Heroes of the Storm RSS Feed

by Published on 2019-02-04 06:23 PM

Toys, toys, toys! Event Ending
This year's variant of the Winter Veil event is ending tomorrow morning, making those skins unavailable for purchase until next December. This is also the last chance to complete the board game. Click below for a list of things you can pick up:



PTR Patch Notes - February 4, 2019
Following the last two days of teasers, we now know a PTR build including a new skin drop event, Abathur and Ana talent reworks, couple of targeted balance changes, and a slew of bug fixes are incoming later today.

Originally Posted by Blizzard Entertainment

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:


General
  • Mac
    • Improved compatibility with latest Mac OS versions.
  • A.I.
    • Made several improvements to Hero A.I. behavior.


Heroes


Specialist

Abathur


Abilities
  • Carapace (E)
    • Cooldown reduced from 12 to 6 seconds
    • Duration reduced from 8 to 6 seconds
    • Additional functionality:
      • Shield now persists after Symbiote ends
    • Additional functionality:
      • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
  • Locust Strain (Trait)
    • Duration reduced from 25 to 16 seconds
    • Damage increased from 34 to 40
  • Evolve Monstrosity (R)
    • No longer takes 50% reduced damage from non-Heroic enemies
    • Now shows a warning indicator showing where it is going to burrow to
    • Additional Functionality:
      • Now has the ability to Deep Tunnel to a visible location every 80 seconds

Talents
  • Level 1
    • Regenerative Microbes (E)
      • Removed
    • New Talent: Reinforced Carapace (E)
      • Increase the Shield amount of Carapace by 40%
    • Survival Instincts (Trait)
      • No longer increases Locust duration
      • Additional functionality:
        • Increase Locust attack damage by 40%
  • Level 4
    • Ballistospores (Trait)
      • Removed
    • Sustained Carapace (E)
      • Removed
    • Needlespine (Q)
      • Moved from Level 7
  • Level 7
    • Calldown: MULE (Active)
      • Healing per second reduced from 100 to 90
  • Level 13
    • Assault Strain (Trait)
      • Removed
    • Bombard Strain (Trait)
      • No longer increases Locust attack damage
      • Additional functionality:
        • Increase the duration of Locusts by 50%
  • Level 16
    • Volatile Mutation (R)
      • Additional functionality:
        • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
    • Evolutionary Link (R)
      • Additional functionality:
        • Increase the duration of Ultimate Evolution by 50%
    • Evolution Complete (R)
      • No longer gives the Monstrosity the ability to Deep Tunnel
      • New functionality:
        • Now increases the Monstrosity’s Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. Carapace, particularly with the Sustained Carapace talent, created some awkward gameplay where it was much more efficient to use Symbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave Carapace. In order to clean this up, Sustained Carapace is baseline and the cooldown of Carapace has been reduced, so Abathur no longer has to continuously remove Carapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.


Support

Ana


Abilities
  • Healing Dart (Q)
    • Heal reduced from 205 to 195
  • Shrike (Trait/D)
    • New Active - Aim Down Sights
    • No longer grants Sight or Attack Range
    • Cooldown from 3 to 4 seconds
    • Self-slow increased from 20 to 25%
    • New functionality:
      • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of Horus (R)
    • Heal reduced from 285 to 225
    • Damage reduced from 166 to 135
    • Added functionality:
      • Shots now pierce all targets (but still impact and cease on structures)

