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by Published on 2020-07-15 09:19 PM

Heroes of the Storm Balance Patch Notes - July 15, 2020
Originally Posted by Blizzard (Blue Tracker)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

  • Nexus Anomaly - Climate Phenomena
    • The Climate Phenomena Anomaly has been disabled.




  • Level 1
    • Adrenaline Stimpack [Active]
      • Additional functionality: While Blaze has over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.
    • Endurance Stimpack [Passive]
      • Cooldown reduced from 40 to 30 seconds.
      • Adjusted functionality: When damaged while below 30% maximum Health, Endurance Stimpack will automatically cast if it is not on cooldown.
    • Neural Stimpack [Active]
      • Mana restoration increased from 30 to 40.
  • Level 4
    • Incinerator Gauntlets [Passive]
      • Moved from Level 7.
      • No longer causes Basic Attacks to light Oil Spills.
    • Meltdown [Trait]
      • Damage reduction increased from 7% to 8% per stack.
  • Level 7
    • Adhesive Petroleum [W]
      • Moved from Level 4.
      • Slow amount increased from 30% to 35%.
      • Slow duration increased from 2.5 to 3 seconds.
      • Additional functionality: Now also causes Basic Attacks to light Oil Spills.

Developer Comment: We’re changing up many of Blaze’s early game talents to have some more unique use cases and to generally improve diversity. We’re also giving him some more reliable early-game wave clear by moving Incinerator Gauntlets to an earlier level and removing the effect of causing Basic Attacks to light Oil Spills and adding it to Adhesive Petroleum.


  • Level 1
    • The Will of Cho [Trait]
      • Moved from Level 20.
      • New functionality: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero Takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of the Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
  • Level 4
    • Uppercut [Q]
      • Damage reduced from 7% to 5% maximum Health.
      • Additional functionality: Each Hero hit by Surging Fist reduces its cooldown by 5 seconds.
    • Seared Flesh [Passive]
      • Adjusted functionality: Attack damage bonus is kept when attacking different Heroic targets, and is only lost after 5 seconds or when a non-Heroic enemy is attacked.
  • Level 7
    • Power Surge [Q]
      • New functionality: Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.
  • Level 16
    • Runed Gauntlet [Passive]
      • Cooldown reduction increased from 5% to 6%.
  • Level 20
    • Fuel for the Flame [Passive]
      • Moved from Level 1.
      • New functionality: Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes.

Developer Comment: We’re making some of Cho’s talents more usable and experimenting with moving The Will of Cho to be a Level 1 questing talent. We like the talent, but it was coming online late into the game where he often couldn’t get much value out of it. We believe this iteration will give it more use cases, particularly when matched against the other talents on the tier.


  • Shadow Charge [Q]
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 70 to 65.
  • Overpower [E]
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 40 to 35.

  • Level 4
    • Life Leech [Passive]
      • Healing increased from 1.5% to 2% maximum Health when not at full Souls.
      • Healing increased from 3% to 4% maximum Health when at full Souls.
  • Level 13
    • Hellfire [W]
      • Damage per second to nearby enemies increased from 15 to 17.

Developer Comment: Diablo is slightly underperforming compared to other Warriors, so we’re giving him some small base kit and talent buffs.


  • Face Melt [W]
    • Cooldown increased from 10 to 12 seconds.
    • Mana cost increased from 50 to 55.

Developer Comment: Due to its high number of use cases and ability to almost universally get E.T.C. out of sticky situations, we’re increasing the cooldown of Face Melt to give players a larger window of time to take advantage of after E.T.C. uses the ability.


  • Bloodthirst [W]
    • Ability Effects now occur at the start of the Ability’s cast, rather than at the end.

  • Level 1
    • Body Check [Active]
      • Cooldown reduced from 16 to 15 seconds.
      • Slow duration increased from 2 to 3 seconds.
  • Level 16
    • Mortal Combo has been reclassified as an [E] talent.
    • Rough Landing [Q]
      • Removed.
    • New Talent: Seasoned Soldier [Passive]
      • Gain 5% maximum Health, increase Groundbreaker’s Slow duration by 1 second, and Bloodthirst gains an additional charge.
  • Level 20
    • Death Wish [R1]
      • Additional functionality: Increase the duration of Warlord’s Challenge by .5 seconds.
    • Deadly Calm [R2]
      • Damage reduction increased from 25% to 40%.
    • Inner Rage [Active]
      • No longer causes the cooldown of Body Check to recharge faster.
      • Additional functionality: Increase the healing reduction of Body Check by an additional 45%.

