Developer Q&A with Ion Hazzikostas
WatcherDev answered some questions today!



Classic
  • WoW Classic won't be moving away from the community and inconveniences, the question is what point in classic should the game be set in.

Tier Sets
  • The Azerite armor system adds a lot of depth and customization to armor slots traditionally used for tier sets.
  • The role of tier sets has changed significantly over the years. In Classic it might take you many months to assemble your set, if you were able to do it at all.
  • Today, you often get your tier set bonuses within the first few weeks of a new tier. Once you have it, you are locked into those armor pieces.
  • Currently you can have tier slots and legendary items locking you in for most slots, making them not available for customization and choice.
  • In Emerald Nightmare, the armor was recolors of the Tier set. These didn't feel like they had a connection to the zone.
  • For years, the team has spent all of the art time on making sets for classes, then recolors for the rest of the loot table.
  • When you go into the new raid, the new sets will fill like they fit with the Troll, Titan, Corrupted vibe.
  • If you want that iconic Paladin look, there are lots of existing sets out there to transmog to.
  • The team is adding art variety to the world in this expansion. There will be more options than ever before, rather than a 22nd take on the Priest fantasy.
  • What would an Old God themed Paladin set even look like?
  • The team will get back to class based art eventually, but for BfA variety is being added.
  • There will be one appearance per armor type per zone, but more variety across zones.
  • This is the first time that non class set armor will get the full high fidelity treatment. The additional 3D armor pieces and other details that go into the normal Tier sets will be applied to these new sets.
  • There will still be unique trinkets and other things only available from raids that are very attractive.
  • There will also be properties on the Heart of Azeroth slots that can only be found in a raid.
  • There will be unique things that affect gameplay that are only from raids still.

Patch 7.3.5
  • Scaling world, post Antrous story, Ulduar timewalking, preview of Silithus battleground, assorted smaller stuff.
  • Coming to the PTR quite soon.

Races
  • The team's focus is on factions, rather than the story of the races inside the factions.
  • As we venture to different areas of the world, there will be cool stuff for different races.
  • There could be a race heavy expansion down the line, but BfA is a faction heavy expansion.

Allied Races
  • For the Nightfallen, Exalted is required, but in practice you can play through the Suramar campaign and unlock them. The barriers to the story have been removed.
  • It is more story driven than grinding driven.
  • Years from now that is something that the team could revisit, but for now it feels appropriate.
  • Transmog is generally account wide, so once you have earned the Dark Iron Heritage armor, so you can probably use it on any Dark Iron character on your account.
  • The team is looking at what races make sense to join the factions, then what classes make sense for those races.
  • Death Knight and Demon Hunter are hero classes that start at a high level, so right now the focus is on the story and Allied Races starting at Level 20.
  • Thrall was an example of an upright Orc, so it was a thing that existed. This is why upright Orcs make sense.
  • Darkspear Trolls are hunched and it is part of what they are. Zandalari Trolls are a different story.
  • More upright options is something the team could look at eventually, perhaps in a future Allied Race.
  • Combat forms of Zandalari Trolls will not change to other animals, just the travel form.

Honor and Prestige
  • The team isn't going to add many more Prestige levels and expect returning players to grind through them all.
  • The team is still looking at how Honor Talents worked out. It feels like you are operating with a penalty for the first X hours of PvP, so they are reevaluating this decision.

Artifacts
  • Currently the plan is for Artifacts to be spec restricted when it comes to transmog.
  • Artifact appearances earned today will be account wide, you will be able to use them on a new alt of the same class.

Legendary Items
  • If there are legendary items in the future, there will be far fewer compared to Legion.
  • The team is open to doing them similar to older legendary items, where something is very special and unique.
  • There are currently no plans for any legendary items in BfA.

