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by Published on 2018-11-15 01:34 PM

Overwatch PTR Patch Notes - November 14, 2018
Originally Posted by Blizzard (Blue Tracker)
A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

General Updates
  • Audio
    • PC - An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound
    • Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

Hero Updates
  • Bastion
    • Configuration: Recon
      • Ammo increased from 25 to 35
    • Configuration: Sentry
      • Weapon spread decreased by up to 33% while firing
    • Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. To address this, we increased the ammo he receives in Recon mode and gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
  • Brigitte
    • Shield Bash
      • No longer can travel or stun targets through barriers
    • Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates.
  • Doomfist
    • Rising Uppercut
      • Loss of air control duration lowered to 0.6 seconds from 3 seconds
    • Seismic Slam
      • Maximum range reduced from 20 meters to 15 meters
    • Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.
  • McCree
    • Peacekeeper
      • Alternate fire damage increased from 45 to 55
    • Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
  • Torbjörn
    • Molten Core
      • Damage increased from 130 to 160 per second
    • Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.

Bug Fixes
  • General
    • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
    • Fixed issues that could cause the client to miscalculate projectiles
    • Fixed an issue caused enemy players to appear to have jittery movement at framerates over 100
  • Ashe
    • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
  • Bastion
    • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned during Configuration: Tank
    • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank
  • D.Va
    • Fixed a bug with the Lying Around Highlight Intro that caused Cruiser D.Va’s hair to clip into the mech
  • McCree
    • Fixed a bug that caused McCree’s Deadeye’s animation and sound effects to play twice if it was canceled quickly
  • Reinhardt
    • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain
  • Sombra
    • Fixed a bug that caused Sombra to hear the detect sound effect when entering stealth or teleporting
  • Symmetra
    • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
    • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
  • Widowmaker
    • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls
  • Maps
    • Fixed a bug that caused the Assemble Heroes countdown timer to remain at 29 seconds
  • UI
    • Colorblind Options
      • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
      • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
by Published on 2018-11-14 02:03 AM

Patch Notes - November 13
Originally Posted by Blizzard (Blue Tracker)
New Hero: Ashe (Damage)
Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here.

As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.

Hero Updates
  • General
    • Made jump height consistent across hero roster
  • Mercy
    • Valkyrie
      • Ultimate cost reduced 15%
      • Healing per second increased from 50 to 60
      • Developer Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
  • Reaper
    • Hellfire Shotguns
      • Spread randomization reduced by 50%
      • Spread pattern adjusted
    • The Reaping
      • Life steal increased from 20% to 30% of damage dealt
      • Developer Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
  • Roadhog
    • Chain Hook
      • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
      • Now greatly reduces the target’s momentum upon being hooked
      • Cooldown now begins immediately, instead of after the target has been pulled
    • Scrap Gun
      • Spread pattern adjusted for both primary and secondary fire
      • Spread randomization reduced by 50%
    • Whole Hog
      • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
      • Horizontal recoil decreased slightly
      • Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
  • Symmetra
    • Photon Projector
      • Primary fire beam charges up 20% faster
      • Developer Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

Map Updates
  • General
    • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
    • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

User Interface Updates
  • General
    • Removed the “Unlock All” option in the Hero Gallery

Bug Fixes
  • A.I.
    • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
    • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde
  • Brigitte
    • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
  • Doomfist
    • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
    • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
    • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
  • Junkrat
    • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
  • Lúcio
    • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
  • Orisa
    • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
  • Reinhardt
    • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
  • Roadhog
    • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
    • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
    • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
  • Torbjörn
    • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
    • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
    • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession
  • Symmetra
    • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
  • Tracer
    • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
  • Wrecking Ball
    • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
  • Zarya
    • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

Hero Gallery
  • General
    • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
    • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black
by Published on 2018-11-05 09:01 PM

Developer Update - Introducing Ashe
Ashe is now available for testing on the PTR!

  • Her lever-action rifle, the Viper, has two firing modes: semi-automatic and aim-down-sights
  • Ashe’s Coach Gun knocks Ashe and enemies backward and can be used in a variety of situations
  • Dynamite deals damage in a wide radius and damage over time
  • Ashe’s ultimate ability - B.0.B

Ashe's Legendary Skins

by Published on 2018-11-02 08:32 PM

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Overwatch - What's Next Panel

  • Ashe is a Damage hero.
  • Ashe is a villain. She comes from a wealthy background. She met McCree at a young age and that is what pushed her into crime.
  • Bob is her omnic body guard.
  • Ashe learned to be a leader from her parents, and used it in leading the Deadlock gang.
  • Bob didn't change much from his initial design.
  • Jennifer Hale voices Ashe.
  • The team wanted a more weapon focused hero.
  • Her weapon is called the Viper.
    • She has a shot much like McCree's alternate fire.
    • She can knock enemies back while also knocking herself back.
    • Dynamite - Thrown ability that detonates after 2 seconds, but can be shot by her weapon to detonate early.
    • The Viper has 12 bullets that reload one by one in a loop. You can interrupt your own reload at any point.
  • Bob
    • Bob has an uppercut.
    • Bob runs forward and knocks the first player in his path up into the air.
    • He can capture a payload and contest points.
    • He acts as a turret when not in the forefront and can be healed/nano boosted, and slept.
    • He acts as a separate member of your team with limitations.
    • Bob leaps in immediately!
  • Skins
    • Legendary skin also changes Bob
    • Mobster
    • Safari

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