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June 20 Class Tuning Adjustments
These adjustments will go live after the next weekly maintenance.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Following the release of Patch 7.2.5, we continue to monitor every spec's performance and make tuning adjustments as necessary. With the opening of the Tomb of Sargeras in mind, during scheduled maintenance on 20 June, we expect to make the following changes:

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Vengeance
    • Damage of all abilities reduced by 5%.
    • Spirit Bomb damage reduced by 33%.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Survival
    • Damage of all abilities increased by 3%.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Damage of all abilities increased by 3%.
  • Fire
    • Damage of all abilities increased by 3%.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster
    • Stagger now has 40% effectiveness against Magic damage (was 50%).

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Damage of all abilities increased 3.5%

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Evangelism now has a duration of 6 seconds (was 7 seconds).

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental
    • Damage of all abilities increased by 3%.
    • Smoldering Heart proc chance is now 10% per 100 Maelstrom spent (was 20%).

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • Damage of all abilities reduced by 5%.
  • Destruction
    • Damage of all abilities reduced by 5%.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms
    • Trauma can no longer Critically Strike.
    • Damage of all abilities reduced by 4%.


In addition to the class changes above, we're doing some final tuning on a couple of the forthcoming Tier-20 sets:

Blue Tweets
Originally Posted by Blizzard Entertainment
Mythic+ Loot
Will we get higher than 905 gear in the weekly M+ cache on patch day if we complete a +15 the week leading up to the patch?
The new level of Mythic Keystone 11-15 rewards will become active the week that the Mythic difficulty of Tomb of Sargeras opens. (WarcraftDevs)

Do i have to do a +15 this Week so i get Higher ilvl loot from my Weekly Chest or will the Cap still be +10 for another week?
The M+ loot cap generally goes up when Mythic difficulty of the raid unlocks - that's how it worked for Nightmare and Nighthold. (WatcherDev)

Achievements
.why remove the FoS ''Unholy determination'' From the DK Class mount quest, for those who've done it? Thats a slap in the face.
Don't want folks to feel the need to check guides before doing quests lest they miss out on something permanently without knowing it. (WatcherDev)
The FoS had been deleted in 7.2.5 data weeks ago. "Missable" achievements in one-time content would set a dangerous precedent. (WatcherDev)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
You were on the WoW team still when it was said that there is too many currencies and it needed to be reined in. Since your departure, WoW has just seen more and more currencies added. Your thoughts on why this might be the case from a design perspective?
Generally it happens because you want to encourage players to engage in lots of different forms of content. If you have say 3 currencies and 10 forms of content, then what probably happens is one of the currencies can be earned in many different ways and there is a risk players will gravitate towards the most efficient. Having different currencies also lets you offer rewards on different cadences (say something with not much buying power that you reward frequently, versus something very powerful that you only offer once a week or less.)

The instincts to offer different rewards for different things makes your life a little easier for the designers, and often benefits players as well. The main downside is the growing complexity of a system, which can be overwhelming for players to keep straight.

Caveat: I haven’t played WoW in over 3 years. (Source)



EU Arena Cup #3 LIVE June 24-25 at 17:00 CEST: Tune In!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cup #3 of the WoW® Arena World Championship goes live Saturday and Sunday, June 24-25. To keep up with the action, tune in to the broadcast each day at 16:30 CEST, with matches kicking off at 17:00 CEST sharp. Don’t miss out!

You can catch all the action on our official World of Warcraft Twitch channel in English. The stream will also be available in Russian.

Miss out on the previous cup? We've got you covered—head on over to our Arena Cup #2 recap blog for all the details.

What's New?
We have a brand new esports page to share with you, a space dedicated to WoW esports. You can catch up with all the action, news and current Point Standings here.

Dates For Your Diary

Arena Cup 4: July 8-9, registration closes on July 2 at 11.59pm CEST
Arena Cup 5: July 22-23, registration closes on July 16 at 11.59pm CEST

Points Promote Players – Get Involved!
Cup Events
  • 1st place: $3,000, 160 points
  • 2nd place: $1,500, 80 points
  • 3rd place: $1,000, 36 points
  • 4th place: $500, 20 points
  • 5th and 6th places: 12 points each

Approved Community Events
  • 1st place: 40 points
  • 2nd place: 20 points
  • 3rd place: 12 points
  • 4th place: 8 points
  • 5th and 6th places: N/A

Find out more in our Arena World Championship announcement here.

