Heroes of the Storm PTR Patch Notes - April 21, 2025
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
Anduin has replaced Malfurion as the Ally hero in Try Me Mode.
Numerous game strings have been updated to reflect current gameplay.
Updated Homescreen and Startup Music.
Storm League
Rank Decay will now only apply to players in Master and Grand Master Leagues.
Reduced maximum party size for Master and Grand Master players to 2.
Balance Update
Heroes
Ana Base
Biotic Grenade [W]
Added Functionality: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds.
Added Functionality: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds.
Talents
Level 1
Vampiric Rounds
Shrike now gives a 15% passive healing bonus.
Level 20
Deadeye
Added Functionality: Eye of Horus can now be toggled On and Off.
Added Functionality: Eye of Horus cooldown is now 0.5 seconds.
Added Functionality: Eye of Horus rounds are regained once every 10 seconds.
Bonuses acquired from Deadeye now lasts 7 seconds.
Azmodan Talents
Level 16
Trample
Added Functionality: Now reduces Heroic cooldown by 25% if Trample hits a Hero.
Genji Talents
Level 1
Pathfinder
Added Functionality: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is.
Level 10
X-Strike
Cooldown increased from 60 seconds to 75 seconds.
Detonation damage increased from 275 to 290.
Slash damage increased from 135 to 145.
Level 13
Shingan
Now does 40% less damage to Structures.
Level 20
Living Weapon
Cooldown reduction increased from 10 seconds to 12.5 seconds.
Imperius Base
Molten Armor [E]
Now hits an extra target if no Heroes are in range.
Talents
Level 1
Impaling Light
Rework: Impaling Light cooldown is reduced by 2 seconds.
Rework: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit.
Rework: Impaling Light mana cost is reduced from 40 to 30.
Rework: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target.
Level 7
Blaze of Glory
Blaze of Glory delay reduced from 2 seconds to 1.75 seconds.
Holy Fervor
Molten Armor no longer grants Holy Fervor.
Level 20
Heavenly Host
Added Functionality: All Shields created by Angelic Armaments no longer expire.
Added Functionality: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized.
Molten Wrath
New Talent: Molten Armor will now hit an extra target even if enemy Heroes are in range.
Lunara Talents
Level 7
Splintered Spear
Added Functionality: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack.
Level 13
Endless Spores
Now also refunds 50 Mana.
Level 20
For The Wildlands!
New Talent: Thornwood Vine now shoots out 4 additional Vines in an arc.
Forest's Wrath
Can now be selected with either Heroic.
Malthael Base
Wraith Strike [W]
Range is increased from 6 to 7.
Talents
Level 4
Black Harvest
Quest goal reduced from 180 seconds to 150 seconds.
Level 10
Tormented Souls
No longer resets the cooldown of Wraith Strike when Tormented Souls ends.
Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active.
Level 20
Reaper of Souls
While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay.
Zagara Talents
Level 16
Corrosive Saliva
Damage reduced from 1.75% to 1.5% of maximum Health.
Bug Fixes
General
Fixed an issue with the display priority for the duration bar of Taunt effects.
Map
Battlefield of Eternity
Fixed an issue where areas of the map were not covered under Fog of War.
Blackheart's Bay
Fixed an issue where some Heroes would not be able to path around Healing Fountains.
Cursed Hollow
Fixed an issue where Hogger could go through unpathable sections of the map.
Warhead Junction
Fixed an issue where healing fountains were not symmetrical on the map.
Heroes
Artanis
Base
Shield Overload [Q]
Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge.
Brightwing
Level 10
Blink Heal
Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges.
Chen
Base
Fortifying Brew [Trait D]
Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed.
Fortifying Brew has been added to the Buff Bar.
Dehaka
Base
Burrow [E]
Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends.
Jaina
Base
Frostbite [Trait]
Ice Block's before first use attention indicator is now also removed when Jaina is killed.
Johanna
Level 4
Eternal Retaliation
Updated Eternal Retaliation's visual effect to only be visible to Johanna.
Level 10
Blessed Shield
Fixed an issue with the display priority for the duration bar of Blessed Shield.
Lt. Morales
Level 10
Medivac Dropships
Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast.
Mephisto
Base
Shade of Mephisto [E]
Fixed an issue with the display priority for the duration bar of Shade of Mephisto.
Ragnaros
Level 13
Cauterize Wounds
Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit.
Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target.
If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration.
Samuro
Base
Critical Strike [W]
Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro.
Sonya
Level 10
Wrath of the Berserker
Fixed an issue with the display priority for the duration bar of Wrath of the Berserker.
Stukov
Base
Healing Pathogen [Q]
Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch.
Sylvanas
Base
Black Arrows [Trait D]
Fixed an issue with the display priority for the duration bar of Black Arrows.
Level 10
Mind Control
Fixed an issue with the display duration for the duration bar of Mind Control.
Level 20
Deafening Blast
Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge.
The Lost Vikings
Fixed an issue that prevented Olaf from charging while Silenced.
We have begun actioning on accounts that have egregiously been abusing AFKing in-game, feeding and more within Heroes of the Storm. We plan on continuing to do these waves on a regular basis to ensure players have the best experience while venturing into the Nexus.
