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Beta Key Giveaway Week 2: Winners have been selected!

by Published on 2018-06-21 09:13 PM

Yrel Concerns - Developer Responses
The newest hero to join the Nexus released last week, and she has drawn criticism towards several aspects of her character. Hero Designer Matt Villers took to the forums and the Heroes subreddit to answer questions and provide some insight into what the developers are currently thinking about both Yrel and other issues.

Originally Posted by Blizzard Entertainment
We need a heal number for Yrel
We've heard some feedback to this effect and are currently discussing it. On the one hand, we want to make sure the information we're offering on the scoreboard is actually meaningful, but on the other we realize we're not entirely consistent here and whether or not Yrel should show healing is part of that conversation we're having. (MattVi)


She's a solo lane bruiser who can't waveclear.
To be honest, we've had a lot of discussions around where she fits in a team role-wise. Setting tuning aside for a moment, at her core she has the tools to be a tank or a bruiser, and we're actually really interested to see where players end up using her most often.

I think the claim that she "does no damage" and "can't waveclear" is largely hyperbole, and that numbers-wise she's not nearly as far off as people seem to think she is. She's got a lot of staying power and uses it to do damage over time, very similarly to someone like Blaze.

What is happening with LEFT MOUSE click? Right now it castes all her abilities and there is no way to turn it off!
This is consistent with other abilities that can be charged like on Cho'gall, Gazlowe, etc. The reason is that while charging an ability you're in "targeting mode", and left-click in our game executes abilities that are being targeted.

We have seen reports from some people who use left-click to move that they run into issues here, and that's something we're looking into.

Have you guys considered showing numbers in a more detailed after game screen?
Showing more detailed stats after the game is over is a cool idea and something we'd like to explore, once we take care of some more pressing updates.

As for why we don't show every stat for every hero, there are two main reasons-
  • First, a lot of those stats aren't super meaningful for most heroes, and while small there is a downside to showing unnecessary stats. The more stats we shove into that screen the more it looks like an excel sheet than a scoreboard, and becomes harder to parse at a glance in the middle of a game.
  • Second, showing info that's not relevant to your role could potentially drive toxicity. Suppose we show damage taken for all heroes, and get "oh look Nova took more damage than Arthas", or show healing and get "oh look Yrel's outhealing Lucio".

Neither of these things constitute a hard line where we'd simply refuse to show more stats, but it does give us pause to at least think about it and try to be somewhat picky. There are also things we could do to mitigate it, like re-designing the score screen to display more information in a format that's easier to read. All that to say we're reading your feedback and having discussions around it, and we'll update once we have more info to share =) (MattVi)


As others have said before, her "charge" gimmick feels like it was incorporated just to be a gimmick <...> But that's just my opinion. Maybe that playstyle somehow appeals to others.
I can definitely appreciate your perspective there, but to offer some insight we actually did the charge mechanic not just as a gimmick to be different, but as part of a very specific goal for how we wanted the player to "feel" when playing her.

We looked at this big 2-handed hammer, and how we wanted her to use it, and saw immediate parallels with 2-handed weapon specs in WoW. The feel that goes with those specs is very slow - weapon swing timers are in the 3+ second range, more focus on timing and CD management. It's really rhythmic and deliberate and that's what we wanted to capture with Yrel, and I think we did so pretty successfully.

Now of course, that style's not going to appeal to everyone. There will definitely be people who aren't into that and that's OK, but for the people who do like it it's a breath of fresh air and offers something they weren't able to get in our game previously.

One piece of advice I'll throw out there is that Yrel is a hero you have to play a few games to really get a handle on, as you need to have a feel for which abilities you can get away with using when, and how your Trait factors into all that. Trait management & skill ordering is really critical to playing Yrel effectively, and that's something that's not immediately obvious until you've put some time into her. (MattVi)


As someone who plays a lot of Cho'gall the left click thing hasn't bothered me at all. However, compared to playing Cho'gall I've noticed I accidentally click my talents or character portrait often when trying to cast an ability. Is there any way we can disable that ONLY when an ability is fully charged?
I think this is something we should explore doing in general (disabling clicks on talent UI while in targeting mode for abilities). As I'm not a UI expert I don't know how difficult it would be or if there are any drawbacks I haven't considered, but I'll pass the feedback along to the appropriate team for consideration. (MattVi)


You mentioned not wanting to have the ingame scoreboard look like an "excel spreadsheet" while in-game, have you and the team given thought to the out-of-game results screen looking like a spreadsheet?
Yeah this pretty much captures our feeling as well. When you're not in the middle of a match, we'd like to give you as much data as we reasonably can. I don't have details to share right now, but fleshing out the game stats we share with players (be it through post-game screen, player profile, or API) is definitely on our radar. (MattVi)


That said, as someone who is super passionate about the archetype I really want to play Yrel all the time but that will be hard to do if she is weak. Please, don't let her stay weak for long if the stats show she is.
100% on board with this and we'll do our best. We're going to give her some time to soak so we can get proper data before making changes, but the plan is to make adjustments to help her out if she looks to be under-performing. (MattVi)


Official responses about the state of Yrel on Blizz forums
Thanks for taking the time to summarize all this!

