Anduin Broken Shore Cinematic
You can pick up Battered Trinket off the coast of the Broken Shore and start the (Alliance) quest line with A Found Memento.



Patch 7.2.5 Class Changes
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Of Brews And Blackouts (7.2.5)
One point of confusion that I've seen about the new RJW change: The tooltip isn't showing its increased damage, but the total damage per cast has gone up. The damage per tick didn't change. We'll get the tooltip fixed for the next build. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline in 7.2.5
As with other specs, we'd like to get some discussion early in the PTR process about our goals for any significant changes, so that people giving feedback have context for what we're expecting.

First, some problems with live Discipline:
--The mana cost mechanic on Plea is clumsy and makes the spell require a complex evaluation to use at all.
--Relatedly, PW:Radiance is a no-cooldown Atonement applicator that is better than Plea in almost every way, and is basically limited only by total mana.
--So the spec is now balanced around very high Atonement count in raids (from using Radiance as much as possible) being the only time Discipline is strong. High-end players have gotten used to this as a playstyle as well.
--The spec is very dependent on mana, since more mana turning into more Radiances is virtually the only thing constraining your healing.

We understand that toppling any aspect of this situation gives alarm to high-end raiders, mainly related to power level of the spec. There was one way to make the spec "work" in raids, and the dedicated Discipline players have learned to optimize it to get good performance. And we can probably start assuaging some concerns by saying: without using all nearly your mana on concentrated Radiance usage, and without using focused Innervates to push that even further, we understand the power level of the spec would be clearly impacted absent other changes.

It is our intention to have fewer average Atonements out in raids after the patch, which will likely involve an increase to either Atonement transfer or simply to damage dealt. This, among other results, should result in an increase in power in all situations other than mass spread raid healing. And even in that situation, there's no overall reduction in power intended, other than perhaps in extreme cases of Innervate stacking. Ideally, Discipline will more regularly and stably be near that level of performance through a normal playstyle.

Because the spec is so complex, there will surely a lot of tuning of mana costs and damage amounts and the like throughout PTR, to get everything into the right place. But for some further goals on the changes that are in so far:
--The damage increase is on Smite (I believe this PTR build only has a small damage increase, but the internal build has a much larger one) moreso than Penance. So that your incentive is not to spam out as many Atonements as possible and then convert them to healing with Penance. A decision of more Atonements vs. more damage should be more relevant than it is now, when more Atonements are essentially always right.
--For similar reasons, reducing mana costs to free up overall mana on the spec was done to Smite rather than Plea. Smite should never feel wrong to cast, whereas shifting to cast a heal spell is an expenditure of mana to get an Atonement, very similar to any heal on a typical healer.
--PW:R going to more, shorter Atonements rather than fewer, longer Atonements is to allow a quick payoff on a lot of targets (5 or 10) through a Penance and some Smites. Cases such as group damage in dungeon healing should have a tool that's a smoother fit for them now.

These details are very much open to feedback like anything else, but the main point at the outset is: we're very aware we're poking at the one trick of a spec that is a bit of a one-trick pony in raids. And that requires making sure that all the other parts of the toolkit are up to snuff in the same process. Our hope is that it's not only a clear upgrade for everyone outside the high-end raid setting, but also that those players have a less degenerate and more varied rotation while still performing at the right level.

Thanks for the post. Any thoughts on making penance heal untalented again? IMO the spec is way hard to play in most situations for the average player. I found myself having a hard time keeping up tanks spike damage in 5 mans, even when out gearing the content.
This is in the current PTR build--Penance can be used in either mode baseline.

Also, the problem of the time used to apply Radiances is an issue, because the casting time has to be considered into how long you actually get to make use of those Atonements.
Yes, the current cast time and duration might be a little constrained--both are potential things to look at as we see how it plays out. The payoff from a PWR shouldn't feel like it's overly conditioned on getting an exact sequence of a few spells with no interruption.

Yeah, sure, makes sense, except one crucial point... you removed the Smite absorb per-cast. That was the one feature about the spell that actually favored having fewer Atonements. A Smite that heals 5 people now does actually even less healing than before, and while it's nice and all that it costs almost no mana, it's the time constraint on Disc now to actually cast Smite that creates a problem.
It's true that works against lower-Atonement healing somewhat. Overall this effect should work as a talent since it's somewhat situational in a way that contrasts nicely to Castigation, but there could be something different here if it becomes a problem. The Penitent is definitely better baseline since it's an option that is rarely a net power increase to use, but allows some important convenience/flexibility in some cases.

