Heroes of the Storm RSS Feed

by Published on 2022-05-11 08:07 PM

Heroes of the Storm Hotfixes - May 11, 2022
Originally Posted by Blizzard (Blue Tracker)
Greetings Heroes!

The Heroes team has released a quick update to address a few long-standing issues that have been present in the game.

We want to thank our passionate community for bringing awareness to these issues. See you in the Nexus!

-The Heroes of the Storm Team


BUG FIXES

General
  • Fixed a few tooltip descriptions in Italian language.

Heroes
  • Hanzo’s Scatter Shot now ricochets as intended from all sides in Alterac Pass.
  • Hogger and Maraudin’ Muradin’s voice over now properly play when locked in for Quick Match.
  • Sylvanas’ Wailing Arrow with Deafening Blast is now effective as the graphical indicator radius shows.
  • Sylvanas’ Overwhelming Affliction is now properly applied to a secondary target getting 3 stacks from the Withering Fire applying stacks from Remorseless.

Collection
  • Update the description for the 6 Year Anniversary Spray.
  • The 6.5 Year Banner is now properly awarded along with other 6 Year Anniversary rewards.
  • The Battle Ready Li-Ming Spray is now properly functioning in game when equipped in a hero’s loadout.
  • Desert Adept Shaman Rehgar Skin now properly shows in game.
  • Fixed an issue where the Classic 2021 Emoji pack is not showing properly.
by Published on 2022-04-28 04:06 PM

Heroes of the Storm Hotfixes - April 27, 2022
Originally Posted by Blizzard (Blue Tracker)
Hello,

We’ve released a hotfix today to address bugs below.

BUG FIXES

Collections
  • The Shaman of the Earthen Ring and Lord of the Clans portraits for Thrall are available after purchase.
  • The Dark Lady Sylvanas portrait is granted and can be equipped after purchasing with Shards.
  • Leoric’s Phantom mount is now available in Collections
  • The Classic Xul portrait is now available in Collections.

Alterac Pass
  • The prisoner can no longer be moved out of the cage by using Hogger’s Loot Hoard.
by Published on 2022-03-29 09:01 PM

Heroes of the Storm Balance Patch Notes - March 29, 2022

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


Quick Navigation:



Heroes

Tank

Anub'arak

Talents
  • Level 1
    • Nerubian Armor [W]
      • Spell Armor increased from 20 to 25.
  • Level 7
    • Subterranean Shield [E]
      • Shield increased from 345 to 400.
  • Level 13
    • Urticating Spines [W]
      • Damage increased from 80 to 90.

    • Acid Drenched Mandibles [Passive]
      • Damage bonus increased from 70% to 80%.
      • Duration increased from 3 to 4 seconds.
  • Level 20
    • Cryptweave [R2]
      • Damage over time increased from 50 to 60.

Developer Comment: These talents weren't quite matching up against the potential of a horde of beetles.


Johanna

Talents
  • Level 1
    • Zealous Glare [E]
      • Bonus damage reduced from 125% to 75%.
  • Level 13
    • Roar [Q]
      • Maximum Punish damage bonus reduced from 175% to 150%.
    • Blessed Hammer [Active]
      • Basic Ability cooldown reduction reduced from 3 to 2.5 seconds.
  • Level 20
    • Heaven's Fury [R1]
      • Maximum targets hit per barrage increased from 4 to 6.
      • Cooldown reduction per bolt reduced from 2 to 1 second.
      • Damage reduced from 68 to 50.

Developer Comment: Johanna is dealing too much damage, so we’re partially reverting some of her recent buffs. We’re also taking this opportunity to alter how Heaven’s Fury functions. Heaven's Fury previously fired 8 barrages of bolts, hitting up to 2 enemies and up to 2 allies with each barrage. We're increasing both enemies and allies hit up to 3 while lowering its cooldown reduction to further differentiate good and great casts of Falling Sword.


Bruiser

Artanis

Base
  • Health reduced from 2525 to 2490.
  • Health regeneration reduced from 5.26 to 5.19.
  • Shield Overload [Trait]
    • Shield reduced from 385 to 365.

