Heroes of the Storm RSS Feed

by Published on 2018-04-09 05:05 PM

Invenglobal Developer Interview
Invenglobal got a chance to sit down with developers Kaeo Milker and Matt Villers. We've included the highlights below:

  • Heroes did not initially have any lore due to the game originating as a Starcraft 2 map
  • The average hero is in development for 6-9 months
  • Deckard's kit was nailed down about 6 months ago, with the time between now and then spent on polishing, balancing, graphics
  • The team have more than 100 heroes they want to include in the game
  • The number of heroes currently in varying stages of development is probably around 8-10
  • New heroes are developed by a dedicated team, reworked heroes are worked on by the live-balancing team
  • They hear the community's request for a Raynor rework but can't talk about anything currently
  • Another multi-class hero will be done when it makes sense for a given hero design
  • Deckard should be capable of being solo-support
  • The team wants to get more support heroes into the game
  • Heroes with high mobility are being kept an eye on, with a focus on how frustrating they can be to play against
  • More heroes will have their gold price dropped eventually
  • Hanamura will make a comeback
  • Third bans are being explored


Free Hero Rotation
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: April 10, 2018
  • Malfurion
  • Valla
  • Gazlowe
  • Johanna
  • Thrall
  • Dehaka
  • Lt. Morales
  • Gul'dan
  • Leoric
  • Hanzo
  • Chen (Slot unlocked at Player Level 5)
  • Blaze (Slot unlocked at Player Level 10)
  • Illidan (Slot unlocked at Player Level 15)
  • Valeera (Slot unlocked at Player Level 20)

Weekly Sales
Originally Posted by Blizzard (Blue Tracker)
Our next set of Heroic Deals will begin on Tuesday, April 10! Check out the list of upcoming featured items and Hero discounts below.

Upcoming Hero Sales
  • Dehaka — Sale Price: 375 gems
  • Diablo — Sale Price: 150 Gems

The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

Upcoming Featured Skins
  • Savage Pack Leader Dehaka
  • Soul Iron Diablo
  • Cataclysmic Succubus Kerrigan
  • Test Model Purifier Artanis
  • Golden Roller Derby Nova
  • Amber Spectre Tracer
  • Pallid Ironclaw Rehgar
  • Dominion Maraudin' Muradin

Upcoming Featured Mounts
  • Showtime Championship Banner
  • Biohazard Road Boar
by Published on 2018-04-07 05:09 PM

Deckard Cain
Deckard Cain was announced as the next hero this week! As a melee support hero, Deckard helps his team by controlling the battlefield and debuffing enemies. He is scheduled to go on the PTR "in the next couple of weeks".

Click below for a full overview of his skills and talents:



Heroes Brawl of the Week, April 6, 2018: Deadman’s Stand (Heroic)
The Deadman's Stand cooperative brawl returns this week, but on Heroic difficulty! Do you have what it takes to stand against the swarm?
Originally Posted by Blizzard (Blue Tracker)

If only we had TIME! With a little breathing room, Mira Han could get the Core up and running and give us enough juice to activate the Psi Disruptor, wiping out the Omegaswarm and saving us all from certain death. That’s where you come in, Heroes… we need you to get out there and buy us time in any way you can. They’re a swarm of angry Zerg, they’re headed right this way, and you’re all we’ve got. Good luck.

Rules:
  • At the beginning of the Brawl, your team will have the following roster of Heroes to choose from:
    • Warrior: Artanis, Arthas, Blaze, Garrosh, Rexxar, Sonya, Varian, Zarya
    • Support: Brightwing, Li Li, Lt. Morales, Lucio, Tassadar, Rehgar, Uther
    • Specialist: Azmodan, Gazlowe, Sgt. Hammer, Nazeebo, Probius, Xul
    • Assassin: Falstad, Greymane, Gul'dan, Illidan, Jaina, Junkrat, Kael'thas, Kel'Thuzad, Raynor, Thrall, Valla, Zul’jin
  • Player Death:
    • When a Hero dies, they can be resurrected by Allies after a short channel time.
    • If all players die, the mission is failed.
  • Players start at Level 10 and have access to their full talents with a few exceptions (i.e. Bribe)
  • Enemy Zerg Heroes will periodically assault your base and will drop new active items exclusive to Deadman’s Stand and Escape from Braxis.
  • Survive the onslaught, protect your base, and buy enough time for Mira Han to cleanse the infection if you want to win this Brawl and save Deadman’s Port!

