2018 WoW Esports Announcements
WoW esports manager Jeramy McIntyre will be sharing what esports fans and participants can look forward to this year including changes to the WoW Arena World Championship and the Mythic Dungeon Invitational.


Last Year
  • Last year had more arena cups, the Mythic Dungeon Invitational, and lots of competitive content.

Arenas
  • This year will be the 11th year of WoW arenas.
  • There will be more cups this year and they will be starting soon!
  • The first weekend of February will have the first EU cup, with NA following. EU and NA will alternate weeks for 6 weeks.
  • Last year there were 5 NA and 5 EU cups. This year there will be 9 for each region.
  • The prize pool for each of these cups will be increased to $10k from $6k.
  • The entire year will be broken up into seasons.
  • The first 6 weeks are the online Season 1.
  • At the end of the season, the top 4 from each region are going to meet at seasonal finals.
  • There will be a total of 3 seasons. These aren't tied into the in game seasons. These are just eSport seasons.
  • Each of the season finals (two per year, Spring and Summer) will allow the winning teams to go to the Arena World Championship.
  • At the end of the year, the top 6 teams will make it into the Arena World Championship.
  • Community tournaments will still be a thing this year.

Mythic Dungeon Invitational
  • The MDI will happen in the first half of the year.
  • Proving Grounds were nice last year, but only 8 teams per region were invited.
  • The first segment of Proving Grounds will be the same as last year.
  • The second segment is a Time Trial.
  • This year there will be a "complete 3 dungeons on a certain difficulty level" as a challenge. Every team that completes the challenge will be eligible to compete in the Time Trial on the tournament realms.
  • The Time Trial will be a cumulative run time total compared to everyone else on the realm. Only 8 teams will advance from this trial.
  • The top 8 teams from each region will compete in the regional final events. Double elimination.
  • There is a $25k prize pool for each regional event.
  • The global final event will be a live LAN event.




Blue Posts
Originally Posted by Blizzard (Blue Tracker)
Last year was huge for WoW esports, with the introduction of the Mythic Dungeon Invitational (MDI), the WoW Arena Championship tournament matches throughout the year, and a tense and exciting championship match at BlizzCon. We’re proud of all we have achieved, but we won’t rest on our laurels: we are hard at work gearing up for 2018—with more teams, more talent, and more epic battles that will have us all on the edge of our seats.

The 2018 WoW Arena World Championship (AWC)
The biggest event in WoW esports will be supported by a full calendar of tournaments around the world, ensuring only the most battle-tested and proven teams have a shot at the 2018 WoW Arena World Championship. At the championship tournament itself, teams will be fighting for their share of a $280,000 prize pool and WoW Arena glory.

We'll be back later in the year to discuss how teams from China, Latin America, and Asia-Pacific make their way to the 2018 Arena World Championship.

Introducing Seasonal Finals for North America and Europe
*drum roll* We are delighted to announce TWO seasonal finals where the best North American and European Teams will clash for the first time ever outside of the World Championship. The first season finals will be decided in March at a live event.

  • Each event will feature eight teams: The top four teams from Europe and the top four teams from North America.
  • Both events in 2018 will offer $100,000 prize pools—that’s two opportunities for players in Europe and North America to land a share of $100k before the World Championship is even on the horizon.
  • The eight teams will also be competing for a spot in the WoW Arena World Championship, rewarded to the winners at each of the two events.

Global Qualification
You won’t want to miss either of these milestone events where your favorite players and teams will fight for regional pride, a spot in the WoW Arena World Championship, and a share of $100,000. Dates and additional details on these events to come.

Multiple Seasons of Arena Cups in North America & Europe
We are starting early this year with the first Arena Cups just around the corner. Arena Cups will be spread across the entire year and will offer not only a cash prize but also AWC Points.

Teams with the most points from each season will be invited to compete at that season’s Finals event, while the top overall teams of the year from each region will be invited to the Arena World Championship.

  • The first of three Arena Cup seasons starts Jan 31
  • There will be nine (up from five) Arena Cups in each region (18 total) over the course of the year
  • A $10,000 (up from $6,000) prize pool will be available for each of the 18 cups
  • The top 12 (up from six) teams at an Arena Cup event will earn points
  • New point distribution system will reward consistency
  • Teams in 2018 will follow the same guidelines and rules regarding roster changes as last year—

please refer to the official rules for additional information (coming soon)

The Mythic Dungeon Invitational Returns!
In 2017, we took our first foray into the world of competitive Dungeon Races with our Mythic Dungeon Invitational (MDI). Teams from around the world battled against each other with Australia’s ‘Free Marsy’ standing head and shoulders above the rest to become the inaugural champions.

The excitement and passion we saw from fans meant we couldn’t wait to kick it up a notch. So today we’re truly excited to announce a second season of the MDI.

What Is Changing for the MDI?
  • More teams from the Proving Grounds! All eligible teams that complete the Mythic Keystone dungeon challenge (details still to come) during the Proving Ground stage will be invited to the Time Trials in the tournament realm.
  • In Time Trials, all teams will compete on specific dungeons and post their best times over one week. The top eight teams will advance to the regional playoffs.
  • The regional playoffs will be broadcast like last year, but with a few key changes:

Mythic Dungeon Qualification
  • Each region (Asia Pacific, Americas, China, Europe) will have their own weekend of broadcasts.
  • The format will be double elimination, giving teams a chance to regroup after a loss and bounce right back.
  • The Mythic Keystone level will change over the course of the tournament, rewarding teams who can quickly crush easier dungeons and survive tougher ones.
  • Just like 2017, the top two teams will advance to the Global Finals.
  • The Global Finals will feature the top eight global teams, who will compete head-to-head and on stage at a live event.

