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by Published on 2020-02-13 02:21 AM

Heroes of the Storm Balance Patch Notes - February 12, 2020
Originally Posted by Blizzquote (Blue Tracker)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


Quick Navigation:


Heroes

Tank

Cho


Talents
  • Level 1
    • Calloused Hide [Trait]
      • New functionality: While under 60% maximum Health, Cho receives 15% additional Movement Speed and healing received.
  • Level 7
    • Enraged Regeneration [Trait]
      • New functionality: Each time Cho deals damage to enemy Heroes, he is healed for 60 over 3 seconds. Enemy Heroes hit by Gall’s Dread Orb receive 35% less healing for 4 seconds.

Developer Comment: In regards to his trait, we want optimal play for Cho’gall to be to have Gall’s Ogre Rage be active most of the time, with emergency switches to Cho’s Ogre Hide when he is in danger. There are a few talents on Cho’galls tree that disincentivize this behavior, which we are adjusting now. Calloused Hide in particular was becoming an issue, as players have recently been finding it optimal to stay in Ogre Hide for the entire game, which removes the gameplay around the trait.


Mal'Ganis


Base
  • Health reduced from 2600 to 2500.
  • Health Regeneration reduced from 5.41 to 5.21.

Talents
  • Level 10
    • Carrion Swarm [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Damage reduced from 63 to 60.

Developer Comment: Mal’Ganis have been slightly too powerful for some time, so we’re toning him down a bit.


Muradin


Base
  • Dwarf Toss [E]
    • Armor amount increased from 25 to 30.

Talents
  • Level 1
    • Block [Passive]
      • Removed.
    • New talent: Dwarf Block [E]
      • Casting Dwarf Toss grants Muradin 4 charges of 75 Physical Armor against the next enemy Hero Basic Attack. These charges last for 10 seconds.
  • Level 7
    • Heavy Impact [E]
      • Slow duration increased from 1.25 to 1.5 seconds.

Developer Comment: It’s been a long time since we've looked at Muradin. He’s been such a staple in the meta for so long that we did not feel he needed any large changes. While minor, these buffs should help bring him back into the spotlight as a valuable member of any team.


Stitches


Base
  • Slam [W]
    • Slow amount increased from 40% to 45%.

Talents
  • Level 1
    • Patchwork Creation [Passive]
      • Healing from Minions dying increased from 30 to 33.
      • Healing from Heroes dying increased from 240 to 255.
  • Level 13
    • Fishing Hook [Q]
      • Moved from Level 16.
    • Meat Hook [Q]
      • Moved from Level 16.
      • No longer has a 4 second restriction after hitting enemy Heroes with Hook for its proc to reapply via Basic Attacks.
    • Pulverize [W]
      • Moved from Level 16.
      • Slow amount increased from 75% to 80%.
  • Level 16
    • Lacerate [W]
      • Moved from Level 13.
    • Digestive Juices [E]
      • Moved from Level 13.
    • Gas Flare [Passive]
      • Moved from Level 13.

Developer Comment: We’re giving Stitches some love by slightly increasing his crowd control capabilities and moving his Level 16 talents to come online earlier in the game. Since they add a lot of power to his ability to function as a powerful front line Warrior for his team, this should help him make plays for a greater portion of the game.


Tyrael


Base
  • Archangel’s Wrath [Trait]
    • Additional functionality: Each enemy Hero hit reduces Tyrael’s death timer by 10%.

Talents
  • Level 1
    • Ardent Restoration [Passive]
      • Healing increased from 3.5 to 4 per stack.
  • Level 20
    • Tyrael’s Level 20 talents have been reordered to follow normal conventions.
    • Defense of the Angels [Active]
      • New functionality: Activate to gain 50 Armor for 3 seconds. Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by .5 seconds.

Developer Comment: It has been a longstanding request to make Tyrael’s trait have some more oomph to it, so we’re giving him a thematic change where he can reduce his death timer when hitting enemy Heroes. We don’t expect this to be a huge winrate bump, but we do think it makes it feel a bit better to play as the Archangel of Justice.


Bruiser

Deathwing


Base
  • Basic Attack damage reduced from 170 to 155.
  • Incinerate [W]
    • Damage reduced from 75 to 70.
  • Cataclysm [R1]
    • Periodic damage reduced from 11 to 10.

Talents
  • Level 7
    • Skyfall [E]
      • Healing reduced from 3% to 2.5% maximum Health.

Developer Comment: Deathwing continues to be a force to be reckoned with, so we’re continuing to adjust his power level down. Rather than doing one fairly large set of Health, damage, and talent nerfs which can easily go overboard, we’re taking a more incremental approach.


Malthael


Talents
  • Level 4
    • Throwing Shade [E]
      • No longer has a quest component.
      • Cooldown reduction reduced from 4 to 3 seconds.
      • Mana cost of Death Shroud after taking talent increased from 25 to 30.
  • Level 10
    • Tormented Souls [R1]
      • Cooldown reduced from 80 to 60 seconds.
    • Last Rites [R2]
      • Cooldown increased from 65 to 70 seconds.

Developer Comment: Throwing Shade has not really worked out as an interesting Quest talent, as Malthael is often in a solo lane with only one opponent. Rather than gate the benefit behind what is often an arbitrary time gate, we’re going to give him its benefits immediately.


Support

Abathur


Base
  • Locust Strain [Trait]
    • Bonus damage to enemy Structures reduced from 50% to 25%.

Talents
  • Level 4
    • Prolific Dispersal [W]
      • No longer increases the range of Toxic Nest.
      • Additional functionality: Increase the duration of Toxic Nest by 45 seconds.

Developer Comment: To curb some of the frustrating gameplay where Abathur can continuously backdoor enemy Keeps, we’re reducing some of the buffs we gave to Locust Strain, as well as changing the functionality of Prolific Dispersal. While Abathur players can still do this strategy, it will be more difficult to pull off, as Abathur will have to travel to a more central location on the map to plant a Toxic Nest for vision to burrow into the enemy base.


