Heroes of the Storm RSS Feed

by Published on 2018-11-13 10:46 PM

Twitch Drops: Orphea Edition
Originally Posted by Blizzard (Blue Tracker)

Beginning November 13, tuning into Heroes of the Storm on Twitch with a linked Battle.net account could earn you some truly Heroic rewards! For more info - including specific rewards, where to watch, how to link your accounts, eligibility requirements and more – read on!

Rewards & Requirements
  • Just Tune In!
    • Earning Heroes of the Storm rewards on Twitch is simple: Link your Battle.net and Twitch accounts, choose a Heroes of the Storm stream, and watch!
    • Starting at 9:00 AM PST on Day 1, viewers who tune into any stream playing under the Heroes of the Storm game category for at least 4 hours during each week of the promotion period will earn these exclusive rewards:
      • NOTE: These rewards cannot be earned outside of these specific windows. So, if you want to earn the Chomp Emoji Pack, be sure to tune in during the first week or you’ll miss your chance. The same goes for the other weekly rewards.

Week 1 (11/13 – 11/19) Reward – Chomp Emoji Pack

Week 2 (11/20 – 11/26) Reward – Baby Chomp Portrait

Week 3 (11/27 – 12/4) Reward – Chomp Bubble Spray

Watch your favorite Heroes streamer or look around for some new entertainment! You don’t need to stay on one specific channel for the entire time requirement.

  • Loot Chest Drops
    • In addition to the guaranteed rewards listed above, we will also be giving out tons of Loot Chests at random to viewers tuned into Heroes of the Storm streams. Here are the details:
      • Tune into any Heroes of the Storm stream anytime between 9:00 AM PST November 13 – 11:59 PM PST December 4 for a chance to win a Common Loot Chest. There is no limit to how many times viewers can earn this reward throughout the duration of the program.

These rewards will show up automatically in your Battle.net app gift inventory, so if your accounts are linked, all you need to do is watch!

Link Your Accounts

In order to receive these legendary rewards, you’ll need to be sure that your Twitch.tv and Blizzard accounts are properly linked. Here’s how:

  • Log in or create an account on Twitch.tv.
  • Navigate to the Settings menu by clicking your account name in the top-right corner of the home screen.
  • Navigate to the Connections tab of the Settings menu.
  • Find the Battle.net section then follow the given instructions after selecting a region and clicking Connect.
  • When connecting accounts, be sure that you’re currently logged into the Blizzard account on which you’d like to receive your rewards.

Click here to go straight to the Twitch settings page

For more details, read the official rules here [pdf].Good luck out there, and we’ll see you in the Nexus!

Free Hero Rotation
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: November 13, 2018
  • Li Li
  • E.T.C.
  • Zagara
  • Butcher
  • Kael’thas
  • Artanis
  • Fenix
  • Zul’jin
  • Kharazim
  • Ragnaros
  • Sylvanas (Slot unlocked at Player Level 5)
  • Illidan (Slot unlocked at Player Level 10)
  • D.Va (Slot unlocked at Player Level 15)
  • Rexxar (Slot unlocked at Player Level 20)

Weekly Heroic Sales
Originally Posted by Blizzard (Blue Tracker)
Heroic Deals: November 6 – November 13, 2018

Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on November 13.

Half-Price Heroes
  • Chen - 250 Gems
  • Rehgar - 312 Gems
  • E.T.C. - 150 Gems

Featured Skins and Mounts

The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time. Don’t worry if you miss out, you’ll still be able to forge these items using shards after they leave the featured rotation.

Upcoming Featured Skins
  • Drek’Thar Rehgar
  • Horde L800 E.T.C.
  • Amethyst Knight Owl Medivh
  • Tal’darim Zerg Hunter Zeratul
  • Demonic Auriel
  • Dark Angelic Valla
  • Neon Cyb’Arak Anub’arak

Upcoming Featured Mounts
  • Raging War Wolf

We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.
by Published on 2018-11-13 06:50 PM

Heroes of the Storm Patch Notes - November 13, 2018
Originally Posted by Blizzard (Blue Tracker)

Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus.

