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by Published on 2019-10-21 06:17 PM

October 21st Teaser
Originally Posted by Blizzard (Blue Tracker)


Tune in tomorrow at 10:30 am PT [1930 CEST] on the Heroes of the Storm Twitch channel to find out! http://twitch.tv/blizzheroes

by Published on 2019-10-15 06:15 PM

Heroes of the Storm Balance Patch Notes - October 15, 2019
Originally Posted by Blizzard (Blue Tracker)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.


Quick Navigation:


General
  • The Scarlet Heist: Daily Quests
    • Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available.
    • Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST.

  • New Feature: Hero Mastery Rings
    • A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them!


Heroes

Tank

Diablo


Base
  • Health increased from 2670 to 2825.
  • Black Soulstone [Trait]
    • Bonus Health reduced from 0.4% to 0.3% per Soul.

Talents
  • Level 10
    • Apocalypse [R1]
      • Mana cost reduced from 100 to 50.

Developer Comment: Diablo, surprisingly, is one of the lowest winning Heroes in the game. That doesn’t mean that he’s not extremely powerful at times or unpopular, so we don’t feel the need to make drastic changes right now. However, we are making a few small adjustments to make him better when he’s behind in a game by increasing his Health until he’s around 75 Souls. To allow Diablo to more commonly attempt to land his entire combo with Apocalypse, we’re reducing the Mana cost. Interestingly, Apocalypse is chosen a lot more often, but is actually a 5% lower win rate, so we want to make the Heroic win more without drastically shifting the perception of its power.


Bruiser

Artanis


Talents
  • Level 10
    • Purifier Beam [R2]
      • Movement Speed increased from 3 to 3.2.

Developer Comment: The Movement Speed changes hurt the ability for Purifier Beam to stick to a target a little more than most abilities. When increasing Movement Speed of Heroes, we knew that Abilities would be more difficult to land which would require players to adjust, but Purifier Beam doesn’t allow you to aim differently. That being said, Purifier Beam is still very comparable to Suppression Pulse in terms of pick rate and win rate, so we think a very small adjustment is in order.


Rexxar


Base
  • Mend Pet [E]
    • Mana cost increased from 55 to 60.

Talents
  • Level 1
    • Easy Prey [Passive]
      • Damage bonus against Mercenaries and Minions reduced from 200% to 150%.
    • Flare [Active]
      • Cast range increased from 15 to 25.
  • Level 4
    • Hunter-Gatherer [Passive]
      • Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe.
      • Maximum stacks increased from 20 to 25.

Developer Comment: Rexxar, while a niche Hero, is overperforming compared to his competitors. We don’t think we need to nerf him too much (in spite of his 57%+ win rate), but he has room for another small nudge in the downward direction. We’re targeting a few of his Talents that are much more powerful than the other choices on the tier so encourage a variety of Talent selections too (though this is secondary to trying to provide an overall nerf to the Hero).


Varian


Talents
  • Level 1
    • Overpower [W]
      • Bonus damage increased from 30% to 40%.
  • Level 4
    • Taunt [R1]
      • Health and Health Regeneration bonuses increased from 30% to 40%.
    • Twin Blades of Fury [R3]
      • Base Attack Damage reduction increased from 20% to 25%.
  • Level 7
    • Lionheart [Q]
      • Healing bonus increased from 50% to 75%.
  • Level 16
    • Banner of Stormwind [Active]
      • Cooldown reduced from 45 to 25 seconds.

    • Banner of Dalaran [Active]
      • Cooldown reduced from 45 to 25 seconds.
  • Level 20
    • Glory to the Alliance [Passive]
      • Banner cooldown reduction changed from 20 seconds to 50%.

Developer Comment: Twin Blades is outperforming compared to other options, so we’re slightly reducing its power and increasing the power of Taunt to incentivize Varian players to try tanking for their team more often. We’re also buffing a slew of under-used talents which should give Varian players more options to consider when deciding how to build the hero.


Healer

Ana


Base
  • Shrike [Trait]
    • Healing from Shrike damage from 50 to 60%.

Talents
  • Level 1
    • Vampiric Rounds [Trait]
      • Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%.
      • Added second reward:
        • Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses.
    • Slumber Shells [E]
      • Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds.
  • Level 7
    • Night Terrors [E]
      • No longer reduces Sleep Dart cooldown.
      • Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.

Developer Comment: Ana was one of the Heroes most affected by the Movement Speed change a few patches ago. We have been waiting to see where she stabilized at and are ready to give her some buffs to help bring her back to where she should be. On top of a small baseline Healing increases, we wanted to remove the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks.


Deckard


Base
  • Healing Potion [Q]
    • Now displays its impending AoE to allies while the missile is in flight.
  • Fortitude of the Faithful [Trait]
    • Radius increased from 5.5 to 6.5.

