Patch 7.1.5 PTR - Build 23244
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Legendary Item Changes
Originally Posted by MMO-Champion
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Death Knight

Demon Hunter

Druid

Hunter

Mage

Monk

Paladin

Priest
  • Kam Xi'raff - now reduces the cost of damaging spells by 75%, down from 100%. -1103 Mastery
  • Zeks Exterminatus - Now 1.5 PPM, down from 2 PPM.

Rogue

Shaman

Warlock

Warrior



Achievement Changes
Originally Posted by MMO-Champion
Promotions
Feats of Strength



Talent Changes
Originally Posted by MMO-Champion
Priest
Shadow



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Unholy
  • Apocalypse Strikes the enemy, dealing (900% of weapon damage) Physical damage and bursting all up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound. Artifact. Melee range. Instant. 1.5 min cooldown.
  • Unholy Death Knight Damage and periodic damage of Clawing Shadows, Death and Decay, Death Coil, Death Strike, Festering Strike, Scourge Strike, and Soul Reaper increased by 3%.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance
  • Vengeance Demon Hunter Increases damage/healing done by Annihilation, Blade Dance, Chaos Strike, Death Sweep, Demon Blades, Demon Rend, Demon's Bite, Demon's Blade, Fel Eruption, Felblade, Fracture, Fury of the Illidari, Immolation Aura, Inferno, Mana Break, Mana Rift, Metamorphosis, Sever, Shear, Sigil of Chains, Sigil of Flame, Sigil of Misery, Sigil of Silence, Soul Carver, Soul Cleave, Spirit Bomb, The Hunt, and Throw Glaive by 4%. Increases periodic damage/healing done by Blade Dance, Death Sweep, Demon's Blade, Felblade, Immolation Aura, Inferno, Mana Rift, Sever, Shear, and Throw Glaive by 4%. Demon Hunter - Vengeance Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
  • Feral Druid Increases damage/healing done by Maim, Rake, Shred, and Thrash by 4%. Increases periodic damage/healing done by Rake and Thrash by 4%. Druid - Feral Spec.

Guardian
  • Guardian Druid Increases damage/healing done by Mangle, Maul, and Thrash by 4%. Increases periodic damage/healing done by Thrash by 4%. Druid - Guardian Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (450% of weapon damage) Physical damage and making them Vulnerable for 7 6 sec. Vulnerable Damage taken from Aimed Shot increased by 100% for 7 6 sec. 100 yd range. Instant.

Talents
  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + 130% of AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 30 Talent. 40 10 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing [ 5 + 115% 144% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.
  • True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 8 10 times. Limit 1 target. Marksmanship Hunter - Level 30 Talent.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing done by Chimaera Shot, Cobra Shot, and Kill Command by 4%. Hunter - Beast Mastery Spec.

Marksmanship
  • Arcane Shot A quick shot that causes [ 0.615 * 150% 200% of weapon damage or 0.038 * Level * 150% of weapon damage + 0.231 * 150% of weapon damage or 150% 200% of weapon damage + 0.231 * 200% of weapon damage or 200% of weapon damage ] Arcane damage. Generates 5 Focus. Hunter - Marksmanship Spec. 40 yd range. Instant.
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (450% of weapon damage) Physical damage and making them Vulnerable for 7 6 sec. Vulnerable Damage taken from Aimed Shot increased by 100% for 7 6 sec. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.

Marksmanship & Beast Mastery
  • Multi-Shot (Beast Mastery) Fires several missiles, hitting your current target and all enemies within 8 yards for (75% 100% of weapon damage) Physical damage and triggering Beast Cleave
  • Multi-Shot (Marksmanship) Fires several missiles, hitting your current target and all enemies within 8 yards for (75% 100% of weapon damage) Physical damage Generates 2 Focus per target hit.

