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by Published on 2018-05-14 06:18 PM

Nexomania Is Coming!



Heroes of the Storm PTR Notes – May 14, 2018
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until May 21. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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Nexomania!

PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

La Parca Lunara Quest Chain and Rewards
  • Train Up, La Parca Style: Play 3 Games.
    • Reward: Máscara de la Parca Portrait.
  • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
    • Reward: The Underworld Grip Spray.
  • Climb the Ladder, La Parca Style: Win 6 games.
    • Reward: Ojos de la Parca Animated Spray.
  • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Parca Lunara Portrait.

La Pantera Sonya Quest Chain and Rewards
  • Train Up, La Pantera Style: Play 3 Games.
    • Reward: Máscara de la Pantera Portrait.
  • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
    • Reward: The Panther Forearm Spray.
  • Climb the Ladder, La Pantera Style: Win 6 games.
    • Reward: Furia de la Pantera Animated Spray.
  • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.

Nexomania Loot Chests

Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.


Art

Heroes, Abilities, and Talents

  • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
  • Garrosh: Garrosh’s Abilities have received updated visual effects.
  • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
    • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.


User Inteface

MVP Screen
  • Players can no longer vote for themselves on the end of match awards screen.
    • This should help encourage players to spread the love by commending others for their epic plays!
  • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
    • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.

Loot Chests
  • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.


Design

General
  • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.
Movement Speed Visual Effects
  • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
    • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.


Battlegrounds

Mercenaries
  • Infernal Shrines
    • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.


Heroes

Assassin

Lunara


Abilities
  • Nature’s Toxin (Trait)
    • Damage reduced from 34 to 30.
  • Wisp (E)
    • Mana cost removed.
    • Wisp Movement Speed increased by 100%.
    • Vision radius reduced from 7 to 6.
    • Additional functionality:
      • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.

Talents
  • Level 1
    • New Talent: Sentinel Wisp (E)
      • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
    • Photosynthesis
      • Removed.
    • Cruel Spores (Q)
      • Removed.
    • New Talent: Hippity Hop (Z)
      • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
  • Level 4
    • Timelost Wisp (E)
      • Removed.
    • Skybound Wisp (E)
      • Removed.
    • Dividing Wisp (E)
      • Removed.
    • Blossom Swell (Q)
      • Moved from Level 1.
      • Additional functionality:
        • Now also increases Noxious Blossom’s range by 25%.
    • Siphoning Toxin (Trait)
      • Moved from Level 7
      • Heal amount reduced from 18 to 9 Health per second.
      • Additional functionality:
        • When an enemy Hero has 3 stacks of Nature’s Toxin, this Healing increases to 28 per second.
    • Nature’s Culling (Trait)
      • Moved from Level 7.
  • Level 7
    • Choking Pollen (Q)
      • Moved from Level 16.
      • Bonus damage reduced from 125% to 50%.
      • Additional functionality:
        • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature’s Toxin.
  • Level 13
    • Pestering Blossom
      • Removed.
    • New Talent: Endless Spores (W)
      • Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature’s Toxin reduces its cooldown by 3 seconds.
    • Let Them Wither (W)
      • Moved from Level 16
      • Adjusted functionality:
        • No longer increases Crippling Spores’ Slow amount. Instead, increases Crippling Spores’ Slow duration by 1 second and causes it to no longer decay.
    • Giant Killer
      • Removed.
    • Abolish Magic (Active)
      • Moved from Level 20.
  • Level 16
    • New Talent: Accelerated Contamination (Q)
      • While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster.
    • Invigorating Spores (W)
      • Attack Speed bonus reduced from 50% to 30%.
      • Additional functionality:
        • Basic Attacks against enemy Heroes with 3 stacks of Nature’s Toxin deal damage equal to 1.5% of their maximum Health.
    • Unfair Advantage (Trait)
      • Moved from Level 13.
      • Bonus damage increased from 50% to 60%.
      • Now also deals this bonus damage to Rooted and Stunned Heroes.
  • Level 20
    • Forest’s Wrath (R)
      • No longer increases Thornwood Vine’s speed.
      • Additional functionality:
        • Thornwood Vine now applies 2 stacks of Nature’s Toxin.
    • Boundless Stride (R)
      • Additional functionality:
        • Now also decreases the Leaping Strike’s cooldown by 5 seconds.
    • New Talent: Intensifying Toxin (Trait)
      • Nature’s Toxin deals 40% more damage to enemies afflicted with 3 stacks.

Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!


