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by Published on 2018-10-22 07:23 AM

The Official (and Totally Subjective) 2018 HGC Power Rankings
Blizzard's writer for Heroes esports, Dylan Walker, took some time to look over all 12 teams qualified for the HGC Finals kicking off this week.
Originally Posted by Blizzard (Blue Tracker)

This year I attended the Eastern Clash in Taiwan, the Mid-Season Brawl (MSB) in Sweden, the Western Clash in California, and the second Eastern Clash in South Korea, witnessing performances by many of the teams on this list firsthand. When deciding the order of these power rankings, I considered many factors such as regular-season results, total number of LAN qualifications, roster changes, and past performances at offline events.

The playing field is ruthless this year but knowing what I know and seeing what I’ve seen, this is my personal power ranking for the HGC Finals.

12) Luna Meow

It would come as a surprise to many people if Taiwan’s Luna Meow survived BlizzCon Opening Week, even after both of their impressive Horizon Clash wins this year. The team has brought on new members Wei-Hao “IMmORTaL” Wang and Ming-Hsuan “BakeCheese” Tsai to aid them in the challenge, but it’s a tall order for fresh faces to make an impact at an event this stacked. There is something to be said about playing with nothing to lose, but any team that would lose to Luna Meow would be second-guessing themselves for the rest of the show.

11) TheOne

China’s second seed has posted a few notable results this year, placing second overall in the region and taking a battleground off Team BlossoM at the Eastern Clash and Fnatic at MSB. TheOne certainly have it in them to break the mold, but they’ve traditionally struggled to post results at international tournaments.

10) MindFreak

Australia & New Zealand’s Mindfreak is a talented (and loveable) team with a fair amount of offline experience who have simply not found wins at international events outside of stealing away a few Battlegrounds here and there. Mindfreak were able to defeat TheOne during the MSB group stage and have won both Intercontinental Clashes this year—but looking at their history on paper it’s hard to say they’ll break through to the main stage.

9) Beyond the Game

Beyond the Game have grown significantly since their appearance at BlizzCon last year. They were, in my opinion, the best Chinese team at the most recent Eastern Clash. Ultimately, they were eliminated in Incheon by Team BlossoM in a 3-0 result, but the series was much closer than anticipated. Presuming they bring the same fire they had at the Eastern Clash, it’s likely Beyond the Game will turn some heads at BlizzCon Opening Week.

8) Team Liquid

Team Liquid also have leveled up their game since missing out on qualification to MSB. Taking on ANZ’s Liam "Arcaner" Simpson seems to have worked wonders for their confidence, although it didn’t seem to help their results at the Western Clash, where they left without winning a map. Their auto-qualification to the HGC Finals was well-earned, but their absence from the majority of LAN events over the past twelve months places them below Tempo on the list.

7) Tempo Storm

It’s been a hell of a year for Tempo Storm, who finished fourth at MSB in a run that included multiple wins over the Korean powerhouse that is Ballistix. Shortly afterwards they lost Harrison "psalm" Chang but maintained an even footing in league play. All seemed well until they landed a disappointing last place result at the Western Clash (alongside Team Liquid). Tempo Storm, like many others on this list, have shown a propensity for upsets at events such as these, but it’s hard to place them above HeroesHearth, who fared better at the Clash and snagged the top spot in the region this time around.

6) HeroesHearth

HeroesHearth have appeared at every major event of the year and now have qualified for the HGC Finals as the No. 1 seed from North America. They’ve done some damage to international opponents along the way, including Battleground wins against Team Dignitas, Ballistix, and Tempest, and series wins over both Method and Team Liquid. They’d be above Miracle on this list if it wasn’t for the blow that comes in the form of Taylor "Arthelon" Eder’s departure. His replacement, Cesar "Homi" Peterson, is a talented player and it’s likely he’ll live up to or exceed expectations in Anaheim—but with no LAN experience to speak of it’s difficult to put them any higher here.

5) Miracle

Miracle are a solid Korean squad who are totally capable of upsetting teams ranked above them on this list. Jin Su "NaCHoJin" Park, who won the Fall Championship at BlizzCon 2016 with Ballistix, is joined here by Tae Hoon "Sniper" Kwon, who competed at BlizzCon 2015 with Team DK and placed second at 2016’s Spring Championship with TNL. They have the chops to survive Opening Week, but with three-fifths of the roster new to the pressure of international competition and the roar of the BlizzCon crowd—it’s likely Miracle won’t measure up at the main event.