Rewards
  • Complete one match of Deadman’s Stand (Heroic) to earn a Loot Chest!

Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.

Blue Posts
In the wake of Deckard's reveal on Thursday, a few of the developers took to reddit to clarify and comment on community concerns.
Originally Posted by Blizzard Entertainment
I'm a little sad that he didn't get a scroll of teleportation(town portal) as a B(creating a portal in the home base and another where he casted the scroll from), which could be used by other party members for a few seconds to return to base or allowing him to return to the fight quickly.
Sorry about that. As a consolation... his hearth animation is him creating a town portal to go back to the hall of storms. So the lore is there (Blizz_KinaBREW)

As currently written, his level 13 ([D] Ancient Blessings Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit) is a better Bloodlust on some heroes/hilariously broken.
I've seen a lot of discussions about this talent so far but I wanted to chime in and let everyone know that it does have a 1 second cooldown between AOEs. (BlizzKyle)

Deckard Cain has the most oddly satisfying ability icon design
Awesome to hear! It just seemed to make sense as I was making his icon set. I'm happy that the visual association between the gems and the horadric cube is being seen. (BlizzJohnny)

Cain is fine and all, but could we please get a balance patch?
Hey everyone,

We're already working on our regularly scheduled balance patch (two weeks after a major release) which means we should have something for you next week baring any unforeseen circumstances.

While we occasionally tweak balance outside of our normal balance patches, spinning up hotfix patches is actually quite expensive in terms of dev time since it takes away from other things we have in progress. That doesn't mean it will never happen (eg. Maiev) but just trying to set expectations when it comes to how often we tweak balance. We also don't want to shift the meta every week by changing things too often since that makes things more volatile and comes with its own set of frustrations. (Blizz_AKlontzas)

HeroStorm Episode 38 - Dragon vs Dragoon
Carbot Animations is back with a new video, and this one features the newest character to enter the Nexus, Fenix!

by Published on 2018-04-05 04:11 PM

Heroes of the Storm PAX East Panel: Inside the Forge

What: Be the first to learn how the lore of Heroes of the Storm will add to the larger Blizzard universe! Join the Heroes of the Storm development team to discuss the magic behind creating characters that leave a lasting impression and get a front row seat for the introduction of one of the most unlikely Heroes from Blizzard’s history to join the Nexus yet.
Where: http://www.twitch.tv/pax2
When: April 5, 9:30AM PDT / 6:30PM CEST
Who:
  • Jeff Cannata [Moderator]
  • Matt Villers [Lead Hero Designer]
  • Kevin Johnson [Creative Content Lead]
  • Kaeo Milker [Production Director]




Deckard Cain
  • There's a lot of nostalgia for Cain, lots of people wanted him
  • He is canonically a narrator, not a fighter
  • Initial idea was to make him cast spells like a mage, due to his Horadric background, but it didn't fit well
  • His abilities are more tactical in nature
  • Despite Cain being dead in the lore, the Nexus is a magical place that allows for "snapshots" of heroes that might be dead otherwise
  • Deckard Cain is a "setup/support healer"
  • You are rewarded for thinking ahead, potentially supporting multiple lanes with Healing Potions
  • Enemies can see potions, but not attack them
  • They knew early on that he would be a support hero. Narrowing it down took more effort though
  • They don't want supports to play whack-a-mole with health bars. More interaction, moment-to-moment decisions
  • Cain's "Stay A While And Listen" heroic plays a track of him actually beginning to tell a story
  • Deckard Cain will be on the PTR in the next few weeks

