read this correctly then it means several teams are working, for example, on feral druid changes? Like, one team is working on talents and other team on abilities, and third team on number tuning? If this is not the case and one team is focusing on feral talents and abilities, then why dont we get it all at once?

    Because...if there are several teams working on each spec in the game, not just a single team really fixing glaring issues with some specs, then no wonder some classes are all over the place...it all makes sense now. If this assumption is wrong then in second half of 7.1.5 PTR we will get only numbers tuning...which would be sad.
  1. ehxy's Avatar
    This blue post is absolute bullshit about legendary luck.

    A kid in our guild has leveled 6 alts. On 10 minutes from hitting level 110 he got a legendary. He then proceeded to go through all of his characters and receive a legendary on all of them he even calls it that he's going to get one.

    Another guy in our guild on his demon hunter alt. He got 2 legendaries in one day.

    This system is fucked. Meanwhile i'm running at least 5 mythic +'s a day on top of wq caches + raiding.

    I do not mean when it was bugged this happened yesterday and the day before that as of this post.

Site Navigation