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by Published on 2018-10-08 07:34 PM

Heroes of the Storm PTR Patch Notes - October 8, 2018

Mal’Ganis Spotlight

Heroes of the Storm Balance Patch Notes - October 10, 2018
Originally Posted by Blizzard (Blue Tracker)

We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.

NOTE: These changes are already playable on the PTR, and will be released as a separate balance patch later this week.

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  • Lightning Fury (Q)
    • Damage scaling reduced from 4.5% per level to 4% per level

  • Level 7
    • Surge of Light (Trait)
      • Damage reduced from 225 to 210


  • Basic Attack damage increased from 110 to 116.

  • Concussion Mine (W)
    • Now shows its area of effect to enemies upon being launched
    • Range increased from 10 to 10.5​

Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is. To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up. To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.


  • Health increased from 1680 to 1764
  • Health Regeneration increased from 3.5 to 3.675

  • Assimilation (Trait)
    • Shield amount reduced from 15% to 10% of damage dealt

  • Level 1
    • Fury of the Swarm (Passive)
      • ​Number of splash attacks after casting Ravage reduced from 2 to 1
  • ​​​​Level 4
    • ​Kinetic Fulmination (W)
      • ​Damage bonus decreased from 15% to 10% per stack
      • Maximum damage bonus decreased from 150% to 100%
  • ​​​​​​Level 7
    • ​Queen of Blades (Q)
      • Cooldown reduction increased from 4 to 6 second per enemy hit by Primal Grasp
      • Maximum damage bonus decreased from 150% to 100%
  • ​​​​​​​​Level 13
    • Volatile Power (Trait)
      • Bonus shields reduced from 15% to 10%
  • ​​​​​​​​Level 16
    • Painful Spikes (W)
      • Damage reduced from 75 to 70
  • ​​​​​​​​Level 20
    • Omegastorm (R1)
    • Bonus duration per tick increased from .125 to .1875

Developer Comment: Kerrigan has one build that is particularly powerful at the moment, and these changes aim to bring her back in line with the rest of the cast. We’ve also made a change to her baseline Assimilation to revert it to it’s previous levels, as her overall survivability is a little higher than desired from a melee assassin.


  • Durance of Hate (R)
    • Cooldown reduced from 80 to 60 seconds

  • Level 1
    • Malicious Intent (Q)
      • ​Spell Power reduced from 20% to 15%
  • ​​​​Level 4
    • Hateful Mending (Q)
      • ​Healing increased from 50% to 60%.
    • Static Barrier (W)
      • Shield duration reduced from 7 to 5 seconds​.
    • Spite (Trait)
      • ​Bonus globe duration increased from 60% to 100%.



  • Globe of Annihilation (Q)
    • Damage decreased from 192 to 184

  • Level 7
    • Master of Destruction (E)
      • Annihilation granted for hitting a Hero increased from 2 to 3.


  • Force of Will (W)
    • Cooldown increased from 8 to 9 seconds

  • Level 4
    • Mage Armor (E)
      • Armor amount increased from 25 to 30.
  • ​​Level 7
    • Force of Magic (W)
      • Spell Power bonus increased from 25% to 30%
  • ​​Level 13
    • Enduring Will (W)
      • Set cooldown of Force of Will increased from 3 seconds to 4 seconds



  • Soothing Mist (Trait)
    • Healing amount increased from 100 to 105
    • Cooldown reduced from 120 to 100 seconds
  • Level 7
    • Critical Mist (Trait)
      • Healing amount increased from 200 to 250

Li Li

  • Health increased from 1475 to 1534
  • Health Regeneration increased from 3.07 to 3.1953

  • Cloud Serpent (W)
    • Cooldown reduced from 12 seconds to 10 seconds.
  • Jug of 1,000 Cups (R)
    • Cooldown reduced from 70 seconds to 66 seconds.