Developer Comment: We’ve had some feedback that many of Garrosh’s late-game talents aren’t impactful enough and we agreed, so we’re making some improvements in this area.


  • Iron Skin [Trait]
    • Cooldown increased from 20 to 25 seconds.

  • Level 20
    • Radiating Faith [R2]
      • Blessed Shield Stun duration against all targets reduced from 2 seconds to 1.75 seconds.

Developer Comment: Similar to E.T.C., we’re increasing the cooldown of Iron Skin due to its ability to get Johanna out of a host of bad situations. This should give enemy teams a bigger window of time to plan and play around Iron Skin’s cooldown.


  • Level 4
    • Echo of Doom [W]
      • Damage increased from 54 to 60.
  • Level 10
    • Dark Conversion [R2]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 70 to 60.
  • Level 13
    • The Night Beckons [E]
      • Slow duration increased from 2.5 to 3 seconds.

Developer Comment: Overall Mal’Ganis is doing well, but we saw an opportunity to adjust a few of his talents to be more competitive.


  • Level 1
    • Heavy Pack [Q]
      • Cooldown reduction increased from .125 to .25 seconds.
  • Level 4
    • Crystallize [Trait]
      • Cooldown reduction reduced from 15 to 10 seconds.
      • Duration of Spell Armor after Cryo-Freeze ends reduced from 2 to 1 second.
  • Level 10
    • Avalanche [R1]
      • Cooldown increased from 65 to 70 seconds.

    • Ice Wall [R2]
      • Cooldown reduced from 90 to 70 seconds.
  • Level 20
    • Cascade [R1]
      • Cooldown reduction increased from 25 to 30 seconds.

Developer Comment: Mei’s introduction to the Nexus has been very cool. Her crisp performance has solidified her as a powerful member of any team. She is doing well but is not showing signs of being too strong just yet, so we are primarily adjusting her talents to be in a more solid place.


  • Thunder Clap [W]
    • Movement and Attack Speed Slows increased from 25% to 30%.

Developer Comment: For a long time Muradin has been a staple Warrior at nearly all levels of play, acting as a powerful front line for his team. Recently he has fallen off a bit compared to his peers, but we don’t believe he is too far off. We think he can benefit from a buff to Thunder Clap’s ability to control the fight for his team, which should set up for easier Storm Bolt hits as well as allow him to better counter enemies who rely on Basic Attacks for effectiveness.


  • Health reduced from 3150 to 3060.
  • Health regeneration reduced from 6.56 to 6.38.
  • Hook [Q]
    • Range increased from 11 to 12.
  • Slam [W]
    • Mana cost reduced from 40 to 35.
    • Additional functionality: Deals 50% bonus damage to Minions and Mercenaries.

  • Level 13
    • Fishing Hook [Q]
      • Bonus range reduced from 50% to 40%.

Developer Comment: For a long time we have held to the belief that one important aspect of what makes Johanna special is her ability to provide more wave clear for her team compared to other Warriors. While this is true, it has gotten to the point that it has begun to limit what kinds of effective team compositions can be made, as any team that wants to run heroes that don’t have a lot of wave clear really need Johanna to be competitive. To help open up more possible team compositions and to give Stitches a needed buff, we’re experimenting with giving him comparable wave clear, which also has the side effect that he should be able to land more Hooks due to the enemy Minions dying faster. We’re also removing our last Health buff that we gave him, as we believe leaning into this direction of giving him more wave clear and buffing his Hook range are more unique ways to bring Stitches to the forefront of Warriors that players want to bring to their team.



  • Spectral Scythe [Q]
    • Damage reduced from 200 to 190.
  • Raise Skeleton [Trait]
    • Damage done when Skeletal Warriors die reduced from 46 to 40.

  • Level 4
    • Jailors [Trait]
      • Movement and Attack Speed bonuses reduced from 30% to 25%.
  • Level 16
    • Weaken [W]
      • Damage reduction reduced from 40% to 35%.

Developer Comment: Xul is still a bit too powerful, so we’re reducing his overall effectiveness when it comes to his base kit and to overperforming talents.