A few quick clarifications-
  • We recognize the inconsistency of giving a Healing/Shielding stat to Probius and not to Yrel, and agree that we should do something here to make it consistent. For now we're still discussing this and should have more info to share in the future.
  • There are a lot of potential problems you think about as a Designer that aren't necessarily deal-breakers. Design is all about trade-offs, and often minor drawbacks are deemed acceptable in exchange for getting something good in return. When it comes to showing more on the scoreboard, all the concerns I listed fall into that "not necessarily a deal-breaker" space. I'm not saying "we won't give you more stats because maybe toxicity", I'm saying "we're thinking about more stats and here are some possible downsides".
  • I want to be clear that my message in this thread is not "We're 100% certain Yrel is perfect and you just need to L2P". We virtually always have to make some adjustments post-release, as we learn things from live servers that we simply can't get from the limited scope of internal and PTR testing. However I can say with certainty that feedback like "she does zero damage" is exaggerated and unhelpful. It's entirely possible she needs some buffs, but we're not going to make that call 2 days after release when people are still learning how to play her. Let's all be patient, get some real data, and see where she lands.

With that I'll leave you all with a piece of Yrel advice: If you want to get better at her, don't forget that you don't have to charge your abilities for the full 1.5 seconds. Releasing them early is often the better play, especially when you see or anticipate an incoming interrupt. Give it a try! (u/BlizzMattVi)

Weekly Hero Rotation
Note: This is a good time to level Abathur to 5, seeing as the period between his free rotations range from 6 months to a year.
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: June 19, 2018
  • Li Li
  • ETC
  • Zagara
  • Butcher
  • Kael'thas
  • Artanis
  • Cassia
  • Brightwing
  • Zarya
  • Ragnaros
  • Tyrael (Slot unlocked at Player Level 5)
  • Greymane (Slot unlocked at Player Level 10)
  • Chromie (Slot unlocked at Player Level 15)
  • Abathur (Slot unlocked at Player Level 20)

Weekly Sales
Originally Posted by Blizzard (Blue Tracker)
Our next set of Heroic Deals will begin on Tuesday, June 19! Check out the list of upcoming featured items and Hero discounts below.

Upcoming Hero Sales
  • Nova — Sale Price: 312 gems
  • Stukov — Sale Price: 375 Gems

The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

Upcoming Featured Skins
  • Rogue Novazon
  • Seafoam Buccaneer Falstad
  • Ghost Admiral Krakenov
  • Neutron Star Lich Kel'Thuzad
  • Frostlord Rexxar

Upcoming Featured Mounts
  • Space Lord's Starbreaker
  • Verdant Magic Carpet

Maiev Gameplay Montage
Maiev has been out for a little while now, and Youtuber Spaßvogel decided to make a case for why she is overpowered.

by Published on 2018-06-21 12:19 AM

It’s Time to Take Alterac Pass by Storm!
Originally Posted by Blizzard (Blue Tracker)

Attention, recruits! We’ve received updated orders from the front in Alterac. The Horde and Alliance have finished setting up their forward operating bases in the Pass, so it’s time to take the battlefield by storm. We hope your training exercises with General Vanndar or General Drek’Thar have been successful, because Alterac Pass is now available for play in all non-ranked game modes, including Custom Games.


Non-Ranked Battleground Pools Temporarily Reduced

In order to maximize each soldier’s exposure to Alterac Pass, the number of Battlegrounds available for play in Versus A.I., Quick Match, and Unranked matchmaking queues have been temporarily reduced. This reduction will remain in place until the Echoes of Alterac event concludes on July 9. All of the Battlegrounds removed from the non-ranked pool will remain available for play in Custom Games.

Reduced Battleground Pool
Alterac Pass
Braxis Holdout
Cursed Hollow
Dragon Shire
Infernal Shrines
Tomb of the Spider Queen

Please note: Hero League and Team League Battleground pools have not been adjusted, as Alterac Pass will not be available in ranked play until the week of July 9.