Zarya


Talents
  • Level 7
    • Pinpoint Accuracy [Q]
      • Additional functionality: also Slows enemy Heroes hit near the center of Particle Grenade by 25% for 2 seconds.
    • Explosive Barrier [W]
      • Damage increased from 100 to 110.
    • To the Limit [Trait]
      • Energy requirement for bonus attack size reduced from 50 to 40.
    • Hit Me [Trait]
      • Energy bonus increased from 15% to 20%.
  • Level 10
    • Expulsion Zone [R2]
      • Radius increased by 10%.
  • Level 16
    • Plasma Shock [Q]
      • Removed.
  • Level 20
    • Clear Out [R2]
      • No longer increases the radius of Expulsion Zone.
      • Additional functionality: Reduce the cooldown of Expulsion Zone by 25 seconds.

Developer Comment: It’s been a long time since we made some serious changes to Zarya’s talents, so these changes should shake things up a bit for her. Plasma Shock in particular was not seeing much play, so we’re rolling its functionality into Pinpoint Accuracy, and buffing other talents on the tier to keep their competitiveness. We’re also redesigning Clear Out to give a massive cooldown reduction to Expulsion Zone instead of a radius increase, as we found the radius increase to not be the most impactful or fun Level 20 upgrade.


Healer

Auriel


Base
  • Basic Attack damage reduced from 68 to 64.
  • Sacred Sweep [Q]
    • Outer damage reduced from 45 to 40.
    • Inner damage reduced from 180 to 160.

Talents
  • Level 10
    • Resurrect [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Delay before the target is resurrected increased from 3 to 5 seconds.

Developer Comment: While our recent changes to Resurrect have put Auriel in the spotlight, she has been performing a bit too well compared to other Healers for some time now. We’re reducing some of her power to keep her more in line with her peers.


Malfurion


Talents
  • Level 1
    • Rejuvenation [Q]
      • New functionality: Casting Regrowth on an ally also grants Malfurion its effect for 50% of its normal duration.
  • Level 13
    • Revitalize [Trait]
      • Mana gain increased from 50 to 80.
  • Level 16
    • Ysera’s Gift [Q]
      • Now has Crit kickers when bonus healing is applied.

Developer Comment: While reasonably powerful, Rejuvenation didn’t give much feedback to the player in regards to the benefit that it provided. We’re changing the talent to have a little more visual clarity and gameplay compared to before, which should help improve its performance.


Uther


Base
  • Health reduced from 2075 to 2000.
  • Health Regeneration reduced from 4.316 to 4.168.
  • Hammer of Justice [E]
    • Cooldown increased from 8 to 10 seconds.

Talents
  • Level 4
    • Holy Shock [Q]
      • Damage reduced from 50% to 40% of Holy Light’s Healing.

Developer Comment: Uther has recently risen to the top of the ranks as the most powerful Healer in the game. Whether he’s played as a Healer or a Tank, he has proven to be a too effective at his role, so we’re reducing some of his overall power.


Melee Assassin

Maiev


Talents
  • Level 16
    • Cruel Chain [W]
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind’s pull damage to all targets is increased by 30%, up to 150%.
      • This is a reversion to Cruel Chain’s previous functionality before last balance patch.

Developer Comment: We weren’t satisfied that the changes we recently made to Maiev’s Cruel Chain talent were a clear enough win for the hero overall, so we’re going to revert the changes we made to this talent. However, we do believe that Vengeful Knives is in a better, more competitive spot compared to before, so we are keeping those changes in.


Ranged Assassin

Azmodan


Base
  • All Shall Burn [E]
    • Mana cost reduced from 30 to 25.

Talents
  • Level 16
    • Trample [Active]
      • Moved from Level 20.
      • Damage increased from 240 to 275.
      • Slow duration increased from 1 to 1.25 seconds.
  • Level 20
    • Sins Grasp [E]
      • Moved from Level 16.
      • Now only grants benefits when hitting enemy Heroes.
      • Final Slow amount increased from 45% to 50%.
      • Slow duration increased from 2 to 2.5 seconds.

Developer Comment: Azmodan’s Level 16 All Shall Burn talents have been in a bit of an awkward spot due to competing with one another. We’re putting the talents on separate tiers and moving Trample down to Level 16, which should prove to be a powerful option for players who want a its utility at that level.


Fenix


Talents
  • Level 4
    • Inhibiting Energy [W]
      • Adjusted functionality: Inhibiting Energy’s Slow can now spread from itself.
      • Slow duration reduced from 3 to 2.5 seconds.
    • Emergency Protocal [Trait]
      • New functionality: While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.
  • Level 13
    • Rapid Recharge [Trait]
      • Additional functionality: Reduce the period before Shield Capacitor begins regenerating shields from 5 to 3 seconds.

Developer Comment: Fenix has a fairly good talent tree, but we found some room to improve some of his talents. Inhibiting Energy in particular will now give him the ability to permanently Slow enemy Heroes provided he can keep hitting them with Phase Bomb, which should be a fun addition to what he can potentially bring to his team.


Gall


Talents
  • Level 7
    • Ogre Rampage [Trait]
      • New functionality: Increase the damage bonus of Ogre Rage by 5%. Each time Gall damages enemy Heroes this bonus increases by 1% for 4 seconds, up to an additional 10% bonus damage.

Developer Comment: In keeping in line with our changes to Cho, we’re adjusting Ogre Rampage to have a design that better matches how we want Cho’gall to manage his trait.


Jaina


Talents
  • Level 7
    • Ice Lance [Q]
      • Cooldown reduction reduced from 1.5 to 1.25 seconds.
    • Ice Floes [E]
      • Cooldown reduction increased from 3 to 3.5 seconds per Hero hit.
  • Level 16
    • Snowstorm [W]
      • Damage bonuses increased from 20%/60% to 30%/70%.

Developer Comment: These are minor tuning changes intended to help Jaina’s build diversity. Ice Floes in particular is in a potentially powerful spot in the right situations, as when combined with Icy Veins and Northern Exposure or Numbing Blast, can do a lot of AoE damage to the enemy team in a short amount of time.


Raynor


Talents
  • Level 1
    • Veteran Marksman [Trait]
      • Bonus damage increased from .75% to 1%.
    • Ace in the Hole [Passive]
      • Additional functionality: Enemies hit by Give’Em Some Pepper are Slowed by 10% for 2.5 seconds.
    • Exterminator [Passive]
      • Damage bonus increased from 50% to 75%, and from 100% to 125% while Inspire is active.
  • Level 7
    • Unstable Compound [Trait]
      • No longer adds a Slow to Give ‘Em Some Pepper.
      • Additional functionality: Enemy Heroes hit by Give ‘Em Some Pepper grant Raynor 10 Mana and reduce the cooldown of Penetrating Round and Inspire by 1 second.