Mythic Raids
  • There are no plans to change the Mythic raid size at this point.
  • Managing a Mythic roster is challenging and managing raid rosters has been challenging throughout the game.
  • Should Mythic raiding be flexibile size? Probably incompatible with the cutting edge tuning that Mythic is all about.
  • Tuning for just a single size Mythic raid is already challenging.
  • If the raid has to be a fixed size, what is the right size? A size of 20 allows for a wide variety of classes, splitting the raid in more ways, and adding more complexity in coordination.
  • If the team was to drop the Mythic size to 15, many groups would be happy, but your roster would shrink over time, and you would eventually be back to the problem of not having enough people once again.
  • The team would like to look at opening cross-realm Mythic raiding earlier than the next tier. It is important to protect realm firsts and other things, but after being open for a while there are reasons to let cross-realm mythic raids occur.
  • Tomb was probably a little too difficult on Mythic on the last 1/3rd of the instance.
  • Having too many binary instant pass/fail mechanics in a fight can really wear on you. It feels better if mistakes are punished in a way where you can only get away with so many, rather than one person making a mistake 4 minutes in that causes a wipe.

Aman'Thul's Vision
  • You'll find out how Aman'Thul's Vision will drop in the future.
  • It would be cool if you went into a raid and found loot that wasn't datamined.
  • There are places where advance notice is important, but how this item drops isn't one of them.

Mythic+
  • When Mythic Antrous opens, Mythic+ will advance similar to every other time a new raid unlocked.

Item Upgrades
  • Warforging and Titanforging will continue in BfA, but probably a little less often.
  • A hard cap on Titanforging that kept it from going into the Mythic item level space would be very restrictive.

World PvP
  • The team is creating a place where players interested in World PvP are more likely to run into each other.
  • Having a world where everyone, regardless of realm, can opt in to World PvP means that the team can make outdoor World PvP content. In the past, the team ran into the question of what outdoor PvP content would mean on PvE servers.
  • The team recognizes how important community is on RP realms, which is what CRZ is turned off in some instances.
  • You can be on an RP server, opt into PvP, and see other players that have opted in from your server. The team may need to re-evaluate that in the long run if there aren't enough players opting in on RP servers.
  • The team doesn't want to split up RP servers or mix them.
  • There aren't specific plans to encourage raiding of capital cities, but this would be a cool expansion for it, as it fits the story.

Class Changes
  • The team will have more to share on this in the future when Beta ramps up.
  • There are going to be fewer class changes than there were in Legion, as it was probably the largest set of class change ever.
  • Demonology Warlock was not a fully successful experiment. The master of demon fantasy is great, but the execution wasn't right.
  • Demonology, Survival, and other specs will probably see more significant changes.
  • Replacing dead talents, binary choices (AoE vs Single target talent swapping), and filling the gaps Artifact abilities left are all something the team is looking at.
  • Class specific utility is a thing that the team likes.
  • There are plans to add some of the Artifact traits into base abilities, talents, or in some other way.
  • Mobile Tranq is probably not something that should move forward into BfA, but that decision hasn't been made. Resto Druids are already very mobile in most aspects of their gameplay.
  • Hati is very closely tied to Titanstrike, unlikely to be carried forward forever. It is odd to require a new player to go back to Legion content to get Hati. There is something cool about having multiple pets as a BM Hunter, so that is something they could expand on.
  • Updated Warlock animations are coming in BfA, probably in the pre-launch patch.

Zone Scaling
  • There are no immediate plans to make old world zones relevant to current content, but they could do so in the future.

Relics and Weapons
  • The plan is to go back to weapon drops. Compared to the old days, there are so many more sources of loot, so it isn't as hard as it used to be to get a weapon.

Underlight Angler
  • The plan is to carry the Underlight Angler forward.