NOTE: Orange text indicates a change between the PTR and Live notes.

Quick Navigation:

  • Boost
    • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
    • In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

  • Channeled Healing Abilities
    • Alextrasza’s Lifebinder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.)
  • Spell Power Modifiers
    • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
      • Zul’jin’s Buzzsaw (R) talent
      • Hanzo’s Dragonstrike (R) center damage effect
      • Gul’dan’s Rampant Hellfire (W) talent
    • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
      • Kael’thas’ Phoenix (R) ability
      • Nazeebo’s Vile Infection (Passive) talent
      • Li Li’s Lightning Serpent (W) talent
      • Li-Ming’s Arcane Orbit (W) talent

  • Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture.
  • Dragon Shire:
    • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

New Hero: Orphea (Assassin)

Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

  • Overflowing Chaos (Trait)
    • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
    • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Basic Abilities
  • Shadow Waltz (Q)
    • After 0.5 seconds, deal 150 damage to enemies in a line.
    • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
  • Chomp (W)
    • After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea.
  • Dread (E)
    • Release a wave of dread that deals 85 damage to enemies hit.
    • Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

Heroic Abilities
  • Eternal Feast (R)
    • After 1.5 seconds, deal 210 damage in an area.
    • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
  • Crushing Jaws (R)
    • After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

User Interface
  • Additional space for Heroes has been added to the Hero select screen.
  • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
  • A new “Bundles” page has been added to the Collection tab.




  • Level 16
    • Rampant Hellfire (W)
      • ​Damage bonus increased from 8 to 10%


  • Maximum Base Health reduced from 1750 to 1662
  • Health Regen reduced from 4.09 to 3.46

  • Shadow Waltz (Q)
    • Base cooldown increased from 5 to 6 seconds
    • Mana cost increased from 25 to 40
    • Mana refund on hit increased from 25 to 40

  • Level 7
    • Ravenous Hunger (W)
      • Damage per Minion kill reduced from 3 to 2
      • Damage per Hero kill reduced from 60 to 40
  • Level 20
    • Eldritch Conduit (Trait)
      • Spell Power per stack reduced from 5 to 3%
      • Spell power max stack bonus reduced from 50 to 30%


NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.

New Bundles
  • The following new bundles are only available for a limited time!
    • Orphea Heroic Bundle
  • The following bundles have been added to the collection:
    • Welcome to the Nexus Bundle
    • Heroic Reinforcement Bundle

New Announcers
  • Orphea
  • Ka
  • Neithis

New Mount
  • Raven Runner
    • Haunted Raven Runner
    • Bloodmoon Raven Runner

New Skins
  • Orphea
    • Hallowed Orphea
    • Verdant Orphea
    • Slacker Orphea
    • RCHS Slacker Orphea
    • Spoiled Slacker Orphea

New Portraits, Sprays, and Emojis
  • Several new emoji packs, sprays, and portraits have also been added to the game.

Bug Fixes

  • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
  • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.
  • Fixed an issue causing new item counts to appear over the wrong category.

  • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
  • Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons.
    • We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention!

Heroes, Abilities, and Talents
  • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis.
  • Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.
  • Tyrande: Fixed an issue preventing Elune’s Chosen from healing allies if damage was dealt to Shielded/Protected targets.
by Published on 2018-11-09 05:52 PM

Post-BlizzCon Developer AMA Recap
As yesterday's developer AMA received more than 60 replies, many of them quite descriptive, we're providing a full archive thread on the forums instead of on the frontpage. You can find a short recap below of the most prominent features talked about, but be sure to check out the dedicated thread for more information.