Survival
  • Survival Hunter Increases damage/healing done by Butchery, Carve, Flanking Strike, Lacerate, and Raptor Strike by 25% 7%. Increases periodic damage/healing done by Lacerate by 25% 7%. Hunter - Survival Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 195% 175% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution
  • Greater Blessing of Kings Places a blessing on an ally that grants them an absorption shield. It absorbs up to [ 180% [ 270% of Holy Spell Power ] damage, and will be refreshed to full strength every 6 sec, even if fully consumed. You may only have 3 Greater Blessings active at one time Limit 1. Limited to 1 target. Paladin - Retribution Spec. 30 yd range. Instant.
  • Greater Blessing of Wisdom Places a blessing on an ally that causes them to regenerate 1% of maximum health and mana per 15 sec. You may only have 3 Greater Blessings active at one time 10 sec. Limit 1. Limited to 1 target. Paladin - Retribution Spec. 30 yd range. Instant.
  • Retribution Paladin Increases damage/healing done by Crusader Strike, Consecration, Divine Storm, Eye for an Eye, Justicar's Vengeance, Judgment, and Zeal by 12%. Increases periodic damage/healing done by Wake of Ashes by 12%. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Legacy of the Void Void Eruption may be cast anytime your Insanity level is 70 or higher 65 or higher$@switch[], and Voidform increases Shadow damage dealt by an additional 0%. Shadow Priest - Level 100 Talent.
  • Misery (New) Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Priest - Level 90 Talent.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 960% of Spell Power ] Shadow damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 100 Talent. 40 yd range. Instant. 30 sec cooldown.

Shadow
  • Voidform When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Outlaw Rogue Increases damage/healing done by Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Killing Spree Off-Hand, Pistol Shot, Run Through, and Saber Slash by 0% 7%. Rogue - Outlaw Spec.

Subtlety
  • Subtlety Rogue Increases damage/healing done by Backstab, Death from Above, Eviscerate, Finality: Eviscerate, Gloomblade, Poisoned Knife, Shadowstrike, Shuriken Storm, Shuriken Toss, and Tendon Slice by 7% 12%. Increases periodic damage/healing done by Finality: Nightblade, Nightblade, and Weaponmaster by 7% 12%. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Boulderfist Slams your target with the power of stone, dealing [ 1 + 250% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing$@switch[] your critical strike chance by 5% 0% and all damage you deal by 5%. Generates 25 Maelstrom. 2 charges. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant. 7.5 sec recharge. 2 charges. 6 sec recharge. 2 charges.

PvP Talents
  • Control of Lava Lava Burst damage increased by 50% 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 50% 25%, stacking up to 3 times. Elemental Shaman - Tier 4 PvP Talent.

Enhancement
  • Rockbiter Assaults your target with earthen power, dealing [ 1 + 155% of AP ] Nature damage. Generates 15 20 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Shadowburn Blasts a target for [ 1 + 315% of Spell Power ] Shadow Shadowflame damage. Generates 1 Soul Shards, and an additional1 additional 1 if the target dies within 5 sec. 1 charge. Destruction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. Instant. 12 sec recharge. 1 charge.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Heavy Repercussions Shield Slam extends the duration of Shield Block by 1.5 1.0 sec, and Shield Block increases the damage of Shield Slam by an additional 30%. Protection Warrior - Level 100 Talent.

Arms
  • Arms Warrior Increases damage/healing done by Bladestorm, Bladestorm Off-Hand, Cleave, Colossus Smash, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Mortal Strike, Overpower, Ravager, Rend, Shockwave, Slam, Storm Bolt, and Victory Rush by 5%. Increases periodic damage/healing done by Ravager by 5%. Warrior - Arms Spec.

Fury
  • Fury Warrior Increases damage/healing done by Bladestorm, Bladestorm Off-Hand, Bloodthirst, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Throw, Shockwave, Storm Bolt, Whirlwind, and Whirlwind Off-Hand by 5%. Warrior - Fury Spec.

Protection
  • Revenge Swing in a wide arc, dealing [ 1 + 650% 440% of AP ] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 3 sec cooldown.