Developer Comment: Similar to Orphea last patch, we’re removing a use case where it often felt like a requirement to take two talents together for their full effect. Ace in the Hole will now give Raynor the Slow that he desperately wants for its proc, and to make sure that his other Level 1 talents are competitive, we’re giving them a boost as well.


Sgt. Hammer


Talents
  • Level 4
    • Barricade [W]
      • Additional functionality: Reduce the Mana cost of Concussive Blast from 80 to 40.

Developer Comment: We like how the new Barricade is playing, but since Sgt. Hammer’s Mana tension is now fairly high, taking the talent often meant that she would very quickly run out of Mana. We’re giving it a hefty Mana cost reduction, which should make it an even more attractive pick.


Bug Fixes

General
  • Fixed an issue where some Grand Master accounts could be restricted from queuing with Masters.

Heroes
  • Yrel
    • Fixed an issue where Holy Avenger could grant the damage bonus to non-Hero targets.
by Published on 2020-01-22 11:10 PM

Heroes of the Storm Balance Patch Notes - January 22, 2020
Originally Posted by Blizzquote (Blue Tracker)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


Quick Navigation:


General
  • Toys 2 Event
    • Toys 2 Event has been extended to April 7, 2020, PT.


Heroes

Tank

Anub'arak


Talents
  • Level 16
    • Beetle, Juiced [Trait]
      • Bonus Health increased from 20% to 40%.
  • Level 20
    • Hive Master [R1]
      • Healing increased from 37 to 50.
    • Cryptweave [R2]
      • Bonus Cocoon duration increased from 4 to 6 seconds.

Developer Comment: We’re giving Anub’arak some additional small buffs to underused talents, which should help increase his diversity in the latter portions of the game.


Arthas


Talents
  • Level 4
    • Deathlord [Q]
      • Additional functionality: Increase the range of Death Coil by 30%.

Developer Comment: We heard you Kyle and Garrett. We’re sorry we took it away. Here, have it back.


Cho


Base
  • Health increased from 2850 to 2950.
  • Health Regeneration increased from 5.94 to 6.15.

Talents
  • Level 10
    • Upheaval [R2]
      • Cooldown reduced from 60 to 40 seconds.
  • Level 20
    • Favor of the Old Gods [R2]
      • Root duration increased from 1.5 to 2 seconds.

Developer Comment: Cho like buffs.


Bruiser

Chen


Talents
  • Level 1
    • Stormstout Secret Recipe [Passive]
      • Healing increased from 3% to 3.5% maximum Health.
  • Level 4
    • Withering Flames [W]
      • Spell Power reduction increased from 50% to 60%.
  • Level 7
    • Gift of the Ox [E]
      • Bonus Stagger duration increased from 1 to 1.5 seconds.
  • Level 10
    • Wandering Keg [R1]
      • Cooldown reduced from 60 to 50 seconds.
  • Level 13
    • Pressure Point [Q]
      • Slow amount increased from 35% to 40%.
      • Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%.
    • A Touch of Honey [W]
      • Slow amount bonus increased from 15% to 20%.

Developer Comment: While Chen’s talents are in a relatively good spot, there is generally one talent on every tier that is being picked a bit less than its counter-parts. We’re giving some significant buffs to the talents that aren’t currently as popular in hopes that players try out new ways to play the Panderan Brewmaster.


Deathwing


Base
  • Health reduced from 2920 to 2850.
  • Health Regeneration reduced from 6.08 to 5.94.
  • Incinerate [W]
    • Damage reduced from 80 to 75.
  • Onslaught [E]
    • Damage reduced from 40 to 38.
    • Damage at the end of the lunge reduced from 75 to 72.
  • Lava Burst [W]
    • Periodic damage increased from 8 to 10 per second.
  • Earth Shatter [E]
    • Damage increased from 80 to 90.

Talents
  • Level 1
    • Molten Blood [Trait]
      • Healing increased from .4 to .5% per second.
    • Draconic Might [Trait]
      • Healing reduced from 30% to 25% damage dealt.
  • Level 4
    • Heat Wave [W]
      • Damage after using Incinerate reduced from 16 to 14 per second.
    • Dragon’s Ire [Trait]
      • Bonus damage reduced from 30% to 25%.
  • Level 7
    • Firestorm [Z]
      • Cooldown reduction increased from 12 to 25 seconds.
    • Skyfall [E]
      • Cooldown reduction reduced from 1.5 seconds to 1 second.
  • Level 10
    • Burn Beneath My Shadow [R1]
      • Bonus damage reduced from 100% to 80%.

Developer Comment: While in a much better spot, Deathwing is still overperforming, so we’re bringing him down a peg in various ways. This time, however, we are including some buffs to parts of his kit that could use it, particularly to his Worldbreaker form and to some of his talents.


Thrall


Talents
  • Level 1
    • Rolling Thunder [Q]
      • Bonus damage and healing on Heroic targets increased from 2% to 3%.

Developer Comment: Rolling Thunder’s tuning was a bit low initially. This should make it much more appropriately attractive compared to the other powerful options Thrall has on the tier.


Support

Abathur


Base
  • Locust Strain [Trait]
    • Locust Health increased from 316 to 350.
    • Additional functionality: Locusts deal 50% bonus damage to enemy Structures.

Talents
  • Level 1
    • Envenomed Nest [W]
      • Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds.
    • Reinforced Carapace [E]
      • Shield amount increased from 30% to 40%.
  • Level 16
    • Volatile Mutation [R]
      • Healing increased from 75% to 100% of damage dealt.
  • Level 20
    • Evolutionary Link [R1]
      • Shield amount Increased from 25% to 35% maximum Health.

Developer Comment: In addition to buffing underperforming talents, we’re experimenting with giving Locusts a larger presence in Abathur’s kit. If left unattended, they will now do increased damage to Structures, which will reward good Abathur players who pay close attention to their position on the map and the state of the game.


