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by Published on 2019-11-25 07:06 PM

Heroes of the Storm PTR Patch Notes - November 25, 2019

Originally Posted by Blizzard Entertainment

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of December 2, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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Nexus Anomaly – Experience Globes

Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.

The first Nexus Anomaly has arrived! In order to make collecting experience more satisfying and intuitive, we're changing how experience is collected from Minions in the Heroes of the Storm. Players will no longer get experience from simply being nearby, but instead need to gather an Experience Globe dropped by dying Minions.

Experience Globes
  • Minions no longer give Experience by killing them, but instead drop an Experience Globe that must be collected.
    • Footman and Archer Minions (and their equivalent on different Battlegrounds) drop an Experience Globe that lasts for 6 seconds and awards 80 experience (plus 2 every minute).
    • Wizard Minions no longer give Experience, but Experience Globe values have been increased to compensate.
    • Experience Globes slowly move toward the closest allied Hero within 6 range, and are collected when an allied Hero comes within 1.5 range.
    • Experience Globes will not move toward Heroes that are hidden in bushes or Stealthed, but they can be still collected by these Heroes if they move within 1.5 range.
  • A few Heroes have special interactions with Experience Globes.
    • Ragnaros Lava Wave will now instantly collect Experience Globes as it passes by.
    • Abathur's Symbiote is treated as a Hero for the purposes of collecting Experience Globes.
    • Hallucinations like Samuro's Mirror Images or Nova's Holo Clones are treated as a Hero for the purposes of collecting Experience Globes.


Storm League
  • Players who are Master or above may only queue for Storm League in a party with a maximum of one other player. The second player must also be Master or above. Both players in the party must be within 5000 Rank Points of each other.
  • Players who have completed their placement games may no longer play Storm League in a party with players who have not completed their placement games.

Toys 2 Event Quests
  • Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to week of February 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards... and sweet revenge!

Loot Chests
  • During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Toy 2 Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Toy 2 Loot Chests only. You can also score Items from previous years’ winter events limited-time loot chests!

User Interface
  • User Interface improvements for heroes with multiple forms have been added to the Hero Collection and Hero Select Ability screens for Deathwing and to the Hero Select Ability screen for Greymane.

  • AI will now pay more attention to lanes that need to be defended or attacked.
  • AI will no longer be aware of the status of mercenary camps they cannot see.
  • AI will path through enemy towns less often.
  • AI will more highly value preventing a mercenary camp from leashing.
  • Mercenary camp goal base scores have been standardized on all maps. This will make it easier to observe and tweak AI agent mercenary capture behavior.
  • Many map goal objective scores have been standardized on all maps. This will make it easier to observe and tweak AI agent objective behavior.
  • Volskaya Foundry
    • AI will no longer wait 8 seconds before using the Triglav Protector unless there is a human player on their team.
    • Agents will be much more consistent and willing to pick up and use Turrets and Bio Emitters on Volskaya Foundry.

New Hero: Deathwing, The Destroyer

Now prepare for the unmaking of your world as Deathwing descends upon the Nexus. The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction.

  • The Aspect of Death
    • Deathwing is covered by Adamantium Armor Plates, granting him Armor.
    • He deals double damage to Heroes and is permanently Unstoppable but is unable to be affected by allied abilities.

  • Dragonflight [Z]
    • After 3 seconds, fly into the air becoming immune to all effects and heal for 2.5% of your maximum Health per second. Taking or dealing damage puts this on a 5 second cooldown.
    • After remaining in the air for at least 10 seconds, Deathwing can channel for 1.75 seconds and land anywhere that his team has vision of in either Destroyer or Worldbreaker forms, dealing 75 damage to enemies. His abilities are put on a 3 second cooldown upon landing.
      • Energy: No Energy cost.
      • Cooldown: 45 seconds.