Character Slots
  • Characters slots per server will be increased.
  • Total character slots per account will not be increased from 50.
  • The team would like to hear from players that are actively using 50 characters.
This article was originally published in forum thread: Developer Q&A with Ion Hazzikostas started by chaud View original post
Comments 192 Comments
  1. azurrei's Avatar
    Quote Originally Posted by Mhyroth View Post
    Those 3 "preset" Azerite slots which won't Titanforge won't solve the Titanforging system. In Legion we had our Artifact (which often were 2 items) so we only have 1 "more" item which can't Titanforge if you compare both Expansions.
    Those saying it's actually a good thing and it'll solve Titanforging forget that there are still +- 12 slots (including Weapons) which can Titanforge, thus not really solving the Loot-RNG problem in regards to people who want to be "done" with their Character at a given point in regards to gearing.
    There is a good reason for that - you are part of a small (but vocal) minority that has that "problem." In other words, it is a "problem" that the devs don't believe is in fact a problem...which seems to be true as I only see a portion of HC raiders complaining about it - usually (not always...)the types that like to get "BiS" and then AFK the rest of a tier on top of a Mailbox in the major hub of the expansion trying to showoff their gear to make them feel relevant/superior than everyone else.
  1. Mhyroth's Avatar
    Quote Originally Posted by azurrei View Post
    There is a good reason for that - you are part of a small (but vocal) minority that has that "problem." In other words, it is a "problem" that the devs don't believe is in fact a problem...which seems to be true as I only see a portion of HC raiders complaining about it - usually (not always...)the types that like to get "BiS" and then AFK the rest of a tier on top of a Mailbox in the major hub of the expansion trying to showoff their gear to make them feel relevant/superior than everyone else.
    Never said it's a problem for me, but I do know quite a lot of people who want to feel "done" for once. In Legion every second you're not farming is wasted time and potential lost loot. This devaluates people playing Alts properly since any time wasted on your Alt is time you couldn't make your Main stronger.
    Thanks for the answer though.
  1. azurrei's Avatar
    Quote Originally Posted by Mhyroth View Post
    Never said it's a problem for me, but I do know quite a lot of people who want to feel "done" for once. In Legion every second you're not farming is wasted time and potential lost loot. This devaluates people playing Alts properly since any time wasted on your Alt is time you couldn't make your Main stronger.
    Thanks for the answer though.
    I do agree with that - it does take away time from alts. But their reasoning for TF to exist are sound - an unpleasant side effect for some people is they technically are never "done" which despite my previous response I do sympathize as I love playing alts too.... I just get my gear "good enough" - upgrades are just nice when they happen. I am glad that a few slots can not Titanforge as there *should* be some sort of difference between a LFR/Normal/Heroic/Mythic raider (though personally the fancier looking Mythic gear would be enough difference for me if I cared to raid Mythic.)
  1. Sammonoske's Avatar
    There will be one appearance per armor type per zone, but more variety across zones.
    Looking more and more like a filler expansion.
  1. Yarathir's Avatar
    Well, no news to really increase hype. Only detract from it.

    No Zandalari dino forms beyond travel and tier set aesthetic being axed. GG.
  1. kamuimac's Avatar
    ha ha ha

    cant wait , simpyl cant wait for the shitstorm on forums once vanilla releases if they keep it unchanged like they claim

    will be funiest time since wow forums launched
  1. Aekero's Avatar
    when has _anyone_ _ever_ said they want less class flavor?? I don't get it, I hated wotlk "tier" .5 sets that were all the same for plate, mail, cloth leather. People gravitate towards their class sets even if they aren't the best for that tier. This just means you'll see all plate wearers skewed towards certain armor if they use it all. blegh, they're changing something that wasn't broken whatsoever. Change for the sake of change <> progress.
  1. App's Avatar
    Fire this joker.
  1. Craaazyyy's Avatar
    wod 3.0

    /10char
  1. Alayea's Avatar
    Welp, so much for (slightly) hoping my question would be one of those answered. =|
  1. OIS's Avatar
    Spec restricted transmog for artifacts is disappointing. I wanted to use Apocalypse with my Blood DK.
  1. therealbowser's Avatar
    • For the Nightfallen, Exalted is required, but in practice you can play through the Suramar campaign and unlock them. The barriers to the story have been removed.
    • It is more story driven than grinding driven.
    This doesn't make any sense whatsoever.

