Antoran High Command is a boss in the Antorus, the Burning Throne raid in World of Warcraft. Our strategy guide will help you to defeat the Antoran High Command encounter and the loot listing below contains all of the loot he drops on each difficulty.
Table of Contents
Overview
Antoran High Command is the third boss in the raid, and is a three phase encounter. During this council style fight you will have one of three bosses active each phase, while the other two will use their special abilities while within the pods.Heroic Changes
- This fight does not contain Heroic specific mechanics, however a general increase in difficulty should be expected.
Strategy and Positioning
- This encounter alternates which boss is active every 90 seconds. To better understand it, treat the encounter as 3 alternating Phases which are described below.
Pod Management
- When the boss becomes active, the pod they jumped out of will become intractable.
- Two players should be assigned per pod, because of the ever increasing damage preventing them from staying in the pod for the entire phase.
- All the pods have a Chaos Pulse (Default Bind: 1) ability, which deals damage to the target, and increases their damage taken by 1%, stacking up to 15%. This debuff should be maintained on the active boss.
- Each pod also has a unique ability (Default Bind: 2), based on which boss occupied it:
- Pod 1 - Withering Fire: This is a delayed explosion on the target area, which deals damage and increases the damage taken on anyone hit by 25%. This ability does not affect the active boss, so it is best used on the active Fanatical Pyromancers.
- Pod 2 - Felshield Emitter: This ability creates a shield that reduces 50% of the incoming fire damage of the targeted area for 10 seconds. The first 3 shields should be used to mitigate the damage of Fusillade near the second phase area, while the second set of 3 should be placed near the third phase area.
- Pod 3 - Summon Disruptor Beacon: This ability summons a beacon that interrupts all adds in the affected area, as well as clearing any mines within 12 yards.
- Pod 1 - Withering Fire: This is a delayed explosion on the target area, which deals damage and increases the damage taken on anyone hit by 25%. This ability does not affect the active boss, so it is best used on the active Fanatical Pyromancers.
Phase 1: Admiral Svirax active until
- The raid should be loosely spread around the edge of the room and move as Entropic Mines spawn.
- The boss should be slowly moved clockwise, towards the second pod, to help the raid avoid Entropic Mines.
- During this phase Fanatical Pyromancers and Felblade Shocktroopers will spawn.
- Fanatical Pyromancers should be interrupted when they cast Pyroblast.
- Felblade Shocktroopers will fixate the furthest enemy and cast Demonic Charge on them. It is best to have Mages and Hunters stand far to bait this ability.
Phase 2: Chief Engineer Ishkar
- The raid should be stacked near the boss, making it easier to utilize the Felshield in mitigating the Fusillade damage.
- Reinforcements will be spawned just like Phase 1, and should be dealt with in the same manner.
Phase 3: General Erodus
- The raid should be loosely stacked near the boss, making it easier to utilize the Felshield in mitigating the Fusillade damage.
- The boss should be moved towards a clear area of the room when Entorpic Mines spawn.
Strategies by Role
Hopefully these strategies and tips in our Antoran High Command guide will help you to defeat this encounter!All Roles
- Avoid stepping on Entropic Mines, because they explode applying a stacking debuff to the riad.
- Avoid standing in front of the active boss.
- Avoid standing in the path of Felblade Shocktroopers while they are casting Bladestorm.
- Make sure to stand under a Felshield while Fusillade is being cast to reduce the damage taken.
DPS
- Interrupt the Fanatical Pyromancers in Phase 1 and 2.
- Make use of the increased damage taken debuff on the boss when it is capped at 15%.
Healers
- The raid will be taking ever increasing damage due to Chaos Pulse, making healing cooldowns most valuable towards the end of the fight.
- Tanks will be taking heavy damage between the first and second stack of Exploit Weakness.
- If any mines are detonated, a healing cooldown might be required to keep the raid alive.
Tanks
- Face the boss away from the raid, and make sure only the tank with aggro is standing in front of the active boss.
- Use a defensive cooldown for Exploit Weakness, and be ready for heavy damage until the second stack is applied.
- Tanks should taunt swap after two stacks of Exploit Weakness are applied to the main tank.
Antoran High Command Abilities
Originally Posted by MMO-Champion
Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless worlds.Now the full might of the Legion's army is theirs to command, and they wield this terrible power to annihilate all who oppose the Dark Titan's will.
- Overview - The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military. While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will Assume Command and return to their pod. On Mythic difficulty, Screaming Shrikes will appear periodically and channel (Extract Interloper) in an to attempt to remove your allies from command pods they have commandeered. Additionally, the effects of (Psychic Scarring) last for the duration of combat.
