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by Published on 2019-02-12 06:26 PM

Heroes of the Storm Live Patch Notes - February 12, 2019


Originally Posted by Blizzard (Blue Tracker)

Heroes of the Storm has just been updated with Hero Reworks, new Collection Items, bug fixes, and more! Read on for details.

NOTE: Orange text indicates a change between PTR and Live notes.


Quick Navigation:


General
  • Mac
    • Improved compatibility with latest Mac OS versions.
  • A.I.
    • Made several improvements to Hero A.I. behavior.


Heroes

Specialist

Abathur


Abilities
  • Carapace (E)
    • Cooldown reduced from 12 to 6 seconds
    • Duration reduced from 8 to 6 seconds
    • Additional functionality:
      • Shield now persists after Symbiote ends
    • Additional functionality:
      • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
      • This heal now also has an initial application of 22 Health when Carapace is cast
  • Locust Strain (Trait)
    • Duration reduced from 25 to 16 seconds
    • Damage increased from 34 to 40
  • Evolve Monstrosity (R)
    • No longer takes 50% reduced damage from non-Heroic enemies
    • Now shows a warning indicator showing where it is going to burrow to
    • Additional Functionality:
      • Now has the ability to Deep Tunnel to a visible location every 80 seconds
      • The Monstrosity can now be healed by Carapace

Talents
  • Level 1
    • Regenerative Microbes (E)
      • Removed
    • New Talent: Reinforced Carapace (E)
      • Increase the Shield amount of Carapace by 40%
    • Survival Instincts (Trait)
      • No longer increases Locust duration
      • Additional functionality:
        • Increase Locust attack damage by 40%
  • Level 4
    • Ballistospores (Trait)
      • Removed
    • Sustained Carapace (E)
      • Removed
    • Needlespine (Q)
      • Moved from Level 7
  • Level 7
    • Calldown: MULE (Active)
      • Healing per second reduced from 100 to 90
  • Level 13
    • Assault Strain (Trait)
      • Removed
    • Bombard Strain (Trait)
      • No longer increases Locust attack damage
      • Additional functionality:
        • Increase the duration of Locusts by 50%
  • Level 16
    • Volatile Mutation (R)
      • Additional functionality:
        • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
    • Evolutionary Link (R)
      • Additional functionality:
        • Increase the duration of Ultimate Evolution by 50%
    • Evolution Complete (R)
      • No longer gives the Monstrosity the ability to Deep Tunnel
      • New functionality:
        • Now increases the Monstrosity’s Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. Carapace, particularly with the Sustained Carapace talent, created some awkward gameplay where it was much more efficient to use Symbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave Carapace. In order to clean this up, Sustained Carapace is baseline and the cooldown of Carapace has been reduced, so Abathur no longer has to continuously remove Carapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.


Support

Ana


Abilities
  • Healing Dart (Q)
    • Heal reduced from 205 to 195
  • Shrike (Trait/D)
    • New Active - Aim Down Sights
    • No longer grants Sight or Attack Range
    • Cooldown from 3 to 4 seconds
    • Self-slow increased from 20 to 25%
    • New functionality:
      • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of Horus (R)
    • Heal reduced from 285 to 225
    • Damage reduced from 166 to 135
    • Added functionality:
      • Shots now pierce all targets (but still impact and cease on structures)