Lack of mana is not why Smite is not cast. Smite is not cast because by the time you're done doing everything else in the spec that costs a GCD, nobody with Atonement is still damaged unless you're on a fight that has literally constant damage every second from start to finish or your fellow healers are really, really bad at the game.
If nobody in the raid is damaged, then basically no healer has anything to do other than 1) set up something like a HoT (analogy: apply an Atonement), or 2) do some damage. So that's not unusual, and favors making sure that Smite is near-free or free and the mana decisions are on applying the heals (Atonements). (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
7.2.5 Enhancement Class Discussion
That was an error in today's PTR build. Landslide should be in the third slot in L15 (as the patch notes described). (Blue Tracker / Official Forums)
This article was originally published in forum thread: Anduin Broken Shore Cinematic, Patch 7.2.5 Class Changes started by chaud View original post
Comments 70 Comments
  1. Azahel's Avatar
    Quote Originally Posted by jebus138 View Post
    This is true ha, although watching the video again, it looks like one of the two blades that makes Shalamayne, so the other half may still be lying around somewhere...
    After I completed the quest he had the two handed version equipped...
  1. Moozart's Avatar
    Quote Originally Posted by MrV1ndictive View Post
    We don't know when that comic was set, only that it was after the Broken Shore. Could easily have been after this excursion.
    We know exactly when it was, he was getting the letter telling him his father had died and his belongings. So it was well before he comes out here.
  1. Butler to Baby Sloths's Avatar
    As a Horde player, I've got to admit - Anduin's Theme is my favourite piece of ingame music this expansion.
  1. ExtremelyCrusty's Avatar
    This cinematic made me wet.
  1. jebus138's Avatar
    Quote Originally Posted by Azahel View Post
    After I completed the quest he had the two handed version equipped...
    Odd, unless it is just me...the one he "uncovers" looks like the single handed version...could just be me though.
  1. huldu's Avatar
    Fix the shadow priest. At least give it a proper AE attack or just revert mind shear to the original state. It's pathetic in it's current form.
  1. FelPlague's Avatar
    Quote Originally Posted by Moozart View Post
    The fact that it was there is inconsistent.. In the Anduin comic he had the sword, that was MONTHS ago

    https://worldofwarcraft.com/en-us/ne...on-of-the-wolf
    the comics happen in a time, not when they are released, so this is after, hell the comics came out before legion even launched, so by that logic anduin was crying about varian being dead, and was the king, months before varian died

    the comic is set after this happened, not months ago before varian even died
  1. mmoc9fd11aa2b4's Avatar
    Quote Originally Posted by huldu View Post
    Fix the shadow priest. At least give it a proper AE attack or just revert mind shear to the original state. It's pathetic in it's current form.
    Almost correct topic. LuL
  1. Wrathson's Avatar
    I picked up the trinket..gave it to anduin.. he said a view words and that's it for me? No video. No following quest? Did i do something wrong?
  1. Adoxe's Avatar
    Quote Originally Posted by Moozart View Post
    The fact that it was there is inconsistent.. In the Anduin comic he had the sword, that was MONTHS ago

    https://worldofwarcraft.com/en-us/ne...on-of-the-wolf
    The cinematic takes place before the comic.
  1. Moozart's Avatar
    Quote Originally Posted by FelPlague View Post
    the comics happen in a time, not when they are released, so this is after, hell the comics came out before legion even launched, so by that logic anduin was crying about varian being dead, and was the king, months before varian died

    the comic is set after this happened, not months ago before varian even died
    Again, scroll up to my other comment. In that comic he looks as if he is FINDING OUT his father was dead. The scroll he had still had an unbroken seal on , so it happened before this tidbit that was just released.

    - - - Updated - - -

    Quote Originally Posted by Adoxe View Post
    The cinematic takes place before the comic.
    see above reply
  1. FelPlague's Avatar
    Quote Originally Posted by Moozart View Post
    Again, scroll up to my other comment. In that comic he waslooks as if he is FINDING OUT his father was dead. The scroll he had still had an unbroken seal on , so it happened before this tidbit that was just released.

    - - - Updated - - -



    see above reply
    thats not how it works they found it after
    because how would he get fucking shalamane BEFORE finding out his father died
    where in that comic does it say he is finding out his father is dead, hes known for awhile
  1. lichbane's Avatar
    Quote Originally Posted by micwini View Post
    Finally an Alliance only thing to make up for patch 5.3. Thanks.
    Finally an Alliance only thing to make up years of "Green Jesus".
  1. Aquinan's Avatar
    Looks like he's finally starting to grow a pair
  1. Nuvuk's Avatar
    I hope we dont lose Anduin as a neutral character.
  1. Alopex Major's Avatar
    Quote Originally Posted by Wrathson View Post
    I picked up the trinket..gave it to anduin.. he said a view words and that's it for me? No video. No following quest? Did i do something wrong?
    Same, I didn't get one either? Oh well.
  1. facelesssoul's Avatar
    Anduin prot paladin confirmed!
  1. ZeroEdgeir's Avatar
    Quote Originally Posted by Moozart View Post
    Again, scroll up to my other comment. In that comic he looks as if he is FINDING OUT his father was dead. The scroll he had still had an unbroken seal on , so it happened before this tidbit that was just released.
    Check the comic yourself before making claims: Shalamayne sits on the desk Anduin is at. How did he get it in the comic if not until AFTER this event in-game? He is not reading about his father's death at the start, more like a standard royal missive of some sort, reflecting on his father's passing and how he became king, not in the way he had hoped as a boy.

    The comic takes place after this cinematic, though before the end of the events on the Broken Isles (as the guard-turned-demon brings word about the Broken Isles before attacking). The offensive we are on is still active, the Tomb is likely not yet dealt with. But the event of this cinematic scene, is done. Anduin has been to the Broken Shore, taken up Shalamayne, and returned to Stormwind.
  1. hulkgor's Avatar
    The comic takes place after the broken shore failed invasion... when he receives the letter his father wrote him, delivered by Greymane iirc.

    This cinematic is clearly way after that... hence the inconsistency with the weapon being 'found'.

    How is something that simple confusing?
  1. Pua's Avatar
    Not afraid to admit I got chills with that cinematic.

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