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by Published on 2019-01-02 06:30 PM

Imperius Spotlight



Heroes of the Storm PTR Patch Notes - January 2, 2019
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until January 8. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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New Hero: Imperius (Warrior)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait
  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities
  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion’s Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities
  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.


User Interface

  • A number of visual improvements have been implemented for the Boost system both in and out of games.


Heroes

Specialist

Abathur


Abilities
  • Evolve Monstrosity (R)
    • Health increased from 1000 to 1350
    • Basic Attack damage increased from 73 to 85
    • Health bonus per minion killed reduced from 5 to 2%
    • Damage bonus per minion killed reduced from 5 to 2%


Warrior

Arthas


Abilities


  • Summon Sindragosa (R)
    • No longer disables enemy Summons
    • Enemy Summons are now slowed by 60% for 4 seconds


Diablo


Talents
  • Level 1
    • Soul Shield (Passive)
      • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active


Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Imperius Heroic Bundle
    • Angiris Council Bundle

New Announcer
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer

New Mount
  • Crystalline Saddled Battle Beast

New Skins
  • Imperius
    • Vindicator Imperius
    • Indomitable Imperius
    • Demonic Imperius
    • Abyssal Demonic Imperius
    • Vile Demonic Imperius

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.


Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph’s slow.
  • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
  • Zul’jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.
by Published on 2018-12-28 11:13 AM

Next Hero Revealed
Originally Posted by Blizzard (Blue Tracker)
Do Paraíso Celestial para o Nexus, Imperius chegará ao RTP do Heroes no dia 2 de janeiro!

by Published on 2018-12-23 11:03 AM

Matchmaking Update - December 21, 2018
Originally Posted by Blizzard (Blue Tracker)
Greetings Heroes,

We’ve just implemented a couple of changes to the Quick Match and Ranked Matchmaking systems (these changes will not require you to download a client patch) and wanted to take a moment to outline what has changed while also giving some insight into the results of our recent updates to this system as well as our matchmaking goals moving forward:

Call of the Nexus

With the release of the Call of the Nexus, we have seen a significant increase in match quality (in terms of meta composition) and have ultimately achieved the goal we set out to accomplish. However, we have also seen an increase in queue times, especially in certain regions, which we really don’t consider to be an acceptable trade-off. In response, we are going to temporarily loosen how rigid our rules are when it comes to enforcing meta compositions. Our overall goal with this change is to still create as many standard compositions as possible (Tank, Healer, Ranged Assassin) while also putting the quick back in Quick Match as we continue to make improvements to the system.

Hero League Matchmaking

When it comes to high level players (Master & Grand Master), the current iteration of the ranked matchmaker is heavily skewed towards focusing on match quality when it comes to creating a suitable game. This has the expected, but also less than ideal, side-effect of preventing certain high-level players from finding games in a reasonable amount of time. With that in mind, we are going to be expanding our rank difference requirements to allow the matchmaker to pull from a wider pool of available players if it can’t create a suitable game in an acceptable amount of time. With this update, the following ruleset will be enforced going forward:

Master and Grand Master players can now be matched with allies and opponents who are within Diamond league (Diamond 1 – 5)

Quality matchmaking will still be prioritized before expanding outwards into Diamond territory in times of need

As always, we will continue to iterate on our Ranked matchmaking rules and features following this adjustment and make changes wherever necessary moving into 2019.

Thanks!
by Published on 2018-12-21 06:56 PM

Heroes of the Storm Content Update - December 21
Originally Posted by Blizzard (Blue Tracker)
Greetings, Heroes!

I wanted to check in and give everyone an update following our latest announcements.

First, the next few months will unfold much like we’d originally planned. In fact, our 85th hero will be announced soon before hitting the PTR the first week of January, and that hero will be followed by a string of cool events and hero reworks en route to our next hero release.

What we want to do beyond those releases is currently under discussion across the Heroes of the Storm team. The plans moving forward are going to be focused on the things that the Heroes team and all of you in our community are excited for. Our team has always thrived when we’re working on things we’re passionate about. While our team is smaller, we’re a fully functional group of developers who can create the features and content we all want, in time. I know everyone is eager to hear more, but we’re still in the early stages of these conversations, so we’ll share updates once the team has made some decisions.

And while I can’t give you all the details just yet, I will also say that we’re actively discussing not only the right cadence for our patches and content – we’re also reconsidering some very core areas of the game to identify more ways we can make Heroes even better for players.

Just a few of the many things we’re currently discussing include:
  • Finalizing the Hero Role overhaul
  • Timing for rolling out the Ranked Play consolidation and improvements we discussed at BlizzCon
  • Bringing back the ability to directly purchase individual skins with Gems
  • Adding the ability to get more content like skins and mounts with Gold

More immediately, we just had a balance patch on Wednesday which will be followed closely by additional matchmaking changes to both Quick Match’s queue times and to the division spread used for matching high-level players in Ranked modes. Please check out the patch notes for all the details on the balance changes and be on the lookout for our matchmaking forum post as those improvements roll out.

So, in summary: meaningful changes are here now, and more content and updates are on the way shortly. As we move into the new year, please be valiant with us as we take some time to evaluate our new approach to all the exciting things we want to do. And as always, please share your thoughts on what you would like to see in 2019 while letting us know how we can continue improving this game that we all love.

Lastly, the team has been having a ton of fun with the Most Amazingest Board Game Ever and we’ve decided to extend our Winter Toy Event into February to give everyone more chances to play. The game can be completed 50 times during the event for up to 50 free Rare Toy Chests, so have fun, and we hope you enjoy the event as much as we do!

Thanks,

Kaéo

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