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by Published on 2026-02-11 06:05 PM

Heroes of the Storm Live Patch Notes - February 10, 2026
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our next Heroes of the Storm patch is live! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.



Quick Navigation:
  • General
  • Map Updates
  • Balance Update
  • Bug Fixes


General
  • New Skin: Toon'Dan Gul'Dan


  • All Quests that can lose stacks will never cause the player to fall below milestone thresholds.
  • Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y!
  • The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this.
  • Structures now prioritize Summoned Units when there are no remaining minions.
  • Summoned Units no longer take half damage from Structures.
  • XP Globe pickup sound is now also played when killing a minion that instantly yields XP.
  • Updated Homescreen and Startup Music.

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Map Updates
  • General
    • Watch Towers will now reset to neutral after 45 seconds of not being occupied.
  • Volskaya Foundry
    • Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside.
    • Triglav Protector Basic Attacks increased from +50% damage to structures to +100%.
    • Triglav Protector Basic Attack damage decreased from 155 to 130.
    • Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players.
  • Warhead Junction
    • The burn duration is now displayed on structures affected by a Warhead.

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Balance Update

Heroes

Azmodan

Base
  • Globe of Annihilation [Q]
    • Now deals 50% damage to non-Heroes.
    • Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercs.
    • Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds.
  • Summon Demon Warrior [W]
    • Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries.
    • Demon Warriors no longer have a duration, but lose 26 Health every second.
    • Demon Warriors no longer have Immolation.
    • Now has 2 charges.

Talents
  • Level 1
    • Wrath
      • Rework: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero.
  • Level 7
    • Art of Chaos
      • Extra Annihilation amount reduced from 4 to 2.
    • Bombardment
      • Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds.
    • Master of Destruction
      • Amount of Annihilation granted reduced from 2 to 1.
  • Level 13
    • Brutish Vanguard
      • Now slows the attacked target by 30%.
  • Level 16
    • Hell Rift
      • Damage bonus reduced from 75% to 35%.
  • Level 20
    • Inescapable Annihilation
      • New: Globe of Annihilation has unlimited range.
    • Pride
      • Moved to baseline. Now requires 450 stacks.
      • Damage bonus increased from 125 to 150.
Deathwing

Base
  • Attack Damage decreased from 155 to 110 117 .
  • Form Switch [1]
    • Active ability removed. Deathwing now switches forms solely from landing.
  • Molten Flame [Q]
    • Base Damage per Second reduced from 21 to 19.
  • Incinerate [W]
    • Cooldown increased from 4 seconds to 6 seconds.
    • Energy cost increased from 20 to 30.
    • Damage increased fomr 65 to 100.
  • Lava Burst [W]
    • Cast time reduced from 1 second to .75 seconds.
    • Cooldown increased from 6 seconds to 9 seconds.
    • Energy cost increased from 15 to 25.
    • Explosion Damage increased from 30 to 35.
    • Explosion Damage over Time increased from 6 to 7.
    • Slow increased from 35% to 45%.
  • Onslaught [E]
    • Bonus damage increased from 72 to 120.
    • Damage increased from 38 to 60.
  • Earth Shatter [E]
    • Projectile speed increased by 30%
  • Cataclysm [R]
    • New Quest: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM".
  • Dragonflight [Z]
    • Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds.
    • Cooldown reduced from 45 seconds to 15 seconds.

Talents
  • Level 1
    • Dragon Soul
      • Healing increased from 75%, 150% to 100%, 200%.
  • Level 4
    • Heat Wave
      • Damage over Time increased from 6 to 9.
      • Damage over Time stacks reduced from 4 to 3.
      • Initial damage bonus increased from 125% to 150%.
  • Level 7
    • Firestorm
      • Damage increased from 70 to 77.
      • Landing delay reduction increased from 2 seconds to 3 seconds.
      • No longer reduces cooldown of Dragonflight.
  • Level 13
    • Fire and Fury
      • Damage bonus increased from 30% to 40%.
Falstad

Base
  • Lightning Rod [W]
    • Range reduced by .5.
    • Time between strikes increased from .8 seconds to .9 seconds.
Jaina

Base
  • Frostbite [Trait]
    • New Quest: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active.

Talents
  • Level 7
    • Ice Lance
      • Cooldown reduction increased from 1.5 seconds to 2 seconds.
  • Level 16
    • Numbing Blast
      • Root duration reduced from 1 second to .75 seconds.
  • Level 20
    • Wintermute
      • Water Elemental cast range and damage bonus decreased from 50% to 40%.
Kael'thas

Talents
  • Level 1
    • Convection
      • Increased reward damage and health from 150/50 to 200/100.

Kerrigan


Base
  • Ravage [Q]
    • UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage.
    • Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds.
Muradin

Base
  • Storm Bolt [Q]
    • Perfect Storm Quest removed.
    • New Quest: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets.

Talents
  • Level 1
    • Dwarf Block
      • Block charges reduced from 4 to 3.
    • Give 'em the Axe!
      • Moved Talent from Level 7 to Level 1.
  • Level 4
    • Sledgehammer
      • No longer increases Storm Bolt's cooldown reduction.
      • Now increases Storm Bolt damage to non-Heroes by 500%.
  • Level 7
    • Perfect Storm
      • New: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds.
  • Level 16
    • Dwarf Launch
      • Range bonus reduced from 40% to 30%.
  • Level 20
    • Mountain King
      • NEW: Thunderclap and Dwarf Toss have an extra charge.
    • Rewind
      • Removed.
Murky

Base
  • Murky now gains a 35% Shield for 10 seconds upon reviving.
  • Spawn Egg [D]
    • Egg now regenerates quickly instead of having a Shield.
  • Slime [Q]
    • Now applies its debuff to enemy Structures.
    • Now deals 50% damage to Structures.
  • Pufferfish [W]
    • Damage reduced by 20%.
    • Detonation time reduced from 3 seconds to 2.75 seconds.
    • New Quest: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size.

