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by Published on 2019-01-08 05:53 PM

Heroes of the Storm Patch Notes - January 8, 2019
Originally Posted by Blizzard (Blue Tracker)

We've just released our newest patch to the live servers which brings Imperius, Archangel of Valor, to the Nexus! Read on for details.


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New Hero: Imperius (Warrior)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait
  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities
  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion’s Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities
  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.


User Interface
  • A number of visual improvements have been implemented for the Boost system both in and out of games.


Heroes

Specialist

Abathur


Abilities
  • Evolve Monstrosity (R)
    • Health increased from 1000 to 1350
    • Basic Attack damage increased from 73 to 85
    • Health bonus per minion killed reduced from 5 to 2%
    • Damage bonus per minion killed reduced from 5 to 2%

Developer Comment: We discovered an issue with Evolve Monstrosity where its damage scaling was incorrect. To fix the bug, we would have massively increased its Basic Attack damage once it was fully stacked, which is already fairly high. Instead, we are taking this opportunity to re-tune the Monstrosity so that it is not quite so powerful once fully stacked, but is stronger right away, which should be an overall buff in most use cases.


Warrior

Arthas


Abilities
  • Summon Sindragosa (R)
    • No longer disables enemy Summons
    • Enemy Summons are now slowed by 60% for 4 seconds

Developer Comment: This change is primarily being made to address cases where Sindragosa would disable high-impact Summons like Jaina’s Water Elemental for exceptionally long periods of time. Now enemy Summons who find themselves in the sights of a giant, undead Frost dragon will only tremble in fear instead of being frozen by it.


Diablo


Talents
  • Level 1
    • Soul Shield (Passive)
      • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active


Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Imperius Heroic Bundle
    • Angiris Council Bundle

New Announcer
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer

New Mount
  • Crystalline Saddled Battle Beast

New Skins
  • Imperius
    • Vindicator Imperius
    • Indomitable Imperius
    • Demonic Imperius
    • Abyssal Demonic Imperius
    • Vile Demonic Imperius

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.

Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph’s slow.
  • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
  • Zul’jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.
by Published on 2019-01-02 06:30 PM

Imperius Spotlight



Heroes of the Storm PTR Patch Notes - January 2, 2019
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until January 8. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:


New Hero: Imperius (Warrior)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait
  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities
  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion’s Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities
  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.


User Interface

  • A number of visual improvements have been implemented for the Boost system both in and out of games.


Heroes

Specialist

Abathur


Abilities
  • Evolve Monstrosity (R)
    • Health increased from 1000 to 1350
    • Basic Attack damage increased from 73 to 85
    • Health bonus per minion killed reduced from 5 to 2%
    • Damage bonus per minion killed reduced from 5 to 2%


Warrior

Arthas


Abilities


  • Summon Sindragosa (R)
    • No longer disables enemy Summons
    • Enemy Summons are now slowed by 60% for 4 seconds


Diablo


Talents
  • Level 1
    • Soul Shield (Passive)
      • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active


Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Imperius Heroic Bundle
    • Angiris Council Bundle

New Announcer
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer

New Mount
  • Crystalline Saddled Battle Beast

New Skins
  • Imperius
    • Vindicator Imperius
    • Indomitable Imperius
    • Demonic Imperius
    • Abyssal Demonic Imperius
    • Vile Demonic Imperius

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.


Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph’s slow.
  • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
  • Zul’jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.
by Published on 2018-12-28 11:13 AM

Next Hero Revealed
Originally Posted by Blizzard (Blue Tracker)
Do Paraíso Celestial para o Nexus, Imperius chegará ao RTP do Heroes no dia 2 de janeiro!

by Published on 2018-12-23 11:03 AM

Matchmaking Update - December 21, 2018
Originally Posted by Blizzard (Blue Tracker)
Greetings Heroes,

We’ve just implemented a couple of changes to the Quick Match and Ranked Matchmaking systems (these changes will not require you to download a client patch) and wanted to take a moment to outline what has changed while also giving some insight into the results of our recent updates to this system as well as our matchmaking goals moving forward:

Call of the Nexus

With the release of the Call of the Nexus, we have seen a significant increase in match quality (in terms of meta composition) and have ultimately achieved the goal we set out to accomplish. However, we have also seen an increase in queue times, especially in certain regions, which we really don’t consider to be an acceptable trade-off. In response, we are going to temporarily loosen how rigid our rules are when it comes to enforcing meta compositions. Our overall goal with this change is to still create as many standard compositions as possible (Tank, Healer, Ranged Assassin) while also putting the quick back in Quick Match as we continue to make improvements to the system.

Hero League Matchmaking

When it comes to high level players (Master & Grand Master), the current iteration of the ranked matchmaker is heavily skewed towards focusing on match quality when it comes to creating a suitable game. This has the expected, but also less than ideal, side-effect of preventing certain high-level players from finding games in a reasonable amount of time. With that in mind, we are going to be expanding our rank difference requirements to allow the matchmaker to pull from a wider pool of available players if it can’t create a suitable game in an acceptable amount of time. With this update, the following ruleset will be enforced going forward:

Master and Grand Master players can now be matched with allies and opponents who are within Diamond league (Diamond 1 – 5)

Quality matchmaking will still be prioritized before expanding outwards into Diamond territory in times of need

As always, we will continue to iterate on our Ranked matchmaking rules and features following this adjustment and make changes wherever necessary moving into 2019.

Thanks!

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