Healer

Auriel


Talents
  • Level 10
    • Resurrect [R1]
      • Cast range reduced from 7 to 5.
      • Cast time increased from .5 seconds to 1 second.

Developer Comment: We knew Auriel’s Resurrect changes were going to be a big deal, and for the most part they have been going fairly well. It’s now picked much more often, and, to our pleasant surprise, isn’t winning by a large margin over Crystal Aegis. While we like the epic moment of power that the current iteration offers, there is understandably a bit of frustration with Heroic now. To add some more counter-play, we’re reducing its cast range and adding more to its cast time to give opponents a better chance to interrupt her. Auriel players will now have to choose their moments much more wisely if they hope to get a Resurrect off on a key ally who recently died.


Kharazim


Base
  • Basic Attack damage increased from 60 to 64.

Talents
  • Level 1
    • Transcendence [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
    • Iron Fists [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
    • Insight [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
  • Level 4
    • Air Ally [Active]
      • Cooldown increased from 20 to 30 seconds.
      • Health increased from 75 to 200.
      • Duration reduced from 40 to 10 seconds.
      • Charges reduced from 2 to 1.
      • Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration.

Developer Comment: Play Kharazim! Also, Air Ally does cool things now. Play that too.


Stukov


Talents
  • Level 20
    • Bio-Explosion Switch [Trait]
      • Silence duration increased from 2 to 2.5 seconds.
      • Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion.

Developer Comment: Bio-Explosion Switch has always been in a bit of an awkward spot due to the opportunity cost of ending Lurking Arm early. To make the talent more obviously powerful, we’re adding some significant damage to the explosion and a larger Silence duration to the detonation to make up for the fact that Stukov’s Lurking Arm goes away when the explosion happens. Now, if Stukov players properly detonate the Lurking Arm right as their enemies are leaving it, they should have a significant benefit when taking this talent.


Whitemane


Talents
  • Level 13
    • Saintly Greatstaff [E]
      • Damage increased from 50 to 55.

Developer Comment: Due to an issue with Saintly Greatstaff causing Whitemane’s Basic Attacks to heal for more than intended, we are buffing the talent to compensate for the fix.


Melee Assassin

Maiev


Talents
  • Level 16
    • Cruel Chain [W]
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%.
    • Vengeful Knives [E]
      • New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance.

Developer Comment: While Maiev is a terror in the hands of the more elite portion of our playerbase, we don’t want that to be a reason to not improve talents that we feel could use the help. Cruel Chain and Vengeful Knives have parts of their functionality that didn’t feel particularly impactful, so we’re adding more clear and useful benefits to each of them, which should make them more usable.


Samuro


Talents
  • Level 1
    • Way of Illusion [Q]
      • Quest reward bonus damage increased from 20 to 30.
  • Level 4
    • Deflection [Passive]
      • Armor bonus increased from 30 to 35.

Developer Comment: Samuro’s rework, statistically, has gone very well. His pick and win rates across his talents are in a better spot, and we believe his frustration levels have decreased since the changes. We’re being tame with our initial changes due to some bug fixes that can change how some talents pan out over the long haul. While we wait, we wanted to buff a couple underperforming talents that shouldn’t be affected by these fixes.


Ranged Assassin

Azmodan


Base
  • Summon Demon Warrior [W]
    • Basic Attack damage increased from 30 to 35.
    • Damage per second to nearby enemies increased from 16 to 18.
  • All Shall Burn [E]
    • Periodic damage per second increased from 120 to 128.
    • Final explosion damage increased from 320 to 340.

Talents
  • Level 4
    • Battleborn [Passive]
      • Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20.
  • Level 7
    • Bombardment [Q]
      • Empowered Basic Attacks duration increased from 3 to 4 seconds.
    • Master of Destruction [E]
      • Bonus Annihilation per Hero hit increased from 3 to 4.

Developer Comment: Azmodan’s been in a decent spot in regards to his talent diversity for some time, but he has been slightly underperforming compared to other heroes as a whole. We’re giving him some buffs to his base kit and to a couple underperforming talents, which should help players feel better about having the Lord of Sin on their team.


Mephisto


Talents
  • Level 1
    • Malicious Intent [E]
      • Spellpower bonus increased from 20% to 25%.
  • Level 16
    • Animosity [W]
      • Bonus duration increased from .5 seconds to 1 second.
      • No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes.
      • Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%.

Developer Comment: Mephisto’s talents are in a much better place since our last changes, but Malicious Intent and Animosity were underperforming so we’re giving them some buffs.


Nazeebo


Talents
  • Level 10
    • Ravenous Spirit [R2]
      • Damage increased from 108 to 115.

Developer Comment: Yep.


Orphea


Talents
  • Level 1
    • Growing Nightmare [E]
      • Additional functionality: Increase the damage of Dread’s explosion by 25%.
      • Now shows Crit kickers when hitting 2 or more enemy Heroes.
    • Ancestral Strength [Trait]
      • No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes.
      • Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
  • Level 4
    • Fright [E]
      • Removed.
    • New talent: Chaotic Assault [Trait]
      • Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage.
  • Level 16
    • Lurking terror [Active]
      • Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second.

Developer Comment: We’re trying to solve a few issues with Orphea’s current talent tree. Firstly, we’re getting rid of the necessary synergy between Ancestral Strength and Fright, opting to instead bake a more reliable way to Slow enemies into Ancestral Strength. We’re also buffing Growing Nightmare so that it’s the premier E talent in an E build, as well as giving Lurking Terror some love. Ideally, Lurking Terror can now be used as a more unique way to set up Q and W hits on enemies who are far away from Orphea, particularly when combined with Insatiable for quick double W combos.


Probius


Talents
  • Level 7
    • Particle Accelerator [Q]
      • Maximum bonus damage for enemies hit reduced from 50% to 40%.
      • Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes.
    • Tower Defense [E]
      • New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift.
  • Level 16
    • Repulsor [W]
      • Removed.
    • Interference [W]
      • Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center.

Developer Comment: We haven’t done many functionality changes to Probius’s talents since his release, so we’re now taking a look at places that could use some design love. We’re targeting Tower Defense and Particle Accelerator as talents that should feel more prominent in their respective builds, as well as removing Repulsor and baking its functionality into Interference, as it wasn’t enough of a stand-alone talent to be worth picking the majority of the time.