Talents
  • Level 1/4/7
    • Gems [Active/W]
      • Added functionality: Increases the damage of the unleashing Horadric Cube by 100%.
  • Level 4
    • Ruby [Active/W]
      • Cooldown reduced from 30 to 20 seconds.
      • Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions).
  • Level 20
    • Perfect Gems [Active/W]
      • Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.

Developer Comment: Our favorite old man is still lagging behind his healer friends, despite the suite of buffs he's seen in the past few patches. Rather than pushing his numbers even higher, we're giving him a boost to general usability by making his potions display their impact location before they land and increasing the area in which his trait will function. Additionally, we're giving the various gem talents a bit of damage to make them more attractive options overall.


Li Li


Talents
  • Level 4
    • Hindering Winds [W]
      • Moved to level 13.
      • Slow duration increased from 1.5 to 2 seconds.
  • Level 13
    • Surging Winds [W]
      • Moved to level 4.
      • Cooldown reduction reduced from 3 to 2 seconds.

Developer Comment: Hindering Winds was a bit too effective compared to the other options available at level 4. Rather than nerfing it into oblivion, we're swapping its position with Surging Winds at level 13. This should open up her talent options a little bit and give us room to make further adjustments to the rest of her kit in the future.


Lt. Morales


Talents
  • Level 7
    • Vanadium Plating [W]
      • New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50.
    • Prolonged Safeguard [W]
      • Removed.
    • New Talent - Medi-Drone [W]
      • Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.

Developer Comment: Prolonged Safeguard was not a very exciting talent pick and its increased duration bonus was redundant against Vanadium Plating’s duration increasing mechanic. We decided to consolidate these mechanics onto one talent and explore offering an entirely new mechanic for the other. This new replacement, Medi-Drone, gives a limited amount of multi-target healing, something Lt. Morales was previously lacking and often requested in your feedback.


Malfurion


Base
  • Entangling Roots [E]
    • Cooldown reduced from 14 to 12 seconds.
    • Mana cost reduced from 75 to 65.
  • Innervate [Trait]
    • Cooldown reduced from 30 to 25 seconds.

Developer Comment: To help Malfurion be a little more competitive with other Healers, we’re giving him some small base buffs to parts of his kit that motivate teams to pick him over his alternatives.


Whitemane


Base
  • Basic Attack
    • Damage increased from 55 to 62.
  • Clemency [Active]
    • Mana cost removed.
    • Additional functionality: Removes 1 stack of Desperation.
  • Inquisition [W]
    • Additional functionality: Removes 1 stack of Desperation.
  • Zeal [Trait]
    • Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown.

Talents
  • Level 10
    • Scarlet Aegis [R1]
      • Cooldown reduced from 90 to 70 seconds.
  • Level 13
    • Saintly Greatstaff [Trait]
      • New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark.
  • Level 20
    • New Talent – Guiding Light [Active]
      • Activate to grant target ally a permanent Zeal. Only one target can have this at a time.

Developer Comment: We have been actively listening to player feedback on the recent rework to Whitemane, and are making some changes to her to address them. Overall, her Talent Tree seems to be in a much healthier spot, and with the addition of some new baseline mechanics, we are hoping that she now feels closer to the Scarlet Inquisitor we all know and love!


Melee Assassin

Qhira


Talents
  • Level 1
    • Finishing Touch [Passive]
      • Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds.

Developer Comment: Qhira continues to sit in a really Healthy spot overall, but Finishing Touch was well being well out-performed by her other Level 1 Talents. We are hoping that this buff helps equalize the Talent Tier!


Ranged Assassin

Junkrat


Base
  • Vitals
    • Health increased from 1350 to 1425.
    • Health Regeneration increased from 2.813 to 2.969.

Talents
  • Level 4
    • Boom Pow [W]
      • Cooldown reduction increased from 8 to 9 seconds.
  • Level 7
    • Big As [E]
      • Armor reduction increased from 10 to 15.
  • Level 10
    • Rocket Ride [R2]
      • Damage increased from 815 to 890.

Developer Comment: From a balance perspective Junkrat’s recent changes have been fairly successful. His talent pick and win rates are in a much healthier spot, and these follow-up changes are meant to even out his talents and slightly increase his power level.


Li-Ming


Base
  • Vitals
    • Health from 1232 to 1270.
    • Health regen from 2.57 to 2.65

Talents
  • Level 1
    • Astral Presence [Passive]
      • Removed.
    • Force Armor [Q]
      • Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana.
  • Level 4
    • Triumvirate [W]
      • Additional functionality: Max range Arcane Orbs also refund 40 Mana.

Developer Comment: Li-Ming continues to be slightly lower performing than we would like, so these changes are directed at giving her a small survivability buff as well as a couple tweaks to under-performing Talents.