- Damage Dealers -
- Healers -
- Group up under a Felshield to mitigate the effects of Fusillade.
- Focus additional healing on allies who enter a Command Pod as they suffer the effects of Psychic Assault.
- Quickly heal allies targeted by Chaos Pulse, and dispel the effects it leaves behind.
- Tanks -
- Group up under a Felshield to mitigate the effects of Fusillade.
- Position active commanders facing away from allies so they do not get hit by Exploit Weakness.
- Avoid taking too many consecutive strikes from Exploit Weakness.
- In Pod - Each commander has powerful abilities they can only access while they inhabit their command pod.
- Chaos Pulse - Fires a pulse of Fel energy at an enemy, inflicting 190,000 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%.
- Admiral Svirax -
- Fusillade - A legion cruiser appears overhead and barrages the arena, inflicting 1,800,000 Fire damage.
Each Fusillade applies Zeroing In on Admiral Svirax, increasing the damage inflicted by subsequent Fusillades by 33%.
- Zeroing In - Admiral Svirax hones her aim, increasing Fusillade damage by 33% per stack of Zeroing In.
- Fusillade - A legion cruiser appears overhead and barrages the arena, inflicting 1,800,000 Fire damage.
- Chief Engineer Ishkar -
- Entropic Mine - Creates 3 Entropic Mines in the vicinity of a target enemy. After 3 seconds the mines become armed, triggering Entropic Blast on any enemies that come within 6 yards.
- Entropic Blast - A violent explosion is triggered by coming into proximity with an Entropic Mine, inflicting 1,610,000 Fire damage to all targets within 6 yards. Also inflicts 135,000 Fire damage to all enemies every 1 sec for 4 sec.
- Entropic Mine - Creates 3 Entropic Mines in the vicinity of a target enemy. After 3 seconds the mines become armed, triggering Entropic Blast on any enemies that come within 6 yards.
- General Erodus -
- Summon Reinforcements - Summons a wave of Legion reinforcements.
- Fanatical Pyromancer -
- Pyroblast - Hurls an immense ball of flame at an enemy, inflicting 2,855,000 Fire damage.
- Felblade Shocktrooper -
- Demonic Charge - Charges a random enemy from among the three furthest enemies, knocking back and slowing that enemy by 30% for 6 sec.
- Bladestorm - Slashes wildly, inflicting 1,100,000 Physical damage to all enemies within 5 yds every 1 sec for 6 sec.
- Demonic Charge - Charges a random enemy from among the three furthest enemies, knocking back and slowing that enemy by 30% for 6 sec.
- Fanatical Pyromancer -
- Summon Reinforcements - Summons a wave of Legion reinforcements.
- Out of Pod - While out of their command pod, each commander fights their enemies more directly using a shared set of attacks.
- Assume Command - The caster takes command of their command pod, ejecting any interlopers who may have entered in their absence.
- Exploit Weakness - Strike enemies within 10 yards where they are the weakest, inflicting 2,855,000 Physical damage and increasing Physical damage taken by 50% for 20 sec.
- Shock Grenade - Hurls Shock Grenades at 3 targets, inflicting 857,000 Fire damage on impact. After 5 sec, the target and all allies within 8 yards are Shocked, inflicting 1,790,000 Fire damage and stunning them for 3 sec.
- Shocked - Inflicts 1,790,000 Fire damage and stuns all enemies within 8 yds for 3 sec.
- Stealing Power - While a commander is out of their pod and attacking directly, players can commandeer the pod and use its powerful abilities. This causes the player to suffer a Psychic Assault, which will eventually overwhelm and kill the player for meddling with powers beyond their station.
- Psychic Assault - The Legion commanders still in their command pods assault the player's mind directly, inflicting 700,000 Shadow damage every 2 sec. Each tick will do more than the last, until the player's mind is overcome.
- Psychic Scarring - The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
- Psychic Scarring - The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
- Chaos Pulse - Fires a pulse of Fel energy at an enemy, inflicting 136,000 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%.
- Screaming Shrike -
- Extract Interloper - Channels a beam of disruptive magic at a command pod. If the channel lasts its full duration, the occupant of the command pod is ejected immediately.
- Defensive Countermeasures - Fires a blast of fel energy at a Screaming Shrike, vaporizing them on impact.
- Admiral's Pod -
- Withering Fire - Powerful guns shoot into the arena from above, inflicting 2,140,000 Fire damage and increasing damage taken from all sources by 25% for 10 sec.
Withering Fire is only effective against summoned demons.