Sgt. Hammer


Talents
  • Level 4
    • Barricade [W]
      • Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds.
  • Level 7
    • Pulse Detonation Core [Q]
      • Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode.

Developer Comment: Both Barricade and Pulse Detonation Core have very low pick rates, so we’re giving them some love, which should hopefully incentivize players to try them out more often.


Bug Fixes

General
  • Updated missing tooltips in a certain language.

Heroes
  • Arthas
    • Updated the Deathlord's advanced tooltip description.
  • Deathwing
    • Fixed an issue where Lava Burst's targeting guide range indicator could be shorter than its cast range.
    • Fixed an issue where Deathwing could be affected by Blinds.
  • Samuro
    • Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master.
    • Phantom Pain's bonus damage no longer affects non-Heroic targets.
    • Updated a few tooltip descriptions.
  • Whitemane
    • Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks.
by Published on 2019-12-16 08:31 PM

Heroes of the Storm Balance Patch Notes - December 16, 2019

The Toys are Back in Town: Heroes of the Storm 2019 Winter Event
Originally Posted by Blizzard (Blue Tracker)





It’s not always sunshine, stuffing, and rainbows between the Funtime Pals. It seems Tickle Mephisto has a posable plastic bone to pick with Cuddle Bear Stitches ever since the adorable abomination played a bit too rough during last year’s celebration. Now, the precocious host of last year’s event has settled into slumber and Mephisto has invited you over for another round of games… though he may have a more sinister goal in mind.


Event Dates and Details:

Dust off your dice and round up your friends--the Toys event kicks off at 10:00 am PT on December 16 and will run until the week of March 3, PT.

You’ll embark on the following set of unique quests with the onset of the Toys event, granting awesome 2019 event rewards as you wind your way around the game board for the first time:

  • Have Spacesuit—Will Hunt--Achieve 50 Takedowns in winning games.
    • Rewards: Cute Qhira Spray, Cute Cosmonaut Qhira Portrait
  • Green Tactical Superiority—Kill 200 enemy minions in winning games
    • Rewards: Cute Green Army Raynor Spray, Green Army Team Portrait
  • Thinly Sliced, Please!—Deal 150,000 Hero damage in winning games
    • Rewards: Rampaging Lil’ Butcher Sticker Spray, Cute Lil’ Butcher Portrait
  • More Friends to Have Fun With—Capture 8 Mercenary camps in winning games
    • Rewards: Toy Train Animated Spray, Lil’ Toy Train Portrait
  • Claws Full of Plush—Win 3 games as an Assassin Hero
    • Rewards: Cute Mephisto Spray, Cute Tickle Mephisto Portrait

Tickle Mephisto also has an emoji pack and his favorite green plastic palamino for you to add to your collection after your first time crossing the finish line. Check it out:



This noble steed will be by your side in battle no matter what… unless the base snaps off or it melts in the sun, or something


As with last year’s Toys event, the fun never stops on the Nexus game board. Once you’ve completed the first set of unique quests, you can continue to loop your way around the board, picking up quests and earning additional Loot Chests to your heart’s content.


Peek Inside the Toy Chest:

During this event, all Loot Chests you earn or purchase (except for Hero-specific chests) will be event themed and may contain some Toys-themed loot! Look at what you could unlock in your chests or pick up in the shop:








New Skins:
  • Mephisto:
    • Tickle Mephisto: Hey everybody, it's your favorite buddy Tickle Mephisto! This funtime friend comes with a voice box that plays 5 pre-recorded messages from the hit cartoon! Awesome! WARNING: May develop an insatiable thirst for revenge if exposed to electricity.
    • Grumpy Tickle Mephisto
    • Crazed Tickle Mephisto
    • Shocking Tickle Mephisto
    • Cuddly Tickle Mephisto
    • Unlucky Tickle Mephisto
  • Qhira:
    • Cosmonaut Qhira: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care.
    • Commander Cosmonaut Qhira
    • Blazing Cosmonaut Qhira
    • Explorer Cosmonaut Qhira
    • Eternal Cosmonaut Qhira
    • Super Cosmonaut Qhira
  • Deckard Cain:
    • Green Army Deckard Pain
  • Varian:
    • Green Army Commandant Varian
  • Raynor:
    • Green Army Raynor
  • Stitches:
    • Bitter Bear Stitches: There's a monster on the loose, kids... a CUDDLE MONSTER! This fuzzy friend is desperate to prove he's the sweetest snuggle pumpkin in the Funland Pals. Shucks, he'd do just about anything to be the #1 in your heart...
    • Shabby Bear Stitches
    • Fuzzy Bear Stitches
  • Valeera:
    • Galactic Force Valeera: Featuring the actual voice from the hit show, this advanced action figure has brand new space-age joints that allow for fully articulated kung-fu action. Plus, all Valeera's signature jagged metal weapons are included in the box!
    • Proto Force Valeera
  • Dehaka:
    • Ferocious Dehakasaurus Rex: From this summer's blockbuster, Dehakasaurus Rex is on the hunt! With spring-loaded chomping action and patented dino-grasper technology, this beast will tear through playtime like razor-sharp teeth through its prey.
    • X-Treme Dehakasaurus Rex

New Mounts:
  • Toy Train: Choo-choo! This toy train, featured in a popular board game, always has a can-do attitude! Except when it doesn’t. Click on your teammate’s train mount in a game for a fun surprise!
    • Speedy Toy Train
    • Blazing Toy Train
    • Cosmic Toy Train
    • Royal Toy Train
    • Grimrail Toy Train
  • Galactic Lion: Every member of the Cosmic Force forms a permanent and powerful bond with their Force-Beast and never, ever, strays from their battle partner's side. (All figures sold separately. CHOKING HAZARD: contains small parts.)
    • Proto Lion
  • Plush Unicorn: Hooves the Unicorn is the most steadfast friend in the Funtime Pals! Nothing makes her happier than helping out her buddies: Mephisto, Lil' Butcher, Porkchop, Snugglor, Wackie the Wumple, and even sometimes Stitches!
    • Gloomy Plush Unicorn
    • Shabby Plush Unicorn
  • Snowflake: All snowflakes are unique, but not all of them are special. If they were, then none of them would be.
    • Mellow Snowflake
    • Periwinkle Snowflake

And More!
  • This event is also adding a ton of new skins, sprays, emojis, and portraits to the shop.


