Heroes of the Storm RSS Feed

by Published on 2018-05-11 05:18 PM

Lunara Rework Spotlight
Looks like Lunara will be getting a rework at the same time as Diablo!



Heroes Learning Videos
Three of the Heroes of the Dorm casters took some time out of their schedule to provide a couple of helpful videos on topics that many may struggle with in the game.





Blue Posts
Following yesterday's reveal that Diablo is getting a rework with the next big update, Live Designer Alex Neyman took to reddit to answer questions.
Originally Posted by Blizzard Entertainment
No lightning breath change?
Lightning Breath now has a ramping slow effect on it as well. (u/BlizzNeyman)

but what about Lunara
Soon. (u/BlizzNeyman)

Does anyone know if they're keeping [[From the Shadows]] with this update? I felt like it was problematic on current Diablo, and with the new movespeed it kinda gives him some insane mobility.
From the Shadows is gone, but part of that range was put into the base Shadow Charge. We felt the ability felt bad to use without the Talent, but the increasing the range any more started to feel unfair to play against. (u/BlizzNeyman)
Isn't that exactly what you did with Chromie? Almost every time you have done a talent that increases an ability's range, that talent dominates. There are many exceptions, but a lot of these exceptions are for abilities that were never meant to have long ranges anyway.
Yeah, we try to be cognizant of when adjusting someone's range goes beyond adding gameplay, but drastically reducing counterplay or making an ability feel completely different. Sometimes it's okay (like Jaina), sometimes it's better to come up with something else (like Chromie). (u/BlizzNeyman)

"each can damage a single target like a shotgun, piercing through them" This is not like shotguns I've used.
The shotgun comment was mostly meant to highlight the fact that multiple flame waves can damage the same Hero, so if you hit someone up close with all 5 flame waves, the ability will do 5x damage and healing (also true on the return). (u/BlizzNeyman)

Quick questoin they didnt show his AOE stun ulti at all which makes me assume its the exact same but any proof for it being untouched? Firebreath thing looked untouched to but just want to double check.
Lightning Breath has a slow and increased range, Apocalypse was unchanged (though the 20 is slightly different). (u/BlizzNeyman)

Why would you rework Diablo when he was already seeing top tier level play? I would have thought a hero like Raynor, who is literally so bad he can only lane, would have priority..?
We're also working on Raynor, these things just take time. (u/BlizzNeyman)

HGC 2018 - Top 5 Plays - Phase 1 Crucible
With the HGC Crucible having come to an end, Blizzard put together a short compilation of last weekend's best plays:

by Published on 2018-05-10 05:33 PM

Diablo Rework Spotlight
The next update to Heroes, coming "Soon(TM)", will feature a rework of the Lord of Terror! This includes a full talent overhaul, and some functionality changes to Fire Stomp to make it a frontal cone.



Blue Posts
Originally Posted by Blizzard Entertainment
Sad thing is, even though we are seeing paintings of all these possible new skins, I wouldn't be surprised if some of them aren't actually going to be added.
All of the skins shown in these posters will be available in-game (@BlizzHeroes)
Does that include the chihuahua?
Yup, as a new mount! (@BlizzHeroes)

After extensive testing, it seems that Second Wind's tooltip might be a bit inaccurate. Basic attacks actually heal for more than Varian's 1% maximum health, in fact they heal for about 1.15% of his max health (given any heroic - scaled for health). Can anyone confirm this for me?
This was indeed set for 1.17% of maximum Health, because at the time of the Talent's creation that was the smallest we could get with rounding for percentage healing effects. We've since updated the engine to support smaller healing percentages, and we've fixed Second Wind's healing to be exactly 1%. This will go live in a future patch (alongside the next major Hero release). (u/BlizzNeyman)

The Journey To My Uninstall
Hey Lightning, sorry to hear about this. I personally lost my Master promo 6 times before finally getting there, in some cases to experiences like what you describe here, so I feel your pain on this one. We've heard your and the community's feedback when it comes to frustrations with ranked matchmaking, and while we can't control for every variable, we do feel like there are things we can improve on.

You may have seen in our blog post last month the announcement that we're actively working on a Loss Forgiveness feature for precisely the scenario you're describing - https://news.blizzard.com/en-us/hero...-april-12-2018

This is a high priority for us and will initially apply when a player on your team fails to participate, with later support being added for AFK players and those found to be dying intentionally.

We're also working on upgrades to our penalty system so we can more quickly and reliably identify problematic players and apply appropriate penalties, including suspensions and bans. While these changes won't entirely prevent players from doing this sort of thing, it should make it less common and more importantly make you less likely to be penalized when it happens outside your control.

Win/Loss streaks are a natural and unavoidable part of any matchmade multiplayer game, and the focus for us in the context of Heroes is doing our best to make sure those games feel as fair as possible. That's another front on which we've heard player feedback, and we're actively working on improvements including adjusting matchmaking (especially at higher skill levels) to favor more higher & more consistent match quality even if it means longer queue times in some cases.

I want to stress that for us, making a fun experience is and always has been the most important thing. That value is what made me a fan of the company and ultimately made me want to work here. Keeping our players happy is the one and only way we get to keep doing the jobs we love to do, so we have tremendous incentive to make enjoyable gameplay our number one priority. (MattVi)

Heroes of the Dorm Reminder
The grand finals of Heroes of the Dorm are fast approaching, which means that your chance to win additional loot boxes is running out. Be sure to log in at the Heroes of the Dorm website and pick which team you think will take the cake.

Not sure what Heroes of the Dorm is all about? Click below to find out:

by Published on 2018-05-09 05:48 PM

Nexomania Teaser
Originally Posted by Blizzard (Blue Tracker)
THE BELL HAS RUNG
PREPARE FOR SPECTACULAR WRESTLING!
Coming soon to the Nexus


Heroes of the Storm Patch Notes – May 9, 2018
Originally Posted by Blizzard (Blue Tracker)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Quick Navigation:



Heroes

Assassin

Fenix


Stats
  • Health reduced from 1200 to 1140.
  • Health Regeneration reduced from 2.50 to 2.38.
  • Shields reduced from 800 to 760.
  • Shield Regeneration reduced from 80 to 76.

Abilities
  • Weapon Mode: Phase Bomb (W)
    • Basic Attack range bonus reduced from 1.5 to 1.25.
  • Warp (E)
    • Cooldown increased from 15 to 17 seconds.
    • Range reduced from 11 to 9.


Guldan


Talents
  • Level 1
    • Glyph of Drain Life (W)
      • Removed.
    • Chaotic Energy (Passive)
      • Adjusted functionality:
        • Increases Drain Life’s range by 25%.
        • Regeneration Globes restore 50% more Health and Mana.
        • Reward: After collecting 20 Regeneration Globes, reduce all Mana costs by 20.
  • Level 4
    • Health Funnel (W)
      • Additional functionality:
        • Drain Life’s cooldown recharges 100% faster while it is active.
  • Level 7
    • Devour the Frail (W)
      • Removed.
    • Curse of Exhaustion (E)
      • Adjusted functionality:
        • When Drain Life is cast on an enemy who is affected by Corruption, it deals 50% increased damage and Slows the target by 25%.
  • Level 20
    • Haunt (R)
      • Armor reduction amount decreased from 25 to 20.

Developer Comment: Our resident warlock has been in and out of the meta a couple times since his epic release and his Talent tree has become a bit lopsided. We began these changes by looking at Rain of Destruction (even going as far as testing the Ability without a channel!) but quickly realized that we would need more than just a balance patch to appropriately address the Heroic. We were, however, able to make some Talent adjustments that will hopefully give players fun new ways to drain the life from their opponents!


Hanzo


Stats
  • Basic Attack range decreased from 7.5 to 6.5.

Abilities
  • Natural Agility (Trait)
    • Range decreased from 10 to 9.
Talents
  • Level 4
    • Explosive Arrows (Q)
      • Area of effect damage reduced from 100% to 75%.

Developer Comment: These changes require Hanzo to put himself at greater risk to deal the considerable amount of damage that he can dish out over the course of a game. While we believe Hanzo has a unique place as an Assassin who specializes in using his superior range to kite enemies, he was able to do so too safely, which was crowding out other ranged Assassins.