- Withering Fire - Powerful guns shoot into the arena from above, inflicting 2,140,000 Fire damage and increasing damage taken from all sources by 25% for 10 sec.
- Engineer's Pod -
- Felshield Emitter - Places a Felshield Emitter at a target location. When used, a shield will protect units within 12 yards, preventing 50% incoming Fire damage for 10 sec.
- General's Pod -
- Summon Disruptor Beacon - Summons a Disruptor Beacon that lasts for 7 sec.
Disruptor Beacons pulse Disruption Field, interrupting enemy spellcasting, slowing movement speed, and destroying Entropic Mines within 12 yards.
- Summon Disruptor Beacon - Summons a Disruptor Beacon that lasts for 7 sec.
- Psychic Assault - The Legion commanders still in their command pods assault the player's mind directly, inflicting 700,000 Shadow damage every 2 sec. Each tick will do more than the last, until the player's mind is overcome.
Antoran High Command Achievements
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Antoran High Command Loot List
Antoran High Command drops item level 915 (LFR), 930 (Normal), 945 (Heroic), 960 (Mythic) loot. Loot can have higher item levels if it becomes Titanforged or Warforged.Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
915 | Trinket | Trinket | Ishkar's Felshield Emitter | |
915 | Trinket | Trinket | Terminus Signaling Beacon | |
915 | Back | Back | Dreadwake Greatcloak | Modelviewer |
915 | Back | Back | Felreaper Drape | Modelviewer |
915 | Back | Back | Bearmantle Cloak | Modelviewer |
915 | Back | Back | Serpentstalker Drape | Modelviewer |
915 | Back | Back | Runebound Cape | Modelviewer |
915 | Back | Back | Cloak of Chi'Ji | Modelviewer |
915 | Back | Back | Light's Vanguard Greatcloak | Modelviewer |
915 | Back | Back | Gilded Seraph's Drape | Modelviewer |
915 | Back | Back | Cloak of the Dashing Scoundrel | Modelviewer |
915 | Back | Back | Drape of Venerated Spirits | Modelviewer |
915 | Back | Back | Grim Inquisitor's Cloak | Modelviewer |
915 | Back | Back | Juggernaut Cloak | Modelviewer |
915 | Cloth | Legs | Legwraps of the Seasoned Exterminator | Modelviewer |
915 | Cloth | Wrists | Man'ari Pyromancer Cuffs | Modelviewer |
915 | Leather | Head | General Erodus' Tricorne | Modelviewer |
915 | Leather | Wrists | Fiendish Logistician's Wristwraps | Modelviewer |
915 | Chest | Fleet Commander's Hauberk | Modelviewer | |
915 | Waist | Depraved Tactician's Waistguard | Modelviewer | |
915 | Plate | Shoulders | Pauldrons of the Eternal Offensive | Modelviewer |
915 | Plate | Feet | Eredar Warcouncil Sabatons | Modelviewer |
915 | Fel Relic | Twisted Engineer's Fel-Infuser | ||
915 | Holy Relic | Lightshield Amplifier | ||
915 | Iron Relic | Fasces of the Endless Legions | ||
915 | Blood Relic | Svirax's Grim Trophy |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
930 | Trinket | Trinket | Ishkar's Felshield Emitter | |
930 | Trinket | Trinket | Terminus Signaling Beacon | |
930 | Back | Back | Dreadwake Greatcloak | Modelviewer |
930 | Back | Back | Felreaper Drape | Modelviewer |
930 | Back | Back | Bearmantle Cloak | Modelviewer |
930 | Back | Back | Serpentstalker Drape | Modelviewer |
930 | Back | Back | Runebound Cape | Modelviewer |
930 | Back | Back | Cloak of Chi'Ji | Modelviewer |
930 | Back | Back | Light's Vanguard Greatcloak | Modelviewer |
930 | Back | Back | Gilded Seraph's Drape | Modelviewer |
930 | Back | Back | Cloak of the Dashing Scoundrel | Modelviewer |
930 | Back | Back | Drape of Venerated Spirits | Modelviewer |
930 | Back | Back | Grim Inquisitor's Cloak | Modelviewer |
930 | Back | Back | Juggernaut Cloak | Modelviewer |
930 | Cloth | Legs | Legwraps of the Seasoned Exterminator | Modelviewer |
930 | Cloth | Wrists | Man'ari Pyromancer Cuffs | Modelviewer |