Professions
Inscription
  • Vantus Rune: Cenarius Reduces the materials required to craft a Vantus Rune: Cenarius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Cenarius Craft a Vantus Rune: Cenarius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Cenarius Greatly reduces the materials required to craft a Vantus Rune: Cenarius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Chronomatic Anomaly Greatly reduces the materials required to craft a Vantus Rune: Chronomatic Anomaly. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Chronomatic Anomaly Reduces the materials required to craft a Vantus Rune: Chronomatic Anomaly. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Chronomatic Anomaly Craft a Vantus Rune: Chronomatic Anomaly. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Dragons of Nightmare Greatly reduces the materials required to craft a Vantus Rune: Dragons of Nightmare. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Dragons of Nightmare Reduces the materials required to craft a Vantus Rune: Dragons of Nightmare. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Dragons of Nightmare Craft a Vantus Rune: Dragons of Nightmare. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Elerethe Renferal Reduces the materials required to craft a Vantus Rune: Elerethe Renferal. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Elerethe Renferal Greatly reduces the materials required to craft a Vantus Rune: Elerethe Renferal. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Elerethe Renferal Craft a Vantus Rune: Elerethe Renferal. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Grand Magistrix Elisande Greatly reduces the materials required to craft a Vantus Rune: Grand Magistrix Elisande. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Grand Magistrix Elisande Craft a Vantus Rune: Grand Magistrix Elisande. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Grand Magistrix Elisande Reduces the materials required to craft a Vantus Rune: Grand Magistrix Elisande. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Guarm Greatly reduces the materials required to craft a Vantus Rune: Guarm. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 50. Roseate Pigment x 25.
  • Vantus Rune: Guarm Craft a Vantus Rune: Guarm. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 70. Roseate Pigment x 35.
  • Vantus Rune: Guarm Reduces the materials required to craft a Vantus Rune: Guarm. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 60. Roseate Pigment x 30.
  • Vantus Rune: Gul'dan Greatly reduces the materials required to craft a Vantus Rune: Gul'dan. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Gul'dan Reduces the materials required to craft a Vantus Rune: Gul'dan. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Gul'dan Craft a Vantus Rune: Gul'dan. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Helya Greatly reduces the materials required to craft a Vantus Rune: Helya. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 50. Roseate Pigment x 25.
  • Vantus Rune: Helya Reduces the materials required to craft a Vantus Rune: Helya. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 60. Roseate Pigment x 30.
  • Vantus Rune: Helya Craft a Vantus Rune: Helya. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 70. Roseate Pigment x 35.
  • Vantus Rune: High Botanist Tel'arn Reduces the materials required to craft a Vantus Rune: High Botanist Tel'arn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: High Botanist Tel'arn Greatly reduces the materials required to craft a Vantus Rune: High Botanist Tel'arn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: High Botanist Tel'arn Craft a Vantus Rune: High Botanist Tel'arn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Reduces the materials required to craft a Vantus Rune: Il'gynoth, The Heart of Corruption. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Craft a Vantus Rune: Il'gynoth, The Heart of Corruption. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Greatly reduces the materials required to craft a Vantus Rune: Il'gynoth, The Heart of Corruption. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Krosus Greatly reduces the materials required to craft a Vantus Rune: Krosus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Krosus Craft a Vantus Rune: Krosus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Krosus Reduces the materials required to craft a Vantus Rune: Krosus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Nythendra Reduces the materials required to craft a Vantus Rune: Nythendra. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Nythendra Craft a Vantus Rune: Nythendra. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Nythendra Greatly reduces the materials required to craft a Vantus Rune: Nythendra. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Odyn Reduces the materials required to craft a Vantus Rune: Odyn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 60. Roseate Pigment x 30.
  • Vantus Rune: Odyn Greatly reduces the materials required to craft a Vantus Rune: Odyn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 50. Roseate Pigment x 25.
  • Vantus Rune: Odyn Craft a Vantus Rune: Odyn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 70. Roseate Pigment x 35.
  • Vantus Rune: Skorpyron Craft a Vantus Rune: Skorpyron. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Skorpyron Reduces the materials required to craft a Vantus Rune: Skorpyron. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Skorpyron Greatly reduces the materials required to craft a Vantus Rune: Skorpyron. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Spellblade Aluriel Reduces the materials required to craft a Vantus Rune: Spellblade Aluriel. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Spellblade Aluriel Craft a Vantus Rune: Spellblade Aluriel. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Spellblade Aluriel Greatly reduces the materials required to craft a Vantus Rune: Spellblade Aluriel. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Star Augur Etraeus Greatly reduces the materials required to craft a Vantus Rune: Star Augur Etraeus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Star Augur Etraeus Craft a Vantus Rune: Star Augur Etraeus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Star Augur Etraeus Reduces the materials required to craft a Vantus Rune: Star Augur Etraeus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Tichondrius Reduces the materials required to craft a Vantus Rune: Tichondrius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Tichondrius Craft a Vantus Rune: Tichondrius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Tichondrius Greatly reduces the materials required to craft a Vantus Rune: Tichondrius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Trilliax Craft a Vantus Rune: Trilliax. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Trilliax Greatly reduces the materials required to craft a Vantus Rune: Trilliax. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Trilliax Reduces the materials required to craft a Vantus Rune: Trilliax. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Ursoc Craft a Vantus Rune: Ursoc. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Ursoc Reduces the materials required to craft a Vantus Rune: Ursoc. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Ursoc Greatly reduces the materials required to craft a Vantus Rune: Ursoc. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Xavius Craft a Vantus Rune: Xavius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Xavius Greatly reduces the materials required to craft a Vantus Rune: Xavius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Xavius Reduces the materials required to craft a Vantus Rune: Xavius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.