Talents
  • Level 1
    • Piercing Darts (E)
      • Removed
    • Grenade Calibration (W)
      • Removed
    • Contact Healing (W)
      • Moved from Level 16
    • New Talent – Slumber Shells (E)
      • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
    • New Talent – Vampiric Rounds (Trait)
      • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
    • Air Strike (Active)
      • Removed
    • Aim Down Sights (D/Trait)
      • Removed (New Trait Addition)
    • Debilitating Darts (Active)
      • Moved from Level 7
    • New Talent – Biotic Enhancements (W)
      • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
    • Temporary Blindness (E)
      • Removed
    • New Talent – Anti-Healer (W)
      • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
    • New Talent – Night Terrors (E)
      • Upon waking, enemy Heroes take 8% of their Maximum Health in damage. If a Hero is not woken up early, set the cooldown of Sleep Dart to 6 seconds.
  • Level 16
    • New Talent - Active Reload (Active)
      • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
    • Ballistic Advantage (R)
      • Removed
    • Dynamic Shooting (Passive)
      • Removed
    • Somnolent Doses (Trait)
      • Removed
    • Custom Optics (Trait)
      • Removed
    • New Talent – Dead-Eye (R)
      • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
    • New Talent - Armored Stance (D/Trait)
      • Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active.
    • New Talent – Dynamic Optics (D/Trait)
      • Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down Sights into her base Shrike functionality gives us a design solve for the powerful yet flawed Piercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!


Rehgar


Abilities
  • Ancestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing


Whitemane


Talents
  • Level 4
    • High Inquisitor (W)
      • Mana return per stack reduced from 75 to 50


Collection

Purchasing and Crafting Changes
  • All Skins and most Mounts in the collection are now available for purchase with Gems or crafting with Shards
    • Seasonal and Limited-Time Offers will be purchasable and craftable with Gems and Shards when available
    • NOTE: We will continue to offer Gold-only Mounts (Money Pig, Blackheart’s Doubloon, etc) and will continue to add new Gold-only mounts in the future
  • There will no longer be Skins, Mounts, or Bundles that can only be purchased with Gems
    • All existing Skins and Mounts that were previously only purchasable with Gems have been added to the collection for individual purchase or Shard crafting
      • NOTE: Boosts will continue to be purchasable with Gems only
  • All Skins and Mounts have had their price adjusted to fit into new Gem and Shard pricing tiers
    • This will result in a price reduction for many items, with some exceptions
  • Some skins have had their rarity adjusted to match the new Gem and Shard pricing tiers

New Bundles
  • The following new bundles are only available for a limited time!
    • Join the Resistance Bundle
    • Viper Returns Bundle
    • Firestorm Blaze Skin Pack
    • Deckard Pain Skin Pack
    • Delta Hanzo Skin Pack

New Skins
  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur

New Mounts
  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

General
  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.

Heroes, Abilities, and Talents
  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost.
  • Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury.
  • Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Portion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active.
  • Maiev: Fan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range.
  • Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.

User Interface
  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
by Published on 2019-02-08 07:53 PM

Heroes of the Storm Update - Feb 08, 2019

Production Director Kaéo Milker shares a few thoughts on the near future of Heroes:
  • Next hero is coming Soon(TM)
  • Lunar New Year event is being reimagined as a Spring event. More details next month
  • Developer AMA coming later this month, focused on game modes and matchmaking
  • All skins will be purchasable with Gems, starting next week
  • Gold can be converted to Shards, starting next month

Originally Posted by Blizzard (Blue Tracker)
Hi, Heroes!

I know we’ve been more quiet than usual the past few weeks, but it’s not because we’ve lost focus on the game. In fact, we’ve been working very hard behind the scenes to regroup as a team and align on our goals for 2019 and beyond. As I mentioned before, this process involved revisiting not only our existing plans, but also rethinking some of our approaches to core areas of the game and its development with our focus solely on creating the best experience possible for our players. It’s been a bunch of work and there’s still much more work ahead, but we’re finally ready to get back to talking about our plans and sharing some insight as to what our players can expect next.

We can’t talk about Heroes without talking about our awesome content. As you’ve seen so far this year, we released Imperius along with a flurry of impactful hero balance changes across the game. We also announced our Resistance themed event before bringing it to PTR this week, and we’re excited to deliver those fun skins for Hanzo, Deckard, and my BFF, Blaze, next week! While we have more balance changes coming at regular intervals, our next new hero is also right around the corner. There are some theories floating around as to who’s next, but we have a few more releases before they’ll be ready to see the light of day.

