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Crucible of Storms Boss Guides - World of Warcraft: Battle for Azeroth Raid
by Published on 2018-06-28 08:24 PM

Raynor & Azmodan Reworks
It's time for a new round of hero reworks! As one of the oldest kits in the game, players have requested a tune-up for James Raynor a very long time, and now we're getting it. In addition, Azmodan has likewise been in need for some love for a little while. Both heroes are getting a major overhaul with the next update which is expected to go live during the week of July 10th.

Blizzard's Kevin 'cloaken' Johnson guides us through the bigger points of each rework in the videos below:

InvenGlobal had an article up for a short while with the full list of changes for both heroes. It was taken down again for unknown reasons, but Google sees everything and managed to cache the page.


  • Health from 1302 to 1450
  • Regen from 2.71 -> 3.02
  • Damage from 122 to 92
  • Base range set to 6.5 (no longer trait driven)
  • Scaling from 4 to 5%


(New) Acquire Weak Point (Trait):
  • Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

Penetrating Round (Q):
  • Damage from 240 to 220
  • Mana cost from 60 to 50
  • New functionality:
  • Slows enemies movement speed by 20% for 2 seconds
  • Knockback range is dependent on proximity to Raynor

Inspire (W):
  • Cooldown from 10 to 12 seconds.
  • New functionality: Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Adrenaline Rush (E):
  • Cooldown from 30 to 45 seconds
  • Mana cost from 0 to 75
  • New functionality: Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes)

Raynor’s Raider (R2):
  • Health from 766 to 1000
  • Damage from 31 to 24
  • Attacks per Second from 0.8 to 2
  • New functionality: Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down
  • They gain 75 HPS when out of combat for 4 seconds


Level 1
  • Seasoned Marksman: Removed
  • Scouting Drone: Removed
  • (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%
  • (New) Ace In The Hole (Passive): You deal 35% more damage to enemy Heroes that are slowed or stunned
  • (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries and Monsters by 50%. Increase this bonus to 100% if Inspire is active

Level 4
  • Focused Attack: Removed
  • Vigorous Assault: Removed
  • Confident Aim: Removed
  • Relentless Leader: Removed
  • Fight Or Flight (E): (Moved from Level 7) New functionality: Lower the cooldown of Adrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds
  • (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot
  • (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes

Level 7
  • Hamstring Shot: Removed
  • Revolution Overdrive: Removed
  • Puttin’ On A Clinic: Removed
  • (New) Heavy Slugs (Active): Activate: Your next Penetrating Round has 30% increased range and increases the slow duration of Penetrating Round by 200% (30 second CD)
  • (New) Fuel The Rush (W/E): While Inspire is active, increase Adrenaline Rush's cooldown bonus from Basic Attacks by 200%
  • (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds

Level 13
  • Giant Killer: Removed
  • Double-Barreled: Removed
  • Steel Resolve: Removed
  • (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, the slow amount is increased by 100%
  • (New) Rallying Cry (W): Increase the duration of Inspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
  • (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.

Level 16
  • Executioner: Removed
  • Cluster Round: Removed
  • Bullseye: Removed
  • Give Me More (E): (Moved from Level 1) New functionality: Increase the heal amount from Adrenaline rush by 50% and gain 1 additional attack range while Inspire is active
  • (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 second CD)
  • (New) Paint Them Red (Q): Increase the damage of Penetrating Round by 50%. Heal for 100% of the damage it deals to Heroes

Level 20
  • Scorched earth: Removed
  • A Card To Play: Removed
  • Nexus Frenzy: Removed
  • (New) Indomitable Resolve (R1): Acquire Weak Spot attacks against Heroes lower the cooldown of Hyperion by 5 seconds. Casting Inspire grants 2 seconds of Unstoppable.
  • (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, Inspire and Adrenaline Rush are activated for free.
  • (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds
  • (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health


  • Health reduced from 2738 -> 2464
  • Health regen reduced from 5.7031 -> 5.1328


Globe of Annihilation (Q):
  • New baseline quest
    • Hitting Heroes and killing minions within 1.5 seconds of being hit by Globe grants 2 stacks of Annihilation.
    • Each stack of Annihilation increases Globes’ damage by 1, up to 400.
  • Warning splat is now created earlier in the ability cast.
  • Range decreased from 35 to 30
  • Cast time reduced from .75 -> .5625 seconds

