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Patch 7.1.5 Hotfixes - March 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Chat
  • Players are now able to send messages to General and Trade chat while inside the Paladin and Rogue class halls.

Classes

Event
  • The date of the Un'Goro Madness micro-holiday has been changed to March 17, ending March 19.

Items
  • Kil'jaeden's Burning Wish now breaks stealth when used.

Player versus Player
  • Honorless Target is now properly applied to intended targets.

Quests
  • Ocean Guardians now respawn faster for the quest “Nagana Happen”, so actually, something more is indeed gonna happen.

Live Developer Q&A – Submit Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch.tv/Warcraft Thursday, March 9, at 11:00 a.m. PST (7:00 PM GMT), as we sit down with Senior Game Designer Brian Holinka for our next live developer Q&A where he’ll be answering your World of Warcraft: Legion PvP questions. If you’re an esports fan, you’ll also want to tune in to hear from WoW esports team manager Jeramy McIntyre who will be sharing a little more on the WoW Arena World Championship for 2017.

You can submit your questions here in this thread or on Twitter by using the hashtag #LegionQA.

As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Thursday!

Blue Posts
Originally Posted by Blizzard Entertainment
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Feedback
Ice Nova root break, Ebonbolt line of sight, Shimmer cast interrupt, Water Jet from other Mages, and FoF logging a spellcast should be fixed in an upcoming PTR. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Renewing Mist
In an upcoming PTR build, Renewing Mist will only attempt to jump to players and to NPCs intended to be healed as players (e.g. allies in scenarios). (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin T20 Set Bonus Feedback
The design is very experimental at the moment and we're aware that it may have some challenges. We're keeping a close eye on it. (Blue Tracker / Official Forums)

Protection Paladin Feedback
The overlap with other players' Consecrations should be fixed in an upcoming PTR.

e: As well as Blessed Hammer damage breaking channels. (Blue Tracker / Official Forums)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Picture yourself still as a Blizzard designer. Now, you just got the news that a few more competitive guilds are leaving the progression races because there’s no incentive to do that. You can’t change the situation because it depends on structure and decisions that are bigger than you. How would you, Greg “Ghostcrawler” Street feel? What would be your thoughts? Can we get a glimpse of GC’s mind in that hypothetical moment for a second, just for curiosity?
Being in a competitive raiding guild, one that has a legit chance of getting a world first, can be a brutal situation. The expectations for the time you put in are enormous, and real life with its annoying things like “jobs” and “families” can really get in the way. The stress is high. In my experience, those guilds are often held together by the sheer force of will of a few officers or perhaps as a few as one really strong leader. The pressure on that person is enormous, and the guild is very fragile if that person decides he or she has had enough.

I always admired progressive-oriented guilds a lot, but I knew I could never be in one. (I was in really hardcore guilds for years, but never thought we’d get a world first.)

So I would not necessarily look at a guild going casual or disbanding as a sign that there is something wrong with the game. I don’t know what’s going on in WoW right now, so I can’t say that definitively. But when it happened while I worked on WoW, we never said “We have to make changes because guilds are giving up.” We tried to do what we could to make life easier on them for things like lockout times and loot distribution and stuff like that. But when you’re going into content dramatically undergeared (in that the later fights are designed around the assumption that you farm the earlier ones for weeks), AND you want to progress as fast as possible, or at least faster than rival guilds, that is an enormous ton of pressure. (Source)
This article was originally published in forum thread: Patch 7.1.5 Hotfixes - March 3, Live Developer PvP Q&A, Blue Posts, Tweets started by chaud View original post
Comments 25 Comments
  1. nuMbxx's Avatar
    People who think people want Vanilla WoW because there were no heirloom is missing the point.

    https://www.youtube.com/watch?v=VDE8Gp-JoAE

    Vanilla is good because it is the REAL version of WOW.
  1. mmoc4ce4b1614a's Avatar
    Quote Originally Posted by nuMbxx View Post
    Vanilla was good because it was the ORIGINAL version of WOW.
    Fixed that for you.

    You're welcome, but please try to be more accurate in the future.
  1. Hexo's Avatar
    Players are now able to send messages to General and Trade chat while inside the Paladin and Rogue class halls.
    rly? i didnt noticed that i cant
  1. Gadzooks's Avatar
    Quote Originally Posted by nuMbxx View Post
    Here is a question for the Q & A:

    Why is there no further discussion or mention of Vanilla Servers? All threads about it are essentially deleted and Blizzard seems to refuse to address Vanilla Servers in general, although there is a MASSIVE desire for them to be a real thing? When are we getting Vanilla WOW Servers?
    It's a PVP Q&A. I'm sure they'll jump right on that question, right? Cause, you know, Holinka is in charge of everything.

    If it's so important to you, why didn't you submit a question to Ion the other week?