Kael'thas


Talents
  • Level 4
    • Energy Roil (E)
      • Additional functionality:
        • Passively reduces the Mana cost of Gravity Lapse by 70.
  • Level 7
    • Sunfire Enchantment (Trait)
      • Spell Damage reduced from 165 to 115.
      • Number of empowered Basic Attacks increased from 1 to 2.
      • If both empowered Basic Attacks hit enemy Heroes, gain 15% Spell Power for 10 seconds.
  • Level 13
    • Pyromaniac (W)
      • Cooldown reduction applied per tick of Living Bomb damage decreased from 1 to 0.5 seconds.
  • Level 16
    • Arcane Dynamo (Passive)
      • Removed
    • New Talent: Ignite (Q)
      • Flamestrikes that hit enemy Heroes also afflict them with Living Bomb.
      • Only 1 Living Bomb can be applied per Flamestrike cast.
  • Level 20
    • Presence of Mind
      • Hitting enemy Heroes with Pyroblast no longer reduces its cooldown.
      • New functionality:
        • Heroes who are hit by Flamestrike or have Living Bomb spread to them reduce the cooldown of Pyroblast by 10 seconds.
Developer Comment: We’re taking passes at some older Talent trees that, while not in need of a full rework, could use some design tweaks. The changes to Kael’thas in particular went through quite a bit of iteration. We’re happy to report that, unlike some of the insane Talents we tried internally, we managed to re-imagine and restore the power of Ignite!


Maiev


Stats
  • Health reduced from 2150 to 2021.
  • Health Regeneration reduced from 4.48 to 4.21.
  • Basic Attack damage reduced from 150 to 145.

Abilities
  • Vault of the Wardens (R)
    • Cooldown increased from 12 to 13 seconds.


Thrall


Abilities
  • Chain Lightning (Q)
    • Damage reduced from 178 to 162.
    • Bounce damage reduced from 89 to 81.

Talents
  • Level 1
    • Rolling Thunder (Q)
      • No longer increases Chain Lightning’s range.
      • New functionality:
        • Hitting a marked enemy restores 2.5% of Thrall’s maximum Health.
  • Level 4
    • Frostwolf Pack (W)
      • Quest requirement reduced from 7 to 6 Hero hits.


Tracer


Abilities
  • Recall (E)
    • Tracer’s Recall destination is now visible to enemies.


Tychus


Abilities
  • Overkill (Q)
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 65 to 60.

Talents
  • Level 4
    • Fully Loaded (Trait)
      • Removed.
    • The Bigger They Are (Trait)
      • Additional functionality:
        • Reduces Minigun's cooldown by 2 seconds.


Specialist

Medivh


Talents
  • Level 7
    • Arcane Explosion (W)
      • Bonus area of effect damage reduced from 100% to 50% of the damage prevented by Force of Will.


Support

Ana


Abilities
  • Shrike (Trait)
    • Now Heals Ana for Dose damage dealt to all enemies, rather than only the damage dealt to Heroes.
  • Healing Dart (Q)
    • Mana cost reduced from 15 to 10.
  • Nano Boost (R)
    • Cooldown increased from 60 to 70 seconds.

Talents
  • Level 1
    • Detachable Box Magazine (Passive)
      • First reward removed
      • Second reward requirements reduced from 15 to 12 maximum Dosage stacks.
  • Level 7
    • Debilitating Dart (Active)
      • Reduced damage duration decreased from 4 to 3 seconds.
      • Additional functionality:
        • Also Slows the target by 50%.

Developer Comment: While Ana is showing a positive win rate, we’re still not seeing her picked up in the solo-Support position as often as we’d like. These changes should allow her to stick around longer in fights and limit wear and tear on your Hearthstone hotkey.


Auriel


Abilities
  • Bestow Hope (Trait)
    • Energy stored when Auriel hits non-Heroes increased from 5% to 10% of the damage dealt.
Talents
  • Level 4
    • Repeated Offense
      • Additional functionality:
        • Increases Detainment Strike’s knockback distance by 25%.
  • Level 13
    • Repelling Strike (E)
      • Removed.
  • Level 20
    • Diamond Resolve (R)
      • Armor granted upon Crystal Aegis expiration increased from 60 to 75.


Deckard


Abilities
  • Lorenado (R)
    • Cooldown reduced from 45 to 40 seconds.

Talents
  • Level 1
    • Sapphire (Active)
      • Bonus Slow amount increased from 25% to 30%.
  • Level 4
    • Ruby (Active)
      • Lesser Healing Potion Heal amount increased from 190 to 205.
  • Level 13
    • Ancient Blessings (Active)
      • Damage reduced from 76 to 72.
      • Healing reduced from 114 to 106.
  • Level 20
    • Bottomless Flask (Q)
      • Healing Potion recharge rate increased from 5 to 6 seconds.