Basic Abilities
  • Molten Flame [Q]
    • Breathe a stream of molten flame, dealing 192 damage per second and healing himself for 25% of the damage dealt to Heroes.
      • Energy: 30 Energy per second.
      • Cooldown: 3 seconds.
  • Incinerate [W - Destroyer]
    • Flap your wings in a downward blast, dealing 100 damage to nearby enemies.
      • Energy: 15 Energy.
      • Cooldown: 4 seconds.
  • Lava Burst [W - Worldbreaker]
    • After a 1 second delay, create a pool of magma that deals 20 damage per second and slows enemies by 35%. Lasts 6 seconds.
      • Energy: 20 Energy.
      • Cooldown: 6 seconds.
  • Onslaught [E - Destroyer]
    • Lunge in a targeted direction, dealing 70 damage and slowing enemies by 35% for 2 seconds.
    • At the end of the lunge, Deathwing bites enemies for an additional 70 damage.
      • Energy: 20 Energy.
      • Cooldown: 5 seconds.
  • Earth Shatter [E - Worldbreaker]
    • Create a fissure in the earth that deals 98 damage to enemies and stuns them for .75 seconds.
      • Energy: 30 Energy.
      • Cooldown: 12 seconds.

Heroic Ability
  • Cataclysm [R]
    • After 2 seconds, fly in the targeted direction, dealing 100 damage on impact and leave scorched ground that deals an additional 80 damage per second for 6 seconds.
      • Energy: No Energy cost.
      • Cooldown: 90 seconds.


Many seasonal items will be returning to the Collection the week of December 10, PST, and will be available for crafting and in Loot Chests for a limited time!

New Bundles
  • The following new bundles are only available for a limited time!
    • Destroyer Brightwing Bundle
    • Lil' Destroyers Bundle
  • The following bundles will be available starting the week of December 10, PST:
    • Toys 2019 Bundle
    • Toys 2018 Bundle
    • Cosmonaut Qhira Bundle
    • Tickle Mephisto Bundle
    • Green Army Bundle
    • Train Bundle

New Skins
  • Deathwing
    • Tyrannical Deathwing
    • Iron Deathwing
    • Glorious Deathwing
  • Destroyer Brightwing
    • Savage Destroyer Brightwing
    • Ancient Destroyer Brightwing
    • Tyrannical Destroyer Brightwing
    • Iron Destroyer Brightwing
    • Glorious Destroyer Brightwing

The following skins will be available for a limited time starting the week of December 10, PST:
  • Tickle Mephisto
    • Grumpy Tickle Mephisto
    • Crazed Tickle Mephisto
    • Shocking Tickle Mephisto
    • Cuddly Tickle Mephisto
    • Unlucky Tickle Mephisto
  • Cosmonaut Qhira
    • Commander Cosmonaut Qhira
    • Blazing Cosmonaut Qhira
    • Explorer Cosmonaut Qhira
    • Eternal Cosmonaut Qhira
    • Super Cosmonaut Qhira
  • Green Army Deckard Pain
  • Green Army Commandant Varian
  • Green Army Raynor
  • Bitter Bear Stitches
  • Shabby Bear Stitches
  • Fuzzy Bear Stitches
  • Galactic Force Valeera
  • Proto Force Valeera
  • Ferocious Dehakasaurus Rex
  • X-Treme Dehakasaurus Rex

New Mount

The following mounts will be available for a limited time starting the week of December 10, PST:
  • Toy Train
    • Speedy Toy Train
    • Blazing Toy Train
    • Cosmic Toy Train
    • Royal Toy Train
    • Grimrail Toy Train
  • Galactic Lion
  • Proto Lion
  • Gloomy Plush Unicorn
  • Shabby Plush Unicorn
  • Mellow Snowflake
  • Periwinkle Snowflake

New Announcer
  • Deathwing Announcer

New Content
  • Several new portraits, sprays and other items have been added to the collection!


The Lost Vikings

  • Baleog
    • Health increased from 1095 to 1180.
    • Health Regeneration increased from 2.22 to 2.46.
    • Basic Attack damage increased from 73 to 78.
  • Erik
    • Health increased from 767 to 840.
    • Health Regeneration increased from 1.6 to 1.75.
    • Basic Attack damage increased from 60 to 65.
  • Olaf
    • Health increased from 1424 to 1540.
    • Health Regeneration increased from 2.97 to 3.21.
    • Basic Attack damage increased from 52 to 57.

  • Level 10
    • Longboat Raid [R1]
      • Mortar damage increased from 205 to 228.
      • Viking Stun duration when the Longboat is destroyed reduced from 1.5 to 1 second.

Developer Comment: Due to the changes to how experience is gathered, we expect the Lost Vikings to have a harder time filling their role on a team. To help them out a bit, we’re giving them a bit of a baseline buff, as well as buffing Longboat Raid.


