Heroes of the Storm RSS Feed

by Published on 2018-04-12 01:17 AM

April 11th Balance Update
Originally Posted by Blizzard (Blue Tracker)

Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes.

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  • Level 1
    • Gathering Storm (Q)
      • Added functionality:
        • Every Hero Hammerang hits also returns 10 Mana.
    • Wingman (Active)
      • Added functionality:
        • Reduces Lightning Rod’s cooldown by 3 seconds
  • Level 4
    • Updraft (E)
      • Added functionality:
        • Removes the duration of Shields granted by Barrel Roll.


  • Basic Attack damage reduced from 96 to 86.

  • Plasma Cutter (Q)
    • Damage reduced from 145 to 135.
  • Planet Cracker (R)
    • Damage increased from 105 to 108.

  • Level 1
    • Advanced Targeting (Q)
      • Damage bonus reduced from 0.75 to 0.5.
      • Maximum bonus damage reduced from 75 to 60.
    • Arsenal Synergy (W)
      • Damage bonus increased from 100% to 175%
  • Level 4
    • Emergency Protocol (Trait)
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 7
    • Combat Advantage (Q)
      • Damage bonus against Slowed targets reduced from 50% to 40%.
  • Level 13
    • Auxiliary Shields (Trait)
      • Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
    • Dampening Field (Trait)
      • Spell Armor increased from 15 to 20.
    • Rapid Recharge (Trait)
      • Shield recharge increased from 20% to 40% of healing received.
  • Level 20
    • Singularity Charge (W)
      • Repeater Cannon bonus Attack Speed increased from 50% to 100%.
    • Unconquered Spirit (Passive)
      • Shield amount increased from 600 to 800.

Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.


  • Natural Agility (Trait)
    • Cooldown increased from 20 to 25 seconds.
  • Dragon Strike (R)
    • Damage increased from 64 to 70.

  • Level 4
    • Serrated Arrows (W)
      • Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.


  • Level 1
    • Aether Walker (E)
      • Reduced the time required after taking damage from 5 to 4 seconds.
  • Level 4
    • Dominance (Trait)
      • Adjusted functionality:
        • Takedowns now restore 30% of missing Health.


  • Level 7
    • Perfect Shot (Q)
      • Added functionality:
        • Each Hero hit also grants an additional Precision Sniper stack.
  • Level 13
    • Ionic Force Field (Trait)
      • Armor duration increased from 2 to 3 seconds.
    • Double Tap (W)
      • Added functionality:
        • Also increases Pinning Shot’s cooldown by 2 seconds.
  • Level 16
    • Lethal Decoy (E)
      • Holo Decoy damage bonus reduced from 35% to 30%.
    • Crippling Shot (W)
      • Armor negation reduced from 25 to 20.
    • Explosive Round (Q)
      • Area of effect damage increased from 50% to 70%.


  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.



  • Health increased from 1850 to 1924.
  • Health Regeneration increased from 3.8554 to 4.0078.

  • Taunt (R)
    • Bonus Health and Health Regeneration reduced from 30% to 25%.



  • Level 7
    • Force of Magic (W)
      • Bonus Spell Power increased from 20% to 25%.
    • Arcane Explosion (W)
      • Base damage reduced from 90 to 80.
      • Maximum additional damage reduced from 350 to 315.
  • Level 13
    • Circle of Protection (W)
      • Now also increases Force of Will’s cooldown by 2 seconds.
    • Reabsorption (W)
      • Heal amount increased from 60% to 70%.


  • Basic Attack damage increased from 85 to 90.

  • Black Arrows (Trait)
    • Abilities no longer disable Structures.

Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.



  • Health increased from 1949 to 2027.
  • Health Regeneration increased from 4.0585 to 4.2226.

  • Level 1
    • Transcendence (Trait)
      • Healing increased from 98 to 104.


  • Regrowth
    • Heal amount reduced from 400 to 380.
  • Moonfire
    • Heal amount reduced from 140 to 135.

  • Level 4
    • Strangling Vines (E)
      • Heal reduction duration increased from 2 to 3 seconds.



  • Level 1
    • Accumulating Flame (Q)
      • Adjusted quest reward functionality:
        • Gain 15 Armor per Hero ignited with Breath of Fire. This lasts 3 seconds.
    • Freshest Ingredients (Trait)
      • Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
  • Level 4
    • Keg Toss (W)
      • Bonus damage per Hero hit increased from 3 to 4.
      • Bonus damage maximum increased from 60 to 80.
  • Level 7
    • Purifying Brew (Trait)
      • Added functionality:
        • Spell Armor persists as long as Chen has Fortifying Brew Shields.


  • Adaptation (R)
    • Cooldown reduced from 90 to 80 seconds.