Starring some of your favorite Blizzard characters from across our different game universes, Heroes of the Storm is a MOBA quite unlike any other, and it's now available on Game Pass. What's more, when you play Heroes of the Storm on Game Pass you get access to the Heroic Reinforcement Bundle, boosting your roster with 30 Heroes for free.
First Round pick timer has been reduced from 40 seconds to 25 seconds.
Hero Ban timer has been reduced from 24 seconds to 15 seconds.
Hero Pick timer has been reduced from 24 seconds to 15 seconds.
Balance Update
Heroes
Auriel Base
Bestow Hope [Trait]
Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes.
Dehaka Base
Dark Swarm [W]
Damage reduced from 52 to 48.
Talents
Level 4
Hero Stalker
Essence gain is not increased when hitting more than 2 Heroes.
Essence gain now requires Dark Swarm to hit 2 Heroes.
Hitting more than 3 Heroes at once no longer grants additional Essence.
Lurker Strain
Cooldown reduction bonus reduced from 3 seconds to 2 seconds.
Level 7
Feeding Frenzy
Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times.
Paralyzing Enzymes
Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after.
Level 13
Ferocious Stalker
Damage bonus reduced from 60% to 50%.
Level 16
Tunnelling Claws
Movement speed reduced from 125% to 120%.
Level 20
Contagion
Now also reduces the damage of Isolation by 60%.
Greymane Talents
Level 1
Wolfheart
Rework: Now also increases Armor granted by Worgen Form from 10 to 15.
Kharazim Base
Health increased from 2027 to 2080.
Breath of Heaven [W]
Healing increased from 285 to 295.
Talents
Level 4
Air Ally
Health increased from 200 to 300.
Spell Power increased from 15% to 20%.
Level 10
Divine Palm
Duration increased from 3 to 4 seconds.
Level 13
Sixth Sense
Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied.
Level 20
Epiphany
Cooldown increased from 60 to 70.
Mana restored increased from 33% to 70%.
Lúcio Base
Soundwave [Q]
Cooldown increased from 7 seconds to 8 seconds.
Mana cost increased from 30 to 45.
Talents
Level 1
Accelerando
Time to maximum increased from 4 seconds to 6 seconds.
Level 4
Off the Wall
REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active.
Level 7
Good Vibrations
Duration of Shield increased from 7 seconds to 8.5 seconds.
Level 10
High Five
Cooldown increased from 20 to 25 seconds.
Level 13
Heavy Casters
Now also prevents Push Off from hitting multiple targets.
Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds.
Level 16
Up the Frequency
Cooldown reduction reduced from 0.4 seconds to 0.3 seconds.
Up To Eleven
Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds.
Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds.
REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active.
Whitemane Talents
Level 1
Inquisitor's Prayer
After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer.
Level 13
Scarlet Wrath
Rework: Now also restores .5% Mana to all Zeal targets.
Bug Fixes
General
Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode.
Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel.
Brawl
Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode.
Deadman's Stand
Fixed an issue that caused AI to not act.
Fixed an issue that caused the Map Mechanic button to not be visible.
Garden Arena
Fixed an issued that caused the AI to not move.
Punisher Arena
Fixed an issued that caused the AI to not move.
Trial Grounds
Fixed an issued that caused the AI to not move.
Map
Braxis Holdout
Fixed an issue that caused Archangel's visual effects to register as a pingable object.
Volskaya
Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage.
Heroes
Abathur
Level 10
Ultimate Evolution
Clones of Kharazim that have selected Insight now treat the quest as completed.
Alarak
Level 10
Counter-Strike
Now increases Alarak's Self Healing score for damage it absorbs.
Ana
Base
Aim Down Sights [Trait]
Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended.
Activating Aim Down Sights will now also Dismount Ana from the Toy Train.
Azmodan
Base
Summon Demon Warrior [W]
Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects.
Brightwing
Base
Soothing Mist [Trait]
Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis.
Dehaka
Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending.
Jaina
Level 16
Snowstorm
Fixed an issue that caused Snowstorm's bonus to not apply correctly.
Kael'thas
Level 7
Sunfire Enchantment
Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed.
Kharazim
Level 10
Divine Palm
Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim.
Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect.
Greymane
Level 4
Insatiable
Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice.
Leoric
Base
Drain Hope [W]
Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope.
Li Li
Fixed an issue that caused Water Serpent to move at a reduced speed.
Level 4
Surging Winds
Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed.
Li-Ming
Level 1
Power Hungry
Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed.
Lúcio
Level 7
Good Vibrations
Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries.
Lunara
Level 10
Leaping Strike
Fixed an issue that caused Leaping Strike to stall game logic.
Malthael
Level 1
Fear The Reaper
Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button.
Stitches
Base
Hook [Q]
Fixed an issue that caused Hook to not reveal their caster if the Hook is visible.
Tassadar
Base
Shock Ray [Q]
Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible.
The Butcher
Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat.
The Lost Vikings
Fixed an issue that caused Longboat to move at a reduced speed.
Tychus
Level 20
Focusing Diodes
Now grants an additive damage bonus.
Tyrael
Level 13
Law and Order
Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15.
Whitemane
Level 10
Divine Reckoning
Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text.
Zul'jin
Level 20
Forest Medicine
Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel.