Trial of Valor Adjustments - December 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

Trial of Valor

Odyn
  • Reduced the damage of Shatter by 25% on all difficulties.
  • Reduced the damage of Stormforged Spear's tank hit by 25% on all difficulties.
  • Reduced Odyn's health by 10% on all difficulties.
  • Reduced Hyrja and Hymdall's health by 20% on all difficulties.
  • Hymdall and Hyrja now once again leave the arena at 85% on Heroic difficulty during Stage 2.

Guarm
  • Reduced Health by 10% on all difficulties.
  • Reduced damage dealt by Headlong Charge by 10% on all difficulties. This change does not apply to Trample.
  • Reduced damage dealt by Flame Lick on impact on Mythic difficulty by 5%.

Helya
  • Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties.
  • Reduced the number of Taint of the Sea debuffs applied to players on Mythic difficulty by 1.
  • Reduced the damage of Tainted Explosion on all difficulties.

Holiday Updates
  • The Feast of Winter Veil Achievement "BB King" now only requires players to pelt three faction leaders to complete.
This article was originally published in forum thread: Trial of Valor Adjustments - December 20 started by chaud View original post
Comments 114 Comments
  1. gzeus13's Avatar
    Surprised they didn't nerf monks more.
  1. Bearygood's Avatar
    Why is taint of the sea debuffs reduced by one on Mythic when theres 20 players. It should be lowered on heroic in small groups where it's a flat 3

    Also whats tainted explosion again?
  1. Rilu's Avatar
    Nerfffffffffff, easy mode now.
  1. Chickensoup23's Avatar
    Quote Originally Posted by Rilu View Post
    Nerfffffffffff, easy mode now.
    Have you tried Helya on mythic? For 9/10 mythic raiders, this is definitely still not easy mode. It went from "almost impossible" to "hard".
  1. Piano's Avatar
    Quote Originally Posted by Bearygood View Post
    Why is taint of the sea debuffs reduced by one on Mythic when theres 20 players. It should be lowered on heroic in small groups where it's a flat 3

    Also whats tainted explosion again?
    The raid wide damage when Taint of the Sea is dispelled.
  1. Pottz's Avatar
    Any specifics on the Helya nerf? What % nerfed per add, if Helya herself got nerfed, etc.
  1. Noctus78's Avatar
    really....i expected changes to the number of abilities small raids have to deal with
  1. Bearygood's Avatar
    Quote Originally Posted by Noctus78 View Post
    really....i expected changes to the number of abilities small raids have to deal with
    This so much
  1. Qualinas's Avatar
    How about the mechanics [debuffs] actually flex with smaller raids?
  1. mmoc0d22b7d23b's Avatar
    Quote Originally Posted by Bearygood View Post
    Why is taint of the sea debuffs reduced by one on Mythic when theres 20 players. It should be lowered on heroic in small groups where it's a flat 3

    Also whats tainted explosion again?
    Because on Mythic mode having 5 taints each round meant you had a few options: You could 5 heal, but you won't make the damage requirements that way. Or you could (are required to) bring either a warlock who would have to dispel every single round as well or, as most guilds have done it so far, bring shadowpriests for mass dispel.

    It sort of pigeonholed you into bringing shadowpriests because it was mana efficient and easy. I suspect that's what they wanted to get rid of so it could become a healer's job again. Although we'll likely still use shadowpriests anyway, at least it's an option now.
  1. Nnyco's Avatar
    Quote Originally Posted by Noctus78 View Post
    really....i expected changes to the number of abilities small raids have to deal with
    you would think after the fiasco that archimonde 10-15man was in hfc they would have learned, but nope they released one more raid that was like waaay harder in smaller numbers
  1. mmocb6c41d5544's Avatar
    Quote Originally Posted by Qualinas View Post
    How about the mechanics [debuffs] actually flex with smaller raids?
    they already changed that last week.
  1. Bearygood's Avatar
    Quote Originally Posted by Julianor View Post
    they already changed that last week.
    Where and how
  1. Arcanines's Avatar
    Quote Originally Posted by Rilu View Post
    Nerfffffffffff, easy mode now.
    Said the LFR raider who can't even do Normal.-

    Quote Originally Posted by Bearygood View Post
    Where and how
    Odyn: He no longer spawns 5 adds to deal with, we did 10man Heroic Alt run due to not having to raid, we only had 3, which made it a joke. Helya, adds has like 3 million HP and the water bloobs has 2 mil each. We also only had 2 debuffs from what I remember.
  1. kubasniak's Avatar
    Woah that nerf :d
  1. Bearygood's Avatar
    Quote Originally Posted by Arcanines View Post
    Said the LFR raider who can't even do Normal.-



    Odyn: He no longer spawns 5 adds to deal with, we did 10man Heroic Alt run due to not having to raid, we only had 3, which made it a joke. Helya, adds has like 3 million HP and the water bloobs has 2 mil each. We also only had 2 debuffs from what I remember.
    We still had 3 debuffs in our run which was last Weds. The 3 debuffs is our only problem with that fight.
  1. Twiztedterry's Avatar
    Quote Originally Posted by Nnyco View Post
    you would think after the fiasco that archimonde 10-15man was in hfc they would have learned, but nope they released one more raid that was like waaay harder in smaller numbers
    Haven't done TOV, but our 10 man group is getting REKT on the stupid Eye in EN.
  1. mmocc54a7abd61's Avatar
    Quote Originally Posted by Arcanines View Post
    Odyn: He no longer spawns 5 adds to deal with, we did 10man Heroic Alt run due to not having to raid, we only had 3, which made it a joke. Helya, adds has like 3 million HP and the water bloobs has 2 mil each. We also only had 2 debuffs from what I remember.
    At least for us on Sunday this happened only on Normal, and only on p1 at that. All other times it was full 5 adds. This was with a 10-man raid.
  1. Axelond's Avatar
    Quote Originally Posted by Bearygood View Post
    Why is taint of the sea debuffs reduced by one on Mythic when theres 20 players. It should be lowered on heroic in small groups where it's a flat 3

    Also whats tainted explosion again?
    There is 5 debuffs on mythic. tainted explosion is the dmg from dispelling the taint.
  1. Adramelch's Avatar
    "Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties."

    From the US forums.

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