  • Level 1
    • Enduring Swarm (W)
      • Spell Armor increased from 40 to 50.
  • Level 4
    • Lurker Strain (E)
      • Slow duration increased from 2 to 3 seconds.
    • Hero Stalker (Trait)
      • Added functionality
        • Enemy Heroes hit by Dark Swarm grant 1 Essence.
  • Level 13
    • Ferocious Stalker (W)
      • Bonus damage increased from 40% to 50%.


  • Basic Attack damage increased from 105 to 109.

  • Drain Hope (W)
    • Cooldown reduced from 11 to 10 seconds.


  • Level 1
    • Ardent Restoration (Passive)
      • Healing increased from 13.75 to 15 per stack.
  • Level 4
    • Stalwart Angel (Q)
      • Armor increased from 20 to 25.
      • Armor duration reduced from 3 to 2 seconds.
  • Level 7
    • Purge Evil (E)
      • Basic Attack damage bonus increased from 35% to 45%.
  • Level 16
    • Burning Halo (Q)
      • Damage increased from 15 to 18.
      • Bonus damage after teleporting increased from 100% to 150%.
      • Bonus damage duration reduced from 3 to 2 seconds.
    • Smite the Wicked (E)
      • Cooldown recharge rate increased from 100% to 125%.
      • Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.

Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart Angel, Burning Halo, and Smite the Wicked) and increasing their synergy with Sword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.


  • Health increased from 2225 to 2292.
  • Health Regeneration increased from 4.6406 to 4.7750.

  • Particle Grenade (Q)
    • Damage increased from 71 to 75.
  • Graviton Surge (R)
    • Cooldown reduced from 80 to 60 seconds.

Bug Fixes
  • Fixed a pair of issues that could cause the game client to crash.

  • Johanna: Learning Holy Renewal and casting Shield Glare while using one of Johanna’s Enforcer Skins no longer causes placeholder art to appear at her feet.

Heroes, Abilities, and Talents
  • Ana: After learning Grenade Calibration, Biotic Grenade’s floating combat text now displays the correct amount of Healing received with each tick.
  • Auriel: Bestow Hope’s buff and visual effects will no longer be removed if the target enters a Stasis effect, like Zagara’s Devouring Maw.
  • Cassia: After learning Martial Law, Basic Attacks now correctly apply bonus damage against Slowed Heroes.
  • Fenix: Fixed an issue that could prevent the Rapid Recharge Talent from providing its Shield recharge effect when Healed.
  • Fenix: Plasma Cutter is now correctly interrupted by Stasis effects, like Stitches’ Gorge and Anub’arak’s Cocoon.
  • Fenix: Casting Plasma Cutter on an Invulnerable target no longer grants quest progress for the Advanced Targeting Talent.
  • Fenix: After learning Singularity Charge, the Talent description that is appended to the Weapon Mode Ability tooltip now states the correct amount of bonus range provided to Phase Bomb Basic Attacks.
  • Greymane: The Wizened Duelist Talent’s Basic Attack counter no longer continues to update after achieving maximum quest progress.
  • Leoric: Fixed an issue preventing Leoric from casting Hearthstone while in Undying form.
  • Malthael: After learning Black Harvest, quest progress indicators now correctly appear every second while a target is affected by Reaper’s Mark.
  • Medivh: Fixed an issue in which Medivh could create four Portals at once after learning Portal Mastery.
  • Medivh: Is no longer dismounted after casting Arcane Brilliance.
  • Probius: Disruption Pulse no longer gains bonus damage from the Particle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.
  • Varian: Learning Colossus Smash no longer reduces Varian’s Health Regeneration by more than the intended 10%.
  • Zeratul: Casting Void Prison on Blaze’s Bunker while players are inside no longer halts their Ability cooldowns indefinitely after Void Prison expires.

Developer Interview - Heroes Reddit Community
The team looking after the Heroes subreddit had a sitdown with developers Kaeo Milker and Matt Villers during PAX East. We've got a few highlights below:

  • Scroll of Sealing originally had players draw their own triangle shape
  • The team tries not to go too crazy with mobility
  • The Live Design team who do final hero testing are Grandmaster-level players
  • Hanamura had too many things going on at once, creating a lot of confusion
  • No current plans to introduce a "Grounded" status effect to deal with mobility, they would rather do things like Maiev's chain ability to deal with the issue
  • Only a question of priorities and time before the stats API will be made available
  • Educating the playerbase is a big challenge, a massive undertaking
  • Voice chat feedback has been positive
  • The Bunker health meme lasted until they actually had to nerf it

Developer Interview - BlizzPro
BlizzPro's Leviathan likewise had the opportunity to speak to Kaeo Milker and Matt Villers. We've gathered a few highlights:

