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Final Tuning on Netherlight Crucible
Some last minute changes were made to the Netherlight Crucible powers.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve made a final tuning pass on the Netherlight Crucible to ensure that its powers behave more like the trinkets that you know and love.

In general, these changes are intended to bring the value of the various powers closer together, and ensure they’re desirable choices for players. We’ve loosened the restrictions these powers had on the PTR, so effects that previously did not take your character’s modifiers into account are now improved by things like Haste and Critical Strike, and relevant buffs or debuffs that are part of your class. We also updated numerical tuning to take those changes into account.

Tuning Changes:

The above all differ from what you may have seen on the PTR, and we appreciate the time and effort that testers put into providing the feedback we received.
This article was originally published in forum thread: Final Tuning on Netherlight Crucible started by chaud View original post
Comments 28 Comments
  1. mmoc38dc10fd5b's Avatar
    Quote Originally Posted by Cannibalus View Post
    People always whine for the sake of barfing out random ideas. The crucible i believe is extremely OP, not because of the offensive parts, but because of the shield-like abilities and self-heals which will account for way less deaths on mythic progression. What the fuck is there not to be happy about? You can stand in more fire (or get combo-ed less).
    Because OP is not the same as fun and RNG is exactly the opposite of fun. But I'm sure NC will be fun eventually what with Blizzard changing the values every day. I guess all that time on the PTR wasn't enough.
  1. MrLachyG's Avatar
    snip - after doing it my question is moot
  1. dennyroxsox's Avatar
    Quote Originally Posted by Cannibalus View Post
    People always whine for the sake of barfing out random ideas. The crucible i believe is extremely OP, not because of the offensive parts, but because of the shield-like abilities and self-heals which will account for way less deaths on mythic progression. What the fuck is there not to be happy about? You can stand in more fire (or get combo-ed less).
    Isn't that the point of this? Blizz said over and over that it's an indirect nerf to ToS. Antorus will be tuned assuming people have access to this. I don't see the big deal.
  1. Alvito's Avatar
    Quote Originally Posted by drgrain View Post
    MM hunters have multiplier only to focus spenders, so it does jack shit to us too, and haste is near worthless after a few percent. Bm hunter too have mastery that increases only pet and dire beast damage, but haste is more valuable to them.
    That is their mastery that is an entirely different thing. The damage buff from specs weapons is a flat dmg increase for all specs except the 3 mage specs and shadow priests. For them it is only for their specs school of magic.
  1. Kluian05's Avatar
    Quote Originally Posted by Tyrven View Post
    That is their mastery that is an entirely different thing. The damage buff from specs weapons is a flat dmg increase for all specs except the 3 mage specs and shadow priests. For them it is only for their specs school of magic.
    Which now is only 5%? The 10% trait is all damage, it's not spec specific.
  1. Alvito's Avatar
    Quote Originally Posted by Kluian05 View Post
    Which now is only 5%? The 10% trait is all damage, it's not spec specific.
    Getting 5% more sure is a nice buff.
  1. Tupolew519's Avatar
    this is more ike it.
  1. Kluian05's Avatar
    Quote Originally Posted by Tyrven View Post
    Getting 5% more sure is a nice buff.
    These bonuses add roughly 5-20k DPS, so 5% is fairly miniscule in the grand scheme of things. Losing out on 1-3k DPS when you are doing 1.5 Million is nothing.

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