Talents
  • Level 1
    • Egg Hunt
      • Talent removed.
    • Shell Game
      • New: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies.
  • Level 10
    • March of the Murlocs
      • Damage increased by 4%.
  • Level 13
    • Egg Shell
      • Rework: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies.
    • Fish Tank
      • Healing reduced from 25% to 20%.
  • Level 16
    • Wrath of Cod
      • Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds.
  • Level 20
    • Big Tuna Kahuna
      • Talent removed.
    • Faster Fish
      • New: Pufferfish detonates 80% faster.
    • Making Inky
      • Cooldown reduction reduced from 2 seconds to 1.5 seconds.
    • Never-Ending Murlocs
      • No longer deals reduced damage to Structures.
Sylvanas

Talents
  • Level 4
    • Mercenary Queen
      • Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs.
Thrall

Base
  • Basic Attack damage decreased from 173 to 167.

Talents
  • Level 1
    • Crash Lightning
      • Mythic Reward Damage bonus increased from 270 to 325.
    • Echo of the Elements
      • Mythic Reward now also allows Chain Lightning to bounce back to the same target.
Tyrande

Base
  • Mana reduced from 500 to 450.
  • Sentinel Shot [W]
    • Mana cost increased to 55 from 50.
  • Lunar Flare [E]
    • New Quest: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare.
    • Now restores 25 mana per enemy hit.
    • Mana cost increased to 65 from 60.
  • Starfall [R]
    • Mana cost increased to 85 from 75.
  • Shadowstalk [R]
    • Mana cost increased to 85 from 75.

Talents
  • Level 1
    • Ranger
      • No longer provides pierce.
    • Moonlit Arrows
      • Cooldown reduction reduced from .75 seconds to .5 seconds.
      • Moved Talent from Level 7 to Level 1.
    • Trueshot Aura
      • No longer passively increases Tyrande's Attack Damage.
      • Now also applies to Tyrande upon activation.
  • Level 7
    • Elune's Gift
      • NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare.
  • Level 20
    • Commander of Sentinels
      • New: Sentinel now has an additional charge.

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Bug Fixes

Heroes
  • Alarak
    • Level 10
      • Deadly Charge
        • Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot.
  • Ana
    • Base
      • Aim Down Sights [D]
        • Can now be toggled while affected by a Silencing effect.
  • Jaina
    • Base
      • Frostbolt [Q]
        • Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina.
  • Orphea
    • Level 4
      • Allegrissimo
        • Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end.
  • Sylvanas
    • Base
      • Possession [1]
        • Fixed Possession not showing in the Quick Cast menu settings.
        • Fixed Possession not being correctly affected by cooldown reduction affects granted by allies.
  • Tychus
    • Level 10
      • Commandeer Odin
        • Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability.
by Published on 2026-02-05 06:11 PM

Heroes of the Storm PTR Patch Notes - January 14, 2026
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.



Quick Navigation:
  • General
  • Map Updates
  • Balance Update
  • Known Issues & Bug Fixes


General
  • All Quests that can lose stacks will never cause the player to fall below milestone thresholds.
  • Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y!
  • The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this.
  • Structures now prioritize Summoned Units when there are no remaining minions.
  • Summoned Units no longer take half damage from Structures.
  • XP Globe pickup sound is now also played when killing a minion that instantly yields XP.
  • Updated Homescreen and Startup Music.

Return to Top



Map Updates
  • General
    • Watch Towers will now reset to neutral after 45 seconds of not being occupied.
  • Volskaya Foundry
    • Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside.
  • Warhead Junction
    • The burn duration is now displayed on structures affected by a Warhead.

Return to Top



Balance Update

Heroes

Azmodan

Base
  • Globe of Annihilation [Q]
    • Now deals 50% damage to non-Heroes.
    • Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes.
    • Window to kill minions for Annihilation increased to 3s (from 1.5s).
  • Summon Demon Warrior [W]
    • Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes.
    • Demon Warriors no longer have a duration, but lose 26 Health every second.
    • Demon Warriors no longer have Immolation.
    • Now has 2 charges.

Talents
  • Level 1
    • Wrath
      • Rework: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero.
  • Level 4
    • Brutish Vanguard
      • Now slows the attacked target by 30%.
  • Level 7
    • Art of Chaos
      • Extra Annihilation amount reduced from 4 to 2.
    • Bombardment
      • Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds.
    • Master of Destruction
      • Amount of Annihilation granted reduced from 2 to 1.
  • Level 16
    • Hell Rift
      • Damage bonus reduced from 75% to 35%.
  • Level 20
    • Inescapable Annihilation
      • New: Globe of Annihilation has unlimited range.
    • Pride
      • Moved to baseline. Now requires 450 stacks.
Deathwing

Base
  • Attack Damage decreased from 155 to 110.
  • Form Switch [1]
    • Active ability removed. Deathwing now switches forms solely from landing.
  • Cataclysm [R]
    • New Quest: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM".
  • Onslaught [E]
    • Bonus damage increased from 72 to 120.
    • Damage increased from 38 to 60.
  • Earth Shatter [E]
    • Projectile speed increased by 30%
  • Molten Flame [Q]
    • Base Damage per Second reduced from 21 to 19.
  • Incinerate [W]
    • Cooldown increased from 4 seconds to 6 seconds.
    • Energy cost increased from 20 to 30.
    • Damage increased to 100 (from 65).
  • Lava Burst [W]
    • Cast time reduced from 1 second to .75 seconds.
    • Cooldown increased from 6 seconds to 9 seconds.
    • Energy cost increased from 15 to 25.
    • Explosion Damage increased from 30 to 35.
    • Explosion Damage over Time increased from 6 to 7.
    • Slow increased from 35% to 45%.
  • Dragonflight [Z]
    • Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds.
    • Cooldown reduced from 45 seconds to 15 seconds.