Speaking of our next few releases, you probably noticed that our Lunar New Year seasonal event hasn’t hit yet, but fear not – that’s just because we’ve reimagined it as our Spring Event. Last year we had a ton of fun with our unique seasonal events like Nexomania in Summer, The Fall of King’s Crest in Fall, and Toys in Winter, and we’d like to continue exploring fun new universes and themes to coincide with each season moving forward. Stay tuned for all the details on our Spring Event next month, and know that we’ll not only be bringing back our previous limited-time Lunar New Year content, but we’ll also unveil an exciting, all-new skin theme to round out this year’s event.

Let’s talk about features and systems. There’s been a lot of discussion both on the Heroes dev team and amongst our community regarding the state of Ranked Play, Quick Match, and matchmaking. The team’s made some decisions as a continuation of the plans we shared at BlizzCon and we have a schedule for a series of improvements we’ll be making across the next few patches and Ranked Seasons. Much like we did in our AMA’s last year, we’d like to have the developers responsible for those changes discuss these plans with you at our next Reddit AMA, tentatively planned for later this month. As part of that AMA, we’ll also dive into some thoughts surrounding our continued evolution of Quick Match and our upcoming completion of the Hero Role overhaul, so please join us for that discussion. We’ll share the upcoming Reddit AMA schedule soon!

Another thing I mentioned in my last post was that we’d be reevaluating not only our content and feature plans, but also taking another look at how players unlock the Collection. As part of looking back, we took stock of where we’ve been across the game’s lifespan. We recognized that Heroes 2.0 was an important step in our game’s evolution and brought a lot of very positive changes. It grew our audience, got more players earning or buying the stuff we loved creating, and most importantly – it uncapped progression and gave all Heroes players a chance to unlock content in the Collection for free by simply playing the game and earning Loot Chests. While we saw a lot of benefits from our Heroes 2.0 changes, they did come at the cost of taking away the ability to purchase most skins directly. I’m excited to say that we’ve decided to make some changes here based on player feedback.

Beginning with the Resistance patch that hits next week, all skins in the Collection will be purchasable individually with Gems. This is a change that many of our players have asked for, and we’re really happy to finally bring it to the game. Note that this goes beyond what we offered pre-Heroes 2.0, as every skin in the Collection will now have a Gem and Shard price individually, whereas before Heroes 2.0 skins were only available in bundles that included every color variation. Be sure to check out the patch notes next week for all the details and know that we have plans down the road to expand these offerings to the rest of the Collection. We hope this change helps give players the best option yet to get the exact content they’re most excited about.

We didn’t want to stop there, so we also looked deeper at ways we could provide more value and utility with Gold. As a result, we’re going to start allowing players to convert their earned Gold to Shards alongside the release of our Spring Event next month. This change combined with the Gem changes is intended to give all players maximum flexibility in how they unlock their favorite content, and the team is excited to provide these options.

So that’s a lot of stuff summarized at once here, and the team will be elaborating on it all as it unfolds across the next few patches. The past few months have been challenging for us, but the Heroes team is united with a passion for this game and all of you in our community. It’s been difficult to remain so silent while we unpacked all these changes, but we’re eager to get back to communicating regularly with you and talking about the game we all love. To that end, be on the lookout for our next few AMAs across February, March, and April and we’ll be striving to find more ways to get our developers involved in discussing the game with you.

Thank you for bearing with us as we adapt to these changes, and we can’t wait to share more of the awesome things we’re working on with you in the coming weeks and months! In the meantime, please keep that feedback coming!

Kaéo
by Published on 2019-02-04 06:23 PM

Toys, toys, toys! Event Ending
This year's variant of the Winter Veil event is ending tomorrow morning, making those skins unavailable for purchase until next December. This is also the last chance to complete the board game. Click below for a list of things you can pick up:



PTR Patch Notes - February 4, 2019
Following the last two days of teasers, we now know a PTR build including a new skin drop event, Abathur and Ana talent reworks, couple of targeted balance changes, and a slew of bug fixes are incoming later today.