Developer Comment: Deckard’s foray into the Nexus has been incredibly successful from a balance perspective. He’s sitting at a healthy win rate of anywhere between 47% and 51% in high level play, depending on the experience of the Deckard player. Many of his Talents are also looking to be in good shape. We’re making some tuning changes intended to adjust under and overperforming Talents without impacting his overall win rate too much.


Li Li


Talents
  • Level 1
    • Wind Serpent (W)
      • No longer reduces Cloud Serpent's cooldown.
    • Eager Adventurer (Trait)
      • Fast Feet duration bonus increased from 50% to 100%.
      • Mana regeneration bonus reduced from 150% to 100%.
  • Level 4
    • Safety Sprint (Trait)
      • Additional Functionality:
        • Passively increases Fast Feet's base Movement Speed bonus from 10% to 15%.
  • Level 16
    • Blessings of Yu’lon (W)
      • Healing reduced from 1.5% to 1.25% of maximum Health.


Lt. Morales


Talents
  • Level 4
    • Trauma Trigger (Passive)
      • Cooldown reduced from 60 to 30 seconds.
  • Level 16
    • Extended Care (Q)
      • Range bonus reduced from 40 to 30%.


Malfurion


Stats
  • Health reduced from 1598 to 1525.
  • Health Regeneration reduced from 3.33 to 3.18.

Abilities
  • Moonfire (W)
    • Healing reduced from 135 to 130.
  • Twilight Dream (R)
    • Damage reduced from 355 to 310.


Stukov


Abilities
  • Bio-Kill Switch (Trait)
    • Healing reduced from 475 to 435.
  • Lurking Arm (E)
    • Cooldown increased from 8 to 10 seconds.

Talents
  • Level 1
    • Growing Infestation (E)
      • Additional cooldown duration increased from 4 to 5 seconds.
  • Level 4
    • One Good Spread (Q)
      • Mana restoration reduced from 30 to 10.
  • Level 7
    • It Hungers (E)
      • Mana restoration increased from 5 to 10.


Warrior

Garrosh


Abilities
  • Groundbreaker (Q)
    • Stun duration reduced from 0.75 to 0.5 seconds.
    • Slow amount increased from 35% to 40%.

Talents
  • Level 16
    • Rough Landing (Q)
      • Bonus Slow amount reduced from 15% to 10%.

Developer Comment: These changes are meant to make the immediate aftermath of being thrown by Wrecking Ball a little less punishing for Garrosh’s opponents, particularly when he throws an enemy Hero and then Stuns them with Groundbreaker. We’re slightly reducing Groundbreaker’s Stun duration so that enemy Heroes can more quickly pop defensive cooldowns to try to survive. We’re also compensating Garrosh with a slight increase to Groundbreaker’s Slow. This way, he can still reliably catch enemies if he starts with Groundbreaker and wants to close in for a throw.


Sonya


Talents
  • Level 4
    • Hurricane (W)
      • Cooldown reduction increased from 1 to 2 seconds.
    • Shot of Fury (Trait)
      • Moved from Level 7.
  • Level 7
    • Battle Rage (Active)
      • Moved from Level 4.
  • Level 13
    • Mystical Spear (Q):
      • New functionality:
        • Ancient Spear always pulls Sonya to the target location even if it doesn’t hit an enemy. When used this way, its cooldown is reduced by 5 seconds.

Developer Comment: Battle Rage is proving to be the dominant pick on its Talent tier and provides a lot of generic power to Sonya’s kit. Rather than nerf it, we're placing it against stronger Talents at Level 7 to lessen the amount of generic power she can get overall. Similarly, Mystical Spear at 13 is giving a bit too much raw power in addition to its utility. It should now be more in-line with the more situational Talents at that tier.


Bug Fixes

Battlegrounds
  • Dragon Shire: When attempting to capture a Dragon Knight, Channeling is now correctly paused when hit by a Time Stop effect, like Zeratul’s Void Prison.

Heroes, Abilities, and Talents
  • Deckard: Non-Hero allied units no longer receive area of effect Healing from the Potion of Revival Talent.
  • Falstad: Lightning Rod cooldown reduction applied by the Wingman Talent now correctly appends to both Lightning Rod’s Ability tooltip and Wingman’s Active Bar tooltip.
  • Fenix: Purification Salvo Channeling can no longer be interrupted by displacement effects, like Raynor’s Penetrating Round.
  • Hearthstone: Fixed an issue in which certain Hero Abilities would not interrupt Hearthstone Channeling.
  • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
  • Li Li: Upon activating Safety Sprint, Fast Feet now correctly persists for its full 3 second duration.
  • Stukov: The It Hungers Talent no longer grants cooldown reduction to Lurking Arm if the Ability is cast without hitting any enemy Heroes.