  • Orphea is overperforming on the PTR and will receive a nerf upon release to live servers
  • The team decided to have only Orphea as a hero reveal at BlizzCon for a few different reasons: There have been several highly-requested hero releases throughout 2018, and not all Heroes players are familiar with other Blizzard universe. Heroes from those universes might not mean anything to everyone, so they decided it would be a good time for an original character to make an appearance
  • Orphea is a teenager
  • The "dead magic" utilized by Orphea is not death magic. The term was rather used by the Raven Lord to describe her magic as old and outdated, and as being "beneath him"

Other Heroes
  • Options for buffing Malthael's Tormented Souls are actively being discussed by the team
  • The team will focus on existing Blizzard universe heroes before doing more Nexus-heroes
  • The Lost Vikings aren't looking at receiving a major rework in the near future
  • Preliminary work has started on giving D.Va a talent update. As it is still early, we should not expect a release until maybe the middle of 2019
  • The hero release schedule will remain largely similar to what we've seen in 2018
  • Ana's level 1 tier is on the to-do list
  • The team decided not to put heroes into multiple roles after all. A "tag" system is still being worked on, which will be used to provide finer details on specific heroes and their roles
  • Abathur will likely receive a small balance update to address his shield build's power in high-end play. No rework is currently planned

Ranked Play
  • With HL and TL being merged, the team is currently looking to use a unified MMR. Players reaching the leaderboards will have separate entries for solo-queue and standard-queue
  • Party restrictions will be reintroduced to ranked if in parties of less than 5 players. If in a party of 5 players, there will be no restrictions but the team's combined MMR will be set to the MMR of the highest-ranked person in the party
  • The First Come First Serve (FCFS) pick type, currently found in Team League, will be used for all ranked games once the queues are unified
  • Enemy player names will return to draft modes
  • No plans for a 4th ban in 2019
  • A soft-reset of the ladder will be performed when the unified queue is implemented. Players' reseeding will happen based on an average between their HL and TL MMR

  • Internal testing of the upcoming catapult and XP changes has been ongoing and iterated on for months. Feedback has been very positive
  • The community requests for the Carbot Stick Horse mount are being heard
  • Options for social features like the Endorsements and Avoid Player features found in Overwatch are being looked at
  • One of the goals with the XP changes is to provide less of a snowballing statistical lead for the winning team but more of a sustained strategic one

Heroes Brawl of the Week, November 9, 2018: Trial Grounds
Originally Posted by Blizzard (Blue Tracker)

The Nexus Forces have taken over a Volskaya Industries Factory - fight to the death to obtain its manufactured power! Two teams enter, one team leaves.

  • Battle it out on a single-lane Overwatch-themed Battleground known only as… the Trial Grounds.
  • Shuffle Pick
    • Choose from one of three Heroes at the beginning of the match. Choose carefully though, you won’t have the opportunity to choose again after rounds.
  • Elimination
    • A round is won when all Heroes on the enemy team are slain.
  • Best of Three
    • The first team to win two rounds will win the Brawl!
  • Round Events
    • Starting at 60 seconds, an elevator will rise in the center of the Battleground, presenting one of the following challenges to both teams:
      • Tribute
        • Capture the Tribute to reduce the health of all enemy Heroes to 1!
      • Capture Point
        • Capture the point to spawn a Triglav Protector for your team!
      • Artifact
        • Artifact spawns in the center of the Battleground. The first Hero to walk over it gains its power!
          • The Hero that kills the artifact carrier will claim it for themselves.
      • Dueling Immortals
        • Immortals spawn for each team in the center of the Battleground.
        • Once an immortal has been slain, the winning team’s Immortal will take to the sky, revealing the map and raining destruction onto the enemy Heroes.
      • Safe Zone
        • A Safe Zone is created at the center of the Battleground.
        • Every 15 seconds the entire map is electrified, and only those in the Safe Zone will be protected.
      • There’s also a chance for no event at all. You’ll just have to rely on your own ruthless skills to take down the enemy Heroes and be the last team standing!

  • Complete three matches of Trial Grounds to earn a Loot Chest!
by Published on 2018-11-08 06:08 PM

Post-BlizzCon Developer AMA Starting
This week's advertised developer AMA is about to start, and you can now submit questions on reddit. So if you have a reddit account and some burning questions, go ahead and see if you can't get an answer for them! We will be providing a full recap of developer responses once the AMA has concluded.