Talents
  • Level 1
    • Piercing Darts (E)
      • Removed
    • Grenade Calibration (W)
      • Removed
    • Contact Healing (W)
      • Moved from Level 16
    • New Talent – Slumber Shells (E)
      • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
    • New Talent – Vampiric Rounds (Trait)
      • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
    • Air Strike (Active)
      • Removed
    • Aim Down Sights (D/Trait)
      • Removed (New Trait Addition)
    • Debilitating Darts (Active)
      • Moved from Level 7
    • New Talent – Biotic Enhancements (W)
      • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
    • Temporary Blindness (E)
      • Removed
    • New Talent – Anti-Healer (W)
      • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
    • New Talent – Night Terrors (E)
      • When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds
  • Level 16
    • New Talent - Active Reload (Active)
      • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
    • Ballistic Advantage (R)
      • Removed
    • Dynamic Shooting (Passive)
      • Removed
    • Somnolent Doses (Trait)
      • Removed
    • Custom Optics (Trait)
      • Removed
    • New Talent – Dead-Eye (R)
      • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
    • New Talent - Armored Stance (D/Trait)
      • Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active.
    • New Talent – Dynamic Optics (D/Trait)
      • While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down Sights into her base Shrike functionality gives us a design solve for the powerful yet flawed Piercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!


Rehgar


Abilities
  • Ancestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing


Whitemane


Talents
  • Level 4
    • High Inquisitor (W)
      • Mana return per stack reduced from 75 to 50


Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Join the Resistance Bundle
    • Viper Returns Bundle
    • Firestorm Blaze Skin Pack
    • Deckard Pain Skin Pack
    • Delta Hanzo Skin Pack

New Skins
  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur

New Mounts
  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

General
  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.

Heroes, Abilities, and Talents
  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost.
  • Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury.
  • Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Portion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active.
  • Maiev: Fan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range.
  • Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.

User Interface
  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
by Published on 2019-01-23 09:18 PM

Heroes of the Storm Balance Patch Notes - January 23, 2019
Originally Posted by Blizzard (Blue Tracker)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Quick Navigation:


Heroes

Assassin

Gul'dan


Talents
  • Level 7
    • Curse of Exhaustion (E)
      • Movement Speed Slow increased from 25 to 35%
  • Level 13
    • Harvest Life (W)
      • Healing increased from 50 to 75%
    • Dark Bargain (Passive)
      • Health bonus increased from 25 to 30%


Illidan


Abilities
  • Metamorphosis (R)
    • Bonus Health increased from 200 to 220

Talents
  • Level 16
    • Fiery Brand (Passive)
      • Damage bonus increased from 6 to 7% Maximum Health


Jaina


Abilities
  • Frostbolt (Q)
    • Damage reduced from 190 to 184
  • Cone of Cold (E)
    • Damage reduced from 230 to 220

Talents
  • Level 7
    • Ice Floes (E)
      • Cooldown reduction increased from 2 to 3 seconds
    • Icefury Wand (Passive)
      • Damage bonus increased from 75 to 100%
      • Cooldown reduction increased from 1 to 1.5 seconds
  • Level 16
    • Northern Exposure (E)
      • Armor reduction decreased from 25 to 20


Junkrat


Abilities
  • Rocket Ride (R)
    • Cooldown reduced from 100 to 75 seconds

Talents
  • Level 20
    • Puckish Scamp (R)
      • Cooldown reduction reduced from 70 to 45 seconds
      • Additional functionality:
        • Now also increases the damage off Rocket Ride by 15%
    • BOOM POW (W)
      • Cooldown reduction increased from 10 to 12 seconds


Kerrigan


Talents
  • Level 1
    • Assimilation Mastery (Trait)
      • Shield amount increased from 40 to 45
  • Level 13
    • Psionic Barrier (E)
      • Spell Armor increased from 15 to 20


Li-Ming


Talents
  • Level 1
    • Aether Walker (E)
      • Damage taken time requirement for bonuses reduced from 4 to 3 seconds
  • Level 13
    • Diamond Skin (E)
      • Shield increased from 20 to 25%


Maiev


Talents
  • Level 4
    • Pin Down (Q)
      • First Reward damage bonus increased from 15 to 25%
  • Level 7
    • Bonds of Corruption (W)
      • Armor reduction duration increased from 3 to 4 seconds
  • Level 13
    • Shadow Armor (E)
      • Duration increased from 3 to 3.5 seconds


