Update: Added some Priest and Warlock blue posts

Anduin Broken Shore Cinematic, Patch 7.2.5 Class Changes

PTR/Beta Patch 45113 - New Necromancer Item Passives

An Ancient Recipe is This Week's Brawl!

US: Mage Tower Up - Artifact Challenge Tips
Will you be joining the 0.006% of Blood Death Knights with the appearance? If you were able to complete a challenge, feel free to leave some tips for other users!

  • End of the Risen Threat - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
  • The God-Queen's Fury - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
  • Thwarting the Twins - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
  • An Impossible Foe - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
  • Closing the Eye - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • Feltotem's Fall - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
  • The Highlord's Return - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid


Patch 7.2 Hotfixes - April 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Artifact Challenge
  • The difficulty of the Tank Artifact Challenge at the Mage Tower has been adjusted:
    • Highlord Kruul’s health reduced by 10%.
    • Inquisitor Variss health reduced by 10%.
    • Kor’vas Bloodthorn’s health increased by 100%.
    • Nether Horror health reduced by 20%.
    • Tormenting Eye health reduced by 20%.
    • Smoldering Infernals are now summoned less frequently.

Broken Shore
  • When you first activate a portal of any given type with a beacon, it will now last 10 seconds longer.
  • The chance to loot Portal-Stones that can be used to call down powerful Lieutenants has been doubled.
  • The Warden Initiate has received additional training, and can now fly alongside you. She has also learned to use her abilities more frequently and in a smaller area of effect.
  • Players can now vendor excess Sentinax beacons that they don't wish to hold on to.
  • The Ashtongue Felsmith has become aware of his burning region, and is no longer standing in his forge at Deliverance Point.

Classes

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed a bug that occasionally kept Gon from spawning as expected.

Items
  • Fixed a bug that prevented Rethu’s Incessant Courage from counting certain hostile creatures as valid targets.

World
  • The flight path between Algen Point (Broken Shore) and Hafr Fjall (Stormheim) has been adjusted to follow a better route.

Blue Posts
Originally Posted by Blizzard Entertainment
Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline in 7.2.5
There are various things still being discussed, so it will be better to talk about it after some changes settle down more, but one good point of feedback was about the targeting on PW: Radiance. We're going to try smart targeting of some sort in the next PTR build. Details TBD, but potentially: "true smart" (lowest-HP) targeting while maintaining the current behavior of favoring targets without Atonement. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlocks - Malefic Grasp
Hi Affliction Warlocks. Thanks for the posts and feedback so far. I'd like to talk a bit about the change to Malefic Grasp. In general, we agree that communication is warranted since we changed/nerfed a widely taken talent.

Malefic Grasp is very powerful on live. With the current state of Affliction, the talent is taken on virtually every situation in Nighthold, from single-target to sustained multi-target boss fights. There are things about Affliction that we’re not entirely happy with, many of which the community has echoed, and the current feel of Affliction being a single-target spec that focuses its damage into one target rather than spreads its damage out over many targets more evenly, is generally one of them. Malefic Grasp at a high tuning value is a heavy contributor to that. It’s not ideal that even on a sustained multi-target fight right now, Malefic Grasp wins out over Writhe in Agony on the same row, when at first glance Writhe in Agony looks like it should be the go-to talent for sustained multi-target since its benefit scales up uniformly per additional target whereas Malefic Grasp reads as a single-target talent.

Separately, we want to allow Haunt to be a viable Soul Shard spender talent. We’ve heard this from players and also want a Soul Shard spender other than Unstable Affliction in single-target situations. Ways to make Haunt as a Soul Shard spender competitive with a Malefic Grasp at the live value of 70% include dramatically increasing its instant nuke damage, drastically increasing its damage bonus %, or reducing its cooldown further – none of which would feel right on Affliction for a variety of reasons.

Lastly, Affliction’s first talent tier is a really high-power talent tier compared to most talent tiers we have, with Malefic Grasp being over a 20% DPS increase as a single talent. Generally, we aim for talent tiers to be more in the 5-10% range. Very high values can both have distortive effects on the spec and make it hard to balance other talents on the same tier.

That all said, in the next PTR patch, changes you should see are:
  • All Affliction damage done increased by 15%
  • Malefic Grasp will go down to a +25% damage increase (down from +70% on live)
  • Writhe in Agony will be reduced to increase Agony’s max stacks by +5 (down from +10 on live)
  • Haunt will stay as it currently is on PTR

Based on our numbers, 1) this 15% damage buff negates the 70%->25% reduction to Malefic Grasp, coming out as neutral change DPS-wise for Affliction Warlocks using Malefic Grasp going from 7.2->7.2.5 and 2) brings the relative balance of the Level 15 talent tier much closer to each other. As usual, the numbers may change during PTR according to further playtesting and feedback.

