Top Standard and Wild Decks of the Week for May 14

Armory Stats - Artifact Challenge Appearances
Today we are taking a look at the number of characters that have the Artifact Challenge appearance equipped.

  • This data set includes 4.5 million Level 110 characters active in the last month, across the US and EU.
  • We only considered what artifact appearance a character had equipped when they logged out.
  • The percentage shown is the percentage of characters that logged out with the listed spec that have the challenge appearance equipped.
  • We don't have a good way to know if a character has the challenge appearance unlocked unless they have it equipped.
  • This means that player preference for spec and appearances plays a role in the numbers below and that they don't represent a true comparison of difficulty between the specs.
  • For example, in terms of absolute numbers, more Havoc Demon Hunter have their challenge appearance equipped than Assassination rogues, but there are many more Havoc Demon Hunter characters than Assassination Rogue characters, making the percentage of characters logged out as that spec lower.

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Average Item Level With Appearance
We also looked at the average item level of characters with a challenge appearance vs the average item level of all characters of that spec.
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blood - 911.8 (+43.4 from the average of 868.4)
  • Frost - 912.0 (+42.6 from the average of 869.4)
  • Unholy - 908.5 (+43.1 from the average of 865.4)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc - 910.2 (+44.0 from the average of 866.2)
  • Vengeance - 911.0 (+50.3 from the average of 860.7)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance - 910.1 (+38.8 from the average of 871.3)
  • Feral - 910.0 (+50.6 from the average of 859.4)
  • Guardian - 911.7 (+36.5 from the average of 875.2)
  • Restoration - 911.0 (+33.0 from the average of 878.0)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Beast mastery - 908.1 (+42.1 from the average of 866.0)
  • Marksmanship - 910.3 (+42.0 from the average of 868.3)
  • Survival - 909.3 (+47.2 from the average of 862.1)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane - 910.0 (+44.4 from the average of 865.7)
  • Fire - 911.4 (+44.6 from the average of 866.7)
  • Frost - 911.3 (+43.4 from the average of 867.9)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster - 913.0 (+40.4 from the average of 872.6)
  • Mistweaver - 910.7 (+34.6 from the average of 876.2)
  • Windwalker - 906.9 (+42.3 from the average of 864.6)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Holy - 911.0 (+33.0 from the average of 878.0)
  • Protection - 913.0 (+41.8 from the average of 871.2)
  • Retribution - 908.9 (+41.0 from the average of 867.9)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline - 909.7 (+46.3 from the average of 863.4)
  • Holy - 911.9 (+36.4 from the average of 875.5)
  • Shadow - 911.7 (+43.9 from the average of 867.8)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Assassination - 907.7 (+38.4 from the average of 869.3)
  • Outlaw - 911.4 (+53.6 from the average of 857.9)
  • Subtlety - 910.7 (+49.3 from the average of 861.4)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental - 911.7 (+40.9 from the average of 870.8)
  • Enhancement - 908.4 (+42.1 from the average of 866.3)
  • Restoration - 911.6 (+34.5 from the average of 877.0)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction - 909.7 (+38.8 from the average of 870.9)
  • Demonology - 907.9 (+46.0 from the average of 861.9)
  • Destruction - 906.7 (+46.4 from the average of 860.2)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms - 910.1 (+49.3 from the average of 860.8)
  • Fury - 910.6 (+40.8 from the average of 869.8)
  • Protection - 911.8 (+43.3 from the average of 868.5)




Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Will Affli be getting a new PvP talent to replace Death's Embrace becoming a regular talent?
Yes (holinka)

if i drop below 2k during s3,will i be able to buy elite gear when s3 elite vendor comes out,or i need to be 2k+ when seasone ends?
You just need the "Cruel Elite" achievement. (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How do you approach the risk that comes with taking away an interaction that players have grew fond of versus the potential gain in game health?
At the end of the day, it’s a cost benefit analysis. How bad is the current state of game health and how likely are you to improve it by taking away the interaction you mention? If you’re going to improve health by 1% but losing the interaction makes players like the game 10% less, then that’s not a trade I would take.

A really typical situation where this manifests is when the interaction is fun for some players, but part of the reason why it’s fun is because it’s overpowered, hard to counter, or maybe really easy to execute. For the player having fun it feels like you are squashing their fun and they don’t understand what the big deal is. But for other players, the interaction feels like bullshit.

I don’t mean to imply that players are so shallow that they only enjoy unbalanced things. However, we used to have a saying that anything overpowered is fun. It’s sometimes hard to distinguish whether players are enjoying the cause (the interaction) or the effect (being overpowered).

All that said, I also try to preach that developers should not stomp on an interaction just because it is unintended. As a developer, it can be easy to reflexively nerf or change something just because players aren’t doing something the way you imagined. But if it’s not actually hurting anything, I’d let them keep doing it. (Source)



DLC #584 - Outhouse
DLC #584 has been released.

