Method - Mythic Tomb of Sargeras World First
Tomb of Sargeras has been cleared on Mythic difficulty by Method after 654 wipes on Kil'Jaeden. Congratulations to them!



This article was originally published in forum thread: Method - Mythic Highmaul World First started by chaud View original post
Comments 209 Comments
  1. globenstine's Avatar
    i dont even know why they call it a race. its not like anyone but method is going to "win". as if they have actually won anything anyways. zzzzzzzzzzzzzzzzz
  1. Strawberry's Avatar
    Quote Originally Posted by globenstine View Post
    i dont even know why they call it a race. its not like anyone but method is going to "win". as if they have actually won anything anyways. zzzzzzzzzzzzzzzzz
    This.
    Sure, they maybe get some money from sponsors. But so much life wasted.
  1. Jtbrig7390's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Pretty sure only one boss ever had that and it was because of it being a bonus boss.
    TOGC (mite have been just for a achievement tho, can't remember) and the TOS/Uld bonus bosses had that setup.

    Funny enough the TOS boss still has that, It was never removed.
  1. Shakou's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Pretty sure only one boss ever had that and it was because of it being a bonus boss.

    For main bosses it has no place. If guilds want to invest time then that is their decision and they should not be punished for wanting to do so.
    And confirmed MOP baby. Limited attempts was sort of a thing in Ulduar with Algalon, it had a 1 hour timer to kill the boss at first (you could wipe as many times as you needed in the hour, however), and then in Trial of the Crusader there was a max of 50 attempts to clear the whole place every week, in ICC once all wings had opened there were 20 weekly attempts available to kill the final boss of each wing + Lich King, later they brought it back for Ra'Den in TOT which had 30 attempts available weekly.
  1. Eleccybubb's Avatar
    Quote Originally Posted by Shakou View Post
    And confirmed MOP baby. limited attempts was a thing in Ulduar with Algalon, it had a 1 hour timer to kill the boss, and then in Trial of the Crusader there was a max 50 attempts to clear the whole place, in ICC once all wings had opened there were 20 attempts available to kill the final boss of each wing + Lich King, later they brought it back for Ra'Den in TOT.
    That is why I said pretty sure. I thought I was sure but not fully.

    I started late Wrath so I never got to experience those raids nor learn of their limited attempts. I heard TotGC had it but I didn't know Ulduar did as well.
  1. mmoc3e0a78daab's Avatar
    Quote Originally Posted by SkagenRora View Post
    I Never really understood why people enjoy this Trial & Error/Try, try, try again Kind of gameplay. I play/raid for gear/loot and only for that to advance my character. So i would rather the raids be quick and easy to get the loot as fast as possible. I don't see the fun in doing 653 wipes on something, there's better things to spend your time on. I was in a Mythic raiding guild once, every raid that we just did "Progression" and with not even 1 boss kill was pure torture and just boredom beyond comprehension.
    LFR is right for you, serious, stick to it.

    But...
    That's the type of attitude that i dislike from some players in the player base, entitled people that think things should be showered to them just because they exist. If everything is easy, there's no point in doing it. The point of the game is the challenge itself, to get the best gear you get the highest challenge. It's the carrot in the end of the stick.

    If you don't like it maybe this is not a game for you? What's even the point of calling it a game if there's no hurdle, no difficulty in it? In fact i wouldn't call that a game, i would call it a story, a movie or a video, not a game. A game has Failure and Defeat associated to it. Demanding victory with no defeat is to mind puzzling.
  1. Shakou's Avatar
    Quote Originally Posted by Eleccybubb View Post
    That is why I said pretty sure. I thought I was sure but not fully.

    I started late Wrath so I never got to experience those raids nor learn of their limited attempts. I heard TotGC had it but I didn't know Ulduar did as well.
    ICC had them as well, but ya fair enough. I don't think it's a good mechanic either, and I think this argument that they should put such artificial blocks to "give others a chance at world firsts" is silly, they don't have any more a chance with less attempts than they do with more.
  1. Logwyn's Avatar
    Quote Originally Posted by SkagenRora View Post
    I Never really understood why people enjoy this Trial & Error/Try, try, try again Kind of gameplay. I play/raid for gear/loot and only for that to advance my character. So i would rather the raids be quick and easy to get the loot as fast as possible. I don't see the fun in doing 653 wipes on something, there's better things to spend your time on. I was in a Mythic raiding guild once, every raid that we just did "Progression" and with not even 1 boss kill was pure torture and just boredom beyond comprehension.
    654 attempts. Isn't impressive. Just keep pulling and the numbers will all line up. Brute force it... no skill. Just having the time to sit there and do it over and over again is all this is. If each attempt averages 5 min. Its something like 2.5 days of pulling. I'm not impressed. I guess if I could quit my job and just play wow 24/7 I could be one of these celebrated "best in the worlders"
  1. tikcol's Avatar
    Quote Originally Posted by Cashcate View Post
    It sounds fake, why's that?
  1. Segus1992's Avatar
    Quote Originally Posted by Shakou View Post
    Maybe try waiting when someone is obviously editing a post, they don't raid daily outside of progress. Leveling up toons doesn't take that long actually, nor does gearing them up to be raid ready when you have a guild of the best players in the world and a good system in place to minimize the amount of time it takes to do this.

