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by Published on 2022-02-01 08:59 PM

Heroes of the Storm Balance Patch Notes - February 1, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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Heroes

Tank

Diablo

Base
  • Black Soulstone [D]
    • Additional functionality: Upon reaching Level 10, Souls consumed when resurrecting is decreased from 100 to 75.

Talents
  • Level 13
    • Devastating Charge [Q]
      • Armor reduction increased from 15 to 20.
    • Hellfire [W]
      • Damage per second increased from 30 to 33.

Developer Comment: Diablo is weakened longer than we would like after resurrecting with Black Soulstone, and we want him back wreaking havoc sooner.


E.T.C.

Base
  • Heath increased from 2250 to 2280.
  • Health regeneration increased from 4.69 to 4.75.
  • Powerslide [Q]
    • Damage increased from 91 to 105.

Developer Comment: E.T.C.'s talents are competing with each other nicely, so we’re just raising the volume.


Bruiser

Malthael

Base
  • Reaper’s Mark [Trait]
    • Damage per second increased from 1.75% to 2% maximum Health.

Talents
  • Level 7
    • Touch of Death [Active]
      • Cooldown reduced from 25 to 20 seconds.
  • Level 13
    • Shroud of Wisdom [Active]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 16
    • Memento Mori [Trait]
      • Damage bonus reduced from 90% to 60%.

Developer Comment: We want Malthael to be a more formidable threat overall, and especially when against high health opponents.


Yrel

Base
  • Divine Purpose [D]
    • Additional functionality: Divine Purpose’s cooldown is reset when Yrel casts a Heroic ability.

Talents
  • Level 1
    • Maraad’s Insight [Passive]
      • Healing increased from 135 to 140.
  • Level 4
    • Aegis of Light [E]
      • Armor increased from 25 to 30.
  • Level 16
    • Divine Favor [D]
      • Cooldown reduction increased from 2 to 2.5 seconds.
    • Holy Wrath [Passive]
      • Splash damage increased from 30% to 35%.

Developer Comment: Yrel's Heroics have a significant amount of counterplay so we're adding in more guaranteed power by buffing Divine Purpose.


Healer

Malfurion

Talents
  • Level 1
    • Deep Roots [E]
      • Max Mana gain increased from 10 to 14.
    • Vengeful Roots [E]
      • Treant Movement speed increased by 60%.
      • Treant Health increased from 411 to 450.
  • Level 4
    • Celestial Alignment [W]
      • Bonus Basic Attack damage increased from 75% to 85%.
  • Level 13
    • Revitalize [D]
      • Mana gain changed from 80 to 15% of Malfurion’s max Mana.
  • Level 16
    • Ysera’s Gift [Q]
      • Bonus Regrowth healing increased from 60% to 75%.
    • Nature’s Balance [Passive]
      • Bonus Regrowth duration increased from 3 to 5 seconds.
    • Moonlit Harmony [Passive]
      • Additional functionality: [Passive] Increase Moonfire heals by 20%.
  • Level 20
    • Astral Communion [R2]
      • Bonus Silence duration increased from 1 to 2 seconds.

Developer Comment: We'd like Malfurion to be a more reliable pick, so we're increasing the power of all his level 16 talents. Additionally, we're interested to see if direct synergy between Deep Roots and Revitalize helps those talents turn a new leaf.


Rehgar

Base
  • Health reduced from 2000 to 1935.
  • Health regeneration reduced from 4.17 to 4.03.
  • Chain Heal [Q]
    • Mana cost increased from 55 to 60.
  • Earthbind Totem [E]
    • Totem Health reduced from 326 to 260.
    • Duration reduced from 8 to 6 seconds.

Talents
  • Level 1
    • Colossal Totem [E]
      • Moved from level 7.
    • Feral Heart [Z]
      • Armor reduced from 20 to 15.
      • Duration reduced from 2 seconds to 1 second.
  • Level 4
    • Earthliving Enchant [Q]
      • Duration reduced from 5 to 4 seconds.
      • Healing reduced from 250 to 200.
    • Healing Totem [Active]
      • Health reduced from 175 to 125.
      • Duration increased from 7 to 10 seconds.
      • Healing per second reduced from 2.5% to 2%.
  • Level 7
    • Grounded Totem [E]
      • Moved from level 1.
      • Attack Speed Slow reduced from 40% to 30%.
      • Spell Power reduction reduced from 20% to 15%.
    • Purification [D]
      • Healing reduced from 260 to 220.
      • Reduced healing duration reduced from 3 to 2 seconds.
      • Changed functionality:
        • No longer conditionally reduces Purge's cooldown.
        • Passive: Reduce Purge's cooldown by 10 seconds.
  • Level 20
    • Pit Fighter [Passive]
      • Spell Power per ally Hero reduced from 4 to 3.

Developer Comment: We were over ambitious with several aspects of our latest Rehgar changes, and we hope reigning in the health and duration of his Earthbind Totem leaves him in a much more balanced state.


Stukov

Talents
  • Level 1
    • Fetid Touch [W]
      • Ranged damage reduction reduced from 40% to 35%.
      • Quest completion Hero hits required reduced from 20 to 15.
    • Low Blow [E]
      • Bonus damage reduced from 125% to 100%.
  • Level 7
    • The Long Pitch [W]
      • Cooldown reduction duration increased from 3 to 4 seconds.
    • Growing Infestation [E]
      • Maximum channel duration reduced from 4 to 3 seconds.
    • Targeted Excision [D]
      • Bio-Kill Switch set cooldown reduced from 8 to 7 seconds.
  • Level 13
    • It Hungers [E]
      • Hero damage instances needed to proc cooldown reduction and Mana refund increased from 6 to 8.

Developer Comment: It's not a Heroes' patch if we're not changing Stukov. We view the Lurking Arm talents as an easier talent path than The Long Pitch or Targeted Excision, so we're shifting some power to better reward Stukov mastery.


Ranged Assassin

Azmodan

Base
  • Globe of Annihilation [Q]
    • Damage reduced from 184 to 176.

Talents
  • Level 1
    • Wrath [Q]
      • Damage bonus increased from 75% to 85%.
  • Level 7
    • Bombardment [Q]
      • Additional targets increased from 2 to 3.
  • Level 10
    • Demonic Invasion [R2]
      • Impact damage increased from 65 to 85.
      • Grunt explosion damage reduced from 88 to 40.
      • Grunt Movement Speed increased by 50%.
      • Additional Functionality: Grunt explosion damage is doubled against Heroes.

