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by Published on 2018-05-29 04:01 AM

Overwatch League News & Highlights - Dallas Fuel Victorious & the NYXL Wins $300,000
Another week of Overwatch League and victory for Dallas Fuel!

by Published on 2018-05-24 06:05 PM

Originally Posted by Blizzard (Blue Tracker)
With our anniversary celebration in full swing, we wanted to share a few of the fun milestones that Overwatch crossed in its second year. Obviously, these numbers don't tell the entire story, but with an ever-expanding community, new heroes, new maps, and thousands of new in-game items, Overwatch looks much different than it did two years ago.

The fight for the future is just getting started, and we're excited to experience that future with you all.
by Published on 2018-05-22 08:38 PM

2018 Overwatch Anniversary Event Patch Now Live!
The 2018 Overwatch Anniversary Event Patch is now live! All previous event skins and cosmetics are available among a host of new ones! This patch also introduces the new Deathmatch map Petra and various nerfs and buffs.

Originally Posted by Blizzard (Blue Tracker)
New Seasonal Event: Overwatch Anniversary 2018

Celebrate Overwatch’s two-year anniversary with a new FFA (free-for-all) Deathmatch map—Petra—and more than 190 Anniversary items (60+ new for 2018), including eight legendary skins: Stealth Bastion, Shieldmaiden Brigitte, Formal Doomfist, Buccaneer Junkrat, Sherlock McCree, Forest Spirit Orisa, Magician Symmetra, and Cybjörn Torbjörn. Did you miss an item from a previous event? Throughout Overwatch Anniversary, you’ll be able to unlock items from past seasonal events with credits (and opening Anniversary Loot Boxes)!

Many of our past seasonal brawls will be available to play in the Arcade, and the brawl of the day will rotate throughout the event.

As a bonus this year, each Anniversary Loot Box can contain items from past seasonal events! You’ll also get one Legendary Anniversary Loot Box, with at least one guaranteed legendary item, just for logging in to the game during the event.

Thank you all so much for spending the last two years playing Overwatch with us, and we look forward to celebrating with you in-game!

New Map: Petra

A group of archaeologists have begun an excavation and preservation project among the ruins of Petra, a new FFA (free-for-all) Deathmatch map that puts all heroes on their own, facing off against one another until one hero scores enough eliminations to win the match. Take in Petra’s majestic views, from high vistas to twisting passageways and deep caverns. Travel along deadly cliffs, but be careful to not fall off! A dilapidated bridge stretches across the map, and the ground underneath it can crumble away into a lethal pit (with a little firepower). Hopping on a green jump pad will boost you up to Petra’s higher levels and unlock new strategic possibilities for you. . . .

New Competitive Play Mode: FFA Deathmatch

Petra and Château Guillard will also be available in an optional Competitive FFA Deathmatch mode with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points.


  • Biotic Rifle
    • Projectiles will now pass through allies with full health
    • Ammo increased from 10 to 14

Developer Comments: These changes should help Ana when she is trying to land clutch heals in the middle of a big fight. Allies that do not need healing will no longer potentially block shots meant for teammates that do need it. Increasing her magazine size makes it less likely that Ana will be forced into a reloading in the middle of an important fight.

  • Rally
    • Maximum armor per player reduced from 150 to 100
  • Shield Bash
    • Cooldown increased from 5 to 6 seconds

Developer Comments: Brigitte’s ultimate is very powerful, especially when it is placed on the entire team. This change will reduce the maximum armor value of Rally, but does not reduce the overall amount of armor given by the ability over its duration. This means when used in combat while her allies are taking damage, it should feel about the same, but the lingering effects of the armor should have less of an impact. Her Shield Bash is a very strong ability on a fairly short cooldown, making it difficult for her opponents to play around. Increasing this cooldown allows for more options when battling against her.

  • Storm Arrows
    • Damage reduced from 80 to 70

Developer Comments: Hanzo’s Storm Arrows are doing too much damage considering his other changes, such as Lunge and projectile speed. This damage reduction will give Hanzo’s enemies a more reasonable chance to react and fight against him while using Storm Arrows.