Talents
  • Level 1
    • Dragon Soul
      • Healing increased from 75%, 150% to 100%, 200%.
  • Level 4
    • Heat Wave
      • Damage over Time increased from 6 to 9.
      • Damage over Time stacks reduced from 4 to 3.
      • Initial damage bonus increased from 125% to 150%.
  • Level 7
    • Firestorm
      • Damage increased from 70 to 77.
      • No longer reduces cooldown of Dragonflight.
  • Level 13
    • Fire and Fury
      • Damage bonus increased from 30% to 40%.
Falstad

Base
  • Lightning Rod [W]
    • Range reduced by .5.
    • Time between strikes increased from .8 seconds to .9 seconds.
Jaina

Base
  • Frostbite [Trait]
    • New Quest: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis.

Talents
  • Level 7
    • Ice Lance
      • Cooldown reduction increased from 1.5 seconds to 2 seconds.
  • Level 16
    • Numbing Blast
      • Root duration reduced from 1 second to .75 seconds.
  • Level 20
    • Wintermute
      • Water Elemental cast range and damage bonus decreased from 50% to 40%.
Kael'thas

Talents
  • Level 1
    • Convection
      • Increased reward damage and health from 150/50 to 200/100.
Muradin

Base
  • Storm Bolt [Q]
    • Perfect Storm Quest removed.
    • New Quest: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets.

Talents
  • Level 1
    • Dwarf Block
      • Block charges reduced from 4 to 3.
    • Give 'em the Axe!
      • Moved Talent from Level 7 to Level 1.
  • Level 4
    • Sledgehammer
      • No longer increases Storm Bolt's cooldown reduction.
      • Now increases Storm Bolt damage to non-Heroes by 500%.
  • Level 7
    • Perfect Storm
      • New: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown.
  • Level 16
    • Dwarf Launch
      • Range bonus reduced from 40% to 30%.
Murky

Base
  • Murky now gains a 35% Shield for 10 seconds upon reviving.
  • Spawn Egg [D]
    • Egg now regenerates quickly instead of having a Shield.
  • Slime [Q]
    • Now applies its debuff to enemy Structures.
    • Now deals 50% damage to Structures.
  • Pufferfish [W]
    • Damage reduced by 20%.
    • Detonation time reduced from 3 seconds to 2.75 seconds.
    • New Quest: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size.

Talents
  • Level 1
    • Egg Hunt
      • Talent removed.
    • Shell Game
      • New: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies.
  • Level 10
    • March of the Murlocs
      • Damage increased by 4%.
  • Level 13
    • Egg Shell
      • Rework: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies.
    • Fish Tank
      • Healing reduced from 25% to 20%.
  • Level 16
    • Wrath of Cod
      • Damage over Time is dealt over 4 seconds (from 5s).
  • Level 20
    • Big Tuna Kahuna
      • Talent removed.
    • Faster Fish
      • New: Pufferfish detonates 80% faster.
    • Making Inky
      • Cooldown reduction reduced from 2 seconds to 1.5 seconds.
    • Never-Ending Murlocs
      • No longer deals reduced damage to Structures.
Sylvanas

Talents
  • Level 4
    • Mercenary Queen
      • Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs.
Thrall

Base
  • Basic Attack damage decreased from 173 to 167.

Talents
  • Level 1
    • Crash Lightning
      • Mythic Reward Damage bonus increased from 270 to 325.
    • Echo of the Elements
      • Mythic Reward now also allows Chain Lightning to bounce back to the same target.
Tyrande

Base
  • Mana reduced from 500 to 450.
  • Lunar Flare [E]
    • New Quest: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare.
    • Now restores 25 mana per enemy hit.

Talents
  • Level 1
    • Ranger
      • No longer provides pierce.
    • Moonlit Arrows
      • Cooldown reduction reduced from .75 seconds to .5 seconds.
      • Moved Talent from Level 7 to Level 1.
    • Trueshot Aura
      • No longer passively increases Tyrande's Attack Damage.
      • Now also applies to Tyrande upon activation.
  • Level 7
    • Elune's Gift
      • New: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare.
  • Level 20
    • Commander of Sentinels
      • New: Sentinel now has an additional charge.

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Known Issues & Bug Fixes

Known Issues
  • Jaina
    • Ice Cold's tooltip is incorrect.
    • Resetting Jaina's talents after finishing her quest causes issues.
  • Zul'jin
    • Resetting Zul'jin's talents does not reset cap.
Bug Fixes

Heroes
  • Alarak
    • Level 10
      • Deadly Charge
        • Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot.
  • Ana
    • Base
      • Aim Down Sights [D]
        • Can now be toggled while affected by a Silencing effect.
  • Jaina
    • Base
      • Frostbolt [Q]
        • Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina.
  • Orphea
    • Level 4
      • Allegrissimo
        • Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end.
  • Sylvanas
    • Base
      • Possession [1]
        • Fixed Possession not showing in the Quick Cast menu settings.
        • Fixed Possession not being correctly affected by cooldown reduction affects granted by allies.

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by Published on 2025-09-02 09:45 PM

Heroes of the Storm PTR Patch Notes - September 2, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.




Quick Navigation:




General
  • Basic, Cleave, and Splash Attacks will now function more consistently across all Heroes through various situations. Changes that may impact the balance of the Hero will be listed in the Balance section.
  • Updated Homescreen and Startup Music.




