Battle for Azeroth PvP Changes Recap
Battle for Azeroth is making substantial changes to World PvP as well as adding more arenas and a new battleground!

New Arenas
Two new arenas are being added to the game. One will be set in Tiragarde Sound and the other in Zuldazar.

World PvP
  • The PvP vs PvE server distinction is going away, replaced by a toggle set by each player. You can toggle being opted into PvP or not when you are in town.
  • Players that feel trapped on PvP servers now have a way out. This opens up the game to changing and improving the World PvP rule sets.
  • There are two main audiences: Players that play on PvP servers because that is where they ended up that don't really want to be there and players that love World PvP and want more of it.
  • New content like bounty hunting or assassination quests can be introduced as an option now.
  • There will be bonuses to experience, reputation and other things when you are questing with PvP mode enabled to offset the inefficiency.
  • The team hopes this will build a foundation to make World PvP great again.

Island Expeditions - PvP Mode
Island Expeditions take some of what the team liked from Mists of Pandaria's scenarios. These expeditions take a team of three players of any roles to uncharted islands across the Great Sea in search of Azerite. Each island is randomly generated, so there is always something unique and new about the experience. This feature uses advanced AI in its Normal to Mythic difficulties, but teams of three players from the Horde and Alliance will also be able to queue up against each other in a PvP version!

New Battleground: Seething Shore
In Patch 7.3.5 a new battleground called the Seething Shore will be introduced. This new battleground takes place in Silithus and features the Horde and Alliance descending upon the wound that Sargeras put in Azeroth to fight over Azerite bubbling to the surface.

  • Dynamic control point game play- Both factions will fight to control points on the map that are not always in the same spot. Control points are random and have many different spawn locations.

Name Points Category
A Good Start Collect 100,000 Azerite in Seething Shore.
20Seething Shore
Blood and Sand Slay 50 enemies near an Azerite deposit.
10Seething Shore
Claim Jumper Within 30 seconds of landing on Seething Shore, collect an Azerite deposit.
10Seething Shore
Death from Above Slay an enemy within 30 seconds of landing on Seething Shore.
10Seething Shore
Master of Seething Shore Complete the Seething Shore achievements listed below.
25Seething Shore
Seething Shore Domination Capture Azerite each of the following locations in Seething Shore.
20Seething Shore
Seething Shore Perfection Win Seething Shore with a score of 1500 to 0.
20Seething Shore
Seething Shore Veteran Complete 100 victories in Seething Shore.
15Seething Shore
Seething Shore Victory Win Seething Shore.
10Seething Shore

New Brawls
There are no specifics on new PvP brawls being added to the game, but Blizzard has stated that more are coming in Battle for Azeroth.

PvP Talents
The team has said that there isn't likely to be any substantial changes to PvP talents but do plan to make rotations more similar between PvP and PvE.

Originally Posted by MMO-Champion
How do you view PvP templates?
The team likes the PvP talents, however, it is hard to put that into the outdoor world. They recognize how unbalanced World PvP is. The team wants you to be able to customize your character more in PvP. They are looking at the scaling technology to use within PvP, basically using the same tech that lets low levels party with higher levels. They are reworking the reward structure in PvP.

Official Preview
Originally Posted by Blizzard (Blue Tracker)
While there are many new PvE experiences waiting in Battle for Azeroth, there are also some new PvP updates for players to look forward to.

In a new Battleground, Seething Shore, players of the Horde and Alliance will descend upon Silithus to battle over the Azerite bubbling to the surface. This Battleground will offer dynamic control point gameplay similar to Arathi Basin, but with new control points appearing periodically as resources are depleted. This new Battleground will require coordination as you and your team work to overcome the opposing faction. Since this Battleground actually serves to tell part of the story that leads to the events of Battle for Azeroth, we also plan to offer a preview of the Seething Shore during patch 7.3.5 as we continue to build upon the conflict between the Horde and the Alliance for the coming expansion.

Beyond instanced PvP, we’re also reexamining how PvP plays out in the outdoor world. The PvP system hasn’t fundamentally changed since the launch of World of Warcraft; however, so many other systems that shape the world, ranging from flying mounts to cross-realm zones, have changed the way players interact. We’ve heard feedback lamenting the decline of world PvP over the years. Meanwhile, there are players on PvP servers who don’t necessarily enjoy that gameplay, but also don’t want to switch servers and leave their friends behind. Looking ahead to Battle for Azeroth, this feels like a great opportunity to update the PvP system to better reflect the state of the game world today.

The core of our plan lies in bringing all servers together under a single PvP ruleset. Players will ultimately be able to choose on an individual basis whether they want to opt in to PvP gameplay or not. While in a capital city, you’ll be able to opt into world PvP, and you will venture out into a PvP-enabled version of the world, populated by other players who have also opted in to PvP gameplay. This also provides a universal foundation upon which we can build new world PvP systems that previously would have inherently excluded everyone playing on a PvE realm.

