Imonar the Soulhunter is a boss in the Antorus, the Burning Throne raid in World of Warcraft. Our strategy guide will help you to defeat the Imonar the Soulhunter encounter and the loot listing below contains all of the loot he drops on each difficulty.
Table of Contents
Overview
Imonar the Soulhunter is a three phase encounter with two additional transition phases. The encounter revolves around avoiding the onslaught of various traps and navigating the dangerous corridor during the transition phase.Heroic Changes
- Shocked will be applied to players if they detonate a Pulse Grenade.
- Slumber Gas is no longer dispellable on Heroic difficulty.
- Heroic specific mechanics and abilities will be marked with throughout the guide.
Strategy and Positioning
- Strategy for this fight will be broken down into the Main phase, and Transition phase.
- All three main phases are similar to each other, with the addition or empowerment of abilities towards the end of the fight.
Main Phase 1(100-66%):
- The boss should be tanked at the edge of the platform, and moved along the wall as traps appear.
- The raid should spread around the edges of the room, ideally 10 yards apart if in a smaller raid group.
- Move away from players affected by Sleep Canister, and avoid triggering traps.
Intermission Phase 1 (66%):
- The goal of this phase is to navigate the bridge connecting the two platforms without activating the traps.
- Avoid triggering Stasis Traps, because it will stun nearby players.
- Avoid triggering Pulse Grenades, or running into Conflagration orbs
- Interrupt the boss once your raid reaches the secondary platform.
Main Phase 2 (66-33%):
- The boss should be tanked at the far side of the platform.
- The raid should move as a unit around the edge of the room when Shrapnel Blast is cast.
- Players affected by Charged Blast simply move out of the stack of players.
Intermission Phase 2 (33%):
- The second Intermission is much more hectic, and might require the triggering of traps to clear a path.
- We suggest triggering Stasis Traps, if needed, by players with high mobility who can move ahead of the raid, then healers dispel them quickly to keep the raid moving.
- Avoid running into Blastwire, because coming into contact with it will deal a burst of damage to the raid.
- Shrapnel Blast is triggered by the orange traps, which deal a burst of damage to players within 4 yards.
- Interrupt the boss when your raid successfully reaches the primary platform.
Main Phase 3 (33-0%):
- This last phase has the same abilities as Phase 1, however all abilities are empowered.
- We recommend using Heroism/Bloodlust in this phase.
- Players affected by Empowered Pulse Grenade should move away from other players.
- The rest of the raid should be loosely stacked around the middle of the room, and move as needed when the boss casts Empowered Shrapnel Blast.
Strategies by Role
Hopefully these strategies and tips in our Imonar the Soulhunter guide will help you to defeat this encounter!All Roles
- Avoid triggering traps such as Pulse Grenade, Shrapnel Blast, and Stasis Trap.
- Players with high mobility and immunity abilities should help clear paths during the Intermission Phases.
- Be wary of triggering a Pulse Grenade if you have the Shocked debuff.
DPS
- The last 33% is the most difficult part of the fight, so consider using stronger damage cooldowns in this phase.
Healers
- Dispel players affected by Sleep Canister after friendly players moved to a safe distance from the target.
- Consider using healing cooldowns during the second Transition phase, because traps will be triggered to clear a path.
- Dispel players who trigger Stasis Traps quickly.
- Periodic damage will increase quickly during the last phase, making healing more difficult as the boss fight progresses.
Tanks
- Tanks should taunt swap around 3-4 stacks of Shock Lance, which is when the debuff drops off (P1).
- Make sure to have active mitigation up for Sever, and taunt when the debuff drops (P2).
- Move the boss as needed when grenades spawn near the boss.
- Empowered Shock Lance is a permanent debuff, so taunt swapping is only required when the tank feels like he cannot deal with the ever increasing damage.
Imonar the Soulhunter Abilities
Originally Posted by MMO-Champion
The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to sully his perfect record by failing to fulfil his latest contract.- Overview - Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies. At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him. At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational. In Mythic difficulty, these transitions occur every time Imonar loses 20% of his maximum health.
- Damage Dealers -
- Interrupt Conflagration when the raid has safely arrived on the correct platform to prevent Gathering Power from stacking too high.
- Avoid triggering traps such as Stasis Trap and Blastwire when traversing the walkways!
- Healers -
- Dispel Sleep Canister from affected players after allies move to a safe distance.
- Avoid triggering traps such as Stasis Trap and Blastwire when traversing the walkways!
- Tanks -
- Manage stacks of Shock Lance, Sever, and Empowered Shock Lance to ensure they don't stack too high.
