Heroes of the Storm RSS Feed

by Published on 2018-10-13 06:28 AM

A Message From Alan Dabiri
Alan Dabiri has announced that he's moving on to another project within Blizzard. We wish him all the best in his future endeavours.
Originally Posted by Blizzard (Blue Tracker)
In my 20-plus years at Blizzard, I’ve had the privilege of working on many awesome Blizzard games in roles ranging from software engineer to technical director to game director. Across my many roles and games, my experience working on Heroes of the Storm ranks among the best of my development career. I’ve witnessed Heroes’ evolution from a StarCraft II mod to the amazing game you see today. Heroes’ development has been fueled by the shared excitement of our team and all of you in the community, and the game we’ve built together is the game I play almost every night.

One of the best things about developing Heroes is the fact that this team is not afraid to try new things while always striving to learn and grow. It’s been part of our DNA from the very beginning, and it’s through years of experimentation that we’ve hit our stride both as a development team, and as a game. This is possible because Heroes has an exceptional development team of both Blizzard veterans and fresh faces who are all highly engaged with the game we’re making, and the players we’re making it for.

It’s in this spirit of trying new things that I want to let everyone know that a few months ago, I accepted an opportunity to transition off my role as Heroes’ game director to heed Blizzard’s call and begin a new adventure elsewhere within the company. The game director has always been one part of the overall leadership team that drives Heroes forward and it’s been a privilege to work among some of the best game developers at every level on the team all the way up to our production director, Kaéo Milker. Leaving a team and game that I love is incredibly difficult, but seeing the steady strength, creativity, and commitment that Kaéo and the design, engineering, and art leadership teams consistently bring to Heroes has given me more than enough confidence to make this decision. I trust that the game is in the very best hands and their work these past few months has only reinforced my belief.

They’ve released awesome new heroes like Yrel, Whitemane, Mephisto, and now Mal’Ganis, while building on the themed content drops that let the team do fun things that only Heroes can do. They brought the smackdown (plus my favorite mount, the Luchihuahua!) with Nexomania, finally brought an epic slice of Azeroth into the Nexus with the Alterac Pass Battleground, and joined the Raven Lord’s forces with the Fall of King’s Crest. On top of that, the team has also released awesome reworks like Raynor and Brightwing while adding exciting updates like third ban and Team League improvements. With so many awesome content and feature updates, you can see why I believe that the team has brought us the best year of Heroes of the Storm so far.

And they’re not done yet. Heroes has one of the most passionate and dedicated development teams I’ve had the pleasure of working with, and they have a ton of exciting new content in development. I can’t wait for you all to see what they have in store for the rest of this year and beyond. You can bet that I’ll be right there enjoying it with you as it’s released, too. I’m sure you’ll agree when I say that Heroes is in a great place and I promise that it’s in the hands of the best possible people to continue driving it forward. Kaéo and the Heroes team are people who play almost every night who also happen to get to work on making the game what it is today. With our continued input and support, they’ll keep doing what they do best by making Heroes of the Storm the most awesome game it can possibly be.

I just want to sign off by saying thank you to all of you. I’ve had an incredible time working on this game and seeing you bring the battlegrounds to life every day. I’m so grateful for the enthusiasm you’ve brought to Heroes and all the changes you’ve encouraged us to make. I know the team deeply appreciates the feedback you share, so please keep it coming—and as always, I’ll see you in the Nexus!

by Published on 2018-10-09 02:58 PM

Mal’Ganis Hero Page

Event Ending Soon
The current ongoing event, Fall of King's Crest, is slated to end with next week's update going live. This means all event quests and event & Hallow's End store items will no longer be obtainable. The items are expected to return during next year's Hallow's End event.

If you have not completed your event quests yet, keep in mind there's an additional "hidden" 5th quest after the first four. You can pick one of two rewards from it: A "good" tombstone mount, and an "evil" tombstone mount.

Note for EU players: While EU is set to receive next week's update on Wednesday morning, the event items usually leave the store by early Tuesday evening. Shop accordingly.