Demon Warrior (W):
  • Can now be cast while channeling All Shall Burn.
  • No longer has charges.
  • Demon Warriors now deal a small amount of damage to nearby enemies every second.
    • Attack damage reduced from 37 -> 28
    • Health increased from 365 -> 390
    • Move speed decreased from 4 -> 3.6
    • Weapon range decreased from 1.5 -> 1

All Shall Burn (E):
  • New functionality
    • Channel for up to 2.5 seconds on a target, dealing damage every second. If the channel lasts its full duration, deal additional damage to the target. Azmodan moves at 60% speed while channeling.
  • Cooldown increased from 6 -> 8 seconds.
  • Mana cost changed from 12/sec to 30 flat mana.
  • Range decreased from 7 -> 6

General Of Hell (Trait D):
  • Renamed to Demon Lieutenant
  • New Functionality
    • Can now be cast on the mini-map and has a small slop range.
    • Spawn a Demon Lieutenant at any friendly minion, merc, or Azmodan Summon for 20 seconds. The Lieutenant will cast Demonic Smite at a random nearby minion every 7 seconds, instantly killing them. Lasts 20 seconds. Can be used while channeling All Shall Burn. 60 Second cooldown.

Demonic Invasion (R1):
  • New Functionality
    • Calls down 8 Demon Grunts in a circle around the targeted location, dealing damage to enemies in each impact zone. Demon Grunts last for up to 8 seconds and explode when they die, dealing damage to nearby enemies.
  • Demon health increased from 365 -> 750
  • Demon health now decays over 8 seconds
  • Attack damage decreased from 51 -> 42
  • Cooldown reduced from 100 -> 90 seconds
  • Mana cost reduced from 100 -> 60

(New) Tide Of Sin (R2):
  • New functionality
    • Activate to cause your next Globe of Annihilation to cost no Mana and deal 50% more damage. 30-second cooldown.


Level 1
  • Taste For Blood (Q): Removed
  • Sieging Wrath (Q): Removed
  • (New) Greed (Q): Increases the timeframe that minion kills will grant Annihilation from 1.5 to 3 seconds. After gaining 200 stacks of Annihilation, Globe of Annihilation deals 20% increased damage to minions and mercs.
  • Gluttony (Q): (Moved from Level 4) New functionality: The amount of Annihilation granted for hitting Heroes is increased by 1. After gaining 200 stacks of Annihilation, each enemy hit by Globe reduces its cooldown by .25 seconds, doubled against heroes
  • (New) Wrath (Q): Basic Attacks against Heroes under 75% health grant 1 stack of Annihilation. After gaining 200 stacks of Annihilation, Heroes hit by Globe of Annihilation take additional damage from your next Basic Attack equal to your Annihilation stacks. Lasts 4 seconds.

Level 4
  • Hellish Hirelings (Trait): Removed
  • Army of Hell (W): New Functionality: Summon Demon Warrior summons an additional Warrior but its cooldown is increased by 10 seconds.
  • Hellforged Armor (W): (Moved from Level 13) New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
  • Battleborn (Passive): (Moved from Level 16) New Functionality: Basic Attacks reduce the cooldown of Summon Demon Warrior by .5 seconds and Demon Lieutenant by 1 second.

Level 7
  • Infernal Globe (Q): Removed
  • Bound Minion (Trait): Removed
  • Gluttonous Ward (Active): Removed
  • (New) Art of Chaos (Q): If Globe of Annihilation hits 2 or more Heroes, 25 mana cost is refunded. If it hits 3 or more Heroes, you gain 5 Annihilation.
  • Master of Destruction (E): (Moved from Level 1) New Functionality: All Shall Burn’s final damage hits all enemies in a large area. Each hero hit grants 2 stacks of Annihilation.
  • (New) Bombardment (Q): Casting Globe Of Annihilation increases your Basic Attack Range by 50% and can hit 2 additional targets for 3 seconds. Each hero hit by Basic Attacks empowered by Bombardment generate 1 Annihilation.

Level 13
  • Hedonism (Q): Removed
  • Infused Power (E): Removed
  • (New) Brutish Vanguard (W): Demon Warriors gain 25% increased health and slow the movement speed of nearby enemies by 20%.
  • (New) Cydaea’s Kiss (Q): Reduces the channel time of All Shall Burn by .5 seconds. If All Shall Burn channels for its full duration on a Hero, Azmodan is healed for 5% of his maximum health.
  • (New) Chain of Command (D): Demon Lieutenants increase the damage of nearby non-heroes by 25%.