Talents
  • Level 4
    • Shield Surge [Trait]
      • Shield bonus increased from 75% to 80%.

Developer Comment: Artanis has slowly gained the crowns of both our most popular and most winning Bruiser, so he gets a nerf.


Thrall

Base
  • Health increased from 1876 to 1896.
  • Health regeneration increased from 3.91 to 3.95.

Talents
  • Level 20
    • Elemental Momentum [Passive]
      • Cooldown reduction against Heroes increased from doubled to tripled.

Developer Comment: Thrall is very close to being a competitive choice, but all his builds are just barely lagging behind.


Varian

Base
  • Heroic Strike [Trait]
    • Cooldown reduction from Basic Attacks increased from 2 to 3 seconds.

Talents
  • Level 1
    • Lion's Maw [Q]
      • Damage bonus per stack increased from 6 to 7.
  • Level 4
    • Colossus Smash [R2]
      • Damage increased from 160 to 185.
      • Armor reduction increased from 20 to 25.

Developer Comment: The change to Heroic Strike is a mild buff to both Taunt and Colossus Smash Varians, which we’d like to see more often.


Healer

Alexstrasza

Base
  • Gift of Life [Q]
    • Additional functionality: [Passive] Alexstrasza's Health regeneration is increased by 150%.

Talents
  • Level 16
    • Tough Love [Q]
      • Changed functionality: Gift of Life grants its target 10 Armor for 2.5 seconds, increased to 30 Armor while Alexstrasza is above 75% Health.
    • Overprotective [W]
      • Shield duration increased from 3 to 6 seconds.
    • Draconic Discipline [D]
      • Additional functionality: Increase Dragonqueen's Basic Attack healing by 50%.

Developer Comment: Alexstrasza usually lingers among the lowest win rates for our Healers. We're adding some baseline regeneration to keep her healthier than before when sacrificing her health for healing. Also, we're giving some oomph to her level 16 talents.


Rehgar

Base
  • Health reduced from 1935 to 1900.
  • Health regeneration reduced from 4.03 to 3.96.
  • Purge [D]
    • Cooldown increased from 45 to 60 seconds.

Talents
  • Level 1
    • Colossal Totem [E]
      • Bonus Totem Health reduced from 50% to 25%.
  • Level 4
    • Earthliving Enchant [Q]
      • Healing reduced from 200 to 160.
  • Level 7
    • Grounded Totem [E]
      • Attack Speed reduction reduced from 30% to 25%.
    • Purification [D]
      • Purge's cooldown reduction increased from 10 to 15 seconds.
  • Level 16
    • Earthgrasp Totem [E]
      • Damage reduced from 145 to 115.

Developer Comment: Rehgar's most powerful talents are still a cut above their competition but they're not required for Rehgar to be a dominate force. We're again cutting his base Health, and now targeting Purge's cooldown, to lower his overall power.


Whitemane

Base
  • Desperate Plea [Q]
    • Mana cost reduced from 45 to 40.
    • Mana cost increase per Desperation reduced from 45 to 40.
  • Zeal [D]
    • Armor reduction reduced from 25 to 15.

Talents
  • Level 7
    • Intercession [Active]
      • Cast range increased from 7 to 7.5.
      • Removed functionality: No longer gain a stack of Desperation.
  • Level 16
    • Radiance [Q]
      • Changed functionality: Radiance's heal now re-applies Zeal, resetting its duration.
      • No longer affects Whitemane's Armor.
    • Shared Punishment [W]
      • Chaining damage increased from 70% to 100% of Inquisition's damage.
    • Harsh Discipline [E]
      • Additional functionality: Reduce Inquisition's cooldown by 2 seconds.

Developer Comment: Similar to Alexstrasza, Whitemane has often struggled to compete with other Healers. We’re hoping these baseline changes smooth out her early game experience.