4) Leftovers

This mostly Polish squad has usurped the powers that be over the last six months. They are the only team that has taken a series off Team Dignitas since the Mid-Season Brawl, and that came after meeting Team Dignitas in the Grand Finals of the most recent Western Clash. Their off-the-wall hijinks speaks to their innate knowledge of the game itself, and they seem to fire up well on LAN. While they’ve yet to challenge Eastern opponents, I think it unwise to underestimate the Leftovers in Anaheim.

3) Tempest

Tempest are a team of seasoned veterans and have placed within the top three at every event they’ve attended this year. Their run at the HGC Finals will be heavily dependent on how well they fair in Group B, aka the group of death. Tempest have yet to achieve the same level of success they had in the summer of 2016, but they are one of the most consistent teams in attendance and are, in my opinion, the team most likely to upset Team Dignitas or Gen.G in the playoffs.

2) Team Dignitas

Team Dignitas haven’t brought their best game to BlizzCon since 2015 and even then, it wasn’t enough. Winning both Clashes was incredibly impressive, especially when you consider that they didn’t drop a map at the most recent one. Taking the Korean overlords to a seventh map at MSB definitely sent a message as well, but Jerome "JayPL" Trinh announcing his retirement after this event, combined with the near-immaculate results of their nemesis knock them down a notch. They are still the best hope for the West to dethrone the East in terms of international play, but I know better than to bet against the next team on the list at this point.

1) Gen.G Esports

The Gen.G roster is legend at this point, having been the best team in the world off and on since Heroes was released. They are looking to be the first team to win back-to-back BlizzCons—and it’s safe to say they are on track to do so based on their tournament and league placements since claiming the HGC Finals trophy last year. Even at the Eastern Clash in Taipei, the only tournament they lost all year, the grand finals played out the full seven Battlegrounds. That was before they won the next Eastern Clash without dropping a map, clapping back to answer Team Dignitas’ flawless run with one of their own.

Will the HGC Finals be another Gen.G victory? Or is it time to crown a new champion? Let us know what you think on Twitter by tagging @HeroesEsports and using the hashtag #HGC. We’ll see you at the show!

Heroes Brawl of the Week, October 19, 2018: Blackheart’s Revenge
Originally Posted by Blizzard (Blue Tracker)

2018-10-18Assist a salty revenge-fueled pirate in his other-worldly quest to destroy the docks, or send him to a watery grave with the aid of some spectral cannonballs. This week’s Heroes Brawl is Blackheart’s Revenge, and no matter which side you take, it’s sure to be an explosive match!

  • Choose from one of three randomly selected Heroes before entering the Docks. Be quick about it though, you only have 30 seconds to choose!
  • Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available.
  • You will either be placed on the Attacking or Defending team and will be responsible for aiding Blackheart in his quest for revenge, or preventing the destruction of the Docks
    • Attackers will be responsible for preventing Defenders from firing Cannons at Blackheart’s ship
    • Defenders will gather Cannonballs and fire them at Blackheart’s ship via Cannons placed around the Battleground
  • After the first round, teams will switch sides and the displayed health on Blackheart’s Ship will be adjusted to show the amount of Cannonballs the defending team must fire to beat their opponent’s score and win the round.
  • The team to fire the most shots at the enemy ship will be victorious, unless both teams fire zero or the maximum of 5 Cannonballs, which will result in ties.

  • Complete two matches of the Blackheart's Revenge to earn a Loot Chest!

HeroStorm Episode 49 - The Blind Fighting the Blind
Carbot Animations has released another animated video, this time showcasing Mal'Ganis! If you're interested in seeing a timelapse of the creation this particular video, you can find it right here.

by Published on 2018-10-16 05:22 PM

Heroes of the Storm Patch Notes - October 16, 2018
Originally Posted by Blizzard Entertainment

Our newest patch, featuring Mal’Ganis, is now live! Read on for a detailed breakdown of what’s new in the Nexus.

Quick Navigation:


  • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.


