Patch 7.3.5 PTR - Build 25632
Another build is on the way to the PTR!



New Vindicaar Skybox Model



Silithus Updates




Achievement Changes
Originally Posted by MMO-Champion
Cataclysm
Quests
  • Fading into Twilight Complete 95 quests in Twilight Highlands. 10 points. Complete the Twilight Highlands storylines listed below. 10 points.
  • Fading into Twilight Complete 120 quests in Twilight Highlands. 10 points. Complete the Twilight Highlands storylines listed below. 10 points.
  • Unearthing Uldum Complete 105 quests in Uldum. 10 points. Complete the Uldum storylines listed below. 10 points.

Eastern Kingdoms
Quests
  • Duskwood Quests (New) Complete the Duskwood storylines listed below. 10 points.
  • Ghostlands Quests Complete the Ghostlands storylines listed below. 10 points. 20 points.
  • Loch Modan Quests Name changed from "Loch Modan and Wetlands Quests" to "Loch Modan Quests". Complete the Loch Modan and Wetlands storylines listed below. 10 points.
  • Silverpine Forest Quests Complete the Silverpine Forest storylines listed below. 10 points. 20 points.
  • Westfall Quests Name changed from "Westfall and Duskwood Quests" to "Westfall Quests". Complete the Westfall and Duskwood storylines listed below. 10 points.
  • Wetlands Quests (New) Complete the Wetlands storylines listed below. 10 points.

Legion
Quests



New Maps
Originally Posted by MMO-Champion
  • SilithusAllianceGunship - Silithus Alliance Gunship
  • SilithusHordeGunship - Silithus Horde Gunship



Spell Changes
Originally Posted by MMO-Champion
Companions

Item Set Bonuses



String Changes
Originally Posted by MMO-Champion
  • CHALLENGE_MODE_KEYSTONE_HYPERLINK (New) - Keystone: %s (%d)
  • CHARACTER_SELECT_INFO_TRIAL_BOOST_LOCKED_TOOLTIP_TEXT - Apply a %s to unlock this character. Character Boost to unlock this character.
  • CHARACTER_SELECT_REVOKED_BOOST_TOKEN_LOCKED_TOOLTIP_TEXT - There was a problem with the previously applied Character Boost.\n\nApply a %s to unlock this character. another Character Boost to unlock this character.
  • CHARACTER_UPGRADE_FLOW_CHAR_SPEC_CURRENT (New) - (Current Specialization)
  • SPLASH_LEGION_NEW_7_3_5_FEATURE1_DESC (New) - Revisit Ulduar during Wrath of the Lich King timewalking events.
  • SPLASH_LEGION_NEW_7_3_5_FEATURE1_TITLE (New) - Timewalking: Ulduar
  • SPLASH_LEGION_NEW_7_3_5_FEATURE2_DESC (New) - Will the price of victory be the very lifeblood of Azeroth?
  • SPLASH_LEGION_NEW_7_3_5_FEATURE2_TITLE (New) - Legion: Epilogue
  • SPLASH_LEGION_NEW_7_3_5_LABEL (New) - New in Patch 7.3.5!
  • SPLASH_LEGION_NEW_7_3_5_RIGHT_DESC (New) - Many more zones now scale with your level. You decide where you want to quest.
  • SPLASH_LEGION_NEW_7_3_5_RIGHT_TITLE (New) - Scaling World
  • UNITNAME_SUMMON_TITLE35 (New) - %s's Assistant



Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • Seething Shore - King of the Hill Resource Race. Level: 45-110. Players: 5-10. Rated players: 10. Map: Seething Shore.
  • Seething Strand - Name changed from "Silithus BG (DO NOT USE)" to "Seething Strand". Domination. Level: 45-110. Players: 8-15. Rated players: 10. Map: Silithus BG. Seething Strand.

Character Titles
  • Courier %s (New)

Flight Masters
Silithus: The Wound
  • Southwind Village, Silithus (New) - Horde only. Mount: NPC #2224.
  • Staghelm Point, Silithus (New) - Alliance only. Mount: NPC #541.