Deckard Cain Price Reduction
Deckard Cain's gold price has been reduced to 10000.

by Published on 2018-05-08 08:38 PM

May 8th Teaser
The official Heroes twitter account has posted a follow-up to yesterday's teaser:



HGC Digest: The Old Guard Holds in the Crucible
Originally Posted by Blizzard (Blue Tracker)

The HGC Crucible serves as the entry point for up-and-coming Heroes of the Storm players, hungry for a spot among the pros. Over the weekend six of the top Open Division teams from Korea, Europe, and North America challenged the bottom two HGC teams from their respective regions to determine which teams would be competing in Phase 2.

Of the six Open Division teams, only one emerged victorious: Master Theater out of Korea. However, sparks flew in every Crucible match, highlighting differences between the HGC teams and the challengers.


The Pro Mentality

The No Tomorrow and King’s Gambit match started with a bang, with bold plays from King’s Gambit allowing them to catch up after a shaky early game. The map culminated in a great Core rush, with excellent stalling tools from both Diablo and Falstad.


However, King’s Gambit was sometimes too bold for their own good. They quickly lost Game 2 on Cursed Hollow in less than 11 minutes after attempting to fight around the Boss. They were two levels behind No Tomorrow and lacked Heroic abilities, a choice that seasoned HGC players would likely avoid.

“Most players that transition from the amateur to pro scene get punished for the smallest mistakes,” said Jared “Kubie” Roberts, No Tomorrow’s coach. “As pro players, we are conditioned to capitalize on small mistakes and push maximum value from those mistakes.”

After Game 4 on Braxis Holdout, King’s Gambit led the series 3-1 and was one win away from becoming the newest member of the HGC. No Tomorrow needed to win the next three games to keep their HGC spot, and to do so, they needed to focus solely on the future.

“Every game I went in, asking where we were going next, and discussing draft,” Kubie said. “You can't change the past, only shape your future. In that situation, the best thing that I can do as a coach is to keep them focused on winning, not thinking about being behind.”

This mentality worked, as No Tomorrow’s cool demeanor outlasted King’s Gambit. The Open Division team took fewer and fewer risks during the final three games and their coordination on team fights looked to be scattered.


Adapting During a Long Series


An additional aspect that seemed to separate the Open Division teams from their HGC counterparts was the ability to adapt in their drafting style. This consistently hurt Worst Positioning in EU as they allowed Robert "robadobah" Purling to devastate on Garrosh for the first four games of the series before finally electing to ban the hero in Game 5.

In a similar vein, King’s Gambit had found success with Maiev early on in the series, and No Tomorrow knew their opponents would love to pick The Warden again. This time they had the perfect counterpick in mind: Sonya. Jon "Equinox" Peterson cleaned up with Sonya during the final two games of the series. In both instances, King’s Gambit struggled to defeat the Barbarian.

“Maiev has no kill pressure on Sonya. If she doesn't have a way to constantly reset her Q, she cannot kill Sonya, and has no way to step up to her,” Kubie explained. “If you ban out or pick dps that are good against Sonya when you see a Maiev, it will be extremely difficult for the enemy team to step up to you.”

Had King’s Gambit adapted to the strong Sonya play or chose to deny Shawn “Jin” Boyle’s excellent Garrosh throughout the series, we could be watching them play in Phase 2 instead of No Tomorrow.


Master Theater Joins HGC Korea


By defeating Team Ace 4-2, Master Theater has become the newest member of HGC Korea. With stronger team fighting coordination and faster rotations, they honed in on Team Ace’s weakness: the macro game. By consistently claiming map objectives, Master Theater showed they were the stronger team on Sunday.



Other Notable Highlights from HGC Crucible

  • Both EU teams defended their spots in the HGC, winning 4-1. Leftovers defeated Granit Gaming while Diamond Skin won against Worst Positioning.
  • Despite internet issues, LFM Esports finished off XD 4-2 in North America. Additionally, Feliz held their place in HGC Korea by defeating ILLLLL 4-1.

Deckard Cain Fanart
Alarak of the storm made a short comic to celebrate the launch of Deckard Cain, with special focus on his bundled "mount":


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