PTR Patch 2.5.0.43508: Primal Ancient, Greater Rift Changes

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Patch 7.1.5 Hotfixes - February 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Dungeons and Raids
  • The Nighthold
    • Nighthold bosses should always drop Artifact Power.

Player versus Player
  • Dalaran Underbelly
    • The number of players who can be targeted by Screek’s Focused Gust has been reduced.
    • The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
  • Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

PTR Build Deploy 2/14/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Deploy Update:
We ran into an issue and are going to have to put the deploy on-hold for tonight. Gunna work some things out and hopefully get servers back online sometime tomorrow. I'll provide a more accurate window when I have one. Thanks for your patience everyone!

PTR Development Notes - Build 23578
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve got another heavy content push to the PTR this week, so here’s a quick rundown of the biggest things you’ll see available for testing:

We’re ready to start testing flying on the Broken Isles, as well as the quest chains to earn your Class Mounts. The actual processes to unlock these features are still in development, so for testing purposes, we’ve added a temporary NPC in front of the Menagerie in Dalaran that will grant you both parts of the Pathfinder achievement and start you on the quest to earn your Class Mount. Please let us know if you encounter any areas around the Broken Isles where flying isn’t working properly (e.g., getting dismounted in midair), or if you have any issues with the Class Mount quests.

7.2’s new 5-player dungeon – the Cathedral of Eternal Night – is open, and should be available for testing in its entirety. Please let us know what you think!

This build also has a significant number of changes and improvements to the Mythic+ system:
  • Mythic Keystones can now direct you to three new dungeons: the Cathedral of Eternal Night, Upper Karazhan, and Lower Karazhan.
  • Several new affixes have been added to the mix: Bursting, Fel Explosives, Quaking, and Grievous.
  • Bolstering, Necrotic, Skittish, Fortified, Tyrannical, and Sanguine have been adjusted, and Overflowing has been removed.
  • Some boss and trash mechanics have been adjusted (for example, Seagulls will now grant Enemy Forces credit in Eye of Aszhara).
  • For PTR testing, Flaskataur in Dalaran will sell a Keystone Container, and affixes will be on a 4-hour rotation (instead of weekly).

On top of those changes, we’ve re-adjusted the way that Artifact Power is awarded from running Keystone dungeons, with the goal of better rewarding you for the time it takes to complete each dungeon. Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.

In addition, we’ve added an Artifact Power bonus to your weekly chest, which increases based on the highest level Keystone you completed. You’ll earn the largest AP bonus for completing a Level 10 or higher Mythic Keystone. Our goal here is to shift the AP rewards from Mythic+ slightly more in favor of completing higher-level Keystones, and less toward endlessly farming lower-level ones. This should also greatly increase the amount of Artifact Power you can earn on alts without requiring as much direct time investment.

Notably absent from this build are the new Broken Shore World Bosses, as well as a few improvements to the process of acquiring Legendaries. We’ll have more details on those changes as they get closer to implementation.

Happy testing!

Hotfix - Nighthold Bosses Now Guarenteed to Drop AP Items
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is a step in the right direction. Next step is for Blizzard to adjust AP rewards from Mythic raids. If I full clear Nighthold on mythic difficulty in 4-5 hours, I should be getting the most AP/hour possible. A +10 is nowhere near as difficult and is usually much more efficient than the hardest PvE content that the game has to offer.
We agree that Nighthold in particular needs to be a better source of Artifact Power than it has been, but that change won't be happening with Patch 7.2.

Because it'll be in 7.1.5.

And it went live via hotfix this morning.

/micdrop

(Nighthold bosses are now guaranteed to drop AP items)

Artifact Power
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just a quick note: the 7.2 Artifact Knowledge and Artifact Power curves that have been datamined are not final - what you're seeing is just temporary values. With those temporary values, the increase from Artifact Knowledge scales linearly, while the Artifact Power required to purchase the next trait increases exponentially. This makes it seem as though the new traits are intended to require far more effort to earn than was the case in 7.0, which is not the case.

The PTR build coming today doesn't yet have the correct numbers, but next week's build should. At that point, you should see a much lower expectation for how much effort will be required to unlock the new traits.

It's important to remember that the PTR is very much a part of our development environment. When we pull a build to push for public testing, it's basically just a snapshot of wherever we happened to be at that moment in development. This means you're going to see a lot of placeholder and unfinished work. This is one such case.