Mail Templates
  • #105 - This mail was sent to you because you signed up for Viagra! More text.
  • #167 - This mail was sent to you because you signed up for Viagra! More text.
  • #422 - Dearest $n, I look back upon our adventures together as if they happened yesterday. Several of my admirers informed me that you looked rather... sullen... when last we met. While I see no reason for such behavior when you had the pleasure of working with the world-renowned Johnny Awesome, I did feel a twang of... what was it... pity? Being as such, I felt it appropriate to send you this tip as a token of my appreciation for your efforts. Do people still tip? Listen, if people do NOT still tip, please return all attachments to me at once. I'm not made of money, you know. -Johnny along with a small amount of coin to cover my shipping costs. -Johnny
  • #423 - $n, It is through your actions and heroism that the mail continues to flow successfully throughout Azeroth and beyond. However, I must come clean - I have not been completely honest with you. The events which first brought you here were orchestrated - I knew you were the only one that could save the post office from an undue end. I cannot rely on you forever - the mail must be able to operate without your aid. I must ask you to help me orchestrate once more to guide more into these stamped halls to give me aid. Take the attached message and send it to someone you deem worthy to carry the torch forward. I've included a whistle to call Katy to your side should you need her aid. I trust you to the end. - The Postmaster
  • #427 (New) - $n, In your absence, things at the office have gone quite awry. There is mail everywhere - and I do mean everywhere! Katy and I will never sort all of this in a timely manner without your aid. I am afraid I must ask you to return to the office at once. We have a job to do. - The Postmaster

Map Areas
Broken Isles
  • Suramar > Suramar City > The Nighthold (New)

Map Difficulties
  • Seething Strand - Name changed from "Silithus BG" to "Seething Strand".
  • Silithus Alliance Gunship (New) - Max players: 5.
  • Silithus Horde Gunship (New) - Max players: 5.

Maps
Legion
  • Seething Strand - Name changed from "Silithus BG" to "Seething Strand".
  • Silithus Alliance Gunship (New)
  • Silithus Horde Gunship (New)

Mounts
Flying Mounts
  • Ironbound Proto-Drake - Flying Mount. Ironbound Proto-Drake. "His skin more hard than brass was found, that sword nor spear could pierce nor wound." Source: Achievement: Glory of the Ulduar Raider (25 player) Category: Dungeons & Raids Category: Dungeons & Raids
  • Rusted Proto-Drake - Flying Mount. Rusted Proto-Drake. "Not as shiny as the other one, but it's still a great find lads. Brann Bronzebeard" Source: Achievement: Glory of the Ulduar Raider (10 player) Category: Dungeons & Raids Category: Dungeons & Raids

Ground Mounts
  • Highmountain Thunderhoof - Ground Mount. Highmountain Thunderhoof. "I'm a moose riding a moose, your argument is invalid." Source: PH "The tauren train these sure-footed highland moose to safely traverse the paths and peaks of Highmountain." Source: Achievement: Allied Races: Highmountain Tauren
  • Lightforged Felcrusher - Ground Mount. Lightforged Felcrusher. "A long-time longtime companion of the Draenei, the elekk are stalwart and sturdy steeds capable of standing up to the impending darkness without fear." Source: PH stalwart elekk are conditioned to charge headlong into darkness without fear." Source: Achievement: Allied Races: Lightforged Draenei
  • Nightborne Manasaber - Ground Mount. Nightborne Manasaber. "Night elves have always had an affinity for the great cats that prowl their lands, and the Nightborne are no exception." Source: PH "Born capable of sniffing out concentrations of arcane energy, these noble cats aid the nightborne on their journey through Azeroth." Source: Achievement: Allied Races: Nightborne
  • Starcursed Voidstrider - Ground Mount. Starcursed Voidstrider. "Those that follow the void tend to prefer the companionship of a steed without form or substance." Source: PH "These shadow-infused striders make ideal companions for elves delving into the powers of the Void." Source: Achievement: Allied Races: Void Elf

World Safe Locations
Broken Isles
  • 7.0 Postmaster - Raid Recovery - Exit Safe Loc - GJC (New)




We Need You on the 7.3.5 Public Test Realm!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We need your help! Create a new character on the Public Test Realm (PTR), level as far as you can, and send us your detailed feedback. By leveling through the content and sharing your thoughts with us, you will have a direct impact on improving the new dynamic leveling experience.