Developer Comment: Azmodan's win rate has consistently settled above our preference after the increase in Globe of Annihilation's damage scaling from 2.5% to 4% per level. So, we're knocking it down a peg. We're also trying to diversify how players use Demonic Invasion, so it doesn't feel like the right option is to always cast it on enemy Structures.


Genji

Talents
  • Level 1
    • Agile Dismount [D]
      • Additional functionality: Landing near enemy Heroes Slows them by 30% for 2 seconds.
    • Pathfinder [D]
      • Changed functionality: Jumping over Terrain with Cyber Agility increases Genji’s Move Speed by 25%, and grants Stealth, for 4 seconds.
  • Level 4
    • Shuriken Mastery [Q]
      • Hero hit quest requirements reduced from 35 to 30, and 75 to 60.
      • Shuriken charges refund increased from 2 to 3.
  • Level 7
    • Cyber Shield [D]
      • Additional functionality: Genji dodges 1 Heroic Basic Attack every 5 seconds.
    • Dodge [Passive]
      • Removed.
  • Level 16
    • Steady Blade [E]
      • Damage bonus increased from 20% to 30%.
  • Level 20
    • Sharpened Stars [Q]
      • Additional functionality: Swift Strike’s refund grants 1 charge of Shuriken.

Developer Comment: Genji is a scary hero to buff, so we're proceeding with caution as we add spice to his talents.


Greymane

Talents
  • Level 1
    • Wolfheart [W]
      • Bonus cooldown reduction increased from .5 to .7 seconds.
  • Level 4
    • Insatiable [W]
      • Additional functionality: Basic Attacks during Inner Beast reduce Healing Fountain’s cooldown by .5 seconds.
  • Level 7
    • Incendiary Elixir [Q]
      • Damage bonus per stack increased from 20 to 25.
      • Quest reward cooldown reduction increased from 2 to 3 seconds.
  • Level 13
    • Running Wild [E]
      • Additional functionality: Reduce Darkflight’s and Disengage’s cooldowns by 1 second.
  • Level 20
    • Gilnean Roulette [R2]
      • Cooldown reduction increased from 20 to 24 seconds.

Developer Comment: Historically we've been happy with Greymane's talent spread, but lately he has been taking the same paths too frequently. We're not looking to teach this old dog any new tricks, just encouraging him to keep his enemies guessing.


Nova

Talents
  • Level 1
    • Covert Ops [W]
      • Required Stealth duration reduced from 4 to 2 seconds.
      • Bonus Pinning Shot Slow increased from 15% to 20%.
    • Advanced Cloaking [Trait]
      • Required Stealth duration reduced from 2 to 1 second.
      • Mana per second increased from 2 to 3.
  • Level 4
    • Rapid Projection [E]
      • Cost and cooldown reduction increased from 50% to 60%.
    • Holo Stability [E]
      • Additional functionality: Reduce the cooldown of Ghost Protocol by 15 seconds.
  • Level 7
    • Perfect Shot [Q]
      • Changed functionality: Hitting an enemy reduces Snipe’s cooldown by 2 seconds and refunds half its Mana cost, doubled against Heroes.
    • One in the Chamber [Passive]
      • Bonus damage increased from 60% to 65%.
  • Level 10
    • Precision Strike [R2]
      • Cooldown reduced from 60 to 50 seconds.
  • Level 20
    • Precision Barrage [R2]
      • Cooldown reduction reduced from 30 to 25 seconds.

Developer Comment: Similar to Greymane, Nova has generally been in a good spot with her talents, with a few exceptions. We're looking to stabilize some of her talents with changes to Perfect Shot and Advanced Cloaking, so they're dependable in a wider range of situations.


Probius

Base
  • Warp In Pylon [D]
    • Cooldown increased from 12 to 14 seconds.
    • Additional functionality: Enemy Heroes and Minions drop Minerals on death. Gather Minerals to reduce Warp In Pylon’s cooldown by .75 seconds.

Talents
  • Level 1
    • Warp Resonance [W]
      • Damage bonus increased from 100 to 120.
  • Level 4
    • Turbo Charged [Z]
      • Cooldown reduction increased from 10 to 14 seconds.
  • Level 7
    • Particle Accelerator [Q]
      • Hero hits required reduced from 4 to 3.
      • Pulse damage increased from 71 to 78.
    • Rift Shock [W]
      • Damage per second increased from 30 to 35.
    • Tower Defense [E]
      • Cooldown reduction reduced from 4 to 3.5 seconds.
  • Level 10
    • Null Gate [R2]
      • Damage increased from 17 to 19.

Developer Comment: We're overall pleased with Probius' latest warp in but found some opportunities to tinker. We're excited for Warp In Pylon's change, as aggressive Probius players are given more room to play forward, and we don't think we're negatively affecting safer Probius play styles. Plus, who doesn't like being the Best Probe by gathering all the minerals?


Tracer

Talents
  • Level 1
    • One-Two Punch [Q]
      • Cooldown between uses increased from 2 to 3 seconds.
  • Level 4
    • Pulse Generator [R]
      • Healing reduced from 25% to 18% of maximum Health.
  • Level 13
    • Untouchable [Q]
      • Movement Speed duration reduced from 1.5 to 1.25 seconds.
    • Jumper [Q]
      • Shield amount reduced from 8% to 6.5% maximum Health.

Developer Comment: We hope these changes keep Tracer a worthy draft consideration regardless of her healer, but we want fewer situations where Tracer is among the very best choices.


Bug Fixes

Heroes
  • Falstad
    • Fixed an issue with Dishonorable Discharge's cooldown reset mechanic.
  • Johanna
    • Fixed an issue with Sins Exposed's duration after being refreshed.
  • Junkrat
    • Fixed an issue where Spread Volley could be cast multiple times without going on cooldown.
  • Lunara
    • Fixed an issue with Abolish Magic reducing crowd control effects too much.
  • Probius
    • Fixed an issue with Shield Battery granting allies Shields too quickly.
by Published on 2021-12-07 07:47 PM

Heroes of the Storm Live Patch Notes - December 7, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our next Heroes of the Storm patch is live! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.


Quick Navigation:


General

Building Changes
  • Healing Wells
    • Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed. Stand alone Healing Wells on Battlefield of Eternity and Braxis Holdout are destroyed when both Keeps are destroyed.
  • Forts
    • Health increased from 12900 to 15450.
  • Keeps
    • Health increased from 17000 to 20050.

Developer Comment: We're happy with how Healing Wells function in our ARAM game mode, so we're giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they've absorbed the health of their nearby Healing Wells.