Grab your gear, set your loadouts, and report immediately to Alterac Pass for additional orders from your faction's General. We’ll see you on the front lines!

Heroes Global Championship - Mid-Season Brawl Grand Finals Recap
"Where were you when gods bled?" - Khaldor

This Monday evening saw what many have called the best Heroes tournament grand finals to date. Gen.G and Team Dignitas went head-to-head in an incredible close series of matches that ended up going to the absolute maximum number of games. After one last match that could have gone either way, Gen.G managed to pull it off to become the 2018 Mid-Season Brawl champions! Massive congratulations from us at MMO-Champion for playing a nigh-flawless tournament and pulling off the win at the end.


As these games are quite unpredictable and spectacular, we won't be giving too many details away here. However, the official Heroes Esports Youtube channel has all the tournament's games ready for video-on-demand! If you are even remotely interested in Heroes of the Storm, the matches of this Grand Finals simply cannot be missed. Keep an eye out for Game 5 in particular.


Series playlist: https://www.youtube.com/playlist?lis...zsjnFONGt33wyt



HeroStorm Episode 42 - Yrelly Makin Me Mad
With Yrel now being available for play, Carbot Animations has released a new HeroStorm episode!

by Published on 2018-06-19 10:39 PM

Echoes of Alterac - Second Phase
Second part of the Echoes of Alterac event is now live in all regions! Let's take a look at what is included in this round of additions:


  • Alterac Pass
    • 3-lane battleground
    • Control prison camps to unleash cavalry in your lanes
    • 2 sieges camps and 2 boss camps
    • Mud Pit hazards; Slows units up to 60% the longer they stay in them
    • Boss cores; Standard cores replaced by Vanndar Stormpike and Drek'thar
  • Alliance/Horde-themed Skins
    • Warsong Johanna
    • Vanndar Muradin
    • Spirit Healer Auriel
    • Sapper Junkrat
    • Nightslayer Valeera
    • High Warlord Garrosh
    • Grand Marshal Varian
  • Mounts
    • Swift Stormpike Ram/Swift Dark Iron Ram
    • Raging Night Wolf/Raging Timber Wolf

Alterac Pass is currently only available in Versus AI, Quick Match, Unranked, and Custom game types. The battleground will enter Hero League and Team League rotations during the week of July 10th.

And remember: The 50% bonus XP event for playing with friends is still ongoing! Pass by our thread on the forums if you're looking for people to team up with.


Echoes of Alterac: Call to Arms Streamer Event
Originally Posted by Blizzard (Blue Tracker)

With the Echoes of Alterac ringing through the Nexus, battle lines have been drawn and warriors have chosen their sides. To celebrate the event, 10 of your favorite Heroes of the Storm streamers have answered the Call to Arms and pledged their loyalty to the Alliance or Horde. From June 19th through June 24th, they'll be streaming for their faction, completing challenges and earning points along the way. At the end of the first week of competition, the winning team will be given Heroes bundle codes to raffle off to their viewers!

But the battle doesn't end there. On June 27th, we'll be holding a best-of-five tournament between both factions’ teams, with the legendary Derek "DunkTrain" Arabian and Kurt "Kaeyoh" Ocher sharing casting duties during the main event!


Horde Team:



Alliance Team:



The Challenges

Players from each faction will battle it out for points during their streams when Call to Arms kicks off.

How does the points system work, you ask? Call to Arms features a variety of challenges, which range from "Get MVP 3 Times" to "Win 3 Games in a Row." Each faction can only earn points for completing an individual challenge once, so you can bet your favorite streamers will be hustling to get them done during their timeslots. At the end of the first week, the faction with the most points wins. In order to guarantee the most even playing field possible for each player, these challenges must be completed in Hero League.

Here is the complete list of challenges and how many points they are worth:

  • Earn MVP 3 Times (Win Or Lose) - 5 Points
  • Become "Hero of the Storm" (20 Takedown Streak) In 2 Games - 5 Points
  • Get A Triple Kill (Must be your last hits in the event feed) - 5 Points
  • Get a Quad Kill (Must be your last hits in the event feed) - 10 Points
  • Win 1 Game With A Warcraft Hero of Each Class (Warrior, Assassin, Support) - 5 Points
  • Win 1 Game With 0 Team Deaths - 10 Points
  • Win 2 Games Without Dying - 5 Points
  • Win 3 Games As a Hero of Your Faction - 5 Points
  • Win 3 Games As a Warcraft Hero - 5 Points
  • Win 3 Games In A Row - 5 Points
  • Win 5 Games - 10 Points
  • Win 5 Games In A Row - 15 Points
  • Win 8 Games - 15 Points

The Schedule

Tune in to support your favorite streamers as they work towards each challenge, earning points for their team as they race towards the Showdown.