Bug Fixes

General
  • Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed.
  • Protected now contributes to Healing or Self Healing Score.
  • A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby.

User Interface
  • Fixed additional issues that caused Gem purchase dialog show blank screen.
  • Fixed typos in Boost tooltips.
  • Fixed an issue where player names are cut off when they have a Boost active.

MAC
  • Fixed an issue that would cause mouse hover outlines for some objects to render solid black.
  • Fixed an issue that would cause area of effect circles to render with an incorrect color.
by Published on 2019-09-24 05:14 PM

Update: Matchmaking changes have been delayed

The Scarlet Heist
Originally Posted by Blizzard (Blue Tracker)


If You Want to Win, You Gotta Roll the Dice

New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.

The Scarlet Heist is the fall event for Heroes of the Storm, starting the week of September 24, and running through December 3. You’ll be able to unlock skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts.



Grab The Loot

During the Scarlet Heist event, all Loot Chests you earn—through progression, Heroes Brawl, or by spending gold—will be Scarlet Heist Loot Chests. (Note that Hero-specific Chests will remain unchanged.) Most limited-time items shown below have a chance to drop from Scarlet Heist Loot Chests only. You can also score items from last year's limited-time Fall of King's Crest event in Scarlet Heist Loot Chests!


Getaway Sidecar Mount Racoon Mount
Who needs friends to ride with when you've got a giant bag of cash? This sly guy will steal your heart and your wallet.
Getaway Sidecar Timmy Racoon
Swell Getaway Sidecar Bobby Racoon
Smooth Getaway Sidecar Frankie Racoon
Classic Getaway Sidecar Joey Racoon
Blazing Getaway Sidecar Escobar Racoon
Royal Getaway Sidecar Tommy Racoon


Junkrat Skins Orphea Skins
Jamison "The Wiseguy" Fawkes is responsible for many of the most explosive heists in New Tirisfal’s history. Unfortunately, he has a habit of blowing up his loot along with his targets. When Orphea recruited Junkrat and Sgt. Hammer to help rob the casino, she neglected to mention her ulterior motive: to retrieve a dark and powerful family heirloom stolen by Whitemane herself.
Wiseguy Junkrat Baby-Face Orphea
Slick Wiseguy Junkrat Honey Baby-Face Orphea
Henchman Wiseguy Junkrat Lovely Baby-Face Orphea
High Roller Wiseguy Junkrat Sly Baby-Face Orphea
Prankster Wiseguy Junkrat Devious Baby-Face Orphea


Sgt. Hammer Skins Showstopper Whitemane
Bama "The Hammer" Kowalski and her crew of heavily armed mobsters take a direct, guns-blazing approach to heists, often bulldozing straight through the wall of the bank vault they intend to rob. Whitemane watches over the sludge and grime of New Tirisfal from the highest spire of the Scarlet Monastery Casino, where thousands of residents invest their loyalty, and their hard-earned coin, on a daily basis.
Big Shot Sgt. Hammer Showstopper Whitemane
Cabbie Big Shot Sgt. Hammer Noir Showstopper Whitemane
Hot Shot Sgt. Hammer Idol Showstopper Whitemane
Untouchable Big Shot Sgt. Hammer Diamond Dust Showstopper Whitemane
Dragster Big Shot Sgt. Hammer Silver Screen Showstopper Whitemane


New Quests

Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia, and that's the best thing that Orphea's crew has going for them. As you complete quests, you’ll unlock rewards; if you can pull off the heist, you’ll unlock the Royal Getaway Sidecar mount.

  • Junkrat Quests Rewards - Cartoon Wiseguy Junkrat (Spray), Junkrat Mugshot Portrait
  • Sgt. Hammer Quests Rewards - Cartoon Hotshot Sgt. Hammer, Sgt (Spray). Hammer Mugshot Portrait
  • Orphea Quests Rewards - Cartoon Babyface Orphea (Spray), Orphea Mugshot Portrait
  • Final Quests Rewards - Scarlet Heist Pack (Emoji pack), Royal Getaway Sidecar