  • Rialto is now available in Competitive Play


  • Added Infinite Ultimate Duration and Scalable Ultimate Duration options for Moira’s Coalescence

FFA Deathmatch
  • Ana can now Nano Boost herself


  • Fixed a bug that caused players to repeatedly return to the Hero Select screen when backfilling into a match
  • Fixed a bug that prevented the sound wave visual effect from animating when previewing a voice line unlocked from a loot box
  • Fixed a bug that caused a visual error to display 0/0 unlocks on the main menu
  • Fixed a bug that caused Widowmaker to become stuck in a pillar in the Practice Range
  • Fixed a bug that prevented the Groups tab in the Social menu from dynamically refreshing
  • Fixed a bug that sometimes prevented shields from blocking projectiles (e.g. Tracer’s Pulse Bomb and Junkrat’s Frag Launcher)
  • Fixed a bug that caused the camera to dip down for a frame when crouching and returning to an upright position

FFA Deathmatch
  • Fixed a bug that allowed groups to queue for Deathmatch
  • Fixed a bug that caused Sombra to be revealed to all enemies if targeted by Hanzo’s Sonic Arrow or Widowmaker’s Infra-sight while stealthed

Game Browser and Custom Game
  • Fixed a bug that caused Moira’s Coalescence’s animation to incorrectly loop when Ultimate Duration was set above 100%
  • Fixed a bug that caused Moira’s Coalescence SFX to stop playing after a couple of seconds when Ultimate Duration was set above 100%
  • Fixed a bug that caused players who were idle in Assault and Skirmish game modes to be flagged as inactive and removed from the match
  • Fixed a bug that prevented spawn resets and round start dialogue from playing when Random Heroes was enabled
  • Fixed a bug that caused the start of match dialogue to say “Capture the enemy flag” instead of “Fight” in Team Deathmatch
  • Fixed a bug that caused suicides to count as multiple deaths in Deathmatch when the Respawn as Random Hero option was enabled

  • Fixed a bug that caused dialogue lines to get cut short at the end of highlights
  • Fixed a bug that caused placement indicators to appear red in Play of the Game playbacks and highlights when they were placed on valid ground

  • Fixed a bug that caused Ana’s Biotic Rifle crosshair to disappear momentarily when scoping and unscoping
  • Fixed a bug causing Bastion’s Dune Buggy skin textures to stretch when waving hello
  • Fixed a bug that caused Brigitte to reapply Repair Pack on her previous target rather than her new target if she used Repair Pack immediately after the cooldown ended
  • Fixed a bug that caused Brigitte’s Shield Bash hitbox to be wider than her shield
  • Fixed a bug that prevented Brigitte’s Self Healing statistic from being tracked
  • Fixed a bug that prevented Doomfist’s hand from animating when using Hand Cannon immediately after Rocket Punch
  • Fixed a bug that caused Hanzo’s Lunge animation to follow the direction of the first jump after changing directions on a subsequent jump
  • Fixed a bug that caused Hanzo’s hands to float above his legs during his Meditate emote with certain skins equipped
  • Fixed a bug that caused Hanzo’s shins to appear malformed in his Heroic victory pose with his Scion skin
  • Fixed a bug that prevented players from modifying Hanzo’s Lunge ability cooldown time in Custom Games
  • Fixed a bug that prevented Hanzo’s reticle from constricting when using Storm Arrows
  • Fixed a bug that caused Lúcio’s Soundwave animation to play twice if he used his quick melee attack immediately afterward
  • Fixed a bug that caused the hammer on McCree’s golden weapon variant to be dull with his Scrooge skin equipped
  • Fixed a bug that caused McCree’s ankles to deform when he used his Take a Load Off emote
  • Fixed a bug that sometimes caused frozen targets to evade attacks
  • Fixed a bug that caused Mei’s Pajamei skin to exaggerate the curvature of her spine
  • Fixed a bug that caused Mei’s Endothermic Blaster visual effects to go through shields
  • Fixed a bug that caused Mercy’s wings to stretch out comically when waving hello while using Angelic Descent
  • Fixed a bug that caused Mercy to be placed too far towards the back of the hero line up
  • Fixed a bug that prevented Mercy’s healing and damage boosting beams from being visible the first time it’s used on a player after activating Valkyrie
  • Fixed a bug that caused the pumpkin in Orisa’s Pumpkin Head victory pose to persist after navigating away from it in the Hero Gallery
  • Fixed a bug that caused the player’s camera to zoom into Reinhardt’s Rocket Hammer when struck by it
  • Fixed a bug that caused Soldier: 76’s jacket collar to clip into his shoulder with his Classic skin equipped
  • Fixed a bug that prevented Sombra’s laser sight from tapering at its end with her Talon skin equipped
  • Fixed a bug that caused Symmetra’s hard-light prism visual effects to deform into a sphere on the Hero Select screen
  • Fixed a bug that caused Symmetra’s Teleporter and Shield Generator to self-destruct when placed against certain walls
  • Fixed a bug that caused Tracer’s Recall to appear jittery for spectators, in highlights, and in replays
  • Fixed a bug that made Torbjörn’s turret lose sync with his breathing animation in his Medal victory pose
  • Fixed a that caused Widowmaker’s crosshair to disappear for a moment when unscoping
  • Fixed a bug that caused Winston’s shoulder to dislocate after using an emote
  • Fixed a bug that caused Winston’s Jump Pack to stop short of its full distance when clearing ledges