  • Level 1
    • Furious Spark [W]
      • Bonus damage is now dealt every 3rd hit.
      • Damage reduced from 95 to 72.
      • Additional functionality: Now also grants Mephisto 2 Mana when dealing damage with Furious Spark.
    • Malicious Intent [E]
      • Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends.
  • Level 4
    • Spite [Passive]
      • Regeneration Globe duration increased from 125% to 150%.
      • Cooldown reduction increased from .75 seconds to 1 second.
  • Level 7
    • Frost Storm [E]
      • No longer Slows enemy Heroes near the Shade of Mephisto.
      • Additional functionality: Enemy Heroes who are hit by Lightning Nova while Shade of Mephisto is active are Slowed by 15% for 1 second.
    • Trickery [E]
      • No longer removes Slows and Roots from Mephisto.
      • Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then reset its cooldown.
  • Level 13
    • Hysteria [Trait]
      • Additional functionality: Mephisto gains 15% of his maximum Health and Mana when he casts his Heroic Ability.
  • Level 16
    • Animosity [W]
      • New functionality: Increase the duration of Lightning Nova by .5 seconds Basic Attacks against enemy Heroes while Lightning Nova is active increase the duration of Lightning Nova by an additional .25 seconds.

Developer Comment: Mephisto’s talents have been largely unchanged since his release. While many of them seem to be in a good spot, some talents and talent tiers had some systemic issues that we felt could be improved with some changed functionality. We’re not looking to overhaul the Mephisto that you know and love, but we felt that he could use some new builds to play with.

Bug Fixes

  • Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would be invisible when using Low graphics settings.

  • Genji
    • Fixed an issue where Swift Strike's reset UI appeared when Genji hit an enemy Hero with Dragonblade but did not have The Dragon Becomes Me talent.
  • Nova
    • Nova Holo Decoy Snipe no longer deals full damage if the Decoy dies while Snipe is in flight.
  • Samuro
    • Samuro's Press The Attack Talent will now correctly grant Attack Speed on his first Basic Attack.

  • Fixed an issue that could cause Blackheart’s Bay to crash on load.
  • Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would render with a strobing/flickering effect when using Low graphics settings.
by Published on 2019-11-22 10:26 PM

Heroes of the Storm Balance Patch Notes - November 22, 2019
Originally Posted by Blizzard (Blue Tracker)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:


Generic Talents
  • Seasoned Marksman
    • Cooldown reduced from 60 to 30 seconds.
    • Attack Speed bonus duration increased from 3 to 4 seconds.

Developer Comment: Since its removal on many Heroes, Seasoned Marksman has fallen off a bit due to needing to be tuned around so many different kits. Now that it has a home in fewer places, we’re giving it a fairly substantial buff to make it more relevant.




  • Fixed Arthas’s talents so that they appear in the same order as other Heroes [Q, W, E, etc.]
  • Level 4
    • Deathlord [Q]
      • No longer increases the range of Death Coil.
      • Additional functionality: If Death Coil is used on an enemy Hero, its Mana cost is refunded.

Developer Comment: Deathlord has been a fairly awkward talent for a long time, providing Arthas with little output and utility, even when going for a Q build. We’re changing it to now give Arthas a fairly potent Poke tool by making it possible for him to infinitely drain the Health of enemy Heroes over time if they stay near him, which should only become more powerful as he gets his other Q talents as the game goes on.


  • Level 4
    • Sacrificial Soul [Q]
      • Souls gained from Stunning an enemy Hero with Shadow Charge increased from 5 to 10.

Developer Comment: Sacrificial Soul is not performing as well as its peers, so we’re buffing it!



  • Skeletal Swing [Q]
    • Cooldown reduced from 14 to 12 seconds.
    • Mana cost reduced from 80 to 70.

  • Level 13
    • Unyielding Despair [W]
      • Cooldown reduction if Drain Hope finishes increased from 2 to 3 seconds.

Developer Comment: Swinging giant maces is awesome. Undead skeleton kings are awesome. Leoric’s now a little more awesome. Play him.


  • Whirlwind [W]
    • Damage increased from 63 to 69.

  • Level 10
    • Leap [R1]
      • Cooldown reduced from 70 to 60 seconds.
  • Level 16
    • Rampage [Passive]
      • Ancient Spear cooldown reduction increased from .5 seconds to 1.5 seconds.

Developer Comment: Sonya’s fallen off a bit, so we’re giving her a few small buffs which should make her feel better to play.