HGC Crucible Results
The second Crucible of the year is past us, and two new teams will be participating in the HGC next season! This also means two teams are demoted to the Open Division, but such is the life of the Crucible.

In the NA region we saw No Tomorrow take on PSISTORM Gaming. PSISTORM Gaming started out great by taking two games from No Tomorrow right off the bat, however No Tomorrow found their footing and took the next four games in a row, thus defending their spot in the HGC for the next season. The second series in the NA Crucible saw Scythe Esports take on Simplicity in a 4-2 win. The series started out equal between the two teams, but Scythe Esports pulled away in the end and earned themselves Simplicity's spot.

In Europe we started out with Monkey Menagerie playing to defend their HGC spot from Open Division team ePunks. This series was the fastest of the weekend as ePunks completely wiped out MM in a 4-0 victory, adding a strong contender to the next season! Second EU game almost ended in a 4-0 upset as well when Roll20 Esports defended their spot against the Holy Bananas. Holy Bananas started out strong with three wins a row. Roll20 came back with a vengeance though and took the next four games for a final total of 4-3, keeping their spot for the next season of the HGC

North America
  • No Tomorrow vs PSISTORM Gaming - 4-2
  • Simplicity vs Scythe Esports - 2-4

  • Monkey Menagerie vs ePunks - 0-4
  • Roll20 Esports vs Holy Bananas - 4-3

Congratulations to No Tomorrow and Roll20 Esports for defending their spots, and congratulations to Scythe Esports and ePunks for joining the HGC proper! We can't wait to see how they'll shake up things in 2019.

New Official Forums
The official Heroes forums have received an overhaul! Users of the Overwatch forums will recognize the design. Be sure to check out both the US forums and the EU forums.
Originally Posted by Blizzard (Blue Tracker)
We would like to take the time to welcome you to our new forums. We hope you enjoy the new features, such as the ability to post images and videos, and that our forums will continue to be a place to share around the game and its community. The forums are an incredible source of constructive feedback and we hope to continue reading exciting conversations.

Thank you for your presence and patience during this transition. We can not wait to read you!

Weekly Hero Rotation
Note: This is Mephisto's first free week. Have fun!
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: October 9, 2018
  • Raynor
  • Muradin
  • Sonya
  • Nazeebo
  • Uther
  • Jaina
  • Brightwing
  • Alexstrasza
  • Kerrigan
  • Zarya
  • Sylvanas Slot unlocked at Player Level 5)
  • Junkrat (Slot unlocked at Player Level 10)
  • Genji (Slot unlocked at Player Level 15)
  • Mephisto (Slot unlocked at Player Level 20)

Weekly Heroic Sales
Originally Posted by Blizzard (Blue Tracker)
Heroic Deals: October 9 – October 16, 2018

Our next set of Heroic Deals will begin on Tuesday, October 9! Check out the list of upcoming featured items and Hero discounts below.

Upcoming Hero Sales
  • Fenix— Sale Price: 375 gems
  • Kharazim — Sale Price: 312 gems
  • Xul— Sale Price: 375 gems

The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

Upcoming Featured Skins
  • Ruinwalker Fenix Skin Pack
  • Bronze Tiger Kharazim
  • Classic Bone Visage Xul
  • Commandant Varian
  • Vengeful Shadowblade Li Li

Upcoming Featured Mounts
  • Butcher’s Beast
  • Ancient Demonic Hellsteed
by Published on 2018-10-08 07:34 PM

Heroes of the Storm PTR Patch Notes - October 8, 2018

Mal’Ganis Spotlight

Heroes of the Storm Balance Patch Notes - October 10, 2018
Originally Posted by Blizzard (Blue Tracker)

We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.

NOTE: These changes are already playable on the PTR, and will be released as a separate balance patch later this week.