Lore of The Nexus
  • Heroes has been a mix of other universes, borrowing lore from all of them
  • But the Nexus has its own lore! The team has created a lot of places, each with its own unanswered questions
  • What is the Nexus? It is an actual place. First hint was the trailer shown at last Blizzcon with the portals over Dragon Shire
  • There are more realms out there
  • The heroes are a wild card in the power struggle between realm lords
  • The original battlegrounds are entirely Nexus-based. The announcers for those maps are the realm lords
  • The skin descriptions are rooted in this lore
  • The developers want to tell a linear story across multiple content drops throughout the year, starting this month
  • Ravencourt (home of Cursed Hollow, Haunted Mines, Towers of Doom) is the first location for this story
  • A lot of the story will be out-of-game, but they will also have in-game story
  • Rise of the Raven Lord, the first ever Heroes of the Storm comic, is coming this month!

Q&A
  • When are we getting the Kevin announcer?
    • Kevin is ready and willing! Team will see what they can do
  • Who is in charge of Umbra-Orgrimmar?
    • There's a lot more story to tell
  • Cain has a Carbot-inspired talent
  • How difficult was it to balance Cain?
    • Design teams work together as the hero progresses, trying to make sure mechanics are balanced
  • Have you considered introducing the Raven Lord as a playable character?
    • For now they're focusing on just heroes. Heroes and realm lords are widely different. Realm lords are almost demigod-like. Would be an interesting challenge
  • Murky is a hero that relies on other teams not knowing how to deal with Murky and thus sees no pro-play. Anything coming for Murky?
    • Fair feedback. Can't announce anything right now
  • Are you guys considering ARAM as a main gamemode?
    • They're always watching. Bringing it in as brawls more often
  • Will Heroes have more things from the cinematic team?
    • They are planning to bring more to the visual medium, making it feel like Heroes at its core. Still trying to figure out how to properly tell the stories
  • Will we get updated hero kill interactions?
    • They want to update them as much as they can. It's a complex process, every new hero creates new ripples. The team is working as hard as they can
by Published on 2018-04-04 08:34 PM

PAX East Clarification
Blizzard posted a clarification on the time of tomorrow's developer panel. It takes place 3 hours earlier than originally announced. We will of course still be covering the panel live, right here on MMOC-Champion.
Originally Posted by Blizzard (Blue Tracker)
Hey all,

The PAX event site is correct. The panel starts at 9:30AM PDT / 12:30PM EDT / 6:30 PM CEST. We have corrected the blog and will be posting a reminder that specifies time zones more clearly today.
There are also still a few hours left to submit questions for our developer interview. So if you have burning questions that you would love to hear an answer to, feel free to follow the link!



Support Ending for DX9 and the 32-bit Heroes Client
DirectX9 and the 32-bit Heroes client will no longer be supported from July of this year. If you're still running an older system, now might be a good time to look for an upgrade.
Originally Posted by Blizzard (Blue Tracker)
In the coming months, we’re planning to end support for DirectX9 and the 32-bit version of the Heroes of the Storm client. DirectX has had several major releases since DX9, and the vast majority of players in the Heroes community are now running the 64-bit version of the game, along with DirectX11 or higher.

Once support ends, Heroes of the Storm will no longer run for players who are attempting to use the 32-bit game client or DirectX9. Please also note that while the 64-bit Heroes client might still be playable on some machines using DirectX10, this may not be the case for all configurations, which is why we recommend that all our players upgrade to at least DirectX11.

We apologize for any inconvenience this may cause. If you‘re not already using the 64-bit Heroes of the Storm client and DX11 or higher, we encourage you to consider making the switch prior to July of this year, which is when we aim to go live with the planned changes.

Page 39 of 43 FirstFirst ...
29
37
38
39
40
41
... LastLast

Site Navigation