Level 16
  • Demonic Smite (Trait): Removed
  • Sin for Sin (Active): Removed
  • Forced Recruitment (D): Removed
  • (New) Total Annihilation (Q): Globe Of Annihilation deals additional 3% max health damage to Heroes.
  • Sin’s Grasp (E): (Moved from Level 4) New Functionality: Increases the range of All Shall Burn by 20%. If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
  • (New) Hell Rift (E): If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.

Level 20
  • (New) Siegebreaker (R1): Azmodan’s summoned units deal 50% increased damage to Structures
  • (New) Black Pool (R2): Tide Of Sin creates a Black Pool at the impact location, dealing light damage and reducing armor over 5 seconds to enemies in the area.
  • (New) Pride (Q): After reaching 400 stacks of Annihilation, Globe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
  • (New) Trample (Active): Activate to dash a short distance, dealing damage and slowing enemies in the path. 60 second cooldown.
by Published on 2018-06-28 07:09 AM

Focus Down Week 1: A Blank Slate
Originally Posted by Blizzard (Blue Tracker)

It’s hard to believe that just two short weeks ago Gen.G was named the 2018 Mid-Season Brawl Champions at Dreamhack Summer in Sweden. HGC fans wanting their weekly dose of action will have to wait no further, as league play resumes this weekend! The caster rotation for Phase 2 will be identical to Phase 1, with Jaycie "Gillyweed" Gluck joining Josh "JHow" Howard for the first five weeks and Wade "Dreadnaught" Penfold tagging in for Gilly for the final five weeks before the HGC Finals.

As Phase 2 begins, team records have been reset to 0-0, players have swapped rosters, and the next mountain to climb is within sight: the HGC Finals. With this blank slate in mind, here are the important matches you don’t want to miss during Week 1.

Gen.G vs Team BlossoM - Friday June 29 at 4:00 a.m. PDT / 1:00 p.m. CEST

After retiring a year ago, Tae Jun "merryday" Yi is returning to HGC Korea as Team BlossoM’s Support player. However, his debut also brings a steep challenge: his former team Gen.G. Hot off their Mid-Season Brawl win, Gen.G is the team to beat in not only Korea, but the entire world. Although rare, Team BlossoM has taken maps from Gen.G in the past, and nearly qualified for the Mid-Season Brawl themselves. If BlossoM takes a page from Team Dignitas’ playbook, they could put give Gen.G a tough homecoming.

Fnatic vs Team Liquid - Saturday June 30 at 11:00 a.m. PDT / 8:00 p.m. CEST

A year ago, Fnatic won the 2017 Mid-Season Brawl. This year they knocked out Method 3-2 in the lower bracket before being sent home by Team Dignitas 3-1. Fnatic has made some significant roster changes with the departure of team captain Dob "QuackNiix" Engström and the return of Simon "scHwimpi" Svensson. This shuffling will be put to the test right away in Week 1 against Team Liquid on Saturday. Always the bridesmaid, Team Liquid failed to qualify for both the Western Clash and Mid-Season Brawl in 2018. Keep your eye on this marquee matchup from Europe to see which team kicks off Phase 2 on the right foot.

LFM Esports vs Team Octalysis - Saturday June 30 at 2:00 p.m. PDT / 11:00 p.m. CEST

At the beginning of May, LFM Esports successfully defended their spot in the HGC by defeating XD 4-2 in the Crucible. While they ultimately ended Phase 1 with a 2-12 record, LFM showed sparks of potential, taking maps off Tempo Storm and HeroesHearth. They lacked consistency in the first half of the year but gained veteran Warrior player Manny "Fury" Medina for Phase 2. Will his guidance be enough to challenge the reworked Team Octalysis? They will be challenging a familiar face in Nicholas "Drated" Broyles, a former LFM player now on Team Octalysis.

Don’t forget to pick up your tickets to the Western Clash! Be sure to tune in live here at playheroes.com/esports as Phase 2 begins this weekend. Matches kick off with Supernova making their HGC debut against Feliz on Friday June 29 at 2:00 a.m. PDT / 11:00 a.m. CEST.

The Final Rosters for HGC Phase 2
Note that we do not yet who replaces Psalm on Tempo Storm.
Originally Posted by Blizzard (Blue Tracker)

The HGC roster change window has closed, and while teams could swap up to five players, no team swapped more than three. Teams not listed here (e.g. Team Dignitas or Tempo Storm) made no changes. Without further ado, here is how the cookie crumbled for North America, Europe, and Korea.