    - - - Updated - - -

    Quote Originally Posted by Aliven View Post
    I would actually want WotLK server era to see again the world and zones before cataclysm. Because cataclysm screwed up leveling (without heirlooms). You just overlevel zones doing normal quest routes. I liked lvling new character before cata... After it is afk dungeon spam in SW.
    I can understand that. I always played Alliance, since vanilla, i figured I could play the Horde 1-60 game anytime, which I planned to, but never got around to. Cata killed that, sadly.

    But, the overwhelming opinion on leveling seems to be that it's an annoyance, so I don't think making new characters take 27 days to level to 60 would go over too well with the "Gogogogo" crowd that seems to be what's left of the playerbase.

    They are aware of the problem, Ion has touched on it several times. The puzzle of how to populate the lower levels of the game is probably the hardest one, because everyone tries to blow through it as fast as possible. And without players in the zones, at the appropriate levels, it will never truly come close to a vanilla experience.

    One thing that could work is zone scaling - make all zones, whether it's Stranglethorn, Hellfire Peninsula, or the Borean Tundra, scale to the player's level. That was you could choose what zone and story to level in. But, I doubt they'd redo all the new 1-60 cata quests, which is a shame, while some of them are fun, the original content was far better, with the notable exceptions of the Fedex quests.

    The next expansion could implement it, and using the class/garrison table mechanic, send players to all of the different zones, you'd never have a repeat with that much content to put quests into.

    Imagine if you and your friends are around level 92, and want to do a dungeon...and you can pick any of the dungeons up to that level, and they will scale for you. Even better if the drops scale for you too.

    As for legacy, I think if they had something to announce, they would have done it by now. Who knows?
  1. Aliven's Avatar
    Quote Originally Posted by Gadzooks View Post
    It's a PVP Q&A. I'm sure they'll jump right on that question, right? Cause, you know, Holinka is in charge of everything.

    If it's so important to you, why didn't you submit a question to Ion the other week?

    - - - Updated - - -



    I can understand that. I always played Alliance, since vanilla, i figured I could play the Horde 1-60 game anytime, which I planned to, but never got around to. Cata killed that, sadly.

    But, the overwhelming opinion on leveling seems to be that it's an annoyance, so I don't think making new characters take 27 days to level to 60 would go over too well with the "Gogogogo" crowd that seems to be what's left of the playerbase.

    They are aware of the problem, Ion has touched on it several times. The puzzle of how to populate the lower levels of the game is probably the hardest one, because everyone tries to blow through it as fast as possible. And without players in the zones, at the appropriate levels, it will never truly come close to a vanilla experience.

    One thing that could work is zone scaling - make all zones, whether it's Stranglethorn, Hellfire Peninsula, or the Borean Tundra, scale to the player's level. That was you could choose what zone and story to level in. But, I doubt they'd redo all the new 1-60 cata quests, which is a shame, while some of them are fun, the original content was far better, with the notable exceptions of the Fedex quests.

    The next expansion could implement it, and using the class/garrison table mechanic, send players to all of the different zones, you'd never have a repeat with that much content to put quests into.

    Imagine if you and your friends are around level 92, and want to do a dungeon...and you can pick any of the dungeons up to that level, and they will scale for you. Even better if the drops scale for you too.

    As for legacy, I think if they had something to announce, they would have done it by now. Who knows?
    About the anounce i think they would do that on Blizzcon this year. Last year was packed with Legion stuff so they dont wanted to derail expansion maybe?

    I like your suggestion with scaling content - thing is, im still unable to check cataclysm zone stories most of the time because i outlevel them. So it is lose-lose situation. I cant go back to the wotlk era zone because cata revamped them and i cant check cata zone stories because they are so bad scaled.

    Hell, even option to lock xp gain when we reach zone max lvl would make me happy. Just anything really.

    When i was doing some herbalism stuff recently i get a quest to travel to stranglethorn vale, more specifically - booty bay. And get hit right into the feels. The oldschool look of the trees, grass, beaches, low textures everywhere. It was glorious. I remembered when i was playing my fire mage in BC and needed to drink after burning down 3 raptors.

    I dont want the game to go back to that style in modern content. But wow is such a massive game with over 100 milion players played it at one time or the other, it sprawls 13 years being in the main stage, being the center of the spotlight. People grow up, make families, heir priorities shifted, it was bad and good. And wow was always there. It is a part of many people life, maybe closed chapter, maybe open.

    Honestly, I believe that giving player options to revisit old wow is the way to go. For me it would be leveling once again and feeling wonders of winterspring. Killing raptors in mulgore and stranglethorn vale. Visiting glorious ashenvale forests. Going into tirisfall glades. Getting angry at alliance, because they legitimatly screwed up Edwin van Cleaf. Uncovering the conspiracy in Orgrimmar. Seeing non-jesus thrall model.

    As i said. Right into the feels

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