We Need You!
  • What You Want: To help make World of Warcraft a satisfying and seamless world to level through.
  • What We Want: Your feedback—the good, the bad, and the ugly—so we can iron out the wrinkles.
  • How We Do This: Create a new character on the PTR, level up as far as you can, and send us your considered, original opinion on the overhauled leveling experience.

The Big Ask
As you may have heard, we are significantly overhauling the leveling experience in World of Warcraft to make life more interesting for all the lower-level characters out there. Leveling zones from 1–100 will dynamically scale to your character’s level for a certain range, so you can spend longer in the places you love and experience more of your favorite quest lines and stories as you travel through Azeroth.

This is where you come in. On the 7.3.5 PTR, we want you to level a character, then give us your detailed, original feedback on the changes: zones, dungeons, quests, and the entire end-to-end experience in the zones you love and at the pace you enjoy. Share your thoughts on the experience, warts and all, and give us valuable insight that will change the game for the better.

Just the Facts
  • You will need to access the PTR build for Patch 7.3.5 (see below on how to do just that).
  • Level up over the course of the 7.3.5 PTR and provide detailed feedback on the experience. Examples could include:
    • Specific zones you played, and what level you were when arriving and moving on
    • Pick a leveling range to tell us about
    • Tell us which zones you chose and why, and what dungeons you completed
    • Your thoughts on the difficulty, pacing (including any specific quests or areas you had trouble with), and rewards
    • You can also let us know about any bugs you find: big, small, and downright squishy
  • We would also like to know:
    • Class
    • Specialization
    • The bug was annoying” is nowhere near as helpful as “When I arrived in Hellfire Peninsula at level 58 the quests were grayed out.”
    • (In other words: the more detail you give us, the better you will help us make the game!)

How to Create a PTR Account:
  • Log in to Blizzard Account Management.
  • Select your World of Warcraft account.
  • Select Additional Services, then click Public Test Realm.
  • Click History/Status to create your PTR account.

Planning Ahead
Be sure to log in to your Blizzard account and select the Public Test Realm (PTR) in Game Accounts.

  • Download the PTR client from within the Blizzard Battle.net desktop app.
  • Log in to any of the available Test Servers.
  • Create a new level 1 character.

Forgive Us Our Maintenance
Champions take note! We plan to leave the PTR up throughout the holidays, but as with any test phase there may be short periods of downtime to apply changes, perform maintenance, and other trickier things that pop up. If the PTR isn’t available for any length of time, please know we appreciate your patience, good humor, and participation. We are working hard behind the scenes to keep everything on an even keel.

Dynamic Leveling Feedback: 7.3.5 PTR forum


Thank you, we truly appreciate the feedback you give and look forward to all you have to share with us. See you in Azeroth!
This article was originally published in forum thread: Patch 7.3.5 PTR - Build 25632 started by chaud View original post
Comments 76 Comments
  1. TheDeeGee's Avatar
    We Need You on the 7.3.5 Public Test Realm!
    Why?

    90% of the reported Bugs make it to Live anyways. Might as well use Live for testing.
  1. Blysto's Avatar
    Quote Originally Posted by ombus View Post
    its not irrelevant.. its part of the game..
    by your logic its not fair to demand others to do mythic to get the artifact skins.. or mounts... simple.
    Indeed, it's still a part of the game right? You get a free boost when purchasing the game. If you want more character at max level, play the game.
  1. Necrotica's Avatar
    Quote Originally Posted by TheDeeGee View Post
    Why?

    90% of the reported Bugs make it to Live anyways. Might as well use Live for testing.