Bundles
  • Fall of King's Crest Bundle
    • Alexstrasza, Maiev, Whitemane, Zarya, Spectral Wyrm Alexstrasza, Infernal Wyrm Alexstrasza, Phantom Wyrm Alexstrasza, Spider Warden Maiev, Forgotten Spider Warden Maiev, Night Spider Warden Maiev, Cursed Witch Whitemane, Forgotten Witch Whitemane, Court Witch Whitemane, Phantom Knight Zarya, Infernal Knight Zarya, Geist Knight Zarya
  • Scarlet Heist Bundle
    • Sgt. Hammer, Whitemane, Junkrat, Orphea, Big Shot Sgt. Hammer, Cabbie Big Shot Sgt. Hammer, Hot Shot Sgt. Hammer, Showstopper Whitemane, Noir Showstopper Whitemane, Idol Showstopper Whitemane, Wiseguy Junkrat, Slick Wiseguy Junkrat, Henchman Wiseguy Junkrat, Baby-Face Orphea, Honey Baby-Face Orphea, Lovely Baby-Face Orphea, Getaway Sidecar, Classic Getaway Sidecar, Blazing Getaway Sidecar
  • Big Shot Sgt. Hammer Bundle - Sgt. Hammer, Big Shot Sgt. Hammer, Cabbie Big Shot Sgt. Hammer, Hot Shot Sgt. Hammer
  • Showstopper Whitemane Bundle - Whitemane, Showstopper Whitemane, Noir Showstopper Whitemane, Idol Showstopper Whitemane
  • Wiseguy Junkrat Bundle - Junkrat, Wiseguy Junkrat, Slick Wiseguy Junkrat, Henchman Wiseguy Junkrat
  • Baby-Face Orphea Bundle - Orphea, Baby-Face Orphea, Honey Baby-Face Orphea, Lovely Baby-Face Orphea
  • Getaway Sidecar Bundle - Getaway Sidecar, Classic Getaway Sidecar, Blazing Getaway Sidecar
  • Raccoon Bundle - Timmy Raccoon, Bobby Raccoon, Frankie Raccoon

The heat is on and a score like this only comes along once in a lifetime: get out there and take what’s yours before the Scarlet Heist event ends on December 3rd.

See you in the Nexus!


Heroes of the Storm Live Patch Notes - September 24, 2019
Originally Posted by Blizzard (Blue Tracker)

Heroes of the Storm has just been updated with Hero reworks, a brand new event, bug fixes, and more! Read on for details!

NOTE: Orange text indicates a change between PTR and Live notes.


Quick Navigation:


General
  • MacOS Update
    • With this patch, Heroes of the Storm will use Metal for rendering on macOS. This change ensures that Heroes is compatible with macOS Catalina and that it continues to be compatible with macOS for a long time to come. As a result, the minimum required version of macOS to run Heroes of the Storm is being increased to macOS 10.12 Sierra.
    • There are a few known issues in this release:
      • Stuttering and stalling may be experienced early on in a game, particularly when the game first loads in and when the enemy team is first encountered. These stalls will get better over the course of a game and over the course of several games as macOS optimizes Heroes of the Storm behind the scenes.
      • Some outlines render black.
      • Some outlines and team color-based textures may render using colors from the color blind palette when color blind mode is disabled.

Developer Comment: We will continue to work hard to resolve these and any other issues as we commit to providing a quality experience for our macOS players.

  • Free Loot Chest with 30 Day Boost Promotion
    • Until October 22nd, receive a free Legendary Scarlet Heist Chest when you purchase a 30 day boost!

  • [NEW] Changed matchmaking configurations to lower wait times for most players, while tightening rules for Masters+.

Developer Comment: We have seen your feedback on matchmaking and want to make it better! We have updated the system to match faster for most players, while tightening up the rules for our higher level players. We are always looking for more feedback so please keep it coming!


New Event: The Scarlet Heist

New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.

Scarlet Heist Event Dates
  • The Scarlet Heist is the fall event for Heroes of the Storm running from the week of September 24 – December 3. You’ll be able to equip skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts.

Scarlet Heist Loot Chests
  • During the Scarlet Heist event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Scarlet Heist Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Scarlet Heist Loot Chests only. You can also score Items from previous years’ limited-time Fall of King's Crest event in Scarlet Heist Loot Chests!

Scarlet Heist Quests
  • Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. As you complete quests you will unlock rewards and if you can pull off the heist you’ll unlock the Royal Getaway Sidecar mount.



Whitemane Rework


Base
  • Weapon
    • [NEW] Attacks per second from 1.18 to 1.
    • Damage from 60 to 55.
  • Desperate Plea [Q]
    • Range from 7.5 to 8.
    • Mana cost from 30 to 45.
    • Compounding Mana cost from 60 to 45.​
  • Inquisition [W]
    • Damage from 350 to 329.
  • Searing Lash [E]
    • [NEW] Damage from 75 to 82 (back to Live).
    • Range from 8.5 to 8.
  • Clemency [1]
    • Now available baseline.
    • Now costs 75 Mana.