Originally Posted by Blizzard Entertainment

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:


General
  • Mac
    • Improved compatibility with latest Mac OS versions.
  • A.I.
    • Made several improvements to Hero A.I. behavior.


Heroes


Specialist

Abathur


Abilities
  • Carapace (E)
    • Cooldown reduced from 12 to 6 seconds
    • Duration reduced from 8 to 6 seconds
    • Additional functionality:
      • Shield now persists after Symbiote ends
    • Additional functionality:
      • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
  • Locust Strain (Trait)
    • Duration reduced from 25 to 16 seconds
    • Damage increased from 34 to 40
  • Evolve Monstrosity (R)
    • No longer takes 50% reduced damage from non-Heroic enemies
    • Now shows a warning indicator showing where it is going to burrow to
    • Additional Functionality:
      • Now has the ability to Deep Tunnel to a visible location every 80 seconds

Talents
  • Level 1
    • Regenerative Microbes (E)
      • Removed
    • New Talent: Reinforced Carapace (E)
      • Increase the Shield amount of Carapace by 40%
    • Survival Instincts (Trait)
      • No longer increases Locust duration
      • Additional functionality:
        • Increase Locust attack damage by 40%
  • Level 4
    • Ballistospores (Trait)
      • Removed
    • Sustained Carapace (E)
      • Removed
    • Needlespine (Q)
      • Moved from Level 7
  • Level 7
    • Calldown: MULE (Active)
      • Healing per second reduced from 100 to 90
  • Level 13
    • Assault Strain (Trait)
      • Removed
    • Bombard Strain (Trait)
      • No longer increases Locust attack damage
      • Additional functionality:
        • Increase the duration of Locusts by 50%
  • Level 16
    • Volatile Mutation (R)
      • Additional functionality:
        • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
    • Evolutionary Link (R)
      • Additional functionality:
        • Increase the duration of Ultimate Evolution by 50%
    • Evolution Complete (R)
      • No longer gives the Monstrosity the ability to Deep Tunnel
      • New functionality:
        • Now increases the Monstrosity’s Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. Carapace, particularly with the Sustained Carapace talent, created some awkward gameplay where it was much more efficient to use Symbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave Carapace. In order to clean this up, Sustained Carapace is baseline and the cooldown of Carapace has been reduced, so Abathur no longer has to continuously remove Carapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.


Support

Ana


Abilities
  • Healing Dart (Q)
    • Heal reduced from 205 to 195
  • Shrike (Trait/D)
    • New Active - Aim Down Sights
    • No longer grants Sight or Attack Range
    • Cooldown from 3 to 4 seconds
    • Self-slow increased from 20 to 25%
    • New functionality:
      • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of Horus (R)
    • Heal reduced from 285 to 225
    • Damage reduced from 166 to 135
    • Added functionality:
      • Shots now pierce all targets (but still impact and cease on structures)

Talents
  • Level 1
    • Piercing Darts (E)
      • Removed
    • Grenade Calibration (W)
      • Removed
    • Contact Healing (W)
      • Moved from Level 16
    • New Talent – Slumber Shells (E)
      • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
    • New Talent – Vampiric Rounds (Trait)
      • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
    • Air Strike (Active)
      • Removed
    • Aim Down Sights (D/Trait)
      • Removed (New Trait Addition)
    • Debilitating Darts (Active)
      • Moved from Level 7
    • New Talent – Biotic Enhancements (W)
      • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
    • Temporary Blindness (E)
      • Removed
    • New Talent – Anti-Healer (W)
      • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
    • New Talent – Night Terrors (E)
      • When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds
  • Level 16
    • New Talent - Active Reload (Active)
      • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
    • Ballistic Advantage (R)
      • Removed
    • Dynamic Shooting (Passive)
      • Removed
    • Somnolent Doses (Trait)
      • Removed
    • Custom Optics (Trait)
      • Removed
    • New Talent – Dead-Eye (R)
      • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
    • New Talent - Armored Stance (D/Trait)
      • Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active.
    • New Talent – Dynamic Optics (D/Trait)
      • While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down Sights into her base Shrike functionality gives us a design solve for the powerful yet flawed Piercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!