Warrior

Diablo


Abilities
  • Black Soulstone (Trait)
    • Maximum Health gained per Soul reduced from 0.5% to 0.4%.
  • Shadow Charge (Q)
    • Range increased from 7 to 8.5.
    • Mana cost increased from 60 to 70.
    • Damage reduced from 75 to 40.
    • Terrain collision damage reduced from 150 to 120.
    • No longer grants Armor.
    • Now also increases Movement Speed by 15% for 2 seconds.
  • Fire Stomp (W)
    • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
    • Number of fire waves reduced from 8 to 5.
    • Multiple fire waves can now hit the same target.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost reduced from 40 to 30.
    • Outgoing fire wave damage reduced from 54 to 12.
    • Returning fire wave damage reduced from 81 to 36.
      • Damage dealt by returning fire waves now counts as critical damage.
    • Now Heals Diablo for 125% of the damage dealt to Heroes.
  • Overpower (E)
    • Mana cost reduced from 60 to 40.
  • Lightning Breath (R)
    • Range increased from 10.5 to 12.
    • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.

Talents
  • Level 1
    • New Talent: Feast on Fear (Passive)
      • Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
    • Soul Shield (Active)
      • Moved from Level 7.
      • New functionality:
        • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
        • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
    • Bulwark (Q)
      • Removed.
  • Level 4
    • New Talent: Sacrificial Soul (Q)
      • Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
    • New Talent: Souls to the Flame (W)
      • Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
    • Life Leech (Passive)
      • Moved from Level 1.
      • New functionality:
        • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
    • From the Shadows (Q)
      • Removed.
    • Speed Demon (Passive)
      • Removed.
    • Demonic Strength (E)
      • Removed.
  • Level 7
    • New Talent: Eternal Flames (W)
      • When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset.
    • Malevolence (Passive)
      • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
    • Soul Feast (Trait)
      • Removed.
    • Diabolical Momentum (Passive)
      • Basic Attacks now also reduce Fire Stomp’s cooldown.
      • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
  • Level 13
    • Devastating Charge (Q)
      • Adjusted functionality:
        • Now increases Shadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
        • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
    • New Talent: Cruelty (Passive)
      • Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
    • Hellfire (W)
      • New functionality:
        • Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
    • Fire Devil (W)
      • Removed.
  • Level 16
    • Debilitating Flames (W)
      • New functionality:
        • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
    • New Talent: Overpowering Nightmare (E)
      • Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
    • Fearful Presence (Active)
      • Removed.
  • Level 20
    • Dying Breath (R)
      • Now reduces Apocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
    • Hellstorm (R)
      • No longer increases Lightning Breath’s range.
      • Bonus duration increased from 50% to 200%.
    • Lord of Terror (Active)
      • Now also grants 5 Souls per enemy Hero hit.


Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.


Collection

New Bundles
  • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
  • The following new bundles are available for a limited time!
    • Hell’s Screamers Bundle
    • Match of the Century Bundle
    • Sun’s Out 2017 Bundle

New Announcer
  • El Guapo

New Skins
  • Diablo
    • El Chamuco Diablo
    • Underworld Chamuco Diablo
    • Hell’s Screamer Diablo
  • E.T.C.
    • El Mariachi E.T.C.
    • Underworld Mariachi E.T.C.
    • Festival Mariachi E.T.C.
  • Garrosh
    • El Jefe Garrosh
    • El Fuego Garrosh
    • Underworld Jefe Garrosh
  • Kharazim
    • Dropkick Kharazim
    • Champion Dropkick Kharazim
    • Dropdead Kharazim
  • Lunara
    • La Parca Lunara
    • La Catrina Lunara
    • Los Muertos Lunara
  • Sonya
    • La Pantera Sonya
    • La Pantera Dorada Sonya
    • Underworld Pantera Sonya

New Mounts
  • Luchihuahua
    • Hell's Screamer Luchihuahua
    • Underworld Luchihuahua
  • Pigñata
    • Hell's Screamer Pigñata
    • Lucha Pigñata


Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.
  • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
  • D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters.
  • Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
  • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
  • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught.
  • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand.

Heroes, Abilities, and Talents
  • Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies.
  • Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets.
  • Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb.
  • Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling.
  • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin.
  • Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw.
  • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.
  • Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed.
  • Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
  • Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets.
  • Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
  • Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target.
  • Sonya: Battle Rage no longer grants bonus damage versus Monsters.
  • Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
  • Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
  • Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress.
  • The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
  • Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing.

Sound
  • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
  • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.

