Heroes of the Storm RSS Feed

by Published on 2018-12-23 11:03 AM

Matchmaking Update - December 21, 2018
Originally Posted by Blizzard (Blue Tracker)
Greetings Heroes,

We’ve just implemented a couple of changes to the Quick Match and Ranked Matchmaking systems (these changes will not require you to download a client patch) and wanted to take a moment to outline what has changed while also giving some insight into the results of our recent updates to this system as well as our matchmaking goals moving forward:

Call of the Nexus

With the release of the Call of the Nexus, we have seen a significant increase in match quality (in terms of meta composition) and have ultimately achieved the goal we set out to accomplish. However, we have also seen an increase in queue times, especially in certain regions, which we really don’t consider to be an acceptable trade-off. In response, we are going to temporarily loosen how rigid our rules are when it comes to enforcing meta compositions. Our overall goal with this change is to still create as many standard compositions as possible (Tank, Healer, Ranged Assassin) while also putting the quick back in Quick Match as we continue to make improvements to the system.

Hero League Matchmaking

When it comes to high level players (Master & Grand Master), the current iteration of the ranked matchmaker is heavily skewed towards focusing on match quality when it comes to creating a suitable game. This has the expected, but also less than ideal, side-effect of preventing certain high-level players from finding games in a reasonable amount of time. With that in mind, we are going to be expanding our rank difference requirements to allow the matchmaker to pull from a wider pool of available players if it can’t create a suitable game in an acceptable amount of time. With this update, the following ruleset will be enforced going forward:

Master and Grand Master players can now be matched with allies and opponents who are within Diamond league (Diamond 1 – 5)

Quality matchmaking will still be prioritized before expanding outwards into Diamond territory in times of need

As always, we will continue to iterate on our Ranked matchmaking rules and features following this adjustment and make changes wherever necessary moving into 2019.

by Published on 2018-12-21 06:56 PM

Heroes of the Storm Content Update - December 21
Originally Posted by Blizzard (Blue Tracker)
Greetings, Heroes!

I wanted to check in and give everyone an update following our latest announcements.

First, the next few months will unfold much like we’d originally planned. In fact, our 85th hero will be announced soon before hitting the PTR the first week of January, and that hero will be followed by a string of cool events and hero reworks en route to our next hero release.

What we want to do beyond those releases is currently under discussion across the Heroes of the Storm team. The plans moving forward are going to be focused on the things that the Heroes team and all of you in our community are excited for. Our team has always thrived when we’re working on things we’re passionate about. While our team is smaller, we’re a fully functional group of developers who can create the features and content we all want, in time. I know everyone is eager to hear more, but we’re still in the early stages of these conversations, so we’ll share updates once the team has made some decisions.

And while I can’t give you all the details just yet, I will also say that we’re actively discussing not only the right cadence for our patches and content – we’re also reconsidering some very core areas of the game to identify more ways we can make Heroes even better for players.

Just a few of the many things we’re currently discussing include:
  • Finalizing the Hero Role overhaul
  • Timing for rolling out the Ranked Play consolidation and improvements we discussed at BlizzCon
  • Bringing back the ability to directly purchase individual skins with Gems
  • Adding the ability to get more content like skins and mounts with Gold

More immediately, we just had a balance patch on Wednesday which will be followed closely by additional matchmaking changes to both Quick Match’s queue times and to the division spread used for matching high-level players in Ranked modes. Please check out the patch notes for all the details on the balance changes and be on the lookout for our matchmaking forum post as those improvements roll out.

So, in summary: meaningful changes are here now, and more content and updates are on the way shortly. As we move into the new year, please be valiant with us as we take some time to evaluate our new approach to all the exciting things we want to do. And as always, please share your thoughts on what you would like to see in 2019 while letting us know how we can continue improving this game that we all love.

Lastly, the team has been having a ton of fun with the Most Amazingest Board Game Ever and we’ve decided to extend our Winter Toy Event into February to give everyone more chances to play. The game can be completed 50 times during the event for up to 50 free Rare Toy Chests, so have fun, and we hope you enjoy the event as much as we do!


by Published on 2018-12-19 07:24 PM

Heroes of the Storm Balance Patch Notes - December 19, 2018
Originally Posted by Blizzard (Blue Tracker)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.