Europe Joining Leaving
Fnatic scHwimpi, LastHope QuackNiix, BadBenny
Method BadBenny, adrd scHwimpi, Arcaner
Team Liquid Arcaner Splendour
Monkey Menagerie* Splendour GranPkt
Zealots QuackNiix, robadobah adrd, Mopsio
Leftovers Leftovers Lauber
Diamond Skin RaiDbawZ, Meinkraft robadobah, Roskmeg

*Tricked Esports has relinquished ownership of their HGC team to Alexander "Remmerballer" Remmerswaal. The roster formerly known as Tricked Esports will play under the name Monkey Menagerie starting in Week 1 of Phase 2.

Korea Joining Leaving
BlossoM HongCono, merryday DDuDDu, Nasang
Miracle NaCHoJin, Frankle, Bluebeetle H82, Gunza, Jaehyun
GLuck Asgard, Darvish, Kcb Relic, Tseron, Bluebeetle
Feliz DDuDDu Frankle

North America Joining Leaving
Team DJ* Kure, daneski Fury, akaface
LFM Esports Fury, Droplets Drated, Tea
No Tomorrow akaface Equinox
Team Octalysis Prismaticism, Drated Kure, Daneski
Simplicity TigerJK Prismaticism

*Gale Force Esports has relinquished ownership of their HGC team. Blizzard has awarded the ownership of the roster to the quorum of remaining players in accordance with section 4.2 of the HGC rulebook which can be found here. The roster will play under the name Team DJ starting in Week 1 of Phase 2.
by Published on 2018-06-27 07:41 PM

Heroes of the Storm Patch Notes - June 27, 2018
*Note: Alongside this week's shop reset, Yrel's base gold price has been reduced to 10000 gold.

Originally Posted by Blizzard (Blue Tracker)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.

Quick Navigation:


Ranked Battleground Pool
  • Volskaya Foundry has returned to the ranked play Battleground pool.




  • Level 1
    • Seraph’s Hymn (W)
      • New functionality:
        • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
  • Level 7
    • Impale (E)
      • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.


  • Health scaling reduced from 4.25% to 4% per level.
  • Health Regeneration scaling reduced from 4.25% to 4% per level.

  • Shield Capacitor (Trait)
    • Shield scaling reduced from 4.25% to 4% per level.
    • Shield Regeneration scaling reduced from 4.25% to 4% per level.
  • Planet Cracker (R)
    • Damage increased from 108 to 112.

  • Level 7
    • Combat Advantage (Q)
      • Damage bonus reduced from 40% to 35%.
    • Warp Warfare (E)
      • Attack Speed increased from 125% to 175%.
  • Level 13
    • Adanium Shell (E)
      • Armor received after Warping increased from 40 to 50.
    • Rapid Recharge (Trait)
      • Shield recharge amount increased from 40% to 60% of healing received.
    • Auxiliary Shields (Trait)
      • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.


  • Gilnean Cocktail (Q)
    • Cooldown reduced from 10 to 9 seconds.

  • Level 1
    • Perfect Aim (Q)
      • Mana refund increased from 35 to 45.
  • Level 13
    • Visceral Attacks (Q)
      • Removed.
    • Unfettered Assault (Q)
      • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.


  • Warden’s Cage (R)
    • Warden Avatar duration reduced from 7 to 5 seconds.

  • Level 1
    • Pursuit of Vengeance (W/E)
      • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
  • Level 13
    • Shadow Armor (E)
      • Armor duration increased from 2.5 to 3 seconds.
  • Level 16
    • Cruel Chain (W)
      • Damage bonus per stack reduced from 40% to 30%.
      • Maximum damage bonus reduced from 200% to 150%.
    • Vengeful Knives (Q/E)
      • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.

Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.


  • Basic Attack damage reduced from 28 to 27.

  • Blink (Q)
    • Cooldown increased from 8 to 9 seconds.


  • Level 4
    • Amani Rage (Active)
      • Amani Rage is now part of Zul’jin’s baseline kit.
      • Cooldown increased from 20 to 30 seconds.
      • No longer grants Armor.
    • New talent: Amani Hide (Passive)
      • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.

Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.



  • Plague of Toads (E)
    • Damage per tick reduced from 18 to 17.
  • Gargantuan (R)
    • Attack damage reduced from 150 to 140.
    • Health reduced from 2,185 to 2,000.


  • Level 20
    • Probius Loop (W)
      • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.