  • Fixed a bug that caused projectiles shot at Attacker spawn room doors to slide upward
  • Fixed a bug that prevented the payload marker from appearing before the game started
  • Fixed a bug that caused players in the first Defender spawn room to make water splashing noises
  • Fixed a bug that prevented the payload thrusters from turning red when reversing
  • Fixed a bug that caused Genji’s Cyber-agility and Hanzo’s Wall Climb animations to loop and stutter when scaling walls
  • Fixed a bug that caused Doomfist to clip through the environment during his Combo highlight
  • Fixed an issue that allowed players to get a Play of the Game by killing gondoliers in Rialto
  • Fixed a bug that prevented the heal icon from displaying on with the first Defender spawn room
  • Fixed a bug that allowed defenders to see attacker spawn entrances

Outlaws Dominate Brigitte Meta & Dallas Fuel's New Coach
This week in Overwatch League news we take a look at the Brigitte meta and Dallas Fuel's new coach.

Published on 2018-05-22 04:00 PM

New Stage, New Meta, New Hero. The beginning of Stage 4 ushered in the final stretch of the Overwatch League inaugural season, and it promises to be an exciting race to the finish. Brigitte has finally been added to the hero pool, her stuns and shield granting abilities promising to slow down the omnipresent dive composition, but is she the dive meta killer experts predicted she’d be? Only time will tell. Let's get into the week's matches.

Week 1 Day 1

Match of the Day

Seoul Dynasty vs. Los Angeles Valiant

In a week’s worth of matches, coming off the previous stage that was full of game fives, this was the closest match of the week, and in hindsight, the best. Seoul is still looking to get back on solid standing footing, still experimenting with Support player Ryujehong on the Main Tank role with mixed results. Since Stage 1, Seoul has been at the top of the Pacific Division, guaranteeing them a spot in the League playoffs even if their individual stage showings haven’t looked as strong as they did way back in Stage 1.

All that has changed now that the Los Angeles Valiant, capitalizing off a solid Stage 3 performance that carried them to the Stage Finals, has crept their way up the rankings like the tortoise finally catching up the hare.

Seoul needed the win to keep their top stop and hold onto their guaranteed place in the finals for just a little bit longer. The Valiant wanted the win for similar reasons. The match was extremely close up until the final Tiebreaker map. The Valiant shut out the Dynasty 2-0 on Nepal to win the map, the top spot in the Pacific Division, and, for now, a spot in the Overwatch League season playoffs.