  • Deckard originally had an Identify ability that would reveal enemies and reduce their armor
  • Horadric Cube started out as an ability that could be thrown on the ground and empowered by other abilities used on it, but this felt too limiting
  • The Gem talents retain some of that playstyle however, such as the one that creates an explosion of health potions when hitting enemies
  • The sound designers dialed it up to 11 on Deckard, focusing on invoking the Diablo nostalgia; potion sounds, papers, scrolls
  • The story of how existing universes came to be represented in the Nexus will have to wait a while longer
  • Specialists used to be the bucket for weird heroes, but lately the team has been trying to classify heroes as other roles if possible
  • They are actively re-evaluating some role classifications
  • Varian's heroic shuffle was due to the fact that he only felt like half a hero until level 10
  • Performance-based Matchmaking (PBMM) was disabled because of unrelated problems with the launch of the December 2017 ranked season but is coming back Soon(TM), the team is really excited for it to go live again
  • PBMM was running in the background for a long time as a simulation for data comparisons, with the data revealing that players would be placed in their correct ranks faster than without it
  • The team is very pleased with the reception of the PVE brawls

Heroes of the Storm Comic
Russian Heroes fansite Tavern of Heroes ran a comic strip contest recently. You can take a look at the winners right here!

by Published on 2018-04-10 09:52 PM

Update on Community Feedback
Game Director Alan Dabiri took to the official forums last night to comment on the recent controversies concerning the state of the game. We'll be seeing a blog post later this week, followed by a reddit Q&A, to shed some light on how the team is moving forward.
Originally Posted by Blizzard (Blue Tracker)
Hi guys,

We’ve been reading through a lot of the conversations that have been happening in the Heroes community about various topics like ranked play and matchmaking improvements. While we’ve been discussing some of these areas internally for some time, we definitely haven’t done a great job of communicating our thoughts and plans with you, and for that we apologize.

However, we do have thoughts that we’d like to share with you on some of these topics, and we’d like to start with a blog post we're looking to get posted in the next couple days. This blog post will focus on several of the most commonly discussed topics we've seen. We want to follow it up with a Reddit AMA on the Heroes subreddit a day or two after the blog post. That should help us dive into even more of your questions that we may not have answered in the blog.

As always, we really appreciate everyone who takes the time to share constructive feedback with us about the game. We're going to keep working on improving our communication with you guys. We’re looking forward to talking with you more this week, so keep an eye out for our blog and Reddit Q&A over the next few days.


Additionally, Dabiri took to reddit after posting this update to provide a few extra details:
Originally Posted by Blizzard Entertainment
Thanks for the update. The atmosphere on reddit regarding the state of HotS has been quite gloomy over the recent weeks. I think more communication and transparency would alleviate much of the frustration coming from the community. The AMA is also a great idea. If at all possible, could you have someone from the balance and MM/gameplay teams there for the AMA? I feel like a lot of questions will be focusing on those topics. Thanks for the update once again.
Yeah, we're going to have the various leads who will be able to speak to both balance and matchmaking concerns. I'll get like 4 or 5 of us to join the AMA. (BlizzAlan)

Hey, I know this does make it more difficult to run, but would it be possible to organise a thread where people could pre-submit questions? This is mostly relevant for non-US regions, like most Q&As in the past have happened at 4-6AM in the morning for players in Australia, and other regions will have similar difficulties.
Let me ask our community folks if we can do that. I think we may have done that in the past? (BlizzAlan)

Auriel Cosplay
Cosplayer Tiffany Gordon did an incredible Auriel cosplay recently! Click the image below to see it in action:

by Published on 2018-04-09 05:05 PM

Invenglobal Developer Interview
Invenglobal got a chance to sit down with developers Kaeo Milker and Matt Villers. We've included the highlights below:

  • Heroes did not initially have any lore due to the game originating as a Starcraft 2 map
  • The average hero is in development for 6-9 months
  • Deckard's kit was nailed down about 6 months ago, with the time between now and then spent on polishing, balancing, graphics
  • The team have more than 100 heroes they want to include in the game
  • The number of heroes currently in varying stages of development is probably around 8-10
  • New heroes are developed by a dedicated team, reworked heroes are worked on by the live-balancing team
  • They hear the community's request for a Raynor rework but can't talk about anything currently
  • Another multi-class hero will be done when it makes sense for a given hero design
  • Deckard should be capable of being solo-support
  • The team wants to get more support heroes into the game
  • Heroes with high mobility are being kept an eye on, with a focus on how frustrating they can be to play against
  • More heroes will have their gold price dropped eventually
  • Hanamura will make a comeback
  • Third bans are being explored

Free Hero Rotation
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: April 10, 2018
  • Malfurion
  • Valla
  • Gazlowe
  • Johanna
  • Thrall
  • Dehaka
  • Lt. Morales
  • Gul'dan
  • Leoric
  • Hanzo
  • Chen (Slot unlocked at Player Level 5)
  • Blaze (Slot unlocked at Player Level 10)
  • Illidan (Slot unlocked at Player Level 15)
  • Valeera (Slot unlocked at Player Level 20)

Weekly Sales
Originally Posted by Blizzard (Blue Tracker)
Our next set of Heroic Deals will begin on Tuesday, April 10! Check out the list of upcoming featured items and Hero discounts below.