For all updates, announcement, fixtures, and news, check out the WoW Arena World Championship hub for all the details—and see you on the stream!
This article was originally published in forum thread: 2018 WoW Esports Announcements started by chaud View original post
Comments 33 Comments
  1. Cæli's Avatar
    This forced business goes against the idea of making games to experience creative talent, and instead promote the idea of making meaningless games to be forgotten in an history of endless and pointless entertainment for generations to come. At least shows like AGDQ is showing historical and actually good games which is the point if there's one for the viewer. WoW deserves better.

    This was maybe a bit harsh to say, but I'll add that esport is meant to be a social thing, there's at least that, there's good in social sometimes, but doesn't have much to do with the value in video games.
  1. Lulbalance's Avatar
    Quote Originally Posted by Binki View Post
    Didn't they try to make WoW into eSport in like WoTLK or something? That failed, no reason why new attempt shouldn't fail. Its just not fun to watch. Its much more fun to participate.
    I'm not big on 3s as an e-sport but watching m+ would be like watching paint dry..

    Waaaaaayyyy less skill involved in m+.
  1. Forsworn Knight's Avatar
    Quote Originally Posted by Onikaroshi View Post
    M+ ain't bad but Arena is just "stun stun pillar hump stun pillar hump pillar hump stun oh he might die nevermind full hp pillar hump stun"
    Hence one reason why WoW PvP is a complete joke.

    Anyone who takes themselves seriously due to PvP gets my full belly laughter.
  1. Frank the Tank's Avatar
    3.5 days of no news just to read up on esports crap? Argh. Need more expansion info.
  1. Nerovar's Avatar
    Quote Originally Posted by Forsworn Knight View Post
    Hence one reason why WoW PvP is a complete joke.

    Anyone who takes themselves seriously due to PvP gets my full belly laughter.
    I would easily gank you lol.
  1. tratra's Avatar
    Quote Originally Posted by Onikaroshi View Post
    M+ ain't bad but Arena is just "stun stun pillar hump stun pillar hump pillar hump stun oh he might die nevermind full hp pillar hump stun"
    veryyyyyyy true! very very true. I'd say lower the arena tournaments, increase maybe pvp BG tournaments, M+ invitational and raids?

    They can most definitely build a model where they have e.g a 5 bosses raid and invite the 10 best guilds in the world to compete in there using a tournament realm with noone having advantage in farming etc and being able to stream the whole tournament. I think though Blizz is quite bad when it comes to tournaments, their team is just not good as in other companies and games thats why dota and lol has overtaken their world.
  1. Onikaroshi's Avatar
    Quote Originally Posted by tratra View Post
    veryyyyyyy true! very very true. I'd say lower the arena tournaments, increase maybe pvp BG tournaments, M+ invitational and raids?

    They can most definitely build a model where they have e.g a 5 bosses raid and invite the 10 best guilds in the world to compete in there using a tournament realm with noone having advantage in farming etc and being able to stream the whole tournament. I think though Blizz is quite bad when it comes to tournaments, their team is just not good as in other companies and games thats why dota and lol has overtaken their world.
    You know, I'd MUCH rather watch RBG tournaments over arena tournaments. Things are so much better when there's an objective beyond "kill the other team".
  1. bearlolzx's Avatar
    'esport' lmfaooo its whoever outlasts the other teams major cooldowns first
  1. By the Emperor's Avatar
    Quote Originally Posted by ZettZu View Post
    is that a joke? there would be less "skill" involved if line of sight was not a part of the equation. strategic positioning and enemy awareness ≠ hiding.
    More than anything it goes to show how WoW combat is not suited for PvP, and was never originally intended for it. Even SWTOR had better PvP combat.
  1. Tatakau's Avatar
    No surprise really, the next expansion is a patch.
  1. ZettZu's Avatar
    Quote Originally Posted by Onikaroshi View Post
    You know, I'd MUCH rather watch RBG tournaments over arena tournaments. Things are so much better when there's an objective beyond "kill the other team".
    pvp is balanced around 3s. they would have nervous breakdowns if they had to balance pvp around RBGS.
  1. Ealyssa's Avatar
    Quote Originally Posted by ZettZu View Post
    is that a joke? there would be less "skill" involved if line of sight was not a part of the equation. strategic positioning and enemy awareness ≠ hiding.
    "Strategic positioning and ennemy awarness"

    What a pretentious way to say "HUMP DA PILLARZ”

    Arena arento amdigshit level for amlong time now. You either play cleave burst or fatigue grind comp, no point in trying tomsell it as "skilled".
  1. ZettZu's Avatar
    there was a reason i put "skill" in quotations. i don't really see it as a skill, but it definitely takes more awareness than standing and stabbing each other in the middle of a circle. and the only characters that constantly stand by pillars are healers, and they have to be more aware of where everyone is on both teams than anyone else. otherwise they would be standing in the middle hitting two buttons.

    it doesn't matter how balanced or mechanically "difficult" they designed pvp. if there wasn't an environment you could use to your advantage, pvp would be horrendous.

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