Week 1 Day 2

Match of the Day

Philadelphia Fusion vs. Boston Uprising

The Curse of the Bambino. The Billy Goat Curse. The NBA2K curse. Whatever hex has been laid on the Cleveland Browns. It seems like every professional sport league has some kind of curse that explains injured players and winless seasons. And now, I think I’ve found the curse that plagues the Overwatch League: The Curse of the Stage Playoffs.

Every team — that’s NOT New York — that has made an appearance in a Stage playoffs has seen their performance fall off in the subsequent Stage. Houston, London, and Philadelphia all made playoff appearances and all saw their next Stage performance suffer.

Houston lost to London in Stage 1. In Stage 2 they finished 7th.
London won the Stage 1 playoffs. They failed to make the Stage 2 Grand Finals, losing to Philadelphia. Then broke even in Stage 3 at 5-5.
Philadelphia lost to New York in the Stage 2 Finals, finished 3rd. By Stage 3’s end they were in 8th place.

And now….Boston.

Boston won all of their Stage 3 regular season games only to lose handily to the Excelsior in the finals. And now, in their first Stage 4 appearance against Philadelphia, that perfect winning streak snapped, losing to a revitalized Fusion. They went on to lose again to Houston later in the week.

It could be new meta growing pains or the lingering effects of a disappointing end to such a stellar Stage. Or it could be just too early to tell — Boston could come back and win their next eight games (Both LA teams made the playoffs and both teams won their games this week). But for now, this curse, at least for Boston, is real.

Week 1 Day 3

Match of the Day

Seoul Dynasty vs. San Francisco Shock

I think this is the Stage where the Shock live up to their #shocktheworld hashtag. Beating Seoul isn’t the upset it used to be, but the Shock have been on an upwards trajectory since Stage 3. Last Stage they beat the Gladiators, the Outlaws, and the Stage 2 runners up Fusion. Then, they beat Seoul. Next week they’ll probably beat London.

Every Stage a new team improves so much that they can no longer be ignored. This Stage, it’s going to be the Shock. This match is why.

Week 1 Day 4

Match of the Day

Philadelphia Fusion vs. Florida Mayhem

I have never, in the short history of the Overwatch League, witnessed a beating so brutal as this one. To be clear, I’m not talking about this score line.

Shanghai has done this….several times in fact, way back in Stage 1 and 2. But what makes this loss so particularly painful was that Florida had a decent chance.

Sayaplayer might be the best sniper in the League, better even than Pine. He’s a headshot manufacturer, a headshot exporter. His GDP? Headshots.

(these two 4ks were within seconds of each other)

But Philadelphia, roused by Sayaplayer’s snipe factory, answered in kind with their own 4k on the next map.

But it wasn’t any old four player kills. It was four consecutive team kills.

Philadelphia killed all of Florida, en total, four times back to back to back to back. On that map, Florida did not get a single elimination. Not one. Everybody on Florida died four times at least. Nobody on Philadelphia died once.

Horrifying proof there is no ‘I’ in ‘Team’ even when that ‘I’ is Sayaplayer.

Final Thoughts

The Brigitte meta is still new, but it feels a lot like how the new Mercy meta felt: different, but not earth shatteringly different. Brigitte is supposed to grind the blistering quick dive meta to a halt, and she does that. There were a few satisfying moments when an ulting Genji or a flanking Tracer was outright denied by a well placed shield bash followed up with death by rocket flail.


She’s not a composition staple the way Zenyatta, Mercy, Winston, Tracer, and Widowmaker still are. Teams still ran good old fashioned dive comp vs. dive comp for most of this week’s matches. To be sure, the meta is changing. Zarya’s back and she’s brought Hanzo with her for the 1-2 punch of the Graviton Surge + Dragonstrike combo. But I think that has more to do with the maps this Stage (King’s Row, the Zarya friendly map, is back in rotation) than any real changes to the meta. But, again, it’s still too early to tell.

Ash, the first of her name, keeper of Zenyatta lore, protector of Hanzo mains and Mother of Shanghai Dragons, is a content writer for the Overwatch section of MMO-C and Gamepedia.

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