Rehgar


Abilities
  • Ancestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing


Whitemane


Talents
  • Level 4
    • High Inquisitor (W)
      • Mana return per stack reduced from 75 to 50


Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Join the Resistance Bundle
    • Viper Returns Bundle
    • Firestorm Blaze Skin Pack
    • Deckard Pain Skin Pack
    • Delta Hanzo Skin Pack

New Skins
  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur

New Mounts
  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

General
  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.

Heroes, Abilities, and Talents
  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost.
  • Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury.
  • Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Portion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active.
  • Maiev: Fan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range.
  • Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.

User Interface
  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
by Published on 2019-01-23 09:18 PM

Heroes of the Storm Balance Patch Notes - January 23, 2019
Originally Posted by Blizzard (Blue Tracker)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Quick Navigation:


Heroes

Assassin

Gul'dan


Talents
  • Level 7
    • Curse of Exhaustion (E)
      • Movement Speed Slow increased from 25 to 35%
  • Level 13
    • Harvest Life (W)
      • Healing increased from 50 to 75%
    • Dark Bargain (Passive)
      • Health bonus increased from 25 to 30%


Illidan


Abilities
  • Metamorphosis (R)
    • Bonus Health increased from 200 to 220

Talents
  • Level 16
    • Fiery Brand (Passive)
      • Damage bonus increased from 6 to 7% Maximum Health


Jaina


Abilities
  • Frostbolt (Q)
    • Damage reduced from 190 to 184
  • Cone of Cold (E)
    • Damage reduced from 230 to 220

Talents
  • Level 7
    • Ice Floes (E)
      • Cooldown reduction increased from 2 to 3 seconds
    • Icefury Wand (Passive)
      • Damage bonus increased from 75 to 100%
      • Cooldown reduction increased from 1 to 1.5 seconds
  • Level 16
    • Northern Exposure (E)
      • Armor reduction decreased from 25 to 20


Junkrat


Abilities
  • Rocket Ride (R)
    • Cooldown reduced from 100 to 75 seconds

Talents
  • Level 20
    • Puckish Scamp (R)
      • Cooldown reduction reduced from 70 to 45 seconds
      • Additional functionality:
        • Now also increases the damage off Rocket Ride by 15%
    • BOOM POW (W)
      • Cooldown reduction increased from 10 to 12 seconds


Kerrigan


Talents
  • Level 1
    • Assimilation Mastery (Trait)
      • Shield amount increased from 40 to 45
  • Level 13
    • Psionic Barrier (E)
      • Spell Armor increased from 15 to 20


Li-Ming


Talents
  • Level 1
    • Aether Walker (E)
      • Damage taken time requirement for bonuses reduced from 4 to 3 seconds
  • Level 13
    • Diamond Skin (E)
      • Shield increased from 20 to 25%


Maiev


Talents
  • Level 4
    • Pin Down (Q)
      • First Reward damage bonus increased from 15 to 25%
  • Level 7
    • Bonds of Corruption (W)
      • Armor reduction duration increased from 3 to 4 seconds
  • Level 13
    • Shadow Armor (E)
      • Duration increased from 3 to 3.5 seconds


Mephisto


Abilities
  • Lightning Nova (W)
    • Mana cost reduced from 55 to 50
  • Shade of Mephisto (E)
    • Mana cost reduced from 40 to 35
  • Durance of Hate (R)
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 60 to 50


Nova


Talents
  • Level 1
    • Covert Ops (W)
      • Stealth requirement reduced from 5 to 4 seconds
  • Level 4
    • Rapid Projection (E)
      • Cooldown and Mana cost reduction increased from 40% to 50%
    • Holo Stability (E)
      • Duration bonus increased from 100% to 120%
  • Level 16
    • Explosive Round (Q)
      • Damage bonus Increased from 80 to 90%