Originally Posted by Blizzard (Blue Tracker)
Greetings, Heroes!

BlizzCon 2018 has concluded and the team is back in the office and ready to talk to you about Orphea, upcoming gameplay changes, and what’s new in the Nexus! To answer any questions you might have about our announcements, we’re going to host a post-BlizzCon AMA right here on /r/heroesofthestorm Today!: Thursday, November 8! The Heroes devs will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).

Here's who will be joining us from the dev team:

When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the devs focus on one question at a time. However, please feel free comment as many times as you'd like in order to get your questions posted.

You might also see Blizzard Community Managers posting questions on behalf of players in our non-English speaking communities during the AMA. Feel free to upvote those questions if you’d like to see them answered.

Orphea PTR Datamining
While we already knew about most of the upcoming content, which can be found here, poking around the latest PTR build still uncovered some things not officially announced. We've got sprays, announcers, new bundles, and indications that shard packs are going to be a thing you can spend gems on.
Originally Posted by MMO-Champion
  • Ka, of Sky Temple
  • Kevin Johnson, of the developer team
  • Neithis, of Tomb of the Spider Queen
  • Orphea

  • Heroic Reinforcements
    • Abathur
    • Anub'arak
    • Artanis
    • Blaze
    • Deckard
    • Diablo
    • Falstad
    • Garrosh
    • Gazlowe
    • Hanzo
    • Kael'thas
    • Kerrigan
    • Li-Ming
    • Lt. Morales
    • Maiev
    • Malthael
    • Medivh
    • Nova
    • Rehgar
    • Rexxar
    • Sonya
    • Tassadar
    • The Butcher
    • The Lost Vikings
    • Tyrael
    • Uther
    • Valeera
    • Varian
    • Whitemane
    • Zarya
  • Janitor Leoric
    • Janitor Leoric Skin Variants
    • Soap Bar Mount
  • Heroic Orphea
    • Orphea
    • Slacker Orphea Skin Variants
    • Raven Runner Mount
  • Raven Crest High
    • Janitor Leoric Skin
    • Striker Li-Ming Skin Variant
    • Cheerleader Kerrigan Skin Variant
    • Soap Bar Mount
  • Slacker Orphea
    • Slacker Orphea Skin Variants
  • Welcome to the Nexus
    • Dehaka
    • Jaina
    • Johanna
    • Lúcio
    • Muradin
    • Raynor
    • Thrall
    • Tyrande
    • Valla
    • Xul

Shard Packs


InvenGlobal Interview with Matthew Cooper
InvenGlobal had a chance to sit down with Matthew Cooper, Lead Content Designer on Heroes of the Storm, to talk about Orphea and future releases.

  • The team has not discussed any details for potential future Nexus-original heroes yet
  • Map bans have been discussed internally but there are no solid plans at this point. They'd rather make every map fun so there won't be a need for map bans
  • Alan Dabiri has not been game director for a while now. Kaeo Milker, as Production Director, already knows how to run things
  • One of the reasons behind the slowed hero release pace is that the meta was changing too quickly for comfort
  • Heroes of the Storm started out using the Starcraft 2 engine but was moved to another one
  • Team is actively working on improving matchmaking and reconnection systems
  • Orphea can be countered by dodging her attacks and blinding her

InvenGlobal Interview with Steve Holmes and Adam Jackson
Not content with just one interview, InvenGlobal managed to swing another one! This time, Steve Holmes, Battleground Designer, and Adam Jackson, Live Game designer, sat down to answer questions about Blackheart's Bay and Haunted Mines.

  • It was easy for the team to decide to rework Hanamura and Garden of Terror
  • Blackheart's Bay isn't as easy since it is surprisingly not universally disliked
  • A lot of people like the unique gameplay the map offers, so any rework would have to keep aspects of that
  • Haunted Mines is a complicated problem to solve
  • The map used to be the Wild West of Heroes, with a lot of crazy stuff happening
  • It's hard to play the map optimally and still have a good time
  • The team cannot say if Haunted Mines will be reworked again any time soon

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