Battle for Azeroth Alpha - Build 26032

Hunter Pets in Battle for Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’ve kicked off the Battle for Azeroth Alpha, we’ve seen a lot of discussion about the new way Hunter pets work. While we’re by no means finished, we have reached a place where we want to share some insight into our plans and explain some of what you might see in development as Alpha continues.

Our primary thoughts on pets going forward:

  • Move past the idea of a DPS/Tank pet specialization - In Battle for Azeroth, all pets will have equal damage, health, and armor. All can tank or DPS equally. Choosing to put a particular pet into “Tank spec” feels outdated, so we’re going to shift all pets to a setup that will work as though they’re specced into both Ferocity and Tenacity (in Legion terms). All offensive and defensive passive abilities such as Blood of the Rhino and Combat Training will be rolled into every pet by default. Charge will be removed, and all pets will have Growl and Dash/Swoop. Some spec-specific actives will be redistributed where appropriate. We are keeping the names Ferocity, Tenacity, and Cunning as the broad groups that all families fall into. They are no longer changeable, and each has a new passive and active ability that are useful in almost any situation.
  • Maintain and/or reinstate pet family uniqueness - Pet family flavor is part of what makes selecting a companion unique and special, and want to emphasize that even more. A special ability has been added to all pet families that were missing one. Exotic Pets still have their unique ability (like Surface Trot) in addition to a new ability. Pure flavor abilities that many pets have are also staying like Trick and Rest.
  • Expanding access to Bloodlust, and the removal of Battle Res from pets - In Legion, all Hunters have access to Bloodlust and Battle Res, but they only exist among a handful of families, which leads to very narrow options. To that end, Bloodlust will be available on roughly a third of the tamable pet families rather than just two. In a world where we are proliferating abilities to many families, our first inclination was to add Battle Res to a separate third of those families. After seeing that landscape, it felt odd to fully embrace Resurrection as part of the Hunter kit. Further, moving into Battle for Azeroth, we are solidifying Bloodlust and Battle Res as the strong shared cooldowns that a group can bring - one offense, one defense. In that world, Hunters having access to both of the super powerful group benefits didn’t feel appropriate.
  • A variety of pet ability packages - It’s important to acknowledge that some hunters want to maximize their impact with their pet, while others are collectors who want a pet for every occasion. There should be opportunities to cleverly swap from one pet to another in a given situation and reap the benefit. At the same time, the Hunter who has grown attached to their spider named Fluffy should feel effective across the game. We’re going to try to ensure that every pet package is attractive, with a unique combination of benefits that work in many situations.

Here are some specifics of the Battle for Azeroth design for Hunter pets:

There are currently 51 pet families, and each family will be categorized as Ferocity, Tenacity, or Cunning. Each will have an active and a passive, and the active will be a Hunter class button that changes contextually with your active pet.

  • Cunning
    • Master’s Call (Active – a friendly target and your pet are immune to root and moment impairing effects for 4 seconds with a 45 second cooldown)
    • Pathfinding (Passive - 8% movement speed for you and your pet)

Each pet family will get one of six different abilities, and each ability will have a unique name themed to the family. Precedented abilities such as Ankle Crack - 50% Snare, Monstrous Bite - Healing Reduction Debuff, Shell Shield – 50% Reduced Damage Taken, Agile Reflexes - 30% Dodge, and Thick Hide – Reduced Damage Taken at Low Health already exist in the game, and we’re exploring adding something similar to Tranquilizing Shot to the list.

While this does create a landscape where there may only be a handful of families that exactly fit the combination of tools you prefer, each family was chosen with variety as a premium. There are winged creatures, predators, grazers, and more represented across as many abilities as possible, while keeping them thematically appropriate.

For two specific examples: a Spirit Beast in Battle for Azeroth still has Spirit Mend and Spirit Walk, and will gain Endurance Training and Survival of the Fittest. They also have a new ability, Spirit Shock, that dispels magic and soothes enraged enemies. Cats, on the other hand, gain Catlike Reflexes – a 30% dodge cooldown – in addition to Primal Rage and Predator’s Thirst. Both pets have equal damage, health, and armor – both can tank or DPS equally.