- Interrupt Conflagration when the raid has safely arrived on the correct platform to prevent Gathering Power from stacking too high.
- Avoid triggering traps such as Stasis Trap and Blastwire when traversing the walkways!
- Damage Dealers -
- Stage One: Attack Force -
- Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 1,537,500 Nature damage every 3 seconds for each stack.
- Electrify - Shocks another player for 1,537,500 Nature damage.
- Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.
- Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
- Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
- Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
- Pulse Grenade - Hurls Pulse Grenades at nearby targets. Coming into proximity with one causes it to explode, inflicting 1,640,000 Nature damage and knocking back all players within 3 yds.
- Shocked - Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
- Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
- Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
- Stage One: Attack Force -
- Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 1,537,500 Nature damage every 3 seconds for each stack.
- Electrify - Shocks another player for 1,537,500 Nature damage.
- Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.
- Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
- Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
- Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
- Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
- Stage Two: Contract to Kill -
- Sever - Slashes at a target, inflicting 4,770,000 Physical damage and causing the target to bleed for 630,000 Physical damage every 2 sec for 18 sec. This effect stacks.
- Charged Blasts - The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1,785,000 Fire damage, burning them for an additional 1,170,000 Fire damage every 3 sec for 18 sec.
- Shrapnel Blast - When a shrapnel mine is created, it inflicts 435,000 Fire damage to all players.
Stepping near a mine causes it to trigger, inflicting 696,500 Physical damage and causing targets within 4 yds to bleed for 492,000 Physical damage every 2 sec for 30 sec. - Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
- Stage Three: The Perfect Weapon -
- Empowered Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,578,525 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
In addition, the target shocks an additional player for 1,535,625 Nature damage every 4 seconds for each stack.
- Empowered Electrify - Shocks another player for 1,535,625 Nature damage.
- Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Empowered Shrapnel Blast - The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 1,610,000 Fire damage to players within 3 yds, causing them to burn for 321,000 Fire damage every 2 sec until they die.
- Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
- Empowered Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,578,525 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
- Stage Three: Marked For Death -
- Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 1,537,500 Nature damage every 3 seconds for each stack.
- Electrify - Shocks another player for 1,537,500 Nature damage.
- Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.
- Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
- Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Shrapnel Blast - When a shrapnel mine is created, it inflicts 435,000 Fire damage to all players.
Stepping near a mine causes it to trigger, inflicting 696,500 Physical damage and causing targets within 4 yds to bleed for 492,000 Physical damage every 2 sec for 30 sec. - Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
- Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,580,000 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
- Stage Four: Kill Switch -
- Sever - Slashes at a target, inflicting 4,770,000 Physical damage and causing the target to bleed for 630,000 Physical damage every 2 sec for 18 sec. This effect stacks.
- Empowered Shrapnel Blast - The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 1,610,000 Fire damage to players within 3 yds, causing them to burn for 321,000 Fire damage every 2 sec until they die.
- Charged Blasts - The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1,785,000 Fire damage, burning them for an additional 1,170,000 Fire damage every 3 sec for 18 sec.
- Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.
- Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
- Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
- Stage Five: The Perfect Weapon -
- Empowered Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,578,525 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
In addition, the target shocks an additional player for 1,535,625 Nature damage every 4 seconds for each stack.
- Empowered Electrify - Shocks another player for 1,535,625 Nature damage.
- Empowered Pulse Grenade - The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612,000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Empowered Shrapnel Blast - The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 1,610,000 Fire damage to players within 3 yds, causing them to burn for 321,000 Fire damage every 2 sec until they die.
- Sleep Canister - Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.
- Slumber Gas - Violent gas erupts from the canister, putting all other players within 7 yds to sleep for 8 sec.
- Infernal Rockets - Blasts players who stray from the platform with rockets, inflicting 712,500 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
- Empowered Shock Lance - Fel energy courses through the caster's weapon, causing the target to suffer 4,578,525 Physical damage and take 10% increased damage until the caster dies. This effect stacks.
- Intermission: On Deadly Ground -
- Seared Skin - Standing on the burning edges of the bridge inflicts 1,070,000 Fire damage every 1 sec and increases all damage taken by 100% for 10 min. This effect stacks.
- Stasis Trap - Stepping upon a Stasis Trap causes it to trigger, inflicting 1,070,000 Fire damage and stunning all players within 3 yds for 8 sec.
- Pulse Grenade - Coming into proximity with a Pulse Grenade causes it to explode, inflicting 1,640,000 Nature damage and knocking back all players within 3 yds.