    In all seriousness, I almost feel like I'm paying them to test their game... Want to encourage people to legit test their product and provide real feedback, then get people to sign up for a tester pool, those accepted are the ones that get the invites, access to special forums, etc. and when they login and provide proper feedback and submit bugs, etc. they get WoW credit towards live or some kind of special ingame pet/mount/item to reward them.
  1. shoc's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    I am not looking forward to the scaling update. An increase of experience needed for leveling by 60% is turning an already tedious experience an even worse nightmare. As a DPS, this is hell. With full heirlooms, it took me 5 hours to go from level 68 to 80. The experience given by quests is not enough for it to be any quicker. Increasing that by 60% will make leveling feel like pulling fucking teeth. I will never level in this game again without Recruit-A-Friend again. The increase in experience needed is 100% a way to push people to buy boosts and I fucking hate it.
    Or maybe Blizz is trying to make a leveling experience that doesn't feel like a plotless snoozefest for new players so that they don't quit the game before they hit max level. I could have sworn people citing slower leveling as part of what made the vanilla wow experience enjoyable.
  1. nicode's Avatar
    Quote Originally Posted by shoc View Post
    Or maybe Blizz is trying to make a leveling experience that doesn't feel like a plotless snoozefest for new players so that they don't quit the game before they hit max level. I could have sworn people citing slower leveling as part of what made the vanilla wow experience enjoyable.
    The problem is that every new expansion increases the time it takes to level by a significant amount. For an average player who puts in 5-6 hours a week, it would take a very long time to get to max level, which is what most new players (who just bought their NEW EXCITING LEGION CONTENT! game) really want to see. It is this that really makes new players ditch the game during the leveling process I think.

    The pacing also feels very bad, mostly due to how long it takes. There are a finite number of class abilities so with 110 levels you only get new buttons (and feel more powerful) maybe once every 6-8 levels.

    With yet another expansion coming, what Blizz really needs to do is revamp the leveling system so that there are multiple shorter paths you can take. For example, let players skip 2 expansions, for example BC and Cata, and go from 1 to 110 via Classic -> Wrath -> Mists -> Legion, scaling the XP you get. Cut the overall time in half, increase the pacing, and make the quests that people do actually feel like a story and I think you will see more new players stick around.

    For better or worse, the experience of just getting to max level is no longer a fun feature of WoW like it was during vanilla -- it's now just a chore that everyone has to do, a price you have to pay, to get a new or alt character to max level where you can play the "real game". The fact that Blizz sells boosts now proves that point.
  1. shoc's Avatar
    Quote Originally Posted by nicode View Post
    The problem is that every new expansion increases the time it takes to level by a significant amount. For an average player who puts in 5-6 hours a week, it would take a very long time to get to max level, which is what most new players (who just bought their NEW EXCITING LEGION CONTENT! game) really want to see. It is this that really makes new players ditch the game during the leveling process I think.

    The pacing also feels very bad, mostly due to how long it takes. There are a finite number of class abilities so with 110 levels you only get new buttons (and feel more powerful) maybe once every 6-8 levels.

    With yet another expansion coming, what Blizz really needs to do is revamp the leveling system so that there are multiple shorter paths you can take. For example, let players skip 2 expansions, for example BC and Cata, and go from 1 to 110 via Classic -> Wrath -> Mists -> Legion, scaling the XP you get. Cut the overall time in half, increase the pacing, and make the quests that people do actually feel like a story and I think you will see more new players stick around.

    For better or worse, the experience of just getting to max level is no longer a fun feature of WoW like it was during vanilla -- it's now just a chore that everyone has to do, a price you have to pay, to get a new or alt character to max level where you can play the "real game". The fact that Blizz sells boosts now proves that point.
    I think there are other factors that you missed that lend itself well to the new system, for example, the fact that you can now experience the whole story of a zone without being booted out due to moot experience gain and useless quest rewards. The fact that zones also scale means that you'll be more likely to see other players questing in the open world, and you can already choose to skip TBC in favor of Wrath and Cataclysm in favor of Pandaria, that will be big.
  1. MasterHamster's Avatar
    Quote Originally Posted by nicode View Post
    For better or worse, the experience of just getting to max level is no longer a fun feature of WoW like it was during vanilla -- it's now just a chore that everyone has to do, a price you have to pay, to get a new or alt character to max level where you can play the "real game". The fact that Blizz sells boosts now proves that point.