User Interface
  • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
  • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

Weekly Hero Rotation
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: May 15, 2018
  • Raynor
  • Muradin
  • Sonya
  • Nazeebo
  • Uther
  • Jaina
  • Stitches
  • Leoric
  • Tychus
  • Kharazim
  • Alexstrasza (Slot unlocked at Player Level 5)
  • Maiev (Slot unlocked at Player Level 10)
  • Probius (Slot unlocked at Player Level 15)
  • Medivh (Slot unlocked at Player Level 20)

Weekly Sales
Originally Posted by Blizzard (Blue Tracker)
Our next set of Heroic Deals will begin on Tuesday, May 15! Check out the list of upcoming featured items and Hero discounts below.

Upcoming Hero Sales
  • Medivh — Sale Price: 375 gems
  • Tyrael — Sale Price: 250 Gems

The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

Upcoming Featured Skins
  • Magus Medivh the Black
  • Silver Archangel Tyrael
  • Lovely Archon Li-Ming
  • Ara Tribe Probius
  • Golden Crypt King Tassadar
  • Reef Admiral Krakenov
  • Hearty Lovebug Anub'arak
  • Monkey King Samuro

Upcoming Featured Mounts
  • Sapphire Heart Stone
  • Amani War Bear

Heroes Learning Video
The fourth video in a series of learning videos from the Heroes of the Dorm casters is here. This one revolves around keeping your win conditions in mind at all times.

by Published on 2018-05-13 07:46 PM

Ranked Play Enhancements Coming With 2018 Season 3
Following last month's blog post on upcoming changes to the game, the first round of ranked play improvements are almost upon us. What you can expect from the next ranked season of the game includes:
  • Third round of bans
  • MMR/Rank Decay
  • Better seeding for placement matches...
  • ... and tigher overall matchmaking

The developer team need some extra time to implement these changes however, so the start of next season has been moved to the week of July 9th. Read on for more information and reasonings behind the upcoming changes.

Originally Posted by Blizzard (Blue Tracker)

With 2018 Ranked Season 3, we’re planning to implement a number of the changes and improvements we proposed in last month’s Development Updates blog. Before we do so, we’ll need some additional development and testing time to ensure these changes will work as intended once we release them.
  • As a result, we’re pushing back Season 3’s start date from the week of June 11 to the week of July 9.

We understand this may be inconvenient for those of you who are eager to snatch up your end-of-season rewards, but we’re hopeful the changes we’re making will be well worth the wait. Additionally, we’re going to push back future seasons by about one month, rather than shorten them, in order to compensate for the length of Season 3. Read on for more details about the ranked improvements, and check out the Development Updates blog if you’d like to get some background on the reasoning behind them.


Third Ban During Drafts
  • We’re going to add a third ban for each team during draft mode’s existing initial-ban phase.

When we announced the addition of a third ban for draft mode last month, we initially proposed adding it to the mid-ban phase. A lot of players responded by saying they’d prefer to see it added to the initial ban phase, however. After considering your feedback, we’ve decided to move forward with this suggestion. We’d like to thank everyone who shared their thoughts with us; your feedback helped to shape this change, and we hope it’ll provide some additional strategic depth during your drafts!


MMR and Rank Decay
  • We’re introducing both matchmaking rating (MMR) and rank decay for inactive Diamond, Master, and Grand Master Hero League players.

Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will have both their Ranked Points and their MMRs slowly adjusted downward to compensate. This should help Hero League players who may need a few games to shake off the rust and get back into fighting shape after taking a lengthy break from ranked play.

Each league has its own inactivity rules before decay begins. Once a player becomes “inactive,” they will receive a small amount of rank and MMR decay each day until they complete one Hero League match. Players will also be able to earn additional “grace period” days by regularly playing Hero League matches during the current season. To be considered active and avoid decay, all a player needs to do is play a single match of Hero League to completion.

League Inactive Days Before Decay Extra Grace Period Days
Diamond 20 10
Master 15 10
Grand Master 10 10

As an example, a Grand Master who has played very actively may be able to take a 20-day break from Hero League, for a vacation or otherwise, before suffering from decay. That player can still be passed by other active GMs in the interim, however.

We’ve mentioned this previously, but it’s very important to us that this decay rate is not overly punishing. We’d love to hear your feedback on the decay system once it’s in place so that we can make any necessary adjustments. All of the numbers in this system are easily tunable between seasons, so we’ll work to find the right spot for our community.


Placement Seeding and Re-seeding
  • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.

Currently, players who enter ranked play for the first time can place as high as Diamond 3 after completing their placements. We recognize that being placed so highly can lead to some negative experiences for the new ranked player as well as their teammates. To help address this, we’re making Gold 5 the maximum placement seeding for new players. Additionally, since players can no longer rise or fall more than one full league (or five Divisions) during placements, Platinum 5 is now the highest rank a new Hero League player can achieve as a result of their placement matches.
  • Players who return to Hero League after an extended break will no longer be re-seeded into placements based on their performance in other modes.