This article was originally published in forum thread: Armory Stats - Challenge Artifact Appearances, Poll, Tweets, DLC #584 started by chaud View original post
Comments 93 Comments
  1. Pua's Avatar
    Quote Originally Posted by Zigrifid View Post
    Its good to see blizz actually caters towards those who try a bit harder at this game , than people who brainless mashing buttons , i havent completed mine but i wont whine if i cant for now .
    That's not at all what to take from it.

    What to take from it is that the challenge is shoved behind a gear wall that only organised raiders will be able to hurdle. Skill plays no part when the average player is 40 item levels short. What's even more embarrassing for Blizzard is that, with their item-level scaling technology, there was absolutely no reason for it to be this way.

    If skill is the meant to be the barometer, there's no need for a gear wall; yet there it is, to keep people grinding up gear for a bonus artifact skin.

    It's pretty scummy, to be honest.
  1. Goon84's Avatar
    Quote Originally Posted by Aviemore View Post
    That's not at all what to take from it.

    What to take from it is that the challenge is shoved behind a gear wall that only organised raiders will be able to hurdle. Skill plays no part when the average player is 40 item levels short. What's even more embarrassing for Blizzard is that, with their item-level scaling technology, there was absolutely no reason for it to be this way.

    If skill is the meant to be the barometer, there's no need for a gear wall; yet there it is, to keep people grinding up gear for a bonus artifact skin.

    It's pretty scummy, to be honest.
    But the whole gear grind has been a part of the game since the genre's inception. Maybe the challenge does incentivize the whole gear grind, but it certainly isn't the main reason why someone would grind gear. It's just a part of the game, you need gear to progress.

    Obviously gear will trivialize the content, and I don't think that's an issue. You will get it eventually. I personally completed it at 892 ilvl, after many hours and over 100 attempts. I feel like that ilvl is fairly easy to get to without needing to been on an organized raid team.

    I would say skill is the dominate factor with gear eventually overshadowing it as we move through the expansion.
  1. Soluna's Avatar
    Quote Originally Posted by mitbrandir View Post
    My best guess would be that most warlocks run around etc as affliction, rather than demo or destro.

    I personally completed all three with ~ 10 ilvl less than the average. The only annoying thing about the destro (and demo) one is that they are very reactive, so it took me some time to get used to the timings, as I had no timers from bigwigs.
    Yeah I used no cheap addons either to beat it. I hate using anything else other than dbm and exorsus raid tools for raiding and nothing else. I like to play blindly through the game when my performance won't affect others. I defeated the destro challenge as 889 myself

    - - - Updated - - -

    Quote Originally Posted by Mhyroth View Post
    So many liars on this forum clicking "yes" on the Poll.
    No way the MMO-C community is that hardcore (since many threads show the opposite).
    Or maybe many of the non-hardcore people decided NOT to vote? Cause well, they aren't hardcore, and aren't here to check the front page for news every day? Gosh, use your head a little before calling everyone a liar.
  1. mmoc425fbf9e6f's Avatar
    Quote Originally Posted by Phyxius View Post
    Makes me feel less of a failure as outlaw when I could not do it with 898 ilvl. Seems like it's a challenge in that spec.
    Took me more than 30 tries with 906 ilvl. It is just the worst challenge ever. Not even Ornstein and Smough in Dark Souls frustrated me this much. RtB is just completely out of ones controll.
  1. Amran20's Avatar
    Quote Originally Posted by Aviemore View Post
    That's not at all what to take from it.

    What to take from it is that the challenge is shoved behind a gear wall that only organised raiders will be able to hurdle. Skill plays no part when the average player is 40 item levels short. What's even more embarrassing for Blizzard is that, with their item-level scaling technology, there was absolutely no reason for it to be this way.

    If skill is the meant to be the barometer, there's no need for a gear wall; yet there it is, to keep people grinding up gear for a bonus artifact skin.

    It's pretty scummy, to be honest.
    The "average" player being 865-870 isn't that average. I have two characters, one with which the only raiding I did was PUG normal nightholds that's like 902 or 903, which I completed the Artifact Challenge back when I was 895 or so (Ret Paladin), and one character with which I run Mythic+ one night a week, which is 898 or something.

    It's not hard to gear up to the 890s at all, especially with the new rewards for M+. There is no gear wall for this skin, you either are good and you get it, or you're bad and you don't.
  1. Shakou's Avatar
    Quote Originally Posted by Aviemore View Post
    That's not at all what to take from it.

    What to take from it is that the challenge is shoved behind a gear wall that only organised raiders will be able to hurdle. Skill plays no part when the average player is 40 item levels short. What's even more embarrassing for Blizzard is that, with their item-level scaling technology, there was absolutely no reason for it to be this way.

    If skill is the meant to be the barometer, there's no need for a gear wall; yet there it is, to keep people grinding up gear for a bonus artifact skin.

    It's pretty scummy, to be honest.
    Oh no! Content requires you to be geared enough to complete it, sky is totally falling!
  1. cuafpr's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    Wow, I wonder why tanks are soo low? Probably because our artifact challenge is still stupid difficult.
    and has maybe 1% to do wit tanking.. ya know what we do.... and enjoy doing and want to be challenged on.
  1. Zyrosis's Avatar
    Quote Originally Posted by paflodder View Post
    Typical blizz , catering towards 5% of their playerbase .
    Then wondering why the other 95% is leaving lol .
    God forbid something in this game be challenging on a personal level for once. And it won't even remain challenging forever because it doesn't scale with gear.
  1. ImpTaimer's Avatar
    My only problem is how the data is represented. We're not being told to total number pooled for each class.