Feedback is certainly helpful for us in determining exactly what the final state should be, but please remember that there's a very reasonable chance for anything on the PTR - especially datamined content that's not yet fully available for testing - to simply be unfinished and/or temporary.

Transmog Set Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Well met! The upcoming PTR build that will be deployed this week will contain an almost-data-complete version of the Transmog Sets feature. We're still ironing out a good number of bugs (mostly relating to which items are displayed in any particular set), but by and large we feel like it's feature complete for 7.2. We're not going to add any more sets right now but we can always add more in the future.

There is some time to do small modifications based on feedback, so we'd like to hear what you think about it in this thread! Log on to the PTR and visit the Sets tab in the upper left of the Appearances tab (Shift+P). You will see many sets for your class that you can collect! All of this data is based on what is in your transmog library, and the usual rules about what you can and can't collect apply here too. We also added some achievements and a title!

Any bugs (especially those related to specific sets) should be reported in the bug report forum, but thoughts and feelings should be posted here.

Any updates on missing set pieces from previous raids (e.g. Firelands plate waists, ICC Death Knight boots/waists, etc?)
We are adding them for PVP sets, but only because 1) the total number missing is much smaller than PVE, 2) the item names are consistent and predictable, and 3) the rest of the items are all on vendors already, and we're using the new items to fill out ensembles.

We are not adding any items for PVE sets at this time. The scope of items that we need to add is far too large for us to take on in the time we have allotted to finish 7.2 -- it is much more than a full raid tier's worth of items on its own. This has been a great chance to thoroughly audit what is missing from the game, and we'll be adding these items in small chunks in future content releases to complete various sets.

Feedback - 7.2 Mythic Keystone Dungeons
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi all,

As mentioned in this week's PTR Development Notes, there are several changes to Mythic Keystone Dungeons now available for testing. We'd love to see any feedback you can give us regarding these changes, including the new dungeons, new and updated affixes, Artifact Power redistribution, and anything else you encounter that you feel is worth sharing.

Note: There is currently a known issue with Upper Karazhan Keystones which is causing you to start the run in the wrong location. We'll get that fixed in an upcoming build, but for now, we're going to hotfix the door that requires Moroes' Keys to be open by default, so you can progress through the dungeon that way.

Thanks!

SNF Ends Progression Raiding
SNF is also calling it quits with progression raiding.

This article was originally published in forum thread: Feb 14 Hotfixes, PTR Build Delayed, PTR Dev Notes, AP in 7.2, Transmog Set Feedback started by chaud View original post
Comments 43 Comments
  1. mmocd1f612b92e's Avatar
    Been playing since 2004 and literally never heard of this snf guild (or maybe i did and i forgot, dunno). Really wondering why some random guild quitting is frontpage worthy...
  1. Thelxi's Avatar
    Originally Posted by Blizzard Entertainment
    it is much more than a full raid tier's worth of items on its own



    xD
  1. Theoris's Avatar
    Quote Originally Posted by Mokoshne View Post
    snf doesnt seem like a major guild on the scene since alot of people dont know who they are.

    sad to see another guild tho, hopefully they rebuild
    People from SNF and Midwinter who still want to raid are merging to create a new high end guild. It's called Reflex.
  1. Super Kami Dende's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Oh look that thread in general discussions blew shit way out of proportion concerning artifact power.
    It's as if all the people that raged at me when I said "It's as if it is PTR and numbers aren't final" were overreacting a tad.

    - - - Updated - - -

    Quote Originally Posted by Sastank View Post
    Legion claims another guild. RIP
    Raiding hardcore has claimed many guilds. it isn't an exclusive thing to Legion.
  1. kornek21's Avatar
    no one cares about bloody SNF, let them quit for all i care...leave wow while your at it so the WoW players dont have to hear crying all day.
  1. tiptopmemer's Avatar
    The fact i need to find out who SNF are means they arent relevant enough to talk about.
  1. Arvandor's Avatar
    "Notably absent from this build are the new Broken Shore World Bosses, as well as a few improvements to the process of acquiring Legendaries. We’ll have more details on those changes as they get closer to implementation."

    best news for weeks..?! improvements for acquiring legendaries..
    i hope they mean not the craftable shit..
  1. ONCHEhap's Avatar
    To be fair,top guilds are doing this to themselves by farming the game to the bone with split raiding and grinding every possible aspect
    Of course it's understandable since they want to keep an edge over everything to be the very best (like no one ever was for some of the best guilds if I may add)
    But I kinda miss when the world first race wasn't that intense and mediatised if I'm honest,world first race not being completed in less than 2 weeks because guild are raiding non stop just felt better