Previously, a player could skip the current Hero League season entirely and attempt to increase their MMR by playing in other game modes. By doing so, they could gain more favorable placement match re-seeding at the start of the next ranked season. We’d prefer to see players progress through the ranking system naturally by competing in Hero League rather than using Quick Match or Unranked Draft to give a boost to their rankings. As a result, all returning Hero League players will now be re-seeded based on their most recent Hero League performance data, instead of their skill in other game modes. For Diamond, Master, and GM players, this performance data will be adjusted for any MMR and rank decay received during Hero League breaks.


Ranked Matchmaking Improvements
  • We are hardening Hero League matchmaking rules to enforce higher-quality matches over reducing queue times.

Currently, the longer players wait in the Hero League queue, the looser our match quality restrictions become in order to get players into games as quickly as possible. Unfortunately, decreasing wait times can come at the expense of match quality. When this occurs, players can find themselves in games that include allies and enemies outside of their skill range, which is especially noticeable at the highest skill levels. Given the feedback we’ve read from many of you in the Heroes community, we believe we’ve been favoring shorter queue times a little too much. When Season 3 begins, we’re going to firm up these rules in Hero League in order to enforce higher-quality matches. As a result, higher-skilled players may see longer queue times in exchange for more evenly-matched games.

While these rule changes are specific to Hero League right now, the next set of matchmaking improvements we’re planning to implement will be targeted at Quick Match. While we aren’t ready to announce a date just yet, we’ll have more details to share with you later this summer.


We hope you’re as excited for these ranked play enhancements as we are! Since we’ve covered so much in this blog, we’d like to remind you that 2018 Ranked Season 3’s start date is moving to the week of July 9. Until then, we’ll see you in the Nexus!

Blue Posts
Originally Posted by Blizzard Entertainment
Lunara Rework
Thornwood Vines still applies Nature's Toxin, the level 20 upgrade makes it apply an additional stack. (u/BlizzNeyman)

Ranked Season Enhancements
does the lack of mentions about PBMM [performance-based matchmaking] & Visible MMR mean that they have been scrapped from the plans for the next ranked season?
Sadly we won't be shipping PBMM in Season 3. We've made some exciting progress with it internally, but I'd rather give it the soak time it deserves than rush it out alongside the features we mentioned above. This also affords us the opportunity to measure the impact of these Season 3 changes before making another big move. In the interim PBMM is collecting data on player performance that continues to help us validate the model.
What about visible MMR. Is that tied ot PBMM somehow?
It is at the moment. If something unforeseen takes place during PBMM development that would throw us off course than we would decouple that aspect of it from the rest of PBMM and ensure it gets to live as its own standalone feature.

Decoupling it however would not have allowed us the time needed to ship it for the Season 3 start date. I'll be sure to update the community once we have a firm date in mind for PBMM or otherwise. (u/Blizz_Joe)

It is kinda disappointing honestly, most of those changes coming in mostly affect high ranked players ... PBMM could have helped us tremendously with our "low rank peasants" issues
I understand where you're coming from with these concerns. PBMM is a feature we think is going to help capable players move through ranks a little more easily, but it's important to release it when it is ready. (u/Blizz_Joe)

Unranked Draft will also received third ban. (u/Blizz_Joe)

Heroes Learning Video
The third video in a series of learning videos from the Heroes of the Dorm casters is here, and it centers around making the proper call on whether you should go for the core or not.

by Published on 2018-05-11 05:18 PM

Lunara Rework Spotlight
Looks like Lunara will be getting a rework at the same time as Diablo!



Heroes Learning Videos
Three of the Heroes of the Dorm casters took some time out of their schedule to provide a couple of helpful videos on topics that many may struggle with in the game.