Map Updates
  • General
    • Forts, Keeps, and the Core will now grant Allied Heroes that take damage in their radius 50 Armor for 4 seconds. This effect has a 4 second cooldown and can only be granted to 1 Hero per Structure. While this Armor is in effect, Enemy Heroes that attack the target will be slowed by 20%.
    • Forts, Keeps, and Core will no longer prioritize an Enemy Hero when an Allied Hero is attacked.
    • Mercenary camps now spawn 30 seconds after the match begins (Down from 60 seconds).
    • Small XP globes will now vanish if no allied Hero is within 15 radius of the globe.
    • Structure Health increased by 12.5%.
    • When a Hero attacks an enemy structure with a Basic Attack, minions near the building become inspired and gain 35% attack speed and 35% move speed for 3 seconds. This does not affect illusions or summons.
    • Minions will now spawn exactly at MM:00 and MM:30.
  • Blackheart's Bay
    • Bombardment now deals 20% reduced damage to Keeps and Cores.
    • Cast time to turn in coins decreased from 7 seconds to 5 seconds.
    • There are now 3 treasure chest locations. The first chest spawns in the top lane during the first phase, two chests spawn in the next three phases, and all three chests spawn every phase after that.
    • There are now sight towers near Blackheart.
    • You will now only drop half your coins upon death (rounded down).
  • Hanamura
    • Payload damage increase by 12.5%.
    • Payload now moves 25% faster.
    • Samurai lane pusher health reduced by 12.5%.
  • Infernal Shrines
    • Punishers will no longer leap over gates.
    • Skeleton minions damage reduced by 25%.
    • Skeleton minions health decreased from 400 to 300.
    • Skeleton minions move speed increased from 3 to 3.5.
    • Skeleton minions now have 20 magic Armor.
  • Sky Temple
    • Guardian Mighty Swing knockback duration reduced from 0.5 seconds to 0.375 seconds.
    • Guardian Mighty Swing knockback is now interrupted by other knockback effects.
    • Guardian Mighty Swing knockback speed increased to match pervious knockback distance.
    • Guardian Mighty Swing will now interrupt any ongoing knockback effects.
  • Warhead Junction
    • Nukes damage updated to 1000 + 12.5% of target's Max Health (was 2300 damage before).
    • Nukes now ignite structures, dealing 0.8% of their Health per second for 12 seconds. Attacking the building will refresh the duration up to 8 seconds.
    • Nukes now take 2.5 seconds to launch (Up from 1.5 seconds).
    • There will now be fewer nukes that spawn.




Balance Update

Heroes

Dehaka
Base
  • Brushstalker [D]
    • Cooldown increased from 75 seconds to 240 seconds.
    • Cooldown is reduced by 50 seconds when a Regen Globe is picked up.

Talents
  • Level 20
    • Apex Predator
      • Cooldown reduction increased from 50 to 190 seconds.


Illidan
Talents
  • Level 16
    • Fiery Brand
      • Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero.
      • Blinds and Evasion now prevent any progress from being granted.
      • If the target gains Stasis or Invulnerable, progress will be lost.
      • Stacks now last 300 seconds.


Kael'thas
Talents
  • Level 20
    • Rebirth
      • Now has 3 charges.


The Butcher
Talents
  • Level 13
    • Brutal Strike
      • Now loses stacks when attacking while Blinded or against Evading enemies.


The Lost Vikings
Talents
  • Level 10
    • Longboat Raid
      • Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%.


Thrall
Talents
  • Level 7
    • Elemental Assault
      • New: After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
    • Follow Through
      • Talent Removed.


Uther
Base
  • Holy Light [Q]
    • Range increased from 7.75 to 8.
    • Range is no longer increased to 8.75 after selecting Holy Shock.

Talents
  • Level 4
    • Holy Shock
      • No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown.
      • Now features its own active button.


Valeera
Talents
  • Level 7
    • Slice and Dice
      • Rework: Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced.

Varian
Talents
  • Level 10
    • Warbringer
      • Warbringer mana cost reduction reduced from 22.5 to 20.
      • Mana cost reduction reduced from 22.5 to 20.
  • Level 20
    • Demoralizing Shout
      • Cooldown reduction increased from 2.5% to 5%.




Bug Fixes

Map
  • Sky Temple
    • Fixed an issue that caused Roots to prevent Guardian Mighty Swing knockback.