    You know what I'm just putting you people on ignore, you don't know what you're talking about a nd you're not worth talking to.
    Wow, talk about weak ass excuse followed by simply shoving your head in the sand to avoid backlash. Big man.
  1. Xenodrake's Avatar
    Quote Originally Posted by Jtbrig7390 View Post
    TOGC (mite have been just for a achievement tho, can't remember) and the TOS/Uld bonus bosses had that setup.

    Funny enough the TOS boss still has that, It was never removed.
    Help me if I am wrong but Didn't the Ice Crown Citadel raid have that as well. For the entire instance 50 wipes. If I recall per week.
  1. HellionCrow's Avatar
    Quote Originally Posted by Segus1992 View Post
    Wow, talk about weak ass excuse followed by simply shoving your head in the sand to avoid backlash. Big man.
    Yeah the guy is a complete douchecanoe and that overshadows the fact that some of the points he makes can be considered accurate.
  1. Jtbrig7390's Avatar
    Quote Originally Posted by Xenodrake View Post
    Help me if I am wrong but Didn't the Ice Crown Citadel raid have that as well. For the entire instance 50 wipes. If I recall per week.
    Been ages so I can't remember, I do believe LK had it on heroic mode.
  1. mmoc93c1e7e232's Avatar
    Quote Originally Posted by Faltharion View Post
    LFR is right for you, serious, stick to it.

    But...
    That's the type of attitude that i dislike from some players in the player base, entitled people that think things should be showered to them just because they exist. If everything is easy, there's no point in doing it. The point of the game is the challenge itself, to get the best gear you get the highest challenge. It's the carrot in the end of the stick.

    If you don't like it maybe this is not a game for you? What's even the point of calling it a game if there's no hurdle, no difficulty in it? In fact i wouldn't call that a game, i would call it a story, a movie or a video, not a game. A game has Failure and Defeat associated to it. Demanding victory with no defeat is to mind puzzling.
    Well, it's still the game for you. There are things like LFR, LFD etc. that give you loot for simply being there.

    I'll let you do whatever you like to do (LFR, possibly even normal mode), so please let me (and others like me) do challenging content that you actually have to work hard to learn and then can finally beat. Also, the satisfaction I get when a boss that you have spent hundreds of attempts on, finally dies is just so incredible that I don't want to miss it.
  1. HellionCrow's Avatar
    Quote Originally Posted by Socronoss View Post
    Well, it's still the game for you. There are things like LFR, LFD etc. that give you loot for simply being there.

    I'll let you do whatever you like to do (LFR, possibly even normal mode), so please let me (and others like me) do challenging content that you actually have to work hard to learn and then can finally beat. Also, the satisfaction I get when a boss that you have spent hundreds of attempts on, finally dies is just so incredible that I don't want to miss it.
    That is the beauty of the current raiding and dungeon system. Having something to do for everyone is an overall good thing regardless of the people who try to fight it just because they personally don't like it.
  1. ItachiZaku's Avatar
    GJ, Method. Once again showing that we don't need the factions to team up, cuz Horde can handle shit on their own. Lok'tar!
  1. Weihu's Avatar
    Quote Originally Posted by Shakou View Post
    ICC had them as well, but ya fair enough. I don't think it's a good mechanic either, and I think this argument that they should put such artificial blocks to "give others a chance at world firsts" is silly, they don't have any more a chance with less attempts than they do with more.
    I'll add that the top guilds didn't respond to limited attempts by just pulling X number of times then sitting on their hands the rest of the week. They had alts test the waters first to see if limited attempts would be a problem for a given boss (when it wasn't just a bonus boss that was limited) and for the tougher bosses to get practice in before they spent attempts on their main raid. Basically, it just made having multiple raid ready characters even more important for the progression race than they are now, because every extra raid you could field was an extra X attempts at a boss to practice.

    And then once you were actually using the attempts, there was a lot of pressure to wait for every single cooldown to be available before pulling so you are at your best for every pull. This mostly meant reincarnate but there were a handful of other abilities that wouldn't be quite ready without waiting if used shortly before a wipe.

    That is basically why they abandoned the concept of limited attempts in the first place, all it did was frustrate people and didn't even really accomplish the intended goal. They tried it again for Ra-den but if I remember correctly he was so easy compared to Lei-shen that the limited attempts for him never really mattered.
  1. Ozrik's Avatar
    Quote Originally Posted by thilicen View Post
    Surprised to see they only have 1-2 artifact levels more than me, a semi-casual who's now at 4/9 heroic with no grinding going on between. I guess the whole "forced to do everything and play 24/7 to be competitive" thing is pure bullshit. Who would have guessed.
    You forget they are the same level on at least 6 chars.
  1. Socialhealer's Avatar
    Quote Originally Posted by Chelada View Post
    since you can "easily do a better job than blizzard" make your new MMO take their player base become a billionaire, everyone talks about how easy it is to be better than them but yet they still sit on their throne
    i said balancing, not create an entire game from the ground up, two completely different things, too hard for you to understand?
  1. Asaliah's Avatar
    Quote Originally Posted by Naibil View Post
    Botani Camouflage.
    Thank you!

    Looks quite awesome for a druid

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