Quick Navigation:




  • Runic Blast (E)
    • Damage from 233 to 210

  • Level 1
    • Taskmaster (Z)
      • No longer reduces the cooldown of Shove by 10 seconds
  • Level 4
    • Bomb’s Away (E)
      • Bonus damage now caps at 200
  • Level 7
    • Double Trouble (Q)
      • Quest unlock cooldown reduction decreased from 1 to .5 seconds


  • Maximum Health reduced from 1662 to 1525
  • Health Regen reduced from 3.46 to 3.18

  • Crushing Jaws (R)
    • Damage reduced from 275 to 250
    • Stun duration reduced from .75 to .5 seconds

  • Level 1
    • Ancestral Strength (Trait)
      • Damage bonus reduced from 25 to 20%
  • Level 4
    • Fright (E)
      • The slow effects no longer stack
    • Backbiter (W)
      • Added functionality:
        • Passively increase your maximum Health by 10%


  • Illusion Master (R)
    • Cooldown increased from 8 to 10 seconds
    • No longer grants Samuro bonus Basic Attack damage

  • Level 1
    • Way of Illusion (Q)
      • Bonus Attack Damage per quest stack reduced from .5 to .25

Developer Comment: Samuro has become a bit of a nuisance for many players to deal with, particularly when playing against people who are competent in using Illusion Master. We’re reducing the power of Way of Illusion and Illusion Master, which should generally reduce the overall damage that Samuro can deal throughout the game.



  • Maximum Health increased from 1550 to 1650
  • Health Regeneration increased from 3.23 to 3.44

  • Shadow Dagger (W)
    • Damage increased from 29 to 32

Developer Comment: We are still gathering and evaluating data on Sylvanas, but her win rate is looking a little low, so we are giving her some small preliminary buffs while people figure out how to play with her updated kit and talents.


  • Basic Attack Damage reduced from 80 to 76

  • Hunter Killer (W)
    • Cooldown increased from 14 to 16 seconds
    • Damage reduced from 65 to 71
    • Health increased from 420 to 450
    • Mana cost increased from 60 to 75
  • Nydus Network (R)
    • Cooldown reduction per Basic Attack reduced from .5 to .4 seconds

  • Level 13
    • Hydralisk Transfusion (W)
      • Life Leech reduced from 75 to 60% of damage dealt



  • Level 1
    • Increasing Clarity (Q)
      • Damage bonus upon quest completion increased from 150 to 180


  • Level 1
    • Field Study (E)
      • Spell Power bonus increased from 15 to 20% per stack
  • Level 4
    • Ruby (Active)
      • Healing increased from 205 to 220
  • Level 13
    • Potion of Revival (Q)
      • Healing increased from 35 to 45%
    • Super Healing Potion (Q)
      • Healing increased from 80 to 100%
  • Level 16
    • Safety in Numbers (Trait)
      • Armor bonus increased from 10 to 15

Developer Comment: After the last round of changes, Deckard’s win rate has fallen more than we would like. Rather than put more power back into his base kit, we are buffing some of his talents on various tiers to make his talent choices more impactful and to increase his power growth throughout the game.

Lt. Morales

  • Level 7
    • Physical Therapy (W)
      • No longer grants cooldown reduction when removing Slows with Safeguard
        • Additional functionality:
          • Reduce the cooldown of Safeguard by 2 seconds


  • Level 7
    • Armor of Faith (Q)
      • Now has a 20-second cooldown
      • Additional functionality:
        • Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced

Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn’t drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy Light when this talent activates.



  • Maximum Health reduced from 2950 to 2750
  • Health regeneration reduced from 6.15 to 5.73


  • Mech Basic Attack damage increased from 24 to 26


  • Level 4
    • Fueled by Torment (W)
      • Healing reduced from 12 to 11


  • Base Maximum Health increased from 3000 to 3060
  • Health Regen increased from 6.25 to 6.38

  • Level 4
    • Chop Chop (W)
      • Attack Speed slow duration increased from 4 to 5 seconds
  • Level 13
    • Digestive Juices (E)
      • Damage reduction bonus increased from 40 to 50%
      • Duration increased from 4 to 5 seconds

Bug Fixes

  • Fixed a number of tooltip issues across the game.

  • Sylvanas: Fixed an issue preventing Banshee’s Curse from working against Battleground event monsters.
by Published on 2018-12-14 07:47 PM

A Message From Production Director Kaéo Milker
Originally Posted by Blizzard (Blue Tracker)
Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.

So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change.

But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future.

The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized.

So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose.

Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way.

Thank you,

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