Item Effects
  • Akainu's Absolute Justice Lava Lash deals 50% 30% increased damage while your weapons are enhanced by both Flametongue and Frostbrand.
  • Al'Akir's Acrimony Chain Lightning deals 10% 5% increased damage to each subsequent target.
  • Alythess's Pyrogenics Enemies affected by your Rain of Fire take 15% 10% increased damage from your Fire spells.
  • Anger of the Half-Giants Demon's Bite generates an additional 1 to 20 Fury. 14 Fury.
  • Archavon's Heavy Hand Mortal Strike refunds 10 Rage. 8 Rage.
  • Archimonde's Hatred Reborn Gain an absorb shield for 50% 40% of your maximum health for 10 sec. When the shield is consumed or expires, 75% of the damage absorbed is dealt to nearby enemies, split evenly. Instant. 1.2 min cooldown.
  • Artifact Research Note Looted (New) Instant.
  • Ashes to Dust Enemies hit by your Wake of Ashes take 20% 15% increased damage from you for 6 sec.
  • Ayala's Stone Heart Your attacks have a chance to make your next Execute cost no Rage and be usable on any target, regardless of health level. Approximately 2.25 procs per minute. 1.8 procs per minute.
  • Call of the Wild Reduces the cooldown of all Aspects by 50%. 35%.
  • Ceann-Ar Rage Gain 10 Rage whenever you Enrage. Gain 8 Rage whenever you Enrage.
  • Cenedril, Reflector of Hatred Touch of Karma deals 300% increased damage. 150% increased damage.
  • Chain of Thrayn Avenging Wrath increases healing done by an additional 70% 50% and increases damage done by an additional 25% 20%
  • Cinidaria, the Symbiote Your attacks cause an additional 30% damage to enemies above 85% 90% health and heal you for 100% of the damage done.
  • Delusions of Grandeur The remaining cooldown on Metamorphosis is reduced by 1 sec for every 15 Fury you spend. 30 Fury you spend.
  • Eye of the Twisting Nether Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 2% 1.5% for 8 sec. Each element adds a separate application.
  • Feretory of Souls Casting a damaging Fire spell has a 15% 10% chance to generate a Soul Shard. 100 yd range.
  • Focuser of Jonat, the Elder Healing Wave and Healing Surge increase the healing of your next Chain Heal by 15% 10%, stacking up to 5 times.
  • Fujieda's Fury Bloodthirst increases all damage you deal and all healing you take by 1% for 10 sec, stacking up to 5 times. 4 times.
  • Greenskin's Waterlogged Wristcuffs Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 400%. 300%.
  • Hood of Eternal Disdain Agony deals its full damage 20% faster. 10% faster.
  • Ice Time Your Frozen Orb explodes into a Frost Nova that deals [ 1 + 1,400% of Spell Power ] damage. 600% of Spell Power ] damage.
  • Insignia of Ravenholdt Your attacks that generate combo points deal 20% 12% additional damage as Shadow to all targets within 0 yards in front of you.
  • Kam Xi'raff Using Light's Wrath reduces the mana cost of your damaging spells by 100% 75% for 1 sec, increased by 1 sec per ally affected by your Atonement.
  • Lesson of Razuvious Scourge Strike has a chance to burst an additional 1-4 Festering Wounds. 3 Festering Wounds.
  • Lessons of Space-Time While you have a Dimensional Rift open, all of your damage is increased by 15%. 100 yd range. 10%. 100 yd range.
  • Liadrin's Fury Unleashed While Avenging Wrath is active, you gain 1 Holy Power every 2.5 sec. 4 sec.
  • MKII Gyroscopic Stabilizer Your Aimed Shot grants you gyroscopic stabilization, increasing the critical strike chance of your next Aimed Shot by 20% 15% and making it castable while moving.