- Shocked - Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
- Blastwire - Triggering a Blastwire causes it to explode, inflicting 921,500 Fire damage to all players.
- Shrapnel Blast - Stepping near a shrapnel mine causes it to trigger, inflicting 696,500 Physical damage and causing targets within 4 yds to bleed for 492,000 Physical damage every 2 sec for 30 sec.
- Conflagration - Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 1,525,000 Fire damage and reducing movement speed by 50% for 6 sec. When Imonar enters a lethal stance, these orbs burn for an additional 1,140,000 Fire damage every 2 sec for 12 sec.
The intermission ends when Conflagration is interrupted.
- Gathering Power - Inflicts 184,500 Fire damage to all players and increases all damage done by 2% for 20 sec. This effect continues to grow in intensity until Conflagration is interrupted.
- Conflagration - Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 1,525,000 Fire damage and reducing movement speed by 50% for 6 sec. When Imonar enters a lethal stance, these orbs burn for an additional 1,140,000 Fire damage every 2 sec for 12 sec.
The intermission ends when Conflagration is interrupted.
- Gathering Power - Inflicts 184,500 Fire damage to all players and increases all damage done by 2% for 20 sec. This effect continues to grow in intensity until Conflagration is interrupted.
- Conflagration - Imonar the Soulhunter leaps backwards, dropping many traps and gathering power.
The intermission ends when Conflagration is interrupted.
Imonar the Soulhunter Achievements
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Imonar the Soulhunter Loot List
Imonar the Soulhunter drops item level 915 (LFR), 930 (Normal), 945 (Heroic), 960 (Mythic) loot. Loot can have higher item levels if it becomes Titanforged or Warforged.Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
915 | Back | Back | Drape of the Spirited Hunt | Modelviewer |
915 | Cloth | Head | Soulhunter's Cowl | Modelviewer |
915 | Cloth | Legs | Runebound Leggings | Modelviewer |
915 | Cloth | Legs | Gilded Seraph's Leggings | Modelviewer |
915 | Cloth | Legs | Grim Inquisitor's Leggings | Modelviewer |
915 | Cloth | Feet | Whisperstep Runners | Modelviewer |
915 | Leather | Shoulders | Spaulders of the Relentless Tracker | Modelviewer |
915 | Leather | Legs | Felreaper Leggings | Modelviewer |
915 | Leather | Legs | Bearmantle Legguards | Modelviewer |
915 | Leather | Legs | Leggings of Chi'Ji | Modelviewer |
915 | Leather | Legs | Pants of the Dashing Scoundrel | Modelviewer |
915 | Legs | Serpentstalker Legguards | Modelviewer | |
915 | Legs | Leggings of Venerated Spirits | Modelviewer | |
915 | Feet | Deft Soulhunter's Sabatons | Modelviewer | |
915 | Hands | Preysnare Vicegrips | Modelviewer | |
915 | Plate | Shoulders | Shoulderguards of Indomitable Purpose | Modelviewer |
915 | Plate | Legs | Dreadwake Legplates | Modelviewer |
915 | Plate | Legs | Light's Vanguard Legplates | Modelviewer |
915 | Plate | Legs | Juggernaut Legplates | Modelviewer |
915 | Plate | Hands | Imonar's Demi-Gauntlets | Modelviewer |
915 | Arcane Relic | Fallen Magi's Seerstone | ||
915 | Frost Relic | Hoarfrost-Beast Talon | ||
915 | Holy Relic | Venerated Puresoul Idol | ||
915 | Life Relic | Mysterious Petrified Egg |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
930 | Back | Back | Drape of the Spirited Hunt | Modelviewer |
930 | Cloth | Head | Soulhunter's Cowl | Modelviewer |
930 | Cloth | Legs | Runebound Leggings | Modelviewer |
930 | Cloth | Legs | Gilded Seraph's Leggings | Modelviewer |
930 | Cloth | Legs | Grim Inquisitor's Leggings | Modelviewer |
930 | Cloth | Feet | Whisperstep Runners | Modelviewer |
930 | Leather | Shoulders | Spaulders of the Relentless Tracker | Modelviewer |
930 | Leather | Legs | Felreaper Leggings | Modelviewer |