Unranked Battleground Rotation:
  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction
  • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
  • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

New Hero: Mal'Ganis (Warrior)

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

  • Vampiric Touch
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

Basic Abilities
  • Fel Claws (Q)
    • Violently slash in the chosen direction, dealing 78 damage to enemies.
    • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
  • Necrotic Embrace (W)
    • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
  • Night Rush (E)
    • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Heroic Abilities
  • Carrion Swarm (R)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
    • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion (R)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.


Support Heroes
  • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):

  • Gift of Life (Q)
  • Breath of Life (Q-Dragon Form)

  • Pixie Dust (E)

Li Li
  • Healing Brew (Q)

  • Healing Totem (Active - Level 4)
  • Earth Shield (W - Level 13)

  • Light of Elune (Q)

  • Holy Light (Q)

Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes. We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).




  • Healing Dart (Q)
    • Healing Dart will now pierce targets at full Health.


New Bundles
  • The following new bundles are available for a limited time!
    • Mal'Ganis Heroic Bundle
    • Death & Undeath Bundle
    • Meat Wagon Bundle

New Announcer
  • Mal'Ganis

New Mount
  • Meat Wagon
    • Northrend Meat Wagon
    • Blackrock Meat Wagon
    • Deathguard Meat Wagon

New Skins
  • Mal'Ganis
    • Dreadmachine Mal'Ganis
    • Neocarbon Dreadmachine Mal'Ganis
    • Master Deadmachine Mal'Ganis
    • Infernal Mal'Ganis
    • Northrend Mal'Ganis

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.

Bug Fixes

  • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
  • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
  • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.

  • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
  • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

User Interface
  • Fixed an issue where a space would appear before the player’s name in a Whisper.

Heroes, Abilities, and Talents
  • Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
  • Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
  • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
  • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
  • Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
  • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
  • Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
  • Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
  • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
  • Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.
by Published on 2018-10-15 05:17 PM

Fall of King's Crest Ending
The current ongoing event, Fall of King's Crest, ends with this week's update going live. This is scheduled to happen tomorrow morning for NA and Wednesday morning for EU. This means all event quests and event & Hallow's End store items will no longer be obtainable. The items are expected to return during next year's Hallow's End event.

If you have not completed your event quests yet, keep in mind there's an additional "hidden" 5th quest after the first four. You can pick one of two rewards from it: A "good" tombstone mount, and an "evil" tombstone mount.

Note for EU players: While EU is set to receive the update on Wednesday morning, the event items usually leave the store by early Tuesday evening. Shop accordingly.

Blue Posts
Originally Posted by Blizzard Entertainment
I’m ready for wtf moments when Malganis is going to kill himself with dark conversion because he has to use his last available button on a dying target XD
This is real, I have done it. People laughed… (BlizzThomas)

Given that flying with his wings is an ability, it’d probably be too visually confusing if he could use them as a regular mount.
This is exactly right! It’s not an impossible feat, by any means, but there are gameplay-interfering implications to having him fly around all the time. That ability, in particular, is a rather important one to look out for, so it would be terrible to have it confused with something else.

That said, anything is possible in the Nexus! You never know what cool solutions we might come up with for future skins, and we’ll definitely keep this suggestion in mind. (BlizzLana)

What goes into who decides which unique dance and unique taunt everyone gets?
A lot of it has to do with ‘what feels right’ for the character. What fits their personality, etc, but it’s largely just the whims of the Animator working on that hero, haha. Yrel’s dance, for example, is a combination of a video I found on the interwebs, and my personal go-to move on the dancefloor.

Many heroes will date themselves with their dances or taunts, which I kind of revel in. If there is a pop culture reference that is rather viral at the time, the animator sometimes draws inspiration from that. I animated Junkrat’s dance in the heat of that trend. He wasn’t released until 6 months later, or something - unfortunately outliving the fame of the moves, themselves. ;) (BlizzLana)

Whoever gave Zarya that dab dance is a genius.
Whyyyy thank you. :sunglasses:
Also would it ever be possible to add in SFX to the dances if it has a vibe with them?
If our artist had bandwith at the time, absolutely! i.e. Chromie has sand clones that show up and dance with her. (BlizzLana)

Free Hero Rotation
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: October 16, 2018
  • Malfurion
  • Valla
  • Gazlowe
  • Johanna
  • Thrall
  • Dehaka
  • Lúcio
  • Falstad
  • Li-Ming
  • Alarak
  • Yrel (Slot unlocked at Player Level 5)
  • Tassadar (Slot unlocked at Player Level 10)
  • Chen (Slot unlocked at Player Level 15)
  • Chromie (Slot unlocked at Player Level 20)

Weekly Heroic Sales
Originally Posted by Blizzard (Blue Tracker)
Heroic Deals: October 16 – October 23, 2018
Our next set of Heroic Deals will begin on Tuesday, October 2! Check out the list of upcoming featured items and Hero discounts below.