  • Basic Attack damage reduced from 82 to 80.

  • Hunter Killer (W)
    • Damage reduced from 68 to 65.
  • Infested Drop (E)
    • Roach damage reduced from 29 to 27.
  • Nydus Network (R)
    • Cooldown increased from 100 to 120 seconds.
    • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.



  • Shrike (Trait)
    • Now also applies Doses to Structures.


  • Level 20
    • Morenadoes! (R)
      • Cooldown reduction increased from 5 to 6 seconds.


  • Chain Heal (Q)
    • Cooldown reduced from 9 to 8 seconds.
    • Healing increased from 240 to 260.
    • Mana cost reduced from 65 to 55.
  • Ancestral Healing (R)
    • Healing reduced from 1475 to 1180.

  • Level 4
    • Spiritwalker’s Grace (Q)
      • Mana cost reduction decreased from 20 to 15
    • Stormcaller (W)
      • Maximum Mana restoration increased from 40 to 100.
  • Level 7
    • Farsight (Active)
      • Area reveal duration reduced from 10 to 5 seconds.
      • Enemy reveal duration reduced from 4 to 3 seconds.
      • Cooldown reduced from 30 to 16 seconds.
      • Size of reveal area reduced from 10 to 7.
  • Level 13
    • Earthliving Enchant (Q)
      • Healing per second increased from 40 to 45.
    • Tidal Waves (Q)
      • Cooldown reduction decreased from 1 to 0.75 seconds.
  • Level 16
    • Rising Storm (W)
      • Damage bonus per stack increased from 10% to 15%.
      • Maximum stacks reduced from 20 to 15.
  • Level 20
    • Farseer’s Blessing (R)
      • Healing bonus increased from 50% to 75%.
      • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.

Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.



  • Level 20
    • Nullification Shield (Active)
      • Removed
    • New Talent: Hardened Shield (Active)
      • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.

Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.


  • Bunker Drop (R)
    • Cooldown increased from 50 to 60 seconds.
  • Combustion (R)
    • Damage increased from 48 to 52.

  • Level 4
    • Feeding the Flame (Q)
      • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.


  • Health increased from 2,618 to 2,670.
  • Health Regeneration increased from 5.45 to 5.56.

  • Apocalypse (R)
    • Cooldown reduced from 100 to 90 seconds.
  • Lightning Breath (R)
    • Cooldown increased from 60 to 70 seconds.

  • Level 13
    • Cruelty (W/E)
      • Bonus Attack Speed duration increased from 5 to 7 seconds.
  • Level 20
    • Dying Breath (R)
      • Cooldown reduction increased from 20 to 25 seconds per Hero hit


  • Health increased from 2,540 to 2,700.
  • Health Regeneration increased from 5.289 to 5.625.

  • Level 4
    • Eternal Retaliation (W)
      • Now also restores 2.5 Mana for each enemy hit by Condemn.


  • Divine Purpose (Trait)
    • Cooldown reduced from 10 to 8 seconds.
  • Avenging Wrath (E)
    • Damage increased from 150 to 225.

  • Level 4
    • Aegis of Light (E)
      • Armor amount increased from 25 to 35.
    • Gift of the Naaru (Trait)
      • Healing reduced from 400 to 275.
    • Hand of Freedom (Active)
      • Bonus Movement Speed increased from 35% to 50%.
  • Level 7
    • Righteous Momentum (W)
      • Yrel is no longer slowed while channeling Righteous Hammer.
      • Bonus Movement Speed reduced from 45% to 25%.
  • Level 16
    • Templar’s Verdict (W)
      • Armor reduction duration increased from 2 to 4 seconds.
    • Divine Favor (Trait)
      • Cooldown reduction decreased from 2 to 1.5 seconds.

Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

Bug Fixes

  • Addressed an issue that could cause the game client to crash.

Heroes, Abilities, and Talents
  • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
  • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
  • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
  • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
  • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
  • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
  • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
  • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.

User Interface
  • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.
by Published on 2018-06-25 06:11 PM

Secrets of the Storm, Orphea
Following Rise of the Raven Lord two months ago, the next chapter of the Nexus comics is upon us. This time, we follow Deckard Cain as he travels the realm of King's Crest, belonging to Raena, the Lady of Thorns. Along the way, he meets up with Orphea, first mentioned in the previous comic. The name may ring familiar, as we datamined several hero icons of her earlier this month. Click below to check out Secrets of the Storm.

Originally Posted by MMO-Champion

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