930 | Leather | Head | General Erodus' Tricorne | Modelviewer |
930 | Leather | Wrists | Fiendish Logistician's Wristwraps | Modelviewer |
930 | Chest | Fleet Commander's Hauberk | Modelviewer | |
930 | Waist | Depraved Tactician's Waistguard | Modelviewer | |
930 | Plate | Shoulders | Pauldrons of the Eternal Offensive | Modelviewer |
930 | Plate | Feet | Eredar Warcouncil Sabatons | Modelviewer |
930 | Fel Relic | Twisted Engineer's Fel-Infuser | ||
930 | Holy Relic | Lightshield Amplifier | ||
930 | Iron Relic | Fasces of the Endless Legions | ||
930 | Blood Relic | Svirax's Grim Trophy |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
945 | Trinket | Trinket | Ishkar's Felshield Emitter | |
945 | Trinket | Trinket | Terminus Signaling Beacon | |
945 | Back | Back | Dreadwake Greatcloak | Modelviewer |
945 | Back | Back | Felreaper Drape | Modelviewer |
945 | Back | Back | Bearmantle Cloak | Modelviewer |
945 | Back | Back | Serpentstalker Drape | Modelviewer |
945 | Back | Back | Runebound Cape | Modelviewer |
945 | Back | Back | Cloak of Chi'Ji | Modelviewer |
945 | Back | Back | Light's Vanguard Greatcloak | Modelviewer |
945 | Back | Back | Gilded Seraph's Drape | Modelviewer |
945 | Back | Back | Cloak of the Dashing Scoundrel | Modelviewer |
945 | Back | Back | Drape of Venerated Spirits | Modelviewer |
945 | Back | Back | Grim Inquisitor's Cloak | Modelviewer |
945 | Back | Back | Juggernaut Cloak | Modelviewer |
945 | Cloth | Legs | Legwraps of the Seasoned Exterminator | Modelviewer |
945 | Cloth | Wrists | Man'ari Pyromancer Cuffs | Modelviewer |
945 | Leather | Head | General Erodus' Tricorne | Modelviewer |
945 | Leather | Wrists | Fiendish Logistician's Wristwraps | Modelviewer |
945 | Chest | Fleet Commander's Hauberk | Modelviewer | |
945 | Waist | Depraved Tactician's Waistguard | Modelviewer | |
945 | Plate | Shoulders | Pauldrons of the Eternal Offensive | Modelviewer |
945 | Plate | Feet | Eredar Warcouncil Sabatons | Modelviewer |
945 | Fel Relic | Twisted Engineer's Fel-Infuser | ||
945 | Holy Relic | Lightshield Amplifier | ||
945 | Iron Relic | Fasces of the Endless Legions | ||
945 | Blood Relic | Svirax's Grim Trophy |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
960 | Trinket | Trinket | Ishkar's Felshield Emitter | |
960 | Trinket | Trinket | Terminus Signaling Beacon | |
960 | Back | Back | Dreadwake Greatcloak | Modelviewer |
960 | Back | Back | Felreaper Drape | Modelviewer |
960 | Back | Back | Bearmantle Cloak | Modelviewer |
960 | Back | Back | Serpentstalker Drape | Modelviewer |
960 | Back | Back | Runebound Cape | Modelviewer |
960 | Back | Back | Cloak of Chi'Ji | Modelviewer |
960 | Back | Back | Light's Vanguard Greatcloak | Modelviewer |
960 | Back | Back | Gilded Seraph's Drape | Modelviewer |
960 | Back | Back | Cloak of the Dashing Scoundrel | Modelviewer |
960 | Back | Back | Drape of Venerated Spirits | Modelviewer |
960 | Back | Back | Grim Inquisitor's Cloak | Modelviewer |
960 | Back | Back | Juggernaut Cloak | Modelviewer |
960 | Cloth | Legs | Legwraps of the Seasoned Exterminator | Modelviewer |
960 | Cloth | Wrists | Man'ari Pyromancer Cuffs | Modelviewer |
960 | Leather | Head | General Erodus' Tricorne | Modelviewer |
960 | Leather | Wrists | Fiendish Logistician's Wristwraps | Modelviewer |
960 | Chest | Fleet Commander's Hauberk | Modelviewer | |
960 | Waist | Depraved Tactician's Waistguard | Modelviewer | |
960 | Plate | Shoulders | Pauldrons of the Eternal Offensive | Modelviewer |
960 | Plate | Feet | Eredar Warcouncil Sabatons | Modelviewer |
960 | Fel Relic | Twisted Engineer's Fel-Infuser | ||
960 | Holy Relic | Lightshield Amplifier | ||
960 | Iron Relic | Fasces of the Endless Legions | ||
960 | Blood Relic | Svirax's Grim Trophy |