Upcoming Hero Sales
  • Zul’jin— Sale Price: 375 gems
  • Rexxar — Sale Price: 250 Gems

The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

Upcoming Featured Skins
  • Emberlord Zul’jin
  • Covert Raider Rexxar
  • Dark Nexus Alarak
  • Toxic Love Doctor Morales
  • Golden Cyberdemon Zarya
  • Violet Roller Derby Nova

Upcoming Featured Mounts
  • Shadowmoon Hellboar
  • Copper Cloud Serpent
by Published on 2018-10-13 06:28 AM

A Message From Alan Dabiri
Alan Dabiri has announced that he's moving on to another project within Blizzard. We wish him all the best in his future endeavours.
Originally Posted by Blizzard (Blue Tracker)
In my 20-plus years at Blizzard, I’ve had the privilege of working on many awesome Blizzard games in roles ranging from software engineer to technical director to game director. Across my many roles and games, my experience working on Heroes of the Storm ranks among the best of my development career. I’ve witnessed Heroes’ evolution from a StarCraft II mod to the amazing game you see today. Heroes’ development has been fueled by the shared excitement of our team and all of you in the community, and the game we’ve built together is the game I play almost every night.

One of the best things about developing Heroes is the fact that this team is not afraid to try new things while always striving to learn and grow. It’s been part of our DNA from the very beginning, and it’s through years of experimentation that we’ve hit our stride both as a development team, and as a game. This is possible because Heroes has an exceptional development team of both Blizzard veterans and fresh faces who are all highly engaged with the game we’re making, and the players we’re making it for.

It’s in this spirit of trying new things that I want to let everyone know that a few months ago, I accepted an opportunity to transition off my role as Heroes’ game director to heed Blizzard’s call and begin a new adventure elsewhere within the company. The game director has always been one part of the overall leadership team that drives Heroes forward and it’s been a privilege to work among some of the best game developers at every level on the team all the way up to our production director, Kaéo Milker. Leaving a team and game that I love is incredibly difficult, but seeing the steady strength, creativity, and commitment that Kaéo and the design, engineering, and art leadership teams consistently bring to Heroes has given me more than enough confidence to make this decision. I trust that the game is in the very best hands and their work these past few months has only reinforced my belief.

They’ve released awesome new heroes like Yrel, Whitemane, Mephisto, and now Mal’Ganis, while building on the themed content drops that let the team do fun things that only Heroes can do. They brought the smackdown (plus my favorite mount, the Luchihuahua!) with Nexomania, finally brought an epic slice of Azeroth into the Nexus with the Alterac Pass Battleground, and joined the Raven Lord’s forces with the Fall of King’s Crest. On top of that, the team has also released awesome reworks like Raynor and Brightwing while adding exciting updates like third ban and Team League improvements. With so many awesome content and feature updates, you can see why I believe that the team has brought us the best year of Heroes of the Storm so far.

And they’re not done yet. Heroes has one of the most passionate and dedicated development teams I’ve had the pleasure of working with, and they have a ton of exciting new content in development. I can’t wait for you all to see what they have in store for the rest of this year and beyond. You can bet that I’ll be right there enjoying it with you as it’s released, too. I’m sure you’ll agree when I say that Heroes is in a great place and I promise that it’s in the hands of the best possible people to continue driving it forward. Kaéo and the Heroes team are people who play almost every night who also happen to get to work on making the game what it is today. With our continued input and support, they’ll keep doing what they do best by making Heroes of the Storm the most awesome game it can possibly be.

I just want to sign off by saying thank you to all of you. I’ve had an incredible time working on this game and seeing you bring the battlegrounds to life every day. I’m so grateful for the enthusiasm you’ve brought to Heroes and all the changes you’ve encouraged us to make. I know the team deeply appreciates the feedback you share, so please keep it coming—and as always, I’ll see you in the Nexus!


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