  • Mystic Kilt of the Rune Master Arcane Barrage grants you 4% 3% of your maximum mana per Arcane Charge spent.
  • Oakheart's Puny Quods Barkskin instantly grants 40 Rage plus an additional 40 Rage over 4 sec. 45 Rage plus an additional 15 Rage over 3 sec.
  • Perseverance of the Ebon Martyr Howling Blast deals 40% increased damage to enemies affected by Remorseless Winter. recently damage by your Remorseless Winter.
  • Pristine Proto-Scale Girdle Lava Burst deals an additional [ 1 + 40% 18% of Spell Power ] damage over 6 sec. Stacks up to 5 times.
  • Reap and Sow Reap Souls lasts 2.5 2.0 sec longer per soul consumed.
  • Rhonin's Assaulting Armwraps Arcane Missiles has a 25% 18% chance to make your next Arcane Blast cast within 6 sec cost no mana.
  • Shadow Satyr's Walk Shadowstrike restores 5 3 Energy plus an additional 1 Energy for every 2 3 yds between you and your target.
  • Sin'dorei Spite For 25 sec after casting Summon Doomguard or Summon Infernal, you and your minions deal 30% increased damage. 15% increased damage.
  • Spirit of the Darkness Flame Your Fiery Brand now heals you for 150% 100% of the damage done and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 20% 15%, stacking up to 15 times.
  • The Apex Predator's Claw Your pet gains the passive abilities of all pet specializations and deals 10% increased damage. 5% increased damage.
  • The Deceiver's Blood Pact Earth Shock has a 30% 15% chance to refund all of the Maelstrom spent.
  • The Dreadlord's Deceit Every 2 sec, gain 40% 35% increased damage for your next Fan of Knives, stacking up to 30 times.
  • The Emperor's Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning by 125% 50% and reduce its cost by 5%, stacking up to 20 times.
  • The Wildshaper's Clutch Critical damage from your Bleeds have a 40% 30% chance to trigger Primal Fury.
  • Ullr's Featherweight Snowshoes The remaining cooldown on Trueshot is reduced by 1.0 0.8 sec each time you cast a damaging Shot.
  • Uncertain Reminder Bloodlust effects last 100% longer on you. 75% longer on you.
  • Vantus Rune: Cenarius Increase Versatility by 1,000 1,500 while fighting Cenarius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Chronomatic Anomaly Increase Versatility by 1,000 1,500 while fighting the Chronomatic Anomaly. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Dragons of Nightmare Increase Versatility by 1,000 1,500 while fighting the Dragons of Nightmare. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Elerethe Renferal Increase Versatility by 1,000 1,500 while fighting Elerethe Renferal. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Grand Magistrix Elisande Increase Versatility by 1,000 1,500 while fighting Grand Magistrix Elisande. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Guarm Increase Versatility by 1,000 1,500 while fighting Guarm. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Gul'dan Increase Versatility by 1,000 1,500 while fighting Gul'dan. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Helya Increase Versatility by 1,000 1,500 while fighting Helya. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: High Botanist Tel'arn Increase Versatility by 1,000 1,500 while fighting High Botanist Tel'arn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Increase Versatility by 1,000 1,500 while fighting Il'gynoth, The Heart of Corruption. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Krosus Increase Versatility by 1,000 1,500 while fighting Krosus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Nythendra Increase Versatility by 1,000 1,500 while fighting Nythendra. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Odyn Increase Versatility by 1,000 1,500 while fighting Odyn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Skorpyron Increase Versatility by 1,000 1,500 while fighting Skorpyron. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Spellblade Aluriel Increase Versatility by 1,000 1,500 while fighting Spellblade Aluriel. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Star Augur Etraeus Increase Versatility by 1,000 1,500 while fighting Star Augur Etraeus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Tichondrius Increase Versatility by 1,000 1,500 while fighting Tichondrius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Trilliax Increase Versatility by 1,000 1,500 while fighting Trilliax. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Ursoc Increase Versatility by 1,000 1,500 while fighting Ursoc. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Xavius Increase Versatility by 1,000 1,500 while fighting Xavius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Varo'then's Restraint Chaos Bolt has a 30% 20% chance to strike an additional enemy within 30 yards.
  • Velen's Future Sight Increase all healing done by 20% 15% and causes 50% of overhealing on players to be redistributed to up to 3 nearby injured allies, for 10 sec. Instant. 1.2 min cooldown.
  • Wakener's Loyalty Each soul shard you spend empowers your Skull of the Man'ari, increasing the damage of your next Thal'kiel's Consumption by 5%. 3%.
  • Whisper of the Nathrezim Templar's Verdict and Divine Storm increase the damage of your next Templar's Verdict or Divine Storm within 4 sec by 25%. 15%.
  • Xavaric's Magnum Opus Every 30 sec, gain an absorb shield for 30% 25% of your maximum health for 30 sec.
  • Zann'esu Journey Flurry increases the damage of your next Blizzard by 50% 35%, stacking up to 5 times.
  • Zeks Exterminatus Your Shadow Word: Pain damage has a chance to increase the damage of your next Shadow Word: Death by 125% 25% and make it usable on any target, regardless of health level. Approximately 2 procs per minute. 1.5 procs per minute.
  • Zodyck Family Training Shackles Your Poisons and Bleeds deal 40% 30% increased damage to targets below 30% health.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Unholy
  • Apocalypse (Rank 1) Strikes the enemy, dealing (900% of weapon damage) Physical damage and bursting all up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 0 for each burst Festering Wound.
This article was originally published in forum thread: Patch 7.1.5 PTR - Build 23244 started by chaud View original post
Comments 106 Comments
  1. mmocdc052c5302's Avatar
    Hey we are Destruction warlocks we have 1 singletarget (maybe 2,3 with shoulders and 0,3 with cloak) Legendaries and still suck in single target. Lets nerf the only chance we have to out dps the disc priest in ST. Lets fuck our ressource management more. I like to play a class who spamms 20 seconds filler with bad luck :^).
  1. Okacz's Avatar
    And so, the only good part of new Legendaries, that having a good one can improve your spec, is getting nerfed.