Upcoming Hero Sales
  • Dehaka — Sale Price: 375 gems
  • Diablo — Sale Price: 150 Gems

The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

Upcoming Featured Skins
  • Savage Pack Leader Dehaka
  • Soul Iron Diablo
  • Cataclysmic Succubus Kerrigan
  • Test Model Purifier Artanis
  • Golden Roller Derby Nova
  • Amber Spectre Tracer
  • Pallid Ironclaw Rehgar
  • Dominion Maraudin' Muradin

Upcoming Featured Mounts
  • Showtime Championship Banner
  • Biohazard Road Boar
by Published on 2018-04-07 05:09 PM

Deckard Cain
Deckard Cain was announced as the next hero this week! As a melee support hero, Deckard helps his team by controlling the battlefield and debuffing enemies. He is scheduled to go on the PTR "in the next couple of weeks".

Click below for a full overview of his skills and talents:

Heroes Brawl of the Week, April 6, 2018: Deadman’s Stand (Heroic)
The Deadman's Stand cooperative brawl returns this week, but on Heroic difficulty! Do you have what it takes to stand against the swarm?
Originally Posted by Blizzard (Blue Tracker)

If only we had TIME! With a little breathing room, Mira Han could get the Core up and running and give us enough juice to activate the Psi Disruptor, wiping out the Omegaswarm and saving us all from certain death. That’s where you come in, Heroes… we need you to get out there and buy us time in any way you can. They’re a swarm of angry Zerg, they’re headed right this way, and you’re all we’ve got. Good luck.

  • At the beginning of the Brawl, your team will have the following roster of Heroes to choose from:
    • Warrior: Artanis, Arthas, Blaze, Garrosh, Rexxar, Sonya, Varian, Zarya
    • Support: Brightwing, Li Li, Lt. Morales, Lucio, Tassadar, Rehgar, Uther
    • Specialist: Azmodan, Gazlowe, Sgt. Hammer, Nazeebo, Probius, Xul
    • Assassin: Falstad, Greymane, Gul'dan, Illidan, Jaina, Junkrat, Kael'thas, Kel'Thuzad, Raynor, Thrall, Valla, Zul’jin
  • Player Death:
    • When a Hero dies, they can be resurrected by Allies after a short channel time.
    • If all players die, the mission is failed.
  • Players start at Level 10 and have access to their full talents with a few exceptions (i.e. Bribe)
  • Enemy Zerg Heroes will periodically assault your base and will drop new active items exclusive to Deadman’s Stand and Escape from Braxis.
  • Survive the onslaught, protect your base, and buy enough time for Mira Han to cleanse the infection if you want to win this Brawl and save Deadman’s Port!

  • Complete one match of Deadman’s Stand (Heroic) to earn a Loot Chest!

Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.

Blue Posts
In the wake of Deckard's reveal on Thursday, a few of the developers took to reddit to clarify and comment on community concerns.
Originally Posted by Blizzard Entertainment
I'm a little sad that he didn't get a scroll of teleportation(town portal) as a B(creating a portal in the home base and another where he casted the scroll from), which could be used by other party members for a few seconds to return to base or allowing him to return to the fight quickly.
Sorry about that. As a consolation... his hearth animation is him creating a town portal to go back to the hall of storms. So the lore is there (Blizz_KinaBREW)

As currently written, his level 13 ([D] Ancient Blessings Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit) is a better Bloodlust on some heroes/hilariously broken.
I've seen a lot of discussions about this talent so far but I wanted to chime in and let everyone know that it does have a 1 second cooldown between AOEs. (BlizzKyle)

Deckard Cain has the most oddly satisfying ability icon design
Awesome to hear! It just seemed to make sense as I was making his icon set. I'm happy that the visual association between the gems and the horadric cube is being seen. (BlizzJohnny)

Cain is fine and all, but could we please get a balance patch?
Hey everyone,

We're already working on our regularly scheduled balance patch (two weeks after a major release) which means we should have something for you next week baring any unforeseen circumstances.

While we occasionally tweak balance outside of our normal balance patches, spinning up hotfix patches is actually quite expensive in terms of dev time since it takes away from other things we have in progress. That doesn't mean it will never happen (eg. Maiev) but just trying to set expectations when it comes to how often we tweak balance. We also don't want to shift the meta every week by changing things too often since that makes things more volatile and comes with its own set of frustrations. (Blizz_AKlontzas)

HeroStorm Episode 38 - Dragon vs Dragoon
Carbot Animations is back with a new video, and this one features the newest character to enter the Nexus, Fenix!

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