As a footnote, the most recent PTR patch with the current reduction to Malefic Grasp from 70%->40% that came with no other explanation or indication that further changes (compensatory buffs to the baseline spec, further relevant talent adjustments) were coming wasn’t ideal and we’ll try to be more mindful of that in future PTR cycles. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Mage Tower Up, Patch 7.2 Hotfixes - April 19, Tank Artifact Challenge Nerfs started by chaud View original post
Comments 32 Comments
  1. Onikaroshi's Avatar
    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    [*]The Ashtongue Felsmith has become aware of his burning region, and is no longer standing in his forge at Deliverance Point.
    oh lord sometimes these notes just crack me the hell up....
  1. Byrthor's Avatar
    0.006% of Blood Death Knights
    Now you're making me want to do it
  1. MakeMeLaugh's Avatar
    Quote Originally Posted by Byrthor View Post
    Now you're making me want to do it
    I wonder how they got that number? Looking at achievements like they do for other data?
  1. Embalmo's Avatar
    I wonder when they'll fix Maximilian and his lack of mount.
  1. chaud's Avatar
    Quote Originally Posted by MakeMeLaugh View Post
    I wonder how they got that number? Looking at achievements like they do for other data?
    Number of Blood DKs with the appearance equipped vs number of total Blood DK characters.
  1. mmocb2358cdeee's Avatar
    Well i recon these numbers will go up a tad now they have brought the tank challenge down a notch to better match the difficulty of the other challenges.
  1. ssynec's Avatar
    Quote Originally Posted by chaud View Post
    Number of Blood DKs with the appearance equipped vs number of total Blood DK characters.
    Are there statistics available for other classes/specs? I'd be curious to see which classes had the easiest time with each of their challenges, or specifically if a challenge has far more completions for one spec than it has for another.
  1. Snes's Avatar
    We want Haunt to be viable, but we're not changing it at all.
  1. iamthedevil's Avatar
    -The Ashtongue Felsmith has become aware of his burning region, and is no longer standing in his forge at Deliverance Point.

    I'm happy for that poor guy.
  1. Super Kami Dende's Avatar
    Quote Originally Posted by Snes View Post
    We want Haunt to be viable, but we're not changing it at all.
    You seem to have missed the part where they brought down Malefic grasp damage and buffed base damage so that Haunt IS viable in comparison.

    Not all talents need to be changed to make all talents viable.
  1. RyusekiV2's Avatar
    Quote Originally Posted by Darth Dracula View Post
    You seem to have missed the part where they brought down Malefic grasp damage and buffed base damage so that Haunt IS viable in comparison.

    Not all talents need to be changed to make all talents viable.

    People still aren't going to take haunt
  1. Bloodydemize's Avatar
    0.006% of Blood Death Knights? Is this just a random number thrown out or is there somewhere that shows all the stats for all the different classes and specs? I would love to see the breakdown for the numbers of players and % of players from each spec and class that has completed their challenges
  1. Silversorrow's Avatar
    Quote Originally Posted by Bloodydemize View Post
    0.006% of Blood Death Knights? Is this just a random number thrown out or is there somewhere that shows all the stats for all the different classes and specs? I would love to see the breakdown for the numbers of players and % of players from each spec and class that has completed their challenges
    Would love to see this too!
  1. mmoc757e159e4c's Avatar
    Alright, I sympathize with Warlocks, I really do, but can you hear that sound coming from above? That's the entire Skyhold descending on Blizzard HQ with trillions of wasted artifact power and two very big swords to grind.
  1. VladimirM's Avatar
    Quote Originally Posted by MakeMeLaugh View Post
    I wonder how they got that number? Looking at achievements like they do for other data?
    73.856% of all statistic data are made up
  1. Raznazor's Avatar
    Please Blizz watch the llatest video from Yipzarena!
    There`s a really good feedback how affliction nerfs should happen and i totally agree with the guy. Don't nerf us with 30% blank...just take a look and maybe follow the feedback from PTR.

    In Nighthold we had a lot of bossfights with adds so we could keep wrath of consumption up 100% in ToS wont be that case , also each add that die granted us a soul , same ... no more in ToS
    So why not nerf Wrath of consumption to less stacks or less damage bonus + lets say 10% MG nerf ?

    Or at least make Haunt with a 5-10 sec cd , in current state i would rather prefer go destro than play with Haunt.
  1. mmocc2bd963efd's Avatar
    I was wondering how long i will enjoy playing my warlock as it is, well after this post the answer is clear! not for to long...
  1. Keren's Avatar
    Quote Originally Posted by Byrthor View Post
    Now you're making me want to do it
    its not worth it... thats the problem
  1. mmocc2bd963efd's Avatar
    Like Yipzarena said in his last clip, why would i play warlock? i was used the entire expansion as a summon bot and HS bot. now that I am finally seen as a viable dps class you nerf us.
    If Blizzard would care about warlocks they would check a statistic how much the warlock population went down since WoD release. shame on you Blizzard! shame on you!
  1. Alcsaar's Avatar
    Why would you give affliction a flat 15% damage increase to make up for the talent nerf? They're already dominating dps charts.

    Shit like this is the reason I quit this game. Shadow priests are good for one patcth and you nerf them into the ground making them mediocre at best. You turn around and make affliction a BETTER VERSION of shadow priest in every way and then you don't even nerf them as they sit in the top 10 on nearly every fight in nighthold holding all 10 slots on multiple fights.

    Last time I did the math after looking at the top 100 affliction and shadow priest logs for every single fight, on average affliction was 160k dps ahead of shadow AT MINIMUM, and on some fights 500k+ ahead of it.

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