Nowadays, only about half of the pet families out there have a useful ability, and we want to improve on that. In Battle for Azeroth, Bloodlust will be much more prominent, so Hunters should no longer feel bound to Core Hounds and Nether Rays as their best options. Most importantly, these changes should result in a pet landscape where all pets can serve as dps or tank as well as they could in Legion.

Please remember that all of the above, especially the numbers, are subject to change as we test in the Battle for Azeroth Alpha. Feel free to discuss anything related to Hunter pets here. We really appreciate your feedback!

Mobile/Web Auction House Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just letting you all know that we are working on a hotfix at the moment to re-enable the Web and Mobile AH.

Due to changes made in 7.3.5, players will be need to have logged in to the game since the patch launch in order to be able to access the Mobile AH once this hotfix is live. Just for some additional clarity, these database changes were why we disabled the tools on the launch of 7.3.5 and why it took us a little bit to update them.

Soon as I'm aware that this is live I'll update the thread.
This article was originally published in forum thread: Hunter Pets in Battle for Azeroth, Auction House API Update started by chaud View original post
Comments 100 Comments
  1. LadyLisanna's Avatar
    Quote Originally Posted by HuxNeva View Post
    So any pet hunter class will have have a battle rez and bloodlust and dispel while still maintaining ultimate ranged mobility, self heals, kiting, rezzable mini-tank and the rest of the toolkit? Unless they balance this out with significantly lower dps, i can't see why anyone would ever opt to take e.g. a mage into a M+.


    Seems you mis read... They are removeing the Hunter Battle rez
  1. salate's Avatar
    mama mia, i like the changes...
  1. Ishan's Avatar
    Quote Originally Posted by Malrune View Post
    Before Legion: "We are going to try something new and exciting with hunter specs."
    During Legion: "We are so sorry for how this all turned out."
    Before BfA: "We are going to try something new and exciting with hunter pets."

    Round and round we go.
    I think this has been true since at least TBC :P
  1. Gforcez's Avatar
    Are they fixing pathing for hunter pets aswel? Sometimes hunter pets still do really weird stuff.. or walking very weird routes and end up pulling everything in their way.
  1. Makabreska's Avatar
    Quote Originally Posted by Ishan View Post
    Yeah...

    So the choice in legion is: Quillen/Crane/Moth (and in very rare occasions a Nether ray/Core hound)
    And in BfA it will be: Quillen or maybe a Spirit beast if there are enough Bresses. (and in very rare occasions a Nether ray)

    So yay for even less choice. /s

    Edit: Nevermind it seems Bres is going away completely... Spirit beast or Nether ray it is then...
    What are you talking about? ALL ferocity pets will have access to Bloodlust, so if you want it, you can pick like a cat or raptor.
  1. Kaver's Avatar
    BM hunters are currently way too complex. We need to have the pet doing 99 % of the damage and auto attack should be the only ability! Also the pet should automatically evaluate when to use Bloodlust cause otherwise I would have to actually activate my brain and ain’t nobody got time for that!
  1. mmoceb1073a651's Avatar
    Quote Originally Posted by V1ndictive View Post
    Yeah, regarding Hunter pets, i've always been all for total cosmetic choice on whatever pet you wanna have. I'm glad these changes are being made.
    Except that it would not be that much cosmetic, since specific pet families will get specific skills. You will have a broader choice for each skill, but if you want to have that, you will have to use some pet from that family.
  1. Arvandor's Avatar
    sounds good..

    but the question is..

    leech vs more hp vs movement for raiding?^^
  1. Appelgren's Avatar
    Quote Originally Posted by Sonol View Post
    Now only need to implement a simple mechanism: Pets should be able attack only if the target is in the line of sight of the hunter.
    Makes no sense whatsoever. Try again.
  1. Saulburn's Avatar
    Quote Originally Posted by Sonol View Post
    Now only need to implement a simple mechanism: Pets should be able attack only if the target is in the line of sight of the hunter.
    Also:

    DoTs only tick if the caster is in line of sight of the target.