    Obviously the number of people playing a class is different between classes, so 1% means something different for each class.

    Also holy shit Outlaw must really be unpopular or the challenge must really suck as Outlaw without BiS legendary/trinkets.
  1. Saverem's Avatar
    Can't you check more accurately by searching for the "A Challenging Look" achievement?

    - - - Updated - - -

    Quote Originally Posted by Mhyroth View Post
    So many liars on this forum clicking "yes" on the Poll.
    No way the MMO-C community is that hardcore (since many threads show the opposite).
    MMO-C community only makes up a very few percentage of the actual playerbase. If someone takes the time to invest in a WoW forum, then they probably play or are invested in the game itself more than the average player. 40% does seem a bit high, but I wouldn't be surprised if a third of the people on this forum have unlocked at least 1 of their weapon.

    I currently have 2 and working on my 3rd which hopefully I will have soon (got Kruul to 6% before MT went down) and I'm not even a Mythic raider.
  1. Zyrosis's Avatar
    Quote Originally Posted by Saverem View Post
    Can't you check more accurately by searching for the "A Challenging Look" achievement?
    You could, but that won't tell you what spec has it, just that said player has it. The way they're doing it is the best possible way to see what specs have it rather than just classes.


    Also, if a player has the achievement it will show up on all characters on said players account. So no, they can't use the achievement to track who has actually completed it.
  1. zezel81's Avatar
    Where are the doom and gloom ppl? They took another sample size of 4.5 million players.
  1. ImpTaimer's Avatar
    Quote Originally Posted by Zyrosis View Post
    You could, but that won't tell you what spec has it, just that said player has it. The way they're doing it is the best possible way to see what specs have it rather than just classes.
    Ontop of that Blizzard went out of their way to make Armory even more difficult to collect data from. Hopefully this was done before the new changes or I'd feel really bad for the person(s) having to manually look at every person with the achievement to see which spec they had it with.

    Seriously I tried to look at my achievements and it was fucking awful and you can't click to reveal more information about 90% of the shit on the page.

    - - - Updated - - -

    Quote Originally Posted by zezel81 View Post
    Where are the doom and gloom ppl? They took another sample size of 4.5 million players.
    Because Blizzard doesn't care about sub numbers anymore. They probably make more money now with WoW Tokens then they did with subscriptions alone.

    They've become a shallow cashgrab of their former self. They'd rather 1 player spend $1000 on the battle.net store than have 50-100 players spend a subscription.
  1. ohgasauraus's Avatar
    I am glad that I help in all 3 hunters' statistics
  1. Eapoe's Avatar
    Blizzard already stated the challenge appearances will be something few will get early but will expect that anyone with an interest in will have by the end of the xpac. Keeping the trend of gear scaling, then LFR and WQ players will be able to get this done by the end of ToS or possibly the Argus patch. One reason I'm not banging my head against the wall on my alts. I've got all 3 on my Hunter main, I'll get the rest I care about later on.
  1. Saverem's Avatar
    Quote Originally Posted by Zyrosis View Post
    You could, but that won't tell you what spec has it, just that said player has it. The way they're doing it is the best possible way to see what specs have it rather than just classes.


    Also, if a player has the achievement it will show up on all characters on said players account. So no, they can't use the achievement to track who has actually completed it.
    I'd be interested to see the % of accounts that have managed to do it on at least one character/spec.
  1. mmoc395e9966c6's Avatar
    Not suprised with Enhancement numbers, that challenge was disturbingly easy. I expected nothing else from Resto Challenge though that part with the 5 waves made me hit stuff several times. And Ele... oh well, i tried, considering i never play ele i failed pretty horrible and will try again with tomb or argus raid opening.
  1. mmoc2b4a3c7b42's Avatar
    Very gear dependant challange, if you can call it like that, I've done it with 8-9 ilvl below avarage, so I'm kinda satisfied with result (and stopped playing like 2 days after achi, so armory can confirm this). With ToS/ Mythic Nighthold gear it should be easy.
  1. Deadduchess's Avatar
    Why is everyone crying "Gear" challenge?
    It is more of a "have acquired the proper legendary items challenge", tanks for example can't even sniff the challenge without a DPS increase legendary items. Or what, we forget that sephuz gives you a mini lust each 30 secs?
  1. barackohmama's Avatar
    Why are people discussing the difficulty? This is armory stats for characters with their challenge artifact appearence equiped. Read the bold part again please. Not everyone want to use their challenge artifact appearence even if they got it. I for once don't use the fury one because I think the hidden appearence looks better. Some spec artifacts simply looks better than other and therefore you can't use these statistics as a way to measure challenge difficulty. Naturally difficulty will affect these stats aswell, but it's far from the whole truth. Some artifacts simply looks like shit.

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