Heroes
  • Alarak
    • Level 16
      • Mocking Strikes
        • Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes.
  • Artanis
    • Level 4
      • Shield Surge
        • Buff Bar tooltip updated.
    • Level 7
      • Final Cut
        • Buff Bar updated to show remaining duration.
        • Now consumed if attacking while Blinded.
    • Level 16
      • Titan Killer
        • Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target.
  • Arthas
    • Base
      • Frostmourne Hungers [D]
        • Fixed an issue that caused impact visuals and sound effects to be created on Arthas.
  • Azmodan
    • Level 1
      • Greed
        • Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes.
    • Level 4
      • Battleborn
        • Fixed an issue that caused impact visuals and sound effects to be created on Azmodan.
    • Level 16
      • Total Annihilation
        • Now displays as Total Annihilation in the Death Recap.
    • Level 20
      • Pride
        • Now displays as a quest.
  • Brightwing
    • Base
      • Phase Shift [Z]
        • Cast indicator is no longer hidden if the target is Polymorphed.
    • Level 13
      • Pixie Boost
        • Movement Speed now gradually decays over is duration instead of in chunks.
  • Cassia
    • Level 1
      • Charged Strikes
        • Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed.
        • Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects.
        • Now displayed in the Buff Bar while in progress.
        • Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact.
        • Progress is now displayed in the Buff Bar.
    • Level 16
      • Martial Law
        • Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target.
  • Chen
    • Level 10
      • Storm, Earth, Fire
        • Earth's attack Slow is now prevent by Blinds and Evasion.
        • Earth's Splash attacks are now prevented if the primary target is Evading.
        • Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff.
  • Cho'gall
    • Base
      • Shove [Z]
        • Fixed an issue that caused Shove to not push Cho if he is Rooted.
    • Level 1
      • Calloused Hide
        • Fixed an issue that caused Shove and other knockback effects to temporarily disable this talent's benefits.
    • Level 20
      • Fuel for the Flame
        • Will no longer hit inactive Mercenaries if targets near these Mercenaries are hit.
        • Will no longer hit inactive Mercenaries unless the primary target is also an inactive Mercenary.
  • Chromie
    • Base
      • Sand Blast [Q]
        • Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack.
        • Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
    • Level 20
      • Unravelling
        • Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
  • Deathwing
    • Base
      • Dragonflight [Z]
        • Fixed an issue that caused Dragonflight's cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack.
    • Level 7
      • Death Drop
        • Armor reduction is now refreshed in duration when re-applied.
    • Level 13
      • Fire and Fury
        • Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero.
  • D.Va
    • Base
      • Self-Destruct [E]
        • Charge gained from Basic Attacks now occurs after all targets have been hit.
        • Fixed an issue that caused Self-Destruct knockback to not apply correctly.
    • Level 4
      • Nuclear Option
        • Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit.
  • E.T.C.
    • Level 1
      • Guitar Hero
        • Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.'s Health is at max.
  • Falstad
    • Level 13
      • Sustained Winds
        • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
  • Fenix
    • Level 1
      • Arsenal Synergy
        • Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
      • Mobile Offense
        • Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
    • Level 4
      • Inhibiting Energy
        • Cooldown is now applied when Phase Bomb is fired.
        • Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
  • Gazlowe
    • Base
      • Rock-It! Turret [Q]
        • Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage.
        • Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage.
    • Level 13
      • Positive Reinforcement
        • Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target.
    • Level 16
      • Ark Reaktor
        • Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
        • Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location.
      • Firin' Mah Lazors
        • Fixed an issue that caused the warning indicator to be visible in the Fog of War.
        • Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
      • Overklock
        • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
  • Greymane
    • Level 10
      • Go for the Throat
        • Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane.
    • Level 16
      • Alpha Killer
        • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
    • Level 20
      • Hunter's Blunderbuss
        • Now occurs while Blinded.
        • Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.
      • Tooth and Claw
        • Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.
  • Illidan
    • Base
      • Dive [Q]
        • Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan.
    • Level 16
      • Fiery Brand
        • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
  • Imperius
    • Base
      • Valorous Brand [Q]
        • Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed.
        • Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed.
        • Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading.
    • Level 1
      • Burn the Impure
        • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
        • Now displays as Burn the Impure in the Death Recap.
        • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
    • Level 7
      • Flash of Anger
        • Additional target search now occurs after all effects on the primary target.
        • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
      • Holy Fervor
        • No longer prevented by Blinds or Evasion.
    • Level 13
      • Divine Rage
        • Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
        • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
    • Level 20
      • Unrelenting Descent
        • Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
        • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
  • Jaina
    • Level 10
      • Water Elemental
        • Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets.
        • Water Elemental's Basic Attack splash no longer reveals the targets it hits.
        • Water Elemental's Basic Attack splash now reveals the area.
  • Johanna
    • Base
      • Condemn [W]
        • Fixed an issue that caused Condemn to pull Unstoppable targets.
  • Junkrat
    • Base
      • Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets.
  • Kael'thas
    • Level 10
      • Phoenix
        • Attack damage is now affected by Defense Matrix when Kael'thas is under its effects.
        • Attack Splash no longer reveals targets hit.
        • Attack Splash now reveals the area it hits.
  • Kel'Thuzad
    • Base
      • Chains of Kel'Thuzad [E]
        • Now reveal both targets on chain link connection.
    • Level 20
      • The Damned Return
        • Fixed an issue that caused the Shade to not be revealed when it deals damage.
  • Kerrigan
    • Base
      • Ravage [Q]
        • Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range.
  • Kharazim
    • Base
      • Radiant Dash [Q]
        • Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim.
    • Level 1
      • Iron Fists
        • Fixed an issue that caused the triggering attack to not play the correct impact sound.
  • Li-Ming
    • Level 4
      • Charged Blast
        • Tal Rasha's Elements bonus is now additive instead of multiplicative.
        • Now deals damage before the Basic Attack deals damage.
    • Level 7
      • Seeker
        • Now shows in the Death Recap as its own entry.
        • Now displays as Seeker in the Death Recap.
        • Now happens after the third Magic Missile deals damage.
    • Level 20
      • Tal Rasha's Elements
        • Tal Rasha's Elements bonus is now additive instead of multiplicative.
  • Lucio
    • Base
      • Crossfade [W]
        • Crossfades from different Lúcios can now stack together.
        • Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius.
        • The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius.
      • Soundwave [Q]
        • Fixed an issue that caused Soundwave to push Unstoppable targets.
    • Level 1
      • Party Mix
        • Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate.
    • Level 13
      • All Together
        • Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed.
        • Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game.
    • Level 20
      • House Party
        • Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing.
        • Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game.
      • Summer Anthem
        • Now grants its effects to allies in Boombox's Crossfade radius.
  • Lunara
    • Level 7
      • Wild Vigor
        • Fixed an issue that caused the 4th Basic Attack to not display impact effects.
        • Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect.
        • Now applies to the next attack fired instead of the next attack that hits.
  • Nazeebo
    • Base
      • Corpse Spiders [Q]
        • Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders.
        • Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders.
      • Zombie Wall [W]
        • Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall.
        • Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall.
    • Level 7
      • Dead Rush
        • Now increases the damage of already existing Zombie Wall Zombies when the talent is selected.
    • Level 10
      • Gargantuan
        • Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan.
  • Orphea
    • Level 4
      • Backbiter
        • Fixed an issue that caused Backbiter to not move Orphea if she is Rooted.
      • Chaotic Assault
        • Fixed an issue that caused the damage bonus to be granted when Orphea has less than 3 Overwhelming Chaos if she dies with 3 Overwhelming Chaos.
    • Level 10
      • Crushing Jaws
        • Fixed an issue that caused Crushing Jaws pull to not apply correctly.
  • Raynor
    • Level 7
      • Unstable Compound
        • Mana restored is now bundled together when multiple Heroes are hit.
        • Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit.
  • Rehgar
    • Base
      • Ghost Wolf [Z]
        • Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation.
    • Level 16
      • Hunger of the Wolf
        • Fixed an issue that caused Blinds and Evasion to not prevent this from activating.
  • Rexxar
    • Level 13
      • Dire Beast
        • Now causes Misha, Charge! to display as a critical when at 5 or more stacks.
        • Bonus damage is now applied to the next Misha, Charge!
  • Samuro
    • Base
      • Advancing Strikes [Trait DQ]
        • Blind and Evasion now prevent activation.
  • Sgt. Hammer
    • Level 1
      • Ambush
        • Now displays the remaining duration until the Cloak becomes active around the Trait button.
    • Level 7
      • Pulse Detonation Core
        • First instance of damage is now displayed as Spider Mines in the Death Recap.
        • Mana restored is now bundled together when multiple Heroes are hit.
        • Mana restored is now combined for Siege Mode attacks.
    • Level 20
      • Shrapnel Mines
        • Duration of all Amor reduction stacks are now refreshed when re-applied.
  • Sonya
    • Level 16
      • Giant Slammer
        • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
        • Now displays as Giant Slammer in the Death Recap.
  • Stitches
    • Level 4
      • Playtime!
        • Mana restored is now bundled together when multiple Heroes are hit.
        • Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area.
  • Tassadar
    • Base
      • Resonance Beam [Trait]
        • Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage.
    • Level 7
      • Arc Discharge
        • Now happens prior to all other effects when a Basic Attack would grant progress.
    • Level 10
      • Archon
        • Splash attacks now happen after all other effects on the primary target have completed.
  • The Butcher
    • Base
      • Butcher's Brand [W]
        • Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets.
    • Level 13
      • Brutal Strike
        • Now consumed while Blinded or against Evading enemies.
        • Now displays in the Buff Bar.
      • Savage Charge
        • Now displays as Savage Charge in the Death Recap.
  • The Lost Vikings
    • Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks.
    • Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue.
    • Olaf
      • Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad.
      • Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position.
      • Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue.
    • Erik
      • Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects.
    • Baleog
      • Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue.
    • Level 1
      • Explosive Attacks
        • Bonus damage is now a multiplicative bonus.
    • Level 13
      • Nordic Attack Squad
        • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
  • Thrall
    • Level 16
      • Tempest Fury
        • The initial third Windfury attack now features impact visuals.
  • Tracer
    • Level 7
      • Focus Fire
        • No longer progresses while Blinded or against Evading targets.
        • Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets.
        • Now progresses prior to dealing damage instead of after dealing damage.
  • Tyrael
    • Level 13
      • Law and Order
        • Now displays in the Buff Bar.
  • Tyrande
    • Level 4
      • Mark of Mending
        • Now displays as Mark of Mending in the Death Recap.
  • Uther
    • Level 4
      • Guardian of Ancient Kings
        • Duration is now increased by talents that grant additional Devotion Armor duration.
    • Level 16
      • Benediction
        • Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana.
  • Valla
    • Base
      • Vault [E]
        • Damage bonus now applies to the next Basic Attack fired.
    • Level 10
      • Rain of Vengeance
        • Fixed an issue that caused cast visuals to not display correctly.
  • Varian
    • Level 4
      • Twin Blades of Fury
        • Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value.
    • Level 20
      • Glory of the Alliance
        • Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection.
  • Whitemane
    • Level 7
      • Saintly Greatstaff
        • Marker is no longer removed if Whitemane is Blinded or target is Evading.
  • Zagara
    • Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications.
  • Zarya
    • Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly.
    • Level 7
      • Deep Burn
        • Energy gained is now bundled together when multiple marked Heroes are hit.
        • Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy.
  • Zul'jin
    • Level 20
      • A Surprise For Ya!
        • Now gains the benefits of Berserker being active if the fired Attack had Berserker active.
by Published on 2025-07-29 06:25 PM