Talents
  • Level 1
    • Righteous Flame
      • Changed Functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed.
    • Pity the Frail
      • Changed Functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health.
    • [New Talent] - Inquisitor's Prayer
      • Quest: Hit Heroes with Searing Lash.
      • Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits.
  • Level 4
    • High Inquisitor
      • Removed.
    • Unwavering Faith
      • New Functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by [NEW] 15%.
    • Martyrdom
      • Moved from Level 1.
      • Changed Functionality: Increase Desperate Prayer’s healing by 10%. Each active Zeal buff increases this by an additional [NEW] 20%.
    • Indulgence
      • New Functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5%.
  • Level 7
    • Intercession
      • Cooldown from 60 to 45 seconds.
    • [New Talent] - Scarlet Wrath
      • Basic Attacks against enemy Heroes increase the duration of Zeal by [NEW] .5 seconds.
  • Level 10
    • Scarlet Aegis
      • Cooldown from 60 to 90 seconds.
    • Divine Reckoning
      • Cooldown from 100 to 75 seconds.
      • Added Functionality: Restore Mana equal to 25% of the damage dealt to Heroes​.
  • Level 13
    • Self-Righteous
      • Removed.
    • Guiding Light
      • ​Removed.
    • Subjugation
      • Moved from Level 20.
      • Damage reduction from 75 to 50%.
    • Lashing Out
      • Moved from Level 16.
      • Removed Functionality: No longer grants bonus damage on the second strike of Searing Lash.
    • [New Talent]: Saintly Greatstafff
      • Zeal heals for an additional 100% from Basic Attacks.
  • Level 16
    • Harsh Discipline
      • Moved from Level 13.
    • Shared Punishment
      • Added Functionality: Enemies affected by Inquisition lose 10 Armor.
  • Level 20
    • Judgement Day
      • Bonus damage from 30 to 50%.

    • Fanatical Power
      • Moved from Level 7.
      • New Functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD).


Junkrat Rework


Base
  • Basic Attack damage reduced from 116 to 110.
  • Frag Launcher [Q]
    • Damage reduced from 128 to 118.

Talents
  • Level 1
    • Put Some English On It [Q]
      • Removed.
    • Boucny Bouncy [Q]
      • Removed.
    • Tricky Shuffles [Q]
      • Moved from Level 7.
      • Bonus Movement Speed reduced from 15% to 10%.
      • Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage.
    • Extra-Wound Timers [Q]​
      • Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage.
    • [New Talent]: Blow 'Em Up! [W]
      • Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds​.
  • Level 4
    • Bonzer Hits [W]
      • Removed.
    • Chattering Teeth [E]
      • Moved to Level 13.
    • BOOM POW [W]
      • Moved from Level 20.
      • Cooldown reduction reduced from 12 to 8 seconds.
    • Taste for Explosions [Q]
      • Damage scaling changed from .5 per stack to .2%.
      • Maximum bonus damage changed from 100 to 40%​.
  • Level 7
    • Bogged Down [W]
      • Moved from Level 13.
      • Slow amount reduced from 60% to 40%.
      • Slow Duration increased from 2 to 2.5 seconds.
    • Big As [E]
      • Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds.
    • Sticky Wicket [E]
      • New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds.
    • [New Talent]: Dirty Trickster [Trait]
      • Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies; 12 seconds Cooldown.
  • Level 10
    • RIP-Tire [R1]
      • Cooldown reduced from 80 seconds to 75 seconds.
    • Rocket Ride [R2]
      • Movement Speed increased from 5.5 to 6.
      • Impact damage increased from 750 to 815.
  • Level 13
    • Gotta Trap 'Em All
      • Moved to Level 4.
      • No longer has a quest component to gain benefits.
      • Maximum number of Traps reduced from 3 to 2.
      • Cooldown reduction increased from 3 to 5 seconds.​
    • [New Talent]: Bombs Away [Q]
      • ​Increase Junkrat’s Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage.
  • Level 20
    • Extra Oomph [R1]
      • Cooldown reduction increased from 20 to 25 seconds.
    • Puckish Scamp [R2]
      • New Functionality: Junkrat gains the ability to use RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown.
    • [New Talent]: I Hate Waiting! [Z]
      • Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds.


Collection

Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

For the duration of the Scarlet Heist event, the Legendary Scarlet Heist loot chest will be available for purchase for 12,000 gold! (Limit 1 per region per account)

New Bundles (Limited Time Only!)
  • Scarlet Heist Bundle
  • Showstopper Whitemane Bundle
  • Big Shot Sgt. Hammer Bundle
  • Wiseguy Junkrat Bundle
  • Baby-Face Orphea Bundle
  • Raccoon Bundle
  • Getaway Sidecar Bundle
  • Fall of King’s Crest Bundle

New Skins (Limited Time Only!)
  • Showstopper Whitemane
    • Noir Showstopper Whitemane
    • Idol Showstopper Whitemane
    • Diamond Dust Showstopper Whitemane
    • Silver Screen Showstopper Whitemane
  • Big Shot Sgt. Hammer
    • Cabbie Big Shot Sgt. Hammer
    • Hot Shot Sgt. Hammer
    • Untouchable Big Shot Sgt. Hammer
    • Dragster Big Shot Sgt. Hammer
  • Wiseguy Junkrat
    • Slick Wiseguy Junkrat
    • Henchman Wiseguy Junkrat
    • High Roller Wiseguy Junkrat
    • Prankster Wiseguy Junkrat
  • Baby-Face Orphea
    • Honey Baby-Face Orphea
    • Lovely Baby-Face Orphea
    • Sly Baby-Face Orphea
    • Devious Baby-Face Orphea​

New Mounts (Limited Time Only!)
  • Timmy Raccon
    • Bobby Raccoon
    • Frankie Raccoon
    • Joey Raccoon
    • Escobar Racoon
    • Tommy Raccoon
  • Getaway Sidecar
    • Classic Getaway Sidecar
    • Blazing Getaway Sidecar
    • Smooth Getaway Sidecar
    • Swell Getaway Sidecar
  • Revered Tombstone
  • Venomous Tombstone

New Content (Limited Time Only!)
  • Several new sprays and portraits have also been added to the game.


Bug Fixes

General
  • [NEW] Players will now see a message letting them know that Metal is required to play Heroes of the Storm.
  • Fixed an issue where purchasing items in the Store can cause the Blizzard Checkout screen to display as black.
  • Fixed an issue where Loot Chests can fail to open when you use Loot Chest award notification on end of game screen to navigate to Loot screen.
  • Removed Minion flag from Mercenaries and Monsters.
  • [Score Screen Updates]: Self Healing/Shielding score is no longer being added to Healing/Shielding score and will instead become its own score that replaces Damage Taken in the Tab Score Screen.​
  • [Try Me Mode]: Cassia's Titan's Revenge armor will now fully reset when resetting Talents in Try Me Mode.
  • Abilities learned while the Hero is disabled due to crowd control effects will not be usable while the Hero is disabled by channeling or other Crowd Control effects.

Heroes, Abilities, & Talents
  • Leoric: Updated Wraith Walk’s Movement Speed to correctly get up to a 50% bonus.
  • [Rework] Junkrat: Concussion Mines will now always knock back all enemy types and Junkrat when they explode.
  • Stitches: Shambling Horror's movement speed has been updated to match the new base Hero move speed.
  • Li Li: Blinding Wind can no longer target and blind Immune targets.
  • Artanis: Interupting Blade Dash before a second missle is launched no longer places in Artanis in unpathable terrain.
  • Azmodan: All Shall Burn no longer continues to cast on targets in Post-Death states.
  • Orphea: Orphea is now granted Mana when she uses Shadow Waltz.
  • Yrel:
    • Yrel will now automatically mount after Hearthing back to base after using Bubble Hearth.
    • Yrel can no longer become temporarily stuck channeling a Basic Ability by using her remaining Mana on Ardent Defender.
  • Qhira:
    • Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike.
    • Grappling Hook chain will no longer sometimes remain after casting the hook against Terrain.
    • Swing Life Away no longer gives Spell Armor even if Revoling Sweep ends.
    • The Thirst no longer heals Qhira after Carnage has hit non-Heroic targets.
    • Qhira no longer pops at the end of her dance animation.

  • Kel'Thuzad:
    ​Talents
    • Level 10
      • Shadow Fissure [R2]
        • Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds.

Developer Comment: Talk about fireworks?! With our last balance patch, we introduced some changes to Shadow Fissure that ended up causing a bit more mayhem than we had expected. While we like rewarding players for hitting their abilities, a full instant reset of the ability ended up feeling pretty bad to play against in a lot of circumstances. This was compounded with the changes we also made to Might of the Scourge, so instead of a full reset, we decided to dial it back a notch and set the cooldown to 1.5 seconds instead.
by Published on 2019-09-16 06:05 PM

Update: Public Test Realm notes added

The Scarlet Heist - Fall Event



Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 23rd. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:


General
  • MacOS Update:
    • With this patch, Heroes of the Storm will use Metal for rendering on macOS. This change ensures that Heroes is compatible with macOS Catalina and that it continues to be compatible with macOS for a long time to come. As a result, the minimum required version of macOS to run Heroes of the Storm is being increased to macOS 10.12 Sierra
    • There are a few known issues in this release:
      • Stuttering and stalling may be experienced early on in a game, particularly when the game first loads in and when the enemy team is first encountered. These stalls will get better over the course of a game and over the course of several games as macOS optimizes Heroes of the Storm behind the scenes
      • Some outlines render black
      • Some outlines and team color-based textures may render using colors from the color blind palette when color blind mode is disabled

Developer Comment: We will continue to work hard to resolve these and any other issues as we commit to providing a quality experience for our macOS players.

  • Free Loot Chest with 30 Day Boost Promotion (Twitch Promotion)
    • Until October 22nd, receive a free Legendary Scarlet Heist Chest when you purchase a 30 day boost!


New Event: The Scarlet Heist

New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.


Scarlet Heist Event Dates
  • The Scarlet Heist is the fall event for Heroes of the Storm running from the week of September 24 – December 3. You’ll be able to equip skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts.

Scarlet Heist Loot Chests
  • During the Scarlet Heist event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Scarlet Heist Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Scarlet Heist Loot Chests only. You can also score Items from previous years’ limited-time Fall of King's Crest event in Scarlet Heist Loot Chests!

Scarlet Heist Quests
  • Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. As you complete quests you will unlock rewards and if you can pull off the heist you’ll unlock the Royal Getaway Sidecar mount.


Whitemane Rework


Base
  • Weapon
    • Damage from 60 to 55
  • Desperate Plea [Q]
    • Range from 7.5 to 8
    • Mana cost from 30 to 45
    • Compounding Mana cost from 60 to 45​
  • Inquisition [W]
    • Damage from 350 to 329
  • Searing Lash [E]
    • Range from 8.5 to 8
    • Damage from 82 to 75
  • Clemency [1]
    • Now available baseline
    • Now costs 75 Mana

Talents
  • Level 1
    • Righteous Flame
      • Changed Functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed
    • Pity the Frail
      • Changed Functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health
    • [New Talent] - Inquisitor's Prayer
      • Quest: Hit Heroes with Searing Lash
      • Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits
  • Level 4
    • High Inquisitor
      • Removed
    • Unwavering Faith
      • New Functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by 20%
    • Martyrdom
      • Moved from Level 1
      • Changed Functionality: Increase Desperate Prayer’s healing by 10%. Each active Zeal buff increases this by an additional 10%
    • Indulgence
      • New Functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5%
  • Level 7
    • Intercession
      • Cooldown from 60 to 45 seconds
    • [New Talent] - Scarlet Wrath
      • Basic Attacks against enemy Heroes increase the duration of Zeal by .75 seconds
  • Level 10
    • Scarlet Aegis
      • Cooldown from 60 to 90 seconds
    • Divine Reckoning
      • Cooldown from 100 to 75 seconds
      • Added Functionality: Restore Mana equal to 25% of the damage dealt to Heroes​
  • Level 13
    • Self-Righteous
      • Removed
    • Guiding Light
      • ​Removed
    • Subjugation
      • Moved from Level 20
      • Damage reduction from 75 to 50%
    • Lashing Out
      • Moved from Level 16
      • Removed Functionality: No longer grants bonus damage on the second strike of Searing Lash
    • [New Talent]: Saintly Greatstafff
      • Zeal heals for an additional 100% from Basic Attacks
  • Level 16
    • Harsh Discipline
      • Moved from Level 13
    • Shared Punishment
      • Added Functionality: Enemies affected by Inquisition lose 10 Armor
  • Level 20
    • Judgement Day
      • Bonus damage from 30 to 50%
    • Fanatical Power
      • Moved from Level 7
      • New Functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD)


Junkrat Rework


Base
  • Basic Attack damage reduced from 116 to 110
  • Frag Launcher [Q]
    • Damage reduced from 128 to 118

Talents
  • Level 1
    • Put Some English On It [Q]
      • Removed
    • Boucny Bouncy [Q]
      • Removed
    • Tricky Shuffles [Q]
      • Moved from Level 7
      • Bonus Movement Speed reduced from 15% to 10%
      • Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage
    • Extra-Wound Timers [Q]
      • Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage
    • [New Talent]: Blow 'Em Up! [W]
      • Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds​
  • Level 4
    • Bonzer Hits [W]
      • Removed
    • Chattering Teeth [E]
      • Moved to Level 13
    • BOOM POW [W]
      • Moved from Level 20
      • Cooldown reduction reduced from 12 to 8 seconds
    • Taste for Explosions [Q]
      • Damage scaling changed from .5 per stack to .2%
      • Maximum bonus damage changed from 100 to 40%​
  • Level 7
    • Bogged Down [W]
      • Moved from Level 13
      • Slow amount reduced from 60% to 40%
      • Slow Duration increased from 2 to 2.5 seconds
    • Big As [E]
      • Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds
    • Sticky Wicket [E]
      • New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds
    • [New Talent]: Dirty Trickster [Trait]
      • Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies;12-second CD
  • Level 10
    • RIP-Tire [R1]
      • Cooldown reduced from 80 seconds to 75 seconds
    • Rocket Ride [R2]
      • Movement Speed increased from 5.5 to 6
      • Impact damage increased from 750 to 815
  • Level 13
    • Gotta Trap 'Em All
      • Moved to Level 4
      • No longer has a quest component to gain benefits
      • Maximum number of Traps reduced from 3 to 2
      • Cooldown reduction increased from 3 to 5 seconds​
    • [New Talent]: Bombs Away [Q]
      • ​Increase Junkrat’s Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage
  • Level 20
    • Extra Oomph [R1]
      • Cooldown reduction increased from 20 to 25 seconds
    • Puckish Scamp [R2]
      • New Functionality: Junkrat gains the ability to use RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown
    • ​​[New Talent]: I Hate Waiting! [Z]
      • Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds


Collection

Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

For the duration of the Scarlet Heist event, the Legendary Scarlet Heist loot chest will be available for purchase for 12,000 gold! (Limit 1 per region per account)

New Bundles (Limited Time Only!)
  • Scarlet Heist Bundle
  • Showstopper Whitemane Bundle
  • Big Shot Sgt. Hammer Bundle
  • Wiseguy Junkrat Bundle
  • Baby-Face Orphea Bundle
  • Raccoon Bundle
  • Getaway Sidecar Bundle
  • Fall of King’s Crest Bundle

New Skins (Limited Time Only!)
  • Showstopper Whitemane
    • Noir Showstopper Whitemane
    • Idol Showstopper Whitemane
    • Diamond Dust Showstopper Whitemane
    • Silver Screen Showstopper Whitemane
  • Big Shot Sgt. Hammer
    • Cabbie Big Shot Sgt. Hammer
    • Hot Shot Sgt. Hammer
    • Untouchable Big Shot Sgt. Hammer
    • Dragster Big Shot Sgt. Hammer
  • Wiseguy Junkrat
    • Slick Wiseguy Junkrat
    • Henchman Wiseguy Junkrat
    • High Roller Wiseguy Junkrat
    • Prankster Wiseguy Junkrat
  • Baby-Face Orphea
    • Honey Baby-Face Orphea
    • Lovely Baby-Face Orphea
    • Sly Baby-Face Orphea
    • Devious Baby-Face Orphea​

New Mounts (Limited Time Only!)
  • Timmy Raccon
    • Bobby Raccoon
    • Frankie Raccoon
    • Joey Raccoon
    • Escobar Racoon
    • Tommy Raccoon
  • Getaway Sidecar
    • Classic Getaway Sidecar
    • Blazing Getaway Sidecar
    • Smooth Getaway Sidecar
    • Swell Getaway Sidecar
  • Revered Tombstone
  • Venomous Tombstone

New Content (Limited Time Only!)
  • Several new sprays and portraits have also been added to the game


Bug Fixes

General
  • Fixed an issue where purchasing items in the Store can cause the Blizzard Checkout screen to display as black
  • Fixed an issue where Loot Chests can fail to open when you use Loot Chest award notification on end of game screen to navigate to Loot screen
  • Removed Minion flag from Mercenaries and Monsters
  • [Score Screen Updates]: Self Healing/Shielding score is no longer being added to Healing/Shielding score and will instead become its own score that replaces Damage Taken in the Tab Score Screen​
  • [Try Me Mode]: Cassia's Titan's Revenge armor will now fully reset when resetting Talents in Try Me Mode
  • Abilities learned while the Hero is disabled due to crowd control effects will not be usable while the Hero is disabled by channeling or other Crowd Control effects

Heroes, Abilities, & Talents
  • Leoric: Updated Wraith Walk’s Movement Speed to correctly get up to a 50% bonus
  • [Rework] Junkrat: Concussion Mines will now always knock back all enemy types and Junkrat when they explode
  • Stitches: Shambling Horror's movement speed has been updated to match the new base Hero move speed
  • Li Li: Blinding Wind can no longer target and blind Immune targets
  • Artanis: Interupting Blade Dash before a second missle is launched no longer places in Artanis in unpathable terrain
  • Azmodan: All Shall Burn no longer continues to cast on targets in Post-Death states
  • Orphea: Orphea is now granted Mana when she uses Shadow Waltz
  • Yrel:
    • Yrel will now automatically mount after Hearthing back to base after using Bubble Hearth
    • Yrel can no longer become temporarily stuck channeling a Basic Ability by using her remaining Mana on Ardent Defender
  • Qhira:
    • Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike
    • Grappling Hook chain will no longer sometimes remain after casting the hook against Terrain
    • Swing Life Away no longer gives Spell Armor even if Revoling Sweep ends
    • The Thirst no longer heals Qhira after Carnage has hit non-Heroic targets
    • Qhira no longer pops at the end of her dance animation
  • Kel'Thuzad:
Talents
  • Level 10
    • Shadow Fissure [R2]
      • ​​Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds

Developer Comment: Talk about fireworks?! With our last balance patch, we introduced some changes to Shadow Fissure that ended up causing a bit more mayhem than we had expected. While we like rewarding players for hitting their abilities, a full instant reset of the ability ended up feeling pretty bad to play against in a lot of circumstances. This was compounded with the changes we also made to Might of the Scourge, so instead of a full reset, we decided to dial it back a notch and set the cooldown to 1.5 seconds instead.

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