Mephisto


Abilities
  • Lightning Nova (W)
    • Mana cost reduced from 55 to 50
  • Shade of Mephisto (E)
    • Mana cost reduced from 40 to 35
  • Durance of Hate (R)
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 60 to 50


Nova


Talents
  • Level 1
    • Covert Ops (W)
      • Stealth requirement reduced from 5 to 4 seconds
  • Level 4
    • Rapid Projection (E)
      • Cooldown and Mana cost reduction increased from 40% to 50%
    • Holo Stability (E)
      • Duration bonus increased from 100% to 120%
  • Level 16
    • Explosive Round (Q)
      • Damage bonus Increased from 80 to 90%


Ragnaros


Talents
  • Level 1
    • Shifting Meteor (W)
      • Damage bonus increased from 3 to 5%


Zeratul


Talents
  • Level 16
    • Void Slash (Q)
      • Damage bonus reduced from 50 to 40%
  • Level 20
    • Shadow Mending (Passive)
      • Healing reduced from 75 to 60%


Specialist

Gazlowe


Abilities
  • Grav-O-Bomb 3000 (R)
    • Cooldown reduced from 110 to 90 seconds
    • Mana cost reduced from 100 to 80

Talents
  • Level 20
    • It’s Raining Scrap (Active)
      • Cooldown reduced from 60 to 30 seconds


The Lost Vikings


Talents
  • Level 4
    • It's A Sabotage! (Passive)
      • Damage increased from 35 to 50
      • Damage is now dealt over 5 seconds instead of 10 seconds
  • Level 7
    • Norse Force (Q)
      • Shield amount for 1 Viking increased from 110 to 130
      • Shield amount for 2 Vikings increased from 165 to 195
      • Shield amount for 3 Vikings increased from 220 to 260
  • Level 13
    • Nordic Attack Squad (W)
      • Cooldown reduced from 30 to 20 seconds
      • Damage increased from 1% to 1.25%


Murky


Abilities
  • Spawn Egg (Trait)
    • Cast time reduced from 2 to 1.5 seconds

Talents
  • Level 4
    • Living the Dream (Trait)
      • Maximum stacks increased from 15 to 20%


Zagara


Talents
  • Level 7
    • Bile Drop (E)
      • New Functionality:
        • Increase the impact radius of Infested Drop by 20%. Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.


Support

Alexstrasza


Abilities
  • Abundance (W)
    • Cooldown reduced from 16 to 14 seconds
  • Life-Binder (R)
    • Mana cost reduced from 80 to 60

Talents
  • Level 13
    • Dragon Scales (Passive)
      • Armor amount increased from 30 to 40


Deckard


Abilities
  • Healing Potion (Q)
    • Healing increased from 240 to 255

Talents
  • Level 1
    • Scroll of Identify (E)
      • Quest requirement reduced from 20 to 16
    • Field Study (E)
      • Duration increased from 14 to 16 seconds
  • Level 13
    • Super Healing Potion (Q)
      • Healing increased from 100 to 120%
    • Potion of Revival (Q)
      • Healing increased from 45 to 50%


Kharazim


Abilities
  • Divine Palm (R)
    • Healing increased from 1084 to 1200


Li Li


Abilities
  • Cloud Serpent (W)
    • Cooldown increased from 10 to 11 seconds

Talents
  • Level 1
    • Eager Adventurer (Trait)
      • Fast Feet duration bonus increased from 100 to 125%
  • Level 4
    • Safety Sprint (Trait)
      • Cooldown reduced from 30 to 25 seconds


Lt. Morales


Abilities
  • Safeguard (W)
    • Cooldown increased from 10 to 11 seconds


Malfurion


Talents
  • Level 4
    • Strangling Vines (E)
      • Healing reduction increased from 30% to 40%
    • Deep Roots (E)
      • Duration bonus increased from 25% to 40%
    • Vengeful Roots (E)
      • Treant damage reduced from 65 to 58


Warrior

Anub'arak


Stats
  • Basic Attack damage reduced from 91 to 85

Abilities
  • Impale (Q)
    • Damage reduced from 100 to 95

Talents
  • Level 1
    • Legion of Beetles (Trait)
      • Moved from Level 4
      • Additional Functionality:
        • Now also increases the Spell Armor of Beetles by 40
    • Resilient Scarabs (Trait)
      • Removed

Developer Comment: Anub’arak’s Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we’re reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub’arak is a bit too strong overall right now, so we’re reducing his damage so that he’s not quite so dominant compared to the other tanks in our game.