Heroes of the Storm Live Patch Notes - July 29, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Our next Heroes of the Storm patch is live! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.




Quick Navigation:




General
  • Nexomania II event has arrived in the Nexus! Who's side will you choose? Gata de Batalla Li LI or Mal'Gaucho Mal'ganis!
  • Updated Shop Bundles and Items.
  • Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected.
  • On death reveal duration on nearby units removed.
  • Reduced the impact Roots have on Knockback effects.
  • Updated Homescreen and Startup Music.




Balance Update

Heroes

Alarak
Base
  • Basic Attack damage increased from 150 to 160.
  • Lightning Surge [E]
    • Healing increased from 70 to 75.
  • Telekinesis [W]
    • Knockback speed now slows down over the duration of the knockback.
    • Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5.

Talents
  • Level 1
    • Overwhelming Power
      • Rework: Healing reduced from 50% to 15% of damage dealt.
      • Rework: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt).
  • Level 7
    • Applied Force
      • Now pushes targets 15% further.
  • Level 20
    • Counter-Strike
      • Talent Removed.
    • Deadly Charge
      • Talent Removed.
    • Might of the Highlord
      • New: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies.
    • Wrath of the Highlord
      • New: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 2.5 3 seconds for each enemy Hero they hit.
      • New: If Deadly Charge is Alarak's Heroic, Heroes hit by Deadly Charge now take bonus damage from Alarak's Abilities equal to 75% of Sadism's bonus it reduces the Armor of enemy Heroes by 50 for 4 seconds.


Anub'arak
Talents
  • Level 1
    • Regeneration Master
      • The quest collection requirement has been reduced from 30 to 25.


Auriel
Talents
  • Level 4
    • Repeated Offense
      • Knockback strength increased from 28% to 30%.


Brightwing
Talents
  • Level 10
    • Emerald Wind
      • Targets will now be knocked back over the entire duration of the expanding nova.