  • Level 1
    • Light of Karabor [Q]
      • Healing bonus when hitting one enemy Hero increased from 40% to 45%.
      • Healing bonus when hitting more than one enemy Hero increased from 80% to 90%.
    • Dauntless [Passive]
      • Physical Armor reduced from 50 to 40.
    • Maraad’s Insight [Passive]
      • Healing increased from 128 to 135.

Developer Comment: Yrel’s level 1 talent pick has over time become dominated by Dauntless since we buffed it many patches ago. To better even out the talents, we’re reducing its power and increasing the effectiveness of the other options on the tier.



  • Breath of Heaven [W]
    • Healing increased from 276 to 285.

Developer Comment: Kharazim’s healing output is a little lower than other Healers, and we believe it could use a small increase. We don’t expect this to change too much about how he plays, but it should better reward Kharazim players and teams who are good about grouping around him to receive Breath of Heaven.

Lt. Morales

  • Safeguard [W]
    • Armor amount increased from 30 to 35.

Developer Comment: Safeguard’s benefit has largely diminished over time due to a combination of various Heroes being able to gain Armor in the 20-25 range and our change to make Armor not stack anymore. To make it stand out more and to give Lt. Morales a needed buff, we’re increasing its Armor amount so that it can be used more often to benefit members of her team.


  • Level 10
    • Bloodlust [R2]
      • Duration reduced from 8 to 6 seconds.
      • Healing from Basic Attacks reduced from 40% to 30%.

Developer Comment: While we got Bloodlust in a good place in regards to its pick rate, it is too strong compared to Ancestral Healing, so we’re nerfing its life leech and duration. We think this will give enemy teams a larger opportunity to play around its powerful buff, as it makes effects like Stuns, Blinds, and Attack Speed Slows more significant when it comes to surviving the burst of power that it gives to his team.

Melee Assassin


  • Level 1
    • Pursuit of Vengeance [W]
      • Additional functionality: Each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.
  • Level 7
    • Bonds of Corruption [W]
      • Additional functionality: Enemy Heroes pulled by Umbral Bind have their Movement Speed reduced by 20% for 4 seconds.
  • Level 10
    • Containment Disc [R1]
      • Cooldown reduced from 50 to 40 seconds.
      • Mana cost reduced from 60 to 50.
  • Level 16
    • Vengeful Knives [Q]
      • New functionality: Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%.

Developer Comment: Maiev’s talents are largely in a pretty good place, but there’s generally 1 talent on most tiers that is not favored compared to its counterparts. We’re making some adjustments to these talents in hopes that players will consider them more equal to their peers.

Ranged Assassin


  • Basic Attack damage reduced from 130 to 125
  • Health reduced from 1700 to 1660
  • Health Regeneration reduced from 3.54 to 3.46.

  • Level 1
    • Charged Strikes [Passive]

      • Bonus Attack Speed reduced from 20% to 15%.
      • Bonus Basic Attack damage reduced from 20% to 15%.
  • Level 4
    • Plate of the Whale [Trait]
      • Bonus Health Regeneration reduced from 7 to 6.
      • Bonus Health Regeneration when fully charged reduced from 14 to 12.
  • Level 7
    • Surge of Light [Trait]
      • Damage reduced from 300 to 285.

Developer Comment: Cassia shot up in effectiveness a little too much after our last round of buffs to her. These changes are intended to slightly tone both her and some of her more powerful talents down to more appropriate levels.


  • Level 4
    • Double Back [W]
      • Removed.
    • Rising Dread [W]
      • Moved from Level 13.
      • Additional functionality: Re-activate Dread Orb to reverse the third bounce.
  • Level 13
    • Psychotic Break [Passive]
      • Moved from Level 20.
      • Additional functionality: Increase Gall’s damage to enemy Heroes by 10%.
  • Level 20
    • New Talent: Twilight Frenzy [Active]
      • Activate to reduce the cooldown of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds. 30 seconds Cooldown.

Developer Comment: We’re making some changes related to Gall’s W talents to help streamline the build, which should help with some awkwardness when choosing between Rising Dread and Twilight Nova.


  • Level 10
    • Cursed Bullet [R2]
      • Damage reduced from 40% to 35% maximum Health.

Developer Comment: We’re toning down Cursed Bullet’s damage due to it being tuned so high to the point that it is shutting down many Warriors from being able to do their job of being the front-line members of their team, particularly at higher levels of play.


  • Lightning Nova [W]
    • Damage reduced from 45 to 43.