Artanis


Abilities
  • Phase Prism (E)
    • Cooldown reduced from 14 to 12 seconds
    • Mana cost reduced from 60 to 50

Talents
  • Level 1
    • Reactive Parry (W)
      • Armor amount increased from 50 to 75
  • Level 13
    • Graviton Vortex (E)
      • Mana cost reduction decreased from 30 to 25


Blaze

Talents
  • Level 16
    • Juggernaut Plating (Active)
      • Cooldown reduced from 40 to 30 seconds


Chen


Stats
  • Basic Attack damage increased from 84 to 90

Abilities
  • Flying Kick (Q)
    • Damage increased from 112 to 120
  • Fortifying Brew (Trait)
    • Shield amount reduced from 106 to 98

Talents
  • Level 1
    • Accumulating Flame (E)
      • Armor bonus upon quest completion increased from 15 to 20
  • Level 7
    • Purifying Brew (Trait)
      • Cooldown reduced from 15 to 12 seconds
  • Level 13
    • Withering Flames (E)
      • Spell Power reduction increased from 25 to 30%

Developer Comment: We’re pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We’re beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished.


Garrosh


Talents
  • Level 1
    • Body Check (Active)
      • Minimum Movement Speed Slow increased from 30 to 40%. Maximum Movement Speed Slow remains at 60%
  • Level 13
    • Bloodcraze (W)
      • Healing increased from 10% to 15% maximum Health
    • Double Up (Active)
      • Cooldown reduced from 40 to 30 seconds


Imperius


Abilities
  • Angelic Armaments (R)
    • Cooldown increased from 60 to 70 seconds
    • Mana cost increased from 60 to 70

Talents
  • Level 1
    • Burn the Impure (W)
      • Now works with all Valorous Brand marks
      • Damage bonus decreased from 3 to 2.5%
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor increased from 60 to 70
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 160 to 180
  • Level 13
    • Heat of Battle (E)
      • Healing bonus increased from 25% to 35%
  • Level 20
    • Valorous Pursuit (Active)
      • Cooldown reduced from 15 to 12 seconds
      • Now also provides 25 Armor for 3 seconds

Developer Comment: Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.


Johanna


Abilities
  • Falling Sword (R)
    • Damage increased from 183 to 210
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 90 to 60

Talents
  • Level 1
    • Reinforce (Passive)
      • Maximum stacks increased from 2 to 3
    • Hold Your Ground (Trait)
      • Shield bonus increased from 30% to 50%
  • Level 4
    • Eternal Retaliation (W)
      • Mana refund increased from 2.5 to 3
  • Level 7
    • Zealous Glare (E)
      • Blind duration bonus increased from .5 to .75 seconds


Leoric


Talents
  • Level 1
    • Fealty unto Death (Trait)
      • Health restoration increased from 1 to 1.25% maximum Health
      • Mana restoration increased from 5 to 6
  • Level 13
    • Hardened Bones (E)
      • Armor bonus increased from 20 to 40
      • Bonus Armor duration decreased from 3 to 2 seconds
  • Level 20
    • Shroud of the Dead King (Active)
      • Cooldown reduced from 75 to 60 seconds


Rexxar


Talents
  • Level 13
    • Aspect of the Hawk Attack (Q)
      • Attack Speed bonus duration increased from 3 to 4 seconds


Stitches


Abilities
  • Gorge (R)
    • Cooldown reduced from 70 to 65 seconds

Talents
  • Level 1
    • Savor the Flavor (E)
      • Health regeneration per stack increased from 1 to 1.5
  • Level 7
    • Cannibalize (Passive)
      • Healing increased from 1.75 to 2%
  • Level 13
    • Digestive Juices (E)
      • Additional functionality:
        • Devour deals 40% more damage to Heroes


Bug Fixes

General
  • Fixed a number of tooltip issues across the game.