    If you want it to be story driven rather than grinding driven, why is randomly grinding out the previous expansion's factions to exalted -- which takes over a week, and cannot really be rushed even then -- a requirement?

    I don't personally have an issue with it, as getting exalted is not terribly difficult, but this statement just feels totally backwards.

    - - - Updated - - -

    Quote Originally Posted by OIS View Post
    Spec restricted transmog for artifacts is disappointing. I wanted to use Apocalypse with my Blood DK.
    Let's be honest though, did you really think they were going to allow that? The artifacts were all connected to different specs, so it's only natural that they are bound to them.

    The only one I would have issues with, if it all, are demon hunters ... simply because there are barely any glaives in the game as it is, and the vengeance demon hunters in particular didn't even use traditional glaives as their artifact. But it is what it is, I guess.
  1. morph4037's Avatar
    There is something cool about having multiple pets as a BM Hunter, so that is something they could expand on.
    A good first step would be to add more bloody tabs to the stable then...

    Quote Originally Posted by Tromage View Post
    I dont get why they dont make different forms for Zandalari druids.
    There is so mutch potential to go with the dino theme.
    Agreed 100%. Way to much wasted potential there. :<
  1. mmocfd328e0b6e's Avatar
    WTS is that question?
    "The team would like to hear from players that are actively using 50 characters."

    They cannot make an SQL/Oracle macro in their database to get the exact numbers for this? OMG...
  1. Tiwack's Avatar
    Quote Originally Posted by Tromage View Post
    I dont get why they dont make different forms for Zandalari druids.
    There is so mutch potential to go with the dino theme.
    Because Darkspear and Zandalari troll druid forms will work fine to suit their fantasy with the tusks and the minor added flavor of travel form raptor to distinguish them apart aside from when they're not shapeshifted at all. Dinomancer fantasy will have to a while still
    Aside from that I'd be fine with the boomkin form being the only one getting updated and upgraded in BfA. Looks like they're not touching it this time either smh.
  1. thatmikeguy's Avatar
    Quote Originally Posted by Chrisxor View Post
    That's exactly what they are saying. Which is an aweful idea. They are basically going to create 1/3 as many armor sets per tier now instead lol.
    Rip raiding. Trinkets are the only difference from M+ and raids, and no set items or xmogs? So PvP is the only thing with a set of unique gear or is that gone also? Is this really happening?
  1. Gyrotex's Avatar
    Scaling world but no intro allied races to make it worth my while leveling a toon right now - stubborn or shortsighted?
  1. therealbowser's Avatar
    Quote Originally Posted by Yarathir View Post
    Well, no news to really increase hype. Only detract from it.

    No Zandalari dino forms beyond travel and tier set aesthetic being axed. GG.
    No idea why anyone expected Zandalari druids to get special dino forms. This has never and will never be the case; they are cat form and bear form, not 'melee animal' form and 'tank animal' form. If you were getting hyped for this, you were setting yourself up for disappointment with a baseless assumption.

    Tier aesthetics I don't have enough context for, but I agree, that's disappointing.
  1. Mynarjr's Avatar
    There are places where advance notice is important, but how this item drops isn't one of them.
    sounds very interesting. I'm beginning to wonder if it's going to be considered a puzzle of some sorts. Say for example, your raid must have them proc, and accomplish certain tasks over 4 weeks kinda thing. It could become quite interesting.
  1. Spotnick's Avatar
    Quote Originally Posted by Chrisxor View Post
    That's exactly what they are saying. Which is an aweful idea. They are basically going to create 1/3 as many armor sets per tier now instead lol.
    To be fair, if they keep adding classes, it's a lot of work for not much.. considering artwork is the bottleneck in development, not sure it's such a bad thing.

    I'm going to assume you will get one set per xpac now, instead of 3, and will be link to challenge stuff like the Mage Tower or MOP Challenge Modes, but not one with every raid tier.

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