    Why the hell does Sephuz exist. Why can't we just have a few performance improving Legendaries, each of them being good.
  1. athrun7189's Avatar
    nothing better to start my day than drinking my coffee and looking at these people complaining about things they probably dont know / understand
    thank you MMO Champ
  1. shaman409's Avatar
    So, instead of buffing the drop chance of legendaries or making an effort to make them more obtainable, they seem to just be nerfing them across the board to make them less desired? I mean that is certainly a way to approach the situation...I guess.
  1. Alki's Avatar
    Quote Originally Posted by shaman409 View Post
    So, instead of buffing the drop chance of legendaries or making an effort to make them more obtainable, they seem to just be nerfing them across the board to make them less desired? I mean that is certainly a way to approach the situation...I guess.
    I agree. Some of us are still desperately trying to get our 2nd Legendary and it just isn't happening. (I have the crappy neck). I have been playing since launch and farm anywhere from 4-5 mythics a night. I do LFR, I do caches, and I raid 3 nights a week with my guild.

    I was the last person to get a Legendary. Now, I'm not only still waiting to get a 2nd Legendary, but the rest of my raiding guildies all have 3 or more legendaries to pick from. I play more than all of them too ...

    So sick of this bullshit RNG system. The fact that I am the only person in our raiding guild that doesn't have 2 (and everyone else has 3+), makes me not want to play this fucking game anymore. Seeing a new guy join our guild and get 2 legendaries in less than 20 minutes, makes me want to gouge my fucking eyes out.

    Do away with this bullshit ...
  1. Trumpcat's Avatar
    Quote Originally Posted by Scorpio9 View Post
    Wtf?! Sephuz is great now! I play Fury, it procs on charge. Playing Solo its a blast. Additionally to the insane burst i'll get some extra 25% beststat+ 75% movementspeed for 10secs. and this every 30 secs. World questing and world pvp is pure joy with it. Not to mention its benefits in M+. For raids you can still equip another ring.
    Not thrilled about the effects on world questing, but nice that you're happy about it. Besides many classes still can't proc it.
  1. Cavox's Avatar
    ... and the journey to make Shamans the worst healers continues.
  1. Vinum30's Avatar
    Hey guys, not trying to be thorn in your side but you put Zeks Exterminatus (Legendary for Shadow Priests) under the Warlock Legendaries list.
  1. Malfecto's Avatar
    At 250% the bracers are only an uprade for a 5 stack pyretic procced pyroblast under rune of power that crits. They are a dps loss for:

    Any proc cast with no pyretic, rop, no crit.

    Any proc cast with 5 pyretic, rop, no crit.

    Any proc cast with 5 pyretic, no rop, crit.

    The cast breaks even at no pyretic, rop, crit.

    The reason? Normal rotation in that four seconds that produces 2 pyroblast, uses 2 fire blast and 1 phoenix is more damage uf the pyros crit and about break even with proc/rop/crit if they dont. Why? Our fireblast with full traits essentially crit fireballs on steroids.

    Now, in the lucky chance you get a proc right a combustion and rop come off cooldown, then yes you can do sime amazing damage, but that is rare and rarer still for you to be otherwise unoccupied enough to take advantage before window closes due to mechanics. And that is with ice floes.

    At 275 they are an appropriate boost for what the dev team seem to be after in %increase.

    Need to append that this is comparing under the new rop and comparing no crit proc to no crit rotation, no crit proc to crit rotation, crit proc to no crit rotation and crit oroc to crit rotation.
  1. exeetor's Avatar
    the "Wording change" on the leggy helm for dks is not just wording change. The effect did not work on bosses before now it does.
  1. SinR's Avatar
    Meh, sweeping across the board nerfs on Legendary items. No surprise there
  1. Pacster's Avatar
    Quote Originally Posted by CryotriX View Post
    It's 275%, it's still BiS, and the ring is untouched, so you can still hero 2-3 times/encounter.

    They didn't do anything to improve the bad ones. They are still bad. People will still complain and leave. There's nothing good in having Sephuz, Bel'ovir, Prydaz, Norgannon's Shoes, even Cord of Infinity. Nothing at all, they wasted your farming time, meanwhile others got BiS.

    Wake up Blizz until it's too late.
    You can imagine how I feel with 2 legendaries...first Sephuz and then Prydaz. It's like getting a flavor toy instead of a serious damage increase.
  1. mmoc4dfe59358a's Avatar
    Frostbolt -20% dmg? are u fu***g kidding me?
  1. Tusq's Avatar
    Quote Originally Posted by Saafe View Post
    Sorry love, but i'm pretty sure on PTR they originally buffed it to 600%, then it went back to 400%, now 300%. Pretty shitty considering it's not even that great compared to other legendaries.
    Cus they were trying to fix Outlaw damage. Not the legendaries. These bracers are pretty god damn good for Outlaw single target.
  1. seventysix's Avatar
    Quote Originally Posted by Saafe View Post
    Nice 3 posts. Who's sock are you? You're honestly not understanding my point of how this legendary is still not on the same tier as our others. It hasn't been nerfed enough actually. Will people pick Sephuz? Or will they pick the bracers? They're already nerfing middle-lower tier legendaries, so i'm confused as to why the bracers aren't receiving a larger nerf for them to fall back onto the same tier as the others.