    And that is what Blizzard is trying to fix with these changes. Trying to fix it so that people once again might feel like leveling is something more than a 72 hour long, sad joke. By not having lowbie-levels being so pathetically easy that your brain turns off completely, like leveling is on Live. Because on Live leveling is exactly how you describe it. A pre-game mode that insult you as a player, for XX hours until you get to "endgame" where there's content that might actually kill you, so that is feels like an actual RPG.

    If you want to actually enjoy leveling, mobs have to hurt, your abilities other than damage/speed has to make a difference (which they don't when a mob cast spell hits you for 2% of your total health), bosses in dungeons aren't supposed to die in less than 10 damn seconds. They are supposed to be bosses. Instead the tank doesn't give a shit about his health because it doesn't move and the healer is falling asleep, while the dps who was 2 seconds behind start doing damage to a boss that is already a quarter dead.

    Complete joke and I cannot wait until scaling hits Live, so that I can once again level a caster and actually have time to cast something before it dies.
    World mobs are still a bit of a joke and hopefully Blizzard aren't too scared of buffing them further.
  1. ravity's Avatar
    Here's the thing... I'm about to level several characters... I think the changes are a great idea, I pretty much out level every zone by about the halfway point.

    But...

    I am not going to level characters on the PTR... I hate leveling, it's alright right up to 60. But once you starting hitting those expansion XP increases questing becomes absolute hell.

    If there was an incentive to level on the PTR that would help me get a few max characters on live (because getting max level characters into raids is my only right now) I would not only level on PTR, but would also put real time and effort into providing detailed feedback... But, since I will probably be max level on several characters before 7.3.5 even hits live, doing so will have almost zero impact on my experience for the foreseeable future and will also not get me any closer to one of my only goals in WoW at the moment...

    If you want people on the PTR testing the changes, give them an incentive. Because as it is right now, for a lot of people, leveling is nothing but a necessary evil.
  1. huldu's Avatar
    Quote Originally Posted by MasterHamster View Post
    And that is what Blizzard is trying to fix with these changes. Trying to fix it so that people once again might feel like leveling is something more than a 72 hour long, sad joke. By not having lowbie-levels being so pathetically easy that your brain turns off completely, like leveling is on Live. Because on Live leveling is exactly how you describe it. A pre-game mode that insult you as a player, for XX hours until you get to "endgame" where there's content that might actually kill you, so that is feels like an actual RPG.
    You must try to remember that this game is quite old and we're a couple of expansions in. To drag out the leveling process, especially for players who have been playing the game for a very long time isn't a very good solution. As for mobs dying, that's kinda the point of leveling? If you want a challenge that's what raids are there for. You see when it comes to pve leveling content in a mmo it has to be properly balanced so that all classes are somewhat equal, that usually means that they have to make it "easier". If they did not, then you'd have some really awkward scenarios like in some very old mmos(yes, older than wow) where say you're leveling a healer and you're beating on a mob for a couple of minutes to kill it. Does that sound fun to you? No, it is not.

    Let's just get ONE thing straight here, wow has *NEVER* been hard when it comes to leveling, not in any way or form. That's what made it stand out from the rest back then. You didn't need 2 accounts with a buffbot just to ease the leveling, you didn't have to spend months leveling grinding to get anywhere in the game. It was aimed towards casuals. At most wow was tedious while leveling some classes, shadow priest comes to mind, you know when they actually had mana issues and it was the least fun class to level by far. I'm glad they made changes to the game since then because honestly, that wasn't fun at all.