Quick Navigation:




  • Lightning Fury (Q)
    • Damage scaling reduced from 4.5% per level to 4% per level

  • Level 7
    • Surge of Light (Trait)
      • Damage reduced from 225 to 210


  • Basic Attack damage increased from 110 to 116.

  • Concussion Mine (W)
    • Now shows its area of effect to enemies upon being launched
    • Range increased from 10 to 10.5​

Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is. To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up. To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.


  • Health increased from 1680 to 1764
  • Health Regeneration increased from 3.5 to 3.675

  • Assimilation (Trait)
    • Shield amount reduced from 15% to 10% of damage dealt

  • Level 1
    • Fury of the Swarm (Passive)
      • ​Number of splash attacks after casting Ravage reduced from 2 to 1
  • ​​​​Level 4
    • ​Kinetic Fulmination (W)
      • ​Damage bonus decreased from 15% to 10% per stack
      • Maximum damage bonus decreased from 150% to 100%
  • ​​​​​​Level 7
    • ​Queen of Blades (Q)
      • Cooldown reduction increased from 4 to 6 second per enemy hit by Primal Grasp
      • Maximum damage bonus decreased from 150% to 100%
  • ​​​​​​​​Level 13
    • Volatile Power (Trait)
      • Bonus shields reduced from 15% to 10%
  • ​​​​​​​​Level 16
    • Painful Spikes (W)
      • Damage reduced from 75 to 70
  • ​​​​​​​​Level 20
    • Omegastorm (R1)
    • Bonus duration per tick increased from .125 to .1875

Developer Comment: Kerrigan has one build that is particularly powerful at the moment, and these changes aim to bring her back in line with the rest of the cast. We’ve also made a change to her baseline Assimilation to revert it to it’s previous levels, as her overall survivability is a little higher than desired from a melee assassin.


  • Durance of Hate (R)
    • Cooldown reduced from 80 to 60 seconds

  • Level 1
    • Malicious Intent (Q)
      • ​Spell Power reduced from 20% to 15%
  • ​​​​Level 4
    • Hateful Mending (Q)
      • ​Healing increased from 50% to 60%.
    • Static Barrier (W)
      • Shield duration reduced from 7 to 5 seconds​.
    • Spite (Trait)
      • ​Bonus globe duration increased from 60% to 100%.



  • Globe of Annihilation (Q)
    • Damage decreased from 192 to 184

  • Level 7
    • Master of Destruction (E)
      • Annihilation granted for hitting a Hero increased from 2 to 3.


  • Force of Will (W)
    • Cooldown increased from 8 to 9 seconds

  • Level 4
    • Mage Armor (E)
      • Armor amount increased from 25 to 30.
  • ​​Level 7
    • Force of Magic (W)
      • Spell Power bonus increased from 25% to 30%
  • ​​Level 13
    • Enduring Will (W)
      • Set cooldown of Force of Will increased from 3 seconds to 4 seconds



  • Soothing Mist (Trait)
    • Healing amount increased from 100 to 105
    • Cooldown reduced from 120 to 100 seconds
  • Level 7
    • Critical Mist (Trait)
      • Healing amount increased from 200 to 250

Li Li

  • Health increased from 1475 to 1534
  • Health Regeneration increased from 3.07 to 3.1953

  • Cloud Serpent (W)
    • Cooldown reduced from 12 seconds to 10 seconds.
  • Jug of 1,000 Cups (R)
    • Cooldown reduced from 70 seconds to 66 seconds.

Lt. Morales

  • Health increased from 1472 to 1545
  • Health Regeneration increased from 3.07 to 3.2187

  • Safeguard (W)
    • Cooldown reduced from 12 to 10 seconds.
    • Armor increased from 25 to 30.
  • Displacement Grenade (E)
    • Damage increased from 198 to 208

  • Level 7
    • Physical Therapy (W)
      • Cooldown reduction increased from 4 to 5 seconds
    • ​Vanadium Plating (W)
      • ​Armor bonus now also applies to Root effects.
  • Level 13
    • EMP Grenade (E)
      • Total damage over 2 seconds increased from 80 to 100