    Icefloes is irrelevant to the strength of the legendary. If you're specced into shimmer, then there's basically no change as you can just blink out of shit while casting it and blink back. Please don't tell anyone to "keep reading and playing" when your knowledge of the situation is as bad as you claim mine is.
    Do you have, like...legitimate mental issues?

    The bracers are a DPS loss if nerfed below 250%.

    Meaning we would not use the proc, as it would net us less DPS..so how does that make it a god tier legendary item?

    There is no if ands or buts...this is just factual, you may be right that 300% was a bit much which is why they buffed them to 275% clearly they are smarter than you and the false babble you're spewing about in this thread.

    PS. I don't have the bracers and PSS. You're the only person in this thread that actually seems to be "triggered." or "salty." "or insert your grammatically incorrect meme word here."<3<3
  1. SLUSHER's Avatar
    Strip the bonuses and bake them into specs my body is ready. I even have my bis legendary but the entire concept is so bad I'd just rather it was gone. Nerfing legendarys to be undesired is just about the least feelsgoodman solution i could possibly think of. I have a legendary riding the bench with perfect green stats I'm ready bliz.
  1. snige's Avatar
    So let me get this straight... Blizz finally officially acknowledges that many legendaries are way to powerful, and therefor people feeling disapointment when finding a "bad" one. and THESE changes are the approch they are going for? What on earth is going on (yes I do take PTR changes with a grain of salt).

    Fuck this game seriously... Do they not understand that people are angry about PAYING 45 euro + 3 months sub fee, and every time they hint that changes/fixes are comming, we get this bullshit? Honestly they game would have been better off without any of these fucking legendaries.

    Ion needs to get his fucking head out his ass and start seeing things from a player perspective!
  1. Plehnard's Avatar
    Heavy Repercussions Shield Slam extends the duration of Shield Block by 1.5 1.0 sec, and Shield Block increases the damage of Shield Slam by an additional 30%. Protection Warrior - Level 100 Talent.
    First they nerf Shockwave and now this. Seems like they want to force 20%+ haste at all costs
  1. mmocc42205c899's Avatar
    Quote Originally Posted by Dotbotdotcom View Post
    People whine that you need X legendary or else they won't be competitive. which is true.

    Now the devs nerf the legendaries that are considered to be much better than the other to even the gap between bad and good ones which is an awesome change, and people still whine.

    They've even stated they will tune the classes after the nerfs to the legendaries to ensure that specs come out net-neutral or close to. Stop fucking whining
    I don't play a game in early beta development. Blizz now only hunt our subscriptions money

    - - - Updated - - -

    Quote Originally Posted by MasterHamster View Post
    >BiS legendarys are mandatory to be competitive!!1
    >best legendarys gets nerfed and brought more in line to transition away from 1-2 legendarys being 20-25% of your damage output
    >WTF STOP NERFING MY CLASS


    This community is a bunch of mouthbreathers.
    Ill vote with my wallet then.
  1. seventysix's Avatar
    Quote Originally Posted by Saafe View Post
    Pot kettle man, you started off with a good argument, and then proceeded to end it with

    But that's where you're wrong man, i'm neither of those things. I'm having a jolly old time talking with people like you. Makes me feel much better about myself tbh getting salty replies for wanting a clearly overpowered item to be on the same level as lets say; Prydaz

    As I've stated before, that you're obviously still unable to comprehend; I think all legendaries should be the same sort of level. They shouldn't give such huge bonuses and since the already garbage ones are being nerfed into oblivion, I don't see why the FM bracers should be excluded from that. I honestly think it should stay at 300% but the proc rate should be reduced drastically
    This is the first time i've seen you say that in this entire thread. Your other posts say verbatim "I think it should be nerfed lower than 250% which makes no sense, I'm going to just reply that I think your counter proposal of a lower proc rate is well thought and actually makes sense. Bravo.

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