Choo, choo! All aboard the fun train, kids. Next stop… the Nexus!
by Published on 2019-12-16 06:22 PM

Heroes of the Storm Balance Patch Notes - December 16, 2019
Originally Posted by Blizzard (Blue Tracker)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


Quick Navigation:


General
  • Toys 2 Event Quests
    • Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to the week of March 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards... and sweet revenge!
  • Loot Chests
    • During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be New Toy Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from New Toy Loot Chests only. You can also score Items from previous years’ winter events limited-time loot chests!
  • Balance
    • Gaining Unstoppable now prevents and removes Blinds.

    Developer Comment: We’ve read recent feedback that it is strange that Silences are removed by the Unstoppable behavior, but Blinds are not. While Unstoppable has traditionally been primarily intended to remove effects that cause a hero to not be able to control the movement of their character, this philosophy gets a little grey when it comes to Silences, as heroes can still freely move, but they lose their ability to use movement abilities. In the past we decided that it was better for Silences to be removed, but understand the argument that Blinds are effectively Silences for auto-attack based heroes. We’re trying this change to see how it pans out, as Blinds have traditionally been very powerful forms of soft CC in our game and this can help out heroes that are heavily shut down by them.

  • Experience Globes
    • Heroes who kill Minions with Abilities or Basic Attacks will automatically collect the experience from the Minions.
    • Experience Globes will no longer time out while travelling to a hero.
    • They will still expire if the hero moves out of range of the Experience Globe before it reaches them.
    • Removed a .5 second delay before Experience Globes can be collected.

    Developer Comment: While we’re excited for the experience globes and the increased clarity that they offer in regards to how experience is gained, we’ve read the feedback that it can be too difficult for many heroes to gain the globes. While we think there are some good reasons to keep them as a pick-up only mechanic, we overall agree with the sentiment, and are going to allow heroes who kill Minions to get the experience from them. We still believe that this change will allow for more interesting hero interactions overall, and are excited to see how it pans out over the course of the rest of the season. We’re also including some quality of life changes that should make Experience Globes feel generally better to collect.


Collection

Many seasonal items will be returning to the Collection, and will be available for crafting and in Loot Chests for a limited time!

New Bundles (Limited Time Only!)
  • Toys 2019 Bundle
  • Toys 2018 Bundle
  • Cosmonaut Qhira Bundle
  • Tickle Mephisto Bundle
  • Green Army Bundle
  • Train Bundle

New Skins
  • Tickle Mephisto
    • Grumpy Tickle Mephisto
    • Crazed Tickle Mephisto
    • Shocking Tickle Mephisto
    • Cuddly Tickle Mephisto
    • Unlucky Tickle Mephisto
  • Cosmonaut Qhira
    • Commander Cosmonaut Qhira
    • Blazing Cosmonaut Qhira
    • Explorer Cosmonaut Qhira
    • Eternal Cosmonaut Qhira
    • Super Cosmonaut Qhira
  • Green Army Deckard Pain
  • Green Army Commandant Varian
  • Green Army Raynor
  • Bitter Bear Stitches
  • Shabby Bear Stitches
  • Fuzzy Bear Stitches
  • Galactic Force Valeera
  • Proto Force Valeera
  • Ferocious Dehakasaurus Rex
  • X-Treme Dehakasaurus Rex

New Mount
  • Toy Train
    • Speedy Toy Train
    • Blazing Toy Train
    • Cosmic Toy Train
    • Royal Toy Train
    • Grimrail Toy Train
  • Galactic Lion
  • Proto Lion
  • Gloomy Plush Unicorn
  • Shabby Plush Unicorn
  • Mellow Snowflake
  • Periwinkle Snowflake

New Content
  • New portraits, sprays and other items have been added to the collection!


Heroes

Tank

Anub'arak


Talents
  • Level 10
    • Locust Swarm [R1]
      • Damage increased from 62 to 68.
      • Healing increased from 21 to 24.
  • Level 16
    • Debilitation [E]
      • Spellpower reduction duration increased from 4 to 5 seconds.
    • Beetle, Juiced [Trait]
      • Additional functionality: Increase the Health of Beetles by 20%.

Developer Comment: These buffs are to some of Anub’arak’s talents that have been lagging behind their competitors for some time. Beetle, Juiced in particular should now be more consistent in its benefit to round out a Beetle-oriented build, even if Anub’arak isn’t able to get a lot of Basic Attacks off on enemy Heroes.


Cho


Base
  • Surging Fist [Q]
    • Channel time to charge maximum distance reduced from 4 to 2 seconds.

Talents
  • Level 1
    • Calloused Hide [Trait]
      • Additional functionality: While Ogre Hide is active, Cho gains 15% Movement Speed.
  • Level 7
    • Enraged Regeneration [Trait]
      • Additional functionality: While Gall’s Ogre Rage is active, enemy Heroes who are hit by Gall’s Dread Orb have their Healing reduced by 35% for 4 seconds.
  • Level 13
    • Twilight Veil [Active]
      • Armor bonus increased from 100% to 200%.

Developer Comment: It’s been awhile since our Old God worshipping Ogre has had some love, so we’re both buffing up some of Cho’s weaker talents as well as reducing the time that Surging Fist needs to be channeled in order to get a significant charge. This should help make Cho’s Q build more viable as well as allow him to better reposition himself during teamfights.


Johanna


Base
  • Health reduced from 2700 to 2625.
  • Health Regeneration reduced from 5.625 to 5.469.
  • Condemn [W]
    • Damage reduced from 58 to 55.

Developer Comment: Johanna’s become a dominant force in the tanking world, and is currently the #1 most picked hero at high level play. Because of this, we’re slightly reducing her Health, as well as reverting her previous Condemn buff.


Bruiser

Deathwing


Base
  • Health reduced from 3200 to 2920.
  • Health Regeneration reduced from 6.67 to 6.08.
  • Incinerate [W]
    • Damage reduced from 85 to 80.
  • Onslaught [E]
    • Damage reduced from 42 to 40.
    • Damage at the end of the lunge reduced from 80 to 75.
  • Cataslysm [R]
    • Periodic damage reduced from 12 to 11.