Heroes Rework: Rehgar

Base
  • Attack Damage increased from 106 to 115.
  • Attack speed reduced from 1.25 to 1.1.
  • Lightning Shield [W]
    • Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
    • Mana cost reduced from 60 to 50.
  • Earthbind Totem [E]
    • Totem Health increased from 217 to 326.
  • Trait
    • All Ghost Wolf information has been moved to the Z key.
    • (New) Purge:
      • Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
      • Cooldown: 45 Seconds.

Talents
  • Level 1
    • Stormcaller [W]
      • Moved from Level 4.
      • New functionality: Increase Lightning Shield’s radius by 25%.
      • Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar’s Health by 2 and Mana by 1, to a maximum of 300 stacks.
    • Grounded Totem [E]
      • Moved from Level 7.
      • No longer grants additional Earthbind Totem Health.
      • Additional Functionality:
        • Heroes affected by Earthbind Totem also have their Spellpower reduced by 20%.
        • Increases range of Earthbind Totem by 50%.
    • Feral Heart [Z]
      • New Functionality:
        • Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
        • Increase Ghost Wolf’s Movement Speed bonus to 40% for the first second, then fade to 30%.
    • Wolf Run [Z]
      • Removed.
  • Level 4
    • Earthliving Enchant [Q]
      • Moved from Level 13.
      • Healing increased from 45 to 50.
    • Electric Charge [W]
      • Moved from Level 1.
      • New Functionality:
        • Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
        • While damaging an enemy, Lightning Shield increases its bearer’s Movement Speed by 10%.
    • Healing Totem [E/Active]
      • Healing Totem health increased from 50 to 175.
      • Healing Totem health now scales at 4% per Level.
      • Healing Totem healing increased from 2% to 2.5% maximum Health/second.
      • Healing Totem duration reduced from 10 to 7 seconds.
  • Level 7
    • Cleanse [Active]
      • Removed.
    • Colossal Totem [E]
      • Moved from Level 1.
      • No longer increases Earthbind Totem Range.
    • Blood and Thunder [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
      • Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar’s maximum Mana.
    • (New) Purification [Trait D]
      • Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 40% of Purge’s cooldown.
      • Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
  • Level 13
    • Tidal Waves [Q]
      • Heroic target cooldown reduction increased from .75 seconds to 1 second.
      • Mana cost reduction increased from 15 to 20.
    • Earth Shield [W]
      • Shield amount increased from 12 to 14% maximum health.
    • (New) Wellspring [E]
      • Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 35% of its normal value.
  • Level 16
    • Rising Storm [W]
      • Changed Functionality:
        • No longer grants Rehgar an untalented Lightning Shield.
        • Increase the duration of Lightning Shield by 3 seconds.
    • Earthgrasp Totem [E]
      • Additional Functionality: Earthbind Totem deals 145 damage when first placed.
    • Hunger of the Wolf [Z]
      • Damage and healing increased to 6%.
  • Level 20
    • Rewind [Active]
      • Removed.
    • Stormshield [Active]
      • Removed.
    • Elemental Conduit [Active]
      • Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
      • Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
      • 70 Second cooldown.
    • Pit Fighter [Passive]
      • Gain 10% Attack damage and 4% Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge’s cooldown refreshes 50% faster.

Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.


Heroes

Auriel

Base
  • Sacred Sweep [Q]
    • Cast speed increased by 50%.
    • Cast finish time increased from 0 to .0625 seconds.

Talents
  • Level 1
    • Swift Sweep [Q]
      • Removed.
  • Level 4
    • Heavy Burden [E]
      • Additional Functionality: Increase Detainment Strike’s Stun duration by .25 seconds.
  • Level 16
    • Will of Heaven [D]
      • Additional Functionality: Increase Auriel’s Basic Attack damage by 10%.
    • Wrath of Heaven [D]
      • Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.

Developer Comment: Auriel’s Q talents have fallen off in both popularity and win rates, so we’re baking in the Swift Sweep talent functionality to help the abilities’ overall efficacy. We’re also bumping up some other talents that aren’t performing well. Similar to Zarya, Auriel’s power dynamics can change dramatically with even small number tweaks, so we’re keeping these changes relatively light this time around.


Brightwing

Talents
  • Level 1
    • Hyper Shift [Z]
      • Maximum Health healing bonus decreased from 8% to 6%.
  • Level 4
    • Magic Spit [Passive]
      • Cooldown reduction reduced from 6 to 4 seconds.
  • Level 20
    • Invisible Friends [R1]
      • Duration reduced from infinite to 9 seconds.
      • Heal increased from 20 to 25.

Developer Comment: Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels. While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent.


Dehaka

Base
  • Vitals
    • Health reduced from 2434 to 2385.
    • Health regeneration reduced from 5.07 to 4.97.
  • Basic Attack
    • Damage reduced from 100 to 95.

Talents
  • Level 4
    • Lurker Strain [E]
      • Burrow cooldown reduction reduced from 6 to 3 seconds.
  • Level 7
    • Feeding Frenzy [Q]
      • Cooldown reduction reduced from 1.75 to 1.5 seconds.

Developer Comment: Dehaka has been collecting essence very successfully after his last update increased his attack speed, so we’re reining him in a smidge.


Falstad

Base
  • Tailwind [Trait]
    • Cooldown reduced from 6 to 5 seconds.

Talents
  • Level 1
    • Dishonorable Discharge [W]
      • Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%.

Developer Comment: Falstad has landed quite well after his recent tuning, and we think a mild buff to Dishonorable Discharge causes all his talent builds to pass with flying colors.


Imperius

Base
  • Celestial Charge [Q]
    • Final damage increased from 70 to 80.

Talents
  • Level 7
    • Blaze of Glory [W]
      • Damage increased from 185 to 205.
      • Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them.

Developer Comment: Celestial Charge needling enemies a bit more will help Imperius out, especially when taking Impaling Light. We’re happy with the gameplay of the Solarian’s Fire build, but we’d rather Imperius continue onward rather than go out in a Blaze of Glory.


Jaina

Base
  • Improved Ice Block [1]
    • Damage to unlock reduced from 15,000 to 12,000.

Talents
  • Level 1
    • Winter’s Reach [Q]
      • Additional Functionality: Increase the missile speed of Frostbolt by 30%.

Developer Comment: In games where Jaina’s team falls behind, we think it’s harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we’d provide some quality of life to a Frostbolt talent.


Johanna

Base
  • Iron Skin [D]
    • Cooldown reduced from 25 to 22 seconds.