  • Level 1
    • Furious Spark [W]
      • Damage reduced from 72 to 65.
  • Level 13
    • Abhorred Skull [Q]
      • Spell Power bonus increased from 20% to 25%.

Developer Comment: Mephisto is generally performing a little bit too well, particularly when it comes to playing with Furious Spark at Level 1. We’re making some small nerfs to him to bring him in line with other casters.


  • Level 7
    • Beam Alignment [Q]
      • No longer increases Tassadar’s Basic Attack range.
      • Additional functionality: Reduce the Mana cost of Shock Ray from 55 to 45.
    • Arc Discharge [Passive]
      • Additional functionality: While Resonance Beam is fully charged, increase Tassadar’s Basic Attack range by 1.
  • Level 10
    • Archon [R1]
      • Shield amount reduced from 40% to 30% maximum Health.

Developer Comment: Tassadar is in a fairly good place, but Archon is a little too powerful compared to Black Hole, largely due to its ability to allow Tassadar to effectively get around one of his main weaknesses, which is being vulnerable to dive. We’re reducing its power in this aspect, as well as making some small adjustments to his Level 7 talents in order to make Arc Discharge more competitive.


  • Various talents have been reordered to follow normal convention [Q, W, E, etc.]
  • Level 7
    • Relentless Soldier [Passive]
      • Armor amount increased from 25 to 30.
  • Level 13
    • Spray ‘n’ Pray [Q]
      • Additional functionality: Overkill also Slows enemy Movement Speed by 25%.
    • Neosteel Coating [Active]
      • Duration increased from 3 to 4 seconds.
  • Level 16
    • Lead Rain [Q]
      • Removed.
    • Sizzlin’ Attacks [Passive]
      • Moved from Level 20.
    • Armor Piercing Rounds [Q]
      • New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage.
    • Titan Grenade [W]
      • Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second.
  • Level 20
    • New talent: Can Do This All Day [Q]
      • Reduce Overkill’s cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor.

Developer Comment: Many of Tychus’s late-game talents aren’t as exciting as we would like, and we believe we can do better in regards to giving him a meaningful power spike. We’re giving him loads of compelling options, which we think will give players something better to look forward to as they progress through their games.

Bug Fixes

  • Ana
    • Fixed an issue where Ana could get quest progress with Vampiric Rounds through Blinds and Evasion.
  • Artanis
    • Fixed an issue where Phase Prism had an incorrect Mana cost when cast during Blade Dash.
  • E.T.C.
    • Fixed an issue where Guitar Hero's cooldown effect was active without the talent needing to be taken.
  • Tassadar
    • Fixed an issue where Oracle did not reveal Creep Tumors.
  • Whitemane
    • Fixed an issue where Saintly Greatstaff worked on non-Heroic targets.
by Published on 2020-07-15 04:21 PM

Update on Climate Phenomena Anomaly
Originally Posted by Blizzard (Blue Tracker)
Hello fellow Heroes!

After reading through your feedback and deliberating amongst ourselves, we have decided to remove the Climate Phenomena anomaly from the Nexus. While this was not an easy decision to make, we feel it is the right thing to do for the game. We also wanted to take this time to more clearly define the purpose of our Nexus Anomalies, and our plans for them going forward.

Nexus Anomalies were intended to serve two functions:

  1. We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change.
  2. We wanted Heroes to have an exciting, fun change for players to look forward to every season.

As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.

With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.

Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.

As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
by Published on 2020-07-15 12:22 AM

Upcoming Heroes of the Storm AMA - July 16, 2020
Originally Posted by Blizzard (Blue Tracker)
Greetings, Heroes!

We’re going to host our next AMA on Thursday, July 16th, 2020, PDT.

The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).

When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.

You can start posting your questions right now, and we'll see you on Thursday!
by Published on 2020-06-23 09:58 PM

Heroes of the Storm Live Patch Notes - June 23, 2020
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch is live and brings a new Hero - Mei, the Nexomania II event, a new Nexus Anomaly - Climate Phenomena, along with a Mal'Ganis rework and more! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.

Quick Navigation:

New Hero: Mei, A Climatologist

A brilliant mind with a sunny disposition, Dr. Mei-Ling Zhou joined Overwatch to help solve the world's growing climate problems. Armed with a host of weather-altering technologies, Mei now fights to protect her friends and secure a future for a troubled world.