Talents
  • Level 1
    • Draconic Might [Trait]
      • Healing reduced from 40% to 30%.
  • Level 7
    • Skyfall [E]
      • Healing reduced from 5% to 3% maximum Health.
  • Level 10
    • Burn Beneath My Shadow [R1]
      • Bonus damage reduced from 150% to 100%.
  • Level 16
    • Elementium Plating [Active]
      • Shield amount reduced from 35% to 30% missing Health.

Developer Comment: It turns out that Deathwing has lived up to his name, and has been destroying the Nexus since his release. Cataclysm and Burn Beneath My Shadow in particular have proven to be incredibly powerful, so we’re reducing their effectiveness by a fairly significant amount. In addition to these changes, we’re reducing the power of some overperforming talents as well as slightly nerfing his Destroyer form. Even with these changes, we expect Deathwing to continue to be a powerful addition to any team that he’s on.


Thrall


Talents
  • Level 1
    • Rolling Thunder [Q]
      • New functionality: [Passive] Increase the number of Chain Lightning bounces by 1. For 8 seconds after hitting an enemy with Chain Lightning, Thrall’s next Basic Attack against them grants him a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 2% of their maximum Health and healing for the same amount.

Developer Comment: Echo of the Elements and Crash Lightning are both fairly solid talents that have different use cases for when to pick them. Rolling Thunder has been less successful, so we’re trying something new with the talent. We’re still keeping its theme of marking targets with Chain Lightning and then hitting them for a bonus, but now this bonus will allow Thrall to deal bonus damage to enemy Heroes while also interacting with Frostwolf Resilience.


Varian


Talents
  • Level 20
    • Frenzy [R3]
      • No longer increases Varian’s Attack Speed by 15%.
      • Additional functionality: Increase the damage of Heroic Strike by 25%.

Developer Comment: We weren’t super happy with the power of Frenzy’s buff, as well as that it asked Varian players to learn a new Basic Attack cadence after being used to one speed the whole game. Instead, we’re turning the Attack Speed bonus into a bonus to his damage over time by buffing Heroic Strike instead.


Yrel


Talents
  • Level 1
    • Dauntless [Passive]
      • Physical Armor duration increased from 2 to 2.5 seconds.
  • Level 7
    • Holy Avenger [E]
      • Additional functionality: Hitting an enemy Hero with Avenging Wrath at maximum charge also increases its damage by 25%.
  • Level 16
    • Templar’s Verdict [W]
      • Damage increased from 6% to 7% maximum Health.
    • Divine Favor [Trait]
      • Cooldown reduction increased from 1.5 to 2 seconds.
    • Holy Wrath [Passive]
      • Bonus splash damage increased from 20% to 30%.
  • Level 20
    • Word of Glory [R1]
      • Additional functionality: Increase the amount that Yrel heals from damage received from 50% to 75%.
      • Range of allied healing increased from 8 to 12.

Developer Comment: These changes are mostly looking to buff Yrel’s late-game by adding more power to her Level 16 talents. We want her to be more relevant without dominating the solo lane too much, so we’re opting to make her Level 16 tier to be an exciting spike for her to hit in her games.


Healer

Auriel


Talents
  • Level 10
    • Resurrect [R1]
      • Resurrected Hero’s Health increased from 50% to 100%.
      • Delay before resurrection reduced from 5 to 3 seconds.
      • Additional functionality: Auriel can now see her own ghost. If she presses R while dead, she will cast Resurrect on herself.

Developer Comment: We’re trying some fairly significant buffs to Resurrect in order to help it better compete with Crystal Aegis. Auriel can now Resurrect herself, which should help if she is the focus of the enemy team, and her targets will now come back faster and with all of their Health.


Brightwing


Talents
  • Level 1
    • Greater Polymorph [W]
      • Adjusted functionality: Increase Polymorph’s range by 30%. If Brightwing hits an enemy Hero with Arcane Flare’s center within 2 seconds of being Polymorphed, then reduce Polymorph’s cooldown by 7 seconds and gain 50 Mana.

Developer Comment: Our last changes to Brightwing have better rounded out her talents, however Greater Polymorph was a little too hard to consistently proc. Instead of requiring her to hit a Polymorphed target, she now has a slightly larger window of time to get the cooldown reduction proc. We’re also increasing the cooldown reduction bonus from 6 to 7 seconds.


Uther


Base
  • Health reduced from 2156 to 2075.
  • Health Regeneration reduced from 4.49 to 4.32.

Talents
  • Level 20
    • Bulwark of Light [R1]
      • New functionality: Divine Shield is also applied to an allied Hero with the lowest Health near its initial target, and its duration is increased by 1 second.
    • Divine Hurricane [R2]
      • Cooldown reduction increased from 20 to 40 seconds.
    • Divine Protection [Trait]
      • New functionality: Increase Devotion’s Armor to 40, and its duration by .5 seconds.

Developer Comment: Uther is in a bit of a strange spot at the moment, as he has recently had a spike in his win rate, and at higher level play we’ve been seeing him flexed into the main tank role. We think it’s pretty cool that heroes can sometimes splash into other roles, but in general Uther is overperforming, so we’re lowering his Health a bit. On an unrelated note, similar to Greymane, Uther’s Level 20 talents have long been dominated by one choice, in this case Redemption. We’re giving the other talents on the tier some significant buffs so that they can better compete. We hope that this won’t increase his win rate significantly as Redemption has always been a fairly powerful talent, and are prepared to make adjustments if this ends up not being the case.


Melee Assassin

Illidan


Base
  • Health increased from 1650 to 1725.
  • Health regeneration increased from 3.44 to 3.59.

Talents
  • Level 16
    • Fiery Brand [Passive]
      • Damage increased from 8% to 9% maximum Health.

Developer Comment: It’s just a little more Health on Illidan. What could go wrong?


Samuro


Base
  • Basic Attack damage reduced from 110 to 102.
  • Mirror Image [Q]
    • Cooldown reduced from 18 to 14 seconds.
    • Duration reduced from 18 to 8 seconds.
    • Images now have their duration increased by 1 second each time they or Samuro use a Basic Attack against an enemy Hero.
    • Mirror Image Basic Attack damage increased from 9 to 11.
  • Wind Walk [E]
    • Additional functionality: Samuro is healed for 1% of his maximum Health every second that he has Wind Walk active.
  • Image Transmission [Trait]
    • Cooldown reduced from 25 to 14 seconds.