Deckard
Talents
  • Level 10
    • Lorenado
      • Being hit by Lorenado while already knocked back will now refresh the duration of the knockback.
      • Damage can only occur once every 0.1875 seconds per Lorenado per target.
      • Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged.
  • Level 20
    • Morenados!
      • Each Lorenado now has its own cooldown reduction.


Dehaka
Talents
  • Level 1
    • Enhanced Agility
      • Reduced Movement Speed bonus from 5 seconds to 4 seconds.
  • Level 7
    • Paralyzing Enzymes
      • Basic Attacks now also sets the remaining duration to 2 seconds.
      • Healing reduction increased from 40% to 50%.
  • Level 16
    • Pack Leader
      • Reduced duration from 5 seconds to 4 seconds.


Falstad
Talents
  • Level 10
    • Mighty Gust
      • Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer.
      • Knockback will now expire when targets are outside of Might Gust's search path.


Imperius
Base
  • Molten Armor [E]
    • Now restores 1 Mana for each target hit by Molten Armor on expiration.

Talents
  • Level 1
    • Impaling Light
      • Bonus from 180 to 150.
      • Passive cooldown reduction reduced from 2 seconds to 1.5.
  • Level 7
    • Blaze of Glory
      • Damage increased from 205 to 212.
    • Holy Fervor
      • Now resets Imperius' attack cooldown.
  • Level 20
    • Molten Wrath
      • Now also increases Molten Armor radius by 25%.


Li Li
Base
  • Healing Brew [Q]
    • Healing amount increased from 175 to 210 230.


Lucio
Base
  • Soundwave [Q]
    • Knockback point is now centered on a point 2 radius behind where Soundwave was cast.
Talents
  • Level 16
    • Up to Eleven
      • Duration increase granted by Push Off increased from .5 to 1 second.
      • Duration increase granted by Soundwave increased from 0.25 to .5 seconds.


Muradin
Talents
  • Level 10
    • Haymaker
      • Secondary knockback duration reduced, but the speed of the knockback has been increased.


Murky
Base
  • Spawn Egg [Trait D]
    • Health is reduced by 80% of its current value.
    • Now has a Shield equal to the amount of Health removed.
    • Shield starts regenerating after 5 seconds.
    • Shield takes 8 seconds to re-fill from empty to full.


Orphea
Talents
  • Level 4
    • Backbiter
      • Duration reduced, but speed increased.
      • Knockback is now instant.


Sgt. Hammer
Base
  • Concussive Blast [W]
    • Base duration reduced by 20%. Distance pushed back from blast is not reduced.


Stukov
Talents
  • Level 10
    • Flailing Swipe
      • Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind.


Thrall
Talents
  • Level 10
    • Sundering
      • Secondary knockback duration and speed reduced.


Tracer
Base
  • Recall [E]
    • Teleport delay increased from .0625 seconds to .1875 seconds.


Tychus
Base
  • Frag Grenade [W]
    • Knockback duration reduced by 33%. Distance pushed back from blast is not reduced.


Tyrael
Base
  • Basic Attack damage increased from 78 to 82.
  • Smite [E]
    • Tooltip updated to include duration of the area granting Movement Speed.
  • El'Druin's Might [Q]
    • Slow increased from 25% to 30%.
  • Righteousness [W]
    • Shield increased from 336 to 350.

Talents
  • Level 1
    • Salvation
      • Healing increased from 140 to 150.
      • Shield bonus reduced from 40% to 35%.
  • Level 4
    • Bound By Law
      • Is now a Level 16 Talent.
      • Rework: El'Druin's Might now Slows targets by 65% 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds.
  • Level 7
    • Reciprocate
      • Is now a Level 4 Talent.
      • Explosion damage now only hits enemy Heroes and Summons.
      • Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might.
  • Level 10
    • Judgement
      • Cast range is no longer increased by Tyrael's radius.
  • Level 16
    • Burning Halo
      • Is now a Level 7 Talent.
      • Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%.
      • Damage reduced from 18 to 15.
  • Level 20
    • Aspect of Justice
      • New: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown.