Talents
  • Level 1
    • Divine Fortress [Passive]
      • Physical Armor per Basic Attack increased from 8 to 10.
      • Duration increased from 2.5 to 4 seconds.
      • Changed Functionality: Basic Attacks against any target grants Physical Armor.
    • Zealous Glare [E]
      • Additional Functionality: Shield Glare deals 125% additional damage.
  • Level 4
    • Hold Your Ground [D]
      • Cooldown reduction reduced from 5 to 2 seconds.
  • Level 7
    • Sins Exposed [Q]
      • Duration increased from 2 to 3 seconds.
    • Steed Charge [Active]
      • Bonus Iron Skin duration increased from 1 to 2 seconds.
  • Level 13
    • Roar [Q]
      • Passive Punish damage bonus increased from 25% to 50%.
  • Level 20
    • Heaven’s Fury [R1]
      • Damaged reduced from 75 to 68.
      • Healing reduced from 75 to 68.

Developer Comment: Competing against strong Shield Glare talents, Divine Fortress’ Physical Armor wasn’t super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we’re here, we continue to drag part of Hold Your Ground’s benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven’s Fury.


Junkrat

Talents
  • Level 7
    • Big As [E]
      • Moved to Level 13.
  • Level 20
    • Puckish Scamp [R2]
      • Additional Functionality: Reduce both Heroic cooldowns by 20 seconds.

Developer Comment: Junkrat has caused more than enough mayhem for now – we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap ‘Em All! We think the decision between traps that demand a Hero’s intervention versus many traps is still interesting, but we’ll be keeping an eye on him.


Lunara

Base
  • Nature’s Toxin [Trait]
    • Damage dealt reduced from 36 to 33.

Talents
  • Level 7
    • Choking Pollen [Q]
      • Damage bonus against enemies with 3 stacks of Nature's Toxin decreased from 200% to 175%.

Developer Comment: Lunara has hopped a little higher than we expected, so we’re diluting her poison.


Probius

Base
  • Warp Rift [W]
    • Duration reduced from 9 to 3 seconds.
    • Additional Functionality: Warp Rifts explode on expiration.
  • Photon Cannon [E]
    • Attack period reduced from 1 to 1.4.
    • Additional Functionality:
      • No longer requires Pylons to be placed or be activated.
      • While in a Pylon's Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies.
      • Now prefers to acquire Heroic enemies.

Talents
  • Level 1
    • Echo Pulse [Q]
      • Increased returning Disruption Pulse damage from 75% to 100%.
    • Gather Minerals [E]
      • Removed Functionality: Quest reward no longer reveals nearby enemies.
  • Level 7
    • Particle Accelerator [Q]
      • New Functionality:
        • After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage.
        • Reduce Disruption Pulse's cooldown by .5 seconds.
    • Rift Shock [W]
      • New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds.
  • Level 10
    • Pylon Overcharge [R1]
      • Duration reduced from 10 to 8 seconds.
      • Changed Functionality: Can only target enemy Heroes.
      • Additionality Functionality: Pylons are Invulnerable for the duration.
  • Level 20
    • Shoot 'Em Up [Q]
      • New Functionality:
        • Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage.
        • Reduce Disruption Pulse's cooldown by .5 seconds.

Developer Comment: Probius has always had high requirements for successfully utilizing his abilities. The theme of this update is to turn those requirements into benefits, making Probius more approachable while still rewarding mastery. While the baseline changes to Warp Rift and Photon Cannon affect the identity of these abilities, we hope long time Probius players are still able to punish enemy Heroes that underestimate our favorite Probe.


Raynor

Talents
  • Level 1
    • Ace In The Hole [Passive]
      • Damage bonus increased from 10% to 12%.
  • Level 7
    • Heavy Slugs [Q]
      • Duration bonus increased from 1.5 to 2 seconds.
  • Level 20
    • Cavalry's Arrived [R1]
      • Mark duration increased from 2.5 to 6 seconds.
    • Dusk Wing [R2]
      • Armor reduction increased from 2.5 to 3.
      • Maximum Armor reduction increased from 25 to 30.

Developer Comment: Jimmy was never one to quit a fight.


Stukov

Base
  • Vitals
    • Health reduced from 1850 to 1835.
    • Health regeneration reduced from 3.85 to 3.82.
  • Bio-Kill Switch [Q]
    • Healing reduced from 450 to 435.

Developer Comment: Stukov’s level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.


Tyrande

Talents
  • Level 1
    • Lunar Blaze [E]
      • Maximum bonus increased from 100% to 150%.
    • Trueshot Aura [Active]
      • Allied Attack Damage bonus increased from 30% to 40%.
  • Level 4
    • Mark of Mending [D]
      • Range increased from 6 to 8.5.
      • Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande.
  • Level 13
    • Harsh Moonlight [W]
      • Duration reduced from 4 to 3 seconds.
  • Level 16
    • Empower [W]
      • Damage decreased from 7% to 6% to targets maximum health.
  • Level 20
    • Eyes of the Huntress [R1]
      • Healing bonus increased from 50% to 75%.
    • Celestial Wrath [R2]
      • Slow increased from 40% to 60%.

Developer Comment: Ranger causing Sentinel to hit two Heroes has become the dominant style for playing Tyrande, so we’re reducing the power of Harsh Moonlight and Empower and raising up her weaker talents.


Zarya

Talents
  • Level 1
    • Together We Are Strong [E]
      • Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield.
  • Level 7
    • Deep Burn [Q]
      • Energy gains increased from 1 to 2.

Developer Comment: The last round of Zarya changes didn’t blow her overall power out of proportion, so we’re touching up a few more underperforming talents.


Bug Fixes

Heroes
  • General
    • Resolved issues when the attacker is Blinded or the enemy is Evading with:
      • Uther's Hammer of the Lightbringer
      • Valeera's Slice and Dice and Rupture
      • Varian's Heroic Strike
      • Whitemane's Saintly Greatstaff and Scarlet Wrath
      • Zeratul's Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure
      • Zul'jin's Grievous Throw , Eye of Zul'jin, and Let the Killing Begin
  • Lunara
    • Accelerated Contamination can no longer grant CDR from dead Heroes.
  • Valla
    • Corrected Death Dealer damage bonus.
  • Varian
    • Corrected Varian’s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades.
  • Whitemane
    • Radiance no longer reduces Whitemane’s Armor.
  • Xul
    • Corpse Explosion damage is now ignored by the Call for Help.
  • Yrel
    • Bubble Hearth's cast is now interrupted by Stuns.
  • Zagara
    • Devouring Maw now more consistently displays captured Heroes.
    • Corrected Medusa Blades’ damage to Monsters.
  • Zeratul
    • Shroud of Adun now contributes to Zeratul’s Self-Healing scoreboard stat.
    • Shadow Stride now contributes to Zeratul’s Self-Healing scoreboard stat.
  • Zul’jin
    • Amani Rage can now have its cooldown announced to your team.
    • Ensnare can now have its cooldown announced to your team.
by Published on 2021-11-30 09:35 PM

Heroes of the Storm PTR Patch Notes - November 30, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until December 6, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:


General

Building Changes
  • Healing Wells
    • Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed.
  • Forts
    • Health increased from 12900 to 15450.
  • Keeps
    • Health increased from 17000 to 20050.