Blue Posts
Following yesterday's reveal that Diablo is getting a rework with the next big update, Live Designer Alex Neyman took to reddit to answer questions.
Originally Posted by Blizzard Entertainment
No lightning breath change?
Lightning Breath now has a ramping slow effect on it as well. (u/BlizzNeyman)

but what about Lunara
Soon. (u/BlizzNeyman)

Does anyone know if they're keeping [[From the Shadows]] with this update? I felt like it was problematic on current Diablo, and with the new movespeed it kinda gives him some insane mobility.
From the Shadows is gone, but part of that range was put into the base Shadow Charge. We felt the ability felt bad to use without the Talent, but the increasing the range any more started to feel unfair to play against. (u/BlizzNeyman)
Isn't that exactly what you did with Chromie? Almost every time you have done a talent that increases an ability's range, that talent dominates. There are many exceptions, but a lot of these exceptions are for abilities that were never meant to have long ranges anyway.
Yeah, we try to be cognizant of when adjusting someone's range goes beyond adding gameplay, but drastically reducing counterplay or making an ability feel completely different. Sometimes it's okay (like Jaina), sometimes it's better to come up with something else (like Chromie). (u/BlizzNeyman)

"each can damage a single target like a shotgun, piercing through them" This is not like shotguns I've used.
The shotgun comment was mostly meant to highlight the fact that multiple flame waves can damage the same Hero, so if you hit someone up close with all 5 flame waves, the ability will do 5x damage and healing (also true on the return). (u/BlizzNeyman)

Quick questoin they didnt show his AOE stun ulti at all which makes me assume its the exact same but any proof for it being untouched? Firebreath thing looked untouched to but just want to double check.
Lightning Breath has a slow and increased range, Apocalypse was unchanged (though the 20 is slightly different). (u/BlizzNeyman)

Why would you rework Diablo when he was already seeing top tier level play? I would have thought a hero like Raynor, who is literally so bad he can only lane, would have priority..?
We're also working on Raynor, these things just take time. (u/BlizzNeyman)

HGC 2018 - Top 5 Plays - Phase 1 Crucible
With the HGC Crucible having come to an end, Blizzard put together a short compilation of last weekend's best plays:

by Published on 2018-05-10 05:33 PM

Diablo Rework Spotlight
The next update to Heroes, coming "Soon(TM)", will feature a rework of the Lord of Terror! This includes a full talent overhaul, and some functionality changes to Fire Stomp to make it a frontal cone.



Blue Posts
Originally Posted by Blizzard Entertainment
Sad thing is, even though we are seeing paintings of all these possible new skins, I wouldn't be surprised if some of them aren't actually going to be added.
All of the skins shown in these posters will be available in-game (@BlizzHeroes)
Does that include the chihuahua?
Yup, as a new mount! (@BlizzHeroes)

After extensive testing, it seems that Second Wind's tooltip might be a bit inaccurate. Basic attacks actually heal for more than Varian's 1% maximum health, in fact they heal for about 1.15% of his max health (given any heroic - scaled for health). Can anyone confirm this for me?
This was indeed set for 1.17% of maximum Health, because at the time of the Talent's creation that was the smallest we could get with rounding for percentage healing effects. We've since updated the engine to support smaller healing percentages, and we've fixed Second Wind's healing to be exactly 1%. This will go live in a future patch (alongside the next major Hero release). (u/BlizzNeyman)

The Journey To My Uninstall
Hey Lightning, sorry to hear about this. I personally lost my Master promo 6 times before finally getting there, in some cases to experiences like what you describe here, so I feel your pain on this one. We've heard your and the community's feedback when it comes to frustrations with ranked matchmaking, and while we can't control for every variable, we do feel like there are things we can improve on.

You may have seen in our blog post last month the announcement that we're actively working on a Loss Forgiveness feature for precisely the scenario you're describing - https://news.blizzard.com/en-us/hero...-april-12-2018

This is a high priority for us and will initially apply when a player on your team fails to participate, with later support being added for AFK players and those found to be dying intentionally.

We're also working on upgrades to our penalty system so we can more quickly and reliably identify problematic players and apply appropriate penalties, including suspensions and bans. While these changes won't entirely prevent players from doing this sort of thing, it should make it less common and more importantly make you less likely to be penalized when it happens outside your control.

Win/Loss streaks are a natural and unavoidable part of any matchmade multiplayer game, and the focus for us in the context of Heroes is doing our best to make sure those games feel as fair as possible. That's another front on which we've heard player feedback, and we're actively working on improvements including adjusting matchmaking (especially at higher skill levels) to favor more higher & more consistent match quality even if it means longer queue times in some cases.

I want to stress that for us, making a fun experience is and always has been the most important thing. That value is what made me a fan of the company and ultimately made me want to work here. Keeping our players happy is the one and only way we get to keep doing the jobs we love to do, so we have tremendous incentive to make enjoyable gameplay our number one priority. (MattVi)

Heroes of the Dorm Reminder
The grand finals of Heroes of the Dorm are fast approaching, which means that your chance to win additional loot boxes is running out. Be sure to log in at the Heroes of the Dorm website and pick which team you think will take the cake.

Not sure what Heroes of the Dorm is all about? Click below to find out:


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