For those who do opt in to the PvP experience, there will be some slight bonuses such as extra experience gain or reputation gain to offset the additional risk. The nature and magnitude of these bonuses will undergo extensive tuning, with the goal of not making anyone feel obligated to participate in PvP if they dislike that gameplay, while counterbalancing the loss in efficiency for those who do.
This article was originally published in forum thread: Battle for Azeroth PvP Changes Recap started by chaud View original post
Comments 151 Comments
  1. IAmAToaster's Avatar
    Part of Blizzards reasoning listed as allowing people who are on PvP servers to remain there with their friends while not being forced into PvP.
    How will this work when I opt out of PvP and then group up with my two friends who opted in?
    Will I then be forced to into PvP for grouping with them?
    If so then this is no different from a server jump as I still can't group with my friends.
  1. Cucultlan's Avatar
    blizz already killed what was left of desire to pvp for most of the veteran pvpers
    to this point we already admitted that they left pvp to die and no amount of "changes" is going to fix the big amount of damage they did to it.

    sorry for the bad english
  1. Alkizon's Avatar
    Stillborn child of BfA ^_^
    Here some of my thoughts on this matter
  1. mostvp71's Avatar
    Quote Originally Posted by Xtech View Post
    Go and kill a Mistweaver monk or a Resto Shaman.. Then come back here and write about killing healers, the game should be balanced around 1v1, not everyone goes around doing 3v3, as a warrior main I hate pvping, we are sitting ducks vs range, killing healers is a nightmare, I have more chance on soloing a mythic boss in HFC ffs, they need to stop designing the game around 3v3 arenas and start focusing on world pvp/1v1/rated BG's... All big maps are pro range and anti melee, once you balance that out then you have a great pvp experience for all..
    Uh if youre talking about Arms Warriors they can destroy healers if they play properly as well as ranged classes besides Arcane Mage(Which every melee has issues with). The game has always been balanced around 3v3, what you’re complaining about is WPvP which isnt balanced at all due to legendaries and instance PvP having templates. Hopefully in BfA they go back to not using templates, allowing customization and balancing with spells having reduction while toggled for PvP like they use to IE Mortal Strike does ____% less in PvP situations.
  1. aisu's Avatar
    It's not like wpvp is viable with those retarded pvp templates in place... You get one shot by any pve player...This change will be the last nail in the coffin... Maybe 40% of people in poll said they will opt in but in reality it will be like 5%... Who would that to play in a desolate world by himself... Another stupid design decision made in order to create safespace for casul pve babies who rolled wrong server... This game has lost all of it's original warcraft 3 identity by now. At least there's classic im looking forward to though I'd prefer tbc or wotlk. I hope that blizz won't butcher classic by catering to casuuuls again cos that's their policy for some time now.
  1. Demosis81's Avatar
    I greatly dislike the idea of "balancing" the inherent inefficiencies of leveling on a pvp server/shard/experience/whatever you might call it. You're taking a risk by opening yourself to endless ganking at quest givers, and you want to grant bonus exp? No. Just unflag, quest as you would, and if you want to flag, have at it. I guarantee that the exp bonus will have to far outweigh any "convenience" of a pve experience, esp once people are hitting 120. It will be impossible to do anything after the first week or so in any zone. You want pvp? PvP for the sake of PvP, not an exp bonus. If anything, the devs should dis-incentivize ganking at any level. Not incentivize camping, which is what they will be doing.
  1. KingLich's Avatar
  1. off3nc3's Avatar
    Quote Originally Posted by matheney2k View Post
    Look at all those carebears saying no on the poll

    Whoda thunk it that MMO-C was so soft
    Sad but true.
  1. Sylfaine's Avatar
    Quote Originally Posted by off3nc3 View Post
    Lol @ all these PvE carebears , no wonder the community and quality of the game went down the drain when these mofo's can only compete in spamming 4 skills in endless M+ runs. The PvP aspect of this game brought the game to new heights/esports it all started back in vanilla and it probably ended after Cata.

    Shame the whole premise of this game was Horde Vs Alliance not kill X dragon , loot and repeat then go to sleep. It's on blizzard they messed everything PvP wise from gearing , pruning , to stat distribution and ended when they catered to these PvE plebs who can only do one thing left click a target.

    No matter what they do nothing will save this game after this Legion absolute joke of expansion. So all the RP kids can rejoice they're endless scripted fights won't change ! Keep at it boyz !
    Typical pvp boy haha, I do PvP aswell and you are cleary blind if you think WoW has ever been a good game for that.
  1. off3nc3's Avatar
    Quote Originally Posted by Sylfaine View Post
    Typical pvp boy haha, I do PvP aswell and you are cleary blind if you think WoW has ever been a good game for that.
    Clearly you never played vanilla , BC and WOTLK , that was PvP at it's highest.
  1. Flap the Shaman's Avatar
    I am almost positive it will unlock PvP talents for PvE content, and I'm sure there will be other benefits outside of scoring honor for killing the opposing faction while leveling. More than anything though, it's fun.

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