Tuesday 6/19

  • MFPallytime: 10:00 AM - 2:00 PM PDT
  • Kiyeberries: 5:00 PM - 11:00 PM PDT

Wednesday 6/20

  • VipersWorld: 5:00 PM - 10:00 PM PDT

Thursday 6/21

  • TrikSlyr: 8:00 AM - 12:00 PM PDT
  • AliciaWins: 2:00 PM - 8:00 PM PDT

Friday 6/22

  • SolidJake: 9:00 AM - 5:00 PM PDT
  • Kala: 8:00 PM - 2:00AM PDT

Saturday 6/23

  • Selenityy: 9:00 AM - 5:00 PM PDT

Sunday 6/24

  • Kendric: 5:00 AM - 1:00PM PDT
  • ggMarche: 6:00 PM - 12:00AM PDT

The Showdown

After the dust has settled, both factions’ teams will take their grudge to Alterac Pass itself!

The teams will face off in a best-of-five tournament taking place solely on Alterac Pass. The team who takes the victory will earn even more rewards for their fans, so be sure to support your faction!

When & Where:


Twitch Drops

As you watch each of these streamers, remember that Twitch Drops are active for Heroes of the Storm! You can earn Loot Chests and exclusive portraits simply by tuning in. Click here to read more about Twitch Drops.

Will the fearsome Horde crush their enemies, or will the noble Alliance take victory? You'll have to wait and see!

Volskaya Foundry Temporarily Out Of Ranked Rotation
Originally Posted by Blizzard (Blue Tracker)
Due to a recently discovered bug, we are temporarily disabling the Volskaya Foundry Battleground from Ranked play modes until the issue can be fixed in an upcoming patch. This is currently in effect in all regions.

We will keep this thread updated with details if anything changes.

Thanks!
- Dylan (Community Manager Ravinix)
by Published on 2018-06-17 11:38 PM



HGC Mid-Season Brawl - Grand Finals
We are almost done with the playoffs, and we saw some incredible plays! Sadly, given that this is the knockout round, we've had to say goodbye to some great teams. HeroesHearth Esports and Method both fought valiantly on Saturday, but at the end of the day both teams were bested by Ballistic and Fnatic respectively. In the upper bracket, there was no real contest. Both Korean teams were wrecking things and came out on top with a 3-0. However, if you are only able to catch a single VOD from that round of matches, be sure to catch up on Method v Fantic. It was a nailbiter to the very end.


Sunday started off with NA's last hope, Tempo Storm, facing off against Ballistix. While Tempo Storm bested Ballistix easily during the group stage, it took them a bit more effort this time. Ballistix started out hard with 2-0, but Tempo Storm came back with 3 wins in a row to snag the series.

We also had to say goodbye to another EU team before the end of Sunday, one way or another. Fnatic appeared to have pulled themselves togethers in the past few games, while Dignitas still needed to find their sweet spot. Fnatic started out well indeed, but then Team Dignitas finally seemed to get into their groove and took the series 3-1.

In the upper bracket, Gen.G and Tempest, geared up for what was predicted to be a powder keg of a series. But that was not to be. Gen.G absolutely obliterated Tempest in what can only be described as a bloodbath. Tempest fought valiantly but never stood a chance against Rich and his team. Gen.G has carved their way through this entire tournament undefeated, sitting at an incredible 16-0 record!

Dignitas then welcomed Tempo Storm in the last lower bracket game of the day in the last showdown between NA and EU for the Mid-Season Brawl. And Tempo Storm got rolled, never being able to take a game off of Dignitas.

So with three teams left, we have two games remaining for Monday. First we have the Lower Bracket Finals, with Team Dignitas and Tempest facing off to determine who gets the last spot in the Grand Finals. And then the winner gets to face Gen.G and a steep challenge in taking even one game off of the Korean all-stars team.

So in short, here's how it's looking before Monday's last few games:



Monday, June 18
Start Time: 3:30 PM CEST / 6:30 AM PDT
  • Best of 5 matches
  • (Lower Finals) Tempest - KR vs. Team Dignitas - EU

Start Time: 8:00 PM CEST / 11:00 AM PDT
  • Best of 7 matches
  • (Grand Finals) Gen.G - KR vs. (Winner of Lower Finals)

Want to check out the entire schedule? Take a look at the HGC Mid-Season Brawl Survival Guide.


Talent and Casters

Alternative Language Streams

Official HGC Website: https://esports.heroesofthestorm.com/en-us/

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