Ragnaros


Talents
  • Level 1
    • Shifting Meteor (W)
      • Damage bonus increased from 3 to 5%


Zeratul


Talents
  • Level 16
    • Void Slash (Q)
      • Damage bonus reduced from 50 to 40%
  • Level 20
    • Shadow Mending (Passive)
      • Healing reduced from 75 to 60%


Specialist

Gazlowe


Abilities
  • Grav-O-Bomb 3000 (R)
    • Cooldown reduced from 110 to 90 seconds
    • Mana cost reduced from 100 to 80

Talents
  • Level 20
    • It’s Raining Scrap (Active)
      • Cooldown reduced from 60 to 30 seconds


The Lost Vikings


Talents
  • Level 4
    • It's A Sabotage! (Passive)
      • Damage increased from 35 to 50
      • Damage is now dealt over 5 seconds instead of 10 seconds
  • Level 7
    • Norse Force (Q)
      • Shield amount for 1 Viking increased from 110 to 130
      • Shield amount for 2 Vikings increased from 165 to 195
      • Shield amount for 3 Vikings increased from 220 to 260
  • Level 13
    • Nordic Attack Squad (W)
      • Cooldown reduced from 30 to 20 seconds
      • Damage increased from 1% to 1.25%


Murky


Abilities
  • Spawn Egg (Trait)
    • Cast time reduced from 2 to 1.5 seconds

Talents
  • Level 4
    • Living the Dream (Trait)
      • Maximum stacks increased from 15 to 20%


Zagara


Talents
  • Level 7
    • Bile Drop (E)
      • New Functionality:
        • Increase the impact radius of Infested Drop by 20%. Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.


Support

Alexstrasza


Abilities
  • Abundance (W)
    • Cooldown reduced from 16 to 14 seconds
  • Life-Binder (R)
    • Mana cost reduced from 80 to 60

Talents
  • Level 13
    • Dragon Scales (Passive)
      • Armor amount increased from 30 to 40


Deckard


Abilities
  • Healing Potion (Q)
    • Healing increased from 240 to 255

Talents
  • Level 1
    • Scroll of Identify (E)
      • Quest requirement reduced from 20 to 16
    • Field Study (E)
      • Duration increased from 14 to 16 seconds
  • Level 13
    • Super Healing Potion (Q)
      • Healing increased from 100 to 120%
    • Potion of Revival (Q)
      • Healing increased from 45 to 50%


Kharazim


Abilities
  • Divine Palm (R)
    • Healing increased from 1084 to 1200


Li Li


Abilities
  • Cloud Serpent (W)
    • Cooldown increased from 10 to 11 seconds

Talents
  • Level 1
    • Eager Adventurer (Trait)
      • Fast Feet duration bonus increased from 100 to 125%
  • Level 4
    • Safety Sprint (Trait)
      • Cooldown reduced from 30 to 25 seconds


Lt. Morales


Abilities
  • Safeguard (W)
    • Cooldown increased from 10 to 11 seconds


Malfurion


Talents
  • Level 4
    • Strangling Vines (E)
      • Healing reduction increased from 30% to 40%
    • Deep Roots (E)
      • Duration bonus increased from 25% to 40%
    • Vengeful Roots (E)
      • Treant damage reduced from 65 to 58


Warrior

Anub'arak


Stats
  • Basic Attack damage reduced from 91 to 85

Abilities
  • Impale (Q)
    • Damage reduced from 100 to 95

Talents
  • Level 1
    • Legion of Beetles (Trait)
      • Moved from Level 4
      • Additional Functionality:
        • Now also increases the Spell Armor of Beetles by 40
    • Resilient Scarabs (Trait)
      • Removed

Developer Comment: Anub’arak’s Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we’re reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub’arak is a bit too strong overall right now, so we’re reducing his damage so that he’s not quite so dominant compared to the other tanks in our game.