Developer Comment: We're happy with how Healing Wells function in our ARAM game mode, so we're giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they've absorbed the health of their nearby Healing Wells.


Heroes Rework: Rehgar

Base
  • Attack Damage increased from 106 to 115.
  • Attack speed reduced from 1.25 to 1.1.
  • Lightning Shield [W]
    • Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
    • Mana cost reduced from 60 to 50.
  • Earthbind Totem [E]
    • Totem Health increased from 217 to 326.
  • Trait
    • All Ghost Wolf information has been moved to the Z key.
    • (New) Purge:
      • Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
      • Cooldown: 30 Seconds.

Talents
  • Level 1
    • Stormcaller [W]
      • Moved from Level 4.
      • New functionality: Increase Lightning Shield’s radius by 25%.
      • Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar’s Health by 2 and Mana by 1, to a maximum of 300 stacks.
    • Grounded Totem [E]
      • Moved from Level 7.
      • No longer grants additional Earthbind Totem Health.
      • Additional Functionality:
        • Heroes affected by Earthbind Totem also have their Spellpower reduced by 25%.
        • Increases range of Earthbind Totem by 50%.
    • Feral Heart [Z]
      • New Functionality:
        • Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
        • Increase Ghost Wolf’s Movement Speed bonus to 40% for the first second, then fade to 30%.
    • Wolf Run [Z]
      • Removed.
  • Level 4
    • Earthliving Enchant [Q]
      • Moved from Level 13.
      • Healing increased from 45 to 50.
    • Electric Charge [W]
      • Moved from Level 1.
      • New Functionality:
        • Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
        • While damaging an enemy, Lightning Shield increases its bearer’s Movement Speed by 10%.
    • Healing Totem [E/Active]
      • Healing Totem health increased from 50 to 175.
      • Healing Totem health now scales at .04% per Level.
      • Healing Totem healing increased from 2 to 3% maximum Health/second.
      • Healing Totem duration reduced from 10 to 7 seconds.
  • Level 7
    • Cleanse [Active]
      • Removed.
    • Colossal Totem [E]
      • Moved from Level 1.
      • No longer increases Earthbind Totem Range.
    • Blood and Thunder [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
      • Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar’s maximum Mana.
    • (New) Purification [Trait D]
      • Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 50% of Purge’s cooldown.
      • Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
  • Level 13
    • Tidal Waves [Q]
      • Heroic target cooldown reduction increased from .75 seconds to 1 second.
      • Mana cost reduction increased from 15 to 20.
    • Earth Shield [W]
      • Shield amount increased from 12 to 14% maximum health.
    • (New) Wellspring [E]
      • Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 40% of its normal value.
  • Level 16
    • Rising Storm [W]
      • Changed Functionality:
        • No longer grants Rehgar an untalented Lightning Shield.
        • Increase the duration of Lightning Shield by 3 seconds.
    • Earthgrasp Totem [E]
      • Additional Functionality: Earthbind Totem deals 145 damage when first placed.
    • Hunger of the Wolf [Z]
      • Damage and healing increased to 6%.
  • Level 20
    • Rewind [Active]
      • Removed.
    • Stormshield [Active]
      • Removed.
    • Elemental Conduit [Active]
      • Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
      • Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
      • 70 Second cooldown.
    • Pit Fighter [Passive]
      • Gain 10% Attack damage and 5 Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge’s cooldown refreshes 50% faster.

Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.


Heroes

Auriel

Base
  • Sacred Sweep [Q]
    • Cast speed increased by 50%.
    • Cast finish time increased from 0 to .0625 seconds.

Talents
  • Level 1
    • Swift Sweep [Q]
      • Removed.
  • Level 4
    • Heavy Burden [E]
      • Additional Functionality: Increase Detainment Strike’s Stun duration by .25 seconds.
  • Level 16
    • Will of Heaven [D]
      • Additional Functionality: Increase Auriel’s Basic Attack damage by 10%.
    • Wrath of Heaven [D]
      • Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.

Developer Comment: Auriel’s Q talents have fallen off in both popularity and win rates, so we’re baking in the Swift Sweep talent functionality to help the abilities’ overall efficacy. We’re also bumping up some other talents that aren’t performing well. Similar to Zarya, Auriel’s power dynamics can change dramatically with even small number tweaks, so we’re keeping these changes relatively light this time around.


Brightwing

Talents
  • Level 1
    • Hyper Shift [Z]
      • Maximum Health healing bonus decreased from 8% to 6%.
  • Level 4
    • Magic Spit [Passive]
      • Cooldown reduction reduced from 6 to 4 seconds.
  • Level 20
    • Invisible Friends [R1]
      • Duration reduced from infinite to 9 seconds.
      • Heal increased from 20 to 25.

Developer Comment: Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels. While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent.


Dehaka

Base
  • Vitals
    • Health reduced from 2434 to 2385.
    • Health regeneration reduced from 5.07 to 4.97.
  • Basic Attack
    • Damage reduced from 100 to 95.

Talents
  • Level 4
    • Lurker Strain [E]
      • Burrow cooldown reduction reduced from 6 to 3 seconds.
  • Level 7
    • Feeding Frenzy [Q]
      • Cooldown reduction reduced from 1.75 to 1.5 seconds.

Developer Comment: Dehaka has been collecting essence very successfully after his last update increased his attack speed, so we’re reining him in a smidge.


Falstad

Base
  • Tailwind [Trait]
    • Cooldown reduced from 6 to 5 seconds.

Talents
  • Level 1
    • Dishonorable Discharge [W]
      • Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%.

Developer Comment: Falstad has landed quite well after his recent tuning, and we think a mild buff to Dishonorable Discharge causes all his talent builds to pass with flying colors.


Imperius

Base
  • Celestial Charge [Q]
    • Final damage increased from 70 to 80.

Talents
  • Level 7
    • Blaze of Glory [W]
      • Damage increased from 185 to 205.
      • Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them.

Developer Comment: Celestial Charge needling enemies a bit more will help Imperius out, especially when taking Impaling Light. We’re happy with the gameplay of the Solarian’s Fire build, but we’d rather Imperius continue onward rather than go out in a Blaze of Glory.


Jaina

Base
  • Improved Ice Block [1]
    • Damage to unlock reduced from 15,000 to 12,000.

Talents
  • Level 1
    • Winter’s Reach [Q]
      • Additional Functionality: Increase the missile speed of Frostbolt by 30%.

Developer Comment: In games where Jaina’s team falls behind, we think it’s harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we’d provide some quality of life to a Frostbolt talent.[/i]


Johanna

Base
  • Iron Skin [D]
    • Cooldown reduced from 25 to 22 seconds.

Talents
  • Level 1
    • Divine Fortress [Passive]
      • Physical Armor per Basic Attack increased from 8 to 10.
      • Duration increased from 2.5 to 4 seconds.
      • Changed Functionality: Basic Attacks against any target grants Physical Armor.
    • Zealous Glare [E]
      • Additional Functionality: Shield Glare deals 125% additional damage.
  • Level 4
    • Hold Your Ground [D]
      • Cooldown reduction reduced from 5 to 2 seconds.
  • Level 7
    • Sins Exposed [Q]
      • Duration increased from 2 to 3 seconds.
    • Steed Charge [Active]
      • Bonus Iron Skin duration increased from 1 to 2 seconds.
  • Level 13
    • Roar [Q]
      • Passive Punish damage bonus increased from 25% to 50%.
  • Level 20
    • Heaven’s Fury [R1]
      • Damaged reduced from 75 to 68.
      • Healing reduced from 75 to 68.

Developer Comment: Competing against strong Shield Glare talents, Divine Fortress’ Physical Armor wasn’t super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we’re here, we continue to drag part of Hold Your Ground’s benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven’s Fury.


Junkrat

Talents
  • Level 7
    • Big As [E]
      • Moved to Level 13.
  • Level 20
    • Puckish Scamp [R2]
      • Additional Functionality: Reduce both Heroic cooldowns by 20 seconds.

Developer Comment: Junkrat has caused more than enough mayhem for now – we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap ‘Em All! We think the decision between traps that demand a Hero’s intervention versus many traps is still interesting, but we’ll be keeping an eye on him.


Lunara

Base
  • Nature’s Toxin [Trait]
    • Damage dealt reduced from 36 to 33.

Talents
  • Level 7
    • Choking Pollen [Q]
      • Damage bonus against enemies with 3 stacks of Nature's Toxin decreased from 200% to 175%.

Developer Comment: Lunara has hopped a little higher than we expected, so we’re diluting her poison.


Probius

Base
  • Warp Rift [W]
    • Duration reduced from 9 to 3 seconds.
    • Additional Functionality: Warp Rifts explode on expiration.
  • Photon Cannon [E]
    • Attack period reduced from 1 to 1.4.
    • Additional Functionality:
      • No longer requires Pylons to be placed or be activated.
      • While in a Pylon's Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies.
      • Now prefers to acquire Heroic enemies.

Talents
  • Level 1
    • Echo Pulse [Q]
      • Increased returning Disruption Pulse damage from 75% to 100%.
    • Gather Minerals [E]
      • Removed Functionality: Quest reward no longer reveals nearby enemies.
  • Level 7
    • Particle Accelerator [Q]
      • New Functionality:
        • After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage.
        • Reduce Disruption Pulse's cooldown by .5 seconds.
    • Rift Shock [W]
      • New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds.
  • Level 10
    • Pylon Overcharge [R1]
      • Duration reduced from 10 to 8 seconds.
      • Changed Functionality: Can only target enemy Heroes.
      • Additionality Functionality: Pylons are Invulnerable for the duration.
  • Level 20
    • Shoot 'Em Up [Q]
      • New Functionality:
        • Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage.
        • Reduce Disruption Pulse's cooldown by .5 seconds.

Developer Comment: Probius has always had high requirements for successfully utilizing his abilities. The theme of this update is to turn those requirements into benefits, making Probius more approachable while still rewarding mastery. While the baseline changes to Warp Rift and Photon Cannon affect the identity of these abilities, we hope long time Probius players are still able to punish enemy Heroes that underestimate our favorite Probe.


Raynor

Talents
  • Level 1
    • Ace In The Hole [Passive]
      • Damage bonus increased from 10% to 12%.
  • Level 7
    • Heavy Slugs [Q]
      • Duration bonus increased from 1.5 to 2 seconds.
  • Level 20
    • Cavalry's Arrived [R1]
      • Mark duration increased from 2.5 to 6 seconds.
    • Dusk Wing [R2]
      • Armor reduction increased from 2.5 to 3.
      • Maximum Armor reduction increased from 25 to 30.

Developer Comment: Jimmy was never one to quit a fight.


Stukov

Base
  • Vitals
    • Health reduced from 1850 to 1835.
    • Health regeneration reduced from 3.85 to 3.82.
  • Bio-Kill Switch [Q]
    • Healing reduced from 450 to 435.

Developer Comment: Stukov’s level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.


Tyrande

Talents
  • Level 1
    • Lunar Blaze [E]
      • Maximum bonus increased from 100% to 150%.
    • Trueshot Aura [Active]
      • Allied Attack Damage bonus increased from 30% to 40%.
  • Level 4
    • Mark of Mending [D]
      • Range increased from 6 to 8.5.
      • Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande.
  • Level 13
    • Harsh Moonlight [W]
      • Duration reduced from 4 to 3 seconds.
  • Level 16
    • Empower [W]
      • Damage decreased from 7% to 6% to targets maximum health.
  • Level 20
    • Eyes of the Huntress [R1]
      • Healing bonus increased from 50% to 75%.
    • Celestial Wrath [R2]
      • Slow increased from 40% to 60%.

Developer Comment: Ranger causing Sentinel to hit two Heroes has become the dominant style for playing Tyrande, so we’re reducing the power of Harsh Moonlight and Empower and raising up her weaker talents.


Zarya

Talents
  • Level 1
    • Together We Are Strong [E]
      • Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield.
  • Level 7
    • Deep Burn [Q]
      • Energy gains increased from 1 to 2.

Developer Comment: The last round of Zarya changes didn’t blow her overall power out of proportion, so we’re touching up a few more underperforming talents.