  • Level 1
    • Flames of Fury [E]
      • Additional functionality: Reduce the Mana cost of Flame Buffet from 50 to 40.
  • Level 4
    • Heat Exhaustion [E]
      • Slow amount reduced from 60% to 50%.
      • Additional functionality: Also causes the Slow from Flame Buffet to no longer decay.
  • Level 13
    • Dragon Scales [Passive]
      • Armor amount increased from 40 to 50.
  • Level 16
    • Tough Love [Q]
      • Armor amount increased from 20 to 25.
      • Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Ancient Flame [Trait]
      • No longer reduces Alexstrasza’s attack speed.

Developer Comment: It’s been awhile since we made changes to Alexstrasza, so we did a pass and gave her some love.


  • Level 1
    • Greater Polymorph [W]
      • No longer resets the cooldown of Polymorph on Takedowns.
      • Additional functionality: If Brightwing hits an enemy Hero with Arcane Flare’s center damage while they are Polymorphed, then reduce Polymorph’s cooldown by 6 seconds and gain 50 Mana.
  • Level 7
    • Critical Mist [Trait]
      • Adjusted functionality: Soothing Mist heals allied Heroes for 150. Double this healing if a disabling effect is removed.
  • Level 13
    • Safety Dust [E]
      • Bonus allied healing increased from 25% to 75%.
      • Now has a Crit kicker to show when the bonus healing is applied.

Developer Comment: We’re changing Greater Polymorph to have a more reliable bonus provided she can combo her Arcane Flare with Polymorph. We also saw an opportunity to give Critical Mist some more reliable Healing output, so now it will Heal her teammates regardless if she removes a status effect or not.


  • Level 4
    • Feral Heart [Z]
      • No longer increases Rehgar’s Mana regeneration while in Ghost Form.
      • Additional functionality: Ghost Wolf attacks give Rehgar 1% of his maximum Mana, quadrupled against enemy Heroes.

Developer Comment: We found it a little awkward that Feral Heart primarily motivates Rehgar to stay in Ghost Wolf form, and to not attack enemies or do things that are engaging for the hero. We’re changing the Mana bonus portion of the talent to reward Rehgar for paying aggressively, and also allowing the talent to better synergize with other Z talents on his tree.


  • Level 1
    • Everlasting Light [Q]
      • Healing bonus increased from 45% to 60%.
  • Level 4
    • Trueshot Aura [Active]
      • Active damage bonus increased from 15% to 25%.
  • Level 10
    • Starfall [R2]
      • Damage increased from 88 to 92.
  • Level 13
    • Quickening Blessing [Q]
      • Light of Elune’s bonus Movement Speed increased from 15% to 20%.
  • Level 20
    • Eyes of the Huntress [R1]
      • Reveal duration increased from 2 to 10 seconds.
      • No longer requires allies to be below 50% Health to gain bonus healing.
    • Celestial Wrath [R2]
      • Additional functionality: Increase the Slow from Starfall to 40%.

Developer Comment: While powerful in the right circumstances, Tyrande has not been seen as much as we would like. There were a few outliers in Tyrande’s talents in regards to their performance which we are addressing with these changes that should help bring her more into the meta.


  • Indulgence at Level 4 has been changed to be classified as a Trait talent.

  • Inquisition [W]
    • Cooldown reduced from 14 to 12 seconds.
    • Damage increased from 47 to 50.
  • Zeal [Trait]
    • Cooldown reduced from 60 to 40 seconds.

  • Level 1
    • Pity the Frail [W]
      • Cooldown reduction increased from 1 to 1.5 seconds.
  • Level 4
    • Martyrdom [Q]
      • Bonus Healing increased from 20% to 30%.
  • Level 10
    • Scarlet Aegis [R1]
      • Cooldown reduced from 90 to 60 seconds.
  • Level 20
    • Scarlet Crusade [R1]
      • Unstoppable duration increased from 1 to 2 seconds.

Developer Comment: We’re buffing some of Whitemane’s kit to allow her to better compete against other Healers, and to better round out her talent tree. We believe the buffs to Inquisition should make it feel much better to use, and we’re finally reducing Scarlet Aegis’s cooldown (no really we are, we double-checked this time!), which we missed implementing with the last patch.

Melee Assassin


  • Discord Strike [Q]
    • Damage reduced from 175 to 165.

  • Level 1
    • Ruthless Momentum [W]
      • Health threshold for cooldown reduction increased from 75% to 80%.
  • Level 4
    • Show of Force [Trait]
      • Damage reduced from 65 to 61.

Developer Comment: Alarak has become a dominant force, particularly at higher levels of play. We’re toning him down a bit to make room for other heroes to shine.

Ranged Assassin


  • Level 4
    • Strike at the Heart [E]
      • Damage dealt reduced from 138 to 134.
      • Damage is now dealt after 1 second instead of over 2 seconds.
  • Level 7
    • Augmented Shield [W]
      • Shield amount increased from 50% to 75% of damage taken.
    • Dodge [Passive]
      • Time before gaining a stack of Dodge reduced from 8 to 7 seconds.
  • Level 10
    • X-Strike [R2]
      • Initial damage increased from 135 to 145.
      • Final damage increased from 270 to 290.

Developer Comment: We saw some feedback that Strike at the Heart is a little awkward now that it doesn’t match the duration of Genji’s reset window on Swift Strike, so we’re changing it to now deal all of its damage after 1 second. We’re also changing a few of his other talents to better compete with their peers.


  • Level 4
    • Boom Pow [W]
      • Cooldown reduction increased from 9 to 10 seconds.
  • Level 7
    • Sticky Wicket [E]
      • Silence duration reduced from 2.5 to 2 seconds.
  • Level 10
    • RIP-Tire [R1]
      • Maximum damage reduced from 775 to 720.
      • Minimum damage reduced from 475 to 445.

Developer Comment: Junkrat has been performing very well since his rework. His W build is still not up to par compared to its competitors, but we believe it’s very close, so we’re slightly nerfing Sticky Wicket while also buffing BOOM POW since it’s his lynchpin talent to make the W build come online. We’re also nerfing the damage of RIP-Tire, as it is outperforming compared to Rocket Ride, as well as influencing team fights a little much, especially when upgraded at Level 20. We like the powerful, game-breaking feeling that Extra Oomph provides at Level 20 (the dream is that all talents at this stage of the game can feel just as epic), so we’re going to hold off on nerfing it until we see how this change pans out.


  • Level 7
    • Chilling Touch [Passive]
      • Bonus damage reduced from 100% to 80%.
  • Level 10
    • Frost Blast [R1]
      • Starting missile speed increased by 60%.
  • Level 13
    • Icy Grasp [W]
      • Bonus Slow amount increased from 15% to 20%.
      • Cooldown reduction increased from .4 to .5 seconds.

Developer Comment: These changes should be fairly minor, and are just intended to better round out some of Kel’thuzad’s talent tiers.


  • Nature’s Toxin [Trait]
    • Damage scaling per level reduced from 5% to 4%.
    • Damage increased from 30 to 36.

Developer Comment: As the information can be a bit hidden, we’re re-evaluating where we have scaling on heroes that deviates from the normal 4% per level. While we have some good balance reasons for doing this, Lunara’s Nature’s Toxin was not one of them. Because of this, we’re changing its scaling to match other heroes, which will result in a decent buff in the early-mid game and a very slight nerf to her in the late game. Overall this should be a moderate buff for her for most of the game.


  • Level 1
    • Widowmakers [Q]
      • Additional functionality: Reduce the Mana cost of Corpse Spiders by 10.
      • Additional functionality: Upon quest completion, reduce the cooldown of Corpse Spiders by 2 seconds.
    • Thing of the Deep [Passive]
      • Additional functionality: Quest: After reaching 50 stacks of Voodoo Ritual gain 10% Spell Power. After reaching 100 stacks of Voodoo Ritual, gain an additional 10% Spell Power.
  • Level 7
    • Dead Rush [W]
      • Bonus damage increased from 75% to 100%.
  • Level 20
    • Annihilating Spirit [R2]
      • No longer increases the Movement Speed of Ravenous Spirit.
      • Additional functionality: Each time Ravenous Spirit deals damage to an enemy Hero, its damage during that cast is increased by 5%.

Developer Comment: We saw an opportunity to make some of Nazeebo’s lesser-picked talents more powerful, and more importantly, more fun. So we took it!


  • Basic Attack damage increased from 76 to 85.