Talents
  • Level 1
    • Way of the Blade [W]
      • Physical Armor reduction reduced from 10 to 5, stacking up to 3 times.
      • Physical Armor debuff duration increased from 2 to 2.25 seconds.
      • Additional functionality: Mirror Images now also apply the Physical Armor reduction.
    • Way of the Wind [E]
      • No longer grants cooldown reduction to Wind Walk when attacking enemy Heroes.
      • Additional functionality: Casting Windwalk heals Samuro for 5% of his maximum Health.
  • Level 7
    • Burning Blade [W]
      • Fixed an issue where Illusions did not deal bonus splash damage with Burning Blade when Illusion Master was picked.
    • Phantom Pain [W]
      • Bonus damage reduced from 45% to 35%.
      • Additional functionality: Now also reduces the cooldown of Image Transmission by 10% when Samuro Critical Strikes an enemy Hero.
    • Crushing Blows [W]
      • No longer gives Critical Strike 2 charges.
      • Cooldown reduction increased from 1.75 to 2 seconds.
      • Additional functionality: Critical Strikes against enemy Heroes increase Samuro's Basic Attack damage by 15% for 4 seconds, stacking up to 3 times.
  • Level 10
    • Bladestorm [R1]
      • Cooldown reduced from 110 to 25 seconds.
      • Damage reduced from 47 to 36.
      • Duration reduced from 4 to 3 seconds.
      • Removed functionality: Bladestorm no longer grants Unstoppable.
      • Additional functionality: Bladestorm now also grants Samuro 25 Armor for its duration.
    • Illusion Master [R2]
      • Cooldown reduced from 10 to 8 seconds.
  • Level 13
    • Mirrored Steel [Q]
      • Cooldown reduction reduced from 1 to .75 seconds.
  • Level 20
    • Dance of Death [R1]
      • Damage increased from 25% to 30%.
      • Additional functionality: If Samuro hits enemy Heroes at least 25 times with Bladestorm, then reset its cooldown.
    • Three Blade Style [R2]
      • Mirror Image duration reduced from 36 to 16 seconds.

Developer Comment: These changes are intended to limit Samuro’s split-pushing capabilities, particularly with Illusion Master, as well as increase his presence in teamfights. A good Samuro player can be a bit of a pain to deal with, particularly when he’s spending most of his time macroing and not engaging with the enemy team except to swap to a far away clone. These changes should make this scenario happen less often, while also giving Samuro more rewarding tools for engaging and fighting the enemy team.


Ranged Assassin

Gall


Talents
  • Level 1
    • Keep Moving! [Z]
      • Additional functionality: Increase the Movement Speed bonus of Shove from 25% to 35%.
    • We See You! [Passive]
      • Additional functionality: Increase the number of Basic Attacks required to kill Eye of Kilrogg by 1.
  • Level 7
    • Edge of Madness [Q]
      • Bonus damage increased from 8% to 12% per stack.
  • Level 13
    • Twilight Nova [W]
      • Additional functionality: Reduce the cooldown of Dread Orb by 1 second.
  • Level 16
    • Leaden Orb [W]
      • Stun duration increased from .75 seconds to 1 second.
    • Shadowsnare [Passive]
      • New functionality: All of Gall’s Basic Abilities Slow enemy Heroes by 15% for 4 seconds. This effect can stack up to 2 times.

Developer Comment: Similar to Cho, we took a look at Gall and we’re giving him some talent love. The buffs to Leaden Orb and Shadowsnare should hopefully cascade into other talents in his tree becoming more powerful as well.


Greymane


Talents
  • Level 7
    • Incendiary Elixir [Q]
      • Adjusted functionality: Reduce the cooldown of Gilnean Cocktail by 2 seconds. Upon quest completion, reduce the cooldown of Gilnean Cocktail by an additional 2 seconds.
  • Level 20
    • Unleashed [R1]
      • New functionality: Increase the damage of Go for the Throat by 25%. If Go for the Throat kills an enemy Hero, reset the cooldown of all of Greymane’s abilities.
    • Gilnean Roulette [R2]
      • New functionality: Reduce the cooldown of Cursed Bullet by 20 seconds and its damage to 30% of the enemy Hero’s current Health.
    • Tooth and Claw [Trait]
      • Additional functionality: Increase the damage of Razor Swipe by 100%.

Developer Comment: For Greymane, we’re giving part of Incendiary Elixir’s cooldown reduction bonus baseline so that the talent gives him some baseline power, as well as making it easier for him to complete the quest. In addition to this change, we’re addressing his Level 20 talent diversity, which has not been the best. We’re giving 3 of his talents significant buffs so that they can compete with Hunter’s Blunderbuss, which has traditionally been the go-to option. Unleashed now makes it easier to proc Go for the Throat, as well as causing those procs to give him significantly more mobility and damage due to resetting his cooldowns. For Gilnean Roulette, we’re trying the idea of the talent changing Cursed Bullet to be more like a 4th Basic Ability that can be used multiple times in a teamfight or as a potent poke tool. Finally, Tooth and Claw is now also turning Razor Swipe into a significant source of damage.


Nazeebo


Talents
  • Level 1
    • Thing of the Deep [Passive]
      • Spell Power bonus reduced from 10% to 5% for each quest completion.

Developer Comment: We went a little overboard with Thing of the Deep, so we’re pulling back on the Spell power bonus that it provides.


Zagara


Talents
  • Level 16
    • Jagged Barbs [Trait]
      • Attack damage bonus increased from 30% to 40%.

Developer Comment: Yay buffs.


Bug Fixes

General
  • Fixed an issue where enemy XP Globes could be visible through fog of war.
  • Fixed an issue where placed and unplaced accounts could not queue together in Unranked games.
  • Current Ranked Season has been renamed to 2020 Season 1.
  • Seasonal reward portraits for 2019 Season 3 now have the year 2019 (rather than 2020) on them.

Heroes
  • Samuro
    • Critical Strikes' bonus is now properly applied for 50% increased damage when cast with Merciless Strikes.
  • Whitemane
    • Casting Zeal no longer interrupts channeled effects.

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