Artanis


Abilities
  • Phase Prism (E)
    • Cooldown reduced from 14 to 12 seconds
    • Mana cost reduced from 60 to 50

Talents
  • Level 1
    • Reactive Parry (W)
      • Armor amount increased from 50 to 75
  • Level 13
    • Graviton Vortex (E)
      • Mana cost reduction decreased from 30 to 25


Blaze

Talents
  • Level 16
    • Juggernaut Plating (Active)
      • Cooldown reduced from 40 to 30 seconds


Chen


Stats
  • Basic Attack damage increased from 84 to 90

Abilities
  • Flying Kick (Q)
    • Damage increased from 112 to 120
  • Fortifying Brew (Trait)
    • Shield amount reduced from 106 to 98

Talents
  • Level 1
    • Accumulating Flame (E)
      • Armor bonus upon quest completion increased from 15 to 20
  • Level 7
    • Purifying Brew (Trait)
      • Cooldown reduced from 15 to 12 seconds
  • Level 13
    • Withering Flames (E)
      • Spell Power reduction increased from 25 to 30%

Developer Comment: We’re pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We’re beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished.


Garrosh


Talents
  • Level 1
    • Body Check (Active)
      • Minimum Movement Speed Slow increased from 30 to 40%. Maximum Movement Speed Slow remains at 60%
  • Level 13
    • Bloodcraze (W)
      • Healing increased from 10% to 15% maximum Health
    • Double Up (Active)
      • Cooldown reduced from 40 to 30 seconds


Imperius


Abilities
  • Angelic Armaments (R)
    • Cooldown increased from 60 to 70 seconds
    • Mana cost increased from 60 to 70

Talents
  • Level 1
    • Burn the Impure (W)
      • Now works with all Valorous Brand marks
      • Damage bonus decreased from 3 to 2.5%
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor increased from 60 to 70
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 160 to 180
  • Level 13
    • Heat of Battle (E)
      • Healing bonus increased from 25% to 35%
  • Level 20
    • Valorous Pursuit (Active)
      • Cooldown reduced from 15 to 12 seconds
      • Now also provides 25 Armor for 3 seconds

Developer Comment: Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.


Johanna


Abilities
  • Falling Sword (R)
    • Damage increased from 183 to 210
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 90 to 60

Talents
  • Level 1
    • Reinforce (Passive)
      • Maximum stacks increased from 2 to 3
    • Hold Your Ground (Trait)
      • Shield bonus increased from 30% to 50%
  • Level 4
    • Eternal Retaliation (W)
      • Mana refund increased from 2.5 to 3
  • Level 7
    • Zealous Glare (E)
      • Blind duration bonus increased from .5 to .75 seconds


Leoric


Talents
  • Level 1
    • Fealty unto Death (Trait)
      • Health restoration increased from 1 to 1.25% maximum Health
      • Mana restoration increased from 5 to 6
  • Level 13
    • Hardened Bones (E)
      • Armor bonus increased from 20 to 40
      • Bonus Armor duration decreased from 3 to 2 seconds
  • Level 20
    • Shroud of the Dead King (Active)
      • Cooldown reduced from 75 to 60 seconds


Rexxar


Talents
  • Level 13
    • Aspect of the Hawk Attack (Q)
      • Attack Speed bonus duration increased from 3 to 4 seconds


Stitches


Abilities
  • Gorge (R)
    • Cooldown reduced from 70 to 65 seconds

Talents
  • Level 1
    • Savor the Flavor (E)
      • Health regeneration per stack increased from 1 to 1.5
  • Level 7
    • Cannibalize (Passive)
      • Healing increased from 1.75 to 2%
  • Level 13
    • Digestive Juices (E)
      • Additional functionality:
        • Devour deals 40% more damage to Heroes


Bug Fixes

General
  • Fixed a number of tooltip issues across the game.

Heroes
  • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.
  • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
  • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.

Collection
  • Imperius: The “Silence!” line now correctly appears in the collection.

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