  • Level 1
    • Volatile Acid [Q]
      • No longer increases Baneling damage against non-Heroic targets.
      • Additional functionality: Increase the damage of Banelings by 20%.
    • Corpse Feeders [E]
      • No longer reduces Roachling damage against non-Heroic sources.
      • Additional functionality: Increase the Health of Roachlings by 30%.
    • Infest [Active]
      • Initial Damage bonus for Ranged Minions increased from 100% to 125%.
  • Level 4
    • Serrated Spines [Passive]
      • Bonus attack damage changed from .3 flat damage to .2% per stack.
  • Level 7
    • Baneling Massacre [Q]
      • No longer increases the damage of Banelings.
      • Additional functionality: Reduce the Charge cooldown of Banelings by .5 seconds.
  • Level 10
    • Devouring Maw [R1]
      • Mana cost reduced from 100 to 70.
      • Damage increased from 88 to 94.
  • Level 16
    • Brood Expansion [W]
      • Removed.
    • Corrosive Saliva [W]
      • Damage reduced from 2.5% to 1.75% maximum Health.
      • Additional functionality: Now also causes Roachlings to deal additional damage equal to 1.75% maximum Health to enemy Heroes.
    • Mutalisk [W]
      • Additional functionality: Reduce the cooldown of Hunter Killer by 4 seconds.
    • New Talent: Jagged Barbs [Trait]
      • When on Creep, Zagara’s attack range is increased by an additional 10% and her Basic Attack damage is increased by 30%.

Developer Comment: We’re changing around quite a bit about Zagara, with a few goals in mind. Firstly, we believe we went a little far in reducing her power in the solo-lane, so we’re increasing her Basic Attack damage, which will help her throughout the game in a way that enemies should always be able to react to and punish her accordingly if she misplays. We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful. Lastly, we’re significantly buffing her late-game power, but making her Level 16 talents fairly impactful, which should help her scale into the late game as a competent damage dealer during team fights.
by Published on 2019-11-12 09:16 PM

Heroes Of The Storm Patch Notes - November 12, 2019
Originally Posted by Blizzard (Blue Tracker)
  • Multiple log-in improvements aimed to help future development of the game.
Published on 2019-10-22 08:09 PM

Deathwing Reveal Recap
This is just a short overview of his abilities as revealed on the stream. Be sure to watch the VOD for all the delicious information and two Deathwing showmatches as played by the developers of the hero.

Release: Playable at BlizzCon and will be available in the live game with the first major update after BlizzCon, which is scheduled for early December.

  • Bruiser. Deathwing has the health of a main tank but lacks the immediate control you want from a tank
  • All abilities have a cast time
  • Deathwing spends 100% of his time in dragon form. He's slightly bigger than Alexstrasza's dragon form.
  • Trait: The Aspect of Death
    • 100% bonus damage to heroes, as Alarak
    • Permanent Unstoppable
    • Completely unaffected by allied abilities. Cannot be healed, cannot be buffed, cannot be copied by Abathur, and so on.
    • Starts off the game with 40 Armor. He loses 10 Armor for every 25% health he loses.
  • "Mount": Dragon Flight
    • Deathwing takes off and disappears from the map.
    • Can land anywhere on the map that has vision.
    • Regenerates health and Armor while in the air. While he can heal lost health via fountains and health globes too, Armor can only be regenerated in the air.
    • All abilities go on a 3-second cooldown after landing
  • Two forms: Destroyer and World-Breaker
    • Destroyer focuses on melee, being in the thick of things
    • World-Breaker focuses on ranged abilities
  • Q: Molten Flame
    • Giant flame breath, ala Diablo's
    • Cannot turn while channeling
    • Constantly drains energy
    • This ability possibly has the highest damage-per-second of any ability in the game
  • W (Destroyer): Incinerate
    • Pulse of flames that does damage around Deathwing
  • E (Destroyer): Onslaught
    • Lunges forward a small distance, slows enemies caught. Does extra damage at the end
  • W (World-Breaker): Lava Burst
    • Spawns a lava pool in the targeted area, doing damage and slowing enemies
  • E (World-Breaker): Earthshatter
    • Slams the ground, sending out two lines of broken ground that stuns enemies on contact
  • Only one Heroic: Cataclysm
    • Available from the start of the game, with a bit of a cooldown on it
    • Flies into the air, and breathes fire in a large area ahead of him
    • At level 10 you can choose a talent that resets the cooldown of Cataclysm when you destroy a fort or keep
  • Another level 10 talent is Bellowing Roar
    • An area-of-effect Fear similar to the dragon fear abilities in early World of Warcraft

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