Bug Fixes

General
  • Catapults no longer give 1 experience.
  • Fixed an issue that caused Vehicle Attacks to not consume Evasion charges.
Map
  • Dragon Shire
    • Fixed an issue that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied.
    • Fixed an issue that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance.
  • Volskaya Foundry
    • Fixed an issue that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied.
    • Fixed an issue that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance.
Heroes
  • Alarak
    • Base
      • Telekinesis [W]
        • Fixed an issue that caused Telekinesis to not interrupt targets hit.
  • Alexstrasza
    • Base
      • Wing Buffet [W]
        • Targets are now knocked away from a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast.
    • Level 20
      • Blessing of the Red
        • Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster.
  • Anduin
    • Base
      • Flash Heal [Q]
        • Fixed an issue that caused Flash Heal's channel effects to persist when interrupted.
  • Auriel
    • Base
      • Detainment Strike [E]
        • Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast.
        • Terrain detection is now based off of the target's radius.
      • Sacred Sweep [Q]
        • Critical hits will now display for Auriel's Sacred Sweep center hits.
    • Level 13
      • Converging Force
        • Will now more consistently interrupt channeled abilities.
        • Will now more consistently move the target towards the center point relative to the target's distance from Auriel.
  • Cassia
    • Level 10
      • Valkyrie
        • Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling.
        • The impaled target is now moved towards the Valkyrie's position.
  • Chen
    • Level 10
      • Wandering Keg
        • Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance.
        • Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended.
        • Targets are now knocked away from a point .75 range behind Chen at the point of impact.
        • Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%.
        • Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential.
  • Cho'gall
    • Level 10
      • Hammer of Twilight
        • Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast.
  • Deathwing
    • Base
      • Cataclysm [R]
        • Fixed an issue that allowed Cataclysm to land Deathwing in unintended locations.
    • Level 1
      • Molten Blood
        • Fixed an issue that caused Molten Blood to cause duration displays to appear incorrectly.
  • Dehaka
    • Level 4
      • Lurker Strain
        • Knockback is now centered on where Dehaka unburrowed.
  • Diablo
    • Base
      • Shadow Charge [Q]
        • Diablo will now move alongside the target relative to their position.
        • Fixed an issue that caused Shadow Charge to deal damage to structures twice.
        • Terrain detection for Shadow Charge is now based off of the target's radius.
  • D.Va
    • Base
      • Boosters [Q]
        • Fixed an issue that caused Boosters to not knock all targets back an equal distance.
        • Targets are now knocked away from a point .75 range behind D.Va at the point of impact.
      • Concussive Pulse [W]
        • Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast.
  • E.T.C.
    • Base
      • Face Melt [W]
        • Fixed an issue that caused Face Melt to not knock targets away.
  • Falstad
    • Level 10
      • Mighty Gust
        • Fixed an issue that caused Mighty Gust to send targets in an unintended direction.
        • Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast.
    • Level 20
      • Wind Tunnel
        • Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast.
  • Fenix
    • Level 1
      • Arsenal Synergy
        • Progress is now displayed in the Buff Bar.
  • Garrosh
    • Level 1
      • Warbreaker
        • Fixed an issue that caused damage over time to not be treated as such.
  • Gazlowe
    • Level 10
      • Grav-O-Bomb 3000
        • Now Stuns when the target is pulled into the center.
  • Genji
    • Base
      • Deflect [W]
        • Fixed an issue that caused Genji's Deflect impact visuals to not display after Genji selects Deflect.
        • Fixed an issue that caused Genji's Deflect to not deal damage instantly on impact.
  • Hanzo
    • Level 4
      • Ignore All Distractions
        • Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target.
  • Hogger
    • Base
      • Staggering Blow [Q]
        • Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall).
        • Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance.
        • Knockback point is now 2 radius behind where Staggering Blow was cast.
      • Loot Hoard [Trait D]
        • Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels.
  • Imperius
    • Level 4
      • Sovereign Armor
        • Tooltip text updated.
  • Johanna
    • Base
      • Condemn [W]
        • Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied.
        • Fixed an issue that caused the knockback to not knock all targets back an equal distance.
    • Level 13
      • Blessed Hammer
        • Fixed tooltip not listing the correct cooldown reduction amount.
  • Kel'Thuzad
    • Base
      • Chains of Kel'Thuzad [E]
        • Fixed an issue that caused Barbed Chains' Armor reduction to apply to the Chain-link cast that granted the final stack of Blight.
        • Knockback will now happen as soon as the chains make a connection between two targets.
  • Li Li
    • Level 4
      • Surging Winds
        • Tooltip text updated.
    • Level 7
      • Mass Vortex
        • Tooltip text updated.
  • Li-Ming
    • Level 20
      • Repulsion
        • Fixed an issue that caused Repulsion to not properly increase knockback speed.
  • Lt. Morales
    • Base
      • Displacement Grenade [E]
        • Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance.
  • Mei
    • Base
      • Icing [E]
        • Fixed an issue that caused Icing to not knock all targets back an equal distance.
  • Muradin
    • Level 7
      • Skullcracker
        • Fixed an issue that caused Skullcracker's bonus damage to be granted to other Muradins.
    • Level 10
      • Haymaker
        • Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling.
  • Murky
    • Level 10
      • Octo-Grab
        • Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted.
  • Nova
    • Level 20
      • Triple Tap
        • Fixed an issue that allowed targets to disjoin Tripple Tap's missiles when teleporting less than 20 distance away.
        • Fixed an issue that cased Triple Tap's target to be hit twice if they become targetable in the same instance the Triple Tap missile could hit them.
        • Triple Tap missiles will no longer time out 3 seconds after firing.
  • Raynor
    • Base
      • Penetrating Rounds [Q]
        • Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%.
        • Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round.
  • Rehgar
    • Level 10
      • Ancestral Healing
        • Can now be cast on Heroes with full Health.
  • Samuro
    • Base
      • Mirror images [Q]
        • Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red.
    • Level 13
      • Kawarimi
        • Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red.
    • Level 16
      • Harsh Winds
        • Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro.
  • Sgt. Hammer
    • Base
      • Concussive Blast [W]
        • Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired.
  • Stitches
    • Base
      • Hook [Q]
        • Now shows progress to Extended Hook as Stitches levels up.
  • Stukov
    • Level 10
      • Flailing Swipe
        • Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance.
  • Sylvanas
    • Level 7
      • Lost Soul
        • Fixed an issue that caused Lost Soul to not activate when the triggering Basic Attack kills the target.
    • Level 13
      • Remorseless
        • Fixed an issue that caused Remorseless to not activate when the triggering Basic Attack kills the target.
  • The Butcher
    • Base
      • Ruthless Onslaught [E]
        • Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations.
  • Thrall
    • Level 10
      • Sundering
        • Targets hit by Sundering will now be moved to the side relative to the angle of Sundering.
  • Tracer
    • Level 20
      • Get Stuffed!
        • Knockback point is now 5 radius behind where Tracer is located at the point of impact.
  • Tyrael
    • Fixed an issue that caused some cast range indicators to not match their affected areas.
    • Base
      • Smite [E]
        • Tooltip updated to include duration of the area granting Movement Speed.
      • Archangel's Wrath [Trait D]
        • Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy.
    • Level 16
      • Burning Halo
        • Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justice.
        • Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis.
  • Varian
    • Level 7
      • Second Wind
        • Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal.
  • Yrel
    • Base
      • Righteous Hammer [W]
        • Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback.
        • Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance.
  • Zagara
    • Level 20
      • Broodmother
        • Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother.
        • Now displays as Broodmother in the Death Recap.
  • Zarya
    • Level 10
      • Expulsion Zone
        • Fixed an issue that caused Expulsion Zone to knock back further than intended.

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