Melee Assassin

Alarak

Talents
  • Level 1
    • Ruthless Momentum [W]

      • Cooldown recharge bonus increased from 75% to 100%.
  • Level 4
    • Negatively Charged [E]
      • Damage bonus per stack increased from 4% to 5%.
  • Level 16
    • Lightning Barrage [E]
      • Free cast duration increased from 2 to 3 seconds.

Developer Comment: We're happy with the success Alarak players are finding with Discord Strike and melee talents, but his other builds have slightly fallen behind.


Ranged Assassin

Cassia

Base
  • Weapon damage increased from 120 to 122.

Talents
  • Level 1
    • Charged Strikes [Passive]
      • Damage bonus increased from 15% to 20%.
  • Level 4
    • Ring of the Leech [Passive]
      • Healing increased from 15% to 20%.
  • Level 7
    • Seraph's Hymn [W]
      • Cooldown reduction increased from 1.5 to 2 seconds.
  • Level 16
    • Martial Law [Passive]
      • Additional functionality: Requirement for damage bonus is also met if target is Blinded.

Developer Comment: Cassia's Basic Attack build requires a riskier playstyle, and players are not viewing the danger as worth it, so we're increasing the build's payoff across the board.


Chromie

Talents
  • Level 8
    • Slowing Sands [R1]
      • Slowing Sands is no longer able to be picked in ARAM games.

Developer Comment: We're removing Slowing Sands from ARAM as it can be frustrating to handle with less space to move.


Gul'dan

Talents
  • Level 4
    • Improved Life Tap [D]
      • Mana restored increased from 35% to 40%.
    • Consume Soul [Active]
      • Cooldown reduced from 30 to 25 seconds.
      • Maximum charges increased from 2 to 3.
  • Level 7
    • Bound by Shadow [Q]
      • Cooldown reduction increased from 1.5 to 1.75 seconds.
  • Level 13
    • Fel Armor [Q]
      • Spell Armor increased from 40 to 50.
    • Dark Bargain [Passive]
      • Health bonus increased from 30% to 40%.
    • Healthstone [Active]
      • Cooldown reduced from 60 to 45 seconds.
  • Level 16
    • Rampant Hellfire [Q]
      • Damage bonus per stack increased from 10% to 12%.
    • Ruinous Affliction [E]
      • Third hit damage increased from 233 to 268.

Developer Comment: Gul'dan's prominence is primarily tied to the strength of his Drain Life build. We don't view this build as out of bounds, so we're bringing both Fel Flame and Corruption up to par.


Sgt. Hammer

Talents
  • Level 1
    • Ambush [D]
      • Bonus damage increased from 100% to 125%.
    • Advanced Artillery [D]
      • Splash damage increased from 50% to 60%.
    • Maelstrom Rounds [Active]
      • Cooldown reduced from 100 to 80 seconds.
  • Level 7
    • Hover Siege Mode [D]
      • Move speed increased from 40% to 50%.
    • Graduating Range [D]
      • Time between increased range reduced from 2 to 1.5 seconds.
  • Level 20
    • Shrapnel Mines [Q]
      • Maximum Armor reduction increased from 30 to 50.
    • Ultra Capacitors [D]
      • Attack Speed per stack increased from 5% to 10%.
      • Maximum Attack Speed increased from 40% to 60%.

Developer Comment: Sgt. Hammer has decent talent parity, so we’re just increasing the power of some keystone talents to further separate the different builds’ identities.


Bug Fixes

Heroes
  • Rehgar
    • Colossal and Ground Totem talents are appended in the correct order in Earthbind Totem's advanced tooltip.
by Published on 2022-02-01 08:59 PM

Heroes of the Storm Balance Patch Notes - February 1, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


Quick Navigation:


Heroes

Tank

Diablo

Base
  • Black Soulstone [D]
    • Additional functionality: Upon reaching Level 10, Souls consumed when resurrecting is decreased from 100 to 75.

Talents
  • Level 13
    • Devastating Charge [Q]
      • Armor reduction increased from 15 to 20.
    • Hellfire [W]
      • Damage per second increased from 30 to 33.

Developer Comment: Diablo is weakened longer than we would like after resurrecting with Black Soulstone, and we want him back wreaking havoc sooner.


E.T.C.

Base
  • Heath increased from 2250 to 2280.
  • Health regeneration increased from 4.69 to 4.75.
  • Powerslide [Q]
    • Damage increased from 91 to 105.

Developer Comment: E.T.C.'s talents are competing with each other nicely, so we’re just raising the volume.


Bruiser

Malthael

Base
  • Reaper’s Mark [Trait]
    • Damage per second increased from 1.75% to 2% maximum Health.

Talents
  • Level 7
    • Touch of Death [Active]
      • Cooldown reduced from 25 to 20 seconds.
  • Level 13
    • Shroud of Wisdom [Active]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 16
    • Memento Mori [Trait]
      • Damage bonus reduced from 90% to 60%.

Developer Comment: We want Malthael to be a more formidable threat overall, and especially when against high health opponents.


Yrel

Base
  • Divine Purpose [D]
    • Additional functionality: Divine Purpose’s cooldown is reset when Yrel casts a Heroic ability.

Talents
  • Level 1
    • Maraad’s Insight [Passive]
      • Healing increased from 135 to 140.
  • Level 4
    • Aegis of Light [E]
      • Armor increased from 25 to 30.
  • Level 16
    • Divine Favor [D]
      • Cooldown reduction increased from 2 to 2.5 seconds.
    • Holy Wrath [Passive]
      • Splash damage increased from 30% to 35%.

Developer Comment: Yrel's Heroics have a significant amount of counterplay so we're adding in more guaranteed power by buffing Divine Purpose.


Healer

Malfurion

Talents
  • Level 1
    • Deep Roots [E]
      • Max Mana gain increased from 10 to 14.
    • Vengeful Roots [E]
      • Treant Movement speed increased by 60%.
      • Treant Health increased from 411 to 450.
  • Level 4
    • Celestial Alignment [W]
      • Bonus Basic Attack damage increased from 75% to 85%.
  • Level 13
    • Revitalize [D]
      • Mana gain changed from 80 to 15% of Malfurion’s max Mana.
  • Level 16
    • Ysera’s Gift [Q]
      • Bonus Regrowth healing increased from 60% to 75%.
    • Nature’s Balance [Passive]
      • Bonus Regrowth duration increased from 3 to 5 seconds.
    • Moonlit Harmony [Passive]
      • Additional functionality: [Passive] Increase Moonfire heals by 20%.
  • Level 20
    • Astral Communion [R2]
      • Bonus Silence duration increased from 1 to 2 seconds.

Developer Comment: We'd like Malfurion to be a more reliable pick, so we're increasing the power of all his level 16 talents. Additionally, we're interested to see if direct synergy between Deep Roots and Revitalize helps those talents turn a new leaf.


Rehgar

Base
  • Health reduced from 2000 to 1935.
  • Health regeneration reduced from 4.17 to 4.03.
  • Chain Heal [Q]
    • Mana cost increased from 55 to 60.
  • Earthbind Totem [E]
    • Totem Health reduced from 326 to 260.
    • Duration reduced from 8 to 6 seconds.

Talents
  • Level 1
    • Colossal Totem [E]
      • Moved from level 7.
    • Feral Heart [Z]
      • Armor reduced from 20 to 15.
      • Duration reduced from 2 seconds to 1 second.
  • Level 4
    • Earthliving Enchant [Q]
      • Duration reduced from 5 to 4 seconds.
      • Healing reduced from 250 to 200.
    • Healing Totem [Active]
      • Health reduced from 175 to 125.
      • Duration increased from 7 to 10 seconds.
      • Healing per second reduced from 2.5% to 2%.
  • Level 7
    • Grounded Totem [E]
      • Moved from level 1.
      • Attack Speed Slow reduced from 40% to 30%.
      • Spell Power reduction reduced from 20% to 15%.
    • Purification [D]
      • Healing reduced from 260 to 220.
      • Reduced healing duration reduced from 3 to 2 seconds.
      • Changed functionality:
        • No longer conditionally reduces Purge's cooldown.
        • Passive: Reduce Purge's cooldown by 10 seconds.
  • Level 20
    • Pit Fighter [Passive]
      • Spell Power per ally Hero reduced from 4 to 3.

Developer Comment: We were over ambitious with several aspects of our latest Rehgar changes, and we hope reigning in the health and duration of his Earthbind Totem leaves him in a much more balanced state.


Stukov

Talents
  • Level 1
    • Fetid Touch [W]
      • Ranged damage reduction reduced from 40% to 35%.
      • Quest completion Hero hits required reduced from 20 to 15.
    • Low Blow [E]
      • Bonus damage reduced from 125% to 100%.
  • Level 7
    • The Long Pitch [W]
      • Cooldown reduction duration increased from 3 to 4 seconds.
    • Growing Infestation [E]
      • Maximum channel duration reduced from 4 to 3 seconds.
    • Targeted Excision [D]
      • Bio-Kill Switch set cooldown reduced from 8 to 7 seconds.
  • Level 13
    • It Hungers [E]
      • Hero damage instances needed to proc cooldown reduction and Mana refund increased from 6 to 8.

Developer Comment: It's not a Heroes' patch if we're not changing Stukov. We view the Lurking Arm talents as an easier talent path than The Long Pitch or Targeted Excision, so we're shifting some power to better reward Stukov mastery.


Ranged Assassin

Azmodan

Base
  • Globe of Annihilation [Q]
    • Damage reduced from 184 to 176.

Talents
  • Level 1
    • Wrath [Q]
      • Damage bonus increased from 75% to 85%.
  • Level 7
    • Bombardment [Q]
      • Additional targets increased from 2 to 3.
  • Level 10
    • Demonic Invasion [R2]
      • Impact damage increased from 65 to 85.
      • Grunt explosion damage reduced from 88 to 40.
      • Grunt Movement Speed increased by 50%.
      • Additional Functionality: Grunt explosion damage is doubled against Heroes.

Developer Comment: Azmodan's win rate has consistently settled above our preference after the increase in Globe of Annihilation's damage scaling from 2.5% to 4% per level. So, we're knocking it down a peg. We're also trying to diversify how players use Demonic Invasion, so it doesn't feel like the right option is to always cast it on enemy Structures.


Genji

Talents
  • Level 1
    • Agile Dismount [D]
      • Additional functionality: Landing near enemy Heroes Slows them by 30% for 2 seconds.
    • Pathfinder [D]
      • Changed functionality: Jumping over Terrain with Cyber Agility increases Genji’s Move Speed by 25%, and grants Stealth, for 4 seconds.
  • Level 4
    • Shuriken Mastery [Q]
      • Hero hit quest requirements reduced from 35 to 30, and 75 to 60.
      • Shuriken charges refund increased from 2 to 3.
  • Level 7
    • Cyber Shield [D]
      • Additional functionality: Genji dodges 1 Heroic Basic Attack every 5 seconds.
    • Dodge [Passive]
      • Removed.
  • Level 16
    • Steady Blade [E]
      • Damage bonus increased from 20% to 30%.
  • Level 20
    • Sharpened Stars [Q]
      • Additional functionality: Swift Strike’s refund grants 1 charge of Shuriken.

Developer Comment: Genji is a scary hero to buff, so we're proceeding with caution as we add spice to his talents.


Greymane

Talents
  • Level 1
    • Wolfheart [W]
      • Bonus cooldown reduction increased from .5 to .7 seconds.
  • Level 4
    • Insatiable [W]
      • Additional functionality: Basic Attacks during Inner Beast reduce Healing Fountain’s cooldown by .5 seconds.
  • Level 7
    • Incendiary Elixir [Q]
      • Damage bonus per stack increased from 20 to 25.
      • Quest reward cooldown reduction increased from 2 to 3 seconds.
  • Level 13
    • Running Wild [E]
      • Additional functionality: Reduce Darkflight’s and Disengage’s cooldowns by 1 second.
  • Level 20
    • Gilnean Roulette [R2]
      • Cooldown reduction increased from 20 to 24 seconds.

