World of Warcraft Boss Design Workshop
The boss design team came up with the potential mechanics for the first boss for Shrine of the Storms right on stage!

Giant Water Elemental Boss

  • Boss starts as full water elemental but descends into shadow.
  • Boss has 3 abilities in A phase then moves to B phase and splits into smaller adds (2 or more)
  • Killing Adds hurts his health bar as well
  • Will add spawn locations be RNG based? Is this fight mean to melee?
  • Dungeon as a whole is considered. Different bosses in dungeons test the different members of the party.
  • Some sort of party damage to test healer: maybe a tank crush mechanic or a raid wide dot? Something shadow based!
  • Impossible to design a fight that caters to every role. Make sure certain abilities aren't mandatory.
  • Court of Stars is used as a reference for dungeons in Battle for Azeroth.
  • Potential mechanic that absorbs a random party member into his body who needs to be dpsed out.
  • Shadow pools on the ground will either help you from getting pushed off the platform or hinder you.
  • Some boss designs focus on visually stunning mechanics and events.






This article was originally published in forum thread: World of Warcraft Boss Design Workshop started by Stoy View original post
Comments 21 Comments
  1. Doffen's Avatar
    Quote Originally Posted by SnowBlood View Post
    Ug, this is THE worst dungeon this expansion
    Court of Stars is for me, if not the best, one of 3 dungeons in the history of the game. Its innovative, its different and visually awesome. Its tuned nicely as well.

    But hey, thats me. Have done it 200+ times at least, still fun! Hope we get more of those!

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