930 | Leather | Legs | Bearmantle Legguards | Modelviewer |
930 | Leather | Legs | Leggings of Chi'Ji | Modelviewer |
930 | Leather | Legs | Pants of the Dashing Scoundrel | Modelviewer |
930 | Legs | Serpentstalker Legguards | Modelviewer | |
930 | Legs | Leggings of Venerated Spirits | Modelviewer | |
930 | Feet | Deft Soulhunter's Sabatons | Modelviewer | |
930 | Hands | Preysnare Vicegrips | Modelviewer | |
930 | Plate | Shoulders | Shoulderguards of Indomitable Purpose | Modelviewer |
930 | Plate | Legs | Dreadwake Legplates | Modelviewer |
930 | Plate | Legs | Light's Vanguard Legplates | Modelviewer |
930 | Plate | Legs | Juggernaut Legplates | Modelviewer |
930 | Plate | Hands | Imonar's Demi-Gauntlets | Modelviewer |
930 | Arcane Relic | Fallen Magi's Seerstone | ||
930 | Frost Relic | Hoarfrost-Beast Talon | ||
930 | Holy Relic | Venerated Puresoul Idol | ||
930 | Life Relic | Mysterious Petrified Egg |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
945 | Back | Back | Drape of the Spirited Hunt | Modelviewer |
945 | Cloth | Head | Soulhunter's Cowl | Modelviewer |
945 | Cloth | Legs | Runebound Leggings | Modelviewer |
945 | Cloth | Legs | Gilded Seraph's Leggings | Modelviewer |
945 | Cloth | Legs | Grim Inquisitor's Leggings | Modelviewer |
945 | Cloth | Feet | Whisperstep Runners | Modelviewer |
945 | Leather | Shoulders | Spaulders of the Relentless Tracker | Modelviewer |
945 | Leather | Legs | Felreaper Leggings | Modelviewer |
945 | Leather | Legs | Bearmantle Legguards | Modelviewer |
945 | Leather | Legs | Leggings of Chi'Ji | Modelviewer |
945 | Leather | Legs | Pants of the Dashing Scoundrel | Modelviewer |
945 | Legs | Serpentstalker Legguards | Modelviewer | |
945 | Legs | Leggings of Venerated Spirits | Modelviewer | |
945 | Feet | Deft Soulhunter's Sabatons | Modelviewer | |
945 | Hands | Preysnare Vicegrips | Modelviewer | |
945 | Plate | Shoulders | Shoulderguards of Indomitable Purpose | Modelviewer |
945 | Plate | Legs | Dreadwake Legplates | Modelviewer |
945 | Plate | Legs | Light's Vanguard Legplates | Modelviewer |
945 | Plate | Legs | Juggernaut Legplates | Modelviewer |
945 | Plate | Hands | Imonar's Demi-Gauntlets | Modelviewer |
945 | Arcane Relic | Fallen Magi's Seerstone | ||
945 | Frost Relic | Hoarfrost-Beast Talon | ||
945 | Holy Relic | Venerated Puresoul Idol | ||
945 | Life Relic | Mysterious Petrified Egg |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
960 | Back | Back | Drape of the Spirited Hunt | Modelviewer |
960 | Cloth | Head | Soulhunter's Cowl | Modelviewer |
960 | Cloth | Legs | Runebound Leggings | Modelviewer |
960 | Cloth | Legs | Gilded Seraph's Leggings | Modelviewer |
960 | Cloth | Legs | Grim Inquisitor's Leggings | Modelviewer |
960 | Cloth | Feet | Whisperstep Runners | Modelviewer |
960 | Leather | Shoulders | Spaulders of the Relentless Tracker | Modelviewer |
960 | Leather | Legs | Felreaper Leggings | Modelviewer |
960 | Leather | Legs | Bearmantle Legguards | Modelviewer |
960 | Leather | Legs | Leggings of Chi'Ji | Modelviewer |
960 | Leather | Legs | Pants of the Dashing Scoundrel | Modelviewer |
960 | Legs | Serpentstalker Legguards | Modelviewer | |
960 | Legs | Leggings of Venerated Spirits | Modelviewer | |
960 | Feet | Deft Soulhunter's Sabatons | Modelviewer | |
960 | Hands | Preysnare Vicegrips | Modelviewer | |
960 | Plate | Shoulders | Shoulderguards of Indomitable Purpose | Modelviewer |
960 | Plate | Legs | Dreadwake Legplates | Modelviewer |
960 | Plate | Legs | Light's Vanguard Legplates | Modelviewer |
960 | Plate | Legs | Juggernaut Legplates | Modelviewer |
960 | Plate | Hands | Imonar's Demi-Gauntlets | Modelviewer |
960 | Arcane Relic | Fallen Magi's Seerstone | ||
960 | Frost Relic | Hoarfrost-Beast Talon | ||
960 | Holy Relic | Venerated Puresoul Idol | ||
960 | Life Relic | Mysterious Petrified Egg |