Developer Comment: Historically we've been happy with Greymane's talent spread, but lately he has been taking the same paths too frequently. We're not looking to teach this old dog any new tricks, just encouraging him to keep his enemies guessing.


Nova

Talents
  • Level 1
    • Covert Ops [W]
      • Required Stealth duration reduced from 4 to 2 seconds.
      • Bonus Pinning Shot Slow increased from 15% to 20%.
    • Advanced Cloaking [Trait]
      • Required Stealth duration reduced from 2 to 1 second.
      • Mana per second increased from 2 to 3.
  • Level 4
    • Rapid Projection [E]
      • Cost and cooldown reduction increased from 50% to 60%.
    • Holo Stability [E]
      • Additional functionality: Reduce the cooldown of Ghost Protocol by 15 seconds.
  • Level 7
    • Perfect Shot [Q]
      • Changed functionality: Hitting an enemy reduces Snipe’s cooldown by 2 seconds and refunds half its Mana cost, doubled against Heroes.
    • One in the Chamber [Passive]
      • Bonus damage increased from 60% to 65%.
  • Level 10
    • Precision Strike [R2]
      • Cooldown reduced from 60 to 50 seconds.
  • Level 20
    • Precision Barrage [R2]
      • Cooldown reduction reduced from 30 to 25 seconds.

Developer Comment: Similar to Greymane, Nova has generally been in a good spot with her talents, with a few exceptions. We're looking to stabilize some of her talents with changes to Perfect Shot and Advanced Cloaking, so they're dependable in a wider range of situations.


Probius

Base
  • Warp In Pylon [D]
    • Cooldown increased from 12 to 14 seconds.
    • Additional functionality: Enemy Heroes and Minions drop Minerals on death. Gather Minerals to reduce Warp In Pylon’s cooldown by .75 seconds.

Talents
  • Level 1
    • Warp Resonance [W]
      • Damage bonus increased from 100 to 120.
  • Level 4
    • Turbo Charged [Z]
      • Cooldown reduction increased from 10 to 14 seconds.
  • Level 7
    • Particle Accelerator [Q]
      • Hero hits required reduced from 4 to 3.
      • Pulse damage increased from 71 to 78.
    • Rift Shock [W]
      • Damage per second increased from 30 to 35.
    • Tower Defense [E]
      • Cooldown reduction reduced from 4 to 3.5 seconds.
  • Level 10
    • Null Gate [R2]
      • Damage increased from 17 to 19.

Developer Comment: We're overall pleased with Probius' latest warp in but found some opportunities to tinker. We're excited for Warp In Pylon's change, as aggressive Probius players are given more room to play forward, and we don't think we're negatively affecting safer Probius play styles. Plus, who doesn't like being the Best Probe by gathering all the minerals?


Tracer

Talents
  • Level 1
    • One-Two Punch [Q]
      • Cooldown between uses increased from 2 to 3 seconds.
  • Level 4
    • Pulse Generator [R]
      • Healing reduced from 25% to 18% of maximum Health.
  • Level 13
    • Untouchable [Q]
      • Movement Speed duration reduced from 1.5 to 1.25 seconds.
    • Jumper [Q]
      • Shield amount reduced from 8% to 6.5% maximum Health.

Developer Comment: We hope these changes keep Tracer a worthy draft consideration regardless of her healer, but we want fewer situations where Tracer is among the very best choices.


Bug Fixes

Heroes
  • Falstad
    • Fixed an issue with Dishonorable Discharge's cooldown reset mechanic.
  • Johanna
    • Fixed an issue with Sins Exposed's duration after being refreshed.
  • Junkrat
    • Fixed an issue where Spread Volley could be cast multiple times without going on cooldown.
  • Lunara
    • Fixed an issue with Abolish Magic reducing crowd control effects too much.
  • Probius
    • Fixed an issue with Shield Battery granting allies Shields too quickly.

Page 1 of 68
1
2
3
11
51
... LastLast

Site Navigation