  • Level 13
    • It Hungers (E)
      • Required Heroes hit reduced from 15 to 12


  • Shadowstalk (R)
    • Cooldown from 80 to 90 seconds

  • Level 1
    • Kaldorei Resistance (Q)
      • Spell Armor from 15 to 10
  • Level 4
    • Lunar Blaze (E)
      • Bonus range from reduced 40% to 30%
  • Level 10
    • Shadowstalk
      • Cooldown increased from 80 to 90 seconds
  • Level 13
    • Quickening Blessing (Q)
      • Movement Speed granted to Tyrande reduced from 10 to 5%


  • Health reduced from 1434 to 1400
  • Health regen from 2.99 to 2.92

  • Inquisition (W)
    • Damage reduced from 53 to 50
      • Bonus damage increased from 50 to 75%
  • Searing Lash (E)
    • Damage reduced from 82 to 78



  • Lightning Breath (R)[/b]
    • ​Cooldown increased from 70 to 90 seconds

  • Level 7
    • Diabolical Momentum (Passive)
      • ​Cooldown reduction increased from .75 to 1 second per Basic Attack


  • Level 4
    • Grizzled Fortitude (Passive)
      • Cooldown reduced from 7 to 6 seconds
  • Level 7
    • Crippling Talons (Q)
      • ​Slow duration increased from 3 to 3.5 seconds


  • Level 4
    • Aegis of Light (E)
      • ​Armor reduced from 35 to 25
      • Duration reduced from 5 to 4 seconds

Bug Fixes

  • Fixed a crash that could effect Murky.
  • We've improved authentication when launching the game through the Blizzard App.

  • [Brightwing]: Fixed an issue where Phase Shift (Z) could be cast on vehicles (such as the Dragon Knight).
  • [D.Va]: Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.
  • [Tracer]: Fixed a UI issue with Tracer's Pulse Bomb where it expanded beyond the button's frame.
by Published on 2018-10-08 05:50 PM

Mal’Ganis Spotlight

Heroes of the Storm PTR Patch Notes – October 8, 2018
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until October 15. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Quick Navigation:


Unranked Battleground Rotation:
  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction

  • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
  • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

New Hero: Mal'Ganis (Warrior)

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

  • Vampiric Touch
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

Basic Abilities
  • Fel Claws (Q)
    • Violently slash in the chosen direction, dealing 78 damage to enemies.
    • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
  • Necrotic Embrace (W)
    • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
  • Night Rush (E)
    • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Heroic Abilities
  • Carrion Swarm (R)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
    • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion (R)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.


Support Heroes
  • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):

  • Gift of Life (Q)
  • Breath of Life (Q-Dragon Form)

  • Pixie Dust (E)

Li Li
  • Healing Brew (Q)

  • Healing Totem (Active - Level 4)
  • Earth Shield (W - Level 13)

  • Light of Elune (Q)

  • Holy Light (Q)

Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes. We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).




  • Healing Dart (A)
    • Healing Dart will now pierce targets at full Health.


New Bundles
  • The following new bundles are available for a limited time!
    • Mal'Ganis Heroic Bundle
    • Death & Undeath Bundle
    • Meat Wagon Bundle

New Announcer
  • Mal'Ganis

New Mount
  • Meat Wagon
    • Northrend Meat Wagon
    • Blackrock Meat Wagon
    • Deathguard Meat Wagon

New Skins
  • Mal'Ganis
    • Dreadmachine Mal'Ganis
    • Neocarbon Dreadmachine Mal'Ganis
    • Master Deadmachine Mal'Ganis
    • Infernal Mal'Ganis
    • Northrend Mal'Ganis

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.

Bug Fixes

  • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
  • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
  • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.

  • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
  • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

User Interface
  • Fixed an issue where a space would appear before the player’s name in a Whisper.

Heroes, Abilities, and Talents
  • Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
  • Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
  • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
  • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
  • Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
  • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
  • Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
  • Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
  • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
  • Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.

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