    Hots only tick if the caster is in line of sight of the target.

    AoE effects only work if affected targets are in line of sight of the caster.

    Healers need to be facing their targets to heal.

    Mwahahahahahaaaa!

    P.S. OMG a pet. I cant snare it / root it / fear it / kill it / ignore it. /sigh
  1. mmoc9aac36c166's Avatar
    Quote Originally Posted by Appelgren View Post
    Makes no sense whatsoever. Try again.
    How so? Ah, I see, you are a hunter yourself and you like to hug walls and corners while your pet does the work.

    - - - Updated - - -

    Quote Originally Posted by Saulburn View Post
    Also:

    DoTs only tick if the caster is in line of sight of the target.

    Hots only tick if the caster is in line of sight of the target.

    AoE effects only work if affected targets are in line of sight of the caster.

    Healers need to be facing their targets to heal.

    Mwahahahahahaaaa!

    P.S. OMG a pet. I cant snare it / root it / fear it / kill it / ignore it. /sigh
    Moar salt. I like it.
  1. ManiaCCC's Avatar
    Quote Originally Posted by Sonol View Post
    How so? Ah, I see, you are a hunter yourself and you like to hug walls and corners while your pet does the work.

    - - - Updated - - -



    Moar salt. I like it.
    What you wrote just doesn't make sense.
  1. mmoc9aac36c166's Avatar
    Quote Originally Posted by ManiaCCC View Post
    What you wrote just doesn't make sense.
    You can't understand the words or you can't imagine/accept the concept?
  1. Appelgren's Avatar
    Quote Originally Posted by Sonol View Post
    How so? Ah, I see, you are a hunter yourself and you like to hug walls and corners while your pet does the work.

    - - - Updated - - -



    Moar salt. I like it.
    Oh.. You are one of those.
    Immune to logical reasoning and arguments.

    Ill stop adressing you for the sake of myself and the rest of the forum.
  1. ManiaCCC's Avatar
    Quote Originally Posted by Sonol View Post
    You can't understand the words or you can't imagine/accept the concept?
    Your reasoning is nonexistent. Your point was countered and than you responded with some gibberish. That's why.

    But feel free to explain why you feel how you feel about hunter pets.
  1. Appelgren's Avatar
    Quote Originally Posted by ManiaCCC View Post
    Your reasoning is nonexistent. Your point was countered and than you responded with some gibberish. That's why.

    But feel free to explain why you feel how you feel about hunter pets.
    This exactly. He got several other examples of how fkn stupid his suggestion was and he replied "moar salt. I like it".

    Kind of a trend of these forums sadly enough...
  1. osmo's Avatar
    ion : bring the class not the player , we're gonna make classes unique again


    dev team : he lets make sure more hunter pets get blood lust / time warp...


    happy i dont pre order
  1. ManiaCCC's Avatar
    Quote Originally Posted by osmo View Post
    ion : bring the class not the player , we're gonna make classes unique again


    dev team : he lets make sure more hunter pets get blood lust / time warp...


    happy i dont pre order
    I think you just picked wrong point and build opinion around it. Also, Bloodlust is already hunter's "baseline"
  1. Bloodnickel's Avatar
    Quote Originally Posted by Sonol View Post
    How so? Ah, I see, you are a hunter yourself and you like to hug walls and corners while your pet does the work.

    - - - Updated - - -



    Moar salt. I like it.
    Lol, really dude, if you were going to do that you might as well make all dots and hots only tick when in los of the caster. Does that really make sense to you?

    It's pretty obvious you're the salty one here.
  1. MiiiMiii's Avatar
    Concidering MM will now be petless, they are the only Hunter spec that can't bring Bloodlust?

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