    By the way,it's funny seeing everyone saying that no one cares about SNF while they accomplished more in game than any of them and will be talked about a lot more too
  1. Xywei's Avatar
    Sunday Night Football?
  1. ryanmahaffe's Avatar
    I know haters need all the fuel they can get, but a few guilds stopping hardcore raiding...is not a result of Legion, dozens of guilds quit every expansion, dozens of guilds form every expansion.
  1. RuneDK's Avatar
    Quote Originally Posted by Cavox View Post
    Split raiding is doing a good job in finishing off guilds. I bet the Legion designed it.
    Split raids have been happening for a long time....Im personally glad I never got into a guild that does that.
  1. Jasper Kazai's Avatar
    SNF is being mentioned because they got world first Skorpyron, Anomaly, and Trilliax. (Which really just means they started raiding earlier than most, but still.)

    Guilds quit all the time, but it really seems like the artifact grind is taking its toll now. It's a shame, because they're not going to do much about it - the system is absolutely perfect for a casual player. No matter what you do in the game, you are improving yourself by at least a little by the end of your playsession. It's just an absolute bitch for the world race players.
  1. DesoPL's Avatar
    To be honest, i can't blame every guild who quits raiding or going to be casual. If you spend from very begining of WoW from Molten Core, to today forward Tomb Of Sargeras, you can feel burned out and feeling it's not the same anymore.

    I lost intrest on raids progression after MoP, when Blood Legion get world first for Garrosh.
  1. Misskittyy's Avatar
    Quote Originally Posted by drgrain View Post
    Also most of them are extremely old players( some going for 10+ years).
    So in 10 years, are you going to be "extremely old" too?
  1. Beazzles's Avatar
    I just recently main switched in the last few weeks. I went from a melee dps/tank and switched to a ranged dps. Sucks because I have been putting in the work to learn the character, grind out M+ and my artifact like a good boy as well as doing all the normal nonsense such as clearing as many lockouts as possible, dailies etc. I've gotten boned on my legendaries, I have 2 that literally add 0 DPS.

    I know this isn't the end of the world, and there will be more to come but it has made it to where I have to perform a 100% to land mediocre at best. Make 1 mistake and I quickly tumble. I feel like someone who has 2 DPS pieces let alone 2 BIS have so much more room to make a mistake. When these players play at 100% they are the 100% parses. When they make mistakes or slack off, they fall middle of the pack where I am at working my fingers off lol

    QQ I know, etc etc but to be honest this grind from behind has made it simply not fun to push progression and I honestly feel like I am holding my group back. It finally hit me last night as I would get literally pissed from a simple mistake that would screw me up pretty good, I was not having fun doing it anymore.


    I am going to take a break and show up on farm nights when I am invited, maybe pug some character progression when I am feeling like bashing my head into something, enjoy some PvP and push some keystones. Already enjoying this new mindset, and I am sure this is how a lot of these other top tier players are possibly feeling as well
  1. mmoc5d777976f5's Avatar
    Quote Originally Posted by GGA1759 View Post
    Who dafuq are you?

    See how that works?
    Noone, guess ill be on the front page of mmo-champ soon myself
    But seriously, first time ive heard of this guild. Gl to them i guess?
  1. tyrlaan's Avatar
    This game's been out for over 12 years and people still can't wrap their head around not treating datamined patch info as gospel?

    Amazing.
  1. ping-pong's Avatar
    A: OMG, I haven't heard about that guild, and they made front page!
    B: Name 5 guilds.
    A: Method... Serenity... ummm, Paragon?

    Just because you personally haven't heard about a guild that made front page just makes you less informed, nothing else.
  1. Sastank's Avatar
    Quote Originally Posted by Darth Dracula View Post
    It's as if all the people that raged at me when I said "It's as if it is PTR and numbers aren't final" were overreacting a tad.

    - - - Updated - - -



    Raiding hardcore has claimed many guilds. it isn't an exclusive thing to Legion.
    Seems more this time around though no?
  1. mmoc5d777976f5's Avatar
    Quote Originally Posted by ping-pong View Post
    A: OMG, I haven't heard about that guild, and they made front page!
    B: Name 5 guilds.
    A: Method... Serenity... ummm, Paragon?

    Just because you personally haven't heard about a guild that made front page just makes you less informed, nothing else.
    Gotta give this one to Einstein here

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