Bug Fixes

Heroes
  • General
    • Resolved issues when the attacker is Blinded or the enemy is Evading with:
      • Uther's Hammer of the Lightbringer
      • Valeera's Slice and Dice and Rupture
      • Varian's Heroic Strike
      • Whitemane's Saintly Greatstaff and Scarlet Wrath
      • Zeratul's Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure
      • Zul'jin's Grievous Throw , Eye of Zul'jin, and Let the Killing Begin
  • Lunara
    • Accelerated Contamination can no longer grant CDR from dead Heroes.
  • Valla
    • Corrected Death Dealer damage bonus.
  • Varian
    • Corrected Varian’s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades.
  • Whitemane
    • Radiance no longer reduces Whitemane’s Armor.
  • Xul
    • Corpse Explosion damage is now ignored by the Call for Help.
  • Yrel
    • Bubble Hearth's cast is now interrupted by Stuns.
  • Zagara
    • Devouring Maw now more consistently displays captured Heroes.
    • Corrected Medusa Blades’ damage to Monsters.
  • Zeratul
    • Shroud of Adun now contributes to Zeratul’s Self-Healing scoreboard stat.
    • Shadow Stride now contributes to Zeratul’s Self-Healing scoreboard stat.
  • Zul’jin
    • Amani Rage can now have its cooldown announced to your team.
    • Ensnare can now have its cooldown announced to your team.
by Published on 2021-09-27 07:56 PM

Heroes of the Storm Balance Patch Notes - September 27, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


Quick Navigation:


Heroes

Tank

E.T.C.

Base
  • Rockstar [Trait]
    • Additional functionality: Heroic abilities grant 60 Armor for 2 seconds.

Talents
  • Level 1
    • Guitar Hero [E]
      • Healing from Basic Attacks increased from 50% to 60%.
  • Level 4
    • Crowd Surfer [Q]
      • Cooldown reduction increased from 5 to 7 seconds.
    • Speed Metal [Trait]
      • Duration increased from 2 to 2.5 seconds.
  • Level 7
    • Hammer-on [E]
      • Damage bonus increased from 30% to 35%.
    • Echo Pedal [Passive]
      • Damage increased from 15 to 18.
      • PvE damage bonus reduced from 250% to 200%.
  • Level 10
    • Stage Dive [R2]
      • Mana cost reduced from 100 to 70.
      • Slow duration increased from 3 to 4 seconds.

Developer Comment: E.T.C.'s strength has usually been centered around his powerful Heroics, but lately that hasn't helped him make the cut. We're trying reinforcing that identity with baseline Armor and a buff to Stage Dive before we look to broaden his power.


Bruiser

Gazlowe

Base
  • Vitals
    • Health reduced from 2375 to 2275.
    • Health regeneration reduced from 4.95 to 4.74.
  • Rock-it Turret [Q]
    • Damage reduced from 38 to 36.
  • Deth Lazor [W]
    • Damage reduced from 180 to 175.

Developer Comment: Gazlowe is a pretty dominant force in all non-master levels of play right now. We are starting with some baseline nerfs and will look to potentially make some talent adjustments in a later patch.


Thrall

Base
  • Feral Spirit [W]
    • Mana cost reduced from 60 to 40.

Talents
  • Level 1
    • Echo of the Elements [Q]
      • Mana cost reduction increased from 15 to 20.
  • Level 4
    • Feral Resilience [W]
      • Frostwolf Resilience stacks increased from 3 to 4.
  • Level 13
    • Frostwolf's Grace [D]
      • Changed functionality: Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
    • Spirit Shield [Active]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 20
    • (New) Elemental Momentum [Passive]
      • Basic Attacks reduce Basic and Heroic Ability cooldowns by 0.25 seconds, doubled against Heroes.

Developer Comment: Thrall has begun to struggle in solo lane matchups, often unable to sustain himself after trading blows. We feel his Mana costs are too high due his reliance on frequently casting abilities to charge Frostwolf Resilience, even if choosing to learn Mana Tide. There seems to be a demand for a strong auto attack talent at 20, with many Thralls choosing Nexus Blades, so we're adding Elemental Momentum to keep the tier exciting.


Support

Zarya

Talents
  • Level 1
    • Feel the Heat [Trait]
      • Additional functionality: While above 40 Energy, Zarya’s Basic Attack size is increased by 35%.
  • Level 4
    • I Am the Strongest [W]
      • Additional functionality: Damage absorbed by Zarya’s Shields contributes 20% more energy.
  • Level 7
    • Hit Me [Trait]
      • Removed.
    • To the Limit [Passive]
      • Removed.
    • (New) Deep Burn [Q]
      • Basic Attacks against Heroes hit by Particle Grenade in the last 3 seconds generate 1 Energy.
  • Level 10
    • Graviton Surge [R2]
      • Additional functionality: Deals 30 damage a second to affected enemies.

Developer Comment: Zarya's Basic Attack build is underperforming compared to her other options, so we're consolidating a few talents and giving her a new one in the form of Deep Burn. Historically, even slight buffs to Zarya have had a huge impact on her efficacy, so we're making light touches this time around. We'll be keeping a close eye on her performance and making more adjustments in the future if needed.


Healer

Ana

Talents
  • Level 1
    • Contact Healing [W]
      • Additional functionality: Biotic Grenade deals 30% additional damage per Hero hit.
    • Vampiric Rounds [Trait]
      • Stacking 5 Doses bonus Shrike healing increased from .75% to 1%.
  • Level 4
    • Biotic Enhancements [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Debilitating Dart [Active]
      • Additional functionality: If no Heroes are hit, reduce its cooldown by 8 seconds.
  • Level 16
    • Sharpshooter [Q]
      • Additional functionality: Bonus healing increased by 35% while at maximum stacks.
    • Concentrated Doses [Q]
      • Bonus healing increased from 10% to 12%.
  • Level 20
    • Deadeye [R2]
      • Bonus damage and healing per Hero hit increased from 4% to 5%.

Developer Comment: Ana has a grouping of talents that are becoming more and more popular, so we're helping their competitors. We hope Sharpshooter's additional functionality lets the best snipers truly shine.


Brightwing

Base
  • Vitals
    • Health reduced from 1450 to 1425.
    • Health regeneration reduced from 3.02 to 2.97.
  • Soothing Mist [Trait]
    • Heal amount reduced from 115 to 110.
    • Activation cooldown reduced from 90 to 75 seconds.

Developer Comment: Our overly-friendly Faerie Dragon has been slowly collecting a few more wins than she should. We are bringing down a few of her base stats to bring her more in line with the rest of her peers.


Li Li

Base
  • Healing Brew [Q]
    • Missile speed increased by 20%.
  • Blinding Wind [E]
    • Missile speed increased by 20%.