Heroes
  • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.
  • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
  • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.

Collection
  • Imperius: The “Silence!” line now correctly appears in the collection.
by Published on 2019-01-08 05:53 PM

Heroes of the Storm Patch Notes - January 8, 2019
Originally Posted by Blizzard (Blue Tracker)

We've just released our newest patch to the live servers which brings Imperius, Archangel of Valor, to the Nexus! Read on for details.


Quick Navigation:


New Hero: Imperius (Warrior)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait
  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities
  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion’s Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities
  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.


User Interface
  • A number of visual improvements have been implemented for the Boost system both in and out of games.


Heroes

Specialist

Abathur


Abilities
  • Evolve Monstrosity (R)
    • Health increased from 1000 to 1350
    • Basic Attack damage increased from 73 to 85
    • Health bonus per minion killed reduced from 5 to 2%
    • Damage bonus per minion killed reduced from 5 to 2%

Developer Comment: We discovered an issue with Evolve Monstrosity where its damage scaling was incorrect. To fix the bug, we would have massively increased its Basic Attack damage once it was fully stacked, which is already fairly high. Instead, we are taking this opportunity to re-tune the Monstrosity so that it is not quite so powerful once fully stacked, but is stronger right away, which should be an overall buff in most use cases.


Warrior

Arthas


Abilities
  • Summon Sindragosa (R)
    • No longer disables enemy Summons
    • Enemy Summons are now slowed by 60% for 4 seconds

Developer Comment: This change is primarily being made to address cases where Sindragosa would disable high-impact Summons like Jaina’s Water Elemental for exceptionally long periods of time. Now enemy Summons who find themselves in the sights of a giant, undead Frost dragon will only tremble in fear instead of being frozen by it.


Diablo


Talents
  • Level 1
    • Soul Shield (Passive)
      • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active


Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Imperius Heroic Bundle
    • Angiris Council Bundle

New Announcer
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer

New Mount
  • Crystalline Saddled Battle Beast

New Skins
  • Imperius
    • Vindicator Imperius
    • Indomitable Imperius
    • Demonic Imperius
    • Abyssal Demonic Imperius
    • Vile Demonic Imperius

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.

Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph’s slow.
  • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
  • Zul’jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.
by Published on 2019-01-02 06:30 PM

Imperius Spotlight



Heroes of the Storm PTR Patch Notes - January 2, 2019
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until January 8. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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New Hero: Imperius (Warrior)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait
  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities
  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion’s Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities
  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.


User Interface

  • A number of visual improvements have been implemented for the Boost system both in and out of games.


Heroes

Specialist

Abathur


Abilities
  • Evolve Monstrosity (R)
    • Health increased from 1000 to 1350
    • Basic Attack damage increased from 73 to 85
    • Health bonus per minion killed reduced from 5 to 2%
    • Damage bonus per minion killed reduced from 5 to 2%


Warrior

Arthas


Abilities


  • Summon Sindragosa (R)
    • No longer disables enemy Summons
    • Enemy Summons are now slowed by 60% for 4 seconds


Diablo


Talents
  • Level 1
    • Soul Shield (Passive)
      • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active


Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Imperius Heroic Bundle
    • Angiris Council Bundle

New Announcer
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer

New Mount
  • Crystalline Saddled Battle Beast

New Skins
  • Imperius
    • Vindicator Imperius
    • Indomitable Imperius
    • Demonic Imperius
    • Abyssal Demonic Imperius
    • Vile Demonic Imperius

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.


Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph’s slow.
  • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
  • Zul’jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.

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