Lt. Morales

  • Health increased from 1472 to 1545
  • Health Regeneration increased from 3.07 to 3.2187

  • Safeguard (W)
    • Cooldown reduced from 12 to 10 seconds.
    • Armor increased from 25 to 30.
  • Displacement Grenade (E)
    • Damage increased from 198 to 208

  • Level 7
    • Physical Therapy (W)
      • Cooldown reduction increased from 4 to 5 seconds
    • ​Vanadium Plating (W)
      • ​Armor bonus now also applies to Root effects.
  • Level 13
    • EMP Grenade (E)
      • Total damage over 2 seconds increased from 80 to 100


  • Level 13
    • It Hungers (E)
      • Required Heroes hit reduced from 15 to 12


  • Shadowstalk (R)
    • Cooldown from 80 to 90 seconds

  • Level 1
    • Kaldorei Resistance (Q)
      • Spell Armor from 15 to 10
  • Level 4
    • Lunar Blaze (E)
      • Bonus range from reduced 40% to 30%
  • Level 10
    • Shadowstalk
      • Cooldown increased from 80 to 90 seconds
  • Level 13
    • Quickening Blessing (Q)
      • Movement Speed granted to Tyrande reduced from 10 to 5%


  • Health reduced from 1434 to 1400
  • Health regen from 2.99 to 2.92

  • Inquisition (W)
    • Damage reduced from 53 to 50
      • Bonus damage increased from 50 to 75%
  • Searing Lash (E)
    • Damage reduced from 82 to 78



  • Lightning Breath (R)[/b]
    • ​Cooldown increased from 70 to 90 seconds

  • Level 7
    • Diabolical Momentum (Passive)
      • ​Cooldown reduction increased from .75 to 1 second per Basic Attack


  • Level 4
    • Grizzled Fortitude (Passive)
      • Cooldown reduced from 7 to 6 seconds
  • Level 7
    • Crippling Talons (Q)
      • ​Slow duration increased from 3 to 3.5 seconds


  • Level 4
    • Aegis of Light (E)
      • ​Armor reduced from 35 to 25
      • Duration reduced from 5 to 4 seconds

Bug Fixes

  • Fixed a crash that could effect Murky.
  • We've improved authentication when launching the game through the Blizzard App.

  • [Brightwing]: Fixed an issue where Phase Shift (Z) could be cast on vehicles (such as the Dragon Knight).
  • [D.Va]: Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.
  • [Tracer]: Fixed a UI issue with Tracer's Pulse Bomb where it expanded beyond the button's frame.
by Published on 2018-10-08 05:50 PM

Mal’Ganis Spotlight

Heroes of the Storm PTR Patch Notes – October 8, 2018
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until October 15. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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Unranked Battleground Rotation:
  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction

  • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
  • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

New Hero: Mal'Ganis (Warrior)

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

  • Vampiric Touch
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

Basic Abilities
  • Fel Claws (Q)
    • Violently slash in the chosen direction, dealing 78 damage to enemies.
    • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
  • Necrotic Embrace (W)
    • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
  • Night Rush (E)
    • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Heroic Abilities
  • Carrion Swarm (R)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
    • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion (R)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.


Support Heroes
  • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):

  • Gift of Life (Q)
  • Breath of Life (Q-Dragon Form)

  • Pixie Dust (E)

Li Li
  • Healing Brew (Q)

  • Healing Totem (Active - Level 4)
  • Earth Shield (W - Level 13)

  • Light of Elune (Q)

  • Holy Light (Q)

Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes. We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).




  • Healing Dart (A)
    • Healing Dart will now pierce targets at full Health.


New Bundles
  • The following new bundles are available for a limited time!
    • Mal'Ganis Heroic Bundle
    • Death & Undeath Bundle
    • Meat Wagon Bundle

New Announcer
  • Mal'Ganis

New Mount
  • Meat Wagon
    • Northrend Meat Wagon
    • Blackrock Meat Wagon
    • Deathguard Meat Wagon

New Skins
  • Mal'Ganis
    • Dreadmachine Mal'Ganis
    • Neocarbon Dreadmachine Mal'Ganis
    • Master Deadmachine Mal'Ganis
    • Infernal Mal'Ganis
    • Northrend Mal'Ganis

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.

Bug Fixes

  • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
  • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
  • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.

  • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
  • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

User Interface
  • Fixed an issue where a space would appear before the player’s name in a Whisper.

Heroes, Abilities, and Talents
  • Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
  • Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
  • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
  • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
  • Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
  • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
  • Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
  • Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
  • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
  • Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.
by Published on 2018-10-07 05:46 PM

Dreadlord Hero Reveal
Heroes of the Storm will see a Nathrezim added to the roster as the next hero! We don't know who it is specifically yet, but we will of course update as soon as we know.
Originally Posted by Blizzard (Blue Tracker)
"I have been waiting for you. Are you ready to fulfill your purpose?"

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