Talents
  • Level 7
    • Let’s Go! [Active]
      • Range increased from 6 to 7.5.

Developer Comment: Li Li has been working on her throwing arm, which should help her spells become a tiny bit more consistent, especially when cast at longer ranges.


Stukov

Talents
  • Level 1
    • Fetid Touch [W]
      • Slow amount of Basic Attacks increased from 15% to 20%.
      • Reduction of Basic Attack damage while in Ranged Mode from 50% to 40%.
    • Reactive Ballistospores [W]
      • Search range of Talent activation reduced by 20%.
      • Bio-Kill Switch cooldown reduction while below 50% Health reduced from 150% to 100%.
      • Cooldown increased from 60 to 75 seconds.
    • Low Blow [E]
      • Bonus damage to Heroes below 50% Health increased from 100% to 125%.
  • Level 13
    • It Hungers [E]
      • Bonus cast range increased from 20 to 30%.
      • Hero damage instances needed to proc cooldown reduction and Mana refund decreased from 8 to 6.
  • Level 16
    • Universal Carrier [Q]
      • Healing Pathogen Healing reduction decreased from 40% to 25%.
    • Superstrain [Q]
      • Healing from being Stunned or Rooted increased from 250 to 300.

Developer Comment: Reactive Ballistospores is just too strong in its current form, completely dominating his tier 1 choices. We are making some adjustments to it in order to help level out the talent tier while also buffing some other under-performing Talents throughout his tree.


Melee

Maiev

Base
  • Vault of the Wardens [D]
    • Additional functionality: After reaching level 20, gain an additional charge.

Talents
  • Level 4
    • Pin Down [Q]
      • First quest reward damage bonus increased from 25% to 35%.
  • Level 7
    • Bonds of Corruption [W]
      • Armor reduction increased from 10 to 15.
      • Slow amount increased from 20% to 25%.
      • Duration reduced from 4 to 3 seconds.
  • Level 10
    • Containment Disc [R1]
      • Additional functionality: Heroes leaving Containment are Silenced for 1.5 seconds.
  • Level 16
    • Armored Assault [Passive]
      • Physical damage bonus increased from 20% to 25%.

Developer Comment: It can be hard for Maiev to outmaneuver her opponents late in the game, so we're excited to see what Maiev players will do with an extra charge of Vault of the Wardens. This is also the first time we're adding new functionality through a level unlock rather than converting a baseline quest or popular talent, so we're interested in your feedback. Additionally, Containment Disc has fallen quite a bit behind Warden's Cage at all levels of play, so we're adding a Silence to further isolate targets and to interrupt big moments.


Ranged

Kael'thas

Base
  • Vitals
    • Health increased from 1520 to 1595.
    • Health regeneration increased from 3.17 to 3.32.
  • Gravity Lapse [E]
    • Cooldown reduced from 14 to 12 seconds.

Talents
  • Level 4
    • Energy Roil [E]
      • Cooldown reduction for hitting and enemy Heroes reduced from 9 to 8 seconds.
    • Mana Tap [Trait]
      • Mana restore from activating Verdant Spheres increased from 4% to 5%.
  • Level 10
    • Phoenix [R1]
      • Damage increased from 78 to 84.
      • Splash damage increased from 39 to 42.

Developer Comment: It's been a hot-minute since we showed our resident fire mage some love, so we are making a few baseline changes to increase his survivability, as well as tweak a couple of underperforming talents.


Kel'Thuzad

Base
  • Vitals
    • Health increased from 1445 to 1490.
    • Health regeneration increased from 3.01 to 3.10.
  • Glacial Spike [1]
    • Damage increased from 60 to 70.

Talents
  • Level 7
    • Ice Cold [1]
      • Bonus cooldown reduction increased from 8 to 10 seconds.
  • Level 13
    • Icy Grasp [W]
      • Bonus cooldown reduction per Basic Attack increased from .5 to .75 seconds.

Developer Comment: Much akin to Kael'thas, we feel like Kel'Thuzad has been left out in the cold for too long. We are giving him some slight baseline buffs while also tuning up some underperforming talents.


Nazeebo

Base
  • Plague of Toads [E]
    • Damage over 6 seconds increased from 119 to 125.

Talents
  • Level 1
    • Widowmakers [Q]
      • Slow amount decreased from 30% to 25%.
      • Slow duration decreased from 1.5 to 1 second.
      • Quest reward bonus damage decreased from 30% to 25%.
    • Pandemic [E]
      • Heroes needed to be hit to unlock Tier 1 quest reward decreased from 40 to 35.
      • Heroes needed to be hit to unlock Tier 2 quest reward decreased from 80 to 70.
  • Level 4
    • Blood Ritual [Trait]
      • Bonus Voodoo Ritual stacks per takedown decreased from 5 to 3.
  • Level 13
    • Guardian Toads [E]
      • Armor duration per Hero hit increased from 2 to 3 seconds.
  • Level 16
    • Spider Colony [Q]
      • Cooldown reduction for Plague of Toads and Zombie Wall reduced from .25 to .125 seconds.

Developer Comment: The entire team has become extremely arachnophobic lately, and we believe its directly due to Nazeebo. We are trying to exterminate a few of the unholy critters while at the same time show his less bite-happy toads some love.


Valla

Base
  • Multishot [W]
    • Damage decreased from 165 to 159.
    • Cooldown increased from 12 to 13 seconds.

Talents
  • Level 1
    • Puncturing Arrow [Q]
      • Damage per enemy Hero hit decreased from 7 to 6.
    • Creed of the Hunter [Trait]
      • Maximum bonus damage from Basic Attacking enemy Heroes increased from 5% to 6%.
      • Gambit Attack Speed increased from 20 to 25%.

Developer Comment: While Multishot is actually being slightly outperformed by Hungering Arrow builds, we feel like its still too powerful for how safe of an option it is. We would also like to see a bit more auto-attack focused builds so we are going to start slowly increasing the strength of some of those Talents, starting with Creed of the Hunter.


Zagara

Base
  • Vitals
    • Health increased from 1500 to 1550.
    • Health regeneration increased from 3.12 to 3.23.

Talents
  • Level 20
    • Broodmother [Q]
      • Additional functionality: Gain 20% bonus Attack Speed.

Developer Comment: The previous Health changes hurt Zagara more than we had intended and are backing off of them a bit. On top of that, Broodmother was being heavily outshone by her other level 20s so we decided to add a bit of extra spice to it.


Bug Fixes

Heroes
  • E.T.C.
    • Rockstar talents apply to E.T.C. after casting Stage Dive.

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