Want In On The Action?
We want to see a ton of community involvement, and strongly recommend some of you out there hold your own events. Not only will you be part of the action, you’ll help teams place higher on the ladder — as approved community events award points too! Want to know more? Get in touch. Want to run your own event? Apply here.

Good luck to all the teams, and see you on the stream!

Tomb of Sargeras Minimalist Guide
Vetaro has created his minimalist guide to Tomb of Sargeras! You can find him on Twitter at Vetaro.

This article was originally published in forum thread: June 21 Class Tuning Adjustments, Tweets, EU Arena Cup #3, ToS Minimalist Guide started by chaud View original post
Comments 51 Comments
  1. Shinagami091's Avatar
    Why do we feel the need to post Ghostcrawler quotes when he hasnt been on the team for years and hasnt even played the game for 3? While he had a lot of insight while he was apart of the development, that's no longer the case. All he has to add now is speculation and reflection. In short, why should we care?
  1. wastingthedayaway's Avatar
    Quote Originally Posted by Shinagami091 View Post
    Why do we feel the need to post Ghostcrawler quotes when he hasnt been on the team for years and hasnt even played the game for 3? While he had a lot of insight while he was apart of the development, that's no longer the case. All he has to add now is speculation and reflection. In short, why should we care?
    Simple. Some people like them, some people don't. If there are people that like them, I have no issue with them even if they are not something I care that much about.
  1. Kendros's Avatar
    Yeah ass rogues ST 350k ahead of everyone else is totally fine, no need to nerf it at all.
  1. Kaver's Avatar
    Quote Originally Posted by VileGenesis View Post
    This, so so much this!


    Holy crap this community, these buffs if you check the 75th percentile are exactly in line with current DPS rankings, there is no MMO on the market that is THIS closely balanced with its DPS, yet you guys regurlarly make it sound like the world is coming to an end.

    Thankfully, Kaver is one of the people able to see that this tuning is resonable.

    Blizzard is doing an excellent job balancing the classes this xpac, and you who change specs on a dime due to nerfs/buffs only got yourselves to blame. If you enjoy a spec, stick to it. Stop trying to chase that top spot carrot, every single spec in the game has been up there.

    - - - Updated - - -



    for the love of.... all this nerf does is bring them into the pack, it wont place them at the bottom of it.
    And people are talking about they want more complex talent systems with more choices like in vanilla where you could make hybrid builds... How the hell is blizzard going to balance that?!

    Blizzard are creating a product for people who wants complex systems, but at the same time they cry and yell and whine and yell and cry and complain if their class is changed just a tiny bit, even though it is completely justifiable. Imagine if the unbalanced situation of Vanilla (where only a handfull of specs were viable) was recreated in live. People would go batsh*t crazy.

    Players of WoW are literally (I hate that word) impossible to satisfy.
  1. Appelgren's Avatar
    Quote Originally Posted by Silverhustle View Post
    Have you seen the log? Ret is basically in the last second place.
    Im talking about pvp. Couldnt give 2 shits about dragonslaying
  1. Mhyroth's Avatar
    Quote Originally Posted by Appelgren View Post
    Im talking about pvp. Couldnt give 2 shits about dragonslaying
    Just like nobody cares about PvP ?
  1. Muh's Avatar
    Quote Originally Posted by Fynnlagh View Post
    Blizzard pays PvP'ers on tournaments, dragonslayers get nothing. So what's your point?
    Well guess what would happen without the money?
  1. Babblet's Avatar
    Why would they add a 5% nerf across all DH abilities on top of SB? SB nerf was warranted, but to nerf all dmg just after a buff?

    Blizzard and their usual ping pong class design.
  1. lb's Avatar
    Quote Originally Posted by Kendros View Post
    Yeah ass rogues ST 350k ahead of everyone else is totally fine, no need to nerf it at all.
    From where are those numbers?

    The 7.2.5 changes ditching Agonizing Poison (passive ability) with Toxic Blade (active ability) is pressing sin more into the ST niche. You have to sit 100% on the target to get good numbers and if you are lucky with RNG (poison bomb, aligning/syncing abilities/CDs) - this is not possible most of the time - due to raid duties (adds etc.) or due to boss mechanics. Every second not sitting on the boss is a noticeably dps loss. On heroic you can stand in shit (ignoring mechanics) the healers can save you butt on mythic this is not possible.
  1. Exlex's Avatar
    Quote Originally Posted by Kendros View Post
    Yeah ass rogues ST 350k ahead of everyone else is totally fine, no need to nerf it at all.
    Where do you get your information for this claim?
  1. Vaze0's Avatar
    Awesome!

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