Patch 7.3.5 - Artifact Weapon Ending, World Changes, Command Boards, New Racial Icons

Class Adjustments With December 5th Maintenance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Starting tomorrow, December 5, with maintenance in each region, we're planning the following class tuning:

Classes

Items

As always, we're keeping a very close eye on performance across all specs. Thank you very much for your feedback!

Terms of Service Violations in Antorus
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you’ve seen over the course of Legion, we’ve been consistently increasing our actions taken against Terms of Service violations used to give an unfair advantage in raid and dungeon content. These violations include selling raid clears for real money, sharing accounts between members of the same raid team, and similar behaviors prohibited under the ToS.

With Mythic Antorus about to open and the world first race ready to begin, we felt it was important to give a reminder of our stance on these issues, as well as a warning that we will be actively monitoring and taking action against those who participate in such behavior to gain an early progression advantage in Mythic Antorus.

We’re excited to see how our top players progress through Mythic Antorus in the weeks to come, and want to ensure that the experience is as fair as possible for everyone participating. Please keep this in mind as you begin to work your way through the Burning Throne, and best of luck!
This article was originally published in forum thread: Class Adjustments With December 5th Maintenance, ToS Violations in Antorus started by chaud View original post
Comments 47 Comments
  1. bazzzyl's Avatar
    Quote Originally Posted by Nuno18 View Post
    And BM hunters?! sure the tier buff is nice but still, im weeks away from a 4 piece...
    Serpentstalker Guise 4-piece – Kill Command now reduces the cooldown of Aspect of the Wild by 2.5 seconds (was 1.5 seconds).
    2.0 sec - crap
    1.5 sec - more crap
    2.5 sec - more or less crap
  1. mmoc81b89cd547's Avatar
    How bout you wait a couple weeks before nerfing my ToS tier set thx
  1. Jaigar's Avatar
    Well, they hit shadow priest's strength in dungeons quite a bit.. Ah well. Affliction changes were needed, though I think that class is immune cause its design is so bad. Their increased single target damage for dotting multiple targets doesn't really make sense.
  1. Softbottom's Avatar
    Quote Originally Posted by cparle87 View Post
    There have been boost sales for gold for as long as the game has existed.
    And for real life money.
  1. Kazuchika's Avatar
    These devs are fucking braindead.
  1. ravity's Avatar
    Quote Originally Posted by Fenderxx View Post
    Isn't that a good place for a buff to be? It brings up an under performing spec, but doesn't change the meta or make people feel forced to switch for the cutting edge? I agree the aura buffs are a bit lazy, but I think that is a good place for a buff to be... or I am I totally off my rocker (which is possible), but just genuinely curious.
    I honestly don't know.

    The competitive, numbers-obsessed player in me thinks that Blizzard should be making changes with the knowledge that a lot of players care a lot about how well they perform in a competitive raid environment, even if they are not at the cutting edge. And those that don't care aren't going to care whether they buff Outlaw 4% or not (they were probably already playing Outlaw anyway)...

    So, if you have two camps (which I honestly think is a relatively realistic abstraction), one that cares about performing as well as their class can and one that plays the spec they enjoy (or find playable/easy to play), this change doesn't really affect either group. So, I guess the question just becomes does 4% make a raid that has a few Outlaw rogues in it capable of clearing content they were unable to before... I think the answer to that question is also no... Outlaw wasn't the worse spec (in fact it was the best scaling rogue spec to being with)... So, why are Ret Pallys or Feral Druids or DKs not getting buffs for the same reason? To make raids that bring a few better equipped to actually clear content.

    I just don't understand how Blizzard makes these decisions. It just seems pointless...
  1. Janysa's Avatar
    When both Convergence of Fates and Serpentstalker Guise 4-piece / Juggernaut Battlegear 4-piece are equipped, the value of the 4-piece set bonus will be reduced.
    Äh .... what? thats a cheap trick...
  1. Uncle's Avatar
    Quote Originally Posted by VyersReaver View Post
    Yeah, of course lets nerf T20 instead of buffing T21. Crying in Arms
    Tath's perfect, but they should have nerfed it in Tos, when the spec was waaaaaaaaaaay overtuned, with set bonuses waaaaaaaaay overtuned, with numbers waaaaaaaaaay overtuned, with a 4th gold trait waaaaaaaay overtuned and 10 times more powerfull than every other 4th in the whole game, and of course, the legendary helmet who was designed to be a hidden 6p bonuse to the T20.

    Now, Blizzard is officialy signing the dead of the Legion arms spec, the worst designed ever (with the excessive buffs in 7.2.5, the T20 bonuses, the 4th golden, the legendary, the spec took a 100% up in a turnmoil, because the dev' are clueless about how to work correctly).
  1. Kem008's Avatar
    Finally i get a nerf for my Balance druid becuz t21 was the useless set ever seen. T20 was way better than t21. Also shadow priest i tolled becuz Balance killed now get nerf i was useless as Sh on m+ now not just aoe killed also m+ 4ever. Gg blizz on ruining players life.
  1. cparle87's Avatar
    Quote Originally Posted by Chrisxor View Post
    And for real life money.
    Yeah, but the former have always been allowed, the latter not.
  1. Tripz's Avatar
    18 dh full run inc
  1. Sastank's Avatar
    Actual BM Buffs where?
  1. ravity's Avatar
    Quote Originally Posted by Fenderxx View Post
    Isn't that a good place for a buff to be? It brings up an under performing spec, but doesn't change the meta or make people feel forced to switch for the cutting edge? I agree the aura buffs are a bit lazy, but I think that is a good place for a buff to be... or I am I totally off my rocker (which is possible), but just genuinely curious.
    I honestly don't know.