    I don't mind them increasing the experience cap while leveling, but I think they took the easy way out when it came to the scaling. It was very cheap and lazy in my book. It should have had a far broader range. Nothing should stop you from going to hellfire at level 15 and quest there. It's just *leveling* content. Anyways, that's what would have made the leveling more "fun" for me, getting to pick what zones I wanted to level in, but we don't really get to do that. I mostly level through dungeons these days anyways(or rather before I actually hit 50 100+ characters).
  1. Peacemoon's Avatar
    I actually feel quite annoyed that they are trying to get us to test their new levelling experience for them for free on the PTR. A free in game shop pet, or feat of strength, for the effort and time they are asking for people to volunteer wouldn’t go amiss and would also be a nice gesture of good will. At the moment it just feels completely presumptuous that they would ask people to do this for them.
  1. ombus's Avatar
    Quote Originally Posted by Peacemoon View Post
    I actually feel quite annoyed that they are trying to get us to test their new levelling experience for them for free on the PTR. A free in game shop pet, or feat of strength, for the effort and time they are asking for people to volunteer wouldn’t go amiss and would also be a nice gesture of good will. At the moment it just feels completely presumptuous that they would ask people to do this for them.
    you just said " people to volunteer "... volunteer is the key word... if you dont want dont do it..
  1. Peacemoon's Avatar
    Quote Originally Posted by ombus View Post
    you just said " people to volunteer "... volunteer is the key word... if you dont want dont do it..
    And I won’t be. But if they think there is going to be a surge of people super keen to test their game for them for nothing, just because they’ve put out this ‘nicely worded’ post, then they will be disappointed. It will just be the usual crowd of people who enjoy doing this. Maybe they should hire people to do this rather than lean on the good nature of the community whilst offering nothing in return.
  1. ombus's Avatar
    Quote Originally Posted by Peacemoon View Post
    And I won’t be. But if they think there is going to be a surge of people super keen to test their game for them for nothing, just because they’ve put out this ‘nicely worded’ post, then they will be disappointed. It will just be the usual crowd of people who enjoy doing this. Maybe they should hire people to do this rather than lean on the good nature of the community whilst offering nothing in return.
    First point me to a post when they have not communicated with the community with " nicely worded " words...
    you wont get a post in that say " heres the ptr ... test if you want.. "

    And i am sure they have tested the ptr internaly before opening it.. a lot of stuff arent in ptr and appear later on live .. of course they are tested.
  1. TheRevenantHero's Avatar
    People who cite that are literally masochists. I played through Vanilla. It sucked. There is nothing fun about needing to spend several days to level 10 times. This increased experience is literally like a death sentence to people with multiple characters or people that want a new character. They either have to spend 2-3 weeks getting to max level or pay for a boost. If I bought the expansion, I want to be able to play it. Not be forced to grind for a month first.
  1. TheRevenantHero's Avatar
    Quote Originally Posted by shoc View Post
    Or maybe Blizz is trying to make a leveling experience that doesn't feel like a plotless snoozefest for new players so that they don't quit the game before they hit max level. I could have sworn people citing slower leveling as part of what made the vanilla wow experience enjoyable.
    People who cite that are literally masochists. I played through Vanilla. It sucked. There is nothing fun about needing to spend several days to level 10 times. This increased experience is literally like a death sentence to people with multiple characters or people that want a new character. They either have to spend 2-3 weeks getting to max level or pay for a boost. If I bought the expansion, I want to be able to play it. Not be forced to grind for a month first.
  1. Soulsinger's Avatar
    Quote Originally Posted by TheDeeGee View Post
    Why?

    90% of the reported Bugs make it to Live anyways. Might as well use Live for testing.
    They sort of do.

    Also, a while back we all got bitched out for "complaining too much" during the PTR about things that were very, very broken. It was put to us that, no, the PTR was not about finding and fixing anything broken; at this point in the development cycle, everything is locked in and we don't care if it actually works out or not - someone's hung their yearly achievement bullet point on this content, mechanic, or whatever, so it's going in. The PTR is for load testing and fixing "critical errors" (only things that directly affect whatever this patch's gimmick is - generally PVP or raid content).

    Most of us who did honest burn testing on patch content checked out after that, leaving the PTRs to endless premade seekers to punch each other in the face, apparently as God intended.

Site Navigation