Trait [D]
  • Cryo-Freeze
    • Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health.
    • Cooldown: 40 seconds.

Basic Abilities
  • Snow Blind [Q]
    • Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds.
    • Cost: 35 Mana.
    • Cooldown: 10 seconds.
  • Blizzard [W]
    • Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds.
    • Cost: 70 Mana.
    • Cooldown: 14 seconds.
  • Icing [E]
    • Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds.
    • Cost: 70 Mana.
    • Cooldown: 14 seconds.

Heroic Abilities
  • Avalanche [R1]
    • After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed.
    • Cost: 70 Mana.
    • Cooldown: 65 seconds.
  • Ice Wall [R2]
    • After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds.
    • Cost: 60 Mana.
    • Cooldown: 90 seconds.

  • Level 1
    • Heavy Pack [Q]
      • Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds.
    • Ice Storm [W]
      • Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies.
    • Heat Transfer [Passive]
      • Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health.
  • Level 4
    • Slushball [Q]
      • Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds.
    • Cold Front [E]
      • If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana.
    • Crystallize [Trait]
      • Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after.
  • Level 7
    • Induce Hibernation [W]
      • Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds.
    • Skating Away [E]
      • When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds.
    • Backup Battery [Active]
      • Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe.
  • Level 13
    • Flurry [W]
      • While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds.
    • Cooling Servos [Trait]
      • Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster.
    • Polar Vortex [Passive]
      • Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%.
  • Level 16
    • Fresh Powder [Q]
      • Snow Blind gains an additional charge and its range is increased by 33%.
    • Black Ice [E]
      • Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei.
    • Acclimation [Passive]
      • Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds.
  • Level 20
    • Cascade [R1]
      • Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself.
    • Shatter [R2]
      • When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds.
    • The Big One [Q]
      • Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage.
    • Flash Freeze [Trait]
      • Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown.

Nexus Anomaly

  • A Call For Help

Developer Comment: Firstly, thank you all for the overwhelming amount of feedback related to the Call for Help Anomaly. We appreciate the time you took to write out your responses, and it greatly helped us make a decision on where to go going forward. In regards to the changes, we decided to keep the tower aggro system with some adjustments. To help reward aggression in the laning phase of the game, we are removing both the negative Armor debuff that front towers used to provide and also reverting their aggro systems to no longer prioritize Heroes who attack other Heroes in their range. Forts, Keeps, and the Core will still prioritize enemy Heroes who attack other Heroes, which will make them stand out as important structures to both defend and take down. We will continue to monitor how these changes play out, and will adjust these systems more in the future if we believe it to be necessary.

  • New Nexus Anomaly - Climate Phenomena
    Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:

    • Rain Storms
      • Periodically Strike all heroes with lightning every 25-40 seconds, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies.
        • Movement Speed increased by 15%.
        • Damage nearby enemies for 46 damage per second.
        • Buff lasts 8 seconds.

    • Snow Flurries
      • Heroes accumulate a small shield over time while out of combat.
        • Heroes gain 28 Shields every 0.5 seconds, stacking up to 224 (8 stacks total).
        • Shield lasts until destroyed or until the Snow stops falling.

    • Foggy Mists
      • Allows Heroes to gain Stealth after standing in shrubs for a few seconds.
        • After standing in a shrub for 1.5 seconds, Heroes gain Stealth.
        • Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates.

    Weather events will be active on these Battlegrounds:

    • Rain Storms
      • Garden of Terror
      • Sky Temple
      • Warhead Junction
      • Braxis Holdout
      • Dragon Shire
      • Blackheart's Bay

    • Snow Flurries
      • Cursed Hollow
      • Infernal Shrines
      • Volskaya Foundry
      • Alterac Pass

    • Foggy Mists
      • Tomb of the Spider Queen
      • Battlefield of Eternity
      • Hanamura Temple
      • Towers of Doom

    • All other Battlegrounds will use a random weather, including Brawls mode.


  • A.I.
    • The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range.
  • Favorite Talents
    • New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings.
    • You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open.
    • If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect.

  • Nexomania II Event Quests
    • Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT.
    • One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on?

  • Loot Chests
    • During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests!
    • Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests.


Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
  • New Bundles (Limited Time Only!)
    • Pajama Party Mei Heroic Bundle
    • Nexoweight Championship Bundle
    • Mal'gaucho Mal'Ganis Skin Pack
    • El Bandido Imperius Skin Pack
    • Gata de Batalla Li Li Skin Pack
    • Nexomania Best Bros Bundle
    • Nexomania Bitter Rivals Bundle
    • Pumped up Pato Bundle

  • New Skins
    • Renowned Mei
    • Vanguard Mei
    • Pajama Party Mei
      • Panda Pajama Party Mei
      • Gnoll Pajama Party Mei
    • Mal'gaucho Mal'Ganis
      • Nemesis Mal'gaucho Mal'Ganis
      • Underworld Mal'gaucho Mal'Ganis
    • El Bandido Imperius
      • El Fuego Imperius
      • Sinister El Bandido Imperius
      • Vigilante El Bandido Imperius
    • Gata de Batalla Li Li
      • Comeback Gata de Batalla Li Li
      • Underworld Gata de Batalla Li Li
    • Hulking El Chamuco Diablo
    • Pink Singlet El Chamuco Diablo
    • El Festejo Garrosh
    • El Jefe Amarillo Garrosh
    • La Medianoche Lunara
    • La Rosa Lunara
    • La Campeona Sonya
    • Pink Pantera Sonya
    • Championship El Mariachi E.T.C.
    • El Cielo E.T.C.

  • New Mounts
    • Ratón de Batalla
      • Comeback Ratón de Batalla
      • Underworld Ratón de Batalla
    • Pumped Up Pato
      • Pumped Up Swan
      • Underworld Pumped Up Pato
    • Championship Luchihuahua
    • Festive Luchihuahua
    • Wild Pigñata
    • Festive Pigñata
    • Thraller Bill

  • New Announcer
    • Mei Announcer

  • New Content
    • Several new Portraits, Sprays and other items have been added to the Collection!

Storm League

With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.

  • Replacing Gold Rewards
    • Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins.

  • Storm League Reward Mounts
    • Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play.
    • As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions.
    • As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further.

Heroes Rework: Mal'Ganis

  • Vitals
    • Health reduced from 2500 to 2450.
    • Health Regeneration reduced from 5.21 to 5.11.
  • Basic Attack
    • Basic Attack damage reduced from 100 to 92.
  • Fel Claws [Q]
    • Damage reduced from 69 to 63.

  • Level 1
    • Vampiric Aura [Trait]
      • Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt.
    • Time to Feed [Passive]
      • Healing reduced from 52 to 44.
      • Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing.
  • Level 4
    • Fueled By Torment [W]
      • Bonus Healing against enemy Heroes increased from 15% to 20%.
    • Might of Sargeras [W]
      • No longer reduces the duration of Necrotic Embrace.
    • Echo of Doom [W]
      • Explosion damage increased from 50 to 54.
      • No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes.
      • Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage.
  • Level 7
    • Nightmare Fuel [E]
      • Removed.
    • Black Claws [Q]
      • Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds.
    • Will of Tichondrius [Q]
      • New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds.
    • Spreading Plague [E]
      • Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires.
  • Level 13
    • The Night Beckons [E]
      • Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets.
  • Level 16
    • Frenzied Assault [Passive]
      • New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
    • Blind as a Bat [Active]
      • Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds.
  • Level 20
    • Vanquish the Weak [Q]
      • Slow amount increased from 15% to 25%.
    • Alone in the Dark [E]
      • Additional functionality: Reduce the cooldown of Night Rush by 4 seconds.

Developer Comment: Our main goal with these changes is to make Mal'Ganis’s talent tree as a whole more interesting and impactful. While we need to slightly nerf his base kit to keep him at a similar relative strength compared to other Warriors, we believe these changes will overall leave him in a powerful state while also giving players more expression in how they want to play Mal'Ganis in regards to his survivability and in how he controls the flow of battle.



  • Spawn Egg [Trait]
    • Health increased from 324 to 420.
    • Health Scaling changed from 30 to 4% per level.

Developer Comment: We’re changing Murky’s Spawn Egg to have the standard 4% scaling that is present in most other places throughout the game. This is a buff to the egg’s Health for most of the game, with its Health value being the same as its current level at around the Level 20 mark.

Bug Fixes

  • Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018.

  • Anduin
    • Anduin's Light of Stormwind now correctly removes damage over time effects.
  • Murky
    • Murky's Egg Health now properly scales at 4% per level.
  • Stitches
    • Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast.
  • Tassadar
    • The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar.

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