    The competitive, numbers-obsessed player in me thinks that Blizzard should be making changes with the knowledge that a lot of players care a lot about how well they perform in a competitive raid environment, even if they are not at the cutting edge. And those that don't care aren't going to care whether they buff Outlaw 4% or not (they were probably already playing Outlaw anyway)...

    So, if you have two camps (which I honestly think is a relatively realistic abstraction), one that cares about performing as well as their class can and one that plays the spec they enjoy (or find playable/easy to play), this change doesn't really affect either group. So, I guess the question just becomes does 4% make a raid that has a few Outlaw rogues in it capable of clearing content they were unable to before... I think the answer to that question is also no... Outlaw wasn't the worse spec (in fact it was the best scaling rogue spec to being with)... So, why are Ret Pallys or Feral Druids or DKs not getting buffs for the same reason? To make raids that bring a few better equipped to actually clear content.

    I just don't understand how Blizzard makes these decisions. It just seems pointless...
  1. ravity's Avatar
    Quote Originally Posted by Fenderxx View Post
    Isn't that a good place for a buff to be? It brings up an under performing spec, but doesn't change the meta or make people feel forced to switch for the cutting edge? I agree the aura buffs are a bit lazy, but I think that is a good place for a buff to be... or I am I totally off my rocker (which is possible), but just genuinely curious.
    I honestly don't know.

    The competitive, numbers-obsessed player in me thinks that Blizzard should be making changes with the knowledge that a lot of players care a lot about how well they perform in a competitive raid environment, even if they are not at the cutting edge. And those that don't care aren't going to care whether they buff Outlaw 4% or not (they were probably already playing Outlaw anyway)...

    So, if you have two camps (which I honestly think is a relatively realistic abstraction), one that cares about performing as well as their class can and one that plays the spec they enjoy (or find playable/easy to play), this change doesn't really affect either group. So, I guess the question just becomes does 4% make a raid that has a few Outlaw rogues in it capable of clearing content they were unable to before... I think the answer to that question is also no... Outlaw wasn't the worse spec (in fact it was the best scaling rogue spec to being with)... So, why are Ret Pallys or Feral Druids or DKs not getting buffs for the same reason? To make raids that bring a few better equipped to actually clear content.

    I just don't understand how Blizzard makes these decisions. It just seems pointless...
  1. ravity's Avatar
    Quote Originally Posted by Fenderxx View Post
    Isn't that a good place for a buff to be? It brings up an under performing spec, but doesn't change the meta or make people feel forced to switch for the cutting edge? I agree the aura buffs are a bit lazy, but I think that is a good place for a buff to be... or I am I totally off my rocker (which is possible), but just genuinely curious.
    I honestly don't know.

    The competitive, numbers-obsessed player in me thinks that Blizzard should be making changes with the knowledge that a lot of players care a lot about how well they perform in a competitive raid environment, even if they are not at the cutting edge. And those that don't care aren't going to care whether they buff Outlaw 4% or not (they were probably already playing Outlaw anyway)...

    So, if you have two camps (which I honestly think is a relatively realistic abstraction), one that cares about performing as well as their class can and one that plays the spec they enjoy (or find playable/easy to play), this change doesn't really affect either group. So, I guess the question just becomes does 4% make a raid that has a few Outlaw rogues in it capable of clearing content they were unable to before... I think the answer to that question is also no... Outlaw wasn't the worse spec (in fact it was the best scaling rogue spec to being with)... So, why are Ret Pallys or Feral Druids or DKs not getting buffs for the same reason? To make raids that bring a few better equipped to actually clear content.

    I just don't understand how Blizzard makes these decisions. It just seems pointless...
  1. mcloed33's Avatar
    so glad I quit this game, all they ever do is fuck it up more and more and more and they can't even fix the bugs right in the game.
  1. ravity's Avatar
    Quote Originally Posted by Fenderxx View Post
    Isn't that a good place for a buff to be? It brings up an under performing spec, but doesn't change the meta or make people feel forced to switch for the cutting edge? I agree the aura buffs are a bit lazy, but I think that is a good place for a buff to be... or I am I totally off my rocker (which is possible), but just genuinely curious.
    I honestly don't know.

    The competitive, numbers-obsessed player in me thinks that Blizzard should be making changes with the knowledge that a lot of players care a lot about how well they perform in a competitive raid environment, even if they are not at the cutting edge. And those that don't care aren't going to care whether they buff Outlaw 4% or not (they were probably already playing Outlaw anyway)...

    So, if you have two camps (which I honestly think is a relatively realistic abstraction), one that cares about performing as well as their class can and one that plays the spec they enjoy (or find playable/easy to play), this change doesn't really affect either group. So, I guess the question just becomes does 4% make a raid that has a few Outlaw rogues in it capable of clearing content they were unable to before... I think the answer to that question is also no... Outlaw wasn't the worse spec (in fact it was the best scaling rogue spec to being with)... So, why are Ret Pallys or Feral Druids or DKs not getting buffs for the same reason? To make raids that bring a few better equipped to actually clear content.

    I just don't understand how Blizzard makes these decisions. It just seems pointless...
  1. Teevo's Avatar
    I left a scathing post on the official forum. Feel free to parrot it, or come up with something similar. Maybe it will be heard if we have enough people calling out these people for their idiocy.
  1. furydeath's Avatar
    always love them mage chages
  1. Boredum's Avatar
    The 4pc buff for Sub is laughable, the entire 4pc needs a revamp. Sub is going to bottle neck as ilvl becomes relevant and Outlaw Rogues get Golganeth. Meanwhile Assassination Rogues are basically drowning at the bottom of the barrel, so instead of better overall scaling, a tier buff is DEFINITELY what they need when it's up there for % dmg increases for all dps.

Site Navigation